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#my chest is just heavy
ikram1909 · 6 months
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It's official, Gavi's surgery was a success and now he can start the road of his recovery
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valeriianz · 2 years
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had thoughts about Dream being able to sleep, how soft and human he would look. for your consideration:
Hob announced his arrival from work with a long sigh, heavy with exhaustion, and leaned into the door as he opened it and stepped into his flat. He dropped his keys in the little bowl and toed off his shoes. He had just shrugged off his messenger bag when he noticed a pair of large black boots in the living room, stark against his off-white rug. They were about a meter apart, like they’d been kicked off or tossed aside without a second thought.
With one brow raised, eyes scrupulous, Hob deposited his bag on the couch and bent down to pick up first one boot, then the other, tucking them together and neatly placing them on the wooden floor next to a bookshelf.
“Dream?” Hob called out, straightening up and casting his gaze upon the room. It wasn’t like Dream, when he paid surprise visits, to not immediately be within eyesight of the door, let alone leave his shoes haphazardly on the carpet.
Hob’s eyes landed on the entryway of the hall, spotting Dream’s thick, long coat in a heap on the center of the floor. Worry began to creep in as Hob slowly stepped up to Dream’s mystical coat, his pulse thrumming under his skin. He stooped down, grabbing it by the collar and brushing it off with his other hand. The material felt luxurious in Hob’s hands, soft like cashmere or shahtoosh, but also durable– something akin to wool or even canvas. Hob’s fingers caressed the fabric, feeling the lip of the tall collar between his thumb and fingers. 
Gently folding the coat over one arm, Hob continued down the hall, stepping softly, carefully. 
Hob’s bedroom door was open, the rays of the setting sun streamed in through the window and lit up the entryway, revealing more dark clothes in a jumble leading into the room.
Swallowing, lips parting, Hob bent down once more to collect Dream’s t-shirt, his pants and, following the line of mayhem, his socks, taking them all into his arms. Hob wasn’t sure what he expected to see when he finally straightened up and turned, but it certainly wasn’t this.
Hob almost dropped all the clothes he had spent carefully collecting, his mouth going dry. 
There was a considerable, person-sized lump in Hob’s bed, buried under his thick gray comforter. The only indication that it was indeed Dream laying in Hob’s bed, was the mane of wild dark hair poking out from the mass of linens.
Hob took a step forward, then another, crushing the pile of clothes to his chest as he walked around the bed, his gaze transfixed to the top of Dream’s head– a smattering of black ink spilled on his white pillow. He held his breath as he finally came to face Dream, the only part of him sticking out was his nose and eyes, Dream’s impossibly long lashes draped down, threatening to brush the tops of his cheeks.
Hob felt his jaw drop, lips parting in wonder at this ethereal creature in his bed.
Dream was sleeping.
Or… it looked like he was sleeping. The shape of him steadily rose and fell, imitating breath that Hob knew Dream didn’t need. Hob didn’t think Dream needed sleep, either… or was even capable of it. Was Dream sick? Had he been injured?
Hob quietly deposited the bundle of clothes into a wicker chair in the corner of his room, turning back to Dream and leaning over him, slowly pressing one hand into the mattress next to him, and bringing the other up to lay it against Dream’s forehead.
Hob immediately felt foolish, of course Dream didn’t get sick, he’d nearly beaten it into Hob by now, how Endless never fall ill (not in the way humans do, apparently), but Dream did actually feel quite warm. Hob moved his hand from underneath Dream’s soft fringe, grazing his fingers down the side of his head, brushing the shell of his ear, cheekbone, and across his pointed nose, unable to get any further with the blanket folded up tight around half his face.
