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theeboyracer · 4 months
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Eat Carnation Mush
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uytyspace · 10 months
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demujeresblog · 7 months
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Visa publica el primer Índice de Capital de Trabajo de empresas en crecimiento
Las empresas del mid-market en América Latina y el Caribe (ALC) tienen un gran potencial para convertirse en los nuevos gigantes empresariales del mañana a medida que continúan escalando, muestran una resiliencia extraordinaria y llegan a nuevas audiencias globales.   A medida que estas empresas en crecimiento continúan enfrentando los desafíos del panorama económico actual, Visa (NYSE: V)…
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dailyadventureprompts · 8 months
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Villain: Duke Sabrian, the Trueborn Bastard
The barred windows of the carriage let in only cold mountain air and the endless procession of crucifixes marking the road up to the Duke's castle. You idly wonder if he's picked out which ones he'll nail you and your friends to once you've told him that you've failed.
Though he styles himself the gallant exemplar of everything the noble warrior class could be, Duke Sabrian is in truth the embodiment of all the failings of his social order: brutish, bloody-minded, and blind to any plights beyond his own. More than a decade past Sabrian fought a war against his own sibling to seize control of their duchy and since then has ruled from an isolated mountain fortress fearing reprisals from the people he subjugates.
As long as the Duke rules things will continue to get worse, and it's only a matter of time before the party and those they care about get caught up in it.
Adventure Hooks:
Exhausted after delving their first dungeon the party are shaken down by a group of the duke's men, who are better armed and carry the threat of reprisal should the party draw steel on them. Perhaps it's better to give the toughs what they want and live to fight another day... say after finding out where the guards get drunk so they can trick/charm/beat the location of the stolen treasure out of them.
Countess Ledrick has a problem. Despite being one of the mercenaries who helped win Sabrian his throne she was never formally sworn in as one of the duke's vassals when she took over her lands and is widely regarded as little better than an upjumped brigand. Now a large shipment of tribute heading for the Duke's council has gone missing on the borders of her land, and it's only a matter of time before the blame comes to rest on her. She'll need all the help she can in recovering the lost treasure which just might be the party's ticket to a position in her court.
While out in the market a couple of the party members are approached by a woman in a hood doing her very best to try to seem inconspicuous. Through smiles and whispered pleas she begs them to help her hide from the guards, palming them a small handful of jewels in the attempt. If the party gives her aid she'll eventually introduce herself as Mina, keeping most of her story to herself but letting slip that she stole something precious from Sabrian and that she needs their help getting out of the duchy and into some neighbouring lands. It'd be an arduous journey, made even more arduous when in the next town the party discover posters and criers proclaiming that the duke's wife Minerva has been kidnapped, promising a great reward for her return and a terrible punishment for those who made off with her.
Background: While many born into the nobility feel confined by their station, Sabrian always knew he was made to rule. He was one of those people who excelled at the standards he was expected to meet, for whom the path of life is not only a straight line but part of a larger destiny that gave order to the world.
The problem was that Sabrian was the younger son, and his older sister chafed against noble life as much as he suited it. Sabrina was high minded, well read, and was possessed of several strange notions. The first being that those who own and govern the land owed something to those that lived upon it, the second being that her name was Solace, not Sabrina. The third was that she was not a woman, simply a person. The fourth and perhaps most outrageous was that she they would not be taking a husband, nor even a lover for the purposes of producing heirs and rather than just handing over their claim on the duchy to their well deserved brother like so often happened when the noble family tree refused to branch they would instead be creating some kind of made up of council made up of their vassals the elected mayors from the duchy's largest towns.
Sabrian wasn't having any of it, his sibling had clearly gone mad and was denying both of them (but mostly him) their birthright. After years of arguing, petitioning their mother on her death bed, and an outright threat of banishment from the now ascendant Duke Solace, Sabrian went out, raised himself an army, and went to war with his softhearted kin. The fighting was worse than anyone could have imagined, the people rose in Solace's defence and Sabrian had to resort to brutal tactics to put them down burning villages and farmland in the drought of summer and marching his followers over the ashes towards their next target.
Solace's head was delivered to him in a basket the same day he took the throne, and for the decade since Sabrian can't hold court without remembering the reproachful look in his sibling's dead eyes.
Further Adventures:
Knowing the common people hold no love for him, the duke governs from an ancestral bastion high in the mountains, a cold and lofty perch quite suitable for an unassailable tyrant who thinks himself above all. His remoteness and unwillingness to bother has paradoxically allowed his vassals the ability to govern their lands the way they see fit, which leads to a patchwork of graft, neglect, and personal ambition. In recent years Sabrian has sought to curve this independent streak by putting more and more resources behind his personal guard, who are now commanded by a former bountyhunter famed for her ruthlessness.
