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#migrate website
arunsinghsucces · 5 months
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Get a high-quality Wix website or migrate your existing website to Wix for your business.
In today's digital world, having a strong online presence is essential for any business to success. Your website serves as the face of your brand in the virtual world, representing your values, products, and services to potential customers around the globe. With countless options available for building and hosting websites, it's important to choose a platform that not only meets your needs but also elevates your business to new heights. One such platform that stands out is Wix.
Wix is a powerful website builder that empowers businesses of all sizes to create stunning, professional websites with ease. Whether you're a small startup, a growing enterprise, or an established corporation, Wix offers a range of features and tools to help you design, customize, and manage your online presence effectively.
So why should you consider building or migrating your website to Wix? Let's explore some compelling reasons:
User-Friendly Interface: Wix is a super easy platform to use. You can customize your website without needing to know any fancy coding stuff. It gives you total control over how your site looks, so you can show off your brand exactly how you want."
Stunning Templates: Wix has lots of ready-made templates made by pros, and they cover all kinds of businesses and styles. Whether you're selling things online, running a hotel, doing creative work, or anything else, you'll find a template that fits your business just right. And you can change anything you want on these templates to make your website truly yours.
Mobile Optimization: Today, most people use their phones a lot, so it's most important for your website to work well on all devices. Wix makes sure your site looks good and works smoothly on smartphones, tablets, and computers, giving everyone a great experience no matter what they're using.
Powerful Features: Wix has lots of cool stuff to help your business do well online. Whether you're selling things, booking appointments, writing blogs, or trying to get noticed on search engines, Wix has everything you need to reach your goals.
Reliable Hosting: Wix takes care of all the techie stuff for you, like hosting your website. They make sure it's safe and works well all the time. Plus, they make sure your site loads fast, and if you ever have a problem, they're there to help you 24/7.
Scalability: matter if your business is just starting or growing fast, Wix can grow with you. They have different plans you can choose from, and they can handle more visitors and stuff as your business gets bigger. You can upgrade your website whenever you need to, without any trouble or downtime.
In conclusion, a high-quality Wix website can be a game-changer for your business, providing you with the tools and resources you need to succeed in today's competitive marketplace. Whether you're building a new site from scratch or migrating an existing site to Wix, you'll benefit from its user-friendly interface, stunning templates, mobile optimization, powerful features, reliable hosting, and scalability. So why wait? Take your business to the next level with Wix today!
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Real life celebrity Ryan Reynolds joined Tumblr, but Supernatural is trending above Deadpool, which is something that can be so personal.
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hugheses · 11 months
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public service announcement: the nhl website recently changed their photo hosting service to something that makes it much easier to scrape the full 4k images off the site. if u want pics of your blorbos in beautiful hd, right click to open image in new tab and then edit the url following this 👇
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update: since posting this i have discovered that if you think a photo is cropped and you want to get whatever's been trimmed off, insert "-c_pad" after the "size60". so that one section should read /t_ratio16_9-size60-c_pad/ (or whatever the ratio is, but in my experience it seems to always be 16x9) it will have white borders bc the aspect ratio will be the same but youll get the full image and you can just crop it yourself. theoretically you should be able to change the ratio directly but every time i have tried on the nhl site it has just given me an http error, but if anyone wants to do some experimenting themselves to see if they can figure it out, please do :)
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w4nderingdreamer · 1 year
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I am not addicted to this website i am not addicted to this website i am not addicted to this website
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pseudepigraphia · 7 months
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A Love Letter to Herobrine
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So, fun fact: that screenshot that I'm using as the thumbnail is not the origin of Herobrine as a piece of Minecraft mythology. This image was first posted on 4chan around August 31st, 2010, and the character had been floating around the Minecraft forum for a while before that.
