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#rogue of breath
giftofclasspects · 5 months
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hello friends!! i'm back with more classpect playlists!! this time, i've made playlists for the breath aspect under the cut!
maid of breath
page of breath
mage of breath
knight of breath
rogue of breath
sylph of breath
seer of breath
thief of breath
heir of breath
bard of breath
prince of breath
witch of breath
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highoncatfood · 6 months
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Rainstuck part 3!!!!!!!!
i actually was supposed to post vivia and halara next buut ive talked abt shinigami a bit in my last rainstuck post so i figured i should post her analysis to follow that up
anyway they r stealing class girlfriends
pt.1 and pt.2
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homestucksimplified · 11 months
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The 12 Classes of Breath.
“Breath is the Aspect of freedom and flexibility, of the element of air, of going with the flow, movement. Breath Players tend to be more detached from reality, and most of them are in search for the liberty that they crave. They’re usually very positive-minded, or are just unaware of the stress they are holding. A character who reminds me of this Breath characteristic is Mr. Peanutbutter from Bojack Horseman. Breath Players’ main theme in their journey will be freedom, and often times they will be leaders or have to deal with leadership”.
“Breath has that “protagonist” vibe at the same time that it has the “ignored side character” one. John and Tavros holding that Aspect makes that even more true. It is a very unpredictable Aspect, and I believe the players are as well. The bad side of Breath might come from detachment from important things, from people and situations. The players might also be absent-minded, gullible, and sometimes avoidant”.
“Breath is the opposite Aspect to “Blood”, which shares its leadership characteristics but is about the opposite of freedom”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Breath will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Breath
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Breath, specifically, would be realistic about most things, but mostly about their sense of freedom and independence. They would, of course, manipulate their and other people’s liberty and would lead with that power of manipulation. Witches are rebellious, and rebelling through Breath can be being controlling of their schedules, their plans, never having plan Bs and disliking routines AND lack of routine both, switching between the two chaotically and in a way nobody understands. I can see Witches of Breath being demanding bosses, leaders, wanting order but not being able to express it well. Others may look at them and think “Jesus, what an organized mess of a person”, but they thrive on their own messy ideas.
Witches of Breath will rebel against fluidity, relying on always being busy, not wanting to change. Their struggles might be, for a very specific example, moving houses and schools a lot as a kid, to the point where they can’t stand all of that movement anymore. The way a Breath Player is treated seems to affect most of their personality, since they are very malleable. Their relationship with people in their early lives might be the cause of their messy selves. That is neither a good not a bad thing, and a Witch will have to learn to control their need for control, in this case about freedom and flexibility.
2nd God Tier: Heir of Breath
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Breath, specifically, would be extremely free from the reins of control, the opposite to a Witch of Breath. They would be flexible, detached, but somewhat terrible listeners. Heirs are known to “become” their own Aspect, and so would be the epitome of liberty and even air. You may look at an Heir of Breath and only see good, because they are usually unaware of their issues and don’t know how to concretely observe them. Actually, they are unaware of or struggling with the concreteness of most things. They are not used to being realistic, have their heads in the clouds, and might only notice the bad things when it is already too late. But Heirs of Breath are manipulators too, they just do it in a passive and pretty subtle way. Maybe they are good at convincing people not through words but through just acting the way they do. Instead of doing or demanding what they want like a Witch would do, they simply would be seen doing it and would influence people that way. This would make them good leaders, leaders by example, and it’s natural for them to just… inspire. Some of them might doubt that, though, but don’t care much about it.
An Heir of Breath has to be careful to not let themselves go too much. They can be easy to convince as well, being easygoing. And they must learn how their freedom works and what their struggles with it are, and what they can do to change. They will overall want to be independent people.
Heir of Breath is a canon Homestuck God Tier. John Egbert is the character that holds that title.
3rd God Tier: Mage of Breath
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Breath, specifically, would simply understand just about how much liberty is safe and appropriate for them. They would be well-organized with their time and relationships, or at least will wing those things way better than most people would. Mages are doomed to know stuff about their Aspect. In Breath, that could be as literal as being good at breathing techniques. Mages of Breath wouldn’t have difficulty breathing when they are anxious, but they would be anxious. Breath is a pretty relaxed Aspect, but when you know relaxation and how it goes, everything gets a little less placid.
