Tumgik
#like a round table between byleth claude dimitri rhea and edelgard
iturbide · 4 years
Note
I have no brain so I can't ask any specific questions but I would love to hear more about Kintsugi!! Just anything, I am HUNGRY for that good good Golden Deer content of yours 🙏 (also I hope good things come your way soon, you deserve them! 🧡)
You are very kind friend I too am hoping that more good things come soon because the past couple weeks have Not Been Kind =v=
I am still so psyched about Kintsugi though because it’s my ultimate in Golden Routes.  It’s got everything: Golden Deer base, Dimitri surviving, Ferdinand von Aegir...what more could we really ask for?
Might as well start off with a few incidental details.  First off, while ‘Kintsugi’ is technically a work in progress title, it’s one I actually like how well the association fits.  Kintsugi itself is a Japanese art form where broken pottery is repaired with a lacquer mixed with gold.  The underlying philosophy of it treats the breakage as part of the item’s history, rather than the end of its life -- and as a story, that’s what this story aims for.  Edelgard’s attack on the monastery and the war that followed was a shattering force on Fodlan...but it isn’t the end of its history.  With Claude in the lead, the Golden Deer aim to repair the damage to the nation, rather than reforging it into something entirely different the way Edelgard does.  Kintsugi as a concept really encapsulates everything that I want the story to do.
While it’s based out of a Golden Deer playthrough, with Byleth returning after five years and meeting Claude, deciding to take advantage of the monastery’s strategic location, getting Judith in the fold along with the reinforcements from her territory...things start veering off once we get to Myrddin.  That’s where they face Ferdinand, who has arrived on Edelgard’s orders to keep the bridge from falling into enemy hands...and then, rather than killing him or pressing him into their service, Claude lets him go.  Even beyond the fact that Ferdinand’s loss would give the Empire more ammo, either making a martyr of him should he die or naming him a traitor and enemy of the state otherwise...and beyond that, Ferdinand has people waiting for him.  People who need him, who take heart from his optimism and strength of purpose: letting him go will, Claude hopes, save lives (and he’s right about that).
The next major change comes at Gronder, where the Deer find themselves on a familiar battlefield...and moreover surrounded by familiar faces.  Dimitri is alive, and Gilbert managed to rally most of the other Blue Lions to the cause; meanwhile, Ferdinand returned to make his report to Edelgard, and she brought her own forces to the field of battle.  Splitting their forces, Byleth leads the charge against Edelgard while Claude tries to talk Dimitri down...only to end up shot out of the sky as Dimitri hurls his lance hard enough to tear through his wyvern’s wing.  The only thing that keeps them both alive is Byleth’s intervention: having defeated Edelgard and sent her fleeing the field, they arrive just in time to block Dimitri’s next attack...at which point the prince freezes up, believing Byleth to be yet another ghost.  They put their sword away and offer their hand, which Dimitri tries to swat away -- only to scrabble for it as soon as he realizes that Byleth is real and solid.  That’s where the battle of Gronder ends: with the Blue Lions standing down once Dimitri effectively surrenders.
They don’t exactly join forces after that, as much as Claude very much wants to.  Dimitri is still in a bad place and agrees only to travel together, since they appear to be going in the same direction, and Claude’s willing to take what he can get.  They end up attacking Merceus together...but when the ‘javelins of light’ begin to fall, Dimitri finally buckles and joins forces with the Deer, getting both Byleth and Claude out of the blast radius before the missiles hit.
Understandably reeling from whatever the fuck that was, the joint Deer and Lion forces backpedal to Myrddin, since Merceus is rubble and can’t offer protection and Gronder has no real fortifications.  From there, Claude decides to switch gears: get the Empire to focus on the bridge, a location that they can easily fortify and stock with Alliance soldiers since it’s now in their control; while the Blue Lions and a small group of Deer (shored up by Claude’s Almyran allies) sneaks into the Kingdom to out Cornelia.  This also puts them back in touch with Annette, who had stayed behind on her father’s orders.
I could go on but wow this is already getting long so maybe just a couple final bullet points:
When Claude offers to let Ferdinand go, the nobleman immediately swears that he will not spy on his homeland for Claude.  Claude is confused because everyone knows Ferdinand would be a terrible spy.  (After a moment’s thought, Ferdinand grudgingly agrees because they’re right, he really would be).
Upon returning to the Empire post-Myrddin, Ferdinand's life briefly flashes before his eyes when Hubert rises out of the shadows like some vampire from a cheap horror novel.  The fact that Hubert offers to cover for him with Edelgard is almost enough to convince him that he really died.
Post-Gronder, Claude is stuck as a grounded infantry unit since his beloved white wyvern needs time to heal up from getting her wing shredded.  Also when they return to the monastery, meetings need to be conducted on the ground floor because if she can’t find him she cries (and since she can’t fly, it’s impossible to find him while he’s in the second-level meeting room).
Dimitri getting Byleth and Claude out of Merceus before the missile strike is arguably hilarious since he more or less hauls them out under his arms like sacks of potatoes.  This is very confusing but also they’re grateful for the assist, so they just kind of shrug and accept it.
On arriving in the Kingdom to deal with Cornelia, the first order of business is picking up Annette.  Rather than checking every room in the place where they think she is, Claude tells Dimitri to walk with him...and starts singing ‘Creepity Creep.’  Dimitri is understandably confused until a door behind them flies open and Annette pelts out and takes Claude down in a full-body hug!tackle.
Also, whenever I do get around to writing it, I fully intend to make use of the coolest little dividers to indicate changes of scene based on which character we’re following, built out of these little guys:
Tumblr media Tumblr media Tumblr media
16 notes · View notes
philliamwrites · 4 years
Text
The Dawn Will Come [Chpt.3]
Fandom: Fire Emblem Three Houses
Pairing: Dimitri x Reader, Claude x Reader, Edelgard x Reader, Yuri x Reader, Edelgard x Byleth, lots of minor pairings
Tags: #gn reader, # platonic love byleth & reader, #reader is a tactical unit, #angst, #slow burn, #subplots, #unreliable narrator, #pining, #remporary amnesia, #reluctant herp, #canon divergence, #lost twin au, #many chapters, #original content
Words: 7.7k
Summary: Waking up in a forest without any knowledge of your past and who you are, you join the house leaders of the Officers Academy to search for a way to return your memories. Unfortunately, the church has different plans for you, and Fate places you in the centre of a cruel game with deadly stakes. It certainly doesn’t help to fall in love with a house leader who is doomed to be your demise.
Notes: Chapter 2 | Chapter 4
Chapter 03: Ties That Bind
Where war, and joy, and terror Have all at times held away; Where both delight and horror Have had their fitful day.
The happiest under heaven A king of powerful mind; A company so proven Would now be hard to find
Gawain put on a good cheer. ‘Why should I hesitate?’ He said. ‘Kind or severe, We must engage our Fate.’
[Sir Gawain and the Green Knight]
    ��Breathe,“ Hanneman says for the third time. At every tap of his pen against the table, you flinch as if someone is knocking right against the inside of your skull. “You have to feel the Crest, become one with it. Don’t think of it as an addition; see it as an extension of your very self.”
