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Jetpack Stats'ta Bölgesel ve Şehir Düzeyinde İçgörülerle Tanışın
Hedef kitlenizi anlamak, web sitesinin büyümesi için çok önemlidir ve Jetpack tam da bunu yapmanıza yardımcı olur. Bu nedenle, Jetpack İstatistiklerine önemli bir iyileştirme eklendi: bölgesel ve şehir düzeyinde ziyaretçi kırılımları. Bu güncelleme, yalnızca ziyaretçilerinizin geldiği ülkeleri değil, aynı zamanda belirli bölgeleri ve şehirleri de görmenize olanak tanıyarak içeriğinizi ve…
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5 Free WordPress Analytics Plugins to Monitor Traffic and User Behavior
You might want to install the free WordPress Analytics plugins for several reasons, one of which is to access key traffic data directly in the WordPress dashboard. Two, you need simplified traffic analysis data and a way to understand user behavior on your site without complex information, like in GA4. Google Analytics 4 is a powerful tool, but the interface could be made more…

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Ask Comp 29/05
Anonymous asked: Having the car available as an alchemy ingredient now, what should John make first? ~DJ
John has unlocked the ability to fly, but I don't think he's as fast as he was with the jetpack. I think his best option is to merge it with Dad's automobile to create the Jetson Car.
Anonymous asked: the actor who played rufio in hook did his own homestuck liveblog back in the day. when he got to this part he was Somewhat Perturbed. @morganwick asked: Fun fact: around the end of Act 5, Dante Basco, who played Rufio in Hook, started a Tumblr and was immediately besieged by Homestucks pushing him to read the comic. So he started liveblogging it. Take a guess which scene everyone, including Hussie, was waiting for him to get to more than any other.
I can't believe I'm competing with Zuko himself on the Homestuck Liveblogging stage. How the hell can I measure up to that?
@wickedsick asked: The best part about the Wallet is that it's a physical object: you can give it to other people, send it across the tubes, and even store it inside another modus!
It really is a shockingly useful and versatile modus.
With this, his absurd physical stats, and his obvious determination, I feel like Dad would be an exceptionally talented Player.
@manorinthewoods submitted: >John is an immortal God >Still applies seatbelt, because safety is important ~LOSS (24/5/24) Anonymous asked: Obviously there is some deep, hidden classpect meaning to the sudden Seatbelt PSA!
Seatbelts are in cars.
Cars run on gas.
You expel gas when you breathe.
John is the Heir of Breath.
Checkmate, Scratch!
@marinerofthestars asked: Now that you’ve learned what Gamzee’s like sober, do you still reckon he’d be useless or actively detrimental as the Cavalier of Necromancer!Jade?
Oh, good point. A more focused Gamzee could certainly be a dangerous cavalier, especially if he shares the STRENGTH enjoyed by other highbloods. However, that presupposes that he's loyal to Jade, and the current incarnation of Gamzee isn't loyal to anyone.
Initially, I assumed that Gamzee would direct his violence primarily towards lowbloods - but said he was going to kill everyone, aristocrats included. Jade's status as Reverend Daughter wouldn't protect her here.
Besides, even if he was subservient to Jade, I don't think he'd be very reliable. Sure, he's probably better in a fight, but I don't think he'd be particularly useful when they're trying to complete their actual objective - namely, the Lyctor labs. Could you imagine Jade trying to pilot him in Imaging and Response?
At best, Frenzied Gamzee is a decent siphoning target - but that won't be much help either. In the original question, I gave the Houses their canon specialties, and the Ninth aren't siphoners.
In short, a sufficiently loyal Gamzee would be more useful in this state, but not a lot more.
@morganwick asked: So, you still think rendering Gamzee's text in all-lowercase makes him come off as a "chill guy" with a "Californian surfer dude accent"?
Forgot about that, haha. I think the contrast here is in what, exactly, Gamzee is saying in lowercase.
Lowercase Soporified Gamzee does sound like a surfer dude, because he's saying surfer dude things.
Lowercase Frenzied Gamzee, however, sounds like the Joker talking about his scars.
@morganwick asked: This is the part I was worried about your lax spoiler policy ruining things. When you opened the doors for people to offer up title suggestions for you that hadn't appeared in the comic yet Rage was one of the first aspects you got. At some point, if you'd bothered to keep track, Gamzee would have been the one aspect-less troll, and Rage would have stood out as the one non-joke troll-less aspect you knew about. So my concern was that if you started thinking about what it would mean for Gamzee to have Rage as his aspect, it might lessen the shock of seeing him now. A bit overly paranoid? Maybe, especially since Eridan being called the Prince of Hope came after Gamzee's "BlAsPhEmY" moment so more likely you'd have just connected it to the latter if anything, but we've seen some pretty perceptive bloggers in our time so this is to give some insight into the mindset behind a stricter spoiler policy.
It could definitely have been a problem - especially if I'd taken the time to enumerate the Aspects in detail. According to Cat, there were several asks requesting that I do so, which she filtered out in order to obfuscate Rage a little. Good choice, I think. If someone had called attention to it, I'm sure I'd have noticed that it was probably Gamzee's Aspect.
I still think the fun I was having with Aspect guesses was worth the risk, but I also see where you're coming from. Luckily, it never actually came up, so no harm was done.
@bladekindeyewear asked: VAGUE EXTERNAL MEDIA CLASSPECTING: According to certain theoretical fan frameworks, The Joker is a picture-perfect example of a Bard of Rage even across his incredibly wide variety of iterations, and Batman happens to be a good example of a Knight of Rage.
All Bards of Rage must be clowns, no exceptions.
Actually, Gamzee has both Joker and Two-Face vibes, doesn't he? He essentially has two separate quirks now, and he's also insisting that he's 'both' of his Mirthful Messiahs. Sollux is gonna sue someone.
Anonymous asked: So if going God Tier is merging the conscience of the real self into the dream self, what happens when a real self is prototyped with something else? Does Aradia still have some frog in her?
I certainly hope she does, but we haven't seen any yet.
As you pointed out, this is technically Aradia's dream self, which was never merged with the Frogsprite. It's possible that some internal 'froggy' traits were carried over from her realself when she ascended, but it's impossible to say for sure. We still don't know how this alternate form of ascension actually works.
@tacticaltaxonomist asked: im not rereading myself atm but i love following along your posts as you do, thank you for sharing! Anonymous asked: it makes me really happy to see new readers and I hope u have a good time :D
Thank you kindly!
I'm happy to be back and in the swing of things, and I'm even happier that I've been able to maintain a decent pace so far.
