#is this game even relevant anymore
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bitemecandy · 3 months ago
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I seem to have stumbled back into playing Dragon Quest Builders 2. I ship them so hard it hurts. Like I must draw them to satisfy my need to see them together.
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godisasimp · 13 days ago
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Hey guys do you think Edwin was so far down at one point that he tried to fuck the mimic Fiona.
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cool-lcb-truths · 9 days ago
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Praying for Epic the Musical to still be relevant by the time Canto XI hits so that my dream of a limbillion Epic Outis animatics will come true
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goopysoup · 2 months ago
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Silly moment with Ryan <3
It was the last day of summer camp at Hackett’s Quarry, a few hours after the last bus of kids had finally left. You’d packed all your things away, your bags already tucked away in the van so you wouldn’t have to worry about it later.
The sun was just a few hours away from setting, the glow casting beautifully through the pine trees that surrounded the lodge. The birds sang, the wind drifted by with a soft whisper, it was calming. All besides the horror podcast you had blasting in your ear.
You sat next to Ryan by the bunker under the lodge, knees pulled to your chest with your arms around yourself to keep warm from the cool breeze. You sighed quietly, leaning your head on Ryan’s shoulder as she glanced at his phone- he was looking through an article on the topic of this episode: The Hag of Hacketts Quarry.
“Do you think this is actually true? That this woman haunts these woods?” You ask, glancing up at Ryan who looks down at you in return, “maybe,” he replies, his deep voice just above a whisper.
“MaYBE,” you mimic him jokingly, making him stifle a laugh with a small smile, “shut up, you’re annoying.”
“Says you, loner,” you roll your eyes before you close them. He lets out a small chuckle, turning down the volume of the podcast the two of you were listening to, “you’re lucky I tolerate you.” “Am I ?” “No.”
“Yeah, yeah, love you too,” you say as you peek your eyes up at him with a cheeky smile.
“Shut up.” “Rude-“
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project-sekai-facts · 2 years ago
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emurui arc ender (shocked face)
do you have everything about all of their parents? i for some reason can’t find anything about ichika’s mom, rui’s dad or emu’s mother (i may be blind, pretty sure emu’s mother was mentioned and ichika’s mom was aswell. i know she was mentioned in ichika’s introduction but i haven’t seen her in story yet)
The parents who don’t have physical appearances are generally less important and rarely show up or are mentioned (with a few exceptions) but we do learn some things about them from card stories and such. Here’s some stuff I can remember about the faceless/nameless parents
Ichika’s parents met because they liked the same song. It’s where her name comes from.
also her dad reads manga
We don’t know much about her mother. she's nice though.
Saki and Tsukasa’s mother is a piano teacher. Considering that she’s friends with Harumichi, she probably used to play professionally
We don’t know much about their father, but he has a tendency to spoil Saki (mentioned in Tenma Hinamatsuri)
Honami’s mother is a beautician (mentioned in an area conversation iirc) and her father is a hairstylist (mentioned in Petit SEKAI Episode 6)
Shiho and Shizuku’s mother is a koto instructor and their father used to be a guitarist in a band
We don’t know much about Minori’s parents but they show up in STEP by STEP!. They initially had concerns about her switching courses and being a full-time idol, but after seeing that Minori was prepared and determined to be an idol they let her go ahead
We don't know a huge amount about Haruka and Airi's parents either. Similar to Minori, we know they are nice parents and supportive of their idol careers and that's about it.
Haruka's mother is a nail artist. She was worried about Haruka when she was younger because she rarely smiled.
Kohane's dad is a photographer. He's also the one who bought Count Pearl.
According to Kohane, he has a penchant for coming up with weird names
An mentions in MEIKO's 1* card story that her mother, Yuka, is not a good cook.
I think it's stated somewhere that Yuka is a teacher but don't quote me on that
Akito and Ena's mother makes them eat their carrots because she thinks they should at least try to eat the things they don't like.
She's pretty laid-back and thinks her kids should be able to do whatever they want to do. She's meant to be the polar opposite of Mrs Asahina.