    You exhale but it’s hard to focus after you’ve been sitting in the same position for nearly two hours and your legs keep falling asleep.
    “Focus on it,” Hanneman continues. He starts to gesture with his free hand, an indicator that he’s just as frustrated with your lack of progress as you are. “Focus on the feeling that took hold of you when you fought the bandits. Imagine what you want. Ask yourself what it is you really want, and take hold of that picture.”
    Well, first of all, you really want a sandwich.
    For the past few weeks, you’ve been waking up before sunrise to attend private lessons with Hanneman to get a hold of your Crest’s power. Now the end of the month approaches, and still your body refuses to get accustomed to work at such an early hour, and more importantly without eating first. An hour ago, your stomach started growling, but Professor Hanneman has proved again and again to be very successful in ignoring factors that disturb his lessons. You continue breathing through what you consider hunger pains instead of the raise of new powers, but with the sound of screaming students outside and the occasional flapping of wings as Pegasus Knights fly by on their patrol, it’s anything but successful.
    “Focus!” Hanneman chides again as if he can read your mind and knows exactly you’re thinking of the pheasant roast with berry sauce on the menu today.
    “I’m trying,” you groan and slump into the chair, defeated. “But I don’t feel anything.”
    “Hmm hmmm,” Hanneman hums and looks at you like you were supposed to understand what he’s conveying with that sound. “Maybe we’re looking at it the wrong way,” he says once you don’t follow up on his inexplicable sound. “Maybe we should stop thinking of it as a common Crest, but approach it like it is something entirely different.” He quickly notes something on his paper, then proceeds to flip through the open books he’s splayed out on his desk. “There is so little we know about the Crest of the Herald. I am much frustrated no one thought of studying it a thousand years ago!”
    “I don’t understand. How can it be different?” Your first lesson solely focused on Crests. How they are thought to be power incarnate, bestowed upon humans by the Goddess countless ages ago. Today those who are descendants of Fódlan’s Ten Elites and Four Saints, who fought during the War of Heroes beside Saint Seiros, wear Crests, a sign of wealth and nobility.
    “Well, one possible explanation could be that for whatever reason, the first Herald was different from his fellow warriors, the Ten Elites,” Hanneman offers, leaning back into his chair and looking a lot more interested in the conversation now. “The Goddess must have found him worthy of her power just as she found Saint Seiros worthy.”
    “Then why wasn’t he a Saint?” you wonder. From your understanding, the Four Saints were special comrades of Saint Seiros, just as guided by the Goddess as their leader. What had made the Herald from back then different? “According to everything you told me, he sounds a lot like this Macuil person. Focusing on strategy and all that.”
    “Saint Macuil,” Hanneman corrects you, but there’s no bite in his voice. “And yes, perhaps he was akin to the Saints, but that clearly wasn’t what determined the final decision to name him Herald.”
    “Well, that’s just my kind of luck,” you mumble, but when Hanneman makes a puzzled sound, you ask instead, “And you’re sure I’m a descendant of him?”
    “Most likely! You bear a Major Crest, which means the Herald’s blood runs strong in your body. After he disappeared, he might have settled down and started a family. Unfortunately, nothing is recorded about him after the War of Heroes concluded.”
    “Then how come there was no one else in a thousand years who bore the same Crest?” You aren’t sure you fully understand how they work. Apparently, Crests grant special powers to those who hold them such as high aptitude for magic or enhanced strength. But you know better than anyone that the Crest of the Herald is special. It doesn’t simply give you a boon, it allows you to command the flow of battle. But is it really a blessing bestowed by the Goddess? You don’t remember a divine revelation or talking to a Goddess. Or did that maybe occur even before you were found by the Officers Academy’s students? Before your memory loss? You certainly don’t feel chosen by a deity.
    “Trying to explain the Goddess’ whims would wield about the same result as asking this question,” Hanneman says. “Sometimes a Crest may skip generations. No one can say with certainty who will be chosen. If it will be the first or third born. That is why we must further study Crests! For example, why, unlike other Crests, has your appeared physically visible?” Hanneman mutters more questions under his breath and notes them quickly on his paper. It’s remarkable how enthusiastic he approaches the topic if it only didn’t make you feel like an experiment lying on a dissection table.
    “I want to know so much more about the first Herald,” you mumble. “What was his name? Where was he from?” Why did he disappear and what were the costs he had paid for such a title. Only one month in and Lady Rhea already granted you an impressive room to reside. People treat you with respect and admiration even though you aren’t doing much besides wave at them on the streets or hold some conversations. If being the Herald only encompasses these tasks, you’ll gladly take on the role and speak to people. But that would be a dream too good to be true.
    “We can only speculate,” Hanneman says. “Some believe the Herald came when Seiros needed him most. Our Goddess’ answer to her cry of help. Others believe he was simply a general who originated form a farmer’s family. Other, smaller sources talk about a prince from a far off land who passed through Fódlan and decided to stay. But in all cases, the Herald was a great asset to win the War of Heroes and save Fódlan from the tyranny of the Fell King.”
    “Yeah, no pressure there,” you mumble, sinking further into your seat. Hopefully no one expects you to save Fódlan from evil monarchs. If yes, it certainly won’t happen on an empty stomach. When Hanneman releases you, there’s only one place for you to be. The Dining Hall is crowded at this time of hour. Students and faculty bustle everywhere, eager to get their favourite meal on a plate. Just like them, you are drawn in by the amazing smell of roasted meet and freshly baked pastries.
    The only thing you can live without is how once you enter the room several heads turn in your direction, and a ripple of “Look, it’s the Herald” goes through the crowd, spreading like a wave. Or a disease, you think with a sour taste in your mouth as you move through the parting sea. They want you to acknowledge them but Goddess forbid you actually engage in conversation with them and they flee like you’re the Herald of Pest.
    “Herald!” Well, not everyone escapes. Some seem to like living dangerous.
    Edelgard looks straight at you from between the other students from the Eagle class sitting at a table, removing any doubt she means anyone else but you. Running from her would be a sign of defeat, so you drag yourself over to the Eagle table and give the round an uncertain smile. “Hello.”
    “Herald, if you have time, please sit with us,” Edelgard offers but the look she pins on you doesn't give you any choice. The silence of her classmates speaks louder than words, and a quick glance to Hubert tells you that he very much would like for you to notsit with them.
    “Sure,” you say lamely and sit opposite from her where Bernadetta quickly shuffles to the side to make room, and then further down the bench until she jumps to her feet and flees from the hall. It’s a miracle she’s out of her chambers in the first place, undoubtedly Byleth’s work.
    “Did you manage any progress with Professor Hanneman?” Edelgard asks, carefully cutting her pheasant roast into small bite-sized pieces. She looks the complete opposite from someone capable of hacking away their enemies but you wouldn’t dare to underestimate her.
    “It’s slow,” you admit, solely focusing on shoving potatoes from one side of your plate to the other so you don’t have to look at anyone. “I’ve only grasped the basics of how Crests work and the Herald’s is so different.”
    “Research might prove more fruitful if you’d be called into action,” she says, and it’s difficult to determine if that statement is a simple observation or underlying critique towards Rhea’s decision to leave you out of the major education system. At least that’s something you’re sure of. Edelgard is difficult.
