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hiatus is getting to me ergo MASTER LIST OF THINGS IM EXCITED TO LEARN ABOUT/EXPLORE WHEN MY GUYS COME HOME:
- more Ferin lore (relations with aster etc)
- more on ava and how she acted
- all of the undersea!!
- the elders in general: what the fuck
- what has arlin been up to all this time and can chip ever heal from this point on
- meeting more of the navy admirals, do they all suck bad style
- visiting the horsea
- prices whole deal, I really hope we get to see him again
- Jazz pirates, same as above
- navy vs pirate war baby!!
- more about the goddesses and the creation of mana
- LEVIATHANS: more on their significance to the undersea, what is their true power
- extension of last entry what the fuck the navy trying to do with the leviathans
- more on the pirate lords
- what happened during the shadowskull massacre; how did shaddowbeard die and was Bellum tied up in that
- WHAT THE FUCK IS THE SIGNIFICANCE OF BED BOLTS AND BEYOND IS IT LITERALLY JUST A JOKE WHAT DO YOU MEAN IT TAKES THEM TO THE BLACK SEA
- how did finn get turned into a bird
- how did drey get caught and turned into the BLOCK
- kira lore kira lore
- is Eden a traitor or is she really just trying to help
- all other canon locations on the Mana map that haven't been visited ofc
- what did chip do between the black sea incident and meeting price? how did the two meet?
- how did Jayson and may meet (this one's self indulgent and not important I just need to know okay)
- what was the navy doing in the undersea that one time
- how much does the feywild affect mana
- goobleck update the people need to know
- Felipe update too
- chosen one reveal
- black rose pirate reunion as mach as possible
- black sea, can it ever get better
- magic tree! please save my girl may Ferin I love her
- elusive crawfish
#jrwi#jay ferin#jrwi riptide#just roll with it#jrwi show#just roll with it riptide#jrwi chip#jrwi gillion#jrwi riptide spoilers
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I know the current idea is Ire teaching Yharim how to not be the largest threat in the map but I also was struck with the thought of Yharim teaching Ire to slow the fuck down.
Whether by accident or fortune, both of them are alive, and both seem fairly content to live with that?? In an attempt to keep good face, Yharim introduces or reintroduces himself to those who typically linger at her base (maybe sending a silent death threat to Jharim on the way) and eventually gets tangled in a conversation with Guide and Nurse.
Guide is doing his job: Jabbering Nonstop about the Everything. Yharim knows pretty much everything there is to know, but a part of him is generally curious as to how the average citizen sees the world compared to one of his soldiers.
Nurse adds a medical perspective to things. Which is something he's quietly fascinated by, how quickly she can correct or deny rumors just off of what she's seen in her time.
Then they start talking about Ire.
She's an adventurer. Yharim expects the "it can be a few days, sometimes a week or two, before we see her again" and the "sometimes she shows up, furiously updates a notebook, gets a different sword, and then is gone for another hour before showing back up covered in blood" might even be enough to warrant a chuckle, depending on how it's told.
What he was not expecting was;
"She can go a couple weeks without sleeping," from guide.
Which was then immediately corrected in a tone of disdain from the Nurse, "A couple months, or until her body forcefully rejects whatever potion she uses to keep herself going."
He politely (and with a quiet plan rolling in the back of his head) asks for context.
Nurse provides it with a show. She doesn't like resting often- no adventurer worth half their weight does, the medical professional corrects, but the way Ire goes about is hazardous in its own right.
She'll nearly overdose on potions. Carefully staggered effects and side effects in such a way that she can keep running for up to six months at a time before her body outright rejects it. Maybe it's a bit longer; once you pass a certain point, the damage is all the same from a biomedical standpoint.
He has to wait for her to return before he can do anything about it, though.
And like all dragons, he does what's expected of him; get his shit, enough food/water to last the time, and his wife, and barricade himself and her in a room until she actually sleeps.
He'll probably lure her with playfighting. It's not as adrenaline inducing as their challenges, but it's a close mildly harmless playful second. All he'd have to do is grab her in the right moment and drag her to the bed.
Ire fights. The entire way, once she realizes the trick, she fights. I do think she operates under the ideology of "if I ever stop for any amount of time, I'll die" so she does wiggle and complain the entire way until he decides to just… drop a good chunk of his weight down on her.
And she might be as strong/stronger than him, he's sure as hell heavier then her. It doesn't take much for her to realize that she's not gonna be able to get away from him this time, resigning herself to her prison of blankets and the stupidly pleased, stupidly warm body of her dragonic tempered rival curled around and on top of her.
He'd talk. Until the potions wore off and she could feel the weight of the exhaustion and hunger and dehydration bearing down on her shoulders. He probably would've gotten a good variety of food, and maybe some diluted health/mana aids mixed in amongst the water, so at least she'd have options.
Being dragonic tempered, Yharim might actually be fine sitting in one place doing nothing for a while?? As long as he has his needs met and believes he's actively protecting something, that is.
Knowing that, he'd likely make himself wait until she's been asleep for a few hours, either curled against his side, with her back to his chest, or her laying partly on top of him, before considering getting rest himself. But, keeping his word and hoping to set a good example and possibly a new habit (he doesn't know why, but he loves the feeling of her breathing and heartbeat against him; how her body draws warmth from his, how easily he can turn defensively over her if need be while there like this), he does eventually sleep.
---
Come two or three days later, or until one or both parties get too antsy to get resting, they'll emerge. Ire probably put on one of his shirts during that time, which earns a scathing remark from Jharim but nothing more is said when the Tyrant himself emerges just a few paces behind her.
It does become habit. Though, it always starts with playfighting, and the victor gets first say in how they cuddle and in what room of the base they barricade themselves in.
(Guide and Nurse know when Ire wins, because she often leaves the door hitched just enough to slide a piece of paper through. Just in case one of them needs her to run and do something when they both get back up)
-🍁
Awwwwh god they're so sweet QWQ
Ire should've known better, but some fights between them really do end with him as a victor. Like, all he needed was to lure her into the room itself just so when he grabs her she won't have much time to react and/or wiggle herself out of his grip (bet he still got slapped in the face with her tail). Starting the "fight" is way too easy with her too. Such a perfect little habit, because they managed to make each other's differences (Ire's need for action and Yharim's need to protect and slow down) work nicely together.
Saved the Nurse from some of her reckless actions too, at the very least now she can focus on damage done to her by something other than herself.
#Sorry I wasn't replying to this because I liked it so much I was rereading it and trying to figure out a response#It actually made me think about different potions Ire uses and how they might feel or taste#Idk why lmao#not art#asks#hcs#🍁 anon
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magic system dr | aura reading & detection tech
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date: june 25 2025. started: 9:21 pm ended: 9:56
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✧˖*°࿐aura reading technology
the scientific infrastructure supports magic classification, safety, and research.
modern societies with widespread magic have developed advanced systems to study, regulate, and interpret aura phenomena. aura-reading technology is not just for identification — it's vital for combat training, job placement, civilian safety, and national security.
*ೃ༄spectral analyzers
“The soul under a microscope.”
