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#look you know those horrible mobile game ads
bagelqaq · 1 year
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uhhhhhhhh. sorry
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bi-badass-geek · 4 months
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Summer Games Fest 2024
Holy fuck if that shit wasn't putting me to sleep and it wasn't even because it started at 11pm over here. No offence to those devs and all but most of the stuff was Boring with capital b. Audience either didn't care bout most things showcased or was just asleep too cause that was just sad. My 5 cents that no one asked about since i fell asleep right after + gonna link trailers from IGN.
📣 First they pulled presentation of top 10 Steam sales january-may Palworld, Helldivers 2, Manor Lords, Enshrouded, Hades 2, Dragon's Dogma 2, Balotro, Deep Rock Galactic Survivor, Supermarket Simulator, Buckshot Roulette. I can see most but some i didn't even heard.
📣 Lego Horizon Adventures : Coming holiday 2024, nothing else to say another day another lego game soon we will see any universe with those.
📣 No one Room in Hell 2, Early Access Halloween 2024
📣 Harry Potter Quidditch Champions another game September 3rd.
📣 Star Wars Outlaws coming out August 30. Saying everyone waiting out for it this year is mad!
📣 Battle Aces that's RTS but 99.99% trailer had Tracer like is outta pocket!
📣 Cairn climbing simulator, face texture horrible, studio name 'the game bakers' tho cooks.
📣 Killer Bean EA summer 2024.
📣 Valorant coming to console.
📣 Palworld Sakurajima Update : New Island, New Raid, Arena, Xbox dedicated Servers, 27 June, Stronghold Oil-Rig, New Faction and boss, New Pals, New Buildings and Level Cap, New Subspecies.
📣 Skate console playtesting coming this fall great trailer especially 'STILL' working on it!
📣 Deer & Boy crazy name.
📣 Dune Awakening well it's MMO yikes.
📣 Wandershop fans of gardening, farming will enjoy for sure with a twist. Coming in 2024!
📣 Phantom Blade 0 i can't look at it the same way after i read Japanese Geralt or its Sekiro 2/Nioh 3 lol ,to experience on hand : 8-10 June Summer Game Fest, 26-29 July ChinaJoy, 21-25 August, September 28-29 Tokyo Game Show.
📣 Hyper Light Breaker comes out Late Summer typical Hyper's stuff!
📣 Monster Hunter Wilds
📣 Honkai Star Rail i seriously have no idea what it's about since i don't play but something new i guess?
📣 Alan Wake 2 Night Springs out now, 3 playable characters : Control, Quantum Break. Gotta say wild that they showed it in less than 24h hours before it was out love that and cool that they added other games! 3 episodes!
📣 Kingdom Come Deliverance 2 looks like more good ol' shenanigans that people are stocked for! Kiss Our Asses what's more to say! Coming 2024!
📣 The First Descendant out July 2nd, heard it's good, looks typical stuff. Melee character lookin dope!
📣 Enotria The Last Song : Spanish Souls what can i say! Demo out now! September 19th!
📣Dark and Darker back on Steam and Epic Store for free now!
📣Blumhouse Games : Project C, The Simulation, Fear The Spotlight, Sleep Awake, Crisol Theater Of Idols. Nothing got me more confused in entire livestream than this segment that was just dumped bucket of trash no offence.
📣Sid Meier's Civilization VII : coming 2025 not my vibe but didn't saw fans complaining!
📣Neva comes out 2024 from creators of GRIS.
📣Back Myth Wukong coming out August 20th. That's quick been a while since we last heard.
📣Once Human : Comes out July 9th. Around the corner not going to lie i forgot about this game till i saw it!
📣Asgard's Wrath Available Now
📣Warhammer 40,000 Space Marine 2 September 9th. Another Warhammer.
📣 Metaphor ReFantazio October 11th lovers of Persona got somethin to consume!
📣 Batman Shadow VR game Fall 2024. It's VR game that's all you need to know.
📣 Tears of Metal
📣 DragonBall Sparking! Zero October 11th. KAMEHAMEHAAA!
📣 Delta Force Hawk OPS Global PC Alpha Test in July.
📣 Battle Crush June 27th Moba Mobile nothin else needs to be said.
📣 Mecha Break Closed Beta Test in August such Gundam vibes when i saw trailer but funny how people called it Anthem 2 lol.
📣Slitterhead combat looks chunky November 8th it's out.
📣Unknown 9 : Awakening. Coming Fall 2024 got actress that plays Yennefer in Witcher show. People called it Forspoken 2 lmao.
📣Monster Hunter Stories &2 : Coming June 14th.
Sales : Monster Hunter Rise Up 75% OFF, Monster Hunter World 67%, Resident Evil 4 25%, Street Fighter 50%.
Among Us folks made OutterSloth that supports devs + fuckin tv show is supposed to come out think years too late but oh well.
📣 Sonic x Shadow Generations October 25th nostalgia hittin hard for some individuals.
📣 The Finals new Arena, New Ranked Mode, New Weapons and Gadgets, Weekly Tournaments.
📣 New World Aeternum October 15th consoles. Last i saw game was dead on dead.
📣 Kunitsu-Gami Path of the Goddess half of the graphics to gameplay confused my brain.
📣 Party Animal didn't catch what was that about.
Inside Out 2 Yong Yea voicing is cool!
📣 Squad Busters : Mobile that fuckin trailer killed it omfg! Way too OP for mobile!
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3deliciousdigital · 1 year
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I see a lot of complaints popping up on social media regarding the 3D models of Nightbringer. There are a few things a lot of players are probably not aware of, so I’m going to address those myself for clarification:
- Their red capes are missing: Yes, that is true, but there might be a technical explanation for that. Loose fabrics in 3D are a a real pain to rig decently without using physics, because they may not look natural with the character’s movements. The manual rig can cause ugly weight painting errors that end up stretching the mesh, or deforming it in a weird way. My guess is they were unable to make them for this reason and thus decided to just leave them out completely.
- Their skintone is wrong, too white compared to the original design: Again, yes. However, the lighting is definitely the culprit. Whenever I have to render skintones (like any shade), I notice how horribly pale they look in a certain lighting condition. Usually I correct this by increasing the contrast and adding more nodes to the active shaders, so maybe they could do the same, or just make the skin textures darker. Unfortunately, I don’t know how Unity works, assuming that’s the engine they’re going with. A good difference is visible also on Beel’s skin if you compare the model presentation with the in-game sneak peek; the lighting in that area is softer and darker, thus he also looks less pale.
3D is complex, especially when you have to adapt a 2D stylized concept to the new graphics. This is also a mobile app, so there are a few limitations that a PC game wouldn’t have. A clear example of that is, again, Beel in MC’s room; it looks quite pixelated and not as crisp as the model preview, so I fear that the antialiasing is either turned off, or kept at a lower value not to make the game too heavy. On the other hand, it could just be that the picture looks like that, but the actual in-game visuals will be better, so we can only wait and see!
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bonnie-is-bumbling · 1 year
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Mobile game ads are bloody disgusting.
Trigger warnings: mentions of abuse, animal cruelty, and other scumfuckery that mobile ads pull off. You've all seen ads for mobile games if you're on the internet. If it's your first ever time on the internet, well... Welcome. It's kinda fucky-wucky
They often get away with portrayal of awful things, grown adults throwing small children out, animals in extreme medical situations... All of them infuriating. Kill the starving man, or kill the basket of puppies?... Excuse the fuck out of me?
One ad I've seen has a woman and man lying together and the text suggested it wasn't consensual. Like... What?
Another has a man blowdrying a woman's unrealistically long rapunzel leg hair, and is caught by his girlfriend who seems to have had slime dumped on her or something, and you have to make the slimy girl clean and pretty, to get the boyfriend to drool over her instead... Men aren't so shallow, for one bloody thing. Second of all, what the heck is going on, third of all, what kind of message is that sending?
And once curiosity gets you, and you either play the game or youtube it, it's a match 3 game with a happy go lucky story.
Gardenscapes is a great example. I actually LIKED Gardenscapes back in 2015 or 2016ish. It was an enjoyable, though challenging Match 3, and the story was fun to follow. This was kinda before the false advertisements became the norm for mobile games. But now, they'll take characters that have hardly a thing to do with each other, and show a survival type of game with a mother and child about to freeze to death. Or the main character Austin himself about to die in the desert. If you once had the game and no longer play, you'll see ads of the dog ingame, looking neglected and sad, begging you to come back. What the heck? Gross way to get your player to play, guilting them like that. What next? That scares me, and not just with that game or company, but with all of them.
Some games include something like their ads in 30 second minigames, but they're advertised as if those are the main games. Not all of the ads out there are gross. But so many are. Royal match, the ad shows the player failing so horribly that the king burns, drowns in acid, or is gassed to death. None of those are pleasant. The game is actually yet another easygoing Match 3. And it's infuriating when you get an unskippable ad of this garbage. There's been a few attempts to actually make the games that are advertised, which I didn't find to be all that great, myself. (Save the Girl is the one I think of, for those curious. It wasn't my thing, and contained many ads, but if it's your thing, have at it!)
So clearly the advertised games can be made. So maybe there's just a capitalist, advertising trick that's gone over my head. "Infuriate people into buying our thing" I guess. I would think if a decent developer ACTUALLY made the challenging and fun game they advertised, and maybe made a story make some sense, I would think they could make good money and have an interested audience, even if the story were darker.
These ads get away with displaying things creators absolutely cannot. They get away with displaying disturbing things, and they only seem to get more disturbing. While it's true that disturbing things happen in life, is that really what works to bring in customers?... Is... IS IT??! REALLY?
High-key, I ask any of you who know anything about advertising: Is disgusting your audience really all that effective at reeling people in to your product? Is that why that's so popular for game ads these days?
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baronfulmen · 2 years
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Listen normally I hate people that post screenshots of other posts instead of reblogging but...
You know those ads for mobile games where it's like "only 1% of people can beat this fiendish puzzle" and then it actually looks easy and the ad shows someone doing it horribly wrong?
Yeah, those are designed to make people engage out of anger and annoyance. They're doing it on purpose. And I'm absolutely NOT saying that the post below is doing that, but it sets off that same red flag in my brain.
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Like... okay first of all "watering hole" is on there as if I'm going to drink out of the toilet or something. And then "a secret fifth thing" is an option but "bathroom" isn't, which feels like a deliberate attempt to make people reblog and put 'bathroom' in the tags.
It doesn't matter that it's almost certainly not deliberate in this case, I have become hypervigilant about manipulative ads and stuff and now I can't help but treat this as a psychological attack.
I know, I know. I sound like a crazy person. But this is the internet we live in.
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digipaw2-0 · 4 years
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The newest event in Obey Me is horribly unfair to F2P players
Hello, I absolutely love this game and want it to grow and last a long time, I’ve been playing since day 1 and love it to bits. But, in the most recent events I’ve noticed a terrible trend, the events are slowly getting increasingly impossible for F2P players. 
Back in the earlier events a player only needed about 60,000 points to get past pg.1, but in the most recent event you need 95,000 to get past page 1.
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This is not good and, as a game designer,  I feel I should express my concern and explain why I feel this. Under the cut you will see my reasoning and thought process. 
The event that is currently happening as I make this is the Paws and Claws event 
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The cheat cards for this event are:
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I’ll break down the total bonus point amounts for each card
SR Lucifer: +6 for first copy +1 every skill LV
SR Beel:  +6 for first copy +1 every skill LV
SSR Mammon: +18 for first copy +4 every skill LV
UR Satan: +36 for first copy +6 every skill LV
UR Asmo: +36 for first copy +6 every skill LV
I will also like to establish how many stages there are for each page of the event, this event has 2 pages of levels with a grand total of 26 stages
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Each stage lets you play 3 times for free each day, costing 8AP each 
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the player also gets 5 extra plays from watching ads, so if we take 26 x 3 + 5 = 83 plays per day, 
Then we take 83s x 8e = 664  energy needed per day to get each free play per day. 
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Now for the next section lets assume that the player did not get any of the cheat cards and only has the default 120 points per play. 
83s x 120p = 9,960 points per day
9960p x 11d = 109,560 total points during the event
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109,560 is just over the final amount for the first page, getting them the SR demon card for the event. But this is assuming the player is able to do the Max amount of free plays each day which is easier said then done.
lets start by seeing how much energy the player gets during the typical day just via time.
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The player gets 1 energy every 5 minutes with a cap of 100 (120 if VIP) that means that if we 24 x 60= 1440 then 1440 / 5 = 288 per day 
that still leaves us 376 energy short of the needed 664 energy.  so now lets add in the other free energy in a day
+60 from the daily 2 Beel missions
+30 from Ads
+20 from daily missions
+20 from interacting with demons after stages
potentially +50 from friends
= 180 energy from secondary sources
this gives us a total of 468 still 196 energy from the needed 664. And lets keep in mind that getting the 468 implys that the player is playing PERFECTLY doing everything every day. there are a few other ways of getting energy, such as the 30-50 energy we occasionally get in the gift box once a day, but that is not consistent, same with the energy gained from login bonuses. 
There is also the energy from the event its self which has 230 energy available on the 1st page, but it should be viewed as a last resort boost when you need it so I recommend saving them for the half part of the event. 
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the way the player would be able to get the last remaining energy is from the daily flash sale where the player can get 200 energy for 10dp, but this will need the player to pay 100dp during the entire event, half of the daily intake of DP from daily missions. 
But lets assume the player does not want to spend the 10dp, or does not see the flash sale since sometimes they take forever to show up. what is the total points they can get with the free energy they are given each day? 
468 / 8 = 58.8, but we cant do .8 of a stage so 58.
58s x 120e = 6960 points
6960p x 11d = 76,560 points during the event
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this will get you just above 2/3 of the way though the 1st pg, THE FIRST PAGE, so unless the player is willing to spend DP on refilling energy they are stuck without even getting the SR Demon card for this event.  --------------------------------------------------
Now lets assume the F2P player is willing to go all out with the DP they do have for this event, how far can they get while still having 0 cheat cards?
The player gets 18DP everyday for doing daily missions, and roughly 50DP from the event. 
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this means they will get about 248DP during the event not counting any extras from other missions, devil tree, or potential compensation gifts.  if you deduct the 100DP from the daily flash energy flash sale that leaves 148DP for other purposes, such as stage and normal energy refills. 
it cost 5DP to refill 3 plays of a stage, so they can refill stages about 29 times, meaning roughly 87 more plays which will still only give them 10,440 more points getting them a grand total of exactly 120,000 points in this event not even the half way mark of the second page. At that point I personally don’t think it would be worth using the 148DP to get to that point, id suggest saving them or using them for the LV up flash sale since at least then you get 5 vouchers.
so to be clear, a F2P player with 0 cheat cards can only get around 120,000 points without spending money.
but this means they will be using all their DP on energy and stage refills, when I imagine most F2P would rather save for the level up flash sale for the 5 Demon Vouchers. 
This also assumes the player is playing absolutely perfectly, without missing any Energy drops, which can be very hard for people to maintain while also sleeping, for 11 days in a row as from personal experience it gets harder to maintain as time goes on. 
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What does this mean? 
I believe this is unfair for F2P players, especially when you look at past events when it  would only take about 60,000 points for the first page, each event for the past few have raised the amount by about 10,000 - 20,000 thousand points which if they keep this up it will be almost impossible for F2P players to keep up. I understand that this is a company that needs money to run and continue creating this game we all love, but making it so the game is only viable for whales is not the way to go. 
when it comes to mobile games there are roughly 3 categories of players
whales - big spenders
dolphins - people who spend some but not a large amount
Free 2 Play - do not spend
as a whole Whales tend to only make up a small portion of the player base, just look at the people in the top 10 of the current event. 
