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#landscape with ruins and animals
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Roelant Savery (Dutch, 1576-1639) Landscape with Ruins and Animals, 1624 Norton Simon Museum
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illustratus · 10 months
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View of the Temples of Paestum in the evening light | Water Buffalo in the Campagna
by Edmund Hottenroth
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allisonchinart · 1 year
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Water City Ruins | Prints | Wallpapers
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"Genshin Impact" is a treasure trove of inspiration for ruincore~
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okardare · 7 months
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Been working in this in my free time :0 My character Amaranth sleeping in the ruins of what once was part of a house, or a forgoten tower.
I wanted to try to tell some kind of story with the landscape, I almost never draw Amaranth with structures in the background, so I wanted to try drawing a small castle this time.
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mossmosss · 3 months
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lastmurianwarrior · 6 months
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The Untouched Mountainside (300 word flash fiction)
Solo could sort of taste the sweet scents in the air from yellow and blue wildflowers dappling the landscape...
It was a warmly serene day, and Laplace was actually letting him think. Of course, the fiery ocean-blue EM being was probably pondering things too, that is, if he wasn’t already distracted by another dragonfly that seemed all too aware of his presence.
Neither had spoken a word all day. Neither felt the need to with all the chattering sounds of nature; songbirds, cicadas, and frogs acting in chorus.
Sounds trickled down the mountainside along with a modest silvery stream of fresh water far too cold to bath in. Eroding rocks that defined the mountain’s foot peaked through thick patches of deep green moss laying the foundation for scraggly undergrowth between seemingly ancient trees. Their timeless though scant shade offered a welcome shield against the heat of the day. Solo knew it wouldn’t seem that bright to ordinary people at this hour, but to his eyes, any bright daylight was almost too much to tolerate.
At first, the lone Murian hoped there’d have been some sign of ancient humans there, some touch of Mu, or even just a petroglyph revealing a long forgotten tribe. But the more he looked, the more he felt this place had somehow evaded human touch for millennia. That the verdant landscape had managed to stand defiant of human meddling for so long came as a surprising comfort, and the more he thought about it, the less he wanted to change anything about it. Resting back to the cool bark of the tree that he felt was the oldest, his eyes took one last look at the lone Wave Road that brought him there against the empty sky, and finally drifted off into a rare peaceful nap.
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warm-poetry · 1 year
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My photography, please leave credit. :)
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greatmotivation · 7 months
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In a war-torn village, a young girl found solace in music amidst destruction. With scraps of metal and a broken violin, she formed a makeshift orchestra, playing melodies of resilience. Her music echoed through the ruins, inspiring hope in the hearts of weary souls, proving that even in chaos, harmony prevails.
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jaygie · 2 years
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dawns-beauty · 8 months
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Okay, to counteract all my complaining, here are some (lore friendly) mods that I just like a lot (no animals, people, weapons/armors, mesh/texture replacers, etc. because there's too many and it gets boring.)
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Ghosts of the Deathbells: adds a really rare, somber event to picking a deathbell flower.
Falmeroon: adds Snow Elf ruins to some remote edges of the map. I've made an unofficial SE port here.
Snow Whale Bones: adds the remains of Snow Whales in some mountainous areas (iffy canon but sorry they are Cool.)
Windmills of Skyrim: adds windmills with unique, custom-painted sails to farms.
Scarecrows of Skyrim: adds scarecrows to farms.
Scribes of Skyrim: makes books and notes use a variety of typefaces (any fellow Pentiment fans out there?)
The Old Ways-Nordic Religion: adds totems representing the Nordic pantheon around Skyrim. Has patches for the next recommendation.
The Great Towns/Villages series: overhauls the smaller, worldspace towns in a really cool way, includes voice-acted NPCs. Personally, I like Kynesgrove the best because it actually adds to the lore about the Nordic pantheon. For Shor's Stone, I recommend this mod as well.
Redbag's Rorikstead: I like this mod over Great Village's version because the houses have sod roofs and I'm a sucker for sod roofs.
Capital Windhelm Expansion: adds some really thoughtful lore touches (Dunmer refugees outside the walls, an Arena, and a cool vampire quest)
Relic of Dawnstar: adds a Gehenoth skull to the White Hall (requires Cities of the North), inspired by the lore of the Travels game
Environs series: thoughtful additions that makes certain places change over time.
