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#of rich people doing horrible things to rich people
oraclemilf · 3 days
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Thankkk YOU. Astarion is NOT Wyll. I like what they’ve done with Astarion as a character but the fandom is so so so so wrong about so many things. I’m always like, “Astarion would NOT say that/do that/think that/etc.”
I think the big problem with astarion fans is that they want him to be secretly nice. He is not nice. Even after you go all the way through act 3 and convince and build him up to being a better person he only really gives a shit about your small party of friends and a few others he can vaguely empathize with and that's IT. Even at his best, he's very ride or die for a select few people only. He's not a romantic he's been through a horrible abusive relationship, so he's super gun shy about any intimacy that's not a manipulation tactic or sex. Yes, he has a beautiful romance arc with Tav, and he's a very well written character, but he's also deeply corruptable and self-serving at his core level. His character development hinges on guiding him away from his true nature. He doesn't have a secret heart of gold or whatever he has to do the dirty work of changing his mindset and actions from scratch. I like him, truly. But I'm tired of the portrayal of him as a poor, helpless little guy who didn't know better. He did that shit! Love him despite it. Or don't I'm not your Mom.
Wyll, though? He has never done anything wrong in his entire life. I don't care. Like everyone wants the grizzled overprotective guy with a heart of gold who got in a bad way with a being more powerful than them but trying to be good despite that and try to turn Astarion into that WHEN WYLL IS RIGHT THERE. He's even a rich noble who got kicked out on the streets and had to survive on his own with a demon breathing down his neck AND STILL he chooses kindness. Wyll is similarly a dangerous soul pact with a much more powerful being that has total control over his body and actions, but he still tries so hard to always do what is right despite it. He will take any punishment to protect people. He met Karach for 5 minutes after trying to kill her on false information for weeks and was literally ready to die by Mizora's hand to atone for his mistake. I love him so fucking much he needs more love from this fandom he's my favorite guy of all time. His story needs to be finished so fucking bad. WYLL SUPREMACY FOREVER.
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richea · 2 days
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Arise review
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After buying the game at launch, I finally, finally finished my playthrough of Tales of Arise. Normally I would just write a few thoughts on Twitter and leave it at that, but I found I had a lot of things I wanted to touch upon with this game. With the prior two entries in the series, I kind of just rushed to finish them and then let them collect dust in my brain afterwards. However, back then I had other Tales games I wanted to try for the first time, so part of it was I was itching to get to ones I knew I would enjoy more. I got all caught up with the series before Arise was even announced, so there's no excuse this time!
With Arise, I took my time (well, maybe too much time), and let myself really process the game before I let myself finish it, in order to give myself a more solid basis for how I will feel about this game going forward. To that end, I wanted to really write down my feelings on the game in depth, touching upon all the various aspects of it and how everything made me feel.
Quick warning: if you don't accept criticism of Arise well, this isn't the review for you. I am approaching the game from the perspective of somebody who has played every other entry in the series and ruminated on all of them for years on end. I will be critical of the game in this piece. I'm not trying to tell people how to feel on the game, this is all purely my own thoughts and feelings, from the perspective of a long time Tales fan who deeply cares about the direction the series is going, and more importantly, its rich history.
I am also not looking for people to change my mind on the game, so please do not try to tell me my feelings are "wrong" or that I'm not appreciating certain things properly. I'm not looking for discourse.
That said, if you are someone who is interested in my perspective, then by all means enjoy the essay that is to come.
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In this post I want to dive into all the different aspects of the game and talk about each in depth, namely the story, characters and gameplay. I think it's more interesting to judge a game by balancing all these traits rather than just pinpointing one specific thing and basing my entire view of the game on that one thing (for instance, I tend to value interesting characters first and foremost when I indulge in media).
That said, for a quick TL;DR of my feelings on various things, when compared to other entries in the series:
Story: 2/10 Characters: 1/10 Character designs: 3/10 Other UI designs (such as monsters/menus/etc): 0/10 Battle gameplay: 4/10 Other gameplay: 4/10 Music: Undecided, which in its own right may not be a good indicator of how I feel about it Graphics: As a video game it's a 10, for Tales specifically it's a 9/10 for the graphics themselves and a 1/10 for the lack of anime portraits and the portraits we got just look awful (how does Ufotable only get worse with its Tales designs?)
Visual presentation
I want to start by acknowledging the graphics, as it's something that has zero relevance to how I feel on video games. Arise is a very pretty game! There is no denying this. I found myself stopping and just moving the camera around to admire all the pretty landscapes and views in the game. The character models are also very nice.
That said, like all modern Tales games, the battles are a bit overly stimulating on my eyes, because there's so much going on and lots of flashing lights. The actual effects were very pretty though.
The skits are absolutely horrible to watch. Even setting aside how I feel about the lack of skit portraits, the thin white text on top of the off-white backdrop was a horrible design choice. I think this is probably my least favorite aspect of the game. I get headaches very quickly from playing video games even just normally, and watching a ton of skits with intense eye strain did not help! There's also way too much movement with the skit... boxes? as well. Were they thinking about accessibility at all when coming up with them?