    “Maybe. But chances are higher I get myself killed somehow on the battlefield.” You’re already dreading the approaching noon hours. Byleth has worked out a special training programme for you and the house leaders. So far there hasn’t been a day without aching muscles and bruises for you. Thinking of Byleth, you can’t help but ask, “So how’s Byleth as a Professor?”
    Edelgard considers her plate with mild interest, but her index fingers start tapping against her cutlery. She has small, delicate hands. Cute hands. You gawk at them for two seconds before noticing Hubert starring daggers at you, and quickly avert your eyes to your cup of ginger tea like it’s the most fascinating thing in the world.
    “Our professor shows knowledge in the most curious things,” he says, surprising you by joining the conversation. “I think the Adrestian Empire will benefit greatly from that.”
    You aren’t sure how leading the class correlates directly to joining the Empire, but you don’t want to point that out. Hubert is still too much of a puzzle you’re adamant on not piecing together because whatever picture waits for you after the assembly might be one of horror.
    “She really is one to look up to,” Edelgard agrees, but she isn’t looking at anyone, so it seems she’s saying it more to herself. You want to try and read more out of her expression, but distraction comes quickly in form of more students from the Eagle class. Caspar is the first bouncing excitedly towards the table, and still he somehow miraculously manages to keep his food from flying everywhere. “Herald!” he calls and slides right on the seat right next to you. “How’s the head situation going?”
    “Caspar,” Linhardt chides and gives his friend the disappointed look of a parent that can’t bring his child to use a fork to eat. “Would you stop pestering the Herald with the same question every day?”
    Linhardt hits the mark. It was nice in the beginning to have someone show so much interest in your wellbeing, but now you don’t know if the daily reminder how you fail to regain pieces of your past is rude or just Caspar’s naive politeness.
    “Yeah well.” You try to stuff as much potatoes in your mouth as possible just to avoid talking about it. “Nothin’ yeff.”
    “Herald, please try to keep your manners in check, will you?” Ferdinand comments because of course he catches you with your mouth full and sauce dripping from the corners. Unlucky for him, you don’t really care.
    “Well, sorry.” Caspar frowns and scratches the remains from his plate. The two minutes you needed to finish your potatoes, he’s cleared his whole plate. “I just thought it might help.”
    “Help to be reminded what’s missing?” Linhardt doesn’t look convinced. “I think the Herald knows so better than anyone.”
    “Guys, drop the subject,” Edelgard intervenes. “Let us finish our meals now. Classes resume presently and I don’t want to hear any stomachs growling, understood?” The last part goes with a pointed look towards Linhardt, who answers with a lazy shrug while continuing to poke at his food, looking bored out of his mind. It lasts about three seconds before he brightens up and turns towards you while rummaging through his school bag. From that, he pulls out notes and a pen, and unceremoniously shoves them into your hands. “I have a question, Herald. Would you be so kind and look over these strategic proposals I’ve developed from the last lesson? I understand what you taught us were basics as we find them in the library. I simply took the time and applied those to the strengths and abilities of my classmates.”
    You raise your eyebrows. “You did?” Up until now, you didn’t know Linhardt was paying attention whenever you gave the students your sorry excuses of lessons. You feel like you’ve seen him asleep far more than actually looking at the board or writing, so him presenting his notes to you now is more than a surprise. He has a clean handwriting, small letters that curl into themselves and forget to take a break between words. You squint at the sentences, trying to make them out. It sure doesn’t help that half of it is crossed out by what looks like a strategy sketch with little circles and everyone’s names filling out the space.
    “This looks … elaborate,” you comment, unsure if you’ll ever be able to solve this enigma.
    “No worries.” Linhardt gives a little smile. “Please give me your answer report until tomorrow. And feel free to correct me on anything I’ve done wrong.”
    He’s probably done a much better job than you on your lesson notes, but you nod with a lopsided smile. “I will.”
    “Oh, and while we’re at strategy talk,” Caspar jumps right in, “any good ideas how to take on a taller opponent?”
    “A good kick to their shins?” you suggest.
    “A dagger to their liver?” Edelgard says.
    “Poison in their cup?” Hubert offers.
    “You’re all animals,” Ferdinand says.
    Linhardt groans. “I toldyou how to win in a fight like that, Caspar. Why won’t you listen to me?”
    You don’t want to be part of the argument breaking out between them, so you turn away and try to see what the other students are doing in the dining hall. At the opposite end, Claude catches your eyes and waves like he’s been waiting way too long to finally get your attention. He points at Edelgard and flaps his arms like a chicken. He points at you and spreads his hands behind his head, forming antlers with his fingers. When Edelgard follows your eyes, his head whips around and he pretends to agree with whatever Lysithea just said.
    “I hope you forgive Caspar’s enquiries,” she says, steering your focus back to her. She’s gently tapping the corners of her mouth with an embroidered napkin, and oh there they are again, her delicate fingers. You look away before Hubert catches you staring again and decides to put poison in your cup7. “I speak on behalf of everyone in the Black Eagle House when I say we wish for your full recovery to be soon.”
    “If wishing would only get the job done, I might have something to work with by now.”
    Edelgard doesn’t blink, her expression frozen. “Meaning?”
    “I thought I'd come here and one of the Church's healers would just wave their hands to return my memories,” you mumble, scribbling a tiny Claude with little, evil horns on his head in the corner of Linhardt’s notes.
    Edelgard looks at you like you've just insulted her whole noble lineage. “That isn't how magic works.”
    You throw your arms up in frustration to emphasise that yes, that's the point. You don't know how anything works in this place, and you doubt Byleth's four pages of lesson plans are going to help.
    “If no one comes to your aid, maybe it is time you take matters into your own hands.” You flinch at the scornful sound in Edelgard’s voice. Judging the expression on her face, she seems just as surprised about her outburst. She gets up abruptly and bids farewell with a curt nod, followed closely by Hubert as always. Her classmates look after her, each more puzzled than the next.
    “Didn’t she seem … angry to you?” Linhardt thinks aloud, blinking into the empty space.
    Ferdinand harrumphes. “She’s always like this. Please excuse her, Herald.”
    You don’t think she’s done anything wrong, and yet she certainly doesn’t appear as always. Something about her last words strikes you as especially sharp; reproachful. Those weren’t meaningless words, but you don’t have any ways to decipher the message. A little voice tells you she isn’t wrong either. So far nothing has helped returning your memories—Manuela’s medicine, herbs from the Greenhouse, Hanneman’s spells. It seems like your brain has built defencive walls to repel any probing, which begs the answer to the question what is hiding in secret even more. But can you really do it on your own, like Edelgard suggests? It seems impossible.
    With newfound doubt you finish your meal, saying your goodbyes to the now scattering Eagle students as they scurry off to their next lesson. Two hours are left before you’re meeting with Byleth and the house leaders, and since you agreed to look over Linhardt’s notes, the library seems a good next stop. You still want to go over the seven classical manoeuvres of war, especially since the students didn’t really grasp the remaining two last time, and it gives you a good excuse to look over them again as well. At the beginning, you thought there was nothing you could teach those children, not with experienced colleagues at your side who have participated in countless battles themselves. Who could have thought that talking about tactics and strategies came as natural to you as breathing. Well, Rhea did for certain, and even the students drink up your every word like it is a message from the Goddess herself and you her chosen herald. The irony of it.