ꪆৎ 𓂃 › these devices isolate and identify aura wavelengths, translating visible or invisible magical emissions into a precise color-tone signature. ꪆৎ 𓂃 › they operate similarly to full-body scanners or advanced MRIs, using manadetection lenses, ley resonance chambers, or crystal refraction beds. ꪆৎ 𓂃 › spectral analyzers are capable of reading even dual, tri, or shifting auras by separating tone overlays using multidimensional spectrum mapping. ꪆৎ 𓂃 › advanced versions are portable (used in field operations), while institutional models are building-sized and used for research or high-level diagnostics. ꪆৎ 𓂃 › some elite military models can even detect hidden aura traits, such as latent affinities or suppressed trauma-based mutations.
*ೃ༄power meters
“Your wattage, your weapon.”
ꪆৎ 𓂃 › measure a magic user’s raw mana output in Standardized Power Units (SPU), which combine raw aura density, spell amplification rate, and burst capacity. ꪆৎ 𓂃 › readings are divided into resting power, surge power, and drain thresholds (the point at which magic use becomes dangerous to health). ꪆৎ 𓂃 › power meters are used in everything from combat simulations to spell license tests, and job qualification boards. ꪆৎ 𓂃 › some models are worn like bracelets or rings and update in real-time for field operatives — especially those with fluctuating or trauma-triggered power spikes. ꪆৎ 𓂃 › red zone readings (SPU thresholds exceeding the legal maximum) are automatically flagged in certain jurisdictions, especially near urban ley conduits.
*ೃ༄control assessors
“How steady is your hand?”
𓂃 ࣪˖ ִֶָꪆৎ these stations test magical finesse, response time, and multitarget accuracy using virtual or physical challenges. 𓂃 ࣪˖ ִֶָꪆৎ think magical “driving tests”: users must perform spells within specific parameters, like conjuring a flame within a 5 cm radius without burning a dummy. დ࿐ ˗ˋ includes tasks such as: ꪆৎ 𓂃 › threadweaving: threading a spell through moving rings. ꪆৎ 𓂃 › spell dissection: safely dismantling a layered enchantment. ꪆৎ 𓂃 › simulated crisis response: cast multiple spells under time pressure without collateral damage. 𓂃 ࣪˖ ִֶָꪆৎ users receive a control class rating (1–7) after passing or failing various difficulty tiers. 𓂃 ࣪˖ ִֶָꪆৎ some tests are environment-specific (underwater, high-stress, low-mana zones), simulating real combat or unstable fieldwork.
*ೃ༄stability monitors
“The difference between control and collapse.”
𓂃 ࣪˖ ִֶָꪆৎ constantly assess whether a magic user’s aura is stable or experiencing fluctuations, interference, or degradation. 𓂃 ࣪˖ ִֶָꪆৎ used in hospitals, training facilities, and urban centers with heavy mana saturation to prevent magical breakdowns or mass surges. დ࿐ ˗ˋ indicators include: ꪆৎ 𓂃 › mana drift: uncontrolled leakage of aura into the environment. ꪆৎ 𓂃 › spell corruption: spells twist mid-cast due to emotional or mental instability. ꪆৎ 𓂃 › overcast markers: dangerously high mana buildup. 𓂃 ࣪˖ ִֶָꪆৎ worn in patches, chest straps, or neural clips. readings flash yellow (unstable), orange (critical), or red (collapse imminent). 𓂃 ࣪˖ ִֶָꪆৎ especially important for young aura users, those with trauma-affected tones, or S-Class individuals who risk devastating outbursts.
✧˖*°࿐legal magical monitoring
the framework that balances personal freedom, national safety, and ethical boundaries in a magic-using world.
as magic became widespread and powerful, governments developed international and regional laws to register, track, and regulate aura users. this was partly for security — and partly due to the devastating history of magic-related disasters.
*ೃ༄registration requirements
“Your name. Your aura. Your responsibility.”
𓂃 ࣪˖ ִֶָꪆৎ all individuals with detectable aura activity must register by age 18 with their local Magical Affairs Office (MAO) or its equivalent. დ࿐ ˗ˋ registration includes: ꪆৎ 𓂃 › aura color and tone ꪆৎ 𓂃 › power and control class ꪆৎ 𓂃 › spell affinities ꪆৎ 𓂃 › health risk ratings 𓂃 ࣪˖ ִֶָꪆৎ refusal to register is considered a class III infraction and can result in suppression order mandates, travel restrictions, or even forced tagging. 𓂃 ࣪˖ ִֶָꪆৎ some nations have voluntary pre-18 programs, where prodigies (especially A-Class+ candidates) are fast-tracked into protected training zones.
*ೃ༄power ratings
“You are more than your number — but your number still matters.”
𓂃 ࣪˖ ִֶָꪆৎ all registered aura users receive an official Power Rating ID, required for employment, training, or casting within populated zones. დ࿐ ˗ˋ this rating includes: ꪆৎ 𓂃 › classification (e.g., B4 – Inferno Power, Skilled Control) ꪆৎ 𓂃 › special endorsements (healing license, combat license, ritualist permit) ꪆৎ 𓂃 › restrictions (e.g., banned from casting in schools, cannot cast during full moons) 𓂃 ࣪˖ ִֶָꪆৎ used by employers, guilds, security firms, and public transport hubs to determine magical risk and access levels. 𓂃 ࣪˖ ִֶָꪆৎ updated every 2–5 years, or after major incidents/changes (trauma, mutation, skill upgrade).
*ೃ༄monitoring devices
“Magical privacy ends where public safety begins.”
𓂃 ࣪˖ ִֶָꪆৎ devices that track aura emissions, spellcasting frequency, and location-based surges in high-risk areas (airports, courts, leyline hubs). 𓂃 ࣪˖ ִֶָꪆৎ usually passive — detect, log, and store information without interrupting. 𓂃 ࣪˖ ִֶָꪆৎ some facilities require mandatory suppressor tags or casting inhibitors for A-S class individuals or those with unstable readings. 𓂃 ࣪˖ ִֶָꪆৎ misuse of magical energy in monitored zones leads to auto-alerts sent to Magical Enforcement Units. დ࿐ ˗ˋ technology is constantly evolving to distinguish between: ꪆৎ 𓂃 › intentional casting ꪆৎ 𓂃 › emotional surges ꪆৎ 𓂃 › residual aura bleed ꪆৎ 𓂃 › external possession or corruption
*ೃ༄suppression fields
“Magic stops here.”
𓂃 ࣪˖ ִֶָꪆৎ areas saturated with aura-dampening energy that reduces or nullifies magic. 𓂃 ࣪˖ ִֶָꪆৎ can be natural (leyline dead zones) or artificial (generated via runic engines, sound-frequency disruptors, or ancient sigils). დ࿐ ˗ˋ found in: ꪆৎ 𓂃 › detention centers ꪆৎ 𓂃 › government buildings ꪆৎ 𓂃 › high-security academies ꪆৎ 𓂃 › hospitals treating mana-overload დ࿐ ˗ˋ not all suppression fields are equal: ꪆৎ 𓂃 › level 1: general dampening (reduces effectiveness by 50–60%) ꪆৎ 𓂃 › level 2: emergency shutdown (negates nearly all external spells) ꪆৎ 𓂃 › level 3: total nullification, including passive aura effects (dangerous for some users — can cause mana suffocation or backlash) 𓂃 ࣪˖ ִֶָꪆৎ use of suppression fields on minors or civilians without consent is a hot legal issue, with many human rights groups protesting over potential abuse.
