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#minecraft 1.13
cyber-dragon-123 · 2 years
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The phantom is a good mob. You just don’t like being forced to use a shield.
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wonderkat11 · 1 year
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How to cure a Zombie Villager in a secret room
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for reference, 1.12 released in june of 2017, over 5 years ago
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wjbminecraft · 1 year
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Reblog if you voted!
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edwardos · 8 months
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the-passer-outer · 3 months
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minecraft 1.12 tutorial world i miss you and love you dearly
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drakonyx121 · 1 year
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when did you join?
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syn4k · 5 months
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the 1.13 aquatic update was minecrafts most gamechanging update ever no contest. i mean ok all of the updates change the game but that one was THE BIGGEST. new textures. Conduits. Coral reefs. Tridents. Sea grass. Kelp. AND THE UPDATED WATER MECHANICS OH MY GODDDDDDDD DO YOU REMEMBER HOW BIG OF A PAIN WATER USED TO BE BOTH TO TRAVEL IN AND TO GET RID OF? DO YOU REMEMBER HOW SLOW SWIMMING WAS?? DO YOU REMEMBER THE OLD BOATS??? if someone took the time and effort to fill ur entire house with water before 1.13 then u were fucked up ur ass and it didnt even look good but now we're able to WATERLOG CHESTS AND PARTIAL BLOCKS AND LIGHT SOURCES 1.13 did SO MUCH FOR US and we barely even appreciate her. minecraft 1.13 update i love you forever you will always have my heart
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bronzetomatoes · 1 year
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Pretty please rb I'm curious
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intersexfairy · 1 year
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personally i started playing in 1.5.2 and i'm curious to when others started playing over all these years!
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datapacks · 9 months
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In all seriousness, it's really interesting seeing the parallels between the inventory clutter issue vs the ID system; back before The Flattening in 1.13, mojang had a serious issue with Minecraft where they were using Numeric IDs for all blocks/items/mobs/etc, so they had to seriously limit what they could add to the game. Now, there's a ton ov really obvious blocks and items that the game is missing only because they're running into issues with inventory space. This is, I think, why they're so opposed to a bandaid solution like just increasing the inventory space. All that would do is move the deadline before they need to do it again, obviously, but they've run into this issue before.
They need to effectively figure out a way to "flatten" the inventory, so that all future blocks & items can not necessarily fit in it at the same time, but be accessible and easy to organize. It isn't as straight-forward as backpacks, inventory expansion, or hotbar swapping mods make it seem. We need a full inventory rework, & I have (almost) no idea how they're going to accomplish that. Bundles, I think, were a step in the right direction, but they're too similar to shulker boxes in that players can't really access the items inside them easily. They're more like a mobile chest than a fix to any actual problem.
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goingtolebanon · 6 months
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wjbminecraft · 1 year
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sisville-v11 · 9 months
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bugs and jank are a staple of older minecraft versions pre-1.13, when people say "the new versions feel modded/dont feel like minecraft" what mojang should ACTUALLY be doing is adding those bugs back and adding more of them. make it so walking over the corner of lava makes you take damage for no reason again. make it so slabs and stairs have fucked up lighting again. this is the true way to bring the game back to its glory days
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hileynoteson · 6 months
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noooooo bias here noooone what so ever
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geoffguy · 1 month
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what update did you start playing minecraft? i think i started playing right before the aquatic update
hrmmmmm I'm not sure, I thinkkkk the 1.13 ocean update maybe? or 1.12 I cant remember
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