Increasing isolation gives the party a chance to rally together a resistance against the duke, but such a coalition might be built on shoddy foundations. A sizeable minority of his underlings feel hard done by him and might turn if given the right encouragement, though they may prove untrustworthy. Solace's old supporters have been ruthlessly hunted and will be mistrustful of newcomers, especially those that fought under the usurper. Minerva's clan are powerful nobles in their own right in a neighboring territory, and once they have their daughter back would be happy to throw their support behind the party's plan to oust the useless tyrant, provided the party are willing to play ball with them.
Sabrian has been unravelling, retreating from public life, executing his servants an courtiers for suspected treason, even keeping his formerly loving wife locked in a tower for the better part of a year. In the ten years since he married Minerva to secure her parent's support for his usurpation he has been unable to father a child, no matter what healers he turns to or what concubines he lays with. The inability to produce an heir was one of his primary reasons for going to war with Solace, and now he is failing in that exact same noble duty. This rather ironic fate was delivered unto him by Litirenn, god of farmland and cultivation, as punishment for burning one of the god's shrines during his rampage through the countryside ( along with the shrinekeeper who was an outspoken proponent of Solace's reforms. The god is going to be watching the party's actions closely if they set themselves in opposition to the duke, giving them a nudge now and again, ensuring the land rises to support them, that kid of thing.
Art 1
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retropopcult · 2 years
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1950s supermarket
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aethersea · 3 months
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devastating to go into the tag for an obscure vampire movie I've been quietly obsessed with for years to find mostly gifsets of minor characters (played by big-name actors) and review blogs saying they didn't like it :(
@ everyone who made a post saying "I liked it :)" I am blowing you a kiss. everyone who made a lovely gifset or photoset of the cinematography I am tipping my hat. that one poster that said "bro did y'all just miss the Entire Message about class and race or???" I am shaking your hand with enthusiasm there was SUCH a message about class and race
anyway everybody should watch Night Teeth and revel in glitzy flashy modern vampires in LA with me
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yume-fanfare · 2 months
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new hobby: make bad edits engstars-ad style
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showmey0urfangs · 1 year
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This is a tweet that Immortal AMC just reposted on their official *joint* social media accounts.
I have no words...
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Actually I guess I do have words:
First of all, who's bright idea was it to have joint social media accounts? It makes no sense and will only result in a loss of followers when people who were only interested in one show or the other disengage when they see unrelated content on their TL.
Second, putting one show down to promote another is a bad strategy when both shows are made by you and supposedly part of the same universe. You are only playing yourselves AMC!
Idk, maybe I'm overreacting but this post really pissed me off, especially since it comes after months of them heavily promoting Mayfair Witches—a show of much lesser quality, way more than they ever did IWTV.
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foxyldraws · 13 days
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The most unrealistic part about aftg is that Tilda owned a house in San Jose
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appallinnballin · 7 months
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YUO WILL NOT BELIEVE YOUR EYES
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goshyesvintageads · 1 year
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American Sugar Refining Co, 1955
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uytyspace · 10 months
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So exciting!
These people are checking out how easy the traffic flows the the new company domain name. It is a premium name that UYTY Space helped the company decide on. Uyty Space has two solid, premium names that each, need a great home. LINENS .space SURGERYETHICS .com Don't miss out on this great opportunity. Message uytyspace and obtain a great name today. U Y T Y H D at U Y T Y S P A C E .blog
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queerautism · 1 year
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Watching a bunch of anti multi level marketing videos and I still firmly believe there's still a huge need for an anti mlm channel that actually analyses this shit from a proper anticapitalism lense
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Adventure: The Lost Marbles
“While some may be born into wild magic or have it thrust upon them by otherworldly forces, beware most of all your fellow students, for we know full well the danger of magic yet choose to trifle with it still”
- Archmage Urathil, instructing his class
“Yeah no shit teach, wizards going to wizard”
- Ember Quinsworth, problem student
Hooks:
An explosion stirs the party from their lazy morning at the inn, drawing them out onto the street just as a hail of rubble and wild shrapnel begins to fall upon the district. The tower that had for so long loomed above the neighborhood ( and acted as a landmark by which the party found their way through the unfamiliar town) has erupted into a cloud of cotton candy colored smoke and far-flying debris, leaving those not forced to run for cover to wonder just what the hell kind of experiment just went wrong up there.  Just as they’re in the midst of helping civilians, the party realizes that some of the embers streaking form the tower like wayward fireworks are infact self-willed, and the small blazes they start migrate to consume new kindling growing in size all the while.