The earliest description of a character resembling Herobrine was posted around July on a general creepypasta thread. The Minecraft wiki calls this story "White Eyes." It was posted by a user named Flaky and you can read it here. The post doesn't feature the iconic Herobrine design, but it's the origin of a lot of the beats that keep coming up in Minecraft horror stories.
To summarize real quick: a Minecraft Alpha player is so creeped out by the weird noises and phenomena in a cave under their base that they seal it up and move elsewhere. Eventually they discover a dungeon with a single broken music disc inside, which causes the cave noises to return louder than before. To play the disc, they need resources from their old storage room built directly above the cursed cave. When they return to their base, the player has an encounter with a pair of glowing white eyes. Eventually they go creepypasta-insane from listening to the music disc and (I think) die.
The contents of this post are not as important as the fact that the author provides us with a screenshot of the cave, which should be right next to the famous Herobrine image in the history books.
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(If you're not seeing it, check the bottom left.)
The next Herobrine sighting is the famous one. It's pretty much a compilation of all the ideas about the character that were floating around the Minecraft forum at the time. The main thing it introduces to the canon is the idea that the "Herobrine" account was owned by the deceased brother of famous Minecraft dev Hatsune Miku. The obvious implication is that Herobrine is his ghost. It also gives us the classic "fog hill" image, of course.
The third "canon" sighting was concocted by an early Minecraft streamer named Copeland. This is the highest effort of the three and probably the first Herobrine Sighting Video ever recorded. The first thing Copeland did was edit Herobrine into a few wide screenshots of his base to create hype for the stream. This resulted in the third member of the triumvirate of famous Herobrine screenshots, and honestly maybe the creepiest.
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In order to get Herobrine on video, Copeland changed the texture of a painting. He went live shortly after, playing like normal for a while before “encountering Herobrine” in a dimly-lit room, screaming, running out of the room, and turning the game off. He continued to stream for a bit after that before declaring he would delete the world.
Why is Minecraft scary?
It's important to keep in mind that Minecraft at this point had exactly one full-time developer and no marketing department. The only reason a given thing was added to this version of Minecraft was that the developer thought it sounded interesting. This had two major effects on the state of the game that enhanced its creepypasta factor substantially.
One: the game is very bare-bones. Minecraft Alpha's infinite replayability comes from its core concept rather than a depth of additional features. Even some basic quality-of life fixes like the ability to stack most food items are absent from this version of the game. This resulted in the features that were present being scrutinously analyzed and theorized about by hundreds of people at a time on the forums, because once you had diamond armor and a big house there wasn't much else to do except dig into mechanics.
Two: many of those mechanics and features that did exist in Alpha were bizarre, and several of them seem like the developer was going out of their way to create a creepy atmosphere. Let's take a look at the mechanics I'm talking about and examine how each of them contributed to the Herobrine mythology.
Fog and light
One thing the White Eyes story and the famous Herobrine post have in common is a focus on low view distance. The second post even specifically mentions that they were playing with their render distance set very low since their computer didn’t have the specs to run anything higher, which most people in the 2010 indie gaming community could probably relate to.
This is relevant because Minecraft cuts off your view distance really sharply. If your render distance is set close to you, everything beyond the cutoff disappears into a thick bank of fog. This is probably best illustrated by looking at the same hill from the famous screenshot with a higher render distance.
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In the Herobrine screenshot, this entire back half of the hill is completely cut off. Literally anything could be inside the fog and it would be totally invisible until you got within a few dozen blocks.
On top of that, this hard cutoff of visibility happens the same way with darkness. Walking just a few blocks into a cave leaves you completely unable to see anything until you place a torch. And, of course, if that torch were to be somehow removed, you would be instantly plunged into pitch blackness. Just look at the White Eyes screenshot up above.
The simplistic lighting engine of Minecraft Alpha is obviously not intended to make the game scarier. That said, as someone who’s become totally accustomed to modern Minecraft’s smooth lighting mechanics, it’s really remarkable how much more eerie the game is when you’re consistently forced to walk into total darkness and thick fog to get anything done. Without smooth lighting, when night starts to fall it looks like an enormous shadow passing over the whole world.