@krixwell asked: For what it's worth, Jack did "spare" PM when she proved she had the guts to actually go and actually get him the white king and queen's crowns, even though he had every reason to kill her. She was a Prospitian, had visibly just killed one of Jack's best men, had gotten the seemingly useless physical crowns rather than carrying out the murders they were supposed to represent (Jack likely knew this, since HB saw her get the king's crown), and was demanding one of Jack's most powerful weapons in exchange – Jack had nothing to gain from leaving her alive, and a fair bit to lose by honoring a deal that he used to half-heartedly offer to basically anyone who visited his office. As Hussie put it in recap 2, pages later but not many, "[Jack] came, and [PM?] traded the two white crowns for the green box, Jade's present to John. He appeared pleased to uphold the bargain, either out of the misunderstanding that he was still under control of its contents, or out of respect for PM?'s tenacity and brutality in pursuing the prize. Only he knows." Around the same time, WV was also left as the sole survivor of Jack's massacre on the Battlefield. WV was standing front and center of his rebel army, mere meters away when Jack killed the Black King, so it wouldn't just be that Jack missed him. (Recap 2: "Jack then killed the entire rebellion army, sparing only WV?. Perhaps to leave a survivor to tell the story, or perhaps out of respect for a fellow mutineer. Only he knows.") Before he got so powerful, there's also the time he released Dad Egbert from Dersite imprisonment, after the latter destroyed his jester hat. So yes, Jack has been known to spare people, at least pre-Becsprite… but only he knows why, and Eridan wouldn't have had access to any of these moments through the Trollian viewport.
The droll is beckoned. The bargain, honored.
That's a good point. Jack does appear to have a sense of honor, and I do genuinely think that these gestures were motivated by respect.
Eridan, though, he'd have zero respect for. I guarantee it.
@burntheupholstery asked: homestuck filtered through your comments is so much funnier for me because - and get this - i don't understand even a BIT of computer science
Give it a few more Acts, and I'll get you up to speed. >:)
@ipunchvampires asked: Minor gripe, but it's a bit annoying to me that the "Alterniabound" walkarounds have an obviously-developer-intended order of operations, but make no effort to signal this to the first-time reader. Like the dialogue in "Past Karkat: Wake up" is written such that going around the room counterclockwise with Karkat, then Vriska, then Terezi makes the most narrative sense, yet it's incredibly common for people to start clockwise, and when they get around to Terezi, Karkat acts like he's hearing about the humans for the first time even though he's heard about them from every other character in the meteor. @morganwick asked: There are, in fact, different conversations available if you talk to Kanaya and Feferi/Sollux as Karkat; it's just the items strewn around the lab that have the same flavor text. @helium--hydride asked: Did you check all of the interactions in this flash? You can be Karkat, and I think there was an interaction between Karkat and Sollux/Feferi that you missed.
So there is!
Not much to liveblog here, but it's good to know in the future that all combinations of conversational partners will, as a rule, yield new dialogue.
Anonymous asked: it’s a fun story and stuff but what are your thoughts on the music so far?? i mean we all know megalovania but do you have any fave tracks that stood out? top 5? the HS soundtrack is so unique imo (mine so far is explore remix - dave and jade made it together on freshjamz)
We've got a big enough library at this point that I probably can highlight some favorites. I think my top 5, in no particular order, are:
Sunslammer
The Beginning of Something Really Excellent
Savior of the Waking World
MeGaLoVania (Aradia version)
Descend
@elkian asked: "Oh, for the love of peace. Is there anyone that this globe-headed chucklefuck doesn’t have in his pocket?" - I don't know if you intended this pun about Cue Ball Head but I cackled
That one was on purpose. The guy's still an orb!
@abibeur asked: Honestly I was expecting your reaction to be like Prak from the Hitchhiker's Guide to the Galaxy (see below) and I was not disappointed. “Tell us about it,” said Ford. “Oh, I can't remember any of it now,” said Prak. “I thought of writing some of it down, but first I couldn't find a pencil, and then I thought, why bother?” There was a long silence, during which they thought they could feel the Universe age a little. Prak stared into the torchlight. “None of it?” said Arthur at last. “You can remember none of it?” “No. Except most of the good bits were about frogs, I remember that.” Suddenly he was hooting with laughter again and stamping his feet on the ground. “You would not believe some of the things about frogs,” he gasped. “Come on let's go and find ourselves a frog. Boy, will I ever see them in a new light!” He leapt to his feet and did a tiny little dance. Then he stopped and took a long drag at his cigarette. “Let's find a frog I can laugh at,” he said simply. I can't believe Douglas Adams predicted Homestuck.
Can't believe Prak canonically learned about Sburb sessions when he overdosed on truth serum 😲
Anonymous asked: if bilious slick is the universe, then it stands to reason that the Vast Croak = the Big Bang
Or the Big Crunch, given that 'croaking' is a euphemism for dying...
@bladekindeyewear asked: AAHAHAHAAHAHAHAHA WE WERE WAITING FOR YOU TO GET TO THIS REVEAL EVERYTHING YOU'VE SAID ABOUT FROGS HAS HAD US LAUGHING SO HARD!!! don't feel bad this hits every reader and liveblogger the same way and it's GREAT nobody guesses it, it's like we're laughing WITH you not at you i promise, and gosh even just YOUR LAST REMARK ABOUT THE DOOR DURING THE RECAP AHAHAHAHAHAHH Anonymous asked: /post/749478863076196352 "We finally get to learn the function of the House Door – and apparently, it leads directly into the newly created universe. Makes a lot of sense. This, of course, nixes my theory that it leads to Bilious Slick." reading that was the fucking TEXTBOOK DEFINITION of dramatic irony Anonymous asked: you: oh, the door leads to the new universe, not bilious slick like i theorized! kanaya: Bet
Oh, god, I didn't even think about that. The door does lead to Slick, just in a way that was completely impossible to predict. I'm giving myself partial credit for that one.
@sanctferum asked: after everything the troll's black queen went through as a result of her refusal to defile her being with frogness, it is incredibly ironic that she would be bestowed the universal load-bearing powers she was given by Scratch upon becoming Snowman - and in so doing, have her own life force directly tied to that of a Genesis Frog. And you just know Scratch was insufferably smug about it too
@galaxa-13 asked: When I first read Homestuck and there were mentions of ol' B. Slick or any frog I just glazed over it. Oh, OK, just another weird thing in this tapestry of weird. On following read throughs, when I knew the significance, I still just glazed over it. Yeah yeah, frog is the universe, moving on. So when you started questioning all the frogs I got giddy, because I knew that YOU'D have a bigger reaction than I ever did.
Yeah, I was so lost with those frogs. I definitely didn't suspect that the answer would be anything as monumental as this.
I sure fucking didn't, Kanaya.
@drakethedeep asked: Congratulations on reaching the genesis frog reveal! Now, what are your thoughts on the metaphysical implications that universes are living biological creatures?
