Rabbits from Pururun! Shizuku-chan - Meiro no Mori no Doubutsu-tachi
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I hadn’t drawn the house of hades boys in years! Curse me! This isn’t exactly a remake of an old painting but it’s in the vibe of how I used to draw them all the time. Poetic and stealing kisses
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Oh hey, the system requirements for BG3 got updated: The game now needs to be installed on a SSD, even under minimum requirements.
Edit after release: The game is playable even on a HDD, I can confirm this myself. There even is a setting to compensate for the lack of reading speed (although some textures still take some time to load sometimes). In their launch preparation post Larian say they "highly recommend" playing with a SSD, though. I am very glad it's not a hard requirement!
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I love how neferiously hugh laurie delivered his lines in that 5x1 scene where house is blackmailing wilson. because the dialogue could’ve been conveyed in a manner that was obviously facetious and unserious (like the way RSL was playing the scene: “You’d jeopardise a patient—? 😒🙄) but he literally chose to go “If it keeps you here😈👹” in the most deadass, diabolical tone. so the result is that we have house sounding like a genuine psychopath as he threatens to let a woman die and then wilson proving he’s an even BIGGER one by responding with, like, mild exasperation at best. 10/10 dynamic no notes
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ANOMALY
My headcanon for Enot is that they are immune to the lore due to basically just being a sentient glitch, which Saint does not even remotely understand.
(Bonus under cut!)
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Leander fans. Are you aware that we might be ready to be emotionally torn apart by Leander's route, but once it happens, we will be crying still saying nothing could prepare us for this?
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as expected the fma mobile game event side story that inexplicably features og greed and ling as high schoolers is just as wildly batshit as you'd expect - all these shitposts are all taken nearly Verbatim from the translation shit really was just that funny i still laugh when i think about it
(also in case ya'lld like to see it for yourself i saved all the screenshots and google translations to a zip file here though fair warning they may or may not be in order good luck o7)
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I started replaying fire emblem: path of radiance earlier this week after recently really only playing modern (awakening onward) FE for the past 5 years and it's really hitting home for me how much of modern fe's script is taken up by useless minutiae. camp conversations in por are the thing really hitting it for me. In more recent fe games, there's a lot of little bits of dialogue in the between-level hub but it rarely ever adds to our understanding of a character or interact with the story. It's just there because the characters are in the hub and therefore they need a sentence or two to say to the protag.
meanwhile path of radiance has these wonderful little conversations in the camp. they're not all like, peak fiction or anything but they almost always deliver on short nuggets of story that let you know how specific characters are reacting to what's going on in the story, or otherwise just something about them. I can count on my hands the amount of moments in three houses and engage where characters outside of the "main cast" of those games actually react to story events but they're doing it left and right in path of radiance.
this, along with the fact that most characters only have 3-5 supports means that the characters all feel sharper, more present, and like they're a part of the story. I'm not gonna pretend that every character in por is a masterful study or anything but even the weak characters in por feel less annoying than some of the strongest characters in three houses or engage because they're just inserted into the world more elegantly.
so much of the dialogue in the newer games just feels superfluous by comparison. xander doesn't have checks notes 12 romantic supports because the devs/writers felt that he as a character needed that much fleshing out. he has them because they needed him to have that many girls to kiss for the eugenics mechanics to work! part of the reason why characters in the newer games feel significantly more one note in comparison is that they're stretched thin. there's so much pointless shit they have to say, decided by quota before the writers even got their hands on the characters and it all builds up into a weaker end product
anyway this has been one elitist whinging about the new games that I like less
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