Over the next few days the rumormill will be working overtime, spreading stories of not only who or what might’ve caused the explosion, but of the strange things over the tower’s for or so hour eruption. Folks say that they saw imps and greater fiends flying off through the smoke, the street preachers insist it was an act of divine wrath ( though fail to agree on a source) and pretty much everyone agrees this never would have happened under the old wizard, who was a respectful, civic minded sort of dame, even if she did have a fondness for skeletons.
The local markets have likewise begun to fill up with magical jetsam, most of it unidentified and a good portion certainly fake, their owners looking to offload their ill gotten gain before the officials sweep through in a confiscation spree. Speaking of ill gotten gain, while out at the market the party are introduced to a local fence by the name of Dexell Wheeler and his gaggle of adopted urchin children/pick pockets. He’s got a scheme to make it big, but he’s going to need the party’s help in securing a bit of start up capital in the form of salvage directly form the recently exploded tower.
While the city watch has established a perimeter, the party could easily slip past it with the help of Dexell’s pickpockets, allowing them to line their haversacks and investigate the source of the blast at the same time. That is, provided they don’t mind braving structural instability, rogue arcane defenses and whatever chaotic elementals were generated by that alchemical blast still roaming the halls.
Setup: Otor the Inordinate was never the most exemplary wizard. Sure he had the hat, and the beard, and the crazed look in his eye that said he’d turn you in to a toad just to watch you hop, but that was just his problem. He wasn’t just an archetypal wizard, he was an unoriginal one, a poser, too concerned with affecting the aesthetic of a soothsayer to actually go and develop enough eccentricities to actually be one. While his bag if tricks might’ve been a greatest hits collection of mages that’d been dead for well over a century, what Oltor did have going for him was getting things to blow up in big, flashy ways, the sort of flashy that impresses know nothing nobles who want a wizard to entertain at parties and lay waste to their enemies upon the battlefield. Otor did both with aplom, earning himself a cushy tower and a generous stipend which he spent researching more ways to cover up for his lack of talent and originality.
Though many of his experiments failed, the real problems began when Otor began working with a local fence who he’d started paying to smuggle him components that others might have thought dangerous or profane. This fence (You’ve guessed it, Dexell) happened to know a group of shifty characters who’d recently come into possession of a number of arcane tomes, including the notes of a brilliant transmuter who was working on a process of literally crystalizing thoughts. Otor thought he was very clever when he created a rock garden that would do his thinking for him, right up until he discovered the ideas grown from a half baked destruction mage would not only be unsound but violently unstable.  
Further Adventures:
If you want more of an intro for the adventure, consider having one of the party’s first quests be for one of Dexell’s agents, sent out into the wilderness to gather some components only to have her hired muscle thrashed when the creature they were supposed to be hunting proved a little too dangerous. When the party report in to collect their reward, she’ll insist that they make the delivery to the fence themselves and save her the trip back into town, giving you a perfect reason to have the party traveling out of the starting area and towards a major center of the campaign.
What Otor failed to understand about the spell he was ripping off is that the crystals he was growing didn’t just come out of nowhere:  like all good ideas they built themselves from existing thoughts and concepts, in this case literally transmuting the figments of the fail-wizard’s ostentatious imaginings into a physical form and allowing them to affect both matter and ideas when the crystal shattered. Being so close to a metaphysical explosion literally blew Otor to bits, with different fragments of his personality and memory torn from his incinerated body and unleashed upon the world in the form of mephits. A few will linger around the tower, but one will fly to the home of Otor’s noble patron looking to entertain and pester him for money, while others will fly off to places the now dead wizard had strong mental attachments to. If left unchecked, these mephits will evolve into dangerous crystalline horrors, requiring the party to hunt them down in future adventures.
The chain reaction caused by the explosion of unpredictable magic actually created a few stable idea crystals, fragments of the upper rooms of Otor’s tower reduced to marble sized chunks of idea frozen moments before their destruction. Some of the local kids found these glittering treasures among the wreckage, and have included them in their games.  Winning these marbles will give the party a chance to loot the best stocked portions of the tower at their leisure, provided they realize that a dispel magic effect will cause the marble to fade and the trapped portion of room to materialize.
Otor’s patron will not be happy to have watched his years of investments go up in a cotton candy colored smoke and fireworks show and will be moving fast to claim everything he can that the wizard once owned. The party stands to make a powerful enemy if they’re caught with this conjuror’s contraband, but might be able to spin this into an opportunity later on down the line. Some weeks to months later, word will reach them that the noble is looking for a new court wizard, which could earn one of the party members a prestigious position should their skills prove up to muster. They WILL have to find their own tower though.
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retropopcult · 2 months
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United Airlines stewardesses, 1948
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cubeberries · 27 days
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i hate apples.
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