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See how quickly the numbers drop from absolute lunacy to more reasonable amounts (still a lot) meaning thousands of dollars difference between the people who payed enough money to reach that point. So by appealing to only those people they are alienating 90% of the player base, which is a very bad idea. 
By alienating the majority of players they risk loosing the currently very active fan base around the game, as people get more and more frustrated and eventually give it up out of frustration. Obey me has been very lucky to attract such a large fanbase so quickly, its only about 6 months old at the time that i’m writing this and its already has a massive and active fanbase creating tons of fanwork and engaging with each other. But if people start to feel like the game doesn't care about them and only caters to Whales they will stop playing and the community will slowly start to wither.
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My Suggestions 
Several months ago Solmare listened to the feedback from players about how unfair they thought the events were and listened, they doubled the event stages allowing people to get more points then they could before, making it so F2P players could get to the end of the 2nd page if they put in the work. But by raising the point totals needed to get though the pages they are making that change completely redundant. Leaving us with events that take twice the amount of work for the same rewards as before. I understand they are figuring this out as they go and adjusting events constantly trying to work out a balance, but what they currently have is not good for the games long term as it will alienate a large section of the fan base. 
I believe that that they should either lower the total points needed for each page or raise the default point total, to make it so a F2P player with 0 cheat cards can get to the end of the first page without spending any DP
if they put in the work. Then make it so people who have summoned some SRs and a SSR cheat card can get to the 2nd page reliably, then the 3rd page+ can be for people who are willing to spend money and or are just lucky enough in the gacha. this way there is still the incentive for people to pay money if they want to, but don’t feel like they are forced to. (Although I imagine people are already spending a lot in the gacha to get the cards they want anyway)  
F2P people will still not be able to always get to page 3+ but this will also help long term for if/when they decide to do event re-runs. Since it would give players who where around for the first time something to still work for since they will likely be able to get the shards needed the 2nd time though. 
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What can you and I do?
It may not feel like we can do much about this, but Solmare has listened to the fans before. We also know that some of them do look at the content fans make and discuss.
SO talk about it, Tweet at them, share your displeasure, show your friends have them tweet it out, talk about it on the facebook page (be civil though), just kick up a fuss so they can see how much this is hurting the player base.  if you don’t know what to say to them, you can even tweet this at them, copy and past it, do what ever, just let them know how upset you are. 
Thank you for reading! and please, reblog this and spread it so others can see it. 
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dornish-queen · 4 years
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Pedro Pascal - La Vanguardia
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With Javier Peña's mustache as his hallmark, the 'Narcos' and 'Game of Thrones' actor is filming in Budapest with Nicolas Cage and Paco León
Pascal, cultured, seductive and reflective, repeats as Loewe's ambassador for its Solo Mercurio perfume and is a model for 'Magazine Lifestyle'
SYLVIA MARTI   12/13/2020 06:00
 Casual striped jacket, tousled hair, exquisite punctuality, and a room in Budapest. There is something about this man, generous in smiles and answers, great talkative, attractive without clichés. Pedro Pascal, 45 years old and face success. He shot The Unbearable Weight of Massive Talent in the Hungarian capital with Nicolas Cage and Paco León, who apparently encouraged the show a lot; We see him without seeing him in the Star Wars universe as a galactic bounty hunter in The Mandalorian and he is Maxwell Lord, the eighties villain of Wonder Woman 1984 , perhaps the only blockbuster that, if nothing goes wrong, will make us happy Christmas.
Session in Budapest The Chilean actor shoots 'The Unbearable Weight of Massive Talent' in the Hungarian capital with Nicolas Cage and Paco León
(full article and photos under the cut)
Chilean by birth, his family left the country fleeing the Pinochet dictatorship when he was a baby. Brief passage through Denmark and new life in San Antonio (Texas). Normal when speaking in your mother tongue some words in English slip through. Think before answering a question without losing spontaneity or being afraid of silence. An art. 
There is still Javier Peña's mustache, which catapulted him to fame from Narcos , and you can recognize that little point of joyous irony of Prince Oberyn Martell, who almost ended the Mountain in Game of Thrones . Two roles that have opened doors that he has managed to keep safe from slamming doors and have allowed him to skip the toll of stereotyped roles. Today Pascal, well trained in theater and loved by the cameras, can do whatever he wants. Even dedicating a Saturday to star in a fashion shoot and speak exclusively for Lifetsyle Magazine .
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"Nobody knows me but everyone thinks they know me," he said when he debuted as the face of Solo Loewe perfume. Introduce yourself with four words.”
I do not define myself only by them, but I am contradictory, faithful, loyal, sensitive and, at times, a bit geek.
What would surprise me about you if you knew him better?
That although I live life and enjoy family, friends and social connections a lot, I have a lonely point. I like having my space and the option of staying a day at home in a relaxed and cocoon plan .
“Even though I live life and really enjoy family, friends and social connections, I have a lonely point.”
With Covid-19, many of us are already a little tired of staying at home ...
Yes, now that I don't have much choice to go out, I'm afraid of not being able to go back to the theater, to a party, to a dinner with many people ... I really regret those times that, instead of going out, I stayed at home.
Which character has left the most impression on you?
I miss Peña, from Narcos . It was my first leading role, the first time I had time to develop the character, create his energy, his style ... They gave me a lot of freedom to shape it, even if it was based on a real person. I was able to work on it, make it my own, create the tone, invent and deepen.
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Do you easily get rid of them when filming is over?
When I was younger I was very clear that they had to be left at work, that the character had to be separated from the person. I thought that with age it would get easier and easier but, surprisingly, the opposite happens to me: it gets harder and harder. Energy cannot always be organized the way we would like and I have to admit that I take some of my characters home with me.
Have you incorporated any of their phrases into your life?
Maxwell Lord has a very attractive in Wonder Woman 1984 : "Everything is fine, but it could be better."
Very eighties. Like the one Gordon Gekko said on Wall Street (1987): "If you want a friend, buy yourself a dog." Have we advanced or are we already for the fourth pet?
We have come a long way. I am very inspired by young people, their strength to face in an original way that win, win and win system that reached a monstrous level in the eighties. Today's young people go deeper into the need to respect a planet in which we all live together and the obligation to take care of it.
“Young people inspire me, they deepen the need to respect a planet and the obligation to care for it.”
I see you optimistic ...
I am a realistic and hard-working optimist. My first impression is that the glass is half empty, I have to find arguments to see it half full.
Is it true that you drew the comic strips to interact with them as a method to immerse yourself in your character in 'Wonder Woman 1984'?
I made a book with images from the eighties and sixties, comic book drawings, papers, erasers, colored pencils, markers and vignettes to better understand what it was to be a man of that decade, how his attitude was forged ... It was a way to focus to live up to what Patty (Jenkins, the director) asked for, which was a lot, and not lose sight of it. I'm a horrible cartoonist, but I had to do something practical to study, understand, and develop the character.
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What does a script or a role have to have to get their attention?
Sense of humor. Even if it is a drama, a hero, a villain ... Humor immediately hooks me.
A good shield to go through life ...
The best. It is the most important thing to survive.
Do you remember the last time you laughed out loud?
Paco León immediately came to mind. When he's on set, here in Budapest, we are all happier and we laugh a lot. The entire production loves it. It has made filming more fun.
“When Paco León is on set, here in Budapest, we are all happier and we laugh a lot”
 What fascinates you most about the Star Wars universe?
Nostalgia, the huge audience it has, the ability to reach so many people. It reflects our childlike imagination without limits. Create more and more worlds with all kinds of people and species. He is capable of casting the universe
What is your definition of success?
Have a healthy relationship with yourself. Nothing matters if you don't love yourself.
What would you have done if you had not succeeded as an actor? Did you have a plan B?
No. Perhaps the only thing that could have been useful to others is acting as a literature teacher, as a counselor or advisor for people who need help ... I am a bit of a therapist with my friends. And it must work, because they come back. I have a lot of common sense.
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What is elegance to you? Has your relationship with Loewe influenced the way you dress?
In that of elegance I am a student, I am learning. I wear what is comfortable but I also have very finite taste and, when motivated, I really like to express myself with style. And when it comes to style, Loewe is on top of everything.
Something material that would save from a fire.
A book. I always have one on hand. Now I am rereading The Magic Mountain , by Thomas Mann. Literature is one of my passions. It is an extension of life. The problem would be to choose only one, there are so many! My identity is made by inspirations from authors, actors, dancers, the art world, the sea ... There is no self without the influence of all the things that inspire me.
“The sea is what I like the most in life. I have respect, curiosity and love for him on a religious level.”
The sea…
It's what I like the most in life. I have respect, curiosity and love for him on a religious level.
If he gets lost, I know where to look for him.
On a boat in the middle of the sea, on an island, on the beach in Chile ... Everything related to water. One of the first smells I remember, although I don't know if it's too attractive, is the chlorine in the pool.
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What is your fastest way to disconnect?
Losing your mobile phone. I fell down the stairs in Dubrovnik and at first it was like, "Oh noooo." But then I thought, "Well, a week without him." I had a certain feeling of liberation. Not having to be aware of e-mails, messages ... I find it very strong that people communicate even through a direct message from Instagram. I refuse.
Now that you quote them, how are you getting along with the networks? (He has 1.5 million followers on Intagram)
I am quite active, I use it when I have a good time, but also to express myself and to give my opinion.
“I will say goodbye to the year with a kiss and raising the middle finger. He has treated me well but the collective suffering and fear this year….”
What is your favorite word?
Oxymoron. I like its meaning and its sound
Who would you like to shut up, as you did in the first Loewe Solo ad?
Personally, I would love to shut up that heavy, bad voice, the imp that we all have in our heads. That it's nice to have him and that, and I know he will never go away, but it would be nice if he shut up sometimes. Collectively I think we would all like to shut up one person.
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Trump?
I suppose.
What have you learned from this rare year?
That you cannot live without human contact. For me the deep and simple connections with my friends and family is the only thing that matters.
How will you fire him?
With a kiss and raising the middle finger. He has treated me very well but the collective suffering and fear this year….
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*article translated with google chrome. Source of article*
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civilorange · 4 years
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story time.
On the 19th of April in the lord’s year 2005, my mother thought I had a horrible brain trauma.
It began as a normal enough day—I was your average uninterested high school student, I was going to only half my scheduled classes, and I had recently convinced my now wife—then good-student great-influence friend—to walk back into a class I had ditched to retrieve my jacket that I had forgotten therein.
(She still won’t let me live down how the teacher had cornered her, and read her the riot act so that she might in turn read it to me, but I digress.)
The school day was coming to a close and one of the upperclassmen—a girl-woman of an amazon named Christine—invited me to come to an impromptu party at our mutual friend Meredith’s house. I had nothing to do and no plans to do any work assigned to me, so I agreed and off we went.
I feel like it needs to be mentioned that Christine had a bright red Jeep Wrangler with a tongue decaled on the side and the spare tire covered in a wrap declaring it the “Kiss Mobile!”
We picked up the boy I dated for a lukewarm forty five second the year prior before he realized his mother liked me better—no, seriously, when he moved to another state she asked if my mother would allow her to have temporary guardianship so I could move with them, again, I digress—and off we went.
Neither me, or Greg—the boy—were of age to drink legally, but no one in the suburbs cares about that.
When we arrived there were already eight to ten cars parked on the lawn—this is an absolutely unremarkable Tuesday in spring, mind you.
We drink a little, we dance, and once there was enough liquor involved we decided the party could only get better if it became a toga party.
Now, most people might have methods to tie togas so they’d stay in place—but a handful of drunk suburban babies don’t have those skills.
So we stapled them to ourselves.
Opening a pretty hefty office stapler, we slapped the prongs against each other’s backs until the little metal teeth dug into our skin and kept the togas in place. We took Meredith’s beta fish from his lovely little bowl and put him into a pair of platform shoes that were meant to be filled with water for—I don’t know—effect, probably.
“Behold! I am Jesus Christ, walking upon water!”
Nevertheless someone showed up with two carvel cakes and more beer. We ate cake by the literal fistful and played a far too dangerous game of darts in her basement.
But everyone knows drunk people always want something—the more off the wall, the better.
We wanted Jello.
One of the four responsible people—sober and loving it—offered to drive us to the supermarket so that we might procure jello. We stumble into cars and after almost forty minutes we returned—packs, on packs, on packs of Jello mix in our possession.
We read the instructions, skip the steps we don’t like, and then we have Jello.
Well, we have colored and flavored water—apparently it takes hours to set.
We sip the very-hot flavored liquid and it fills none of our needs—our desires hardly quenched, we tried to improve on the situation we find ourselves. We start adding.
Sprinkles, tabasco sauce, pickles—anything and everything was on the table.
“Hey,” someone—I can neither confirm nor deny that it might’ve been me—says mid-way through consuming pickle filled lime Jello liquid (green on green, you know?). “What if we, I don’t know, snorted the mix?” 
We still had packs, on packs, on packs of Jello powder left—we had, truly, bought way too many boxes.
All the cowards—intelligent humans—plead out and it was left up to me and that statuesque girl-woman of an amazon, Christine. I picked raspberry because I surmised—in my underage drunken haze—that it would have the nicest “nose feel”. We aimed to make lovely lines of powder on the tables—not with credit cards because we were children, but high-school IDs—and rolled stiff one dollar bills.
To this day that raspberry Jello mix is the only thing—other than pool water—that has gone that far up my nose. It was fine enough of a powder that it was easy enough, prompting me to go three lines in.
With that being done, I was sufficiently out of bad ideas—or so I thought—and me and Greg—the boy—started to walk home. We both lived only about five minutes from Meredith’s house, so the slight drizzle didn’t seem that bad.
Oh, it got bad.
Deluges of rain started only a minute after we left and we were immediately soaked to the bone. Water logged in my JNCO oversized denims and well-chosen Coheed and Cambria hoodie, I realized I wasn’t out of bad ideas.
Me and Greg would switch pants.
Why? To this day I don’t know, but it seemed imperative at the time that we did.
Though he was—at least—five sizes larger, I steadfastly held them up with one fist while he wiggled into my oddly-small-yet-oversized denims. We laughed, we cried, and then when we hit the main road, we parted ways.
I entered my house carefully, stealthily, not wanting to wake my mother if she was asleep—she wasn’t. She was watching television, something stupid looking—and I was counting steps, and carefully rolling my tongue so that I might coherently express my need to go immediately to my room for no untoward reason.
Of course, that was aborted immediately as I watch plumbs of white smoke drift lazily across the screen—standing there, dripping on my mother’s carpet. I ask her what she’s watching, still not facing her.
“White smoke,” she replies, as I turn toward her. “It means they elected—Oh my God! What happened?! Did you fall off your bicycle?”
Now, you need to understand that when you have a traumatic brain injury one of the many signs you can look for is something called CSF—cerebrospinal fluid—also known as a “halo”. It is a clear oily looking liquid that can leak out of your nose or ears.
My mother works in the emergency room, she’s very keen on these things.
Apparently, raspberry Jello mix looks startlingly close to cerebrospinal fluid when it has started leaking out of your nose. And I can’t blame my mother for assuming head injury before snorting food powders, but I was just this side of drunk that I wasn’t putting any of that together.
“S’raspberry,” I slur while wiping it at my nose.
This, of course, doesn’t give her any reason to not assume I’m somehow concussed—the slurring and wobbling didn’t help either. She sat me down while I watched the smoke on the screen, and started doing field tests to see what was wrong. She eventually just realized I was a drunk idiot toddler with a penchant for bad ideas.
And that’s why I’ll never forget what day Pope Benedict XVI was elected.