*ೃ༄social reactions & cultural influence
𓂃 ࣪˖ ִֶָꪆৎ aura scanners are sometimes feared by rural or traditionalist communities who see them as dehumanizing or a sign of overreach.
𓂃 ࣪˖ ִֶָꪆৎ black markets exist for aura scramblers, which temporarily block readings from scanners — often used by criminals or anti-registration rebels.
𓂃 ࣪˖ ִֶָꪆৎ powerful figures with S-Class readings may be publicly known, heavily guarded, or politically untouchable — creating a mystique or fear around them.
𓂃 ࣪˖ ִֶָꪆৎ some schools and religious orders teach non-digital aura reading, such as aura empathy, color-meditation, or song-based resonance testing.
#reyaint#reality shifting#shiftblr#reality shifter#shifting#shifting community#shifting motivation#anti shifters dni#dr scrapbook#dr world#boarding school dr#magic system dr
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so this sign on the deadlock wiki has been tickling my brain for months and I was a bit sad it isn't in the map update :(
When I first saw it I've been thinking about how it ties to Infernus for a good while. And after running around the new map and not finding this sign it got me thinking about it again. I think exploring how Infernus wears his hair would be so so cool to see for his next character model pass.
A trope in fantasy magic systems that would be cool to see in Deadlock is how mana can be channeled via how one wears their hair. Think of someone like Marcille from Dungeon Meshi -- she braids her hair as a pre-magic ritual, and wears her hair differently depending on the type of spell she will be casting.
And with that signage in the files, it would be such a cool worldbuilding detail to have in the map. Helps tie in some worldbuilding details for Fern too -- Ixian heritage, neatly braided cornrows, his spirit-focused gameplay kit. his hair, his magic.
(he definitely has a go-to hair braider. i refuse to think that fern doesn't have a person he goes to for it. he does his up-keeping okay. albeit i have my headcannons in regards to some characters i connect him with that can braid his hair but that's for another time)
Infernus could just sport the more simple and neat cornrows as seen right now in his current life as everyone's favorite bartender, taking it easy day by day and leaving his past behind. But consider -- would he rebraid his hair to make sigil-like patterns similar to those on his arm tattoos if he ever needs to amplify his fire powers even more. He does have to bring in his all during the Ritual. But maybe there's some hard feelings for him here.
(will we get to see younger Infernus like this? being a lil too fierce with his fire while looking fly as fuck yk. wooooo)
I can also see Infernus already wearing his cornrows with some intricate patterns and presenting himself with even more flare than the current model offers. Viscous does call him fancy ("Do you always dress fancy, or is it just for work?"), and Jezebel's sounds like a high-end bar according to the new McGinnis voicelines with Fern ("not really my scene, too fancy...").
eh i'm just very entranced by this tiny ass detail... maybe in a few months they can add it in ;-; one can dream.
#hair braiding. if i had a nickel for every time i involve my fav character getting their hair braided i would have 2 nickels.#i sent a more formal version of this in the art feedback forums with some supplementary photos ;0;#also wanted to put in feedback abt how fern's rows should look more obvious lol he aint bald stop it#seeing the power of the people making adjustments to abrams i was like damn neat... should i try it? so yeah#deadlock#deadlock game#infernus#infernus deadlock#matlab.cache#thing is i drew mad maggie getting her hair braided and not yet for fern. ok back to the kitchen#i should stop yapping about things and go back to getting better at drawing smh
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i finished doing an updated reference of my explorers of sky team!! these guys live rent free in my head i like them a lot (some fun facts under the cut because i have too much to say about them)
circuit
was found by mello passed out on the beach, with no memories other than their name, and the fact they were once human…
had the scars on their horn and fin from the moment they woke up on the beach, and never figured out why they had them until they went to dark crater
the main navigator and also the cartographer of the group! they carry the wonder map with them, along with a feather pen and paper for mapping out the floors of mystery dungeons
was originally always the leader, but often now they will switch between themselves and mello depending on the situation
came up with the team name! they think it is very cool and nobody else except for mello agrees.
has a habit of rushing into fights without thinking, so they often need to duck behind mello for cover when things get dicey
only stores light things in their bag, like their paper and a few healing items in case of an emergency. they will also often hold onto items that need to be delivered to clients so they don't get mixed up with other equipment
they offered to carry mello's bag once and were immediately squished by it, and now they are permanently banned from carrying anything heavy.
mello
formed a team with circuit after the two joined wigglytuff's guild together
a lighter color than most mudkip! the 'splotchy' or spotty patterns she has are also a common trait of water types, possibly because it helps them blend into the water more
her gills are curved and her head fin is longer than normal, which causes it to fold over because of the extra weight. these are only aesthetic differences, and don't affect anything about their functionality!
keeps track of the job requests, usually has a bulleted list she keeps on her. likewise she also keeps an eye out for the items and/or pokemon they need to find in dungeons
has a fascination with all things ancient and mysterious. she has a growing collection of aged books, even in subjects she doesn't have much interest in.
also enjoys collecting various odd objects, and souvenirs from the places she's been! she decorates sharpedo bluff with them.
originally carried the bulk of items they found in dungeons, but after luna joined mello now only carries equipment (orbs, scarves, etc.), while luna carries treasure (boxes, poke, etc.)
one of her favorite hobbies is reading, she finds it's a good way to wind down after an exploration. recently, she has taken up journaling as well.
stripe
met circuit and mello when they explored sky peak together, and she joined the team soon after!
grew up in a colder climate, hence their extra fur
trained at marowak dojo following her joining the team, in an attempt to match the levels of circuit and mello. her brown bow is from marowak!
handles inventory management, took over for circuit who did it prior. she insists she doesn't mind, she finds it satisfying to do.
doesn't speak very often, except to people that they're comfortable with. because of her easygoing nature, she's often the first one other members of the team come to for advice!
has their own home where they live by themselves, but they stay at sharpedo bluff enough that they consider it their second home
one of her favorite spots is spinda's cafe, they enjoy sitting down and crowd watching. mello likes to join her sometimes!
stripe exclusively holds onto healing items like reviver seeds, so they're able to quickly grab one if someone is in a pinch.
mana
joined the team after they came to sharpedo bluff to return to the place they hatched!
has the same kind of splotchy patterning as mello! this is only by pure coincidence, though.
circuit and mello are very protective of mana following their illness when they were young, but they insist they are able to handle themselves.
has the occasional mischievous streak in which they find it entertaining to intentionally scare their parents. i wonder who they get that from…
being the most recent recruit to team epic squad, mana is still figuring out exactly where their specialties lie. but that doesn't mean they're not trying their best!
never quite figured out who exactly it was that left mana's egg alone in the middle of the ocean. circuit has some strongly worded things to say to them if they ever encountered them.
they view mello and circuit as their parents, and walrein is more like an uncle to them. they still see walrein on occasion when he comes to visit treasure town!
carries no bag, only their defense scarf. circuit and mello worry about them straining themselves, so they will usually not bring any items with them.
luna
joined the team after the fight at dark crater!