    But it isn’t only the students accepting your guidance. Something inside you changed in the last couple of weeks as well. When you started going through the books in the library, it was more stumbling and slipping on foreign terrain, but just in a couple of days, you moved through the matter like a fish following smoothly the currents of its native waters. It felt like home. Like building the foundation of a house from thousand variables, the result different each time but still the same: art. You build the art of battle, the last decision that will bring victory or death. You love every second of it. Which opens the possibility that it really isn’t your first time, but also more questions: Who taught you? What battles have you fought? How many of them did you win? Since those aren’t as simple to answer, you focus on fulfilling the first purpose, and hope that it will some day be enough for the students to survive battles.
    If only it would end there. Your second duty isn’t as easy or pleasant, and it lies in wait for you everywhere, stalking you like a dark shadow with monstrous fangs.
    “Herald.” A soldier gives a courteous bow, intercepting you in the Great Hall on your way to the library. “Pilgrims ask for you near the Entrance Hall. Please allow me to escort you.”
    Immediately, your nerves tingle with nervous anticipation. This is the scary part. Meeting the people, seeing the hope in their eyes. You’d gladly send them back where they’ve come from, but some have travelled for multiple days, and denying them audience would be cruel.
    “Don’t let me stop you from your duties,” you say, unconsciously tugging your clothes in order to appear presentable. “I will welcome them on my own.”
    The soldier nods and bows again, his expression barely readable under the helmet before he disappears as quickly as he came.
    Planning lessons is easy. You can find whatever you need in the library and work out the flow with the students. But nothing can prepare or teach you how to act like the Herald people wish for. Nowhere is anything written on the old Herald, how he talked to them and what promises he’d whispered when day broke. That is where you are on your own. Not even Rhea could answer that question. She only instructed that you see them, and remind them about their devotion to the Goddess—for she was the one who made it possible in the first place.
    The Entrance Hall is emptier than usual. Most of the students are in class, and a handful of knights and soldiers might be at the advanced training camp Jeralt and Alois hold in honour of the Blade Breaker’s return. So spotting the pilgrims isn’t difficult. Especially with the Gatekeeper waving his arms in wide arcs as if fearing you might overlook him.
    “Greetings, Herald!” His grin is blinding. “The pilgrims are waiting for you just at the at the foot of the stairs.”
    “Yeah,” you say. “I can see them.”
    “Oh, yes, of course! If anyone causes problems, count on me to help!”
    “Thanks.” You answer his thumbs up with one of your own before moving downstairs. What a refreshing young man. Certainly good looking under his helmet. Byleth seems to like talking to him a lot as well.
    Today’s pilgrims aren’t much different from other days. Old people are supported by their family members, who have brought baskets with sweets and flowers, presenting them at your feet.
    “Herald,” they breathe in awe, bowing. No matter how often you’ve seen it by now, it still feels incredibly wrong.
    “Raise your heads,” you tell them, helping an elderly woman up to hrer feet. She gasps at your touch, then clings to your hands. You try to swallow past the lump in your throat. “The Archbishop and I bid you welcome. The Goddess will smile upon your devotion.” Your cringe slightly when echoing Rhea’s words and wonder if any second the goddess might punish you by throwing lightning your way.
    “We are blessed to finally meet you,” a younger woman says, taking the old woman from your hands—mother and daughter maybe? “Please accept our gifts, and may the Goddess guide you on your path to light.”
    “She will answer your prayers and guide me so I can bring you peace,” you reply just so you can say something they might want to hear. Judging their delighted expressions this wasn’t the worst you could have said. Dorothea would probably be proud looking at your acting skills. Or point out your bad posture and how you’re avoiding their eyes. Dorothea would probably tell you how much you have to polish your acting skills.
    “Bring us peace?” someone from the last row spits, pushing to the front. “You know nothing, the Herald will bring chaos and ruin!” A man in his forties looms above you, an ugly, padded scar crossing his face from one temple to his chin. A war veteran? They way he holds himself looks like he’s been beaten up once too much to get up again.
    “You heathen, don’t you dare speak to our Herald like that,” the old woman barks, immediately doubling over in a coughing fit. Her daughter supports her, glaring at the man. “Go in peace, but go if you only came to talk ill about our Herald,” she says, clearly upset. "Doubting them is doubting our Goddess. How dare you."
    “First I want to see the Herald do something! What if … if this one is an impostor.” The man turns towards the others, throwing his arms in the air. “Bring forward proof that you are not here to ruin our lands, but to actually serve in the Goddess’ name!”
    This time his demand meets less resistance. Until now people were fine with seeing you and the Crest, but to want actual prove? You could easily threaten them and ask if they doubt the Goddess’ decision, but you’d rather leave that method to Rhea. You don’t want to sound like her. You don’t want to scare people. Yet admitting that you don’t really have a clue how to really use the Crest would surely support the man’s accusation. Diminishing the people’s trust in the Herald is the last thing you want, especially if it means facing Rhea’s scorn.
    “I—”
    “Herald!” A voice calls from the top of the stairs. When you turn around, Sylvain waves and jogs downstairs, looking like he’s been running for some time. “There you are. The Archbishop wants to see you.”
    Oh no, has she heard of your failure already? Giving the choice of facing a group of doubting people or Rhea, you’d immediately go to the people. You give him a curt nod, unable to speak because you don’t trust your voice.
    “I apologise,” you say to the pilgrims, clearing your throat when it comes out as a croak. “I will have something prepared for another time.”
    “No, you do not need to prove anything to us,” the elderly woman says. “We will always believe in you. Please tell Her Grace we are constantly praying to our Goddess and thank her for sending you to us.”
    “I will.” You squeeze her hand a last time. “Save travels.”
    The man still glares at you, but without a chance to keep you present any longer, he turns away and follows the rest. You can’t wait to leave all that behind, and as you steel your nerves for what’s waiting for you in the Audience Chambers, you look up to Sylvain and ask, “Did Lady Rhea say what it is about?”
    He looks over at you and blinks a couple of times, then seems to remember. “Ah ... yeah, about that. I lied.”
    You stop dead in your tracks. “You lied?”
    “Yup. I don’t know what Lady Rhea’s doing. But you looked like you were about to puke at those poor pilgrim’s shoes. As hilarious as that would have been, I wanted to spare you the embarrassment.” He stops now as well and smiles a boyish crooked grin. Sylvain knows exactly what to do with his face so girls fall over themselves to do him a favour, and boys grow jealous of all the attention he gets. Two weeks in, and you’ve figured out his game, keeping a respectable distance that wouldn’t birth the thought you’re avoiding him. In fact, this could be the very first time you’re actually holding a real conversation.
    “Well, I … thank you? But I had everything under control.”
    He looks like he doesn’t believe you. The gatekeeper you’re just passing looks like he doesn’t believe you. You press your lips into a thin line and dare any of them to disagree.
    “Okay.” Sylvain shrugs. “But now we’re here.”
    “Sylvain, what do you want?”