On the same topic, the subtitles for general cutscenes were also awful. The outline around the text needed to be much thicker. I could probably read 30% of the dialogue in the game. Thankfully I know a decent amount of Japanese, but still, I was interested in reading the actual translation of the text and I was having a really hard time. I feel bad for people who wanted to play with Japanese voices and don't know as much as me.
The menu UI was also very disappointing. It felt really barebones and had next to no personality to it. The big portraits drawn by Iwamoto were a nice touch (though if you're going to make such massive paintings, at least make the art itself more interesting to look at?), but it wasn't enough. They just felt like something to fill in the empty space which there was a lot of; the menu layout really did not utilize the space on the screen well, and it's double annoying when you consider how microscopic the font in the game is and how they could've used that space to make things more readable. Everything was hard to read, and again the lack of portraits was just utterly disappointing. Every time I opened the menu I just felt sad at how lifeless it felt.
Gameplay
My feelings on the gameplay are mixed. I'll start with the elephant in the room: the gald system in this game is not good. Only getting gald from chests and sub events is just a massively poor game design. Fishing helps but it's more time consuming than doing battles would be and there's really no other incentive to even doing it (at least battles would work towards EXP and getting battle proficiency things!).
The owl system was fun and was definitely a highlight of the game for me. It took me back to looking for attachments in Xillia, which is something I really enjoyed in that game as well and made the long traversing in the game more bearable. I just went from point A to point B in both Zestiria and Berseria, so this was the first game since Xillia 2 that I actually touched every corner of the map.
The battles are also a mixed bag for me. I will be completely transparent and state here that I mostly only played Shionne and Rinwell, so my feelings on the melee gameplay is very limited. My committed team was Shionne, Rinwell, Dohalim and Kisara. Between them you could hit every element weakness, on top of Kisara's high defense (and the fact that I just liked her more than Law and Alphen). From the perspective of a caster main, the battle gameplay was fine. Like other entries, you could do fun manipulation strategies to speed casting time. By the end game I was just spam casting Rinwell's highest tier spells instantly which was fun.
The healing is definitely... not great. There were a few times where I would run out of Orange Gels and then have to do a story progressing map action and it would eat the rest of my already gone CG bar. It was really infuriating. I only used First Aid the entire game, never anything else, because why would I use a better healing arte when it would just drain my gauge faster? It was a mess.
The monsters I did not enjoy. It felt really hard to stun them so it never felt satisfying fighting anything. Their movements felt WAY too grand. If every single boss is huge and epic and has moves that hit the whole map, the whole game starts to lose its impact. I also feel like they did way too much damage in a single hit, which made the healing issue even worse, and it felt more like I was trying to perfectly dodge every attack than it did managing my health in a natural way.
The skill system was just fine, no real commentary to make there. I wish there were more titles in the game however, and that they would display on the status screen (even Graces did this despite them both having the titles and skill systems merged).
Some quick other things
The campsite system was fine
I liked that the sub event indicators were really obvious, as someone who's really bad about doing sub events especially on my first playthrough (the actual sub events themselves are a different issue)
Like with fishing, I never really understood the point of the ranch
Did this game even have minigames?
I actually really liked the weapon skins system, that was super fun
Story
This is where I will start to nitpick things because I play Tales games for the story and characters first and foremost. And, having played every other game in full, my feelings on the story and writing in this game are... not very high.
To start, I do at the very least think Arise had some interesting starting concepts going on. Namely, a protagonist trying to figure out his amnesia and a girl who zaps everything she touches are pretty cool concepts! However, even from the first promotion trailer I was concerned about Shionne's story hinging too much on Alphen. The "he can't feel anything, she hurts everything she touches" plotpoints felt really, really convenient to me from the first trailer, and was a setup for having all the impact on the game being reliant on Alphen being a decent character (as well as, well, almost forcing him to be Shionne's hero, rather than him gaining that honor through actual hard work and emotion), but I was more than willing to give the game the chance to prove me wrong on that aspect.
I have too many feelings on the character writing so I will be giving them their own section below.
Anyway, sadly, I think those are the only two interesting and unique things in Arise's narrative. Everything else the game has done has been done in a prior Tales game but better. Let me go down the list (non-comprehensive as I can't remember every single theme from every single game, but I will name games that at least have these as the major theme that I can recall):
Two worlds vying for power (I could name games that don't have two worlds faster than I could name ones that do), and one world is trying to suck power out of the other one (Symphonia, Hearts)
The plotpoint about "when humans lose all their power they turn to dust" is literally exactly what happens in Hearts, while the "making people feel strong bad emotion to provoke them into our gains" is what Zestiria and Berseria's entire lore was about as well as Rebirth
Racism, oppression, slavery and colonialism (Phantasia, Destiny, Symphonia, Rebirth, Legendia, Tempest, Hearts (R removed this but there's literally an NPC who flaunts about enslaving the "lesser beings"), Berseria)
First half of the game is fighting a series of specific enemies, second half is focused on lore, especially figuring out stuff with the second planet (Destiny, Eternia, Symphonia, Vesperia, Hearts)
Do I think Tales rehashing tropes is a bad thing? No, not at all. It's something they have been doing for a long, long time. But what made it work in other games is that each game had at least something completely unique to it to balance that feeling of repetitiveness out. For instance, Hearts shows up a lot on this bullet list, but it is the only Tales game to have lore based around entering people's hearts, and the whole story is based around a fairy tale. Even the fact that it has a robot as a playable character was a first for Tales. Legendia rehashed a lot of plotpoints from Rebirth, but it had its own unique spin on things and the worldbuilding in it is completely unique with the focus on marine themes and the story structure being unique from any other game. Symphonia even keeps the same worldbuilding from Phantasia but the feels of the games are completely unique from one another due to how different the themes the stories tackle are. The issue with Arise is that I cannot think of anything unique in the game, aside from Shionne's thorns, that wasn't done in another game. And even then, all of the writing regarding her thorns is a big rehash of heroine tropes and situations in the series' past. I will go over that when I discuss her though.