It gels well with a theorypost I was sent before about how Sburb's timeline system may have evolved naturally over time. The idea that universes are biologically alive certainly lends credence to the idea that the entire reality of Homestuck is fundamentally organic. Maybe the entire multiverse is actually inside another, second-order cosmic animal...
(Because it's Hussie, that animal is probably a clown.)
Anonymous asked: about the Vast Croak: (from page 2308) “[Frogs] go by many names, and so does the reviled patron god they herald - THE GREAT DETESTATION, KING PONDSQUATTER, SPEAKER OF THE VAST JOKE, or most commonly, BILIOUS SLICK.”
I didn't consider that Vast Joke could just be a corruption of Croak.
If so, then I'm not sure why Aradia's referring to it as if it's an actual joke. Curious.
@mapswithoutwyoming asked: This is a bit of a weird message, but: I’ve been plotting a Homestuck fanfic, and I was getting confused about whether the lunar sways I’d assigned to the main characters made sense. I was so deep into orchestrating the interlocking and paradoxical web of events that changing it even a little would have had catastrophic ramifications, but I was starting to wonder if it wouldn’t make sense not to. But you referencing your theory about the dispositions made my earlier decisions click for me. thx
Happy to help! And when I'm out of spoiler territory for the fic, I'd love to read it.
@ben-guy asked: In regards to your joke about Jerma in the tags… man, just imagine him streaming Sburb. "W-what? No chat, I'm NOT going to- I'm not going to prototype myself. That's an atrocious idea. I don't even know what that means! Listen, it's just not happening. Okay. Okay, a million off the boon-debt" Just imagine… Jerma imps. They would be insufferable. Also, his server player gets to play Jerma's Dollhouse for real. TBH, the Dollhouse steam has some minor HS vibes already… Making me feel totally justified in sharing this classic HS meme with you

Look, we all know Jermasprite would happen.
Oh, man - and prototyping him turns all the Underlings into chat members, so that when Jack is watching his progress through the Fourth Wall, it also contains a live feed of Imps and Orges spamming 'next session'.
Anonymous asked: Hey, you're right, the trolls might not have gone through the brooding cavern trials, since they were delivered to the surface on meteors, not birthed in the caves. Which would mean that when Vriska talked about how she remembered her trials, she was just lying.
It's possible that the meteors were delivered directly into the caverns somehow, but that's definitely not certain.
Vriska's assertion is suspicious either way, though - would she really have memories from being a newborn grub? If the trolls could remember their infancy, then they'd already know they came from meteors.
@manorinthewoods asked: I was going to write something about Locked Home (HS chars in Canaan House) being in the wrecked troll session, but upon further inspection, I can't see an easy way to set that up without opening a few of WV's cans of worms. So, instead, here's a different question - since lighting the Forge would clear LOFAF's frost, would lighting Kanaya's Forge have cleared LORAF's rays? What would that even mean? ~LOSS (15/5/24)
I thought it could have receded her oceans, but you're right - the Forge's environmental changes might always be associated with its Land's named trait.
Maybe let's split the difference, and say that activating the Forge intensifies LORAF's rays, causing them to boil the oceans away.
@divineerdrick asked: Hello again! Just wanted to say how much I love your analysis of what Jade is going through with Jadesprite. In fact, it's a rare treat to see a first time reader dig into how Rose and Jade and the events around their Dream Selves affect them. But I especially want to congratulate you on again pointing out something I'd never really noticed, and that is how playful Kanaya is with the text in her conversations. It really is a great gag, and I never noticed how consistent it was.
Thank you! Yeah, a big part of why Kanaya is so great is that a lot of her gags are very understated. Half the time, you don't even read them as gags - they just scan as charming aspects of her personality.
@heliotropopause asked: "Actually, can anyone confirm at what point the fic will be safe to read?" It's been a while since I read it, and I haven't read the fragment of TSG act three that only exists on tumblr since I didn't know about it at the time, but I'm about 85% sure you'll be good to pick it up once you finish act five. The whole setting is built on lore from late act five, and while it references something from a ways into act six at least once, i don't think there's anything there that could rightfully be called a spoiler. (And when you're done with TSG, you can pick up Taz's husband's The Vienna Game, which is even better, though of course doesn't tie into TLT. It should be spoiler-free after page 4468.)
I've still got a while to wait, then - but not quite as long as I feared. Works for me!
@manorinthewoods asked: That image of Vriska demanding that WV not interfere is… really weirdly creepy, and I can't help but feel like I missed that whole sequence. I guess it might not have stuck with me because I didn't bother translating the Morse code - which I assume the Homestuck Collection can do for you, which is another reason why I should have used that. ~LOSS (11/5/24)
Yeah, my heart sank when I read that part.
I really thought Vriska was about to do something to hurt WV, which would have sent her careening down the tier list faster than you can say 'main character syndrome'.
@manorinthewoods asked: "Why, though? I had assumed that these stations were going to be used to restore civilization on this planet. How are they going to repair Earth with no access to technology? Surely they’re not going to start from scratch?" Bold of you to assume Earth will be repaired. ~LOSS (11/5/24)
Terezi seems to think it will - but clearly, the stations aren't involved.
Maybe the game thinks it'd be cheating, or that using Sburb tech to build civilizations would make them too advanced to be threatened by its meteors the next time around.
@necrowyrm asked: The only possible thing you can liveblog after homestuck is now The Earthbound Halloween Hack in order to experience the original megalovania in all it's glory
You are SO right. I'll also make a quick detour through Smash Ultimate, of course.
@adhd-coomer submitted:

LMAO, that literally is what that is, isn't it?
@captorations submitted:

my birthday cake from years ago (but not many... but not *not* many.) deadname nuked from orbit. my sister who got me into homestuck arranged it and maybe one day i will forgive her #for the cake or for getting me into homestuck? yes. #note: this is a joke i was/am amused by the former and very grateful for the latter
Yes, oh my god! That really is the perfect Karkat face for a cake.
I'm going to be brainstorming Homestuck meals for the rest of the week.
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Got a tau commander up next. Did a minor conversion on the rear jetpacks by just adding another pair perpendicular to the first one and added a beam saber. If only Tau had decent melee stats.
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The Butterfly Effect
Chpr 9
⚠️ Trigger Warning for whump and angst.
🧡💙🩵
John brought the space elevator to a smooth halt just above the caldera.
He wanted to get a birds-eye view of One before he touched down.
The elevator door opened, and the astronaut made a conscious effort to coordinate his limbs; the additional gravity about as welcome as a new Fischler Enterprise venture.
John cracked his joints.
"Alright. Time to fly."
The astronaut leapt from the elevator and his jetpack deployed.
*. *. *.
Kayo flailed midair.
There was no time to think, only feel.
Her stomach seemed to drop faster than terminal velocity.