    “Cutting to the chase, huh?” He crosses his arms behind his head. “Why do you think I want something?” Your raised eyebrows seem to be answer enough. Sylvain laughs a little helplessly and returns his hands back to his front, raised as an offer of peace. “I promise, I want nothing. Just a little talking. A little talking hasn’t hurt anyone.”
    Something inside you wants to argue against it, but without a solid argument in hand, you follow him silently, wondering where his destination and intention lies. He belongs to the many students you can’t really read, nothing about his ambitions or goals. Sometimes he gives you this strange look through half lidded eyes, his gaze focused on your right eye—his interest in your Crest undeniable, and yet he’s been one of the few not to talk about it with you. It’s strange because whenever you come together, he looks like there’s something he’s dying to say. This time is no different.
    He leads you to the wooden pavilion in the gardens, but instead of offering you a seat, Sylvain leans his slim hips against the table, half sitting on it. Seteth would be furious seeing this.
    “How’s the Herald business doing for you?” he asks the one question you wouldn't expect from him. “Other than you having ‘everything under control.’” He has the audacity to air-quote. This isn’t a conversation you want to hold right now, leastwise with him. Sylvain must discern that you’re ready to bold from whatever your body is showing. With a quick step, he’s standing between you and the escape route, lazily leaning one arm against a column to uphold the illusion that you’re only having a pleasant talk when in reality his body stands between you and your freedom.
    “Do you talk to the other faculty members like that as well?” you say through gritted teeth, crossing your arms. Sylvain blinks like he doesn’t understand, but you’ve seen this act before, followed by an eerily precise repetition of a subject to one of his classmates when he thinks none of the teachers pay attention. Sylvain is playing dumb and deliberately hiding a sharp mind.
    “Oh, I didn’t mean to offend,” he quickly says, nothing about this crooked smile appearing apologetic whatsoever. “I’m generously curious. You’re holding up really good.”
    “In comparison to what?” you demand, your heartbeat picking up. Is he trying to call you out on something? That you aren’t heraldy enough? But to your surprise, Sylvain looks genuinely surprised by your reaction.
    “To nothing. In general?” He shrugs. “Back on the ceremony day, you didn’t look so good standing up there, and His Highness told us everything happened really uh … ‘suddenly.’’ More air-quotes, whatever they mean this time.
    “If you mean I wasn’t really asked to become the Herald, then yes.” Your arms drop back to your side. “It was suddenly.”
    Sylvain watches you for a moment, and again, there’s this look in his eyes; the need to say something he can’t. He kneads the back of his nape, avoiding your eyes. “All I’m trying to say is … having that Crest out of nothing is cool. Probably. And maybe terrifying? And just—”
    You grow impatient. “Come on, get the words out, Sylvain.”
    “A Crest isn’t just this nice letter of invitation to a privileged life. Just take care, is all I’m saying.”
    And there’s another page to the book of surprises with Sylvain’s name on it. The immediate lack of response catches him off guard; it’s like he only notices now that the vital part to understand this conversation is missing: The source of his doubt towards Crests.
    Sylvain’s body turns in a split second, his feet facing the direction he’s ready to bold towards, but this time you stand in his way and block him off. “Sylvain, are you okay?”
    He blinks in confusion, then furrows his eyebrows in deep thought like you demanded he recites the Ten Heroes from memory or else fails classes. His face contorts with the effort of looking fine. “Why, yes! Just peachy. Why would you think something is off?”
    “Because I have eyes in my skull.”
    “Very pretty eyes, if I dare say.” His answer comes out like a fire spell, hard and fast, seemingly more instinct than anything else. He clears his throat and scratches his chin, loosing momentum. “Goddess, I am bad at this.”
    “You are.” No need to sugar coat it. “If something happened, just say it.”
    “Nothing really happened, I just—” He exhales audibly and stares into space for a long minute, before side stepping you without difficulty. “Actually, I remembered Professor wanted to see me after class. Something about extra lessons about eh. Horse riding. Yeah. I’ll catch you later, Herald.” He winks and bolds away, darting under your outstretched arm before you can catch him. For someone this tall, he’s surprisingly agile and fast, already disappearing behind a tall hedge towards the main building.
    If that wasn’t the strangest conversation you’ve held with anyone, you don’t know what might excel that. Maybe it’s time you stop avoiding Sylvain.
    The Training Grounds smells of sweat and oil. Many students and knights train, which is surprising at this kind of hour, the short break between afternoon and evening classes. You’d like to know what they’re working on, but Byleth doesn’t tolerate inattention in a classroom or on the battle field, and demands you do push-ups each time your eyes wander somewhere off. You hate her a little for that. For whatever reason, Claude has taken on the role of your partner in crime, and does whatever necessary to make Byleth punish him as well.
    “What can I say, I like a good workout,” he said when you asked. He didn’t even try to hide his lie, looking as miserable as you felt. Probably hating Byleth a little as well.
    It’s the fourth week of private training with her and the house leaders, and so far you can definitely say that you were not meant to fight on the field. You see how your opponent moves, you can somehow predict what they’re going to do next—but your body simply protests to act accordingly. You stumble, you fall, you need a second too long to get up and before you can do anything, a training sword is at your throat. Byleth always looks like she wants to facepalm her fist through her forehead. Or yours.
    “Herald, this is not how you disarm someone,” she says, as always, and demonstrates it in one smooth, swift movement, as always. You blow hair out of your eyes, knowing you’re about to fail again. At least that gave Claude a reason to give you a new nickname, though if it’s better than the last is debatable.
    “You gotta twist your wrist, duckling!” he calls from the other side of the hall, immediately drawing Byleth’s attention to him. He and Dimitri are facing off, both wielding a spear which should give Dimitri the upper hand. So far, he hasn’t landed a single hit on Claude.
    “Keep your elbows in!” Byleth berates Claude. “Stop flapping them like some kind of chicken.”
    Claude lets out a disturbingly convincing cluck.
    You raise an eyebrow. “At least someone’s having fun.”
    Byleth sighs. “He’s going to get himself killed sooner than later.”
    “I don’t know. He’s managed so far, hasn’t he?”
    “I’m not sure if it’s a talent or a fault.” She turns back to you and nods her chin towards the side. “Take a break. I’m going to see how the boys are doing.”
    You nod, tensing all over because that’s where Edelgard is currently standing and picking out a training axe. You haven’t talked to her since lunch, and you can do without it for a couple more hours. She barely glances at you when you walk over, and instead checks out the edge of the wooden blade, turning it left and right.
    “Is she as strict in the classroom as in here?” you ask, unable to go on in awkward silence. Edelgard hums, throwing a quick glance towards Byleth from under her long, white lashes. “She’s systematic and consistent. Capable in both fields. I have no reason to raise any kind of complaint.”
    “That’s impressive.” You sure as heck still wouldn’t want her as a teacher. “Even though she’s been pushed into all this, she handles it like she’s never done anything else.”
    “I think as a mercenary, she is used to changing approaches depending on the employer.” Edelgard is still looking at Byleth. Reading her expression is impossible, and you don’t want to point out that sticking a sword into thieves and bandits is not the same as teaching kids how to fight in a battle. Her head whips to you suddenly, and she considers the training sword in your hand. “Speaking of different approaches,” she continues, “have you considered that your field of combat might be magic?”