Mages will usually suffer from the information they know. I take that as being worried about their independence all the time, scared that they’ll have to fight for it, anticipating any loss of freedom. Mages of Breath have difficulty balancing their trust in relationships, they know people have the capacity of holding others down and they will focus a lot on that knowledge. I can see them even being scared of getting a pet if they never had one, afraid they might get stuck, submitting themselves to yet more rules in the world they consider so stiff.
But they would be stiff too. Stiff about freedom, that is. I can see them being indecisive, not able to stick to a routine at all and sometimes allowing themselves to be taken through life by just “winging it”. However, they would always be aware of what they were doing. Mages are always aware.
4th God Tier: Seer of Breath
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Breath, specifically, would be overall interested in the idea of freedom for themselves, focused on their goals and subtly working toward them. They would love learning about other places, traveling far away, and would likely not worry about it as much as a Mage (Active Class) would. Studying Breath, it can mean even being a pulmonologist. Isn’t that cool? But it also represents learning the patterns of all that happens that they’re unhappy with, so that they can find a better way to live for their objectives.
Seer is not an Active Class, so its characteristics are sometimes abstract and confusing. But a Seer of Breath really wouldn’t be bothered by confusion. They would try to discover what that confusion means for them, always interested in their wandering minds. They’d be alert about wandering, too. And would thrive from liberty, from being able to do anything they want whenever they want. They’d teach themselves about the flight inside them.
5th God Tier: Thief of Breath
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Breath, specifically, would be hard to convince, realistic, but a bit entitled in general. They would have issues sharing, much more than the rest of Breath Players, since their title literally means “taking the freedom for yourself”. A Thief of Breath may be extremely stubborn, hard to deal with at first. But they would be really confident and dedicated to what they craved. They just don’t want to be held down. And they might seem uncaring for some but they just have a singular way of dealing with the world.
In more literal ways, I wonder if a Thief of Breath would have a history with choking or controlling their breathing. Maybe they grew up training how long they could stay underwater, maybe they accidentally drowned or choked someone as a kid (or non-accidentally???), something that has to do with stealing breath. Or maybe it is more abstract than that, and Thieves of Breath have a tendency to fill in the free time in other people’s lives, perhaps being clingy or dependent on someone, asking for a lot of favors and so. Maybe they’d pay others to do their job for them.
6th God Tier: Rogue of Breath
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Breath, specifically, would tend to be helpful. Sometimes they’d help without meaning to. Being the title of “getting freedom and giving it to others”, I can see them being skilled in soothing people, good at giving advice, or at least slightly better than all the other Classes of Breath. Being giving of their freedom, I can see them offering to do people’s jobs for them, the opposite of its Active counterpart “Thief of Breath”. A Rogue will usually doubt their potential a little, so maybe they’d do that as a way to be considered useful, as their own positive way of conquering positivity for themselves. A Rogue of Breath might fill themselves with chores and create a routine to follow meticulously. Not saying they’d be good at that. But they would doubt their capacity to be productive through a relaxed non-scheduled schedule. Sticking to rules and order just sounds to them like the right thing to do.
They’d still be very detached. Rogues of Breath would sometimes hurt others through their lack of paying attention. But that would happen to many Classes of Breath.
Rogue of Breath is a canon Homestuck God Tier. Rufioh Nitram is the character that holds that title.
7th God Tier: Knight of Breath
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Breath, specifically, would have trouble with others controlling them, but would get used to it. Being a Knight means fighting for, so they would fight for freedom nonetheless, the passive acceptance not being able to stop their active dispute.
Knights of Breath may have had a past with controlling guardians, or maybe too many rules at school and rules they didn’t agree with at all. They will become independent early and through their own action and desire. That will be what’s in their head: achieving freedom and not being kept under anyone’s wings. These Knights might be stubborn. But most Knights are. But they wouldn’t work under the guidances of a King, they would be the ones controlling themselves. Breath is about flying, after all. These guys would be ruthless about it.
In literal terms, I can see Kights of Breath protecting others. Their ways of protection might be aloof and unpredictable, but they work that way. They’d be good at motivating others to follow their dreams, to let go of whatever might be weighing them down.
8th God Tier: Page of Breath
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Breath, specifically, would have a complicated relationship with control. Like Knights, Pages of Breath will have had experiences with others weighing on them or trying to tell them what to do, but unlike Knights, they are passive in argument and not as skilled in fighting for themselves.
