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#ndrv3 facts
joneleslament · 2 months
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Fun fact: Maki can't cook She directly says she doesn't know how to cook given that a chef would prepare every meal for the kids at the orphanage so Maki has never even touched a knife outside of her job Also Kiibo is actually a great cook despite not being able to taste the food
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bronzeplates · 5 months
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awful news:
i am a danganronpa consumer. fucking hate it, would love if it would stop consuming my thoughts
anyway why do i never see fanart with the both of them
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g0nta-g0kuhara · 11 months
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The burden of finding the truth
(Vaguely inspired by a section of ch17 of Amalgamate.)
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lampochkaart · 11 days
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Hey, guess what? I finaly finished my fanart for 13 Students Remain written by a wonderful @whattheskyknows! I've been subscribed to it for a long time, but never drew anything which is actually a crime. I'm fixing my mistake now!
This is probably my favorite fanfic ever, I highly recommend reading it (especially if you like oumota and amamatsu)! Very well written, and full of both funny and sad moments (that now live rent free in my head). It's pretty long, but it's REALLY worth it! I don't want to say more because I don't want to spoil anything. Just check it out. It's so underrated it's insane!!
Vague fic spoilers below "read more"
I wan't to point out little details I put in this.
I depicted here the main characters of each simulation loop after the main game, along with the people they became closest to (and who supported them a lot), as well as the main "antagonist" of their respective loops. In Kaede's and Kokichi's cases it is Tsumugi, but Kaito was most shaken by his memories.
Also Kaito is here providing support in each loop. And in his own everyone is there for him (just like he deserves)
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lunarin64art · 3 months
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Happy B-Day Gonta!! :))))))
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frootbyethefoot · 2 months
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trophy hunting
[ID: a digital drawing of maki harukawa from danganronpa v3: killing harmony. maki is standing dead center, with a blank, almost thousand yard stare, and a neutral expression. she is holding a black and white checkered piece of fabric, with a splash of bright pink blood on it.
behind her are three panels. the first panel, towards the left shows a crossbow, the strike-9 poison bottle, the antidote covered in blood, and a bloody handprint. all of the panels are in greyscale, except for the bright pink blood. the second panel, in the middle, shows kokichi oumas clothing with blood running down the back. the final panel shows kaito momotas jacket, with blood running down the sleeve. END ID/]
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thelemoncoffee · 2 months
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i am once again drawing Kokichi with hc stuff for fun. i realized that despite headcanoning he likes wearing baggy clothes, i never draw him wearing any, so this is a fix for that
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i really need to make a reference for all of his scars so i can keep them consistent instead of putting them in random spots every time
also fun fact! the little jester on his shirt is actually a design i made a while back ago, it's the logo of the (made up) surfboard brand he got his surfboard from. cause- friendly reminder- i hc Kokichi surfs
...
man he's just an oc to me at this point ain't he sdfhsdgh
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kiigoumiu-blog · 1 year
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  I wish that more English Danganronpa V3 fans knew that in the original Japanese version, Gonta didn’t talk in caveman/Hulk speech. He spoke in normal polite Japanese, only struggling with the meaning of certain words from his lack of experience. He did however talk in third person but Tenko and Angie did as well. In Japanese 3rd person speech works and is used to make characters cute and childish. But in English none of this comes across and instead is just distracting. Its obvious that the NISA translators only kept Gonta in 3rd person to insert weird American humor into the series.
  I especially dislike this translation because Gonta is one of the most important characters in ndrv3, especially when it comes to Kokichi’s character arc. Now, instead of being the sweet and naive entomologist who allows the audience to see beneath Kokichi’s mask, he is now seen as nothing but a joke side character. 
  Which not only ruins Gonta’s entire character but also makes Kokichi’s character and intentions even more confusing.
(No wonder people are confused that Kokichi and Gonta got official Anniversary wine together haha)
  To make things worse, they also changed Kokichi’s character by making him more childish and aggressive.(even going as far as changing his sprites on scenes!) I’d say one of the worst mistranslations though was making his whiteboard have “trustworthy?” written below the photo of Shuichi. In Japanese it says something more along the lines of “dangerous?” or “untrustworthy?”. I really don’t know how they messed this up but it was likely because there was a translator who wanted Kokichi to be shipped with the protagonist. The translation error to me was strange because most of his interactions with Shuichi were negative so, to suddenly say that Shuichi was the only one he trusted would feel like a contradiction. It’s also frustrating because, the original whiteboard translation imo implies that Kokichi may have suspected that Shuichi was the mastermind which is SO INTERESTING and gives their dynamic so much more depth.
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In conclusion: NISA ruined V3 lol
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rosenbergi · 8 months
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Funny story about myself, I actually started transitioning around the time v3 came out! I’ll never forget that, because the day I got my first ever binder, I was wearing a shirt from redbubble with a sprite of Gonta on it-
Here’s an artistic rendition.
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loveisurvival · 1 year
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Autism awareness month. Be aware of him NOW
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joneleslament · 24 days
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Little fun fact
In the Manga—Kaito, Angie, And Kokichi can all be seen with instruments made by Miu
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Kaito has a guitar without enough strings to play it, Angie has maracas, Kokichi had a tambourine and microphone
And Ryoma gets handed it briefly but doesn't actually sing
It was like my favorite part of the Manga so I wanted to share that
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woolying · 5 months
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i missed kokichi fashion weekend </33 BUT i will repost some of my pieces from kokichi fashion week i did on twt a while ago ! pls enjoy yayyy wooohoooo
the theme for this one was gyaru!!
(reblogs appreciated <3)
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glareandgrowl · 4 months
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you know what?! NO! I WON'T just stop there!