357 notes · View notes
scoutception · 4 years
Text
Robotics;Notes Elite review
Robotics;Notes, the third visual novel in the Science Adventure series, is by far the most unfortunate entry in the series. Not only is it the follow up to Steins;Gate, one of the most acclaimed and popular visual novels ever released, something that even extends to its anime adaptation, but it had to wait until 2020, 8 years after its release in 2012, to be translated into English, well after every other main entry in the series besides Chaos;Head, with its anime adaptation being the only way to experience it beforehand, and while said anime is a decent watch in its own right, it definitely accentuates the source material’s problems, while adding several more. Needless to say, Robotics;Notes had a lot of things going against it when it was finally released, most of which weren’t even its own fault, and it can definitely come off as an underwhelming entry just from that. However, today, we’ll be putting aside all those external factors and take a fair look at the VN itself, and how it holds up on its own. The version I played was the Steam version, using the Committee of Zero patch, a fan made patch that, among other things, fixes many issues with the translation, and is absolutely the recommended way to experience the VN.
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Kaito Yashio is a student of Chuo Tanegashima High, and one of the two members of its Robotics Research Club. The president of the club, Akiho Senomiya, Kaito’s friend since childhood, and little sister of the club’s founder, Misaki Senomiya, is completely committed to completing GunBuild-1, a lifesize recreation of the titular mecha from the extremely popular anime Gunvarrel, and a project the club has been working on since its creation. Unfortunately for Akiho, everything seems determined to see her efforts be in vain. The club gets no funding, and is seen as a laughingstock among the students, its advisor, Mitsuhiko “Mitchie” Nagafukada, is completely irresponsible and rarely does anything of help, and Kaito is completely apathetic to anything that isn’t KillBallad, a mobile fighting game he’s determined to become the top player in the world in. While the club soon manages to gain three new members, namely Subaru Hidaka, an expert in robotics whose knowledge far surpasses Akiho’s, Junna Daitoku, a former member of the karate club, and Kona Furugoori, aka Frau Koujiro, the teenage creator of KillBallad, their personalities are just as difficult: Subaru sees the project as a lost cause, and refuses to help with it without a compromise, Junna is painfully shy and has a fear of robots, and Frau is a complete shut in and social mess, being completely perverted and mostly talking in outdated slang, which keeps most people from even understanding her. Despite all this, Akiho’s unrelenting passion for mechas, and desire to step out of her sister’s shadow, compel her to continue on.
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Meanwhile, Kaito one day encounters Airi, an AI that exists within the augmented reality app IRUO, along with a strange AR annotation called the Kimijima Report, authored by Airi’s deceased creator, Kou Kimijima. Within it are warnings of a grand conspiracy that aims to devastate humanity, the details of which are contained in similar reports hidden all over Tanegashima, locked behind “flags” that must be cleared before they become visible. Though at first skeptical, it soon becomes clear to Kaito that the reports contain a disturbing amount of truths, and that he’s become involved in something far larger, and far more dangerous, than he bargained for.
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I’ll say it now, the story’s focus on both of these plotlines causes a number of noticeable issues, mainly due to feeling very disconnected from each other. While all of the main cast except Airi are heavily involved in the Robotics Club plot, only Kaito, Airi, and to a much lesser extent Frau are involved in the Kimijima Report plot, in comparison to, say, Steins;Gate and Chaos;Child, which tied its whole cast into their stories much better. In addition, the majority of the focus is on the club, and though always interesting, the reports tend to go rather uneventfully as well. Due to this, the story can feel very slow and meandering if you don’t know just what you’re getting into, much more so than the other entries in the series, which can definitely make it seem unappealing. Additionally, the story is much less standalone than most SciAdv VNs, where the references are often minor. Here, there are some rather significant references to Chaos;Head and, to a lesser extent, Steins;Gate, to the point of outright spoilers in a few cases, meaning going through those beforehand is heavily recommended, which is especially annoying when Chaos;Head still has no official translation, and only a fan translation for the incomplete PC version.
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Despite all of this, both plotlines are actually quite compelling, once you get used to the game’s pacing. Robotics;Notes’ biggest strength is its absolutely great cast of characters. Everyone in the main cast is very likeable, distinctive, and well developed across the story, and have good dynamics with each other, with Kaito and Akiho’s interactions being some of the biggest highlights of the game, with the end result making everyone feel significant in their own ways, and truly feeling like a unified group, something Chaos;Head and even Steins;Gate struggled with at times. Kaito, who initially comes off as a very motivationless character, has a good amount of backstory and a constant, if subtle, arc throughout the game that makes him properly fleshed out. Subaru, who’d normally just be the token other guy, is a prominent and likeable character in his own right, having a very important role in Gunbuild’s construction, while Frau, who initially just comes off as comic relief, has many great moments throughout the story, with her focus chapter in particular being one of the best in the game. Even Airi has quite a bit more to her than it may seem. The cast is definitely a worthy successor to the cast of Steins;Gate, even more so than Chaos;Child’s, I would say.
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The cast also heavily ties into one of the main themes of the game, namely dreams, the harsh difficulties and compromises one faces in pursuing their dreams, and how losing one can change a person. All of them face this, with varying amounts of focus, and it’s a theme furthered with the prominence of robots throughout the game, both the idealized kind found in mecha anime, and the real, practical robots of the real world. There’s an almost exhaustive amount of detail put into the construction and function of real robots, which makes for some interesting, if sometimes long winded, discussions throughout the game, in true SciAdv fashion.
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While the story is mainly told through Kaito’s perspective, it switches fairly often to other characters, most often Akiho. While the rest of the series except for Steins;Gate does this as well, it’s notable here for giving almost every character, even the supporting cast, at least one scene from their perspective, often focused on their own personal dilemmas, or flashbacks involving Misaki. These perspective switches make a nice change of pace, and definitely help flesh out the characters even further. On the subject of the supporting cast, while most other entries either have supporting casts that are very inconsequential, such as in Chaos;Child, or almost nonexistent, such as in Steins;Gate, Robotics;Notes, on the other hand, has a much more prominent and fleshed out supporting cast. From Mizuki Irei, the harsh and snarky convenience store employee, and info broker to Kaito, to Tetsuharu Fujita, the grumpy but fair “Robot Doctor”, to Mitchie, the horribly unreliable, yet entertaining club advisor, they certainly leave much more of a mark than usual. The most interesting of all, though, is a 20 year old Nae Tennouji, originally a very minor character in Steins;Gate. She has an almost surprising amount of prominence throughout the game, and even has her own ending, if a very short one.
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Compared to most other entries in the series, Robotics;Notes definitely carries a much lighter tone. Tanegashima makes for a very relaxed setting, and as mentioned, there aren’t quite as many big events as one might expect. The characters are generally pretty lighthearted in personality as well, up to Kaito not being nearly as unlikeable to start off as other SciAdv protagonists. However, the tone works quite well, and helps slowly endear the characters to you even early on. And while it’s not quite as messed up as, say, Chaos;Head, it’s got more than a few disturbing elements and scenes of its own. Ultimately, it has the same “feel” as the rest of the series, and when it wants to be intense, suspenseful, sad, or whatever else, it absolutely works, especially from chapter 7 onward.
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As far as “gameplay” goes, there’s a surprisingly large amount of interactivity available. At most moments during the story, Kaito can pull out his tablet and access its various apps. Most prominently, there’s Twipo, an obvious lawyer friendly version of Twitter, where Kaito can look at tweets from the Robotics Club, its associates, and even random accounts commenting on current events, with Kaito having the option to reply to those of the Robotics Club. There’s also IRUO, the augmented reality app, which lets the player look around the area and scan geotags, which contain small profiles for characters, or details for locations or objects. IRUO is also used along with a map app to search for the Kimijima Reports, letting you travel to various different locations on Tanegashima to search. It’s a neat concept, but the icons for the reports are so small, and so many locations tend to be available at one time, that finding them can often just be annoying. There’s also, of all things, the otherwise story reliant KillBallad matches, where you have to successfully input a string of buttons, the length of which varies depending on the opponent’s skill, within a time limit in order to win. Most of the time it doesn’t matter, but there are achievements and even story sequences reliant on winning or losing certain matches. All in all, these make for nice occasional changes of pace, but it’s still a visual novel in the end.
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Visually, Robotics;Notes is actually quite impressive. As can be seen in the screenshots, instead of sprites, 3D character models are used instead in normal scenes, and having played Virtue’s Last Reward and Zero Time Dilemma well before this, I was more than a bit wary of them before release. Thankfully, compared to the cheap models of those two games, they’re much, much better. They’re actually very expressive, and have some great animations that give each character a lot of life. The backgrounds are also quite well done, and Tanegashima definitely makes for a unique and atmospheric setting. As usual for visual novels, there’s also CGs throughout the game, done in a different, but still appealing and well drawn style. Finally, in one of the biggest additions to Elite compared to the original version, occasionally, clips from the anime adaptation is used, mostly to better demonstrate details that were only narration originally, as far as I can tell. This blend of 3D models, CGs, and animation is a bit bizarre at first, but it works surprisingly well, and makes for one of the most visually appealing entries in the series.
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As far as sound goes, Takeshi Abo is once again the composer, and once again puts out a very good soundtrack, which further captures and enhances the atmosphere. The soundtrack in general is definitely much lighter and peaceful than usual, but actually has more tracks than most of the SciAdv soundtracks, allowing it to cover many other moods as well. From the very relaxed Winds of Tangegashima, to the mysterious Uchugaoka Park, to the nostalgic Memories with Big Sis, and especially the beautiful title screen theme, Robotics Notes -2nd theme-, there’s a lot of great songs to be found. The voice acting is also very good, and the characters wouldn’t work nearly as well without it, with Ryohei Kimura as Kaito, Yoshino Nanjo as Akiho, Kaori Nazuka as Frau, and Sora Tokui as Junna especially sticking out to me.
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It’s worth noting that Robotics;Notes is on the longer side when it comes to SciAdv, much like Chaos;Child. It’s hardly Fate/Stay Night, but it’ll take some time to get through. It also has a very, very weird and annoying ending system. Whereas in other titles, endings are, just that, actual endings you can diverge into somewhere in the story, Robotics;Notes’ endings are actually just regular chapters that are part of the main story, which just happen to focus on different parts of the cast. The divergence happens in chapter 5, and depends on your replies to said characters on Twipo in both that chapter and the preceding one, with you instead going to the short Nae ending if you don’t fulfill the requirements for any of them. While Steins;Gate had a similar system, and was annoying in of itself, Robotics;Notes takes it to another level by making all but the Nae ending mandatory, though said ending has some points that make it worth seeing regardless, and occurring in a specific chronological order, despite allowing you to get the endings nonlinearly, meaning you could accidentally skip from chapter 5 to chapter 8. The system overall is just unneeded, and following a guide, such as the one by the aforementioned Committee of Zero, is highly recommended.
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In the end, would I recommend Robotics;Notes? To a SciAdv fan, absolutely. To someone who isn’t, well, I already explained the problems there. I can’t say its one of my favorites among the series, but by itself, it’s still something I enjoyed a lot. Despite the issues it does have, its very well done cast, visuals, sound, and overall story make it a memorable and emotional experience in its own right. Now, with yet another long VN review out of the way, I anxiously await the Committee of Zero patch for Robotics;Notes DaSH, to finally finish off my SciAdv journey, for the foreseeable future, at least. Till next time. -Scout
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So... Dergun Town's gone, at last - Temp. Tester Rant.
To be frankly honest, I was waiting for it to end. I stopped playing after the weird ass Pet update and sudden, unnannounced Hair Change due to “legal reasons” because the game was just getting utterly confusing, a mess of minigames with clunky customization options and systems, and whatnot. Plus, my time as a tester was when I hit the breaks on the game and realized "man... they really are dicks".
I never ranted about it because I knew if I did, they'd definitely come for me and ban me from the game or from the server because "I shittalked about the game" or “I’m unveiling the tester server”, but now that it's over - it's time for a rant.
So, think it was around May 2020 that I decided to go for Tester to better prepare myself for the future updates, the chat itself was basically... like the lobby, just mainly memes and the Dev fanatics, who will defend them 24/7, chatting with the Devs.
One of the first few things that was asked for is the Timezones so that we could test the server together - the Timezones thing is literally thrown out the window after the very first test. From there on, what they would do is ping the Testers to announce an update - at the time, we had no changelog, no proper bug report channel, it was all crowded in one place, and because they disregarded the Timezones, imagine if you will the chat being both filled with players spamming the chat with all the new shit like some happy toddlers, and another half are people who are reporting to be in class, asleep, dinnering, ect.
A chaotic mess that makes it near impossible to actually report something. Eventually, they added a bug report but once again, no proper check list - if any, the changelog and the checklist only appeared around the Argoras or Minigame Update (June-July). And, as always, the checklist was never updated, so you'd be testing something that's already been checked and other listed things wouldn't be checked at all. Organization, which is something a Tester needs, was never a fucking thing in that horrid mess. They would occasionally do polls, one of which was if the Update should release now, nearly everyone said No - they released it anyway. :^)
Then, there would be some bugs where they’d blame us for it - the /hitme was a command that was restrictedly used in the test server because the Devs somehow don’t know how to add a small quantity of resources to all of us, so he instead made a command that gives, what? Over a million of each of the resources? We ALL made sure that wasn’t toggled on the “beta” server, and yet, somehow, it got released with the commad functioning, and instead of admitting their fault, they blamed the Testers for practically saying folks not to use it - one of the testers was literally STRIPPED OFF of their Gil and other resources, and mind you, they didn’t even used the command at all, all they did was accidentally say the command.
The Moderators would also be rather cruel, everyone likes memes, that's granted, but it shouldn't mean you can willingly change our nicknames like that. Imagine switching over to the chat only to find out your name, along with all the other testers, has been changed to "Todd Howard"; you rename it, and a couple of days later, they change it yet again without your permission or consent. This isn't fun, this is just annoying. I had to walk around with "Stop changin my name" on my nickname because of them.
And like how it has been told, these Devs cannot take criticism at all. The Argoras Update will haunt me down as the Update where I was literally fighting against other testers and the Devs over something that needed to be changed. In the Test Server, the Skill Points had a Clover table, meaning you used clovers for Skill Points, the thing is in Pony Town, the rewards are remain unlocked even if you go down the unlocking mark - Dergun Town does not. So players who are unaware of this would've wasted 1k Clovers and then realize that their prizes have been taken away because they're no longer above the unlocking mark. So as a Tester, it should be my duty to warn the Devs about it and come with suggestions.
I told them without mentioning Pony Town at all (because they have a stupid policy of “if it’s close to PT, we can’t do it”) about how the Clover option will result in players losing their reward if they go below 1k and 500 Clovers respectively, which is the equivalent to hundreds of players putting all those days collecting Clovers to waste. They would ABSOLUTELY rant  about it in Bugs or Help Desk. I suggested them to either:
Make the rewards unlocked still even if you left the mark.
Remove the Clover option
Add a warning when about to select Clover
Those are the ones on top of my head, what did they do?
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Tom just kept ignoring what I said on the first suggestion and exclusively focusing on the second one, as if it was the only option available. Meanwhile, Q was guilt tripping me into bidding to their commands, "37,500 gil per skill if you the 50 points pure,," it's horrible, sure, but do you really want to deal with a hoard of players coming to the server to scream about how the Skill Point system stole their Clover rewards? And having to deal with a patch or two to make them happy, or worse, having to ban more players because they’re angry WITH REASON that their prizes were taken away because you idiots refuse to add something that allows the players to keep their rewards while below the mark?
You know they would do that, everyone knows they would do that. And worse is with exception of one or two Testers, the other users, specifically folks like J*y and D**r, just kept defending the Devs even though I was literally helping them prevent a future problem that everyone knew it would fucking happen. What's the point of testing a game if the Developers will fucking refuse to take your advices?