Pages usually have some self-worth issues relating to their Aspect, which makes them exaggerate in everything they think they are able to do. In Breath, that can be reminding all the time that they are free, that they are independent and under their own guidance. It can be doing their best to be positive, but often being caught in the spider’s web. Pages have a lot of potential, and a Page of Breath might become unstoppable if well-developed. I can see them becoming their happiest selves after working through their fears and past issues.
Page of Breath is a canon Homestuck God Tier. Tavros Nitram is the character that holds that title.
9th God Tier: Maid of Breath
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Breath, specifically, would be more dependent on others, at least before personal development. They would trust other people more than themselves, especially when it was about liberty and flows. They would obey a lot, and probably wouldn’t notice they’re taking their individuality away. I can see them being controlled, under a lot of rules, maybe dealing with some form of emotional attachment to certain people or things. But with time they learn to let go and that they need freedom, peace with no reins holding them back. They fickle with everything for a while, but later learn how to balance independence and bonds. They create Breath, so they create their sense of security through freedom. I can see them being a little hot-headed at times, tired of being mistreated.
If one Breath Class sounds like they’d have asthma, then it’s Maid. Using an inhaler is basically creating breath, isn’t it? I like it when God Tiers are literal, so I’d love to see an asthmatic who is a Maid of Breath.
10th God Tier: Sylph of Breath
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Breath, specifically, would be really tempted to make time for themselves, to train themselves and their independence, to travel a lot or at least want to travel a lot. They wouldn’t really be fans of responsibility, and guiding themselves would be easier through freedom and lack of routine. Sylphs may take a while to build up their objectives, but they are extremely focused and good with progress. I can see Sylphs of Breath, specifically, being into Yoga, but as a student, not a teacher. Yoga is focused on breathing, so passive creation of breath is like… kind of an Yoga thing. But that is just one little part of the various characteristics these Breath Players would have. I can also see them subtly leaving situations, going home without anyone noticing, having good stealth skills. They’d be able to bond with some Void Players about that, especially also Sylphs!
Literal sylphs are also air creatures. So Sylphs of Breath are double times air creatures. This makes them extremely flexible, “flowy”, if that makes sense. Easy to deal with.
11th God Tier: Prince of Breath
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Breath, specifically, would be very aggressive about their search for freedom, burning down situations sometimes, before they could even come up with a plan B. They would try to deny a lot of responsibilities, believing they can do everything their own way, that they can follow their own rules and that they will work. Princes may try to deny and think they can control their Aspect, but Breath will always come back to them. They will always crave that freedom and flexibility, not being as skilled in planning and bonding as they wished they were. They may get into a lot of small fights with friends, since they cannot understand how they don’t feel attached as other people do, as they are “supposed to feel”. They can be negligent of others and things when trying to make up for what they dislike. They will accidentally worsen situations when they get destructive.
These Princes would be rebels. They would be used to anarchy in all kinds of ways. They are really likely to be into political anarchy, by the way.
12th God Tier: Bard of Breath
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Breath, specifically, would be avoidant of responsibilities, but also unaware to live a life of full freedom. They would have issues with positivity, probably be the least optimistic of Breath Players. And they would try to take themselves away from what their Aspect is about, so flexibility, inspiration, independence…
I can see Bards of Breath, instead of depending on someone, having someone depend on them. Maybe they’d thrive at that, believing that they are lucky for something like that, that they should take advantage of that tight bond that they are not otherwise used to. They would be really misguided in life, following things they believe are right but getting lost in the way, of course, avoiding and deconstructing freedom. Sometimes they wouldn’t do it on purpose, it is just the way their brain guides them.
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aortaobservatory · 2 months
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Because I have been absent, I think I'll post some thoughts I had about some specific classpects and their inverses.
These are classpects that belong to people I personally know.
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Page of Space (Thief of Time)
You don't have enough efficiency or a set goal in your life, so you take and adopt the goals others have for yourself, or simply follow in their footsteps without considering the value behind why their set goal is set. This is, of course, in your attempts to learn how to use and navigate the variation in your life, as well as engage with your creative drive.
Rogue of Breath (Knight of Blood)
You are good at gauging your relationships and the levels they're at to aid you in things like camaraderie or responsibilities. But you are absolutely incapable of letting yourself rely on the strength of other people's relationships with you. This means you'd just rather give them freedom instead; you give but never receive in return. This leads to relationships where you're often taken advantage of.