In Ena's fes card it's revealed that she kept some of the old art that Ena threw away in case she ever regretted it
Toya's mother used to bake him cookies a lot and that's why he likes them
She was also very overprotective of him when he was younger and basically wouldn't let him do any recreational games or activities in case he injured himself and couldn't play piano.
She taught Toya to play the violin. I'm assuming that she used to play professionally and that's how she met Harumichi.
We don't really know anything about Emu's mother iirc. She's mentioned occasionally but I don't remember her ever appearing off the top of my head. In Smile of Dreamer it's mentioned that she's abroad doing volunteer work in Cambodia.
Nene and Rui's mothers are good friends due to being neighbours. Nene even used to call Rui's mother "auntie" when they were younger. Her mother recorded a lot of her performances from when she was little.
Beyond that we don't really know anything. I don't remember Nene's dad ever appearing but he is mentioned.
Rui's mother is a biologist, as mentioned in Revival my dream. I have a theory that she mainly works in entomology (study of bugs), or maybe more specifically lepidopterology (study of moths and butterflies), because Rui talks a lot about a moth at one point and has books on butterflies in that event. He talks about some other bugs as well.
His dad is a robotics engineer, also mentioned in Revival my dream. He doesn't actually appear though.
Rui's mother had a very similar background to Rui. She was often called weird and eccentric because of her interest in biology and didn't have any friends until meeting Rui's father, who was really into robotics.
We don't know a huge amount about Mafuyu's father. He does push her to achieve as much as her mother does, but he seems to have limits.
We don't know a lot about Mizuki's parents either, but they are very supportive of them and were worried when they started skipping school
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brifdi-daily · 1 year ago
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Day 94: Flash !
[ Battle for Grandma / Sacri ]
yo someones gotta put a stop to this guy. shes getting too nefarious and i think shes scheming too
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puhpandas · 8 months ago
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as someone who isnt super excited for sotm for certain reasons I am really glad that like. it's clear that since ruin theyve been setting up for carnival and sotm IS carnival. so now that carnival is finally coming out, afterwards theyll be moving on to other plotlines since the main villain stuff is sorted out
I'm just rlly happy to finally see a clear direction for how the story is gonna be playing out with like "okay these games were leading up to this so after this will be open possibilites" instead of like. absolutely no info about each upcoming game and being left guessing before it releases and just having to wait and see what's in it and if anything you're looking forward to will be in it
it feels like they have a plan and a solid direction for what they're trying to do and after carnival releases thatll be all that buildup coming to fruition. & we already know from the Scott interview that theres another release 'beyond sotm' that's 'super exciting' so maybe thatll be focusing on another big currently untouched (which is basically all of them) plotline, or even the big campaign game that dawko has been calling security breach 2
#even if i dislike how theyve been handling this whole mimic cassies dad factory mapbot bonnie bully stuff#the past like 2 releases 3 after sotm#after watching johns theory video it really does feel like stuff was more purposeful with thought put into it when u plug in cassies dad#even if the plot of him being behind mxes and trapping mimic is pushing other more important characters aside#its probably what happened and accepting that makes the story at least seem more thought out#it did make me feel better about it bc like. it at least feels like theyre cooking#like what theyre working on DOES have a direction and a plan and it isnt just random stuff like how it felt when hw2 came out#i might still think that the stuff theyve been doing the past few releases is boring af and uninteresting#compared to earlier concepts like focusing on vanny and the possession aspects and sentient glamrocks#(we could see more of it with freddy if theyd let him come back ever)#but like. at least it has thought put into it and feels like theyre actually trying to set shit up for something#like sotm is an ORIGIN#the tagline was 'sometimes you have to understand the past to see the future'#at the end of the day sotm is a setup for a campaign thatll take place in present day anf#even if its taking ten thousand years to get there im excited for it#aka its taken a long time to tell this story setup of cassies dad and mimic and shit and it might be boring for some people#(me)#but at the end of the day its meant to be setup explaining the past of why mimic exists (even if that's already in tbe books)#so after we 'understand' it we can get back to present day#and focus on its current victims vanessa gregory cassie etc#cassies dad is 100% dead if hw2s protag is him so he woukdnt be relevant anymore. just another character thing to serve cassie#im just saying like after sotm its wide open for getting back to the plot#and i think its actually right to say that bc like all of this has been setup. if hw2 protag is cassies dad its a prequel to ruin#so rn ruin is the most recent game in the timeline. meaning the next game that takes place in current tjme will focus on the current mains#Gregory cassie vanessa#sorry for fnaf plot posting again ive been thinking about it a lot the past few days#thought id balance some negative ive posted with a positive since im feeling better about it myself :)#one day we're gonna be so back and its gonna be great#its just gonna be a long annoying wait lmao#thoughts