really not a fan of the team name, but also trying really hard not to be rude about it. she will often refer to it as 'team epic' for short.
not used to having casual conversations with pokemon, so she often will come across as stilted when speaking. instead of names she will default to referring to a pokemon by their position (ie the kecleon brothers are shopkeeps, chatot is head of intelligence, etc)
because of how long she's been around, she has a knack for spotting rare or unusual items! she is not particularly good at estimating monetary value, however.
having trouble figuring out how to relax now that she doesn't have to focus on thwarting any world-ending plots. the rest of the team has gradually been working on getting her to loosen up more
enjoys the company of the future trio, celebi in particular. they like to discuss "legendary pokemon things", as celebi puts it.
has reasons for joining the team beyond finding the work of exploration teams fascinating. she has not told anyone what those reasons are, though.
carries all the various treasure the team finds! she has a liking for any especially shiny objects.
also as a bonus for making it thru the fun facts heres the old reference i did of team epic squad (around 2021 i think??) which this one was a redraw of! (and i also added luna)
#pokemon mystery dungeon#pmd eos#pmd 2#rotom#mudkip#furret#manaphy#cresselia#mang doodles#my junk#too many tags..... i didnt know what ones to use#i think this is the first time ive posted abt them but ive had these guys for a while#i updated my desktop tumblr theme recently and i added a gif i made of circuit and mello in the corner... the guys ever#also its a lil hard to tell bc both circuit and mello have blue and orange in their color schemes#but their respective accessories are meant to match the colors of each other!#circuits bow is color picked from mello and mellos band is color picked from circuit :]
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The Spriters Resource is a gem for roleplayers
And if you don't know about it, here's a list of stuff I've been using from it. But first, what's spriter's resource? It's a website made by Dazz (@TheVGResource) dedicated to archiving sprites from video games for more than two decades now. It's an incredible ressource that I was already strolling through when I was a kid, recreating animations from Fire Emblem sprites and what not.
For TTRPG players using a virtual tabletop, the Spriter's Resource is a mine full of already polished gemstones. My main use for it is for Fabula Ultima, but it's compatible to any type of game. But it's also a gigantic library in which it's easy to get lost.
The goal of this post is to make a list of games archived on the Spriter's with sprites useful for us ttrpg players. This is mostly about creatures, but many ressources can also be used as a battle background for games that do not use battlemaps, or as a background for the scene. I will try to keep it updated when I use new ones.
A note before the list : if you want a quicker overview of what is possible, I already made a post breaking down how I use it for my Fabula Ultima scenes.
And so the list starts, first with...
Characters and Monsters
And there's already a caveat. I did not include any Fire Emblem game, because I generally use Flying Minotaur's portrait maker instead of going directly to these games. It lets you generate tokens and portraits from different Fire Emblem GBA games and is my go-to for PCs and human characters. Which is why most of that list includes monsters and machines, things the PCs will fight against.
Adventure Bar Story : cool beasts and monsters, with many elemental variants. Breath of Fire 3 : lots of great monsters, especially if you're looking for boss fights. Breath of Fire 4 : has a smoother art style but similar qualities. Castlevania : Aria of Sorrow Castlevania : Circle of the Moon Castlevania : Dawn of Sorrow Castlevania : Order of Ecclesia Castlevania : Portrait of Ruin Castlevania : Symphony of the Night All of these have cool occult creatures, including a good number of skeletons and animated armor. Children of Mana is full of critters, mostly on the smaller end with a few notable bosses. CrossCode is an incredible resource for techno-fantasy and space-fantasy settings, including a bunch of cybernetic animals. Code Geass: Lelouch of the Rebellion has mechs. Dragon Warrior 7 has a bunch of classic colorful monsters. Elminage DS Remix: Yami no Miko to Kamigami no Yubiwa and Elminage II DS Remix: Sousei no Megami to Unmei no Daichi both have monsters that would be great for bosses. Eternal Eyes has lot of cute monsters. Final Fantasy Tactics Final Fantasy Tactics Advance Final Fantasy Tactics A2: Grimoire of the Rift These three have a lot of characters, some monsters, as well as maps you could use as battlemaps and cool looking effects. Final Fantasy: Brave Exvius has a lot of characters. Radiant Historia has some characters a cool monsters. Ragnarok online has characters if you're ready to build them, but the true treasure is the wealth of monsters. Sword of Mana has monsters. La Pucelle Tactics also has monsters, in a quite unique style. Octopath Traveler Octopath Traveler II Octopath Traveler: Champions of the Continent These have huge quantities of characters, monsters and bosses. Tales of Destiny's got monsters. Tales of Eternia has monsters, including sci-fi ones.
Backgrounds
These will be good to serve as background during scenes where you don't use tokens.
7'scarlet has background for forests and japanese rural town Atelier Ayesha Atelier Meruru Atelier Lydie Atelier Sophie Atelier Totori All have cute fantasy backgrounds. Café Enchanté has many urban backgrounds, as well as a few esoteric ones. Code: Realize Guardian of Rebirth has a large quantities of background that would be good for victorian and steampunk type of world, as well as many that are just nature (forests, mountains, etc). Etrian Odyssey V: Beyond the Myth has a few backgrounds. Really good, but also very small. Fate/EXTELLA LINK has good sci fi backgrounds. Fate/Hollow Ataraxia and Fate/Stay Night remastered have good urban backgrounds. Fire Emblem Engage has some in the event pictures section. Fire Emblem : Path of Radiance has a lot of backgrounds, as well as variants for rain, snow, etc. SD Gundam G Generation Genesis has a sci-fi backgrounds in the story arts sections, mainly ships (both inside and outside).
Battle backgrounds
SINoALICE has a few background. Final Fantasy Brave Exvius has a lot of really good, tall backgrounds. Fire Emblem Heroes is a gold mine, with background separated into overlays and underlays, allowing you to animate skyboxes, mist, falling leaves and things like that.
Other
Fire Emblem Engage Fire Emblem Three Houses have good icons and a lot of useful UI elements. Fire Emblem Echoes: Shadows of Valentia Fire Emblem Fates Fire Emblem The Binding Blade Fire Emblem The Blazing Blade Fire Emblem The Sacred Stones have good pixel art icons.
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Hm. Well. We had been working with Pretender not that long ago, and we saw Alter Ego around if that is helpful. They were both with us in the Blade tomb.
AVENGER: "I understand that. Pretender made contact with me shortly after the issue with the Beast was resolved. However, I lost contact with them afterwards. Shortly after Alter-Ego and Pretender returned to our base camp."
NERO: "Hm, I suppose the genre is a worthwhile thing to consider..."
AVENGER: "This is what I don't have time for. I need answers, not distractions!"
Like a surge of violent flame, his mana twisted and burned around his form. Pure, incandescent rage made manifest for a brief moment.
He grit his teeth, shaking his head, calming himself- on the surface, at least.
AVENGER: "I understand that you want to help, but--"
MUSASHI: "You may as well let them. What's the harm? Like you said, we aren't participants in the War, so it's not like you're divulging information to the opposing team."
He thought for a moment.
AVENGER: "...Very well. Even if you cannot help, I can provide a 'status update'."