Darkness was swallowing her as light flew from view.
A hand grasped her wrist.
"Kayo. Glad I caught you!"
"John!" Kayo gave an incredulous half-laugh.
"Am I glad to see you!"
"Hold on..."
John guided the two of them back to the relative safety of the poolside.
As soon as his boots touched the ground, Kayo wrapped her brother in a Virgil-esque hug.
"K-ay!"
Kayo indulged herself the human contact a moment longer, before the sound of a jet engine could be heard approaching the island.
"Protocol Phoenix."
John had practically exhaled the words. Relief and disbelief was etched in his features, as though he had forgotten that he himself had summoned them.
"Here. Help Scott."
John shed his jetpack and ran to meet the carrier approaching the beach.
With feline accuracy, Kayo caught the pack.
Hold on Scott, I'm coming.
*. *. *
"Scott? Scott? You with me?"
Scott stirred, his brain registering the noise, but not the name.
"Scott, it's Kayo. Come on, sleepy head, no snoozing on the job. Can you open your eyes for me?"
A muted moan rattled around his ribcage.
His head hurt.
He was vaguely aware of his eyelashes flickering. Jeez...the last time his head felt this bad, he'd sampled some of Gordon's homemade moonshine. The memory curdled his stomach and he whimpered.
"You're okay. You're okay. I'm with you."
Kayo's slender fingers were resting on his face...on grazed cheekbones. It didn't hurt, not really. Not compared to the other injuries his body sported; but there was something in the sensation that registered as uncomfortable; an invasion of personal space that had him pulling away from her touch.
"Scott, try not to move for me, okay? It's very important that we keep your neck and head still."
His eyes finally opened.
"There you are."
Kayo offered him a warm smile. A smile saturated in love and reassurance. A smile that told him that he was going to be okay.
"-ay?"
Eurgh, his mouth was dry.
"I've been called worse," her expression shrugged, but her hands remained steady.
"Head."
It hurt. He still didn't know why. Where were they? Building collapse?
"You've been in an accident."
"Air?"
"Air?" Kayo parroted.
"I'm not sure I follow. Your oxygen stats look good... Or do you mean you were flying in the air?"
"Wh-w-where?"
His lungs felt like they were out of sync from the other muscles it took to breathe.
"Oh! You're home Scott. Well, the pool...kinda."
Scott blinked at her.
"Not your finest landing."
Landing.
Like a circuit finally completed, the jigsaw fell in place.
He'd been fixing One's overhead locker when the call came in.
Some pot-holers had managed to get themselves wedged in a remote location and needed assistance.
Gordon and Alan were already out in Four, and Virgil was off rota, so; One was required to safely extract the group.
His mind had switched to rescue mode. Muscle memory fulfilling the required procedures to launch his Bird. Truth be told, he couldn't remember stashing the Toolbox he was using in the very locker he had been fixing, but his head injury attested to the fact that he had.
The mission proved to be a straightforward one. Honestly, the GDF could have taken it; but given the limited information they had to go on, they weren't to know.
With no visible injuries and paramedics having arrived on scene; Scott fired One, and headed home. It wasn't until she made the switch to horizontal flight that the toolbox had shifted. In any other locker it would have been fine, but...stupid is as stupid does. He'd shoved it in the faulty one.
...which promptly opened.
...allowing the contents to rain down on top of him.
Judging on colour alone; the wrench was the offending item that had clipped him. The grease rags had mercifully missed.
What happened next was all a bit of a blur.
All he could really remember was wanting to make it home to Virgil.
"Vir-gil?"
"We'll get to Virgil. Right now, you're my priority."
"Pri-rity?"
"Yes. John and the rest of Phoenix are heading to him now."
Scott felt his veins turn to ice.
"No, no, no... Virg-l!"
Kayo's hands were fussing around him.
He pushed the aid away. This was his fault.
He did this.
Kayo attempted to thwart his thrashing.
"Geroff me and help Vir-"
"Sco-"
"VIRGIL!"
"-Shut the hell up Scott and listen!"
Two cat-green eyes pinned him.
"One is compromised. You not listening endangers us both, get it? I'm not leaving you, so either you let me do my job, or we both die here."
Scott's brain cowered. She meant every word. Kayo, like the rest of them, was loyal to a fault. She wouldn't leave him.
Sensing his outburst had passed; Kayo began fastening the foam blocks around his head.
She was staring him dead in the face.
"Help is coming."
Now he understood. First responders make for the worst patients. Best he could do was to trust her.
"Okay."
"Good."
Kayo exhaled slowly.
“John's activated Protocol Phoenix. The carrier has already arrived and John's gone to meet them.”
Scott blinked groggily. If Protocol Phoenix had been activated, then this was an even bigger fuck-up than he'd first thought.
“Phoe-nix?”
“Yes Scott. We rise from the ashes.”
"God, that's cheesy."
"Attaboy. Now let's get out of here."
#thunderbirds are go#thunderfam#thunderbirds fanfiction#thunderwhump#thunderangst#scott tracy#john tracy#kayo kyrano#the butterfly effect
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R&C Apogee Industries facts, theory, and ideas
In 3 back to back Ratchet & Clank games you can find text and/or dialogue mentioning Apogee Industries, obviously a company started by the famous explorer character Max Apogee and likely has his daughter Talwyn Apogee running it/having most ownership of the company.
To be more specific in Quest for Booty the Scavenger Suit (as it is called in that game, gets called the Quest Suit in Rift Apart) Ratchet wears is made by the company as shown by it sporting the Apogee logo on the belt in both QFB and Rift Apart. In A Crack in Time two armor suits you can purchase utilize a “Apogee Recycling System” that makes nanotech last longer, thus taking less damage. Then in All 4 One you have the “Apogee Industries Communication Pods”, which can not only allow people who use them to communicate with others and survive entering a planet’s atmosphere and various terrains, but it can be used to send supplies via teleportation. I also wouldn’t be surprised if the company sold jetpacks similar to the ones Talwyn, Cronk, and Zephyr are/have always sported.
I have a small theory that the company started off as a way for Max Apogee to fund his explorations by selling things he made to survive his own adventures but over time thanks to his success, turned it into an actual business where other eager adventurers can acquire the right gear needed to explore properly. If GrummelNet is willing to do collabs together then it must be good tech.
I think future Ratchet & Clank games should utilize Apogee Industries more, and I got a few ideas how that can be used for gameplay and to give more personality to characters. One simple idea is having it act like another vendor in the Polaris Galaxy. I already have an idea for a new weapon the company could have created, and that is a bomb glove that deploys smoke bombs like the one Talwyn used on Captain Slag and Rusty Pete. Call it something like “The Smoker”, and it would make for an interesting distraction weapon. Maybe it could have an upgrade where the smoke contains sneezing powder that works on organic beings and robots and you could get some funny animations from enemies.