    You have, so the answer comes immediately. “Chances are higher I set myself on fire.” You stare at her. “I didn’t mean it to rhyme.”
    Edelgard ignores your last comment. “But you haven’t really tried it out, have you?” Your lack of response is answer enough for her, and she nods like that proves a point.
    It’s complicated. You haven’t really tried it out because … the simple answer is, you’re afraid. It gets tricky once you try to search for the answer to that. There’s just a strange sensation when you try to use magic, like there’s a vast sea of possibilities and one step inside is enough to get you lost. It isn’t as bad with wind spells or white magic. You haven’t touched Fire spells because a crippling fear chills you to the bones every time you manage to nourish a small flame inside your palm—the complete opposite to Dark magic. When you tried a MiasmaΔ for the first time it felt strangely … secure. The rope tying you to a shore, it had felt like—
    There’s a loud crash when the spears collide and Claude knocks Dimitri off his feet. The whole room is silent as everyone watches how Claude taps the blunt end of his practice spear against Dimitri’s chin. “Steady on there, darling,” he says with a smug grin. Dimitri flushes bright red, and pushes with more force than necessary the spear away, quickly climbing to his feet.
    “That wasn’t bad.” Byleth quickly steps in before Dimitri can throttle Claude. “Dimitri, you rely too much on your brute strength. That’s a big disadvantage against someone like Claude. And you, young man,” she turns to Claude who’s been smiling victoriously, “are scheming too much and lose time to take action. In a serious battle, you won’t be as lucky as today.”
    “Noted.” Claude whirls his spear from left to right, almost dropping it when Dimitri drills his elbow into his side. “But in a serious battle, I won’t be upfront. I’ll be hanging back nicely, and skewing my enemies with a myriad of arrows.”
    “You can barely shoot three at the same time,” Dimitri grumbles, his cheeks still splotched with red specks.
    “You wanna bet—”
    “That’s enough, guys, save it for then next round.” Byleth ignores their sulky expressions and turns to you, raising a single eyebrow. The message is clear. What are you waiting for?
    Your feet feel like they’re glued to the ground. Edelgard doesn’t hesitate at all. “Let’s go.”
    She strides in the middle, training axe raised. It’s made out of wood, but you don’t doubt that she’s able to severe a limb from your body if she only tries hard enough—and what you know of Edelgard is that she alwaysexceeds even her own expectations. You grip your sword tighter. It’s a clear disadvantage, but better than anything else you can handle. Maybe it won’t be as bad.
    The fight lasts for about seven seconds. The moment you raise the blade, Edelgard is on you and unleashes fierce strike after strike, the power behind each hit forcing you back. She doesn’t bat an eyelash when she easily disarms you, the wooden sword flying over your heads and the edge of her axe on your throat. Somewhere behind her, you hear Byleth sigh. “Again.”
    The next hour is torture. Edelgard throws you to the ground, again and again. Byleth keeps telling you to get up, again and again. One might think they would cut you some slack, being the Herald and all, but it feels like Edelgard is so much more aggressive today because you’re the Herald. Or maybe it’s personal. Maybe she’s appointed you to be her sworn enemy, and won’t miss out any chance to make it as hard as possible for you.
    This isn’t fun. Being watched by Dimitri and Claude, who whisper conspiratorially to each other isn’t fun. Luckily, Byleth notices them gawking and bellows them to focus on working on their stances. Right now, you’re thankful nothing escapes her eyes and she calls her students out on their bullshit. It doesn’t make your current situation easier though. Every muscle burns, just raising the sword is exhausting and your feet feel like they’re about to give out any second. This must be hell.
    When Byleth finally ends lessons, you ignore everything and crumble to the ground, splaying your limbs out in all directions. Surely they can clean up without you, two hands less will barely make any difference.
    A shadow settles over you. You know who it is, and don’t bother to open your eyes. “Go away, Byleth. I don’t want to hear how bad I am.”
    “Personally, I think you have improved, Herald.” Your eyes snap open. Dimitri looks down at you, his forehead still glistening from perspiration. “But facing Edelgard as an opponent usually wields those results. Don’t let it bother you.”
    You want to point out that he and Claude don’t seem to have as much problems as you, even though yes, none of them have defeated her yet in practice. He goes down to your level and sits beside you, and you hate how this all barely made him breath hard, like it’s just a stroll around the monastery whereas you’re trying to climb the mountains surrounding it.
    “I think she hates me,” you blurt out. Luckily, most students have already left the hall, Edelgard included. Dimitri considers this a moment, and you don’t know what to make of his lack of immediate response.
    “I doubt she hates you,” he finally says.
    “But?”
    “But she has a hard time warming up to people. Give her time. Once the ice is broken, you will see that her personality is one you’d like to have around.”
    “Oh?” You watch him for a moment, but Dimitri doesn’t blush or look away. It was a heartfelt, sincere statement, which flusters you for some reason. No one should be that honest.
    “Talking about breaking ice. Do you know if something happened to Sylvain?”
    “Sylvain?” Dimitri raises both eyebrows. “Please don’t tell me he harassed you in some kind of way.”
    “No, no, he just—” You finally get up from lying on your back, and try to explain it by frantically moving your hands. Dimitri still looks puzzled. “He said some weird things about Crests in general?”
    “Hm.” Dimitri stares at your hands for a moment, then quickly raises his eyes back to your face. “It’s complicated.” Well, that answer is as good as none. “And I won’t go into details without his consent. I can only say that if he talked about Crests, in whichever way, his brother must have upset him again.”
    “He has a brother?” Now you’re wide awake. Many students have siblings. You know of Hilda’s brother and Raphael’s sister. It shouldn’t surprise you Sylvain has one as well even though he’s never mentioned it before.
    “Do you have siblings?” you ask, generously curious. As heir to a kingdom, it’s hard to imagine his parents would have settled with one child. But he hasn’t mentioned any sisters or brothers as well.
    “Hmm, I have a step-sister,” he says, although very hesitant and you can see if someone doesn’t want to talk about a specific topic. He doesn’t return the question, which is kind of him and makes you wonder … maybe you have a sibling as well. Somewhere. Maybe somewhere in Adrestia or Leicester a younger brother or an older sister is currently looking for you, unrelenting in their journey to be reunited at last. The thought alone brings a flicker of hope alive. Maybe they'll come once word of the Herald’s return travels far enough.
    “I guess as long as Sylvain doesn’t disturb classes or acts out of order, I would leave him to his brooding. I can tell out of experience, only Felix is capable of cheering him up.”
    “Felix?” Your eyebrows rise to your hairline. “Are we talking about the same Felix?”
    A smile forms on Dimitri’s mouth. “I understand why imagining that might prove difficult, but I assure you, Felix is one of the view exceeding in handling the mess Sylvain is from time to time.”
    “Felix and Ingrid?” you guess, earning a nod from Dimitri. “Ingrid is a very nice girl,” you continue, picking at a loose thread from your uniform. “But Felix seems detests me. Every time he sees me, he looks like he wants to throw his sword at me.”
