Seeing people in the Fire Emblem community be like “I’m sick of having interesting and morally grey characters in Fire Emblem, the fanbase can’t handle it. I just want good vs evil again” is concerning cuz this is how we ended up with Corrin and Garon who are both horrible examples of being completely morally black and white.
Heroes and villains are a lot more interesting when they aren’t 100% good or evil, and I don’t think interesting writing should be sacrificed just cuz some people who consume it have a hard time understanding that.
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zelgius standee comm from twitter! He's up for pre-order, but only until FRIDAY, JAN 19
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This was a huge project to take on, but I finally wanted to dedicate a big piece to one of my favourite characters of all time - Ike means a lot to me and I love him dearly!
Also doing fake movie posters is fun >:)
You can get prints of this on my Etsy!
version without text under the cut
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Seeing people hating Soren for hating the laguz is wild because. That's the point!!! He suffered so much and he became bigoted because his life was horrific and that's the point!!! Because even then he learns and he grows and that's literally part of the point!!!
Like I don't know how to tell you, but something amazing about Tellius is how they show you racism being born out of very different experiences and still showing it's bad. Jill, who was raised with those ideas. Soren, who thinks like that because of his own pain. Shinon, who's kinda just an asshole. It's never framed as something good. With Jill and Soren we see them learning and growing and changing, no longer judging others for that.
It's called being able to tell a story with nuance, being able to show characters who are the good guys and still have flaws, really bad ones, and not getting excused for them, so they have to learn and grow and change.
And it's not easy but that's the point!!!
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Tellius's mysterious mystery man of very mysterious origins.
Drew this for the expansion pack of Anna's Roundtable, a super cool, super fun, fan-made Fire Emblem board game! Check it out for incredible artwork from soo many talented artists!!
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I started replaying fire emblem: path of radiance earlier this week after recently really only playing modern (awakening onward) FE for the past 5 years and it's really hitting home for me how much of modern fe's script is taken up by useless minutiae. camp conversations in por are the thing really hitting it for me. In more recent fe games, there's a lot of little bits of dialogue in the between-level hub but it rarely ever adds to our understanding of a character or interact with the story. It's just there because the characters are in the hub and therefore they need a sentence or two to say to the protag.
meanwhile path of radiance has these wonderful little conversations in the camp. they're not all like, peak fiction or anything but they almost always deliver on short nuggets of story that let you know how specific characters are reacting to what's going on in the story, or otherwise just something about them. I can count on my hands the amount of moments in three houses and engage where characters outside of the "main cast" of those games actually react to story events but they're doing it left and right in path of radiance.
this, along with the fact that most characters only have 3-5 supports means that the characters all feel sharper, more present, and like they're a part of the story. I'm not gonna pretend that every character in por is a masterful study or anything but even the weak characters in por feel less annoying than some of the strongest characters in three houses or engage because they're just inserted into the world more elegantly.
so much of the dialogue in the newer games just feels superfluous by comparison. xander doesn't have checks notes 12 romantic supports because the devs/writers felt that he as a character needed that much fleshing out. he has them because they needed him to have that many girls to kiss for the eugenics mechanics to work! part of the reason why characters in the newer games feel significantly more one note in comparison is that they're stretched thin. there's so much pointless shit they have to say, decided by quota before the writers even got their hands on the characters and it all builds up into a weaker end product
anyway this has been one elitist whinging about the new games that I like less
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