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sonknuxadow · 11 months ago
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crazy that theyre still pretending the knuckles show is about knuckles
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thatsgonnaleaveamark · 3 months ago
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employment office just straight up told me to use chatgpt for job applications and cover letters
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like I do feel bad to not be happy about something that a lot of people are happy about but almost every summer servant being lb6 AND the anniversary servant being a summer servant connected to lb6 is just. A lot. Like I’m glad that you like aesc and she works with her already existing narrative but putting a summer servant (bc she is, Morgan shows up in a swimsuit and her alignment changes to lawful summer in third ascension) uo as the anniversary servant is just. It feels really weird to me and i don’t like it. Even pan human history Morgan would’ve felt more suited to the slot than a summer unit.
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dangofox · 2 years ago
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🦁👑
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goopysoup · 2 months ago
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The Quarry Masterlist !!
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In Which..
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Work in Progress..
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Oneshots..
Ryan Erzahler
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Multipart..
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Incorrect Quotes..
part 1
part 2
part 3
part 4
part 5
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Playlists..
Travis Hackett
Nick Furcillo
Jacob Custos
Dylan Lenivy
Ryan Erzahler
Kaitlyn Ka
Emma Mountebank
Abigail Blyg
Laura Kearney [wip]
Max Brinly [wip]
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want to learn about my oc’s?
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crossdressingdeath · 6 months ago
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#this explains it well actually i think#like yeah. as soon as DA became a series they decided to stop bothering with actual paths and make their own story to follow. which would be#fine if they didnt keep making the games with the appearance of your choices affecting the world at large#and thus a lot of things that end up being huge issues seem to stem from bioware not actually considering or caring about what sort of#actions would affect the actual plot#idk this ramble doesnt make sense and its a long way to say i agree with op (tags via @faroresson)
I wouldn't say Bioware "stopped bothering" with "actual paths" when DA became a series. First because the use of "stopped" implies DAO had actual branching paths (some choices unlocking different options along the same critical path isn't the same as the game having proper branching story paths, and given the origins all lead into the same story from Ostagar onward they're more roots than branches; honestly DAI with the mages vs Templars choice and DAV with the Minrathous vs Treviso choice give your choices more impact on the story, and even then it's just "which villain occupies Villain Slot B" in DAI and mostly side content and deciding which faction helps you out during the dragon rematch in DAV), but second because it's not a matter of them not bothering. It's a matter of proper branching story paths that change the main plot in any meaningful way being functionally impossible in a multi-game story (and honestly just unnecessarily complicated even in a single game unless having multiple separate branches is a part of the genre like in dating sims). Either they all have to end the same way outside of minor, flavour text-level variations (which is what Bioware did) or there has to be a True Ending that the next game is based on, because if the first game can have ending A and B and both those endings create radically different worldstates then if you want to take both into account the problem just gets shunted to the next game, where you have to have beginning A and B and either make them both merge into the same story early on or keep the A and B worldstate split the whole way through, and if you've got multiple endings for that second game too and they don't end the same you've got A1, A2, B1 and B2 to deal with going into the next game. And this happens again for the third game, and the fourth, and so on and so forth. If Bioware had done that then assuming two endings per game by DAV alone we'd be dealing with at a minimum eight significantly different worldstates just at the start of the game, which I think we can all agree no one could reasonably expect the writers to juggle. And that's just endings! I'm not even going to try to figure out how many major worldstate variations there could be if the most important decisions in the games created any significant variation in the plot. So it's not about whether Bioware cared about worldstate variation or wanted to allow for choices that created massive differences in Thedas depending on what option you picked or could be bothered to juggle significantly different worldstates; they straight up couldn't do that if they wanted actually writing the story for the next game to be at all feasible. The main plot can never be reliant on a variable, and on the flip side of that no variable can ever be something that would have a large impact on the main plot, and honestly I've never gotten the impression Bioware was claiming otherwise. Basically I firmly believe it's unfair to get angry at Bioware for the fact that every choice leads into roughly the same story, because it's wildly unreasonable to expect them to make significant changes to the worldstate and/or plot for every significant choice across at this point four games.