    “That is—” Dimitri stops mid-sentence. “That might be not so far off from his true intentions.”
    You groan.
    “But I assure you it is for a different reason than you think. Felix is simply … difficult with people holding a commanding position.”
    “He doesn’t seem to have the same problem with Byleth,” you point out. No, whenever he trains with her, he manages something close to a smile and accepts her guidance. Then again, she isn’t his teacher.
    “I’m sure you’ll be able to make him consider his opinion on you during the Mock Battle. I as well am looking forward to how you will guide us.” Dimitri beams. You stare at him like he’s just lost his head.
    “What?”
    “The Mock Battle three nights from today?” Dimitri’s smile falters a little. “Have the Professor and Lady Rhea not told you yet? You are to participate in the Mock Battle as the commanding unit of the Blue Lions.” Now he’s pulling his eyebrows together in worry. “Herald?”
    “I—” You jump to your feet. “I have to go.” Go far far away. Just yesterday you introduced the students to the tactic called Feigned Withdrawal, which involves staging a retreat in order to induce the enemy to abandon its position and plunge ahead in an attack. Dimitri abandons his position, getting up to go after you, but instead of turning back to surprise him with an ambush, you flee the battle and hope the enemy doesn’t pursue.
43 notes · View notes
iturbide · 3 years
Note
What do you think could have been done to improve 3H? Given the budget/time, what changes would you have done? Also, what elements do you consider KEY to a good story?
fffffff I would have done so many things differently in 3H it requires a read more but to your second question: I feel that characters are a key element of a good story. Possibly the most crucial element, to me. You can have the most epic, incredible plot in the world -- but if the characters taking part in it aren't interesting or able to engage the reader, then the story loses a huge part of its impact. It's only by caring about the people taking part that a reader can get invested in the story and its outcome; if you don't care about what happens to someone (either in a good or a bad way) then you're at best apathetic to the events, at worst bored by them.
Frankly everything else in a story -- narrative structure, conflict, etc -- is so malleable that I can't consider it key. You can easily make stories that have no classic conflict if you have characters that people care about, because just watching them interact with the world and each other can be beautifully engaging. So at least to me, the key is in the characters: whether you love them and want them to succeed or love to hate them and want to see them get their just desserts, they're the ones that do the heavy lifting in a story, so making sure they're compelling is one of the most important things to me when writing.
As for 3H though I have a lot of changes I would make. Throughout the whole game.
Academy Phase
Giving each House their own unique set of missions. I feel that part of why the Azure Moon route is considered so strong is because it's the most character driven, something that starts in the Academy Phase: everything from Lonato's rebellion to Miklan's theft of the Gautier Relic are highly personal to the Blue Lions students, with Ashe being Lonato's adoptive son and Miklan being Sylvain's estranged older brother (and someone who's well-known to Dimitri, Felix, and Ingrid on top of it). While these are both important events, for the Black Eagles and the Golden Deer there's not the same level of personal engagement: it's just a thing that's happening rather than a devastating blow to the students we love. While there are certainly missions that can and should stay the same (the raid on Seiros' tomb, Flayn's kidnapping, the Remire incident, etc.) having select missions be personalized by House to give that same level of engagement would have made for a far stronger narrative, since it enhances the player's connection with the students of their chosen House.
Just as an example: for the Black Eagles, rather than putting down Lonato's rebellion, maybe have their mission be aiding a small sect of the Church in the Empire that's being plagued by monsters or bandits. It gives us the chance to learn more of the history between the Church of Seiros and the Adrestian Empire, how close they were and how it fell apart a century before the game; Rhea might explain that she wants to improve these failing relations by having Imperial students go to aid this disconnected branch, and in private Edelgard could hint at her distrust of the institution and of Rhea herself even if she is following orders. Not only that, we could hear on returning that the Blue Lions students accompanied the Knights of Seiros in dealing with Lonato's rebellion, so we still get the fallout from those events and have a reason to choose the Blue Lions in another run.
Another example: for the Golden Deer, rather than going after Miklan and witnessing his transformation, maybe a report arrives that someone stole Failnaught and task the Alliance students with retrieving it. It lets us learn more about the situation in the Alliance, giving more details about Duke Oswald's situation, Claude's appointment as the heir to the Riegan House...and while he would never do it personally, have there be subtle implications but no hard proof that Duke Gloucester is behind the theft, just as he was the death of Claude's Uncle; on top of that, we could still get a battle against a Black Beast when Failnaught transforms the bandit, giving Claude a very personal look at how dangerous these Relics can be (something he likely wouldn't have had deep insight into, given his Almyran roots). And again, on returning to the monastery we could see the Blue Lions dealing with the fallout from Miklan.
More interaction between the House Leaders in general. There are only a handful of scenes where all three of them interact together, and I can only think of one instance where they're even in each other's company at the monastery (Claude and Dimitri in one of the early chapters). Having more of these moments where they're apparently interacting on the grounds or where we can see them together in cutscenes, giving us more insight into the leaders of the other Houses we didn't pick, would give us a lot more investment in them as people and make the eventual revelations at the end of the Academy Phase hit a lot harder.
Especially with Claude's ambition being what it is, it would have been a far better show of his character to have him hanging out with different students every month -- not just from his own House like Hilda, but from other Houses. Have him be talking with Petra in the dining hall one month, or with Annette at the reception hall another; if you sided with the Black Eagles or the Blue Lions, it would be very easy to suspect that he's up to tricks and trying to figure out individual weaknesses...but if you picked the Golden Deer, you'd likely realize very quickly that he's got no ulterior motives because you've been seeing him in action and getting Supports with him.
More Supports period. We were robbed of some fascinating interactions, like Ashe and Dorothea or Dedue and Petra, and some really strong Support chains stop before they reach their full potential (several Sylvain supports, including Marianne and Bernadetta). I want to see so many more of these and I would add in a ton if given half an opportunity.
Giving Byleth more agency. This bleeds over into the War Phase, too, but one of my biggest complaints about the game is how limited the response options are, especially when it comes to Edelgard and her frightening rhetoric as early as chapter 3. Give us more options with real varied outcomes, rather than it changing one immediate line of dialogue; give us real dialogue trees rather than minutely altered responses so that we have an opportunity to affect change. This runs the risk of drastically altering Byleth's relationship with the various House Leaders, but that potential is undeniably fascinating in and of itself.
War Phase
Azure Moon: Make Dimitri's turn more gradual. Show him grappling with Rodrigue's words more, have more scenes where he and Byleth talk and he tries to work through his understandably complicated feelings. It doesn't even have to take that much longer, honestly: every week for the next month, give us an extra cutscene and let there be a small change in how you can interact with him. For example, maybe he still doesn't attend the round table in the first week, but you do have the option of assigning him to a task around the monastery; in the second week if you explore, you have the option to invite him to a meal; in the third week he finally attends the roundtable and you're able to work on his skills again; and in the fourth week his supports finally unlock.