Having it be brought up more would also be a great way to give more personality to Talwyn AND Max when he returns, and give more excuses for more unique interactions with Ratchet and Clank, among other things.
Past games and the R&C comics have shown that Talwyn is quite knowledgeable on technology from computer systems, repairing robots (like Cronk and Zephyr) and is good with a gun. The Apogee Space Station is also technologically interesting since it has gravity controlling tech (explaining why it is safe in an asteroid field) and how it’s has a nice biome despite also doubling as a fortress. Maybe while also owning most of Apogee Industries, Talwyn has also created things for the company to sell as well. I can see a line from her saying that after meeting Ratchet and Clank she got inspired to make things like her father did. This can lead to scenes and dialogue where she has helped/is helping Ratchet and Clank with their own projects whether it be a new device with Ratchet or a new software update on the station with Clank.
In the past I have mentioned how I think the raritanium weapon upgrade gameplay mechanic needs a massive overhaul and I think Talwyn and Apogee Industries would make a great replacement for it. Unlike the version in games like Into the Nexus, the 2016 reimagining, and Rift Apart where you slowly upgrade a weapon’s stats 1 raritanium at a time maybe when you give Talwyn either blueprints or spare parts/raritanium you can find thought-out the game, she can modify a weapon instantly making it much powerful AND comes with a new feature on par to when a weapon reaches its V5 form.
This could also lead to some fun dialogue from this like after buy an expensive upgrade from her, she states/hints to Ratchet he should get her something just as costly for her birthday or their anniversary.
Maybe Talwyn could be the one to give Ratchet and Clank the RYNO side quest as getting her the schematics for a weapon (it doesn’t have to be the RYNO) she can build it for him. Going back to blueprints, maybe she can make several weapons for Ratchet.
What are your thoughts on this info and how it can lead to interesting material for the R&C series?
#ratchet & clank#talwyn apogee#insomniac games#playstation#playstation exclusive#sony#video games#talchet#ratchet and clank
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What Non-D&D Games Feel Like to Run
Pathfinder
D&D, but more. The systems generally hang together better, if thats a selling feature for you, and the if you like waiting for math to be done, boy is this one going to wow you. It's got more system mastery to demonstrate which is cool, but in general it works like D&D, so you're going to do a bunch of prep work, your players will sidestep it, and you'll scramble to keep laying down track until eventually the campaign fizzles out or you do. Key GM moves are: "PREP" "Study" and "Look stuff up."
OSR
Like D&D, but without all the pesky systems. Most of these run on trust and a steady stream of rulings rather than rules. If your favorite bit of D&D is, "don't worry about it, make something up," the OSR is probably going to be your happy place. Your go-to GM moves are, "say something cool," "refer to a random chart," and "say yes or roll." Less exhausting than D&D, but you're still doing most of the heavy lifting here.
Shadowrun
Watch your friends make complicated characters and then do hours of leg work in hopes of not having to engage overmuch with the combat system. If you've got a Decker, try and keep everyone who is not a Decker engaged as they pull off a solo mission in cyber space. Then do it again as the Mage goes Astral. If you're lucky the plan ends there. If you aren't, you'll probably get to check out the combat rules as the run goes sideways. It's like D&D, but you prep three times as much, roll three times as many dice, shopping trips take even longer, and your party will plan entire sessions to death. Your go to moves here are "wait," "forcibly shift the spotlight" and "look up a rule."
Call of Cthulhu
It's D&D, but you are constructing a mystery. The more they know about it the less able to disentangle it the characters become. There are combat stats and a bestiary despite combat being a fail state. Many such traps exist and you are going to need to tapdance to avoid them. Your go to move is "reveal something spooky; kill a character" and "footstomp a clue."
Savage Worlds
It's D&D, I guess. I mean in a pinch. It's genre-nonspecific and runs on dice pools, but don't let that put you off. The GM is still responsible for cooking up a scenario, awarding experience, and handing out Bennies when the players play their characters according to their Bonds/Ideals/Flaws (okay edges and hindrances, fine) or when they are performing roleplay to your liking. It's fine. It's D&D but you can wear a cool Indiana Jones hat or a jetpack if you want. Go to moves include, "roll, I guess" "make it pulp" and "your performance amuses Caesar"
Powered By the Apocalypse
Despite some early installment weirdness in which one of these is literally D&D, these are not D&D. Prep is minimal, narrative is player-directed, and there's a larger focus on genre and fictional positioning. Fewer rules to memorize, but the way those rules work do <i>not</i> like you fucking with them. Yield to the fiction, hang on loosely. If you play the mechanics, everything falls apart. You've been warned. Your moves are "lean on genre convention" "stir up drama" "feel like you're not calling for enough moves, drastically over-correct and ruin fucking everything."
Forged In the Dark
It's D&D but not remotely. You're a game master for about 30 minutes, and then you are another excited voice in the writer's room. Set up the initial position and then strap the fuck in. This is the only game I've played that will fight you, like full on bottle and chains fight you if you prep. Your go to moves are "build consensus" "ask a question that spurs half an hour of play" and "begin designing a hack."
#ttrpg#GM stuff#play more games#I would play any of these before playing 5e though#Maybe not Shadowrun#But it'd be a near thing
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Kill Team time comes once again, and this round it bears space dwarves, the Hearthkyn Salvagers. These guys have a lot of options, and I did an indulgence to pick up some extra bodies so I could make everything. They've got funny names like Theyn, Lokatr, Kognitaar, and Grenadier. What even is that last one, that's not a real language.
Anyway, I went a little wild with some of the details here, from the heated metal weapons, to trying to up the metallics a little bit, to sculpting and printing some jetpack exhaust for the one guy.
These guys apparently haven't been doing too well as far as stats go, but I'm excited to finally get a chance to try them out all the same.
#minipainting#warhammer#warhammer40k#killteam#warhammercommunity#hearthkyn#leagues of votann#tabletop#tabletop games
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Kirby with science team hats is SO CUTE!!!! what does he get from Darnold (if you've thought about that yet)

Thank you :D I almost forgot that the ability “Doctor” existed so this is sorta inspired by that
instead of the move “Science Lab” from the Doctor Ability that allows Kirby to make a chemical concoction that produces an elemental potion of sorts, Mixology has “Wild Flavor” will allow Kirby to make and drink a potion that will give him a random of boost in stats + a rare chance to restore health/ will poison him
He can also give this brew to other team members.
And he’s got a soda jetpack that lets him fly faster and higher- though this does have a meter. :D
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TMNT LEGENDS: Class Fit Ranking 2
There are five classes in TMNT LEGENDS: cunning, might, tech, spirit, and swift. These classifications are largely inconsequential, for they don’t affect stats and abilities. All they determine is how much damage you do to an enemy, and how much damage an enemy does to you.