Another glaring issue with the game is the skits. Normally, Tales skits have roughly 4 purposes. In order of prevalence: fun skits to show off the character's personality that the story can't showcase, the characters discussing story events to showcase the full depth of their feelings on the events as they happen, skits going over worldbuilding to explain in better detail if you didn't catch it from the story scenes (or just giving more information!), and navigational skits. Skits were always meant to be lively and engaging, even if things felt dull in the story, skits existed as a pick-me-up, and as a way to show how the characters were having fun. Skits are one of the most famous parts of Tales storytelling, specifically for this reason.
What's wrong with Arise's skits? In a franchise where the fun:dull skit ratio was 6:4 give or take, Arise changed those numbers to 2:8. Most skits were dedicated to rehashing events. Even in those rehashes, the characters were near constantly bringing up plotpoints that happened 30+ hours ago in the story. Over and over! Alphen was still talking about the first 5 hours of the game when you're on Lenegis!
Watching the skits, it genuinely felt like I was having constant deja-vu. I think I actually was worried I was going crazy at some point, because of the sheer extent of times they would have the same conversations over and over and over again. It got to a point where I would joke about Alphen and Law being on the screen together and I would say "countdown to them bringing up Zephyr" and every single time I would say that, the convo would turn to him. This was 55 hours into the game!
It's not bad for characters to reflect on the past events, but when that makes up the vast majority of their conversations, and one singular event makes up the entire personality of the character, the game feels dull very, very quickly. Skits transformed from a thing that I would usually open to find fun shenanigans between the characters and silly banter into me sighing about having to hear about Zephyr's death for the 200th time in the past 5 hours. It was very exhausting. Can we talk about something else now? My rant about this could be endless, but I genuinely want somebody to do a study on just how many times Alphen and Law bring up Zephyr throughout the game, and how many lines in the skits were dedicated to things that weren't just recapping events.
(Even then, there were cooking skits! However, I can only hear so many conversations about preparing food before I start getting bored. I know that eating and food is a BIG cultural point in Japan, but did every single "fun" skit need to be about eating? No.)
Speaking of, let me go over my feelings on the actual story and its events.
While the game did have a slow start, it wasn't that bad. The game eases you into what's going on, with the slavery and meeting Shionne. Nothing really of note to mention here. Rinwell and Law's character introductions were nothing special, but that was fine, it was still early in the game. My first major issue with the game is Zephyr's death. As it may be obvious from my above rant, the game places way too much importance on him as a character. A game mourning a character is nothing new. For instance, fractured Milla's death was a big turning point in Xillia 2. However, the entire game, as well as two entire characters, did not revolve around her death. Arise's issue is that Zephyr is barely a character, and yet the game constantly reminds you of how great and wonderful he was. We barely saw the guy, and no number of skits dedicated to Alphen and Law talking about him changes the fact that he is no more memorable than any other random NPC in the game. His death is unceremonious and was one of the most predictable deaths in the series to date.
(As an unrelated note, I am someone who loves a lot of NPCs in Tales. I love a lot of characters who have very little screentime. Two of my favorite Tales characters are Stella and Marian, who actually have a lot of similarities with Zephyr in narrative importance! The difference, however, is that you are not constantly having it drilled in that they are the epitome of nuance and the stories are not dictated by either character's morals, of which we never got to even see. Arise has Alphen claim Zephyr has the best moral views in the world and his entire life is dictated by those morals he was taught, and he pushes them on everyone else. Including the player.)
Zephyr's death aside, the other non-party characters are barely characters. I don't even remember any of their names. Especially the lords. To sum up my feelings on this instead of subjecting you to a long tangent on the lords, let me just drop these posts I made while playing:
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One of Arise's lowest points however is how it handles its themes of racism and colonialism. I have a distinct memory of Alphen telling Rinwell to shut up when she brings up Renan oppression to him, Law tells Rinwell she's not allowed to want revenge due to her oppression, and there's this not-so-great scene on Lenegis where the party reflects on how... one of the lords was "only human" for wanting to enslave the Dahnans and how they can "see" his point of view? NOT GOOD! One of the comments I made while playing the game was "Alphen would stop Cless on his quest of revenge and he would also tell Velvet she's over-exaggerating is kind of my feelings on him at this point" and I still stand by it.