With his heart lighter than it’d felt in a long time, Hob couldn’t resist carefully hooking his fingers around the edge of the comforter, leaning in close as he pulled it down to expose Dream’s lips and chin. He looked softer, like this– human and vulnerable. There’s a trust here, Hob knows, his chest tightening, as his knuckles caress down the line of Dream’s jaw, free of blemishes and marble smooth. Hob swallowed again, his eyes flicking down in unrestricted interest at the line of Dream’s concealed body, cocooned in creamy grays. He looked back up, focusing on plush lips that are too red for Dream’s alabaster skin, like they’d been bitten.
Hob’s own teeth pull on his bottom lip, moving his hand to press a thumb against that mouth, barely touching, like a paint brush, dragging it from corner to corner.
“What are you doing?”
Hob huffed a surprised laugh, but didn’t remove his hand. Dream’s voice was lower than usual, thick, and rumbly, pulled from a deep slumber.
“Checking your temperature,” Hob answered in a whisper. His breath caught in his throat as Dream’s eyelids fluttered open, crystal blue eyes focusing right on him.
Christ almighty, he was gorgeous. Hob still couldn’t believe it sometimes, that he was allowed to see this, to be regarded by such beauty, such a divine entity. That he could call Dream his, and be confident in the knowledge that he was Dream’s, too. Hob felt himself begin to shake, his thumb was still at Dream’s lips, which had parted slightly when he’d spoken, his hot breath hitting Hob and causing something both carnal and pure to race through his blood, something devotional.
“You’re quite warm,” Hob tried again. Dream hadn’t spoken, only watched him, like he was waiting for something.
“Yes,” Dream’s voice ran over Hob in that velvety way of his; a warm tide crashing over him and lifting Hob up.
“I was seeking warmth. You weren’t home, and I know how pleasant you are after a long rest.”
“Pleasant?” Hob’s lips curled in a smile, distractedly pressing his thumb a little harder against Dream’s bottom lip.
“Tepid.” Dreams amended, parting his lips and allowing Hob’s thumb access.
Hob gasped softly as Dream bit down, his eyes blazing now, the black of his iris growing so there was no more blue. Hob hummed, his fingers curled around Dream’s chin, tilting it up.
There’s a tongue that swipes the tip of his thumb and Hob knows he’s lost, feigning nonchalance was never his strong suit when it came to this entity in his bed. His heart crashes against his ribs and Hob’s sure Dream can hear it, can hear the desire there.
A bare arm slips out from the pile of gray and latches onto Hob’s bicep, pulling him down. Hob goes along with a smile, getting one knee up on the bed, then the other, dislodging his fingers from Dream’s face to steady himself.
They lift the comforter together, allowing Hob to crawl in next to Dream. The shock of the sudden temperature hike against Dream’s bare skin makes Hob’s breath catch, desperately wishing he’d taken his clothes off first.
“Christ, Dream it’s like a furnace under here.” He’s never felt Dream radiate so much heat before. He truly was learning something new about this man– Endless, every day.
Dream’s long arm pulls the blanket back down, going around Hob’s middle and tucking it under him, coaxing Hob to be flush against his sinew body, usually firm with restrained strength, now soft from sleep. Dream’s chin tilts down, lips brushing Hob’s forehead.
“Could be hotter,” he murmurs, lips traveling down, his sharp nose nudging against Hob’s face, encouraging him to meet him evenly.
Hob is already panting, he’s sure he’s already sweating too, but he meets Dream’s mouth eagerly, pressing hard, getting his hand back on his face to cup Dream’s jaw.
“Well,” Hob pants as Dream wetly breaks the kiss, pressing his lips instead up Hob’s face and into his hairline. “I certainly wasn’t expecting this today.”
Dream hums, the sound reverberating down his body and tickling Hob’s senses. 
“I’m pleased I can still surprise you.”