And the thing is it's really only DAI where them not doing that becomes a problem. The only choice in DAO that might have had a significant impact on Thedas as a whole (since you can't fail to defeat the Archdemon and both the Warden themselves and whoever ends up ruling Ferelden are mostly relevant to Ferelden, which we're specifically told is a backwater so all we had to do was leave Ferelden for it to no longer be plot-relevant) is the Warden's boon, which was quietly retconned when DA became a series. If the Architect survives Awakening he's staying well underground, so it makes sense that he doesn't show up in later games. The whole point of DA2 is that none of Hawke's choices change what ultimately happens on the larger scale of Thedas; the lyrium idol is found, the viscount is killed when the Qunari attack, and the mage rebellion is kickstarted no matter what choices Hawke makes, which makes it both a compelling tragedy and really easy to work around in terms of future games. Even in DAV the game always ends with Elgar'nan and Ghilan'nain dealt with and Solas sealed away in the Fade where no one can talk to him to maintain the Veil; the most significant worldstate alteration is which city got blighted, and given we're shown the blight being pushed back from Minrathous after Elgar'nan and Solas are dealt with Bioware could easily get around that causing any major worldstate changes by a) avoiding Minrathous and Treviso in the next game and/or b) skipping ahead a few years and saying that the changes to the blight made it possible to cleanse much more quickly than it could be in the past.
It's not that your choices don't matter, it's that the writing is tailored so that the way they matter is roughly the same in the long run regardless of which you pick. Or to put it another way the decision points matter more than the decisions themselves; things like who rules Ferelden, who Hawke sided with and which city got blighted matter in that someone rules Ferelden thanks to the Warden, Hawke helped someone more or less win the day at the start of the mage rebellion, and a city was blighted in the dragon attack while Rook protected the other one. The exact details will ultimately come down to flavour text in future instalments, but the fact that the decision was made? That can matter. The issue is just DAI, because in DAI they did set up a bunch of things that should've had a major impact on the plot of the next game, but because they were variables none of them could. It's the fact that they handled it so well in DA2 and DAV (and even DAO to a lesser extent) that makes that failure to consider the writing of the next game stand out so much. I suspect that in DAI they had a lot of big, interesting ideas and there wasn't anyone to tell them "hey, we need to keep the fact that every option has to lead to a roughly equivalent worldstate in mind" before the game was shipped; as an example Mythal getting Urthemiel's soul is a really cool concept that they could've done some interesting things with! But it can't be important because it doesn't happen in every worldstate, and it would be... difficult at best to fit something like that into just flavour text. Basically at the end of the day DAI's choices are a problem because they should have had an impact on the plot moving foward. Not because they didn't.