AVENGER: "A virus swept through our camp. It began swallowing everyone, consuming. Slowly, agonizingly. Our Attack Programs turned against us, and our camp fell into corruption. I started fighting back, but it went into a blur… and the next thing I knew, I came to in the rubble of our base. All of my allies were gone, and when I checked the map that MoonCancer had developed..."

AVENGER: "...The Red Faction had taken control of the Gossamer Coast and Fugue Hamlet, the two adjacent areas without a Lair Servant. One third of the Solar Cell under their control, and six out of seven of the enemy Servants missing. Presumably destroyed. In almost every situation, this could be considered 'checkmate'."
PRETENDER. FOREIGNER. MOONCANCER. ALTER-EGO. GUNNER. Even RULER.
Just... gone.
In other words, the War was essentially over. In the blink of an eye, by the decree of some horrifying power, at least six incredibly powerful Servants.
And that also meant that AVENGER was the last one. The final spark of the Blue Faction.
CONSTANTINE: "In less than a day, the entire foundation of the Holy Grail War was shattered… what kind of terrifying ability is that?"
AVENGER: "I don't care how terrifying it may be. I will destroy the Red Faction for what they've done. If they wish to stoke the flames of the Avenger, then so be it."
AVENGER: "After all, my allies are gone, and they've acquired a large swath of territory without anyone to push them back. Good. That is very good."
AVENGER: "After all, under such odds difficult, the Grim Reaper only flourishes."
KUKULKAN: "…If a Servant could pull off something like that, wouldn't going by yourself be basically suicide...? There's no way you're coming back from a battle like that, yes?"
NERO: "Hm..."

NERO: "Mm. Right. Give me that."
She snatched the Memory Disk, stepping off to the side as the rest of the Servants talked amongst themselves.
AVENGER: "You--"
SIGURD: "Before things get out of hand, allow me to commend the astuteness of the observation. Almost entirely correct, though there is no such thing is 'unlimited energy'."
The sound of footsteps, heavy and purposeful, cut through along with the voice of the Lord of the Nameless City.
SIGURD: "The Master is correct, and it ties into what I wished to speak to you all about after the celebration. The purpose of the 'Solar Holy Grail War'-- no, the Theurgical Holy Grail War is to cultivate and grant energy to a grand Solar Divinity within the Solar Cell. A destructive force strong enough to counteract the threat on the Moon's surface."
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Devlog 01: The sun shines on a new beginning
Back in January, our world was absolutely rocked to its foundations by the loss of our father, we took some time away to deal with real life, and now its time to hop back in the pilots seat and so, we bring you our first Offical Devlog, the first in what will be a series of Devlogs that will tagged with #doomscrollerdevlog.
Okay, let's dive right in, shall we? We have a lot to get through:
Characters and Non-playable characters
Many of you may have met our Archer character and seen him around in some clips, but you may not know that he isn't alone! We have the Wizard and Swordsman, which you may have seen in some snippets, both have been set up with movement and attack capabilities, the Wizard now has 3 basic attacks/spells "Fireball, Ice Spear and Block", and the Swordsman has 2 "shield bash" and "Dash slash". I think the names of these attacks should be pretty obvious as to their function
we'll show some video clips a little later when we actually draw the animations for these attacks!
We also now have 4 total npc characters, 2 are friendly, and reside in the home level and 2 are hostile Mobs!
We've also finished creation of the Vitals system, which includes stats like Health, Stamina, Mana for the Wizard, Focus for the Archer, and Willpower for the Swordsman and more. Tied into this system is the "Player assignable stat points", this is a rough draft of this system as a proof of concept. "Is how I want to do this a viable method to achieve it?" And I'm glad to say that it does, a few minor bugs that occurred because I was 5 redbulls deep at 5am when I was coding it, but nothing a little rubber duck programing can't fix
Map & The Envrioment
This is an interesting update because while not much has taken place visually, a lot has been done in the background, for example, our last update showed you guys our day n night cycle and we've just got done with procedural map generation, which has fair amounts of jank to it at the moment, super rough draft of the generation, along with setting up pathfinding for Mobs. We're currently looking to refine and sharpen this section or maybe implement a new system all together.
Items, Weapons, and Armor
We've made significant progress in this category, with a "replace animation" system that will replace the animation based on what the player has equipped. It's pretty cool shit, if I do say so myself.
We've also created a database that will hold all the information associated with each piece of equipment, which allows for no noticeable delay or glitching when using the replace animation system.
Astoundingly, this system worked perfectly on its first test and has had no discoverable bugs...yet.
Miscellaneous
Other changes include refactoring the code base to improve performance and looking into ways to prevent cheating.
Drawing up plans for achievements and fleshing out the story of the game a little more.
We've also been looking into server hosting so we can get an idea of cost, what we can get for the pricing and so on.
We're currently on the lookout for a Pixel artist. This will be a paid gig, paid per image completed to specifications. We would prefer someone who can commit to this long term but we're also open to offers.
Ohhhhh it is goooooooood to be back baby!!
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May Game - December 2024 Progress Report
Another month, another game dev update post on my game featuring my character, May!
Last time, I noted that the game was playable from start to finish, in terms of who to talk to and where to go. But there were no enemies or puzzles, and the game needed them.
Puzzles
I added our first puzzle object: torches that could be lit and extinguished. Each one could trigger a script to cause things to happen depending on which torches are lit. Needs better graphics, but the mechanic works. I'm not sure if I'll add other kinds of puzzle objects for this game. I want it to be small in scope, and I think these torches already have a lot of potential to keep things interesting.
(View Video)
Enemies
The game's first enemy was added, and is in a pretty polished state. It can force the player to respawn, or be itself respawned, if it is spawn-camping. It can move around, will stop and watch the player if they're nearby, and has an idle jumping animation. It's cuter now than its initial concept, which had more of a horror-alien vibe, which felt out of place in a cozy game.
(View Video)
Other Additions
May (the protagonist) got "dying" and respawning animations in which she sinks into/rises up from the ground. Her other animations also got some minor touch-ups (hair is more animated, arms are less stiff).
An overlay (or "vignette") was added which features blue and black sludge, and is shown when the player is dying/respawning to communicate that the protagonist cannot currently be controlled.
Map transitions were added. Previously, all map changes happened instantly. But now, there are two. One for smoothly scrolling to an adjacent area. And an iris effect for entering/leaving buildings.
(View Video)
Dialogue boxes can now contain more than 2 lines of text, and will scroll to reveal more text.
A slow-tile was added, which reduces player speed.
I removed all the "front door" objects inside buildings. Now, maps can instead indicate which sides are "doors", triggering an iris effect when May touches them. Basically overriding the adjacent-map behavior in overworld maps.
Lots of code consolidation and bug fixes. In particular, May now inherits from the same base class as almost all other objects, meaning a lot less code duplication.
Games I've Beaten this Month
Donkey Kong Country Returns (Wii) - An excellent 2D platformer and a great successor to Donkey Kong Country. The game has many levels of challenge for all kinds of players. You can just complete the levels. OR also get the KONG letters. OR also get the puzzle pieces. OR Complete the time trials - bronze, silver or gold. And then finally mirror levels. Whatever your skill level, you'll find a sweet spot that's not too easy and not too difficult. It's great.