If you've heard of the classic Internet creepypasta Ted the Caver, there's a bit where Ted is stuck inside a similarly cursed cave with no light. Earlier in the story, the writer points out that darkness in caves is different from darkness above ground - there is straight-up no light to see with. Your eyes never adjust. Something could be literally inches from from his face and he would never see it. These older versions of Minecraft feel like that.
(If you want to experience the horrors yourself in the modern day, turn smooth lighting off, brightness down to Moody, and crank your render distance down. I seriously recommend it.)
Dungeons
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Dungeons are the only place in this version of Minecraft where you can find naturally generated cobblestone. The normal way to get cobblestone is to mine stone and place it back down, and it was the go-to strong building block for quite a while. This gives dungeons the distinct feeling of having been built by someone.
But this is contrasted with the monster spawner, which is one of the most alien blocks in the game. It’s not obtainable in survival mode in any way, it’s destroyed if you try to pick it up, and the floating image of a monster inside the cage is still probably the least blocky thing in the game.
Dungeons are also extremely rare for some reason. You could easily spend weeks in the same survival world and never find one, especially if you didn't enjoy caving for the sake of it once you had all the diamonds you needed.
All this is to say that if you were a Minecraft player in 2010 who’d never encountered one, someone on the forum describing finding a dungeon would sound exactly like the intro to any other creepypasta you'd read recently, right up until it happened to you. It's hard to convince your subconscious that an eerie forum story is completely fictional when things like dungeons are real.
Music discs
Okay, I've been writing about the eerie side of Minecraft for like a thousand words, and I somehow haven't brought this up yet. We need to talk about Discs 11 and 13.
The vast majority of music discs in Minecraft are electronic music tracks composed by German musician C418. They’re basically lo-fi beats to relax / play Minecraft to. There are two considerable exceptions to this genre. Let’s talk about 11 first.
The first thing you’ll notice about it is that the colored portion is black and the outside of the disc is cracked and broken, which is one of the most creepypasta things to ever be in a real game. And then, when you pop it into the jukebox and turn it on, instead of lo-fi electronic beats, you get this.
The track opens with heavy breathing and footsteps on stone, as the recorder of the disc runs through what is pretty clearly a cave. They sound terrified of something, but after a few seconds they stop and catch their breath. Soon, though, there’s a sound like faraway music and the recorder breaks into a run, faster this time, terrified again. The speed of the footsteps increases until the sound changes from stone to dirt, a sign that they’re almost at the surface, until there’s something that sounds like a growl and the sound abruptly cuts off. The last few seconds of the recording are static.
This is probably the most overtly horror-themed Minecraft ever gets, and this disc features heavily in a lot of Minecraft creepypasta. It makes sense. In the middle of an album of chill, electronic music, there’s one disc that’s a found footage horror short film, complete with the person holding the recorder meeting with some fate at the end. Imagine you’re going through your friend’s old VHS collection and there’s a copy of The Poughkeepsie Tapes in the middle of it with no explanation.
Also, this is the only time there’s any real physical evidence of another person existing in this world. Villages weren’t added until the release of Beta months later, and even then, this doesn’t sound like a villager. It sounds like us.
Disc 13 is less infamous by comparison, but it’s still jarring compared to the rest of the soundtrack. 13 consists mostly of slow, reverberating ringing sounds, and at this point I’m going to bring in the last weird Minecraft feature, because they sound like cave noises.
Cave noises are maybe even more infamous among the community than disc 11 as “the thing that makes Minecraft scary.” The most common of these noises are either relatively realistic, like wind or something, or eerie but obviously musical, like part of the soundtrack. Every so often, though, you’ll get one that sounds like footsteps, or the sound of a minecart traveling down a distant track. There’s obviously nothing actually there, but it’s another piece of evidence that even if you’re the only person in this world, there are things here that you didn’t make. This is not helped by the fact that the criteria for a cave noise occurring include darkness.