They did removed the Clovers from the options, but kept the Dandelions and the Bones, which, you guested it, STILL DIDN'T HAD THE PRIZE LOCKING! And the best part - NO WARNING REGARDING THE LOST OF THE PRIZES WAS ADDED EITHER! So players who had the Dandelion Rune and the ability to get the special items from the Bone would end up in losing them without them knowing - though it’s not as bad as the Clovers, a resource that restrictedly spawns in areas with Clovers as opposed to be map-wide and the last prize needs 1k of those, and the recent-ish Spring Update changed the green to a shade that blends with them.
I singlehandedly helped them avoid a hoard of angry players, and not a singular thank you was given.
The Quest Cap is also a thing, if the mobile users are in such a disadvantage with the Clovers being gone, then why are you adding the Cap anyway? Everyone knows that if a game is relying on the player to grind, it should not cap the Quests to a fucking T - only 20 Quests per hour?! And the NPC's Gil is both dependant on Bootleg Flight Rising Dominance... and dependant on a Clan that YOU CAN'T ACTUALLY CHANGE even if you request for such?! It's like if in Flight Rising, because Fiona has Light eyes, Light Flight would gain extra bonus treasure from here as if Dominance wasn't enough. "It's to balance the Economy", how is that going to balance, it just restricting the mobile users even further, as if the shitty battle controls on mobile that makes it impossible to battle wasn't enough.
The game was also just turning into a weird, funky, Flight Rising bootleg - fitting how the game that Q also worked on was a bootleg hybrid between Dragon Cave and Flight Rising - the release of pets with these genes and barely any use but to literally do the exact shit you do in FR. In FR, you exalt Dragons to gain a upper hand at Dominance, in DT, a rather recent-ish? Update allowed you to sell the Magikins (the gened pets, the other pets are literally useless) for Clan Tokens, giving you a boost to gain Dominance. It’s exactly like FR, I’m surprised no one ever bothered to contact the FR folks about this ripoff. The pets did had a use and it was to gain more gil but a nerf was done because, once again, they released an update were we made SURE that wasn’t happening, but somehow, it happened - the Pet-Gill Machine Glitch that allowed you to gain infinite Gil.
My pets got bugged because of it - the level got reset (it’d only reward 1-2 gil) but the price of the upgrade did not (750 gil) - I asked if that was a nerf or a bug, and as expected, they said it was nerf when it was clear as days it was a bug given how people had pets that requried 700+ gil and rewarded 30+ gil.
The game’s just a mess of minigames and FR Ripoff, I could go on and on with just how bad the game is, but the Devs are even worse.
It's really bad when they're once straight up muted someone for speaking their fucking opinion.
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(You may need to zoom)
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(From PMs)
This user would constantly bring the flaws in their shit without insulting, they'd argue with reason, give suggestions, everything, in hopes of improving the game. and they instead just argued back, if not, criticized them for even bringing an opinion and tried to justify themselves as to why they didn't need to change - and the users would absolutely defend the Devs like literal ass kissers, to the point of being happy they got muted.
As the user rightfully said in PMs:
I wanted to make contributions that could help improve it, but it seems like the staff just want people to do as they say without question instead of looking for ways to improve. And they desperately need to understand that the game is not just about what they want, what kinds of designs they think players should make. It should be encouraging players to try new designs and be creative, but all the devs want to do is shut that down.
I just wish they didn't have absolute power over the server. If they were accountable to their community in some way, it'd be possible to convince them to make changes when it's really necessary. Not all the time, just when their stubbornness is getting in the way of something that absolutely everybody except them wants.
The fun in these games has always been in the community. If you stifle that, you stifle the game. And unfortunately, I now can't say any of this. Making demon combat even harder for those without skill points was wholly unnecessary, too. I don't know what their obsession is with making the game so heavy on grinding.
Back when I first arrived, Dergun Town was mostly just Pony Town with more customization options, plus a few special prizes you could earn by gathering items. Nowadays it seems like the devs are more interested in forcing players to grind for literally everything than they are in adding new stuff everyone can enjoy and use.
But worse than that is how they always respond to criticism. The mini-events were the biggest example of that. Players didn't like being forced to spend all day on Dergun Town just for any chance to win an award in mini-events. It was damaging people's ability to have a life outside the game, and a lot of users complained. How did they respond? They basically threatened to remove the mini-events altogether and make all the items from them unobtainable, rather than improving on anything. This is how the staff responds to all complaints and suggestions. It's either the exact thing they want or nothing, and if they make a mistake big enough that everyone complains, rather than admitting fault, they basically punish the community for being unhappy. Their entire mentality is "play by my rules or I'm taking my toys and going home".
Reminder that when the garden update broke and erased a ton of players' houses and items, they blamed the players and said they had to do all the work to get everything that was lost back themselves.
I swear, all of this "you complained now you get nothing" and "we work hard, so be thankful to us even for terrible content" we hear in the user suggestions channel is just conditioning their player base to accept being taken for granted and mistreated. They're basically trying to induce Stockholm Syndrome.
Someone who’s also on Tumblr got banned for saying that the new design of the hairs made their characters look ugly - it was a change that was NEVER ANNOUNCED, specially considering it’s a change regarding “legal issues”, the playerbase should’ve been warned about this before they updated it. But instead, they got pissy that some people have complained about the drastically changed hairs and once again, shit down on them for complaining.
Dergun Town is an excellent example of how some people are not and never were meant to run a game - the guilt tripping, the “accept this or get lost” attitude, the behavior they had and occasionally have regarding Pony Town (search “Let’s Talk About Dergun Town” and you’ll get the document), to the point of banning the actual word “to avoid drama” aka keep folks from talking about their real fucking nature.
I am honestly happy that Dergun Town got shut down while Pony Town keeps improving and growing, karma was indeed well served.
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dyke-remy · 4 years
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Remy has been gone for 30 days!
This is just a random piece of writing from the Pact AU bc I suddenly felt inspired (Remus uses h3/h1m pronouns) 
The sounds of goblins being murdered that came from Remus’ mobile game nearly drowned out the constant chatting from Patton, h1s dad, and Rowan, h1s sister.
It wasn’t that h3 didn’t want to spend time with them (In that case h3 would have just left h1s cocoon nest on the couch a long time ago). It was that those nostalgic buffons were looking through photo albums from when h3 and Ro were younger. H3 would rather not get dysphoric as fuck from looking at photos.
“Kiddo Kiddo” Patton repeatedly patted h1s shoulder to get h1s attention “Look”
H3 turned off h1s phone and leaned closer. It was just a picture of h1m standing on one side of glass pointing at a dead and stuffed up tarantula on the other side of it. H3 was holding a fox plushie and had horrible long hair and clothes that didn’t belong on h1m.
“Unless the next picture is me dissecting that tarantula I don’t get why I needed to look at that”
Patton let out a chuckle while his smile changed into more of a confused expression “Don’t you remember?”
Remus looked back at the picture, looked back on the fox’s dead eyes. H3 tried to remember where h3 was or what h3 was doing when it was taken. Tried to remember anything. Nothing. There was not a single thing h3 could remember.
“Nah. No memories here”
Rowan knocked at h1s head “Jeez you had a secret lobotomy or something? We were 13 you should remember if you’re not brain dead. Especially after you were so annoyingly excited about that trip. Ugh you went on about the prison and the animal exhibit for literal weeks before it”
“Hun don’t call your brother annoying. That’s rude” Patton corrected.
“We went on a trip when I was 13?”
Rowan and Patton both looked at h1m as if h1s brain had dropped out of h1s mouth. “Yes kiddo. To San fransico. The picture was taken in a museum”
“I told you all that hair dye would go into your brain” Rowan added “Soon you’ll forget the difference between left and right....again”
Remus glanced between the picture and the window. There was a tightness on h1s chest. The fox plushie was staring at h1m. H3 should be able to remember something. Anything at all from when h3 was 13. H3 was only 16. H3 didn’t even know what h3 did on h1s birthday that year. It was all just blurry darkness.
“Aww kiddo I thought the picture would cheer you up. You’ve been so grumpy lately. Hormones and all that I’m guessing” He pulled his son closer in some sort of half hug.
There was something on the other side of the window. Remus could feel it. Maybe it was a someone. Maybe it was the fox.
“What happened to the fox plushie?” H3 asked. “I know I had it since I was like 5 but I can’t remember where it went. It was just there and then- then not!”
Patton put on a smile to comfort h1m “You ripped it’s head off. I found you with it destroyed around you. There was stuffing everywhere. Such a mess!”
H3 had a headache from trying to remember. “I don’t....I don’t”
“It was for the best. Your sleep was so terrible for like a year before you destroyed it. You would wake up screaming and crying and stuff”
Rowan placed the photo album onto her dad’s lap and pointed at one of the pictures because she’d gotten tired of the conversation “Look it’s from my first cheerleading practice!” 
The conversation continued on while Remus sat still and tried to patch together h1s memories. This happened every time h3 remembered h3 couldn’t remember. There was a huge gap from right before h1s 13th birthday to half way through h3 was 14.
Well actually that was a lie. H3 couldn’t remember anything from school. Couldn’t remember being with h1s family. Couldn’t remember creating any of h1s old drawings or stories. But h3 could remember blurry vauge hints at why h3 couldn’t remember.
H3 couldn’t remember if the eyes had been brown or green. The only thing h3 could clearly remember was red hair.
Remus stood up and left the room. There was a nauseous feeling in the pit of h1s stomach. It felt like an octopus was crawling up h1s throat and it’s ink was filling up h1s body until h3 couldn’t talk. Couldn’t breathe.
H3 slammed the door to h1s room shut before crawling down under the blanket on h1s bed to hide. H3 took out h1s phone to check for a new message from Fox Logan. Nothing new.
Remus pulled h1s sleeve up and traced the healing scars on h1s wrist. The ones h3 matched with h1s lovely Logan. There was no better way to show love then to be hurt.
H3 just had to hold on until his birthday. Then h1s Logan would save h1m. Then it would all be over.
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witchkings · 4 years
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The Chaining of Melkor Reloaded
For @eol who’s been asking for morosexual!Mairon for forever and who also came up with this fun modern AU scenario. Hope you enjoy!
AO3
Mairon liked to lie which was probably why he was such an outstanding lawyer. He lied to the money-thick, disgusting men whose tax fraud cases he represented in telling them that they would go back to their life of luxury soon. He lied to their wives when they asked him whether he knew of any affairs their husbands might pursue in telling them that no, of course not, he was loyal. He lied to the Starbucks barista ever so often, claiming they had gotten his order wrong so they would give him a refund.
But most of all, Mairon lied to himself. He told himself that being a junior partner in his firm was enough, that he did not have to make it as a state attorney, that he did not want to be a full partner or, better yet, have his own firm. He told himself he didn’t miss his family who lived across the ocean, miss the gloomily luminous charm of England and his endless number of siblings whom he had left to turn his long-distance relationship into one where the only separating space was that between the two mattresses on their California King size because Melkor hadn’t yet gotten around to ordering a single big one. The list went on.
The biggest lie Mairon told himself frequently was this: he was not attracted by stupidity, on the contrary, he dated a man of vast intelligence and many a notable achievement. Melkor’s pretty face was merely a bonus. It was a precarious construction, teetering and nearly brought down in instances when Melkor couldn’t name the current president, managed to wedge himself in between the car and the garage door again, or confused their for there for they’re for the umpteenth time, but he always made up for it. Melkor had an important job as the CEO of a real estate firm, he was as rich as they got without going into politics and participating in lobbyism. Melkor owned a whole library of books on various topics. Melkor was a man of standard and intellect and Mairon would not let himself be told any differently.
That was until he got back from the office one night, it was a Wednesday, he would later recall, the anniversary of their first chat on Facebook, to find a patrol car on the curb in front of their house. A lanky cop leaned against it, munching on a hamburger.
“Good evening,” Mairon said, putting on his pleasant voice. The one that hooked him his clients. “Can I help you, officer?”
“Finally, we could not reach your phone, mobile or office, and I’ve been waiting for you to get home,” the officer replied, crumbs flying. “This is about your client.”
“What client?” Mairon asked. He had been in a conference, that much was true, his phone still in flight mode, but if any client of his had done something that would involve the police needing to approach Mairon, they would have come to the office, surely.
“Mr. ah,” the cop stopped and consulted a wrinkly piece of paper in his breast pocket. “Mr. Melkor Bauglir. We’ve arrested him for vehicular manslaughter. Apparently, he was, and I quote, ‘not sure how to put in the reverse gear on his car and had to exit his parking spot by driving across the sidewalk’. He apparently lost control of the vehicle when a dog jumped in front of it, hit the brakes and swerved to the right where he ran the car into a construction side, causing the death of one and serious injury of four other construction workers.”
Mairon blinked. Then he brushed past the cop and went into their shared house without a word of reply. This was all just a silly dream, he told himself as he uncorked the wine he had saved for a particularly fine evening. Horrifying would do too. Just a dream.
 “You really had to go ahead and kill someone,” Mairon said in place of a greeting as he sat down on the panic-red plastic chair in front of the thick glass and picked up the receiver. He tried not to think about how many people had vented their frustration into it before him and how much of the subsequent spittle still crusted its edges. Melkor sat on the other side, his orange inmate overall clashing violently with his pallor so that he looked a little like he had a mild case of jaundice. His black hair hung in streaks down his front, his mouth was thin, lips nearly invisible. It had been three days since the cop had approached Mairon, and he had refused to see Melkor in that time, had only yielded because his boyfriend had sounded so hollow and miserable over the phone and because the house seemed too empty without him. “You look like hell.”
“Of course, I look like hell, I’m stuck in a dumpster,” Melkor muttered, eyes narrowed.
“It’s your own fault,” Mairon supplied, and when that got him no answer, he dropped his voice to a whisper. “Look, they won’t let you out on bail. Apparently, the construction site belonged to the city so they’re going to sue the living daylight out of you and plead for a lifelong sentence.”
“No big deal.” Melkor swatted at the air as if to make away with the charges like with a nasty mosquito.
“Quite the big deal, if you ask me,” Mairon grated, teeth pressed together. He had to be back in the office in twenty minutes and Melkor didn’t even seem concerned.
“I’m sure you’ll manage to free me of all charges. Perks of having an up and coming lawyer for your boyfriend.”
“Melkor, listen to me,” Mairon said, leaning forward, He pressed his forefinger into the glass. “I cannot take your case, our relationship forbids it.”
“But if we’re not married-“
“Doesn’t matter, if they get a whiff of our relationship, it may discredit my whole case and you’ll truly be stuck. I can’t represent you, love, I’m sorry.”
That got Melkor to finally sit straight. Panic poured through the line as he spoke, and it twisted the knot in Mairon’s throat.
“But, but. I can’t stay here. You have to get me out. Don’t you know someone? Anyone? Mairon, do something,” Melkor shrieked, jumping up. In an instant, three guards were on him, restraining him and he was dragged out of sight before there was a chance to reply.  
Mairon rolled his eyes and slammed the phone back into its hanging, blood boiling. He strode out of the visitor’s room and left the prison behind, fuming with rage and frustration and underneath those layers, a spark that blossomed in the depths of his belly.
“What a moron,” he muttered as he slid into the driver’s seat of his Mercedes. “What an utter moron.”
 Mairon took a deep, shaky inhale to steady himself. He stood before the polished door of his colleague’s office space, not a junior partner yet, but surely on his way, and knocked.
“Come in,” came the smooth reply, and Mairon pushed it open, forcing his facial muscles to relax, thought of how funny it had been when Melkor had meant to replace the toilet seat in the guest bathroom and had accidentally pulled the whole thing out of the wall. Somehow, it didn’t get the job done though. Mairon’s mood only soured further. “Mairon, pal, sit, sit. Have a good lunch?”