Maid of Breath (Prince of Blood)
Your freedom comes from a need to control your own responsibilities and relationships, but because you've yet to figure out how to define freedom for yourself, your control over your responsibilities and relationships is beyond your grasp. You strive constantly to purify the meaning of freedom imposed upon you by others, and one of the ways you've found works involves destroying, or encouraging the destruction of, the responsibilities and relationships of others.
Thief of Blood (Page of Breath)
You crave responsibilities, relationships, and the camaraderie of others, but you don't know how to place proper value on it, so the ones you do have are taken and shallow. Your attempts to dig deeper and make them mean something come from your attempts to use and navigate your own freedom and individuality. You were trapped before, and now you don't know how to be free.
Seer of Light (Witch of Void)
Secrets drive you. You have been surrounded by secrets your whole life, so much so that you cannot help but be made of them too. You exist to crack open all the secrets you possibly can, because knowledge has always been withheld from you, and you only know how to study through the lens of what is unknown to you, rather than what is already known by others. You change the lens through which you study, but it is always unknown. You change what is secret and bring it to light through the studies of nobody else except for yourself. You know what you know because you change the unknown and you do not let anybody else do it for you.
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homestuck-hell · 9 months
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Robbin Cisori, Rogue of Breath, Prospit
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They/them
Always works covertly
Escape artist
Bite the hand the feeds, bite until it bleeds
Land of Fangs and Breeze
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queenohalloween · 1 year
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I’ve had the idea to draw this for ages and finally got around to making it happen No I am not sorry
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tavtiers · 3 months
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hihi this is anon who requested the jadeblood knight of blood aestheticboard!! i really love the images you chose for it and the vibe of it!! is it ok if i can request another aestheticboard? This one is for an indigoblood rogue of breath (which is also my classpect) thanks! :D
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the Rogue of Breath: one who passively steals freedom
sources: x, x, x, x, x, x, x, x, x
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grim-kitkat · 2 years
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Oddly I can see them all getting along. Maybe roleplay together which would be adorable.
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yourfaveisclasspected · 5 months
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VYSE is a ROGUE of BREATH!
Requested by @junk-jester!
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ns-sprite-editz · 9 months
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How about god tier bronze nepeta from your blood swap you posted a bit back?
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Awwww yeah, guess who's got two eyes and two thumbs, this girl.
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ooliebot · 4 months
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comm for @turncoatpilot !!
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rso I went to a convention today that Dante Basco was at. it was so amazing to meet him. I had intended to give him a copy of this image but well- I had told him I wasn’t able to afford his autograph so he signed the copy and now I have that!! which is so amazing and made me so happy!! I hope he gets to see the digital copy at least! @rufiozuko
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ultra-clashpects · 1 day
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hi! if its not much trouble, can i please get an heir-rogue of breath-void? thanks in advance!🌀
THE HEIR-ROGUE OF BREATH-VOID
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The Heir-Rogue of Breath-Void is someone who is constantly on the run from their problems and everything else that they’ve ever done or been a part of, because that's the only thing they’ve ever known how to do. The Heir-Rogue of Breath-Void takes other people’s freedoms and secrets, alleviating them from their own problems, and separating others from their issues and giving the problems to someone else who’s more well equipped to deal with them.
The Heir-Rogue is one with the Breath and the Void of the universe, becoming the shadows that hide people’s sins and the air that sweeps people away from their obligations, and they can either help out the people that surround them, or they can choose to completely flip a person’s life upside down and screw them over. The Heir-Rogue of Breath-Void is powerful, but whether they are a villain or a hero is completely in how they choose to use their powers and who they decide to help out or screw up.
The Heir-Rogue of Breath-Void is part Heir of Breath, which means that they just kind of drift through life and do whatever they please, never really planning anything before they do it, and although they can be a little bit absent-minded they do mean well. They are self-driven but stubborn, motivated by the desire to be stronger, but they don’t like being told what to do by anyone, nor do they like being forced to do something they don’t want to do.
The Heir-Rogue of Breath-Void is part Heir of Void, which means that they understand the concept of what it means to be nothingness and to be hidden away in the shadows, to be a secret keeper for the universe, and to be invisible to most people unless you’re purposely being seeked out. They like to spend their time alone rather than with other people, but it’s during this time alone that they can think and reflect and grow their own power.