Conclusion 1
If you take all of these things together - the fog, the darkness, the weird signs that you’re not necessarily alone in this world - it’s easy to see where the sheer amount of creepypasta about this game comes from. It would not be unbelievable in 2010 that something like Herobrine could actually be in the game, and even if you were an adult and didn’t buy that he literally existed, Minecraft Alpha is still a nearly perfect game for scaring the shit out of yourself after just having read a bunch of horror stories.
(I know this because I scared the shit out of myself several times while revisiting Minecraft Alpha for this essay.)
Why Herobrine?
Surprise! There's more.
So we know where the Herobrine story comes from: a bunch of people playing an old, weird sandbox game that - intentionally or by accident - also functions surprisingly well as a survival horror game, and scaring themselves because it’s fun.
Now I want to talk about why the Herobrine story specifically resonated so hard with people that it still exists while hundreds of others have been basically forgotten. Keep in mind, the White Eyes story originated on a thread for a completely different creepypasta that no one has ever heard of. So what’s special about Herobrine?
To start with, we need to take a look at the specifics of Herobrine that set it apart from other creepypasta characters. The Minecraft wiki has a definition of “canonical” Herobrine that includes the first forum posts and images, like the famous 4chan post, as well as the Copeland streams. These are, quote, “fundamental to the creation and popularization of the character.” So let’s look at the commonalities between them.
Herobrine apologism
The most interesting thing these stories have in common, especially compared to more modern Herobrine, is a complete lack of aggression from Herobrine in game. The narrator of White Eyes does go crazy and maybe die, but that happens due to influence from Disc 11. The actual entity with the white eyes only appears once, and it never personally acts on the player.
In the original 4chan post, Herobrine is explicitly stated to run away and disappear if the player tries to approach and get a clearer look at him. The Copeland saga begins with Herobrine watching him in the corner of a screenshot, and even during the close encounter Herobrine doesn’t chase him out of the house or even follow him. He just stands there.
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Just looking at the original Herobrine canon, there’s almost no reason to even conclude he’s malevolent at all.
So if Herobrine isn’t out to get you in the original canon, what does he do? Aside from watching you from the edge of your vision, there are a few consistent things to watch out for in the oldest videos. The most famous Herobrine signs are pyramids made of sand, trees with the leaves removed, and tunnels to nowhere, almost always lit with redstone torches.
The thing that strikes me about these signs is that they’re almost player-like, except with no internal logic to them. Building structures, cutting down trees, and digging tunnels are core to the gameplay loop of Minecraft, except in the Herobrine versions there’s no productivity. The pyramids are uninhabitable and the tunnels are never deep enough to find ore. It’s like what someone would do if they knew what you were supposed to do in Minecraft, but couldn’t understand why.
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By far the most common explanation for the origin of Herobrine is that he’s a ghost. The most famous herobrine story says that he’s the dead brother of Hatsune Miku, and that part of the mythos is considered basically canon now. Even if you don’t like that element (can you tell I don’t?), a lot of posts from this time period describe him as the ghost of a miner. This is probably because the game literally has inexplicable mining sounds programmed into its caves. Either way, it’s hard to avoid the idea that Herobrine used to be a normal guy. Someone who lived in this empty world before you did.
"REAL HEROBRINE SIGHTING 100% PROOF"
There’s a Youtube playlist that I come back to a lot. It’s called “The Oldest Herobrine Sightings Ever (In Order!)” Most of the videos are either clearly faked, made by a 9-year-old, or clearly faked by a 9-year-old, but they still have a vibe to them that totally captivated me when I was younger and half buying into it.
They still give me a similar feeling years later, which is obviously partially due to nostalgia, but I don’t think the feeling is actually the exact same. It’s not quite nostalgia, and it’s not the the fear-slash-fascination I felt in 2012, glued to these videos while ready to run out of the room at any time in case something too scary happened. It’s closer to a good kind of melancholy.