In general, the story is just very predictable. At no point in the game was I surprised by what was going on. Well, no matter, there's other predictable things in Tales games! ...But the difference is that other games, I at least was compelled by the characters and their reactions to those predictable events. Or, their personalities alone would carry me through plotpoints I otherwise found boring. Arise never endeared me to its cast, yet it expected me to find shock value and importance in its very predictable storytelling. I remember when the party takes on the lord who kills Rinwell's family, they said "we'll spare her life" (which is its own long rant but I digress) and I went "oh well someone DEFINITELY won't kill her one second later" and then Vholran showed up as I was saying it! Then, Alphen JUST so happens to get his feeling back in his body after Shionne walks right into Vholran's arms! This was truly the point in the game where I completely gave up on enjoying it and I started to only push myself to beat it just so I could get it over with.
The story sadly saw no improvements after that point either to remedy my soured feelings. The only two things I enjoyed after that point were the little bit with Dohalim's past and him making the speech on Lenegis, and Rinwell touching Shionne's hand in the final scene in the game.
I could go on forever about the story, but I will leave it at that.
As for the sub events, you couldn't really call them "events" when they were just one or two lines about defeating monsters. I did every sub event in the game up until before the final dungeon. I was very unimpressed by them.
Characters
This is absolutely my least favorite part about the game. As I stressed at the beginning, what I go through media for is for the characters. Good characters can salvage just about anything for me. When I watch story scenes, I'm always thinking about how it makes the characters feel. I went into Arise thinking "even if the story doesn't cater to me, at least I can fall back on enjoying the characters and their banter".
As you can already tell, I was utterly disappointed with the cast in Arise.
Alphen
He is easily the contender for my least favorite Tales protagonist, hands down. The issue with Alphen is he never has any original ideas at any point in the game. He always attributes any of his morals to Zephyr. He would go on tangents, explaining how other characters should feel about things, but when asked he got all of his ideas from Zephyr. It seriously felt as if he never thought for himself.
Making this worse is the fact that he would explain how everyone should feel. He would tell Rinwell to stop being mad about her oppression, he would tell Law to listen to his feelings on Zephyr and change his view on him based on his view of who Zephyr was, he would tell Kisara how to feel regarding her place as a woman.
Worst of all, however, was how he would talk to Shionne. Any time she would have an issue, he would make it about himself. In her most important scene in the game, where she's talking about how her thorns make her want to die, he made it about himself. She said what she wanted for herself and he said "whether you like it or not, I'm taking matters into my own hands". Yes, Tales has done this before, with the heroine wishing to die and the hero telling her he won't allow that, but it's infuriating in this case when he never lets her think or act or move or do anything without his input. There's countless scenes in the game where she would be upset and want time alone and he would force her to talk to him about her feelings. Shionne was not permitted to ever exist without Alphen forcing her to talk to him about it and expecting her to go along with what he wanted, and his feelings about her situation. Again, past Tales game have had this, but when it's so constant and so prevalent, and is the only thing the character has to them, it becomes exhausting and annoying.
Also, his only "unique, fun" trait was that he likes armor, but this dialogue only ever showed up... when you made armor?
I was really disappointed with Alphen. Which is really not good when he is the protagonist, and Shionne's entire character also hinges on him. Especially given the grand finale to the game was their wedding, when I saw no romantic tension between them, because all he ever did was explain how she should feel. He was such a mess. I have more I could rant about with him but I need to leave it at that.
Shionne
Shionne is a big bundle of wasted potential to me. That said, she is probably one of the only characters in this game who felt like a character.
Like I said above, her thorns are an interesting concept. However, the handling of it really was standard Tales heroine tied to a cursed fate. The damsel scene, the way she wants to die but the protag talks her out of it, etc. That said, I did think her trauma with never being touched in her life was interesting, and it did make me emotional at points, even if the execution was poor.
I just really, really wish she could've been a character separate from Alphen. Her writing truly was doomed from the start with him being the only person who could touch her. Again, it felt like she bonded with Alphen because he's the only person who can touch her, rather than them actually making a proper bond as people.
Rinwell
Rinwell is... fine? I honestly don't have a lot to say here. I think it was nice that she got importance as the spiritual person in the party, and her banter with Dohalim was nice. I really disliked her relationship with Law however, and again, I hated that Law and Alphen tried to talk her out of her revenge. She was in the position as a "spiteful" person who "needed to grow out of it" but... her family was massacred? Why is Law allowed to be furious about his dad dying, but she's not allowed to be mad about her family being killed? The hypocrisy in regards to Rinwell seriously infuriated me and I felt really bad for her.
Law
Hoo boy. I really do not like Law either, for many of the reasons I don't like Alphen. He does with Rinwell what Alphen does to Shionne. What is with Arise men and mansplaining everything to the girls and refusing to let them have any agency or thoughts without their input?
He was also supposed to be the "mood maker," except his only mood making scenes were Hootle pecking him in the face or him saying something dumb and Rinwell calling him an idiot. It really wasn't that funny and felt like borderline bullying.
Law falls under a Tales archtype I normally really really like (Tytree, Spada, Hisui, etc), so I was expecting to like him quite a bit, but sadly I just... do not. See my Zephyr rants above as well.