As such, I can rate the matchup between a character and a class purely superficially. All I need to consider is the character and the connotations of the word. We may also consider the characters they are weak and strong against (class wise) if need be.
The matches will be graded 1 through 5. 1 meaning that they should’ve been a different class. 5 meaning that they must be this class.
Today we go over:
TECH
Donatello: 5/5. Gee. I wonder if the class based specifically on this character will be the perfect fit.
Newtralizer: 5/5. With an assortment of gadgets and high-tech weaponry, Newtralizer easily fits into the Tech class.
Casey Jones: 4/5. While one could easily make a case for Casey Jones being in the might class due to his headstrong nature, Casey surprisingly fits better in the tech class. Time and time again, Casey had shown his ingenuity. Whether through simple things such as hockeypucks with dynamite taped on, or complex creations like his electric glove, Casey has proven himself to be quite crafty. Not to mention his jack-of all-trades bike shown in "The Deadly Venom" and the car he and Donnie supercharged together to race the Speed Demon.
Baxter Stockman: 5/5. The go to tech guy for the Foot Clan, Stockman easily fits the Tech class. Not to mention in the game he's always in his suit of robotic armor.
Metalhead: 5/5. Robot.
Zeck: 5/5. A plethora of gadgets and a highly advanced suit make him perfect for the Tech class.
Michelangelo (LARP): 2/5. Technically, in the pseudo-medieval times they're cosplaying in, a bow and arrow would be seen as rather advanced and high tech. Especially since Mikey is totally using special arrows, like the rope arrow. While the argument is flimsy, ultimately i think archer Mikey could only be tech or cunning.
B.U.N.N.I.E.S.: 5/5. A group of MOUSERS with rabbit ears. They're robots, so they fit the Tech class.
Donatello (Classic): 5/5. Gee. I wonder if the class based specifically on this character will be the perfect fit.
Donatello (Movie): 5/5. Gee. I wonder if the class based specifically on this character will be the perfect fit.
Donatello (Space): 4/5. I think Space Donnie is the most justified in staying the same class. He's the tech guy in the advanced spacesuit. His technical knowledge rapidly expanded due to his time with the Fugitoid. However, I believe rapidly is the key word here. I believe Donnie should've been in the swift class. Donnie adapts to life on the ship the best. Frequently he helps the professor with repairs and upgrades. Donnie's inventing doesn't take a break either. He keeps up the pace.
Dr. Rockwell: 4/5. One may think he should be in the spirit class due to his psychic powers. However, his psychic amplifier is vital to his abilities. This vital piece of technology is what puts him in the Tech class.
Krang (Classic): 5/5. An evil genius with an advanced robotic suit.
Raphael (Vision Quest): 5/5. The main catalyst for this match is that Raph's newest ability, shooting flames at his enemies, is a crafted piece of technology.
Rocksteady (Classic): 4/5. Not my first thought when I think of big rhino, but the game justifies this approach by having all of his moves rely on a wide array of lasers and ray guns. Other games such as Shredder's Revenge and Nick All Star Brawl 2 put more focus on Rocksteady's proficiency with advanced weaponry, such as big laser guns and grenades.
Tiger Claw: 4/5. With his twin pistols and jetpack, Tiger Claw utilizes plenty of technology to hunt his foes. Though I could easily see an argument for him being in cunning.
Conclusion
Total score: 4.5/5. Tech has very clear fits. It’s fairly obvious when a character deserves to be in the tech class. It’s hard to argue that a character with a laser gun is might or spirit.
Next time we’ll be going over what Tech counters: Spirit. This one is gonna get a bit rough.
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Star Wars Art!
tried to draw the bad batch. my artstyle is not very compatible with that of star wars animation. looks a bit cursed with no rendering, probably wont render due to lack of time.

also messed with the dialogue a bit for funsies. and i drew this fully from memory in school so i know there will be small inaccuracies but EHHHH

bonus Ahsoka! very low effort but again im too tired to care.
bonus unrelated thought: WHY is Din Djarin The Mandalorian a crossover for Ada in brawlhalla? I know it’s probably because of beskar spear + star wars gun for the weapon combination, but seriously why is the guy who (to my limited knowledge) has like invulnerable armor a crossover for a 3 DEF GUY
(for non-brawlhalla players: base 3/10 defence is the lowest possible defence stat in the game. it basically means you can and will die in 3 seconds in unfortunate circumstances.)
actually i just dont like the Mandalorian as a crossover in brawlhalla. the jetpack in the blasters n-sig is TRIPPY and i dont care that Grogu is adorable, because the bundle is too expensive for me. (Plus i have lil reaper from the brawlhallafest event now, so I don’t need another cute silly sidekick that much.)
…ok actually im just salty i lost a match because i spent so long processing that The Mandalorian is a crossover for Ada that I didn’t realize I had a bomb stuck to me and consequently got my 2 def Jiro player self blown up.
#felicity’s art#star wars#the bad batch#star wars bad batch#ahsoka tano#star wars ahsoka#ahsoka#ahsoka fanart#the bad batch fanart#no patience left for more tags
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This turned out sadder, than I expected. Oh well... Virgil gets to contemplate Renaissance art as Scott finds a baby in the earthquake debris. John makes a brief, bit meaningful appearance. There be angst and melancholy, and lots of Earth and Sky love.
CW: mention of earthquake and destruction; mention of a minor character death in an earthquake
BABY BLUES
Their tech would undoubtedly blur the image for security purposes, but Virgil made a point to commit the sight to memory. It didn't get more awe-inspiring or symbolic than a figure in blue, ascending into the air from the smoking pile of rubble and ashes, a small bundle cradled in a sure arm, against the backdrop of a cloudless sky, the blazing sun providing a natural halo around the stunning visage. It made Virgil think back to the stained glass windows and frescoes he got see for the first time in Rome, dragging his grumpy brothers around and pulling every favor and blackmail chip to see more of what Renaissance had to offer to an aspiring artist.
Scott landed next to Virgil, killing the jetpack, and the bundle in his arms made its presence known with a wail, breaking the spell. A baby! The sole survivor, apparently, of that building collapse in an earthquake. A baby boy, to be precise. He made it, thanks to his mother throwing herself over the crib. The crashed ceiling didn't leave her any chance. Rendered quiet in the face of an abject tragedy, that hit them all close to home, Virgil concentrated on assessing the baby for possible injuries and smoke inhalation. That was a bit of a problem as Scott was yet to relinquish the hold of the child. Parallel to Virgil's ministrations he knew John or Eos would be already running the database checks for any relatives, hopefully a father or grandparents. The first sweep came up empty fairly quickly - the owner of the demolished house was never married nor had any close relatives listed. The baby boy's birth certificate registered no information on the father, but did give them a name - Jeffrey. Jeff. Talk about symbolism.