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cheaploafs · 1 year
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late night cuddles
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seraphicalsuccubus · 4 months
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2024 is kicking my ass already ??? bro like fucking come on
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the-acid-pear · 15 days
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Y'know I really feel like Harry and Dave's relationship goes highly unexplored which is a shame because there IS quite a bit to explore, ESPECIALLY if you care about shipping. But as the game stands I mean, they must be aware of each other. Harry in fact definitely knows about Dave. I don't think he'd tell the fucking weird rotten bunny his terrible boss brought in IS the number one threat against Freddy's since day 1 but even so. Dave I don't think would see Harry as much more than A Phoney™ though, which is always more of an obstacle and way less of a person. Which is usually opposite of how Jack sees his often sole employee. Like, you get what I mean? It's almost similar to 2 with the main opposing routes being Peter and Dave except the stakes are arguably way lower now.
#luly talks#dsaf#dsaf harry#dsaf dave#harry fitzgerald#dave miller#if you DO care about shipping however the meat to chew on becomes greater#i think dave bond w Phoneys in general goes fairly unexplored which is once again A Shame bc i do like the hypocrisy he holds#in more than one way they mirror each other#now im just getting emotional and derailed now im literally just thinking of steven that's NOT da point now 💥💥💥#point is i do think you'd take this to a weird domesticating route or simply a more. goofy love triangle one#i mean dave does say he'll win Jack back which is peak divorced line#so its like. a tug war. except Harry isn't like peter who was like employee for the love of god i need your help#harry is pretty passive like Sir. This is urgent but it is your choice ☹️#sorry my meds are kicking in what am i even saying anymore?#i feel like that NyQuil post im for sure gonna shit the bed tonight#i digress anyway point being i think you'd go many places with this concept#you'd just have them coexist in a way the game doesn't explore. you'd have it just plaguing Jack's mind.#you'd have a one sided rivalry. you'd have a STRAIGHT UP RIVALRY. you'd have tragedy and agony in planet earth#which i saw be touched up on once by that one artist who draws jack like he never left the 80s mullet and all. muppety too.#iykyk there's like 6 harrysport artists overall you'll figure what i mean#and yeah you'd even have a somewhat functional jack having two hands. which is something taps chest i truly think could happen#i believe un love and peace and chsnge and healing and#and copium first and foremost ☝️☝️☝️☝️☝️#my body feels so heavy its hard to leep my eyes open
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12am-motivation · 1 year
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i need a hug
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myuminji · 8 months
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OKAY NEXT WRITER I WANNA SCREAM ABOUT THAT GOT ME ROLLING ON THE GROUND FOR WEEKS BCS THEIR WW CHARACTERISATION IS SO??? IT HAUNTS ME PLEASE READ IT???
https://archiveofourown.org/works/47749684
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farahsamboolents · 4 months
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yeah so full disclosure i’m not creating anything for stranger things anymore. i joined the reverse big bang before ~everything~ and anything that’ll be posted is from before that, and the only reason i haven’t pulled out entirely is because of the commitment i’ve made to other people. that’s all.
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counterpunches · 2 years
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As someone who wanted to be pregnant,
tried very hard to get pregnant,
is very lucky and happy to finally be pregnant,
who is eagerly anticipating the arrival of a baby,
one thing I've come to believe more firmly than ever before (and I very much did before, but now understand in a much deeper, intimate way),
is that no one should ever - ever - have to be forced to be pregnant if they don't want to be.
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waywardsalt · 10 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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talentforlying · 2 months
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one of these days i'm going to write up all that i've changed from azzarello's bullshit era and the one (1) piece i've kept from milligan (and also changed) and the only thing currently stopping me is that it is going to be so, so inside-baseball incomprehensible. and i almost never want to go reading/screencapping azzarello and milligan to add references but i Want to add references.
canon is goop, just know that we continue to ride the bus down "hellblazer ended at #250 and looks like swiss cheese before that" street.