Kisara
Kisara is probably the most unfortunate character in the cast. In theory, I really like Kisara. I'm a big fan of knight ladies, and I always enjoy the older woman character in the party (even if only in her 20s). In practice however she just... completely misses the mark. All of her scenes are dedicated to one of three things: working (or not working) under Dohalim, her brother, or how she can be a proper woman. Yikes! It's not good when a female character's entire character revolves around what she can do for men! There's many skits where she asks "what can I even do if everyone cooks for themselves" and her conclusion is... to follow her brother's dream? Kisara, can't you find your OWN dream? And no, bringing up how she can help Dohalim also doesn't count here.
I don't hate Kisara for being who she is, but I really just want to have a stern talking to with whoever wrote her. A female character should not revolve around men and being in the kitchen. Seriously. This game came out in 2021, you should've known better.
Dohalim
While I didn't like his introduction scenes much, he grew on me a lot throughout the game, and he definitely felt the most like a Tales character to me. There was a lot of humanity and nuance to him, and he had the honor of actually having his backstory shown on screen. He had a lot of facets to him: the part of him that was a Renan leader, the part of him that supports the party, his own goals, his own motivations, interesting relationships with other characters, as well as (and maybe most importantly) fun things about his personality via his breaks from seriousness as well as his fondness for music and artifacts.
Overall he felt very fleshed out, and I really wish he had been put in another game. I came out of Arise quite content with the character that was Dohalim, which I cannot say for anyone else.
Closing thoughts
Overall, this is probably the most disappointed I have been with a Tales title. Of course, I don't think every game is perfect, and there are games that I will admit just don't click with me personally that others adore, and likewise there are games that I think fall flat in some regards but resonate with me for the characters.
For instance, I think Tempest is a perfectly fine and even charming game, despite it being more on the barebones side of things. I do not hold Tales games to unrealistic expectations when it's not necessary, and I always think of a lot of things when I base how I feel about the game: crunch time, what the creators had in mind when making it, what heart was put into the story, what fun I am able to find even in the game's flaws. Things to that effect.
Where Arise differs for me is that many of the decisions I dislike about the game were intentional. The lackluster, yet overbearing monsters were intentional, the lack of skit and status portraits were intentional, the story not being that compelling, but taking itself way too seriously and acting as if it's the pinnacle of Tales writing, is also what the producer of the game flaunts when he discusses it. All of these things negative attribute to the quality of the game. Arise scratches away the charm that Tales games have, yet it is flaunted as being something groundbreaking when the story never attempts a single new trope.
It's not one deviation from series staples, it's a whole cluster of them. Why was there any reason to remove post battle dialogue, when that is something everyone absolutely LOVED about the series? Why are skits, which are part of what brought Tales to fame, boiled down to recaps of story scenes and not fun moments, which is what everyone is excited for when they go to open a skit? Why are the cute and iconic monsters completely gone, when every single game used the same designs? Why does the producer for the series actively hate the things that the fans love about Tales?
Arise is essentially a long laundry list of bizarre decisions made by the producer with awful execution, and then sadly the writing does the game absolutely zero favors. I came out of playing it feeling hollow. I've been revisiting some older games after playing it, and I've been getting legitimately emotional at how the characters in these other games actually talk to each other like people, and don't just bounce recaps of events back and forth to each other. Other games know how to have fun, and they have compelling characters, which is really what has always been the thing bringing people back to this franchise.
Would I like Arise more if it wasn't labeled a Tales game? Honestly, no, given I only ever played it because it's under the Tales branding. And I shouldn't have to even ask myself that, given I play Tales to enjoy Tales, and its tropes, and all the fun little things these games provide that no other series can give me.
If and when the next Tales game comes out, I will still probably play it. But so long as it is under our current producer, I will go in incredibly cautious, given he seems adamant about hating all of the things I love most about Tales. At the very least, I hope the next game is more innovative with its writing and characters, and brings back some of the charm that even Zestiria and Berseria had.
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The Menu is every restaurant workers wet dream, I love it
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fayevalcntine · 9 months
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The whole framing of Lestat as the sole symbol of patriarchy that fandom is so desperate to put him in doesn't work unless you deliberately ignore how he was also a victim of rape and abuse before he was turned. People want him to be fit into this strict role of "father figure/violent husband/perpetrator" that is only that and not even a whole person, and in doing so they need to push aside the fact that despite being his family's provider, he was also pushed into that role when his father forbid him from joining a monastery or gaining an education that he wanted. Lestat wanted to run away with a theater group as a kid, and actually managed to do so once Gabrielle gave him her blessing and monetary support in order to go to Paris. He didn't always want to be the provider, he was forced into that role and became despondent when he thought he would never get a chance to leave his home.
His new life prior to being turned is pretty much the antithesis to the whole "Lestat is a manly man who would sooner throw up than be compared to a woman" spiel: he lived with another man in Paris while also being an actor, having left his family and "responsibility" to them. The only family member he was ever close to was his mother, all the other male members shunned or ridiculed him. Add onto that the fact that his turning firmly placed him within the role of the damsel/victim: he's kidnapped from his bed by a stranger, taken into a tower and left to rot while being fed on for a week, before then being raped and violently turned all while never even being asked if he would consent to it in any normal circumstance. But you of course have to ignore all of this if you want him to only represent the aggressor/patriarch while Louis is the helpless unhappy matriarch of the family.