The Heir-Rogue of Breath-Void is part Rogue of Breath, which means that they have a tendency to be pushed around and have their freedom taken from them, made to do things they don’t want to do, and just generally taken advantage of, at least until they begin to stand up for themself and not let people walk all over them. They have the power to change and to let themselves be in charge of their own life, but first they must realise that they have self worth and have the ability to take their Breath back, to own their own freedoms and to let only themself decide what they want to do with their own life.
The Heir-Rogue of Breath-Void is part Rogue of Void, which means that they feel insignificant and invisible to a majority of people and therefore they feel like they must act out to garner attention and remind people that they still exist, even if they have a weird or bad way of going about getting the attention they want. They will eventually realise that the Void is protecting them and they will accept it, and once they do will they then be able to reach their full potential and gain all the power that they didn’t know that they could have.
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starlit1daydream · 3 months
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why do rogues always have relationship issues. its downplayed with nepeta (though she's still hopelessly in love with someone she knows will never love her) but then we look at roxy and rufioh and. ouch
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Please help with classpecting ! I'm indecise so I can't pick myself. Thx in advance.
• what are your interests and hobbies ?
I spend most of time pursuing art. I practice instruments and orchestration all day, i listen to music, i read and write poetry and fanfiction. Aside from that i like to wander around my town for inspiration, read and edit Wikipedia and be with my friends.
• how do you see yourself ?
I see myself as very independent - i don't need anyone's help to move around, get things and rarely need emotional advice, most of the time i take the helper role. But I'm also deeply caring and loving about everything, specially music and the people close to me. I'm often passionate to the point it hurts me, very short tempered and easily irritated, very stubborn and rarely giving up on things, even if I know I'm wrong. I also lack confidence and overthink a lot, even if I don't show it, and have hard mood swings. I feel stuck inside myself and wish to be able to truly express myself, maybe through different clothing and other appearance changes. I'm a Capricorn, Sagi rising and Gemini moon and I'm sanguine btw.
• how do others see you ?
People describe me as random and erratic in my behavior and tastes. They see me as overly confident, aloof about things I don't care for and very emotional and easily hurt about what i care. My friends see me as odd and unusual in my interests and very energetic, and much of the time I am the one with the sense of adventure and stamina to drag them out of their houses.
• how do you interact with your friends?
I am speaking to them all day, even if online. I enjoy always being in contact with someone and having at least one friend around, so i am very extroverted and always attempting to make new friends and to understand people better. I tend to suggest day-long hangouts in multiple places to my friends, who often don't have my desire to spend all day outside with them.
• what's most important to you?
The most important thing to me is freedom and willpower. Not independence - often I wish to be more dependent and less distant from people - but the power to move, be, feel what I want, where and with who i want and live my life the fullest.
• describe the ideal you
The ideal me is more confident, less indecise, more expressive and doubts herself less. I am more focused and less scattered and can focus more on projects and things that need to be done, all whitout losing who I am or becoming too rigid and uncaring, I can truly express myself the way I want and show the true me to the world.
Hello! Thank you so much for your patience and I hope you're doing well
Aspects: Space, Breath
Classes: Knight, Rogue
I think you are most likely a Knight of Space or Rogue of Breath! I feel pretty certain but of course that's up to you. I hope this helps!
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en8y · 28 days
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[IMAGE ID: three horizontal flags with nine stripes; each flag has the breath aspect symbol in the center; two horizontal wavy light blue lines, resembling a stylized gust of wind. it is outlined in medium blue. the middle stripe is twice as large as the rest of them, which are equally sized. the first flag has these top three colors: dull green, warm grey, and dull yellow-orange. the second flag has these top three colors: medium green, dark cool green, and deep purple. the third flag has these top three colors: bright purple, bright cool pink, and bright teal. each flag has these bottom six stripes: medium blue, off-white, medium blue, cool blue, dull light blue, and bright light blue. END ID.]
breathasirogue: a gender connected to being a rogue of breath; this gender is connected to the breath aspect, breath aspect aesthetics, rogue aesthetics, chaoticness, and xenzh genders!
breathasylph: a gender connected to being a sylph of breath; this gender is connected to the breath aspect, breath aspect aesthetics, sylph aesthetics, elemental, airy, or ethereal aesthetics, and nadelvinity!
breathaseer: a gender connected to being a seer of breath; this gender is connected to the breath aspect, breath aspect aesthetics, fortune-telling or prophetic aesthetics, and oracrinity!
@radiomogai @liom-archive @obscurian @drowntowns @electrosaccharine @kimeditive
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