Lost in Shadow (WiiWare) - A very unique puzzle game that involves manipulating 3D space in order to alter the 2D shadows they cast, which you can actually traverse. Later on, you'll find levels that have you climbing large 3D objects where you must alter light sources to jump between four different shadow-objects it cases, plus navigating its 3D space as well. The platforming and swordplay felt like the original 2D Prince of Persia games. The atmosphere felt a lot like Ico. Fascinating puzzles, though I do wish the game had fewer mandatory levels and more optional ones, due to how large and numerous they are.
Secrets of Grindea - I played this one co-op with my brother. If you like Secret of Mana, and you love spell and ability customizations, and are prepared for some challenging bullet-hell boss fights, then you'll enjoy this too. Every single character in the game has a full character portrait, which is a nice touch and rare sight to see.
Next Steps
I have begun working on other enemy designs. This is going to be a small game. But still, I have some ideas for synergy with puzzle objects that should make things a bit more interesting. Once all the enemy and puzzle mechanics are thought out, I'll be in a better position to start designing actual rooms.
Closing
I joined the Bluesky social networking site at the end of November, and have been posting a lot of clips and such to Bluesky since this month started. I like the format. Game dev can often require a lot of work for even small features. Having a platform that's great at sharing small things has been very nice. It's also been great being able to connect with so many other devs and see what they're working on. Lots of neat and inspiring things here. Bluesky has been great! (And my Steam wishlist has gotten a lot longer in the past month!)
So, this is the last dev log for 2024, so it feels appropriate to put something to summarize the year, too.
Work on this game began on May 1, 2024. At the time, I had no experience with Godot. I'd never used a game engine, and I'd never released a game of my own. It's been a thrilling eight months. Not without some low points. But my enthusiasm for this project is still just as high as it was at the start, if not higher. I'm so happy to be making this game! And I want 2025 to be the year that I finish it. That's it. That's my #1 goal for the year.
Thanks for your interest and support! Happy New Year, and I'll see you in January!
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hi i ended up thinking of a story that works best as a game so.
this'll get updated more as i add more but i'm sorry
elenor - 9 years old - she/her - birthday ???
voice claim: alisha weir (matilda 2022) a small child who goes out on various misadventures and travels around with whatever means she can. she's polite and respectful, and often too trusting for her own good. has made various friends through her travels and feels awful bad about leaving, but she can't stay long!! there's so much to do!!
tiny thing in an oversized trenchcoat and a nightgown and rainboots, and the only thing on her back is the backpack her mother left her. it manages to fit quite a lot for a small bag?
her mother vanished and all she left behind was a map, so elenor is on a quest to follow the map and see where it leads
-natural born magic users are rare and most people in this world use magic via a tool or amulet. elenor and her mom are natural magic users -elenor's mom went missing and all she left behind was a map and her spacious bag. -elenor isn't particularly great at magic, she's nine. but she knows enough to do some small spells. the limited knowledge she has would force players to get creative (using a levitation spell to lift latched on loot boxes, tripping jinxes to run away from guards, small elementary things) -her full name is elenor ruby grace -loot boxes scattered around contain food to either heal or restore elenor's mana (which would be shown in a gem/meter near the top) -different towns have different minigames to earn money to spend at the shops (cosmetic changes like new a new coat or similar, or food) -not all npcs are friendly! be careful of people who seem suspicious, they will try to grab you and force you to fight your way out -different spells use different amounts of mana. small spells like magic bullets don't cost much and can be used in frequent succession. larger spells like causing a gust of wind uses more and there for players should be careful when using that (different spells are used by pressing different buttons on a gamepad or on the keyboard) -elenor's umbrella acts as a way for her to mask magic usage and not get caught -cosmetic changes are totally optional except for a mountain town you have to pass through. to get there you need to go through a portal, but due to dangerously low temps (and the fact you play as a child who's all alone) the person in charge of the portal will not let you go through without proper attire, aka a winter outfit you can get from them free of charge once you tell them ur ready)
different npcs:
- aunt victoria; a close family friend who runs an inn. due to a spell that was placed on the building you can run into her inn in any town for a quick rest. magical object is a broom. - mr nobank; one of 2 traveling salespeople you can meet. he sells all sorts of bits and bobs, usually for a high price but he's willing to trade as well. has no magical object - ms nobank; the other traveling salesperson you can meet. is nicer than her brother and is willing to give you one item from her cart if you do a small quest for her. magical object is a pen. - edith/edie grace; elenor's mother. a kind hearted woman who prefer to keep to herself in the old house outside of town with her daughter, she was a good person and great mother. one day she vanished with no word or warning, leaving behind only a never ending bag and a map to the capitol. used the umbrella to mask her magic usage.
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Hari-Hari Pergi Kondangan.
Pontianak. 07:18. 17122023.
Bismillahirrahmaanirrahiim.
Alhamdulillahilladzi bini'matihi tattimush shalihaat.
Muhasabah mingguan, ternyata... saya senanggg pergi kondangan 😆
(Walau pergi ke gunung pun bikin senanggggg juga)

Repot-repot dandan tipis itu memang ada (walau akhir-akhir ini sukanya pakai baju yang itu-itu aja).
Tapi kok ya bangun tidur abis pergi kondangan tuh senang.
Apa karena dari tempat yang banyak orang senyum?
Anggap saja begitu.
Sesungguhnya inilah salah satu nikmatnya berIslam, ada kebahagiaan yang menular, ada kesempatan mendapat pahala juga dari kebahagiaan orang lain.
Simpan-simpan di sini ah beberapa foto.

Terbiasa sendiri kondangan, tau-tau ada geng sama-sama kan senang hatiku. Tapi bentar lagi gengnya pun bubar sibuk masing-masing 🥲.

Nenek-nenek teladan kesayangan dan akak desainer yang tak pernah sombong, jadi aypris mau sombong apa, menggambar gunung pun runcing-runcing saja.

Ketemu teman SMP udah lama ndak jumpa, diajak foto bersama ya tentulah senang hati.

Ini juga kondangan dadakan dari adek kelas SMA yang baiknyaaa masih ingat akak ayu 🧏🏻♀️



Adek-adek satu kampus. Siap grak siap grak. Salah satu yang bikin senaaaangg adalah ketika merasakan mereka menikah dengan yang juga baik hatinya.
12:20. 18122023.
Update dikit ah.
Beberapa hari lalu saya diundang "acara syukuran anak-anak" oleh seorang abang kelas SMA yang sebenarnya saya pun lupa 😅. Beliau aktivis kanan, saya aktivis kiri. Modal bismillaah, minta temani adik kecil yang rumahnya terlihat dekat dengan lokasi undangan. Pakai google map kita ni. Tapi ya namanya juga berbakat nyasar, kami nyasar ke gang yang lokasinya cukup jauh. Suasana acaranya memang sedikit berbeda. Kok ada tenda? Tapi ada anak-anak pakai baju penganten sunat. Kok ada nyanyi-nyanyinya? Kok banyak wajah yang terlalu asing? Kok abang kelas saya ndak keliatan? Yaudalah... saya lanjut makan.
Salaman.
Saya tanya deh sama orang tua penganten sunatnya, "Pak, Bang xxx mana ya?"
"Ha? Xxx? Xxx siapa?" Bapaknya muka bingung.