My issue isn't that I think Louis isn't a victim, it's that it's not unrealistic for Lestat to be an aggressor/abuser while also displaying traits that aren't regularly assigned to stereotypical depictions of male characters. He's abusive to Claudia while also having been a victim of abuse from his own family. He's not a good maker/teacher, but he also didn't even have one when he was turned. He's the provider/attempted protector of the family and seemed to like being that, while also having run away from his own family prior to this to act in a theater in Paris. He's a rich white man while also being obviously effeminate in public spaces, even to Tom's own bigoted humor.
Like Louis' own complicated story with being his family's benefactor and provider, you can't firmly place Lestat as being one thing or another in terms of gender ideals without deliberately ignoring parts about him that don't fit this. And I don't think it's an absolute necessity, when even in Louis' own story, Lestat isn't stripped of his effeminate mannerisms or behavior while also being the abusive maker/father/lover.
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appri-dot · 2 months
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I should probably babble abt me n my friends lethal company world concept hcs so silly...
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okay my take on this whole titanic sub thing is. was paying 250k to get into the death tube a stupid decision motivated entirely by wealth? probably! does that make it okay for us to be celebrating the likely horrific deaths of these people who did not do anything wrong? no! what the fuck is wrong with you!
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joyflameball · 11 months
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I feel like "Being excited at people dying a slow horrible painful death is fucked up" should be a given but
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Reading the songbirds and snakes President snow book and i remember people saying when it came out that it was supposed to make president snow look more sympathetic but I’m not getting that at all… Like I’m 20% through and yeah he’s house poor and kind of hungry but she’s (the author) not making it seem like he’s in the right for doing any of this stuff that he’s going. especially since i just finished the original trilogy… Reading that and seeing all the horrible things he did and then seeing what he’s doing here… none of it is sympathetic so far idk
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radicallicious · 1 year
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finished watching this hbo documentary called google baby and my desire of killing doctors and baby buyers has never been this strong
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munamania · 1 year
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im never getting out of this stupid ass lease LOL
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llycaons · 2 years
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when you cut through the near-aristocratic pomp and pretension and th eeuphemism of the zoldycks, you just get an system of control and abuse and trauma that’s upheld and maintained by everyone on the estate, not just the immediate family. I remember thinking this old man wasn’t so bad - he helped gon and co. on their quest to save killua, he’s worried for both gon and killua here., etc...but now...why is he working for these people? he’s complicit in so many awful things that have happened to the kids over the years. I get why people would choose to work for them rather than be killed, or people who came to the job very young like canary or amane, but iirc this old guy just likes working there. fuck that man, fuck gotoh for his loyalty to kikyo, and also fuck amane’s grandmother too for her role in perpetuating this
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yousaytomato · 2 years
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Y'all learn the word parasocial and then think you're immune to it. You are not. You have no critical thinking skills or self awareness.
#i am not vagueing anyone in particular but this is about ofmd and i am pointedly not putting it on my sideblog#this is about taika lol. like. god.#he makes neat art. he is attractive man. he is smart and funny.#you do not know anything about him. he is not your friend.#he has done many bad things. he will continue to do many bad things and you will be forced to either#publicly cancel him. or. pretend that you dont see his bad actions or that they don't matter#let me tell you now. theres a secret third option where you can just be normal about it from the start#is he a horrible person? probably not#is he perfect? definitely fucking not.#y'all pretend to this but in reality i can tell that you dont#and the backlash is going to be worse than ever whenever it happens because yall wont be normal about him now#I'm making less posts about this than i was at the start of the fandom#because im both jaded to it. and also less invovled in general#and it applies to a lot of people but GOD#at the same time do i think we should be scrutinizing every move of people who have had to fight to get where they are?#especially people who aren't rich white folks born to people within the industry#like obviously not !! and I'm not trying to do that either#it doesn't have to be - microscope on everything they do to try and find the fuck ups#and it ALSO doesnt have to be#microscope on everything they do because they're perfect and everything they say is so good and funny#actually it can be neither of these!!!#im scared of discourse and I'm not in the mood but. man#ajkda i read this back and fully it's incomprehensible....aaaaand post!#to be clear. nothing particularly has happened i mostly just keep seeing that quote again and again#where he says. i hate social media now. all i do is look at fan art!#and in the back of my mind i can't help but be like. look at fan art....and like j*hnny d*pps post...#and again! I'm not angry at anyone having fun with it but damn#but i really only try to follow people with critical thinking skills and i still see stuff close to worship#and I do it too sometimes probably! or atleast engage with it! it's fun to not be thinking about the ways in which people are probably#terrible all the time! like that's not healthy either! idk. i dont have the answers. I'm figuring out how i feel as i type it helps i think
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And speaking of scurvy, I am eternally amused by the thing where some ancient form of healing that was born in a time where people didn't know exactly how the human body works, or what causes it to stop working sometimes, that still somehow worked. Like how so many old folk medicinal plants were listed as a cure for various ailments that - from a modern view - are clearly just symptoms of scurvy, and the plant itself is rich in vitamin C.