Angmar sat in his high-backed chair, a ridiculous expense, his fingertips stapled together in front of his face. His hair was combed back, and his beard neatly trimmed. He smelled like burnt tea.
“Ah, you know how sensible my stomach can be, I’m afraid I had to revert back to grilled cheese,” Mairon lied in reply. Considering the whole debacle at the prison, he hadn’t had the chance to eat at all and his intestines were screaming with abandonment.
“Good old grilled cheese, a national symbol if ever I’ve seen one. I myself had two orders of California Rolls from the best sushi place in town, you know the one. But anyway, look at me, blabbing on. Back to work now, ain’t it? What can I do for you my friend?” Angmar grinned, exposing a set of pearly whites with one gold tooth to the upper left. Mairon remembered that evening, though he would have preferred not to. He cleared his throat, thinking it might be best to get to the point.
“Melkor managed to get himself into jail,” Mairon began and watched the shock unfold on Angmar’s face with slight impatience. “Vehicular manslaughter, destruction of property, mayhem, and a couple minor charges. No bail accepted, and I can’t defend his case.”
Angmar’s eyebrows rose. Then he burst out into hollering laughter.
“Please, Angmar, I know it sounds funny, but this is my boyfriend we’re talking about,” Mairon said calmly, though his insides were fuming. Then, he remembered Angmar’s weakness for a good love story, and put on the teary face. “And it was an accident, I mean. He would never actually want to hurt anyone.” Not something Mairon was confident in. “And we had meant to go on this big vacation and I think perhaps he wanted to propose and now he’s in prison, I can’t believe it.” Mairon sobbed, burying his face in his hands. If this didn’t get Angmar, then he would have to butter on the praise. But the laughter died instantly.
“Geez, I’m so sorry, Mairon, that’s truly horrible. How can I help?”
“Take his case. You’re the only chance I have.” He peered out between his fingers. Angmar was tapping his lips with a pencil, staring at the ceiling. “He’s very rich,” Mairon added.
“Consider it done,” Angmar said. He patted Mairon’s shoulder over the desk.
 “We’ll find another way,” Mairon said, reaching out over the sterile plastic table he and Melkor occupied. Now that Melkor was a permanent resident of the facility and had distinguished himself through well-adjusted behavior – meaning he rarely did anything, ever – they got to meet without the glass between them. Hand-holding was the absolute maximum though, and Melkor’s skin was dry, full of tiny rashes when Mairon touched it. Melkor stared down at their hands, his gaze glazed over.
“I’ll rot in here.” And Melkor had every right to claim that. Angmar had done a fantastic job, but the city had had too many of its own pawns in the game, and there had never been a chance.  Melkor would lose half of his fortune, would have to serve a reduced sentence of seven years and have to do civic work for another three. It was better than life-long, but Mairon would not stand it.
“No, you won’t,” Mairon promised. “We’ll find another way.”
He twisted his hand so the folded in Swiss pocket knife he had bought that morning pressed into Melkor’s hand. Melkor’s brow furrowed, then he pulled back his hand with the tool and brought it close to his face to inspect it. It lit up like a Christmas tree.
“Quick, hide it,” Mairon hissed, but too late. As Melkor flipped the thing open, blade gleaming in the harsh fluorescent light, a guard stormed towards them, gun at Melkor’s temple before anyone else could realize what was happening.
“DROP THE KNIFE INMATE,” the guard screamed, spittle flying. Melkor complied.
“Sorry,” he said to Mairon with a small, apologetic smile. Mairon pinched the bridge of his nose. Moments later, Melkor was gone from the room and an escort was sent to take Mairon out of the prison.
He was barred from visits for the next three months, and that memory of Melkor’s skin against his, the soft plains of his awed expression as he had realized Mairon’s plans were all he had to cling to, all that kept him company at night when he was doomed to fulfill his own aching desires.
 Without volition on Mairon’s part nor with active awareness on Melkor’s, it got to be a pattern.
Mairon slipped Melkor a written note on the security systems which he had procured after dissolving into tears at his colleague’s Gothmog’s desk who had worked a case to do with an escaped inmate once. Gothmog had let Mairon review the file under the guise of research for a new client and Mairon had jotted down the most vital points so that Melkor could work on an escape plan with all the free time he had. Melkor mistook the note for trash and discarded of it in the visitation room’s bin.
Then, he sent large sums of money onto Melkor’s prison bank account so he could buy some of the guards’ favors and Melkor used it all on communal bathroom slippers and toothpaste because his got stolen so frequently, he needed new ones by the day. If he had been any more inclined towards intentional violence, Melkor could have reigned that place, but all his aggressions were accidental. He had a lot more enemies than friends in that place. In general, now that Mairon thought about it.
Later, Mairon brought candy spiked with narcotics for Melkor to distribute amongst the guards and slip out of the prison in the ensuing disruption, but Melkor forgot about the contents. He ate the whole bag himself which meant Mairon received a call at three in the morning informing him that Melkor had fallen into a coma and was unlikely to ever wake up again. He did, eventually, but Mairon was careful to change tactics.  
He dug up shady details about other inmates’ lives so Melkor could blackmail them into helping him organize an escape plan or a riot or really anything that would provide an opportunity for Melkor to get out. In true fashion, Melkor mixed up the inmate’s names and, rather than threatening anyone, insulted a lot of people which resulted in him becoming the victim of a planned attack. No pudding for a whole week.
The list went on and on, and every night that Mairon went to bed alone, jerked off under angry tears and cursed the day he had clicked on Melkor’s profile, a part of him died.
 “I’ve had enough of this,” Mairon announced once upon a visit. His nose was red and runny from the biting cold outside and the first snow had fallen the prior weekend, an emissary of the loneliest holidays he would ever celebrate. He had half a mind to go back to England, just for Christmas, but he couldn’t well leave Melkor here to rot on his own. No, he was devoted and not at all happy about it.
“Enough of what?” Melkor asked. He looked the same as he always did, orange cloth in constant warfare with his taint, his hair open, greasy, now down to his waistline. The prison hairdresser only dropped in once every six months. Their hands lay on the table, twined together, no space between them and it felt to Mairon like he was stranded in a desert, half dead from thirst and only given drops of sea water to drink. He needed to feel Melkor’s mouth, his face, his chest, his cock which no dildo had yet been able to replace. He needed for this nightmare to be over and for Melkor to come home, abandoned though it was as Mairon spent almost all day at work or at various begrudging friends’ houses so he wouldn’t be alone.
“Enough of waking up to a cold mattress beside me, enough of cooking too much because I forget I’m by myself now, enough of fingering myself in the bathtub pretending you’re with me.”
A guard near them cleared his throat noisily.
“I have apologized extensively,” Melkor said, shrugging. “Believe me, if I could, I would bend you over this very table and have my way, but alas. Rules.”
The guard spluttered, but Mairon ignored him.
“There might be a way. Ever heard of a conjugal visit?”
“A what now?”
Mairon explained it patiently, thinking himself clever, and accentuated this whole idea with a sheet of paper he pulled out of his bag. Melkor’s expression darkened, his eyes stormy-wild, his mouth set.
“What is that?” he growled.
“Paperwork. I’ll have the guard lend us a pen and we can seal it right here and now.”
“That’s the worst proposal ever,” Melkor muttered and retracted the hand that was holding Mairon’s to cross his arms over his chest.
“It’s the only one either of us is going to get in the next five years or so. At best. Face it, Melkor, you ruined any prospects of a proper wedding with your accident.” Mairon leaned back, tapping the paper with a nail. “If we sign this, at least we get to fuck ever so often.”
“No.”
“Sorry?” Mairon smiled, thinking of a hundred different ways he wanted to make Melkor sign the papers already. He had been patient, clever, smart, loving, supportive. He had not left Melkor, was going to stick through this with him. And here he was, this boyfriend he had sacrificed everything for, denying him the simplest of carnal pleasures.
“I am not marrying you in a prison’s visitation room,” Melkor said, a finality in his voice that had Mairon wish he could turn back time or at the very least, make Melkor understand that this wasn’t the place for romantic touches.
“You should,” he said through gritted teeth, anger flaring. His stress levels were through the roof.
“No. Absolutely not. I’d rather wait and run on fantasies of you than throw away something so special. You can only get married once.”
“That’s not-“
“End of discussion,” Melkor said and gestured for the guard to lead him out of the room.
 The solution Mairon came up with was, perhaps, far from ideal and very costly, but it was the only one he saw, the only scenario in which he wouldn’t go insane with longing. Mairon bought a rifle, waited for nightfall, and snuck into the nearest air base. Then he only had to apply what was left of Melkor’s savings to impress upon the right people. A prison selection here, a cell assignment there, and wouldn’t you know. They dressed him in that horrid orange, gave him a bedroll and lead him to a sorry, colorless room with two cods, a few shelves on the walls and his boyfriend, idling away.
“Oh god,” Melkor gasped, sitting up. Mairon laughed as he was shoved into the cell, stumbling into Melkor’s chest. They fall back against the creaky, hard prison bed, Mairon on top of Melkor who still wore a startled expression. “What did you do?”
“Aggravated theft of a military vehicle,” Mairon said, feeling rather proud to have pulled it off. He would have gotten away with it too if he hadn’t gambled for them to catch him trying to escape.
“You are impossible,” Melkor laughed.
“And you a moron.”
They met in a soft, exploring kiss, the first in forever, the first in a million. All the time in the world to make up for the last year or so.
 “I love you for going to prison with me,” Melkor panted into the crook of Mairon’s neck later that night.
“And I love you for…” Mairon paused, trying to think of something redeeming about this situation other than the bites littering his chest, the rigid cock that pounded into him with reckless abandon. He came up short, but that was okay. “For you. I love you for you.”
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afoxysunny · 4 years
Text
I've been thinking of so much more for my Lazybug AU but stress at work and my contused hand made it impossible to write anything down or try to draw any more
So, to give you at least a little content you didn't ask for while my hand only hurts a little:
I present to you
The different fighting styles of each Miraculous Holder
Lil explanation: though it's never directly stated in Miraculous Ladybug canon i see it ad heavily implied that, when a Kwami powers up a human, they somewhat fuse. Not like the fusion Ha dance. But a human will display not only physical but character traits from the Kwami of their Miraculous. They're still clearly the same person! Just with a few tweaks to their priorities most of the time. So yes, pointing this out so clearly brings this close to theory or headcanon territory but shhh it's my au, i make the rules
Trixie as Lucky Bug
Lucky Bug has a strong instinct to fight, there are only very few things that could stop her from heading into battle.
Trixie is always set for confrontation and Tikki has the unwavering urge to always do whatever is possible to help. The combination of these two working together as one gives Lucky Bug her strength to take on everything that stands in her way.
When in battle She will make sure to keep her opponents attention fully on herself. She holds the strong belief that while she bears the brunt of attacks she can make sure nobody else gets hurt and that's how she fights. Thanks to the weapon her Miraculous grants her she can exceed in close combat as well as having quite ranged attacks. The lather she will mostly use to pull someone's attention away from others if necessary. Closer ranged combat is definitely her preference though. Here she can use her magical yo-yo like a morningstar and really hammer down in fight. A yo-yo with endlessly extendable cord is incredibly versatile and Lucky Bug is smart enough to always find new ways to mobilize this weapon but good old brute force shouldn't be underrated.
Stephanie as Pitch Serval
Pitch Serval always has an urge to move and that definitely includes battle. Once she gets going there is nothing that'll get her standing still again.
Stephanie will literally jump at any opportunity to start moving and help others, Plagg has deep confidence in his abilities and will let everyone know. In combination that makes Pitch Serval a little bit of a show off. While well able to quietly observe a situation, once she gets into action she will not stop until the job is done.
Watching Pitch Serval fight looks more like watching a professional dancer who just so happens to beat people up while performing. The extendable pole she got as a weapon seems almost to become part of her body. In fluid motions she is capable of a variety of attacks that are both unpredictable without the music only she must hear and so natural that it becomes mesmerizing to watch. Whether she actually fights with the pole for proper hits or uses it to propel herself around, it will be effective and beautiful.
Sportacus as Álfurildi
Álfurildi is not a fan of fighting in a confrontational sense, however, practiced as a sport he finds great enjoyment in it. To him the only reason to actually fight is to protect others.
Sportacus was already a locally famous hero before receiving a Miraculous and brings all the best qualities this encompasses to the table. Nooroo however is a hurt soul, as a surviver of horrible abuse by a past master it took him a long time to extend enough trust to willingly give his powers to someone else again. The combination of these two makes Álfurildi appear a lot more calm or even reserved compared to the Sportacus we all know and love. It makes him worry more and more careful but he's still very energetic, confident and capable in basically anything he tries.
This of cause reflects in his style of battle. Until he's made sure his opponent cannot be swayed without it he won't go in for an attack so most of his battles he spends dodging his opponents attacks while making sure to stay close enough to keep tge encounter from breaking off. He encompasses the phrase "float like a butterfly, sting like a bee" as watching him avoid the incoming attacks looks almost supernatural at times, like gravity just doesn't apply to him the same way it does to others. His in depth mastery of most sports in existence surely help with that. Once he switches lanes to actually attacking himself he will use the cane that is his assigned weapon almost exclusively like a bat or racket or other similar sport equipment. You surely can image the punch that packs.
Robbie as Bullock
Bullock is not one to start a fight but he sure is great at ending them, by winning obviously.
Robbie has efficiency, wit and persistence on his side. Stompp, caring and deterninted, speaks his mind without hesitation. These two together give Bullock a reserved and stubborn appearance but when fending for what is right those are strong attributes to have.
Bullock operates best when following a plan so he will mostly be seen as a detached observer which can be accurately described as the calm before the storm. The phrase "mess with the bull, you get the horns" might as well have been coined just to describe him. Once he starts fighting he is quite literally going to bulldoze his opponent. With the ease from a Kwami's powers elaborate movements require no effort anymore do the usually so lazy man can now go all out, but old habits die hard so he aims to be done fighting as quickly as possible. This results in his attacks coming in rapid fire blasts of assaults. Using his armored fists and legs for precise hits, the chain of his tail like a whip and even his horns make him an overwhelming opponent in close combat. At distance, any distance, his miraculous granted weapon, his darts, never miss a target he locked on to and can only be removed by him so no fight will stay at distance for long.
Pixel as Spectra
Spectra needs a good overview of the ongoing battle to unleash the modt effective Amok but that surely doesn't stop him from getting physically involved once the chance arises.
Pixel follows his strong intuition and always has a quick and effective solution to help others out, Duusu is straight forward about everything and easily get enthusiastic. With this passionate combination Spectra often jumps into battle with his friends despite that not being the most logical step. His powers and costume lend themselves a lot easier to defensive fighting, more blocking, enduring, studying and only then striking. Thanks to his extensive theoretical knowledge from video games he knows an expansive array of moves only someone fighting with a fan as their weapon can use so once he gets his chance to actually fight he is far more effective than he would expect from himself.
Jives as Grinder Turtle
Grinder Turtle is really not much of a fighter. But there will never be anything in his way when he has someone to protect.
Jives is a very calm guy, the human embodiment of the gentle giant trope. Wayzz has persistence, patience and a deep respect for everybody. This combination makes Grinder Turtle incredibly passive in battle. He will use his shield only to push people away, which works great because as someone who is much taller than almost everyone he always has the high ground; but for the most part he finds his spot in the back of the team to set up his Shell-ter for them and be content holding up a safe space for everyone.
This style of fighting unfortunately takes a lot of energy out of him, leading to him quickly losing the turtle miraculous to Stingy.