Miraculously, the medscan flashed nothing more aggravating than yellow - baby Jeffrey escaped the ordeal relatively unscathed. Still, they had to get the child to Two's infirmary and then to a nearest hospital STAT. Babies were extremely fragile, especially in a danger zone like this. Virgil reached to transfer the now somewhat quietened baby to his hold, but, to his surprise Scott wouldn't let go. He shifted the small weight to one arm and with a flick of one hand slaved One to TB2 controls to fly in formation, turning on his heel and marching to the green bird, a baffled Virgil in tow.
Virgil busied himself with fixing a tiniest oxygen cannula on the fussing boy, as Scott materialized once again with a blanket and a bottle of formula, picking the baby up. They kept all kinds of supplies in Two, for all kinds of rescuees, of course, still Virgil found himself pausing in surprise again. Scott waved him away to pilot, his focus completely on the now happily munching little Jeffrey. Virgil turned one more time before leaving for the cockpit, catching Scott features soften and glow the way he only remembered the biggest brother look at a much younger Alan.
Virgil's heart constricted at the weight of everything their brother gave up, was still giving up every minute of every day, to be what they all and the whole world around needed of him. Part of his mind wandered into the forbidden territory of calculating if they could successfully baby-proof the villa. Or maybe not so forbidden? They had the resources and the manpower of responsible adults (well, almost) at home now, right? It takes a village, they say. Well, they did have a small taskforce of people completely dedicated to making sure Scott got every ounce of happiness and fulfillment he deserved, regardless of his take on the matter. It could work. Safely in the cockpit, Virgil pinged John over an isolated channel.
Baby Jeffrey was placed in the pediatric ward for an overnight quarantine and observation. Virgil hung out nearby, as Scott stayed, transfixed, by the huge bay window, overlooking the rows of tiny beds. Two would need to leave soon to pick up Gordon and Alan in their pods - the earthquake mission was almost wrapped up - but there was still time. He certainly didn't want to startle or hurry Scott away. Not now.
A cry down the hospital hallway disrupted the quiet reverie. Both Virgil and Scott turned their heads in the direction of the sound as a young man, not much older than Scott, practically flung himself at the IR Commander and sobbed. Virgil's first instinct was to regroup for danger, but there was no menace in the stranger's fierce hug - only relief, gratitude and sadness. The man couldn't seem to stop weeping on Scott's shoulder, a jumble of frantic thankyous and I'msorries muffled by the IR uniform. The man was baby Jeffrey's father. John was exceptionally good at data analytics and cross-reference. A part of Virgil, he wasn't particularly proud of in that moment, wished he weren't. But it was just as well. They had a huge spat with a then fiancée and broke up - she never got to tell him they were expecting. John examined the data through the late mother's social media and financial records, ran the numbers and identified the man in the neighborhood, thankfully, unaffected by the earthquake. The guy was shaken by the grave news, but extatic to meet his son and adamant to step up. Which he did immediately, rushing to the hospital and pouring out all the emotional turmoil to the leader of IR who saved his baby. Virgil nudged Scott away by the elbow, gently, as Jeffrey's Dad took over the vigil by the ward. Where he belonged.
Gordon reported they were ready for the pick-up, and generally ready to leave that particular disaster behind them, but Virgil still lingered where Two and One were parked in the field. Scott was yet to say anything after they left the hospital and was staring up at the sky. It was the kind of wistful gaze that usually filled Virgil with dread - as if Scott was not all there, missing something up, amidst the endless blue, as opposed to staying on sturdy earth with them. Virgil summoned all the courage he could and ventured to speak first:
- You can have that, you know? - he nodded in the general direction of the hospital, the baby they left behind. Virgil found his conviction strengthen, as he spoke. - You CAN. If you want to, you can start a family. We'll all help!
Any adoption agency would fall over themselves if Scott Tracy as much as blinked their way. And any child could not be luckier to have Scott Tracy for a father. If Virgil ever believed in anything, that was their biggest brother was born to be a Dad. He only wished the biggest brother in question shared that faith.
Scott shook his head slightly, in cadence with some unvoiced thoughts, his eyes not leaving the skies:
- I shouldn't. I should've known better.
Virgil took a sharp breath for a vehement contradiction, but the wrist-com blinked blue - John was inquiring their ETA to the original danger zone.
Scott looked back down on him with a rueful smile, that threw all Virgil's panic stations into red alert:
- Go, pick up the Tinies, Virgie. Go!
For the second time that day he was reminded of the art in Rome, when looking at his brother - the serene bliss and detachment of martyrs and saints, captured in marble.
- Aren't you coming, Scotty? Let's go home. Please! Please!
Virgil found his voice cracking into a plea, small and scared, as his hands moved to clasp, almost spasm, around his brother's. He wasn't above adding the biggest, teary puppy eyes to a litany of begging, in an irrational hope of compelling Scott to follow the cue. If they could just go home now, it would be alright. It will all be alright from there.
Scott returned the gentle squeeze of the hands and shifted his eyes back to the sky:
- It's okay, Virgil. I'll stay at Gran Roca tonight. I need to talk to Mom.
***
Fifty two thousand miles above John mused, not for the first time, that Open Comms was, by far, the best of their protocols - that, and the compatibility of all their crafts with all their properties - as he gave Eos instructions to reposition Five over the family estate and to prepare the space elevator for a trip down. Noone was wallowing and mourning a self-professed lost chance at fatherhood alone tonight.
#thunderbirds are go#scott tracy#scott tracy needs a hug#thunderbirds 2015#my fic#virgil tracy#virgil tracy needs a hug#john tracy needs a hug#methinks i have astronomy#scott tracy is skirting the empty nest syndrome#scott tracy needs his dad#earth and sky
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Many of the armors you make for invader zim look awesome. But I got a question. In battle of the planets, when purple has someone thrown out the airlock for not knowing zim’s ruining of impending doom, two irkens come in large jet packs to throw him out (getting the wrong guy). In your au and lore, what rank are they and what do they do?
Yeet "Ooh! Let me answer this one!!"

"I'm pretty sure you're talking about the imperial aerial guards. They're a task force of elite-trained soldiers assigned to bodyguard the ruling almighty tallest. I'm sure whoever rules Urth has something similar in operation.
So, we're technically also a part of the tallest's personal staff, as well as the Irken military.

We're assigned the duties of protecting the tallest from and eliminating any and all potential threats. If ordered to, or if we suspect foul play, we investigate threats.
For the most part it's just guard duty. Long hours; kind of boring, but you don't hope for excitement. Excitement for an aerial guard means your tallest's life is in danger.