You know what? I think a lot of DAV's biggest plot weaknesses ultimately come back to DAI, because a lot of them can be summarized as "Why didn't they get into [thing that DAI set up]" and... the answer is that Bioware was never going to be able to meaningfully engage with those things, and they should've known that when they wrote them into DAI. The Divine, Kieran's existence, Urthemiel's soul, the Well of Sorrows, all that stuff DAI set up that people are mad DAV didn't focus on? All of those should have led to pretty big alterations in the worldstate, and the worldstate has to remain roughly the same for everyone. We were never going to get the massive impact those choices should've had, for the same reason the Warden's boon at the end of DAO was quietly forgotten about as soon as Dragon Age became a series instead of a standalone game: the writing just can't support choices that would create such massive divergences. Like... take Urthemiel. Whether or not Mythal got Urthemiel's soul (and by extension whether or not Solas potentially had the chance to take it) should have been a huge deal! It should've led to two pretty different paths! Except... it can't. Because Bioware can only write one story for each game they make, which means the critical path can't really change beyond flavour text and occasionally which character gets a cameo slot; Mythal didn't get Urthemiel's soul in every worldstate, so Urthemiel's soul can never be relevant to the main plot. And the thing is, they would've known that going in! DAI was the third game, they must have known that worldstate variation could never be more than flavour text and cameos! Hell, you can see Bioware scrambling to make all the Divine options more or less the same in terms of impact on Thedosian society in DAI, which was definitely done to make writing sequels feasible. So why did they write Mythal getting Urthemiel's soul into DAI? And it's the same for all those other big, story-changing choices. People have differing opinions on the merits of including variable flavour text just to say it's there but that's not what this is about; in terms of the actual plot the variables cannot be relevant (unless it's something like the Warden ally choice where every option is ultimately the same in terms of plot impact, and even that one's pushing it; it never is explained how Hawke ended up friendly with Loghain). I think when talking about choices from DAI that DAV didn't engage with it's important to take a second to ask yourself if Bioware could have written a version of events that worked equally well with every possible outcome of that choice and could be tweaked to engage with every variation without having any major impact on the main plot. If the answer is no I think it's better described as a DAI problem than a DAV problem, because it's not actually DAV's fault that DAI wrote checks it couldn't cash.
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no1ryomafan · 1 year ago
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I love how my autistic ass has the habit of replaying the same games over and over and can hardly commit to playing anything else especially when it’s a super longer game or a game with gameplay that I like but I can’t master yet the thought speed running as much as I enjoy watching them I can never do even though plenty of games I play I can beat in a hour <saying this because I was speed running gunvolt ix1 for a bit but I’m super fucking rusty now because it’s been forever
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colliholly · 20 days ago
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OK SO I have to talk about how much I love the running theme of coming to terms with obsolecence, change and abandonment present throughout Deltarune. It's one of my favorite aspects from the game... This was of course most present with Tenna in ch 3 (who basically beats you over the head with it every 2 goddamn minutes). BUT it's a theme you see with plenty of other Darkner NPCs too.
I think it's hilarious how part of the reason he likely hates Spamton is because he comes from a world that's more modern and relevant than him, but Spamton (who also has a lot of similar themes to Tenna) is also already pretty dated, old and forgotten by this point. The beef between them feels like two crotchety old men fighting over nothing and it's great
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We know a Darkner's purpose is to assist Lightners, as well as it being the only way for them to feel truly "fulfilled". Ralsei's aware and accepting of the eventual obsolecence they all face.
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ON TOP of this I love the development of how caring Susie is throughout Ch 3 and 4, and how hard she fights to prevent the Darkners she meets from being left behind, without really understanding that she's fighting a losing battle. She even goes as far as to grab Kris' bigass CRT from their living room and bring it the school just so Tenna wouldn't feel abandoned anymore, at least before he's adopted. (And, ofc, when she desperately tries to bring Gerson with her in ch 4, even though he's a different kind of darkner).
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But, as we know Ralsei is correct... change and obsolecence are part of life. And there's simply no way to 'save' every object or person that comes into your life, they all have to be let go eventually.
(Not to get all crazy theorist, but it SURE does parallel another piece of media involving inanimate objects coming to life, having secret lives, having to come to terms with abandonment and change, as well as feeling most fulfilled when they're useful and enjoyed... HMMM...!!!!!!!!!!!!)
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14dayswithyou · 5 months ago
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Some long-term followers may have noticed this subtle shift already (especially those who are in the 14DWY Discord server or have read this post), but I figured I'd make it official.
I'm no longer associating myself with the yandere VN community.
The TLDR is that the energy here really fuckin SUCKS!! And I don't want to be part of something so hostile and needlessly competitive.
The constant infighting and epicaricacy between communities is deeply upsetting, and it's very disheartening to see aspiring developers cancel their projects because of the unwarranted backlash and harassment they face.