Jives as High Duke
High Duke finds his flow in fighting. Here he can let lose and push himself to his limits.
Again, Jives is calm and unshakable, always too passive to not get along eith everybody. Now, Xuppu playful and mischievous, holding enjoyment to high value. Their combination makes High Duke a force to be reckoned with. They fuse in perfect addition to each other, making him a well confident, experimental fighter who does exactly what feels right in the moment. His wish to protect everyone around him, now fueled with confidence from a new perspective, allows him to move swiftly during battles like he never did anything else.
Thanks to the flexibility this transformation gifts him with he doesn't just stand back and wait anymore, he jumps head first into the fight. His favorite ways of attack is to duck down all the way to the ground and use his weapon, his staff, or the rope he has as a tail to trip his opponents, and to use the dtaff as leverage to jumo high in the air and strike from up above with great force.
Stingy as Vault
Vault is a presence that demands attention, with powerful attacks to back it up he is a heavy hitter even though he isn't so prone to charge to front line.
Stingy's determination and confidence elevate his sharp focus even more while Wayzz is anchored, calm and has a great sense of duty. The combination they create gives Vault a presence of security everyone can feel. He is strong and unwavering in what he does and knows it full well.
There is a weight in his stance like nothing can make him falter, even when not creating a Shell-ter around himself he is undeniable at the center of something powerful. With this mass of confidence he doesn't just hold on to his shield to push intruders back but it also becomes a projectile weapon to knock opponents out from afar. Though he isn't as animated as others on the team each move he makes carries weight and purpose everyone can see.
Ziggy as Mouse the Mighty
Mouse the Mighty looks harmless compared to what he is capable of. He will fight with all he has for what he believes in.
Ziggy is a simple guy, excited by the best qualities of a hero and deterninted to work as hard as possible to achieve whatever goal he has. Mullo has an optimistic approach to everything and shies away from no challenge. Together they make Mouse the Mighty eager to show everyone the qualities of a true superhero
Fueled with so much excitement he could overflow he sonetines bites off more than he can chew. When he rushes into battle, blinded by the chance to prove himself his flight response is a little too strong and he uses his Miraculous power to split into many tiny versions of himself to run away, halfway through running he remembers who he id though, how powerful he now is and that his friends need him and he comes back with even more confidence and determination than he started with.
He has all it takes to be an outstanding hero and once he gets going he shows all he got. Armed with the knowledge of pop culture and the brain of a suorrhero obsessed boy he can quickly switch styles drastically mid movement. This unpredictability together with his size varying from one bear to many mice makes him practically unstoppable. Not only does he have brute force at his disposal but also he uses his weapon, a jumprope, like nunchucks or to trip people or any other way he once saw and thought looked cool.
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I hope you enjoyed this. I was just hoping i could breath a little more life into the characters I've been playing around with for a while now but you so far only got one still image of each (also hoping to change that soon, I'm really working on that story)
For some of the Kwami's there's just barely any info about them, i hope it doesn't show too much where i was just winging it
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BOTW Challenge Ideas
So, I made a giant list of botw challenges. They’re under the cut, because trust me, it’s looong.
I might add more, I might not. Didn’t do it on a google doc because google docs look horrible on mobile. Please note that challenge runs are for fun and you don’t need to adhere to these exactly, if you have an idea, or like one of these, but want to tweak it slightly, it’s your game, you should have fun with it. I’m not gonna hunt you down or anything. Anyway, I recommend you give it a look over anyway because I added in-universe justifications for Link acting this way and some of them are funny.
The more indents they have, the more difficult I think they are. Then again, I haven’t attempted all of them, so I don’t really know. Italics are the “rules”, Bold is the name, and normal is the in-universe justification. Idk if Tumblr actually did justice to my formatting, so you may have to ignore this entirely.
This took several hours to make, and several more to put into tumblr, because tumblr hates Quotev’s formatting.
Edit: Formatting is fine, but only for the desktop version :(
Limited Teleportation: Purah dared Link to do it, not thinking that he’d take her seriously. You pick 5 shrines, and those are the only ones you can use to fast travel.
No Teleportation: Fast travel makes Link very queasy, so he’s not going to use it. No fast travel.
Only Foot Travel: Link’s allergic to horses, and fast travel makes him want to throw up, so he’ll stick to the tried and true method of walking and running. No horse, fast travel, or bomb launches.
Random Limited Teleportation: Purah dared him to do it. She has the names of each of the shrines and randomized them, she didn’t think he’d actually do it. Input all the Shrines into a randomizer, the top five are the only ones you can use to fast travel to.
Horse Only: Link loves horses very much. They don’t make him want to throw up, and they’re faster than walking. Sure it may be a hassle to drag them up mountains, but he always has a friend, so it’s fine. No fast travel, get a horse as soon as you can, you must have a horse beside you at all times (excluding the desert or other areas where your horse is literally blocked from entry)
My Best Friend!: Link thinks it’s cruel to have a lot of horses and pay very little attention to them, so he decides to keep one horse so they can be best buddies! You get one horse and it needs to be by your side until you defeat Ganon (once again, excluding the desert), try to keep it alive, you only get one horse and I hear the trip to Malanya will take quite a while without your best friend. (Bonus points if you name the horse Epona) If your horse dies, you must go to Malanya IMMEDIATELY and abandon whatever you were doing. No fast travel! (Teleporting horse is yours to decide though.)
Farmboy: Link and his horse have befriended a wolf! Link decides to officially name it Wolfie, and they’re a trio of best friends! The above, except add the Wolf Link Amiibo to it. Same rules apply, keep them with you at all times unless they are forbidden from entry.
I Do What I Want Old Man!: Link is honestly just doing it to spite the old man for leading him on for so long. The Plateau isn’t even that tall, he can climb down! It was only the fog that made it look scary! No paraglider. That's it. Have fun.
Limited Upgrades: Turns out, the Great Fairies have limited magic, even with him supplying the materials. That’s fine though, He doesn’t want them to waste their magic on him when they need it for themselves. You can only upgrade 3 outfits (9 articles of clothing) though you can upgrade them to their maximum.
Restricted Upgrades: Turns out, he can’t find the last two fairies. He feels bad, but it’s fine, he’ll just restrict his upgrades to repay them. It’s not like they’ll ever find out... You can only upgrade 5 articles of clothing, and only half-way.
No Upgrades: What are Fairy Fountains? Link doesn’t know! He’s too busy looking for memories to chase rumors. Fairy Fountains are not to be used for upgrading clothing.
Limited Clothing: Link thinks the clothes are cool, but he doesn't want to waste money on them when he has a perfectly good doublet and perfectly fine pants. He'll have a backup pair, but anything more is just excessive. You get 2 Armor sets and that's it, you can mix and match, but you can only have 2 pieces of headgear, 2 shirts, and 2 pants.
Small Wardrobe: Several travelers have given him the advice to "pack light" and "only bring as many clothes as you need" but a girl also said that "mixing and matching clothes is the worst thing ever" so he'll play it safe and pack lightly but avoid mixing two different outfits together. They’ve been in this world longer than him, so surely they’re right? You get two clothing sets, no mixing and matching
It's My Favorite Outfit: Several travelers have said to pack lightly, and some even said that it was only worth it to bring the pair of clothes that you wear. Smell apparently doesn't matter if you're a wanderer, which is good to know. You only get one clothing set, and if you plan on getting Vah Naboris, you know which one it'll be.
Birthday Suit: Link doesn't like clothes, they chafe and they get in the way. Underwear are the minimum he needs to be decent apparently, so he can't completely get rid of clothes. Someday though, he'll do it anyway. No clothes. Period. I don't recommend combining this with No Meals.
Restricted Clothing: Link figures that "packing light" would mean that he only has one set of clothes. If he plays it smart, one set is all that he'll need anyway. You only get one headpiece, one shirt, and one pair of pants. Mixing and Matching is allowed
I don't like pants: If he's being honest, Link hates pants. He likes the breeze on his legs and the grass, or rocks or sand or snow, beneath his feet. Pants also restrict his movement more than a loose shirt does. He's far more flexible without pants. You can only wear shirts.
This is my favorite shirt: Link doesn't like pants. He also got attached to one specific shirt. He loves it and he's not changing. Sure, he'll take it off to wash it, but he won't put a different shirt on or anything. You can only wear one shirt. Choose wisely
Aren't I beautiful?: Link doesn't like clothes, but headpieces are fine. A lot of them look really interesting too! People keep saying they'll look better with clothes, but his comfort is more important than looking good to other people. He looks good to himself, and that's all he needs. Only headpieces are allowed.
Safety First: Link doesn't like clothes. They're a waste of time and they feel weird. He doesn't really like headpieces either, well, except for one specific piece. Only one headpiece is allowed. (The name is a reference to Hard Hats.)
Shirtless Chad: Link can admit that he likes the attention when he goes shirtless. He isn't particularly muscular, but he's made more than one person blush, and he counts that as a win. If it means he's less restricted when using his bow or a weapon, well that's just a plus. Become that one buff guy that never wears a shirt. Pants only.
I don't smell!: Link doesn't like shirts, and he doesn't like anything on his head that might pull on his hair or block his vision. Pants were a bit of a compromise, until he realized how painful it was to step on a rock barefooted. Still, only one pair of pants is actually comfortable for him, and he rarely takes them off. One pair of pants, choose wisely.
No Shops: Link...doesn’t like asking for things. It makes him feel stupid or greedy, so when he found out that there was a whole profession where people gave things to you if you asked, he didn’t want anything to do with it. Even if it was technically a trade, it made him feel bad. You're not allowed to purchase anything from any shops or wandering merchants.
No Gifts: The king said not to trust strangers too much, and after his first encounter with the Yiga, he understood why. He doesn’t know if they’d try to poison him or use money to lure him into a false sense of security, but he isn’t going to trust it. He’ll be polite, and then immediately throw it away once their back is turned. He isn’t going to let his guard down. If an NPC gives you something, you ain't allowed to keep it or use it. If that thing is rupees, spend them on bugs and set the bugs free.
No Selling: Link didn’t know you could sell things to the shop owners, and even if he did, he’d feel greedy and stupid for trying to sell a shopkeeper bugs and plants, so he’d probably avoid it anyway. You're not allowed to sell anything to get money, if you want money, win it from a mini game.
Wiser the Miser: Link doesn't like spending rupees, so he doesn't. If he can steal or get something for free, he will. Someone gives him rupees? Their loss. Who needs to buy things when there's a world full of resources? Don’t buy anything. If you want exceptions, like getting into Gerudo Town, it’s your call.
No Selling or Shops: Link doesn’t like stores. They make him uneasy. Enclosed spaces where people ask for your stuff? No thanks. You’re not allowed to buy from shops or merchants, and you’re not allowed to sell anything either.
No Selling, Shops, or Gifts: Link doesn’t trust anything that people give him. Maybe it’s paranoia, but it’s entirely justified. Shops are the same, people asking for his stuff when he has more important things to do than barter. Shops are honestly a waste of time when he can get everything for free, except maybe goat butter. If an NPC gives you something, you must drop it, or, in the case of a food item, use it at full hearts/full stamina and if it has an additional effect you will stand in the middle of an inn and wait for the effect to wear off. You’re also not allowed to sell or buy at shops or from merchants.
No Chef Here: Link can make a good elixir, but he can’t cook and he’s not even going to attempt it. He’ll make do with raw apples and meat and whatever else he can find. He’ll be fine. Elixirs are fine, apples and stuff are fine, cooked food is not.
What's a Cooking Pot?: Link doesn’t know what the giant bowl thing is, so he stays away from it. If people give him stuff to eat or drink, he tends to throw it away, because he’s smart enough not to risk being poisoned. If it requires you to use a cooking pot, you ain't allowed to ingest it. This includes gifts from NPCs because we all know not to take candy from nice strangers
Don't Eat Raw Food!: The king warned Link against eating raw food, so he isn’t taking any chances. If you want to eat something, you need to cook it first.
No Meals: Link doesn't understand why people waste time eating. Nor does he understand the whole hunger thing. Maybe it's a Shrine of Resurrection thing? Essentially, you aren't allowed to eat or drink anything, including elixirs.
I Can't Cook: Link thinks his cooking is pretty good. Sure, he thinks it's weird that people eat Moblin guts and wood, but who is he to judge, he doesn't really know anything, and he hasn't died yet, so it's fine! No elixirs or proper food, only Dubious food and Rock-hard food.
Insomniac: Link wants to sleep, but he can't, not when there're so many things he needs to do. He can sleep after he saves Hyrule. No beds, including the one in your own house.
No meals or inns: Link doesn't need to eat, and it's unsafe to sleep in a room full of strangers. Mipha has his back, and Hylia does too, if he rests, he'll do so where there aren't any strangers or wild animals to stab him in the back. You can only heal via Mipha's Grace, Heart Containers, or buying your own home.
No Meals or Beds: Sleeping wastes time, and he doesn't need to eat. He needs to save Hyrule, and he can relax when that's done. You can only heal via Mipha's Grace and Heart Containers.
No Meals, Beds, or Heart Containers: Link uses all of his Spirit Orbs for Stamina, because anything that makes him faster will also help him save Hyrule faster. He does wonder why Purah freaked out and tried to force him to sleep when he admitted that he hadn't slept since he woke up, or eaten for that matter. Eh, maybe Zelda will know, and the only way he can ask her is if he saves her. Only Mipha's Grace and three hearts, have fun!
Ew: Link refuses to drink elixirs when he knows exactly how they're made. It disgusts him, and he's not letting them anywhere near his mouth. No elixirs/tonics.
Normal Hylian: Link isn't some sort of god, he can't just freeze time in the middle of battle to heal or change his clothes or grab a new weapon. He can only heal or change after a battle and if he breaks his weapon, he can take cover and switch out or he can just use bombs. Like a normal person. No changing clothes or healing during battle, no flurry rushes or bullet time. If you break a weapon, take cover and get a new one, or use bombs.
Actual Normal Hylian: Aside from not being a god, Link also needs to eat and sleep. Sure he can go without for a day or two, but eventually he'll just crash. And whether it's five raw apples or a five course meal, he needs something to eat. He also needs to stay hydrated, but that's what rivers are for. Try to make him sleep in a bed once every three days at least, and make him eat one meal a day (it doesn't have to be cooked, but it is generally preferred). Also, let him go for a swim every once in a while to stay hydrated, because I doubt he's carrying around any water. (This one adds on to the one before it, though not combining them is totally your call!)
Carnivore: Link got messed up in the Shrine of Resurrection, and now he can't digest plants. You can eat it raw or cook it, but you can only eat meat. Inclusion of Elixirs is up to you
Herbivore: Link gets queasy when he has to kill innocent animals, so he's doing fine just eating plants. He refuses to drink Elixirs too, knowing what they're made of. No meat or elixirs.
Liquid-Only Diet: The Shrine of Resurrection messed up and now Link can't ingest solid food, he also happens to be lactose intolerant, so no milk for him. Elixirs only.
No Map: Link doesn't want to waste time climbing the towers, he'll figure it out. Don't get the towers (except the Great Plateau), you have to use your surroundings, get a feel for the land. Use of Minimap, Divine Beast Maps, and Teleportation is Allowed (No Hyrule Castle Map though)
No Map PRO: Link doesn't want to waste time climbing the towers and realistically, he doesn't have a HUD in the corner of his vision telling him where North is. No Map+Pro mode, so have fun with that. You'll be very reliant on Death Mountain and Hyrule Castle. Divine Beast Maps are still allowed
I'm Lost: Link promptly forgot about the fast travel function and he really doesn't want to climb the towers. You can get the shrines, which are recommended for the spirit orbs, but you aren't allowed to teleport and you must be on Pro Mode. Divine Beast Maps are allowed. You can get the towers if you want to waste time, but you won't be looking at the map, so it's not recommended
The Legend of Zelda: Link has no idea where he's going, but he figures he'll be able to figure it out the more time he spends awake. He feels like he's forgotten something though... We're going back to the NES days! No teleportation, no horses, no bomb launches, and absolutely no map! Have fun getting lost just like the good old days where tutorials didn't exist and maps were reserved for dungeons. And, like dungeons, Divine Beasts do have maps and you can in fact use them.