"Bang xxx ccccc Paak." Menutupi salah tingkah, saya mulai ketawa-ketawa.
"Ndak ada tu xxx ccccc di sini."
OK mantab. Fix nyasar. Udah terlanjur makan. Jadilah pulang dari situ diliatin serumah-rumah. Hehe. Malu.

Sungguh alhamdulillahilladzi bini'matihi tattimush shalihaat, saya diciptakan jadi manusia, bukan ikan gendang gendis. Kalau jadi ikan, mungkin saya sudah paling duluan diciduk sama bocil-bocil gang karena kebodohan saya.
Yaudalah, show must go on. Singgah minum kopi dulu, dan telepon ke abang kelas itu. Ternyata beliau syukuran anaknya disembuhkan Allah AzzawaJalla dari masa kritis DBD. Alhamdulillaah 'ala kulli haal. Kalau telepon kayak gini... jadinya kan tiba di rumahnya sudah diliatin orang juga. Tentu masih ketawa-ketawa modal menutupi malu. Namun sungguuuhhh bersyukur masih nekat memenuhi undangan, ketemu deh dengan adek kelas masa SMA yang banyak bantu-bantu jaman kuliah dulu. Adek kelas yang ajarin saya naik bis DU (saya lupa, dia yang ingat hahahah).

Wow si spesialis nyasar, lepas banget ketawanya.
Semoga kita termasuk hamba Allah yang dimudahkan untuk ketularan bahagia-bahagianya orang lain yaaaa. Hidup itu capek, maka syukurilah yang kecil-kecil hangat berpendar. ✨
Alhamdulillahilladzi bini'matihi tattimush shalihaat, semoga saudara-saudara kita di Palestina pun Allah perkenankan merasakan kebahagiaan lagi.
Salam,
ayuprissakartika.
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Summarization of the content shown off in Paladins’ overview video of next update. There’s a lot of balance related stuff this time so this is kinda long;
- Valor’s End event pass; 30 levels with skins for Khan & Nyx
- (I’m not a huge fan of the Khan skin but Nyx’s looks pretty cool for her first inclusion in a pass. And sadly neither recolor is very good, Khan’s is too busy while Nyx’s has some weird clashing colors)
- Several minor UI adjustments, including slight color changes to XP bars and certain buttons
- Payload is now included in custom matches
- Additional details added to the Snowfall Junction map
- HUD effects now visible on the lower right side of the health bar instead of above on the left side, up to five can be shown there at a time. This is for Lex’s bounty mark, Corvus’ healing mark, etc.
- Kasumi’s class role has been changed from dps to flank and her abilities have been reworked to more fit the role. This is (at least to my knowledge) the second champion class change ever and the first since the end of the beta
- Talent adjustments for supports including Io, Seris, and Furia. Luna’s aoe ally healing is now a passive instead of talent-locked while Furia has received major overhauls of two of her talents
- Cherish’s old range increase effect is now passive and the new effect grants a small aoe when Kindle Soul is used; Exterminate’s old effect has been removed and the new effect increases attack speed bonus per tier of Wrath active (max tier bonus increased by 15%)
- Seris’ Mortal Reach talent now allows you to use Restore Soul and Shadow Travel simultaneously. It isn’t stated in the overview video or patch notes if the range increase effect is removed
- Grover’s Rampant Blooming talent has been severely nerfed, with healing boosts provided with the effect being cut pretty much in half :/
- Adjustmemts to several flanks (Caspian & Evie buffs, a much needed Skye nerf, etc.)
- Imani’s mana rift radius was cut by two thirds. Poor woman can’t catch a break
- Inara nerfs; Mother’s Grace’ bonus healing effect has been removed and both the damage reduction & duration of Earthen Guard have been decreased
- Slight nerfs to Nyx, her base hp reduced by 150 and the cooldowns of two abilities increased
- Octavia’s weapon can now be fired full auto, but scoped damage has been slightly reduced
- Several healing buffs for Ying :D good for her
#Automatically getting the next pass just for the Nyx skin tbh#paladins#pcotr#paladins game#paladinsgame#hirez paladins
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dream update: took a while for enough to happen for this! I also read a really good fic the other day so excuse me if I'm a bit more cheery than usual lol
I've been exploring the building with the help of a couple of the patrollers, but also I've gotten most of them out of the building! (I'm pretty sure Pat was the one who decided to go with me almost immediately which is interesting /silly)
I'm using the mana generator from the ship to start building a giant soundproof house out of fireglass for everyone to stay in, and I'm probably going to take stuff like drywall or whatever from the building once the walls are destructible. idk I don't really know how houses are built-
I have magic though so it should be fine. OH that reminds me, I noticed the crack in my face is healing! slowly, but it is!
I've also started mapping out the building some more because I'm seeing more rooms. nothing interesting yet really but that's fine, just more "readings rooms" off of the second experiment room. don't worry all the doors to experiment room 2 are still blocked with fireglass, he can't get out. some stuff is happening in those readings rooms though..hm
- 💭💥
Cool! I dont really know how houses are built either so I cant really help you with that—but yeah, like you said, Im sure using magic is fine!/gen
Interesting...maybe you could investigate them later?
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Indotip Game: Fenomena Budaya Digital di Kalangan Gamers Indonesia
Dalam era di mana gaming telah menjadi bagian dari budaya internet, platform seperti Indotip Game muncul sebagai pusat komunitas yang menghubungkan gamers dengan tren terkini. Tidak sekadar menyediakan tips biasa, Indotip Game telah menjelma menjadi ruang digital tempat para pemain berbagi meme, istilah viral, dan strategi kreatif yang mencerminkan dinamika internet culture di Indonesia.
Indotip Game & Perannya dalam Budaya Digital
1. Pusat Tren Gaming Terkini
Setiap hari, muncul istilah-istilah baru di dunia game seperti "Sultan" (pemain top-up berat), "Wibu War" (persaingan fans anime di game), atau "Nolep" (no life, bermain nonstop). Indotip Game tidak hanya menjelaskan meta-game, tetapi juga mengulas fenomena-fenomena unik ini, membuatnya relevan dengan percakapan digital sehari-hari.
2. Meme & Konten Viral
Gaming dan internet culture tidak bisa dipisahkan dari meme. Di Indotip Game, kamu bisa menemukan koleksi meme lucu seputar kenaikan rank gagal, bug kocak, atau reaksi toxic player yang langsung relate dengan pengalaman bermain. Konten seperti ini tidak hanya menghibur, tetapi juga memperkuat ikatan antar-gamer.
3. Komunitas Interaktif
Platform ini menjadi tempat diskusi seru, mulai dari strategi anti-toxic sampai kolaborasi kreatif seperti custom map atau challenge viral. Indotip Game memanfaatkan budaya partisipatif internet dengan fitur user-generated content, di mana anggota bisa mengupload tips mereka sendiri.
Bagaimana Indotip Game Memengaruhi Gaming Scene Indonesia?
Memopulerkan istilah-istilah gaming lokal seperti "joki rank", "pupuk diamond", atau "sadis banget".
Mendorong kreativitas melalui konten challenge seperti "1 Hero 1 Match" atau "No Item Run".
Menjadi sumber referensi bagi content creator yang butuh ide untuk video YouTube atau TikTok.