And if you go back to The Oldest Herobrine Sightings Ever with the idea of feeling some empathy for him, it makes them hit a lot harder than if you just assume he's a murder ghost who’s coming to get you. I know I’m pretty far into Death of the Author territory at this point; I’m projecting an amount of emotional complexity onto fake cryptid sightings made by internet babies that almost definitely wasn’t there to begin with, but that doesn’t make this reading of the story any less impactful to me.
In order to make this point of view more believable, I’ve cherrypicked a video from the playlist for us to look at. The video is, naturally, called “REAL HEROBRINE SIGHTING 100% PROOF” by CreeperAssassin87. It's only five minutes long and I recommend watching it so you can determine for yourself if I'm making shit up.
In the video, CreeperAssassin heads out of their (pretty impressive) base only to find themselves face-to-face with the man himself. What happens next is probably the best example of my point in the whole playlist, but if you watch the other videos closely you can notice this pattern.
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CreeperAssassin says very confidently that Herobrine started “chasing” them, but look at what he’s actually doing. He’s not running at the player or even really looking at the screen, and he’s not armed with anything more dangerous than a pickaxe. Remember, at this point in history, Herobrine wasn’t believed to have any magic powers to attack you with either. There’s nothing actually threatening going on here.
After that jumpscare, CreeperAssassin naturally spends the rest of the video running away and hiding, with Herobrine following close behind. My favorite part comes after the player has sealed themselves inside the wall of the castle. Herobrine breaks in, and once he has CreeperAssassin completely cornered...
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...he doesn’t do anything. He just stands there and stares. The narration claims to have “luckly escaped” [sic], but I genuinely find it hard to see any malice in his behavior here.
One of the last appearances of Herobrine in the video is him watching CreeperAssassin through the window of their base after they block off the door. At this point, the video has firmly established that he's able to break blocks, and CreeperAssassin is completely cornered again. If he wanted to harm the player, he could do it easily. But once he's shut out, he just resigns himself to it.
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Again, this video is probably the strongest example, but this observation holds pretty well for the vast majority of Herobrine sightings from this time period. If you shift your perspective a little bit, his behavior is not far off from what a normal person might do if they encountered another player for the first time.
Oh, hello. Who are you? It's nice to finally meet someone else. I thought I was alone out here.
Of course, nearly everyone he meets runs away and shuts him out. Eventually most of them either abandon their haunted worlds or delete them entirely.
Conclusion 2
For a lot of people on the Minecraft forums in 2010, Herobrine may have been an introduction to stories like this. I obviously doubt that a tragedy about a ghost doomed to wander alone forever was what any of the people involved here intended to make. That said, those emotions are still present, and strongly enough that they inspired me to write this entire thing.
I believe this contrast between the fear created by reading a scary story about an eerie game and the inherent sadness of the Herobrine figure is what made this story stand the test of time. Compare Herobrine with his more one-dimensionally hostile imitators, and then compare him with other creepypasta hall-of-famers like Ben Drowned. All the greatest urban legends make you feel something more complex than "afraid."
One last thing that I thought made a really good anecdote to conclude this vibes-based essay.
One of the most successful post-canon additions to the Herobrine lore is the idea of a Herobrine spawner, a structure you can build that will let him in to your world. The materials needed to do this are pretty consistent between stories, involving a base made of gold, redstone torches, sometimes some mossy cobblestone, and a netherrack pillar on top. Lighting the netherrack on fire is what activates the structure.
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(There are some pretty obvious parallels here with real-life rituals meant to summon ghosts or spirits, especially the lighting of a fire.)
The origin of this structure, as far as I can tell, dates back to one of the first ever mods meant to add Herobrine to the game, a server plugin released in 2010. This plugin not only introduced the spawner, but Herobrine’s behavior in it is really interesting. He’s much more docile in this plugin than in the substantially more famous Herobrine Mod released the following year, where he directly attacks the player and summons zombies and whatnot.