This has really frustrated me as a creator who puts pride and effort into the characters I create. I'm giving myself until the end of this 30 min playlist to put my thoughts together so forgive the mess it will inevitably cause.
I have seen the take many a times about Dangan games and it's characters that fans and enjoyers are upset their special guy didn't get the screentime they deserved due to whatever reason; It's understandable really. You see a character that has such potential in your eyes its a shame its all wasted away. But I have seen the idea thrown around that the lack of care for a majority of characters' deaths and roles in the story is based on the sheer number of bodies and stories to tell. With so many characters there would never be enough room to allow all of them to flourish before they die! That's just the curse of these types of stories.
I am here to tell you that is BULLSHIT! It's bullshit and I refuse to believe it!
I, for the longest time, have hated the writing of the dangan games. It has always seemed sloppy, rushed, and far too drawn out for its own good. And no, that's not because the trials can be a little funky and rough around the edges when it comes to details. Though, that does coorelate to the negativity I have towards them as a whole. No.
I full-heartedly believe what is to blame is the free-time events. In Dangan 1, it was a fun gimick. Theres a large cast of characters, it only makes sense that a select few would stick out to the player as an interesting one, with a desire to learn more about them.
Shoddy writing of THH aside, I do feel it was a bit of a bandaid on the issue of a too-large cast. If there were optional ways to spend more time with certain characters, they didn't need to spend all that valuable plot time giving them exposition and relevance! The players can find the relevance on their own!
Except... Instead of using the plot time they saved for making a better, more cohesive story, all they did was fill it with dead air, bloated trials and a clear favoritism for the few remaining survivors. (IE in THH Byakuya, Kyoko, Makoto (obv hes the mc I can't complain there.)) Instead of focusing on the group as a whole, its dynamics amongst the survivors at the time, the plot instead magnets to favorites in an attempt to make you like them more.
I know its been mentioned a million times, but the game makes it incredibly hard at times to imagine these characters as once being friends.
(I will say from what I have seen of the next two games they do remedy this at least a little bit, with the group dynamic at least being tolerable to borderline good in v3 (yes before you come for me goodbye despair was good too.))(it also does seem, imo, to be a problem specifically with THH, as the next two DO do a better job at characterization, aside from the rogue one or two "mystery" characters that are put WAY too much emphasis on. (cough cough Kokichi, Rantaro, Kyoko, Byakuya to an extent) Most of whom I don't really care for due to that specific emphasis put on them. Not that their characters are bad, the games just reaaaallly want the player to care about these guys. Which makes me not want to.
Back to individuality.
The argument of a too-large cast as the reasoning for characters being left behind in terms of narrative importance, i feel, would be easily remedied by removing free time events entirely. No more backstory exposition dumps and underwear gifts for friendship points. No more mono-mono machine. If the writers were instead FORCED to give each character their time in the limelight, if they were forced to actually give a shit about each individual personification as much as those freetime events lead you to believe, then the plot would grow to accommodate.
Half the shit in the trails is unnecessary. Half the shit in the plot is unnecessary. Half of it is pandering, or shipping bait or funny haha jokes! We're so quirky!
The plot needs to care about your characters as much as the writers do. Which should be as much as your audience does. And if it doesn't. if the plot only cares about giving the audience a reaction, or if it only cares about its surface level motivations and schemes, then all you're going to get is surface level, unmotivated, wasted potential characters.
Now. I've ragged on about dangan for a bit. Does that mean I hate the games, the stories and the characters? Hell no. Of course not. If I did, I wouldn't be here. I wouldn't spend my time making fanart and writing fanfiction. I like the games. They're interesting, funny at times. The writing has its moments of sincerity. It's made me cry once or twice. I LOVE the ending to goodbye despair. I think its the best in the series by far.
I guess what I mean to say in the ending of all this, the TLDR if you will, is that the dangan games COULD have made the characters work. It could have made you believe each one was special and important to the story. If it cared enough to. It's no excuse, though.
(Also yes this is about Taka and how he was robbed. You could say the same about a fair few characters. I just spend hours a day thinking about his character anways so this is it's natural conclusion.
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marcianek · 2 years
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Here comes the birthday boy!
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lunarin64art · 1 year
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 Meeting Gonta’s prestigious human family AU (based on the TDP/DRS universe)
 I think that if Ouma were to meet Gonta’s human family they’d hate him since he’s so annoying lol. They’d especially not like him if he and Gonta were dating since, they likely expect Gonta to marry a girl so he can continue the family line. 
 But yeah, since Ouma’s so openly confrontational compared to Gonta, I wonder what his interactions with them would be like. And since they’re a rich prestigious family, you could imagine Ouma seeing himself as a thief stealing Gonta away from them.(since you know... phantom thieves are known for specifically stealing from rich estates)
 Which is especially fitting given that on TDP, Ouma basically tells Gonta that they aren’t meant to be with each other since he’s not a gentleman like Gonta is. So, he’d feel like the “bad boy” taking their innocent son away from them.
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 Here’s the parts where Gonta references his human family for context. There’s also a part on Salmon Team where Gonta implies that his family likes to test him on his common sense a random times, which explains why he has a complex with feeling stupid. 
(Keep in mind that Gonta spoke normal Japanese in the original so, there’s no actual reason for his family to see him as stupid. He’s actually a little too smart given his circumstances. He does speak in third person but, in Japanese fiction that’s meant to make characters cute, not stupid. For example, Tenko and Angie also spoke in 3rd person in the jp ver)
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kaitobromota · 2 months
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rereading my unfinished fic docs and going like "wow i was kind of cooking"
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this is all i got in a post game v3 fic about the survivors visiting their classmates graves, but i really like what's there, even though my writing style has definitely changed since uhhh (checks details) early 2019
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