WiZKid's mods: especially Lund's Hut, Lively Farms, Icy Windhelm, Pinewatch, Hall of the Dead Stained Glass Windows, and Pavo's House. Sepolcri is also pretty good but loses immersion points for using celtic cross gravestones. You can pry Lanterns of Skyrim II from my cold, dead hands, though. Lux? Idk her, LoSII is my bestie.
Fancy Sleeping Tree Replacer: the Sleeping Tree is supposed to be a remnant of the sentient trees of the flying city of Umbriel (from the novels.) It should be weird, is what I'm saying, and this mod makes it alien and beautiful.
Unique Culture Riverwood: a mod that gives Riverwood its own style of farmhouse and a little more personality. The author has also made a mod for Falkreath.
Immersive World Encounters: adds more and edits World Encounters, including encountering faction NPCs out and about (ex. the Companions outside of Whiterun doing Companion-y things in the wilderness).
Glorious Doors of Skyrim: adds some really cool doors. 'nuff said.
Redbag's Dragonreach: adds some unique flair to Jarl Ballin's crib.
Cultured Orc Furniture: replaces generic furniture in Orc Strongholds with custom furniture.
Lavinia's Memorial: adds some gifts from her grieving parents to the little girl's grave in Falkreath. Ouch.
Nocturnal Moths: adds moths that spawn around lanterns at night.
Moons and Stars: fixes the positions of the stars and moons, as well as making moon phases consistent.
DK's Realistic Nord Ships: replaces Skyrim's ships with some gorgeous new models.
Morgenstern's Mushroom Circles: adds more fairy rings in the wilderness. Delightful!
Bloodmoon Brodir Grove: makes the grove in Solstheim a little more like it was in the Morrowind DLC. The mod author also has more mods that bring Bloodmoon details and locations to Solstheim.
Ships of the Horizon: does what it says on the tin.
EVG Animation Variance: the whole animation series by Everglaid is nice (haven't tried Traversal yet, but that is some incredible technology) but I especially like this one for the old people animations
jasperthegnome's houses: these are SO cozy and comfy.
Arctic- Frost Effects Redux: makes frost spells have cooler effects (including 3D ice spikes)
Northern Roads- Let Me Guess Someone Stole Your Sweetroads: a plugin that cuts down on Northern Roads, removing all the landscape changes and bridges and just keeping the clutter. Way more compatible than the original mod.
Skyrim Bridges: this is my favorite bridge mod. There are many, but I like this one best.
Edit: forgot two tiny mods in my original post:
Nightcaller Temple Unique Shrine of Mara: replaces the generic shrine with a wooden shrine Erandur carved
Broken Tower Redoubt Unique Shrine of Dibella: similar to the above mod, but Reachmen carved this one.
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illustratus · 6 months
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The Broken Tree by Hubert Robert
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allisonchinart · 2 years
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By the Water | Prints | HD art & wallpaper
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"The castle in the sky" fits perfectly with ruincore. An ancient extinct kingdom and a silent robot guard who continues to do the job. Ancient robots and machines, mechanisms are also part of ruincore
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kiragecko · 4 months
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The Canadian Shield
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Apparently, the Canadian Shield is a “geologic province”. That just means a large area with a lot of geology in common. I like it because it’s really WEIRD.
The Shield was created by glaciers sliding through. They scraped off all the topsoil and softer rock, and messed up all the watersheds. What developed in the ruins was a maze of endless rivers and lakes, large rocks covered in mosses and lichens, and trees. Lots of trees.¹
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There are several things that I think are cool:
the rocks, moss, and lichen
the deranged drainage system
the endlessness
Rocks, Moss, and Lichen
Much of the Canadian Shield is covered in boreal forests (also called taiga). At least, wherever there’s enough dirt. But there is a LOT of exposed rock. And growing on those rocks are the coolest plants/animals in the world – lichens.
Lichens are a symbiosis of algae, fungi, and yeast! Some look like moss – all soft branched stalks. Some look like crunchy fungi or seaweed – growing off the rocks in weird ruffles. Others look like … paint? You know how some rocks will have coloured crusty spots that can be peeled off? Those are lichen! (Some are even powdery, but we don’t get many of those in the Shield.)
