while it’s perfectly fine to have your own headcanons that are non-canon compliant — by all means, go wild. recognizing pieces of yourselves in fictional characters can be a very healing and validating experience. this is nonetheless a casual, well-intentioned reminder that gale, in fact, does not have bpd.
bpd is a pervasive pattern of instability affecting interpersonal relationships, self-image, and mood. the disorder is marked by impulsivity beginning in early adulthood and is present in a variety of contexts. a diagnosis requires at least 5 of the following 9 criteria to be met:
Fear of abandonment
Unstable or changing relationships
Unstable self-image; struggles with identity or sense of self
Impulsive or self-damaging behaviors (e.g., excessive spending, unsafe sex, substance abuse, reckless driving, binge eating).
Suicidal behavior or self-injury
Varied or random mood swings
Constant feelings of worthlessness or sadness
Problems with anger, including frequent loss of temper or physical fights
Stress-related paranoia or loss of contact with reality
source: [x]
i highlighted the criteria that do apply to gale in one way or another in a pretty purple.
i personally believe that it’s rather harmful to equate his relationship with mystra with her being “his fp”. she is a deity, his goddess, and the source of his powers, who is in in full control of the magic he wields.
gale: mystra commands all magic. salvation, if such a thing exists, is hers to bestow or withhold.
gale has been effectively groomed and conditioned to serve and revere her at every turn since early childhood. imo this comparison really undermines a lot of crucial points in gale’s story that deal with his overall trauma and abuse. after all, you wouldn’t call shar sh*dowhe*rt’s fp either.
gale doesn’t revile mystra, nor does he commit benevolent deeds solely motivated by the secret hope that she will somehow notice and take him back. when you meet gale in the game he has already fully come to terms with the fact that he has been abandoned by mystra with no hope of reconciliation whatsoever. he also had some very fitting lines in ea regarding this topic that i'm sad haven't been repurposed in the full release in some way.
gale: [the tadpoles] don't know that some things are impossible. they don't know that... they don't know.
player: what is impossible about what you're being shown?
gale: forgiveness.
gale: it is mystra i see. and yet it cannot be her. there was a time when i would have believed - but no longer.
gale: suffice it to say she would not bestow upon me the favors promised in these dreams. that is how i know they are delusions.
he has already reached the stage of acceptance. moreover, gale only starts to realize that mystra might have been in the wrong for requesting his death once the tadpole squad & tav speak some sense into him. and even then he doesn’t ever show that his emotions regarding mystra are anywhere along those lines. he is instead rightfully angered that she only saw value in his death, after he had been worshipping her loyally for years.
gale: i worshipped mystra loyally for years, and in that time she granted me the barest sliver of the power i was ready to wield.
gale: even with the fate of the world at stake, she had little more to offer me than the means of blowing myself up at a more convenient time. she's done nothing to help us.
gale: you abandoned me in my hour of greatest need. i had no obligation to help you in yours.
gale: because you had no right to ask that of me. you cast me out, remember?
gale doesn’t display rapid changes in mood either. he is a character who is generally very composed and has been known to remain nonchalant even in the face of utter horror. tim downie himself even commented on this once. source: [x]
the only instance i can think of is his sudden switch from resigned-to-death to utter-eye-sparkling-enthusiasm once he spots the crown of karsus. apart from crucial story reasons that i won’t touch upon in this post, i’d also like to add that it’s a rather common phenomenon for people who have just barely survived a suicide attempt to suddenly be filled with zeal and unbridled energy. he doesn't display impulsivity without thorough consideration when it comes to its acquisition either. he considers this a golden opportunity and is positively enthusiastic and elated that this might prove an alternative to him ending up in a cloud of netherese smoke. nonetheless, he knows what he is doing. evident in him actually succeeding in ascending in one of his endings.
gale: this is no passing whim, trust me. if i can obtain that crown, it will affect us all. it is not a decision i'll take lightly.
gale: it's our future that i'm thinking of - we can't rely on anyone else to do it for us.
gale: for now - we've learned all we can.
neither are his relationships that we do know of (namely elminster, tara, and morena) frequently changing. they are marked by years of mutual respect, care, and consistency. there is nothing unstable about them. while it's important to note that his relationship with tav is still in its honeymoon stages during the main game, there is no inclination of any push-and-pull dynamic between them whatsoever.
gale isn’t preoccupied with keeping up some sort of benevolent act in order to win (back) affection — he genuinely IS a good person and he proves this at every turn. moreover, to have a tressym become your familiar you must be of Good alignment.