I recall reading some story, no recollection of the exact time or place, where the king of a large empire suffered from constant horrible headaches and was incapable of falling asleep unless drugged or blackout drunk. Sick of taking temporary fixes to dull the pain and having to be sedated every night, he called up some old sage healer who was said to know how to fix things nobody else could explain, and the healer heard his symptoms and went
"Hmm. You spend too much time being a king. Your skull is packed so full of kingly thoughts that they don't all fit in there and that's why your head is in pain. You need to spend time not being a king." And prescribed him to schedule three days every month where he must go to a peasant village where nobody knows he's the king, live with a family there under a fake name and identity, work in the rice fields with them, eating the same food and sleeping on the same mats. Absolutely nobody is allowed to address him as the king, speak to him of any royal or political matters, and he himself is not allowed to think any kingly thoughts or think of himself as the king.
And naturally, this worked. Taking a regular scheduled break from a highly stressful office desk job to completely decompress, paired with physical exercise in the form of hard but simple physical labour, plain and simple food and Just Not Thinking About Your Fucking Job All The Time does help chronic stress, which here was worded as "spending too much time being a king clogs your brain."
Sometimes you do have ghosts in your blood, though I'm not entirely sure whether you should do cocaine about it.
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dixonstateofmind · 4 months
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so disappointing when you assume some public figure would be smart when deciding their opinions on genoc1de because they present themselves to be educated, intelligent, coherent, empathetic, worldly, understanding, kind and actively against oppression just for them to hit you with a plot twist and post some shit that shows them rooting for z1onism.
#and it’s obvious you’re clearly well equipped to do your research#if us common peasants can google the history of nakba then millionaires can too#this goes for so many celebs#and infantilising them is disgusting#the silent ones are equally bad as well#not to mention that they have a platform they can use to amplify the situation#innocent people are being fucking murdered#if you can convince people to buy ugly fucking merch im pretty sure you can convince them to be properly educated#huge names with fans who are borderline parasocial#they can make a fucking difference but choose not to#and they’re rich and big enough to change the narrative#if they’re afraid of getting hate that’s fucking ridiculous#because they know everything they do is inescapable of negative criticism#which is horrible but#if i was an international public figure I’d rather get hate for standing up for the death of innocents#than be silent and not do a thing#when they fucking know how big of an impact they can make#sorry for ranting but this is ridiculous#spineless fucking people#🥺🥺 awww they’re not online stop being so critical#oh boo fucking hoo my grandma knows what’s going on and she doesn’t even have a smartphone#pretty sure an adult person who needs to stay connected to a lot of different people has a phone with access to the internet#and unless they’re just too stupid or a fucking social hermit#then their ignorance is apathy#it’s disappointing to hear nothing from these people you once looked up to#like wow i thought you were a human being with an actual heart and a brain but nope you’re just a privileged upper class shithead
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autisticlee · 5 months
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sometimes I really cant stand boomers and can't wait for their inevitable demise. i'm tired of hearing disgruntled old bigots who barely have any time left run their mouths, spread hatred, and blame us for the shit they caused for us to clean up. just go away. this world doesn't belong to you anymore.
#dont care if that sounds bad. ive seen enough good ones that i can count on one hand and we know how many there are#where i live is a town of mostly boomers#all the care about is themsleves and screwing over everyone else and blaming us for their fuckups#while being pathetic bigots who dont know how to be decent respectful people yet demand respect for themselves#why are people like this who have a decade or 2 left if theyre lucky making decisions for OUR FUTURE. when we dont want their shit#they want so bad to keep thinks like “the good ol days” and ignore the fact that we dont live in their generation anymore#they had their lives! they need to stop acting like we need to live their lives! things are different. try to improve things for us#not try to make us suffer like you did but at the same time act like you had it so good and were perfect little angels#and why the fuck are you all such horrible bigots that hate everyone different from you?????? i truly dont understand that#why do you think saying shitty to younger people and anyone you “dont understand” will do anything good? seriously#what good does that do? are you trying to make us hate you because its working. go retire into your graves already you useless sacks of meat#i dont care if im ~being mean~ some of those old freaks need to go and stop leeching off of us and blaming us for their shit#and being living pieces of shit while their at it#the good oldies can stay as long as they like tho but those are few and far between as i said#when i say boomers i dont include the good ones. theyre just sweet oldies. boomer basically now means disgruntled old bigot#lee rants#i just needed to rant after seeing comfy rich retirement fund boomers come onto this site just to scream obscenities at young people#as if that will do anything or motivate us to “want to work” or whatever the fuck they scream about. old little freaks leave us alone.#where are the good oldies? i hardly ever see them. id love to hear from them more! im so tired of the doomer boomers.#maybe i should call them doomer boomers from now on. theyre so negative towards everyone but themsleves and speak doom on us
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hyperlexichypatia · 4 months
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As I keep shouting into the void, pathologizers love shifting discussion about material conditions into discussion about emotional states.
I rant approximately once a week about how the brain maturity myth transmuted “Young adults are too poor to move out of their parents’ homes or have children of their own” into “Young adults are too emotionally and neurologically immature to move out of their parents’ homes or have children of their own.”
I’ve also talked about the misuse of “enabling” and “trauma” and “dopamine” .