We're bound by a code of secrecy. We're also not allowed to wear any garment or war paint or style our antenna outside of regulation uniform code. That part kind of sucks; I used to love styling my lashes, but the job is more important than my cosmetic hobbies.
We watch over the tallest in shifts; switching out only to run drills or grab a snack. After enough years of service, you get leave time.
I shouldn't say "we"; I'm still a cadet in training. I'm struggling to master the jetpack attachments. They're really top heavy. I'm learning though! By this time in a week, I'll get the mechanics of it. Commander Sked has doubts. He thinks I only made the cut because of favoritism, but I DID have high stats in basic training and I crushed it on Hobo13. I know I can make a great imperial guard... eventually.

(Thank you ^^ I put my own little spin on the their uniforms, but here they are.
I always thought those two jetpack guards were neat ^^)
I have no idea if I ever posted a chart based on my Irken military/ armada head canons. I know I have an outline written. I'll have to go through the ranks and armors and draw up some illustrated notes.)
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What do you think are the odds of wordpress getting hard forked by the time all is said and done?
interesting question! i don't know that i'm the right person to answer it.
with that caveat: i mean, classicpress already exists and is no longer getting updated. i honestly think it depends on how long this drags out, but i also... don't know that a fork of it in its current state would survive to be maintained. half the people who'd want to fork it (see: classicpress) hate gutenberg. the other half don't agree with each other on anything.
honestly, you may know more than me on the software front! the thing that interests me most about foss communities is the people, and that's where i'm dubious right now. automattic puts thousands of hours of development time (not just the five for the future time — i personally was involved in gutenberg beta-testing and have reported a good few bugs in my time, as most HEs have) into core, and while that does mean wordpress is shaped in whatever direction suits matt's agenda, it also means that contributors have either left or have put up with this state of affairs for long enough that it may be difficult to break away. i don't know if people will have mobilised coherently before this is forgotten by much of the community, or at least led to an uneasy, fragile stalemate.
things that are more likely than a hard fork: decentralised or alternative plugin repos/stores/libraries, contributor team strikes, other forms of smaller direct action. i've seen people uninstall jetpack and akismet; i've seen people suggest doing damage to the "43% of the internet" stat by modifying whatever element is used to calculate that. foss isn't exactly amazing at organised action though as a broad rule so we'll see if anything sticks!
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Get Ready for Hive Jump 2: Survivors Full Release

Hive Jump 2: Survivors action roguelite bullet heaven game is due to launch on Linux and Windows PC soon. Thanks to the talents of indie developer Graphite Lab for their creativity. Currently available via Steam Early Access and GOG. Midwest, led by industry veterans, is eager to announce that Hive Jump 2: Survivors will launch into 1.0 action on September 10, 2024. If you can't wait, you can also dive into the Early Access Linux build, which is live right now. Hive Jump 2: Survivors is an fast-paced sci-fi survival RPG roguelike action title and the sequel to Hive Jump. In this game, you play as the sole survivor of a mission since your squad of jetpack wearing Jumpers was wiped out in an ambush. Fueled by revenge, jetpacks, and alien goo, you're due to fend off endless waves of killer insects. While avenge your fallen squad.
Hive Jump 2: Survivors action roguelite Release Date Trailer
youtube
Hive Jump 2: Survivors combines strategic planning with high-octane action. Each Jumper has unique builds and abilities, so you can play the way you like. Collect amber and alien goo to unlock powerful upgrades, due to make it easier to take down hordes of enemies. The combat system is dynamic, and using your jetpack tactically is key. Since you’ll need to dodge threats, navigate tricky terrains, and destroy foes in spectacular, gory fashion. Hive Jump 2: Survivors takes you into action through four distinct biomes. Each biome has its own enemies and settings. Since you’ll explore the glimmering depths of Crystal Caverns, and the icy expanse of the Frozen Tundra. Not to mention the harsh landscape of the Volcanic Wasteland. Plus the new dark depths of the Mushroom Forests. Each area is due to test your skills, requiring new tactics and upgrades for success. With rich visuals, deeper soundscapes, and relentless battles. This game promises a bug-killing revenge spree through alien worlds where only the strongest Jumpers survive.
Key features:
Jumping Jetpacks: A game-changing addition to your arsenal, vital for dodging enemies and getting around the setting.
Auto and Manual Aiming: Use Hive Jump 2: Survivors auto fire to focus on movement, or take manual aim for better control over the action.
Multiple Jumpers, Multiple Ways to Kill: Each Jumper also has different stats that affect speed, rate of fire, health, and more.
Customize Your Jumper: Earn weapons, upgrades, and augments to tackle each run strategically.
HSA Store: Turn bug guts into currency and exchange “goo” for weapons, utilities, and relics.
Permanent Upgrades: Unlock abilities that give your Jumper an edge in battle.
Hive Jump 2: Survivors action is all about surviving against the odds and taking down as many alien bugs as possible. It's fast, it's furious, and it's a ton of fun. Get ready for the launch on September 10, 2024, via Linux or Windows PC via Steam Early Access and GOG. If you’re eager to start now, the Early Access build is waiting for you. Priced at $6.99 USD / £5.89 / 6,89€. Prepare your jetpacks and gear up for a sci-fi adventure like no other. Whether you're dodging enemy fire or mowing down waves of killer insects, gameplay is non-stop. Don’t miss out on this epic journey of revenge and survival.
#hive jump 2 survivors#action#roguelite#linux#gaming news#graphite lab#ubuntu#windows#pc#unity#Youtube
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God of War Ragnarök PC - Announce Trailer
The PC version of God of War Ragnarök will launch for Steam and Epic Games Store on September 19, 2024.
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarok, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarok picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarok grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Key Features
A Future, Unwritten – Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarok. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
Fluid, Expressive Combat – The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Explore Vast Realms – Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Master Thyself in God of War Ragnarok: Valhalla
Available right at launch with your purchase of God of War Ragnarok is access to the God of War Ragnarok: Valhalla downloadable content for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarok with brand new elements inspired by the roguelite genre.
An Epilogue to Ragnarok – Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
Beloved Combat Reimagined – The beloved combat from God of War Ragnarok with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Fight. Learn. Grow. – Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
PC Features
Partnering with Jetpack Interactive once again, God of War Ragnarok on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked Frame Rates and High-Fidelity Graphics – Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms. Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.
Upscaling Technology – Full integration with NVIDIA RTX Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
NVIDIA Reflex Support – Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.
Super Ultrawide Support – Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Controls Customization – Play your way. With support for the DUALSHOCK 4 and DUALSENSE wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Haptic Feedback – Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.
Spatial 3D Audio – Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.
#God of War Ragnarok#GoW Ragnarok#God of War PS5#God of War#SIE Santa Monica Studio#Sony Interactive Entertainment#video game#PC#State of Play#State of Play May 2024
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