Some entitled folks on here reeeeally need to understand that constantly harassing others for updates, encouraging developers to belittle others to make themselves/their project look better, complaining about a project not meeting the expectations you specifically put in place, attacking other communities because of the parasocial relationship you share with another developer, getting mad that you chose to ignore important PSAs or warnings and faced the repercussions, or even sending in hate messages on anon because you're bored are not things you should be doing — let alone be proud of.
I try to avoid bringing up these topics as it's not the vibe I want to have on this blog (nor do I want to negatively contribute to the Streisand Effect and blow things out of proportion), but I'm genuinely getting tired of being on the receiving end of all this harassment and negativity, seeing it happen to others, and watching other indie developers encourage such vile behaviour. I'm done.
For those wondering what this means for "14 Days With You": for the most part, everything will still continue like usual. I've said this from the very beginning, but 14DWY is just a passion project I pursue whenever I feel like it. It's something I do for fun as a hobby — not because I want to publish a well-known game or turn it into a career. I've been on Tumblr for over thirteen years now, and it's taught me how to grow thick skin, so everything that I'm yapping and yammering about won't stop me from working on 14DWY.
However, this does mean that I won't be as interactive with other developers or their communities anymore; many ill-natured people have ruined this for me.
Because of them, I'm no longer able to voice my opinion on other games without some opinionated rat whispering in my ear about how the developer is "problematic" or that I could get cancelled for simply following them on Twitter. I can't interact with certain games without its parasocial community becoming hostile or gatekeepy towards anyone they don't like. I've seen communities belittle and devalue promising demos because in their eyes, nothing can compare to their favourite game (or their favourite developer). I have been harassed, bullied, and doxxed by other communities and have seen the same thing happen to others as well. I've heard about the developers who weaponise their community's loyalty to attack and drive out their competition. And I've witnessed more than enough developers expressing how badly they want to take a hiatus due to how much unwarranted negativity they receive, but don't want to disappoint their community by doing so.
By saying all of this, you can understand why I dislike being here so much, as well as why I no longer find any enjoyment in interacting with the yandere VN community.
Many people here — fans and developers alike — are so needlessly pushy about their standards and personal opinions being the norm, and if anyone else goes against them, they'll purposefully try to ostracise and bully them out of the community. This place isn't as laid-back or inclusive as it used to be, and I don't want to be associated with a community that acts so hostile and aggressive towards anyone who shares a differing opinion — nor do I want to be part of a space that caters towards developers who'll tear down others in order to have a moment of relevancy.
We're all doing our own thing and making our own games; it shouldn't be a competition. But if you see it as such, then I urge you to take a moment to stop and rethink your actions — or, at the very least, understand how it's affecting you and others around you.
So until there's a reasonable change and people can go back to being less... demanding, hypercritical, and gatekeepy about who interacts with what, I'll be stepping away and continuing to stay in my own bubble, as I have for the past two years now. I've already unfollowed everyone associated with the yandere community many months ago, but I think I'll just unfollow everyone entirely now for my own peace of mind. I will also no longer be interacting with any yandere VN communities (aside from close friends), nor will I be as public with my interests from this moment on. Everything on this blog will be strictly related to 14DWY like usual, and I will continue to block and report any spiteful "anons"/burner accounts sent my way and delete their messages.
Again, this isn't really much of an announcement — it's more so just paragraphs of me bitchin and moanin 🫶 — but I wanted to get this all out there instead of leaving things unsaid and having people come to their own conclusions as to why I've suddenly become less active, less optimistic, and why I've stopped engaging with a majority of the yandere community in the last two years.
So, yeah... ^^; If there's anything I want y'all to take away from this entire post, it's to be kind, open, and understanding towards everyone — developers and communities alike — and to spread support rather than negativity. It's what I want my own community to be known for, so please be mindful of how you treat others online.
And if you find yourself being surrounded by constant toxicity and negativity (be it from friends, mutuals, or even other developers or communities), please don't feel ashamed to step away or cut them off entirely. Put yourself and your mental health first. I also think it'll be good for me to leave all this negative energy behind and continue to kick off 2025 in a better light, so if y'all need to let out any frustrations of your own, feel free to go ham in the replies (obviously, be kind and civil though jghsjg T_T)
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