Azure Moon: Make Claude recruitable. Don't have him leave Failnaught and go waltzing back to Almyra, have him actually head up the Alliance in this time of need and volunteer to join forces with the Kingdom forces. You can have the option of turning him down, if you really want, at which point he might leave Lorenz in charge and go back home, but give us the option of bringing him on board along with any other former Deer that fought with him at Derdriu -- and furthermore, let us have some supports with Dedue and Dimitri to go with it. Ideally those Support chains would be available in the Academy phase and maybe you'd have the recruitment option only if Dimitr's Support level with Claude is at least a B (since you can get to A during the Academy Phase but not unlock it until the War Phase as I experienced many times). But still: Claude recruitment. Yes.
Verdant Wind: Make Dimitri recruitable. Having him die offscreen after Gronder is absolutely terrible, especially since we know for a fact that at least two people from the Alliance army saw what was either going to happen or directly happening. At the end of the battle, give us an option of going after Dimitri: if you choose not to, he still dies, but if you do you have the opportunity to save him and recruit any other former Lions with him. As abve, Supports between Claude and Dimitri would be great, and you could even keep Dimitri's Supports locked for a while and include scenes of Byleth and/or Claude and Dimitri talking and working with him until he starts turning around the way he does in Azure Moon. Dimitri's death in Verdant Wind is a travesty and it needs to be changed.
Verdant Wind: More character stuff in general. One of the things that makes Azure Moon such a strong route is that it's so deeply character-driven. Verdant Wind is much more plot-driven, and while it's still strong, it could have been more impactful if the characters were more directly affected and/or we got to see more of their individual actions. For instance: after securing Myrddin, have weekly missions where you actually go along and meet with the Great Lords and discuss with them before the final round table. Have Byleth and Claude go with Lorenz to talk to Count Gloucester and try to get his buy-in, and give us more dialogue trees where Byleth can contribute (for better or for worse) so that in the end you either get his full agreement or only grudging consideration because Lorenz intervenes. Get us engaged, show us more of the situation in the Alliance, and let us have a role in moving from this uneasy state of neutrality to full agreement that it's time to take action.
Silver Snow: A unique story in general. Basically everything in the route is a weaker copy of the events in Verdant Wind, and regardless of which came first, Verdant Wind handles the events in a way that makes more logical and narrative sense than Silver Snow does. So even if things could be changed in Verdant Wind to make it stronger and more unique, Silver Snow needs the most work and ideally should have a new plot made just for them that gives the Knights of Seiros a chance to really shine.
Silver Snow: More for Seteth to do period. Despite the fact that he's ostensibly our Lord stand-in for the route (since he's the one who meets you after the timeskip, where it's either Claude, Dimitri, or Edelgard who does in the other routes), he barely has a chance to do anything and doesn't make much of an impact on the route overall. Silver Snow could -- and ostensibly should -- give him a chance to showcase his talents and stand as a unique and engaging character, since his role in the Academy Phase was so minor; relegating him to the same general role in Silver Snow does him a great injustice.
Crimson Flower: Have Edelgard suffer consequences. This is one of my biggest complaints with the game on the whole: that Crimson Flower goes out of is way to glorify imperialism and Edelgard gets a rosy perfect ending with nothing ever going wrong according to her endcards. Logically the way she achieved her goal would have led to massive dissent, unrest, and civil conflict in the territories she conquered and subjugated; her route needs to show that, and make it clear that there are in fact consequences for her actions, both within the original Adrestian territry and without in the newly conquered ones.
Crimson Flower: Deal with the damn Agarthans. Given that she knows about them in detail the way neither of her fellow House Lords did, it's an absolute travesty that we never saw her go after them in her route: all she did was show her hand too early and cause hundreds of senseless deaths when the Agarthans fired on Arianrhod. Her route should have ended with a conflict against the Agarthan menace -- and likely a very hard one, harder even than the battle against Rhea, because she left them for too long and gave them time to bolster their defenses before she arrived. And given that she's killed Rhea, the end of that conflict would likely be a massive loss of life when Thales bombs Shambhala -- further consequences for her actions.
All Routes: Give Byleth agency. This is especially pertinent in CF where canon reduced Byleth to Edelgard's enabler: give them a chance to fight her, push back against things that either don't make sense or are only going to hurt people, argue and maybe force her to change her mind or see another viewpoint rather than continuing to barrel down a path of bloodshed and loss because she selfishly decided that war was the only way. But giving Byleth that same agency in other routes would be equally powerful: let them talk candidly with Dimitri, let them encourage Claude to trust his companions and reveal his Almyran heritage, just...let them have a chance to be their own person, with complicated relationships and the ability to speak freely.
32 notes · View notes
iturbide · 3 years
Note
Tbh tho I can't help but be curious - what's the game plan when everyone gets to Fhirdiad? Are there are stragglers (either showing up late or not showing up at all)
Well the whole purpose of heading to Fhirdiad in the first place is for asylum! Since Rhea is going to figure out that Byleth's missing from the monastery, they're all certain that she's going to send the Knights of Seiros out looking for them to bring them back and pull off whatever her ritual at the Holy Tomb is. With that in mind, they need to put as much distance between themselves and Garreg Mach as possible, and ideally set a course for somewhere safe.
That last condition is the first major obstacle. While the Empire might seem like a good choice on paper, given the Church's lack of influence there, Edelgard is still just the princess rather than the empress. While Edelgard might not have had trouble going home under the nobles' radar with just Byleth, Hubert, and a small guard, there's no possible way to pull something like that off with a bunch of her classmates in tow. The Alliance also has its benefits, since the Church's influence is generally weak there -- but Claude has even less potential power than Edelgard, given how the Alliance is structured, and there's no guarantee that the round table might not elect to hand them over to Rhea anyway.
This leaves the Kingdom -- and while the Church has a much stronger foothold there than elsewhere, Dimitri is also 18 and legally eligible to ascend the throne by the time of their escape from Garreg Mach. If he does become King of Faerghus, he would have the legal authority to grant Byleth and the other students asylum, and while Rhea is certainly scary and pretty desperate at that point, she's not crazy, and no one believes that she would attack a sovereign nation that the church itself had endorsed just to retrieve Byleth -- who, again, would very publicly be an asylum-seeker rather than a hostage. This makes Fhirdiad the ideal destination post-escape.
As for whether there are stragglers, there really aren't! Before leaving the monastery, Byleth took care to warn the students from all three classes that something was going on and that they were leaving, without ever saying where (in part because they didn't know at the time) -- what they didn't expect was the outpouring of support from the students, with several from each class insisting on joining them to help keep them safe and uncover the truth of what's going on in Fodlan. They are all explicitly cautioned to think hard about whether they really want to come or not, and if they decide to join, they have a deadline to pack and join the group leaving the monastery: anyone who isn't part of that initial escape would have no reasonable chance of joining up with the group again, since it's only after getting out of the monastery and making a solid half-day's progress away from the monastery that they decide on their final destination.
From that point on, the group also sticks together, keeping a 'no man left behind' mentality (because honestly, ending up alone in Faerghus, especially for someone who isn't equipped for the conditions, is a death sentence). No one is separated from the group for longer than a few hours because every effort is made to find those who get lost, up to and including a mandated 'buddy system.'
(The one exception to this is Flayn, who does not come with them from the monastery because Edelgard doesn't tell her about the situation -- but that's where the comedy of errors comes in.)
14 notes · View notes