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Then there’s ACTUAL moss. And moss is almost as cool as lichen! All wet and squishy and ridiculously complex if you look at it closely. Gorgeous stuff!
And finally, there’s the rocks themselves. If you live in an area with rocks, possibly you do not find them breathtaking. But I remember excitedly talking to my parents for SEVERAL MINUTES after seeing a rock in a field, because here in the prairies, you don’t see them.
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And these are COOL rocks. Bedrock. Super hard igneous rock that doesn’t wear quickly. It forms cliffs and ravines, despite the fact that the area is quite flat on the macroscale. Canoeing under a cliff face that leans over you is an awe-inspiring experience. Staring down into the depths of the lake below you, seeing that it goes straight down, and then a few feet later the water is shallow. The rocks are big, and full of neat cracks, and pretty coloured, and … they’re good rocks.
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Deranged Drainage System
Since the land is made of super hard rock that weathers slowly, and all the watersheds got messed up by the glaciers dumping rocks around the edges of the Shield, water struggles to form normal drainage systems. Rather than starting as small rivers and then combining  as they flow downstream, water just collects in every lowpoint. Thousands of small lakes form, connecting to each other at odd, sometimes hidden, points, with very little predictability. Rapids and waterfalls are common. Shorelines are very irregular, with all sorts of hidden coves. It becomes difficult to figure out what is an island, and what is the mainland.
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Looking down from the air, the landscape seems fractal. Sitting on a rock, staring at the opposite shore, it’s obvious that this is true.
Navigating these waterchannels takes a LOT of skill. Mapping them barely helps – the maps are complex enough that it’s hard to absorb the correct information. The Nîhithaw (Cree) navigate by attaching stories to the landmarks, which makes it fun to travel with a guide.
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Endlessness
The Canadian Shield is HUGE. It covers over half of Canada! The features that make it up are small, and complex. Most of it is sparsely inhabited. There are few roads; and a lot of areas, travel is either by boat or float plane.
The effect is that of an endless landscape. By plane, you can see more lakes than you can count, all difficult to identify. They stretch to the horizon in every direction.
By boat, you can see many, many interesting  and unique-seeming features. But half an hour later you’ll discover yourself in a spot that looks identical. You’re frequently slipping around blind corners and into narrow, hidden channels, which increases the sense of covering ground. But because you’re rarely going in a straight line, it’s difficult to figure out how far you’ve actually gone. It’s a maze, and it’s possible to travel it for days without seeing a single other human.
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(Or you can see multiple groups of people over an hour long trip. It’s very unpredictable.)
That combination of isolation, scale, constantly changing view (that still stays the same TYPE of view), lets me truly  FEEL the vastness. Everything about me gets quiet in the Shield. I’ll suddenly find my face aching from smiling so big for so long. The world is endless and peaceful and not designed for me in the slightest.
It’s exhilarating.
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¹ There are a few different biomes in the Shield. But the main one, and the one I’ve mostly experienced, is the boreal forest. So that’s the part I’m focusing on. Especially the landscapes of the Whiteshell and northern Saskatchewan.
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Making worlds is not limited to humans. We know that beavers reshape streams as they make dams, canals, and lodges; in fact, all organisms make ecological living places, altering earth, air, and water. Without the ability to make workable living arrangements, species would die out. In the process, each organism changes everyone’s world. Bacteria made our oxygen atmosphere, and plants help maintain it. Plants live on land because fungi made soil by digesting rocks. As these examples suggest, world-making projects can overlap, allowing room for more than one species. Humans, too, have always been involved in multispecies world making. Fire was a tool for early humans not just to cook but also to burn the landscape, encouraging edible bulbs and grasses that attracted animals for hunting. Humans shape multispecies worlds when our living arrangements make room for other species. This is not just a matter of crops, livestock, and pets. Pines, with their associated fungal partners, often flourish in landscapes burned by humans; pines and fungi work together to take advantage of bright open spaces and exposed mineral soils. Humans, pines, and fungi make living arrangements simultaneously for themselves and for others: multispecies worlds.
Anna Lowenhaupt Tsing, The Mushroom at the End of the World: On the Possibility of Life in Capitalist Ruins
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