No Retreat!: Link isn't a coward and he's stubborn. He isn't running from a fight even when he probably should. If you hear the battle music, you can't run away.
No Rest for Heroes!: Link doesn't need to sleep and he doesn't really care that it's dangerous at night. He'll beat whatever stupid monster picked a fight in the first place. You can't sleep through the night to avoid monsters, and you must stay and fight if you hear the music. You have bombs if you run out of weapons
I'm Not Failing Again: Link is guilty and angry. He is Hylia's hero, Protector of Hyrule, it's high time he did his job. If you happen to be near a monster, attack it. Monster camp? Destroy it. It doesn't matter if they don't see you. If you see them, you kill them. Simple as that. No intentionally avoiding monsters either. Best paired with No Map, but I'm not your minder.
FOR THE FALLEN!: Link is the Hero of Hyrule and he will do his job. Sure, he has a problem with rushing into battle, but really, what hero didn't? It's essentially the same as I'm not failing again, but you aren't allowed to do Stealth Takedowns, you see a monster, you run in and do melee combat, bows are allowed if you're close range and the battle music is playing.
Boss Hunter: Link doesn't like boss monsters. Taluses especially are literal death traps for travelers. He's sure he'll get a reward too, they're called Boss Monsters for a reason, right? Kill every boss monster in the game.
Lynel Hunter: Link knows they pose a threat to the people of Hyrule. At least you can run away from most boss monsters pretty easily. For the safety of Hyrule, he will kill every single lynel.
Limited Weapon Slots: Link never meets Hestu. No Koroks to expand your weapon or bow slots.
Spears Only: Link didn't feel comfortable using a sword because he felt like he didn't live up to who he used to be. But the claymores and other two handed weapons were bulky, and he was horrible with a bow. And then he found a spear, and he's never regretted grabbing it. The only weapons you can use are spears, no bombs either. Have fun getting a spear in the first place. (The Korok Limitation does not apply to the rest of these unless you want it to)
Elemental Spears Only: Link likes spears, but elemental spears are way better, in every way. He's never going back. Spears Only too easy? Well now you can only use spears that have an elemental effect.
One-handed Weapons Only: Link's muscles have atrophied from the time in the Shrine. He'll have to make do. What it says on the tin, only use one-handed weapons.
One-Handed Swords Only: Link would rather not use a stick, he's been trained with a sword so by Hylia he will use a god dang sword! One-handed swords only.
One-handed Elemental Swords Only: Link hates that he can't handle larger swords because these elemental ones are great. They just seem way harder to come by than the bigger ones. These disappear the further you get in the game, so have fun with that I suppose. Rationing is going to be your best friend.
One-Handed Elemental Weapons Only: Link loves elemental weapons, but he still hasn't built up enough strength to use the big ones, and he wasn't great with spears or the bow, but the Wizzrobe rods are fun too. One-handed too easy for you? Have fun with this. Options are the Wizzrobe wands and the small elemental blades, the further you progress, the less of the weak blades that'll pop up, and the stronger ones are two-handed weapons, so you'll be killing a lot of wizzrobes if you want to keep a good supply.
Rods Only: Link doesn't really like swords or bows, or really any other weapon. He couldn't really pinpoint why. Until he grabbed a wizzrobe's rod. Power that he didn't know he had coursed through him, and he decided that he wasn't using anything but rods from now on. Only use wizzrobe rods. If it's easier, use any weapon until you find your first wizzrobe, whatever works for you.
Boomerangs Only: Link didn't like getting in close, but he also sucked at archery. Then he found his first boomerang. His aim was good and it came back! It didn't break upon impact, it was perfect! Boomerangs only
Two-handed Weapons Only: Link feels inferior to his Before-Calamity Self whenever he wields a one-handed weapon. Because BC Link was trained with a sword, so there's no way Post Calamity Link can ever compare. To get rid of that feeling, Link only uses two handed weapons, weapons that he's pretty sure BC Link was never trained in. Use only two-handed weapons
Claymores Only: The king, upon Link's inquiry, said that he used a royal claymore. In an effort to remember him, and an irrational fear that he'll forget everything again, Link decides to wield a claymore. Even when he finds out the less than stellar parts of the King's personality, he's too used to the claymore to give it up. Claymores only.
Korok Leaves Only: Link doesn't like swords or traditional weapons, and the Wizzrobe's rods are a bit too...hostile? Yeah, hostile. But the Korok Leaf's magic is quieter and more serene. It also seems...familiar, but he can't pinpoint why. It's also pretty hard for him to break, so he's fine with using it to blow opponents away. Korok Leaf Only, have fun beating Ganon, though Dark Beast is impossible with only a Korok Leaf.
Bow Only: Link likes the bow. He likes it very much. Past Link was good with a sword, but Present Link is not Past Link, Past Link is never coming back and Present Link will grow to become his own person. What better way to distance himself from Past Link than to specialize in a weapon that knights rarely use? Bow only
Normal Arrows Only: Link does not like the sensation he gets from using elemental arrows, and really, they are much too expensive, he'll stick to his normal arrows. Bow only, with only normal arrows.
Elemental Arrows Only: Link finds them very effective, and very fun to mess around with. He kind of forgets that boring normal arrows exist. Bow only, only elemental arrows.
Bomb Arrows Only: Link likes explosions, and the ones he gets from bomb arrows are much more satisfying than the ones he gets from plain old bombs. Sure they're expensive, and sure the rain keeps them from exploding, but...really, after being killed and resurrected, he can afford to give into a few whims, right? Bow only, bomb arrows only
Ancient Weapons Only: Robbie said they were more effective, and Link'll be the judge of that. He'll have to scavenge a lot of dead Guardians, but it'll all be worth it for these supposedly more efficient weapons! Ancient Weapons only, go to Robbie's immediately after the Plateau, I don’t think you actually need the quest, until then, all weapons are allowed
Master Sword Only: Fi is calling out to him, and Link will get to her as quickly as possible. Get thirteen hearts without weapons or using bombs as weapons, then go straight to the Great Hyrule Forest to retrieve Fi. Fi is the only weapon you're allowed to use as a weapon. Other weapons can be used to cut down trees and such, but if they damage a living creature or a monster, then you must reload your previous save.
Trial of the Sword: Fi is weak, and Link hates seeing her like that, so he wants to help her as quickly as possible. It shouldn't be hard for a chosen hero, right? It’s essentially the above challenge, but you also do the Trial of the Sword immediately after getting Fi. Weapon rule is obviously exempt for the duration of the Trial.
Wooden Weapons Only: Link doesn't like the sound of clanging metal. He only uses wooden shields, bows, and weapons. He doesn't care if it makes Death Mountain difficult, his poor ears don't like the sound. Only use wooden weapons, shields, and bows, if it attracts lightning, it's not allowed. Korok leaves or other non-metal but still non-wood items are also banned.
Metal Weapons Only: Link doesn't like splinters, he'd rather be a lightning rod. He also doesn't really trust the durability of wooden weapons, so he'll avoid them like the plague and use only metal shields, weapons, and bows. Only metal weapons, shields, and bows are allowed, if it attracts lightning, it's good to go.
Nuzlocke: Turns out, Link forgets how to use weapons once he breaks them. It's an annoying little quirk that means Link can only use each weapon once. You break a stick? You can't use another stick for the rest of the game, same goes for all weapons, bows, and shields.
The Moon's Curse: Every Blood Moon, Link loses all of his weapons, shields, bows, food, elixirs, and items. He only keeps his clothes and the special items. Link thinks it's Ganon trying to stall his inevitable defeat. Every Blood Moon, clean out your inventory, your hands must be empty, whether or not you count clothing is up to you, and you can eat meals to get rid of them.
Tech Mage: Link....has forgotten how to use weapons. It's a bit unfortunate but the king told him to collect the runes for a reason right? And the Wizzrobes' rods just need to be waved around, no training needed, so he'll be fine! Runes and Rods only.
Techie: Link...doesn’t really know how to use weapons, which makes it hard to kill anything. But, he does know how to use the runes. He did just learn how to after all. He doesn’t...really need weapons...right? Runes only, no weapons, shields, or bows. Well, allowance of shields can be personal preference, since Guardians will probably be a nuisance until you get Daruk’s Protection, if you allow use of the DB Powers.
No Shields: Link finds them bulky and useless, he'll just go without. Simple as that, no shields.
Fragile: Link doesn't really find the need for heart containers when he's mostly running around. Besides, it's just more incentive to get better at fighting. No Extra Heart Containers. Divine Beast Heart Containers can either be kept or traded in for stamina at the Hateno statue.
Asthma: Link can deal with not being able to run for long periods of time. What he can't deal with is how fragile he is. If he hadn't had that fairy, the Moblin would've killed him in one hit! No, he needs to be way more durable than he is now. No Extra Stamina Wheels.
I Don’t Need A Goddess’s Help: Link looked at the statue once, and saw it as a waste of time to pray. He's failed once, he doesn't need a goddess's help to do what previous heroes did alone and on their first try. No praying to statues, so no extra Heart Containers or Stamina Wheels.
Zero Deaths: Link isn't immortal, Mipha's magic isn't as powerful, and fairies don't work on him after the Shrine of Resurrection, so Link has to be careful. He won't get a third chance if he dies again. Disable Mipha's Grace and don't collect fairies. If you die, it's over. Ganon wins.
Sorry, Your Gifts are Worthless: Link appreciates the thought behind the champions giving him their powers...but he can't actually use them. He's not a trained medium or anything, and he needs to communicate with them to make the powers work....soooo.... Don't use the divine beast powers.
I'll Be Quick: Link never got the memo that he was supposed to help the Divine Beasts, but, well, Zelda was alive and the champions aren't, and the only one actually causing any immediately dangerous issues was Vah Ruta, but the Zora will be fine, they're fish people. Defeat Ganon without the Divine Beasts.
Time for Fun: Link is bored, then he remembers all the mini-games around Hyrule. Get the best score on all the mini games.
Photogenic: Link likes taking pictures and getting information for things. It's a fun pass-time that also helps out Symin and Purah. Take a picture of everything, it doesn't matter if you fill your compendium, but you must take a picture if you see something new (obviously only starts once you get the camera rune)
Everything Breaks: Link finds breaking things fun, and if it keeps him sane, might as well indulge his urges. Make a list of all the breakable items in the game, and then break every single one. Maybe you'll defeat Ganon, maybe not. Vandalism is more important.
Economist: Link doesn't really know how to hunt, or which fruits are safe, so he collects things, sells them, and proceeds to buy things that he knows are safe. He buys all his clothing and food, weapons are perhaps the only things he can get for himself. He helps out NPCs too, on the off chance that they'll give him something. Once a city boy, always a city boy. If you pick it up in the wild, you can't use it unless it's a weapon. Sell everything you pick up, and instead buy all your food and clothing. Elixirs too. If you have a picture of a recipe from the stables, you can use those, but only those.
Eventide Challenge: Link is a bit of a completionist, but he also hates back-tracking, so, using the towers as a measure of his progress, he decides to do everything he can in one region before going to the next. You do all you can in one region, or as much as you feel like doing anyway, then you collect the next tower and get rid of all your food, weapons, shields, bows, meals, and clothes. You must make your way directly to the tower if you leave the region, collecting shrines or fighting monsters before collecting the tower is sort of cheating. (You can decide for yourself if previous regions are off limits or not. If they are, I recommend planning out which region would leave you in the best position for Ganon. If not, just have fun!)
Reverse Dungeon Order: Link expected the Divine Beasts to get harder as he progressed, but they got...way easier... Vah Naboris, Vah Ruta, Vah Rudania, Vah Medoh (people say Rudania is the easiest, and I can't even get past the puzzles, so...maybe Fireblight is easier, but Rudania kills me via my unintelligence and I did Vah Medoh in less than five minutes, just go for the hardest ones first and the easiest one last, since I guarantee someone found Vah Medoh to be challenging and Vah Naboris easy. This one is probably the most customizable.)
I'm Not A Hoarder!: Link doesn't like using his resources, because he might need them later and it's such a bother to backtrack and get more if he runs out. He collects things because he might need them later. And really, it's better safe than sorry. You see something, you pick it up. Don't sell anything, try to eat or use as little of it as possible, actively seek out more rupees via mini games.
I may have a problem: Link acknowledges that it isn't exactly normal to have so much of everything, and to immediately restock upon using some, but...he can't stop. Max out all your inventory space. 999 of everything. Max out your rupees while you're at it.
I'm Actually Not A Hoarder: Link doesn't see the value in wasting time picking up useless crap. He has bombs, and he doesn't need to eat, he'll be fine. Don't pick something up if you don't intend to use it immediately. Keep your inventory as sparse as possible. Only collect rupees if you intend to use them for something.
Speedrun: Link has a task he needs to get done, and he needs to do it quickly. Pick a speedrun category and do it. Don't compare to the world record, compare your time to your previous times and measure your progress that way. World record doesn't matter, only having fun does.
Where does this go again?: Link is currently in a pickle and has no idea where the blue flame is. He found one in Akkala and decided that it was the one Purah was talking about. He couldn't find it again when Robbie asked, but he did find the one in Hateno, so he used that one. Use the Hateno Blue Flame for the Akkala Lab, and the Akkala Blue Flame for the Hateno lab.
Impaired Senses: There has to be some consequences for resurrecting, and only losing his memories is a very light consequence. A blindfold is the most obvious one, though you can also turn off sound, which still has a little bit of impact, though it isn't as drastic.
Auto Saves Only: Link is subject to the whims of the goddesses. What it says on the tin, no manual saving for you!
Hunger Games: Link has the rules of the game outlined to him by a goddess. He can do nothing but submit, fearing her wrath. Pretend that towns and stables don't exist (avoid them like the plague), Master Mode, Only Foot Travel, the only time you enter a village is if you intend on completing the Divine Beasts and/or Memories for Impa. If you see an NPC don't interact, only wear clothing sets without set bonuses or special effects, if you see a Yiga, kill them, the Yiga are the only NPCs (aside from the Main Story NPCs) that you are allowed to interact with. Interacting with Koroks and Great Fairies is fine. Every blood moon, you choose one tab at random and completely empty it (special items tab doesn't count, Master Sword and Hylian Shield are exempt from this), and every time you collect a tower you can scan an amiibo, try to ration them.
Pacifist: Link doesn't like killing. Never has, never will, and he avoids fights like the plague. There's no need for excessive loss of life, he'll defeat Ganon and save the Champions, but that's it. Only kill the blights and Ganon and any other mandatory fights for the true ending (Like, I think Kohga is mandatory.)
I'll use this until it breaks!: Link doesn't see the need to stockpile weapons, not when almost anything can be used as one. He'll be fine. Essentially, you pick up the first weapon you see, you use only that weapon until it breaks, when it breaks you, again, pick up the first weapon you see, rinse and repeat. Master Sword is allowed, since Ganon’s going to suck without it.
100%: Link is going to do everything. He has no memories, and he's been dropped in this giant world. He's doing everything and nothing will stop him. You know exactly what this entails and I don't recommend it unless you're speedrunning, and even then, it's a bad idea.