Gabung dengan Komunitas Indotip Game Sekarang!
Jika kamu ingin tetap update dengan tren gaming terkini sambil menikmati candaan khas gamers Indonesia, kunjungi Indotip Game. Platform ini bukan cuma tempat belajar, tapi juga bukti bahwa gaming telah menjadi bagian tak terpisahkan dari budaya internet.
Indotip Game membuktikan bahwa dunia gaming bukan hanya tentang menang atau kalah, tapi juga tentang koneksi, kreativitas, dan budaya digital yang terus berkembang. Yuk, jadi bagian dari komunitasnya! 🚀🎮
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Project: BloodStrike – FPS Battle Royale Seru untuk HP Kentang
Project: BloodStrike – FPS Battle Royale Seru untuk HP Kentang
Di toko game resmi, Project: BloodStrike kini hadir sebagai solusi terbaik untuk para pecinta FPS Battle Royale yang menggunakan perangkat dengan spesifikasi rendah. Kamu bisa mengunduh game ini langsung di toko game resmi untuk mulai menikmati sensasi pertempuran intens tanpa takut lag atau patah-patah.
Project: BloodStrike dikembangkan oleh NetEase dan dirancang khusus untuk menjawab kebutuhan pemain yang ingin bermain game kompetitif tanpa harus memiliki perangkat flagship. Dengan ukuran file yang ringan, optimalisasi sistem yang cerdas, serta gameplay yang tetap seru dan dinamis, game ini sukses menjadi favorit baru di kalangan gamer mobile. Tak heran jika ia mendapat julukan "game FPS rasa konsol di HP kentang".
Gameplay Cepat dan Responsif
Sebagai game FPS Battle Royale, Project: BloodStrike menyajikan pertempuran cepat dengan waktu match yang relatif singkat. Setiap pertandingan berlangsung dalam map futuristik dengan zona yang terus menyempit. Uniknya, kamu tidak hanya mengandalkan keterampilan menembak, tapi juga strategi rotasi, penggunaan skill karakter, dan pemanfaatan environment.
Yang membuatnya menarik, sistem respawn memungkinkan pemain untuk kembali ke medan tempur selama tim masih bertahan. Hal ini membuat permainan terasa lebih dinamis dan tidak membosankan meski kamu sempat tereliminasi.
Karakter dan Skill Unik
Berbeda dari banyak game battle royale lainnya, Project: BloodStrike memperkenalkan sistem operator, yakni karakter dengan skill khusus yang bisa mempengaruhi jalannya pertandingan. Ada operator dengan kemampuan deploy shield, heal area, hingga serangan spesial.
Keberadaan skill ini menambahkan lapisan strategi yang lebih mendalam, membuat kerja sama tim menjadi faktor penting untuk meraih kemenangan. Dengan memilih kombinasi operator yang tepat, kamu bisa mendominasi match bahkan tanpa harus mengandalkan senjata tier tinggi.
Optimal untuk Semua Perangkat
Salah satu keunggulan terbesar Project: BloodStrike adalah optimasi grafis yang fleksibel. Game ini mampu berjalan mulus di perangkat dengan RAM hanya 2GB, namun tetap menampilkan grafis tajam pada perangkat yang lebih kuat. Ini menjadikannya inklusif dan cocok untuk berbagai segmen gamer.
Kontrol yang intuitif dan UI yang bersih juga membuatnya ramah untuk pemula, namun tetap menantang bagi pemain berpengalaman. Selain itu, update rutin dari pengembang menandakan komitmen jangka panjang terhadap kualitas game.
Kesimpulan
Jika kamu mencari FPS Battle Royale yang ringan, cepat, dan tetap kompetitif, Project: BloodStrike adalah pilihan yang sangat tepat. Cocok untuk kamu yang ingin bermain di mana saja, kapan saja, tanpa khawatir perangkat kepanasan atau baterai cepat habis.
Segera unduh Project: BloodStrike di toko game resmi dan buktikan sendiri serunya pertarungan FPS di genggamanmu. Tersedia gratis dan bisa langsung dimainkan tanpa perlu upgrade perangkat, hanya di toko game resmi pilihan kamu!
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Fortnite: Update Fitur Baru yang Wajib Dicoba
Fortnite: Update Fitur Baru yang Wajib Dicoba
Fortnite kembali mengguncang dunia game dengan update fitur terbarunya yang sangat inovatif! Jangan lupa, kamu bisa mendapatkan V-Bucks dan item eksklusif lainnya dengan harga terbaik hanya di GameZoneStore.com, toko game populer pilihan gamer Indonesia. Fitur-fitur baru ini tidak hanya menambah keseruan bermain, tapi juga membuka peluang strategi yang benar-benar segar bagi para pemain setia Fortnite. Pastikan kamu tidak ketinggalan konten terbaru dengan rutin cek promo menarik di GameZoneStore.com.
Salah satu fitur yang paling menarik perhatian adalah "Reality Augments 2.0", sistem buff acak yang kini jauh lebih adaptif dan bisa dipilih sesuai gaya bermain. Sekarang, pemain bisa memilih antara berbagai efek seperti regenerasi health saat di semak, peningkatan damage senjata tertentu, hingga penambahan kecepatan reload. Sistem ini membuat setiap match terasa berbeda dan memaksa pemain untuk terus berpikir taktis. Untuk memaksimalkan performa, kamu bisa top-up V-Bucks secara cepat dan aman hanya di GameZoneStore.com.
Fortnite juga memperkenalkan "Rideable Animals Upgrade" yang memungkinkan pemain mengendalikan hewan tunggangan dengan lebih dinamis, termasuk kemampuan dash dan melompat lebih tinggi. Dengan fitur ini, rotasi map jadi lebih fleksibel dan memberikan peluang lebih besar untuk surprise attack. Bahkan, beberapa mode permainan sudah menyesuaikan map agar lebih ramah terhadap fitur baru ini. Jadi jangan ragu untuk tampil maksimal bersama skin dan glider keren yang bisa kamu beli dari GameZoneStore.com, toko game favorit para pemain battle royale.
Update lain yang tak kalah seru adalah penambahan senjata eksotis baru, seperti Plasma Cannon dan Grapple Blade, yang memberikan sentuhan futuristik dalam pertempuran. Kombinasi senjata klasik dan eksperimental ini menciptakan pengalaman unik yang jarang ditemukan di game lain. Senjata-senjata ini juga sangat efektif di mode No Build, di mana kecepatan dan improvisasi jadi kunci utama. Kalau kamu ingin mendapatkan item-item ini lebih cepat, jangan lupa manfaatkan diskon mingguan di GameZoneStore.com.
Selain itu, Epic Games juga memperbarui tampilan visual dan audio dalam game, menghadirkan nuansa yang lebih hidup dan realistis tanpa mengurangi performa di perangkat mid-end. Pengalaman bermain jadi lebih imersif, apalagi dengan dukungan fitur cross-platform yang makin stabil. Semua update ini tentu membuat Fortnite makin menarik dimainkan kapan pun dan di mana pun. Dan agar selalu siap dengan perlengkapan terbaik, pastikan kamu rutin cek bundle spesial di GameZoneStore.com, toko game populer dengan layanan top-up tercepat.
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