And this is a pattern – people coin terms and concepts to describe material problems, and pathologization culture shifts them to be about problems in the brain or psyche of the person experiencing them. Now we’re talking about neurochemicals, frontal lobes, and self-esteem instead of talking about wages, wealth distribution, and civil rights. Now we can say that poor, oppressed, and exploited people are suffering from a neurological/emotional defect that makes them not know what’s best for themselves, so they don’t need or deserve rights or money.
Here are some terms that have been so horribly misused by mental health culture that we’ve almost entirely forgotten that they were originally materialist critiques.
Codependency What it originally referred to: A non-addicted person being overly “helpful” to an addicted partner or relative, often out of financial desperation. For example: Making sure your alcoholic husband gets to work in the morning (even though he’s an adult who should be responsible for himself) because if he loses his job, you’ll lose your home. https://www.nytimes.com/2022/07/08/opinion/codependency-addiction-recovery.html What it’s been distorted into: Being “clingy,” being “too emotionally needy,” wanting things like affection and quality time from a partner. A way of pathologizing people, especially young women, for wanting things like love and commitment in a romantic relationship.
Compulsory Heterosexuality What it originally referred to: In the 1980 in essay "Compulsory Heterosexuality and Lesbian Existence," https://www.journals.uchicago.edu/doi/abs/10.1086/493756 Adrienne Rich described compulsory heterosexuality as a set of social conditions that coerce women into heterosexual relationships and prioritize those relationships over relationships between women (both romantic and platonic). She also defines “lesbian” much more broadly than current discourse does, encompassing a wide variety of romantic and platonic relationships between women. While she does suggest that women who identify as heterosexual might be doing so out of unquestioned social norms, this is not the primary point she’s making. What it’s been distorted into: The patronizing, biphobic idea that lesbians somehow falsely believe themselves to be attracted to men. Part of the overall “Women don’t really know what they want or what’s good for them” theme of contemporary discourse.
Emotional Labor What it originally referred to: The implicit or explicit requirement that workers (especially women workers, especially workers in female-dominated “pink collar” jobs, especially tipped workers) perform emotional intimacy with customers, coworkers, and bosses above and beyond the actual job being done. Having to smile, be “friendly,” flirt, give the impression of genuine caring, politely accept harassment, etc. https://weld.la.psu.edu/what-is-emotional-labor/ What it’s been distorted into: Everything under the sun. Everything from housework (which we already had a term for), to tolerating the existence of disabled people, to just caring about friends the way friends do. The original intent of the concept was “It’s unreasonable to expect your waitress to care about your problems, because she’s not really your friend,” not “It’s unreasonable to expect your actual friends to care about your problems unless you pay them, because that’s emotional labor,” and certainly not “Disabled people shouldn’t be allowed to be visibly disabled in public, because witnessing a disabled person is emotional labor.” Anything that causes a person emotional distress, even if that emotional distress is rooted in the distress-haver’s bigotry (Many nominally progressive people who would rightfully reject the bigoted logic of “Seeing gay or interracial couples upsets me, which is emotional labor, so they shouldn’t be allowed to exist in public” fully accept the bigoted logic of “Seeing disabled or poor people upsets me, which is emotional labor, so they shouldn’t be allowed to exist in public”).
Battered Wife Syndrome What it originally referred to: The all-encompassing trauma and fear of escalating violence experienced by people suffering ongoing domestic abuse, sometimes resulting in the abuse victim using necessary violence in self-defense. Because domestic abuse often escalates, often to murder, this fear is entirely rational and justified. This is the reasonable, justified belief that someone who beats you, stalks you, and threatens to kill you may actually kill you.
What it’s been distorted into: Like so many of these other items, the idea that women (in this case, women who are victims of domestic violence) don’t know what’s best for themselves. I debated including this one, because “syndrome” was a wrongful framing from the beginning – a justified and rational fear of escalating violence in a situation in which escalating violence is occurring is not a “syndrome.” But the original meaning at least partially acknowledged the material conditions of escalating violence.
I’m not saying the original meanings of these terms are ones I necessarily agree with – as a cognitive liberty absolutist, I’m unsurprisingly not that enamored of either second-wave feminism or 1970s addiction discourse. And as much as I dislike what “emotional labor” has become, I accept that “Women are unfairly expected to care about other people’s feelings more than men are” is a true statement.
What I am saying is that all of these terms originally, at least partly, took material conditions into account in their usage. Subsequent usage has entirely stripped the materialist critique and fully replaced it with emotional pathologization, specifically of women. Acknowledgement that women have their choices constrained by poverty, violence, and oppression has been replaced with the idea that women don’t know what’s best for themselves and need to be coercively “helped” for their own good. Acknowledgement that working-class women experience a gender-and-class-specific form of economic exploitation has been rebranded as yet another variation of “Disabled people are burdensome for wanting to exist.”
Over and over, materialist critiques are reframed as emotional or cognitive defects of marginalized people. The next time you hear a superficially sympathetic (but actually pathologizing) argument for “Marginalized people make bad choices because…” consider stopping and asking: “Wait, who are we to assume that this person’s choices are ‘bad’? And if they are, is there something about their material conditions that constrains their options or makes the ‘bad’ choice the best available option?”
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