The keystone here is the name of the plugin, the file you have to download to let him into your world. It’s not called “Him,” or “WakeUp,” or “WhiteEyes.”
It’s called “iLoveYou.”
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vampirerite · 1 year
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CURATION OF SOME OF MY INCREDIBLY NORMAL ARJUNA ICONS // Baseball Icons
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mistressemmedi · 2 years
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Considering the massive migration from the bird app is happening as we speak, I feel like we should start shooting in the air once in a while to keep the property value low and taxes at a reasonable level
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choose your fighter
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jesncin · 9 months
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With my book coming out this year I decided to set up a linktr.ee for your convenience! Once pre-order links for Lunar Boy are provided to me, I'll be sure to update accordingly. There's a couple of links you can already visit though, including Lunar Boy's Goodreads page! Add my book if you have an account, and don't worry! I won't be looking at reviews there. Adding my book just helps get it noticed more, and reminds folks that it's coming!
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chloepleasestopdying · 11 months
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When tumblr becomes unusable, which it’s close to being on desktop I will incredibly sad but also I’m unsurprised. Tumblr by its nature isn’t really all that profitable and while I do think the ways they’ve gone about trying to make money mostly work, it’s too little too late and for some reason there is a huge backlash from parts of Tumblr that think that giving money to a website that was free is ridiculous and don’t understand that means eventually it will shut down.
Of course this doesn’t mean Tumblr will be shutting down anytime soon or that it will be horrible over night. Just that it’s more likely that problems will take longer to fix and worse changes might be coming to make money. This whole conversation takes place every couple of years, this is just kinda the worst version of the conversation yet because I very much doubt Tumblr can be sold again after the last time.
Anyway- if you want fandom spaces you have to support fandom spaces. If you don’t want to support Tumblr for whatever reason perhaps consider using Pillowfort- it’s still in beta but is completely user funded and allows NSFW. Joining is now free on a rolling list like AO3 used to be or you can donate for a instant key. It’s similar to Tumblr in set up and they’re adding more features all the time. They also have a tumblr, @pillowfort-social if you want to take a look at their FAQ
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poolboyservice · 4 months
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well since Quotev is being a little silly (/neg), I guess I should post too
haiiii!! I am(will be was) Quotev user biologicalweapon, aka wayliens, I've been on Quotev since exactly October 24, 2019 at 10 PM EST
I am currently migrating ALL of my fanfiction and most of my quizzes, I don't know where I will put all of them, but I'm thinking of Wattpad (user bloodsuckrrrr) or Ao3 (cowboyservice, pfp is a drawing of Sheriff Gerard)
I'm really fucking disappointed in Quotev right now, and when I am done migrating all my work, I am giving them a piece of my goddamn mind!
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ctrl-altgr · 1 year
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WHY DOES TUMBLR LOOK LIKE TWITTER NOW MAKE IT STOP PLEASE
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theangrykimchi · 7 months
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With this AI training horror news reaching tumblr too, I think it would be sane to prepare for the worst. Until we have certain news that Tumblr won't get sold out to AI companies I'm going to stop posting ficlets as full text here and will only embed the link to my locked AO3 profile (you have to have an AO3 account to view). I won't delete any personal work that I've already posted as it won't really make any difference, but I urge you all to KINDLY email Tumblr support with your concerns.
Link to my AO3 profile
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lesbianjudasiscariot · 8 months
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is it just me or has etsy gotten worse?
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ddejavvu · 7 months
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i think it's because they think tumblr will ban their account like tiktok does
Wait until they find out that tumblr has never had an ounce of control over their users
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winged-fool · 2 years
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Tumblr: *invites everyone on Twitter to join tumblr as the site falls apart*
Also tumblr: *immediately crashes because of the influx of new users*
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