#( ooc. ) OUT OF CIGS.#i'm doing page maintenance before i fuck off to work rip it's got me thinking#anyway i think i said WAY back on this blog that a side goal of mine is to make hellblazer lore accessible to non-comic readers where i can#bc it's such a Heavy comic & i love it so much & i always felt Terrible recommending it to people only for them to be disgusted#and like. @ past me that particular goal is NOT as easy as you thought it would be lmao#esp because i have a habit of getting VERY detail-oriented when it comes to talking about hellblazer i think#but by GOD it's still a goal. i can put in some motherfucking references here and there when i talk about The Lore#like. azzarello's writing style never translates well for me in synopsis bc he Loves to put the audience in the outside perspective#where we are bystanders/with the rest of the bystanders to constantine's actions and not to his motivations/inner monologue#and i HATE that. hellblazer has ALWAYS been about what this guy has going on underneath the masked exterior#all the things you can't say out loud when you're queer and working class trying to survive in 70s-80s-90s england#but that you FEEL with your WHOLE fucking chest. how that feeling drives you to enjoy little rebellions wherever you can get them#(also azzarello just fucking Sucks LMAO but i'm talking style rn)#so i end up relying on frusin's art to tell the story a little more bc i think he understands the Theatre of constantine's public persona#and when that theatre is Absent then it's really REALLY noticeable. so frusin keeps me in it most of the time#and if i'm digging into frusin art then i'm Going to want to compare it to older panels bc i like body language consistency#milligan on the other hand has NOTHING to save his sorry ass bc his writing is drop-jaw fucking terrible AND the artist seems to like it#but the loss of john's thumb being tied to his mental health (ignoring the bullshit with shade) has always felt. important to me somehow id#anyway MUCH thinking about my favorite loser on this about-to-be-annoying day shdjksd he has been done so dirty#hellblazer brain go brrrr
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rat-king-art · 2 years
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Whenever I see fem tf2 art people usually give heavy hair and that simply is not correct
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coiled-dragon · 5 months
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Sometimes I wanna write poetry about how I feel about People but then im afraid it'll be recognized by the people it is about
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rohirric-hunter · 1 year
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I think this came out rather well considering I haven't touched drawing charcoal since 2019. I'm especially proud of how the flag and skirt came out, and the hair isn't half bad either. It's also not my strong suit: I was taught to do portraits in charcoal and this definitely isn't that. And naturally I only spent about 2 hours on it. I have a strict rule against spending longer on a charcoal piece than it takes for my lips to go numb. (I chew on my lips while doing charcoal and can't seem to be able to stop.)
As for the subject material... as a child I was told that if the War of the Ring had been lost, Arwen would have traveled to the Grey Havens and gone into the West, and that bugged me. I think the main reason was because I considered (and still do consider, to be honest) a betrothal to be an equally serious and binding commitment as the actual marriage. (Which is why I don't watch many romcoms; it bothers me inordinately that the leading lady usually ends up breaking off a betrothal because she fell for some kind of dashing rogue she's known for like 3 days.) So my interpretation of the text is that Arwen chose her fate when she accepted Aragorn's proposal (or before) and not when she actually married him -- meaning she had already chosen not to go into the West by the time the events of the book rolled around, regardless of the outcome of the war. Regardless of the actual intended weight of the betrothal within the text, Tolkien certainly didn't write Arwen's appearance in Return of the King to suggest that it was a huge turning point for her or she was making some kind of Big Choice; it was just the realization of a future hoped for. I think this contributed greatly to my interest in Bad LotR AUs.
This image doesn't belong to any specific AU, it's just a concept of Arwen approaching Mordor or possibly Barad-dur alone, carrying the banner she made Aragorn and Aiglos -- representing her two heritages and the strength of Elves and Men that she intends to challenge Sauron with. Probably Aragorn is being held prisoner and she's after rescuing him for ~*~ thematic parallels ~*~. And Sauron is not going out to meet her. Learned that lesson already.
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sonego · 5 months
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harryforvogue · 7 months
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it’s been a really tough day today. i find myself crying so much and this really eases me. and i hope it helps other people too!
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