Don't get hit: Link's stubborn, he doesn't like getting hurt, so he won't. Take no damage, even a quarter of a heart means you failed. Doesn't matter if it's a golden heart or not.
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thefloatingstone · 4 years
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Last time I made a playlist of recommended youtube channels to enjoy while in lockdown or self quarantine, I focused on individual videos while also recommending other videos from the same channel.
I thought I’d make another list only this time I’m going to be recommending playlists or series on youtuber instead of just individual videos.
This is gonna go exactly like last time, so check out any of these that might seem interesting to you, and hopefully I can give you something to look into if you want something to watch but don’t feel like watching a Netflix or Crunchyroll show.
Last time I tried to put this under a read more break but it didn’t work and I ended up posting this long-ass post on everyone’s dash. Well I decided to do so again here. hit J to skip to the bottom of the post if you don’t feel like reading this whole thing. If you’re on tumblr mobile; why?
In no particular order;
Cinemassacre movie reviews and topics
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All of you already know James Rolfe as the AVGN. I started watching him before Youtube was even a thing, before he was even signed on with Screwattack. Back when his videos could only be seen on his own website (or for some reason included on the free DVD you got with the local video game magazines). However, I eventually outgrew the outrage style humour of the AVGN episodes... but then James started doing Monster Madness where he would talk about his love for horror movies, and this where I learned about his vast knowledge about movie history and even films I had never even heard mention of before! I think it’s safe to say, he got me to be interested in movie history just as much as movie production and film as a viewing experience.
I recommend this playlist which is a hodgepodge of James talking about old horror movie franchises, talking about his first experience with Power Rangers as someone who didn’t grow up with it, or how Bob Ross is a childhood hero of his. It’s an excellent play list that’s really laid back but you learn a lot of stuff from it. James is very informed for the most part and it leads you to wanting to check out a lot of these things too, just because he’s so passionate about it.
If I ever get over my weird hang up about speaking out loud, these are the kinds of videos I’d like to make.
Vinesauce Vinny: The Neverhood
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Vinny is by no means a new Let’s Player, having been on Youtube for over 10 years now, but I only started watching him a few months ago. I started with this playlist when I saw he was doing The Neverhood, a game I had heard about but never seen played before. The Neverhood is a bizarre game, as a point and click PC game from the 90s where the entirety of the video game was made with stop motion and clay. Something that sounds so insane you would say it’s impossible if not for the fact that it exists. The claymation itself is extremely well done, and the game has a really weird and absurd sense of humour. Just the strangest things happen in this thing. Now couple that with Vinny’s very dry and straightforward delivery and you have probably one of the funniest Let’s Plays I’ve watched in a long time.
This is also “short” for a Let’s Play series. With only 4 parts to it, the longest video only being a bit under and hour and 30 minutes. It’ll still take up a good chunk of your time, but it’s not as daunting as some of the other Let’s Plays I’ll mention on this list.
Team Four Star: Pokemon Shield Nuzlocke
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Exactly what it says on the tin. The guys from Team Four Star play Pokemon Shield with Nuzlocke rules. They’ve done several Nuzlocke runs in the past, but I find the Pokemon Shield is the best one they’ve done. Especially since a lot of the needless fluff and grinding has been edited out. So unlike some of their previous series you don’t see a lot of Kieran and Grant running in a circle for an hour trying to catch a specific pokemon or trying to get to a certain level.
It’s also hilarious as they have a lot of “house rules” for the Nuzlocke often involving the exercise bike they.... have..... for some reason.
It’s very good and the gym battles become SUPER hype with the Nuzlocke rules and the music.
Baywatching
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Having been going to a few years now, watch Allison try her very best to go through and do a video series where she talks about summarises every episode of Baywatch.
.... Ever. Single. Episode.
She’s not even close to done yet (and now she’s introduced Baywatch Nights AS WELL) but her trying to explain the batshit insanity of this show, it’s over the top characters, it’s insane plots and behind the scenes weirdness with all the enthusiasm and love for this slice of 90s is amazing. Please enjoy a good thick chunk of inside jokes, silly character voices, and a whole lot of ?????
Brutal Moose: Shenmue
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Probably one of the most chill channels on all of Youtube, Brutal Moose aka Ian, prefers playing games you wouldn’t think would make for good Let’s Plays. And maybe they don’t, objectively. A collection of playlists covering Truck Simulator, Nancy Drew, Hidden Object games etc etc, spliced in with old commercials from drive in theaters from the 50s,60s and 70s. Ian’s Let’s Play channel is great for just putting on and letting play for company while you’re drawing or grinding in a video game or playing Stardew or something.
I recommend his Shenmue playthrough as Ian completely fell in love with the game and went on to play both the sequel and the newly released third game. Ian genuinely adores the weird voice acting and all the menial tasks and mini-games you can do. I watched this a lot in 2018 when I was going through a rough time, and it really helped me in a strange way to just put Ian on and listen to him talk to the chat and drive a forklift around for like 4 hours straight before going to Tomato Mart or wasting all his money on the gacha machines.
A Measured Response to “In Defense of Dark Souls 2″
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At some point, big name youtuber Hbomberguy made a video called “In Defense of Dark Souls II”. I’m not subscribed to Hbomberguy but I enjoyed his video on why Sherlock (the BBC show) is trash. (come to think of it I should have added that to the first list). And it seems the video on Sherlock was really good and well argued.... and it seems his “In Defense of Dark Souls 2″ video... was not.
Using subjective language, bad representation of facts, or simply outright getting certain information wrong, Hbomberguy′s video on Dark Souls II is, at best, a man trying to argue that he likes Dark Souls II because it is “Objectively good”, rather than simply accept he likes it... because he likes it.
MauLer is kind of an asshole, but I have learned more about dissecting someone’s argument and deconstructing what they have said watching his response series than I have in any english or debate class I have ever had.
The response is over 10 hours long, but this is because MauLer takes time with each and every statement he takes umbrage with, discussing what is being said, discusses why it is false or dubious, and then compares with actual facts and research.
If you ever want to know how to to distinguish subjective opinion from objective fact in someone else’s argument regarding... ANYTHING really, I highly recommend this series.
I may not like MauLer as a person, but DAMN if he doesn’t know how to deconstruct an argument in a logic, emotionless way.
John Wolfe: Maize
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Maize is a stupid game. a Stupid stupid game.
It involves sentient corn, and underground secret genetics lab, a Russian bootleg teddy bear that hates everyone, sentient corn, and a crumpet.
This game IMMEDIATELY went on my wishlist after watching this playthrough. Please watch John try and figure what the actual fuck is going on in this Monty Python-eque weird black comedy. It’s stupid, it’s weird, it’s bizarre and it’s honestly one of the funniest games I’ve seen streamed.
Hollywood: a Celebration of the Silent Era
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This is not a youtube playlist. I mean it IS, but what this actually is, is a TV series released in the UK in 1980 covering the Silent Film era. As it was made in 1980, it includes interviews with many of the silent film stars who were often still alive during this documentary’s production. Each episode covers a specific theme of the silent movie era. One episode is about comedies, one is about WWI, one is about Westerns etc etc.
It’s a fascinating series, because it focuses on the silent era which, in modern day, I think many people unfairly think of as “those first few years of movies before movies really became a thing.” And that’s such a shame and really not true. The artistry, camera tricks, and raw nature of this early era of film making is so important and produced films which can still be watched today easily, possibly even easier than a few modern movies as often the very fact that the films are silent means they are universal, regardless of what language you speak.
I think an episode or two might have been turned to private or copyright claimed in this playlist, but I know if you do a search on youtube you can find the episode uploaded by someone else.
Diamanda Hagan: Bonekickers
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Bonekickers is the show Mathew Graham made before he went on to work on the new Dr. Who. It is about archaeologists and it is God-fucking-Awful.
It is.... look. Ok. I like Archaeology a lot. But this isn’t a show that’s bad “if you like history” or “if you know things about archaeology”. This show is bad because it doesn’t make a single fucking lick of sense, all the characters are awful and terrible, and even if you understand what’s going on in the story you’re still going to be screaming “WHY????” at the screen as each new baffling stupid piece of the puzzle slots into place.
Diamanda Hagan has 0 time for this garbage and she’s going to walk you through each episode to show you how truly horrible this piece of garbage is.
Cry Plays: Ori and the Blind Forest
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With Ori and the Will of the Wisps releasing recently, now is a great time to go and watch Cry playthrough the first Ori game. an absolutely gorgeous piece of work with a beautiful soundtrack and really likeable character designs and a sweet story, Ori is a great game to put on, sit back, and just let it wash over you. Cry’s playthrough is also great because although its a Metroidvania game, Cry fast forwards the parts where he backtracks for a long period of time, so you don’t get stuck watching him run back and forth as he tries to figure out where to go next or anything like that.
Cry also recently started playing the sequel as well!
If you enjoyed this list at all, please consider tipping me for a coffee
☕️ Ko-fi ☕️
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i-believe-in-soriku · 4 years
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La Bella Notte
It was a hot summer evening at Twilight Town. Orange light lit up the streets. People were out, some enjoying the theater, others the ice cream shop, and some, finally, the terrace of the famous Grand Bistrot. 
A boy was sitting at one of the tables, his arms crossed behind his head, and seemed to be waiting for someone. His blue eyes watched the crowd. He was smiling: the warm atmosphere of the city put him in a good mood. Besides, he hadn't been able to enjoy such a moment for some time. As he glanced at the menu, Scrooge McDuck, Donald’s rich Uncle who owned the restaurant, approached him.
“So, Sora, aren't you with my lazy nephew? You usually stick together, right?”
“He was called to the Palace.” (Sora didn’t specify that Daisy had asked to spend time with him). “I'm waiting for Riku, we're enjoying our free time!” he replied cheerfully. “I see that your business is going well.”
“Oh yes!” announced Scrooge proudly. “Oh ! I will leave you.”
Sora was going to ask why, and followed the duck's gaze. He saw the silhouette of a rather tall boy approaching. Riku. Sora waved his hands quickly to get his attention. His friend joined him in a few more steps. He pulled out his chair and sat down at the table.                                                        
                                                                 ♥♥♥
“Hi, Riku! So, what do you think of this place?” asked Sora, pointing to the terrace.
"That’s nice. Didn’t you order?”
"Of course not, I was waiting for you!”
The remark strangely pleased Riku. He bent over the table to grab the menu from Sora who protested just for the fun of it. Riku took advantage of being hidden by the flyer to look at Sora. Since they were very young, Sora and Riku had spent many moments together- just the two of them. Even after Kairi’s arrival - even if Kairi had turned their relationship upside down and reduced their time together. He missed it horribly and it had ended up making Riku jealous and had pushed them away even more. Fortunately, their recent adventures had finally brought them together again, to the relief of the two boys.
Of course, their relationship was completely different from what it was then, Riku was aware of that, but maybe... maybe it was for the best.
“I thought we could share one of their Giant Meals, what do you say?” suggested Sora. 
"’Giant Meals’?” 
Sora laughed. 
“Come on, Riku! You have the menu right in front of you, right?”
Riku blushed, ashamed that Sora noticed he was distracted. Fortunately, he didn’t know by what. Riku scanned the content of the menu, and found the category Giant Meals: “The Giant Meals are meals to share. You can choose one of the normal meals offered and we’ll make a Giant Meal of it! The Giant Meals are served on a common plate. You will save money and enjoy a moment of sharing with your loved ones!”
Riku, not knowing what to take, let Sora choose.
“I want spaghetti bolognese. Olette told me they were very good here.”
“Oh really ?” said Riku, not really paying attention to the answer.
They ordered. 
Sora, who had found Riku rather distant, did his best to distract him, telling him anecdotes from his friends of the Twon, with whom he had spent the day. Riku listened to him, and realized with satisfaction that he no longer felt jealousy - the fruit of long work on himself. He was just happy that Sora was loved by many people.
                                                               ♥♥♥
Sora finally saw a waiter bring them a huge plate of pasta.
“WOOOOOOOOOOAW!” he exclaimed, amazed. “Do you think we're going to be able to finish everything?”
“I bet you do.”
Sora felt the delicious smell of the meal rise to his nostrils, and his stomach manifested. He grabbed his knife and his fork and wondered how he would get spaghetti from this huge, tangled heap. He hoped he wouldn't get dirty while eating: he would look ridiculous in front of Riku who, he knew, would make fun of him.So Sora planted his fork in the dish and wrapped the noodles around, then aspirated it gently so as not to splash himself. He glanced at Riku and saw, to his surprise, that he looked as clumsy as he was. He chuckled.
 “It's good, but it's not conveniant!”
Riku laughed too, which pleased Sora. They more or less managed to eat their pasta while sharing jokes and anecdotes, commenting on what they saw around them.They played a game they had invented when they were little and get bored: trying to guess what people around them were thinking, and what their dreams were.  Sora thought they had never tried to ask each other this question, and suddently asked:
 "What about you, Riku?”
"Huh?”
He was puzzled.
“U ... I mean, now that we have explored the worlds, what is your dream?”
This question muted Riku. He stared at him, visibly in the middle of an introspection. What are you thinking about? wondered Sora. Then their eyes met, Riku's eyes evoking thoughts that Sora couldn’t read.
Then it all went very quickly - actually, their exchange of looks had only lasted a fraction of a second. Sora, suddenly embarrassed to have asked this question, looked down at the mountain of pasta and took a big bite. At the same time, Riku swallowed. Sora felt his spaghetti slide from his mouth and thought he had taken too much; so as not to put sauce everywhere, he tried to swallow the pastas by putting his head forward. And there... He was paralized. 
The two boys had tried to swallow the same spaghetti, without even realizing it. Therefore, they got closer and ... Oh, this situation was so embarrassing! Sora wanted to move away from Riku, but the damage was done: their mouths met. To make the situation even more… strange, Riku, who had not yet realized what was going on, sucked in the pasta, and, unwittingly, Sora's lower lip. It had only lasted a second, but the two boys turned red and jumped back.
  ♥♥♥
Riku's first reflex was to look if they were being observed - the answer, unfortunately, was yes. Fortunately, he didn't recognize anyone among the customers. Then he covered his mouth with his hand, not because he felt dirty, but because he still felt the feeling of Sora's lips on his, and it was very, very unusual.
He looked at Sora who was not at ease either - but he recovered much more quickly, and he exploded with a nervous but frank laugh. Riku couldn't help but follow him, relieved that Sora wasn't upset - it wasn't his fault anyway.
It was a funny coincidence that such a thing happened after Sora's question, thought Riku. He tried not to think too much about what had just happened, confused and unsettled.
"I'm sorry", he finally said. I don't know why your question caught me off guard. Anyway, uh... sorry."
"It doesn’t matter", Sora reassured him with a wave of his hand to illustrate his words. "But that doesn't answer my question!" he added with amusement.
Riku did not comment on this statement, and shrugged.
"I don't know. I guess... I guess I want to spend time with people who matter to me."
And this was true.
 Sora stared at him, then finally gave him a big smile. He could at least be proud of the fact that he was helping Riku to be happy. After all, he mattered to Riku - he was sure of it.
The two boys finished their meal, being careful what they were doing, and went to pay the bill. Then they were walking through the streets of the city, when Sora saw the stand of the ice cream shop.
 "Hey, Riku, do you want to eat an ice cream?"
 Riku gave him a malicious look:
 "One condition."
"Which iiiis?" asked Sora.
"We don't share it!"
_______________________________
You saw it coming right? But the idea was fun and cute, and I couldn't resist! I had the idea of the two boys going to the Grand Bistrot, and it mixed with the scene from Lady and the Tramp, and ta-dam! I enjoy to write about those boys being awkward, so I hope you'll enjoy it too :)
(PS: as always, I post on my mobile phone. So I'll add the readmire when I can access to a computer.)
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