(taken from tumblr user galedekarios's post.)
there is never a moment where his ideals or alignment suddenly change. in fact, i’d argue that he and wyll are most consistent in this regard when compared to the rest of the companions. gale makes his moral standpoint very clear from the beginning on and also explicitly states that he believes that in order to survive this entire ordeal it would be selfish of him if he wouldn’t be willing to compromise on his morals. this isn’t a sudden bout of ✨muahahaha wizard hubris✨ that he barely contained to hold in before, this is yet another act of selflessness — it is what he’s willing to do for the group and subsequently, the welfare of faerun.
player: i love unsavoury things. don't feel guilty on my account.
gale: that's good to know. although i should say i do what i do out of a sense of utility and pragmatism, not a love of the unsavoury.
gale: we're up against the greatest threat faerun has ever faced. i don't mind getting my hands dirty if it gives us a better chance of surviving.
gale: whatever advantage i can gain for us. i will. and i refuse to feel guilty for it, no matter how much mystra's chidings might echo in my skull.
this is him, once again trying to be useful in whatever way he can. to give them an advantage, a slither of hope against seemingly impossible odds, so they might make it out of this in one piece. gale wouldn’t approve of those actions under normal circumstances, but their predicament is as far from any definition of “normal” as it can get.
gale is no fool, he realizes this is essentially about survival. he knows that he has no option left other than to tolerate, which is why he can be convinced to not immediately depart tav’s company even if they choose to commit atrocities. this is no character flaw of his or him displaying a previously dormant openness for cruelty, this is about recognizing the necessity.
player: you don't stand a chance alone. you're free to go. i dare you.
gale: gods damn you - you're right. few things are more powerful than the will to live.
gale: i thought the orb to be the greatest of my sins, but i see now that there are darker depths to which i might yet sink. you may be content to sink into that abyss, but i assure you - i am not.
gale doesn’t lead a split existence. he has a very strong sense of identity. he knows what he wants, what he doesn’t want and he isn’t shy in expressing his boundaries either. which he has especially shown when it comes to his relationship with tav. i originally had intended to touch upon this in another post entirely but: i firmly believe his entire Gale of Waterdeep™ persona is more of a performance than him struggling to find a sense of identity and trying them on for size. it is an intentional decision to separate gale dekarios from the great wizard of waterdeep, to create distance and make sure his family name remains untarnished in case things should ever go sideways.
gale: i agree. and on the plus side, if i get myself into any truly cataclysmic straits during the remainder of our journey, my family name will go untarnished.
there is also a deep-rooted feeling of unworthiness and his firm belief that love and praise are conditional resources that he will only be granted through his talents alone, naturally. presenting himself as gale dekarios, the man, would mean highlighting his shortcomings and very human flaws, while distracting from the aspects of himself that are deemed praiseworthy, the ones that actually matter: his magical prowess.
i personally believe that part of the beauty of gale’s story is him realizing just how “little” it takes for him to be truly content. he gets his happy ending, with someone at his side who truly sees him, understands him and unabashedly commits to him. they worship and adore him in return — and it is well deserved. he isn’t reduced to be constantly and restlessly searching for some unattainable ideal to fill the gaping void within himself. he doesn’t secretly thirst for more power still or believes that in being with tav he is settling for something. instead, he is finally happy to just be. be and be accepted. teaching a class of unruly wizards and coming home to his spouse each day already fulfills him.
gale: that's how i feel with you - content. it's a rather unfamiliar feeling, i must say. not something gale of waterdeep ever craved.
even if he doesn’t pursue a romance with tav, he reaches a realization of “oh, it appears i am not irredeemably flawed and only able to reach true redemption through my own death. what i needed was actually with me all along.” throughout their journey and through his friend's support. i think that’s a very powerful and comforting message. he is very well capable of finding peace within himself.
devnotes: his default state is that he returned to waterdeep and became a professor of illusory magic at his former school, blackstaff academy. general vibe here is that this is a gale who's found peace with himself - he's a great teacher, one his students are mostly in awe of.
to repeat myself: sharing your headcanons is all in good fun, nor should you ever be discouraged from doing so. this is your personal tumblr experience, after all. but i personally think we should be mindful of unintentionally perpetuating negative stereotypes, such as narcissism being a general indicator or being deemed a classic depiction of bpd. i think we can all agree that the continuous longing for acceptance, connection, praise, and approval is something we all have in common deep down, regardless of whatever disorder we may have. [insert victoria justice meme here]
gale may be many things to many people, but he is no entitled narcissist.
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I was at first in love with totk, and I still think mechanical wise, its quite impressive
And when I collected all the tears and saw the "story" I genuinely got upset in a good way (at first), because man! Did they really got the balls to go that far? Is there nothing I can do for her? Now I MUST do all the temples, see how it plays out and --oh, I've got this cutscene already. Why are all the people so dumb about Zelda, I KNOW where she is, Link say something-- Link??
After finishing all the temples and almost falling asleep, I stopped playing the game, looked up the last boss and remaining cutscenes and went "Thats it?"
Watching other people (including you) being critically about so many things, both character and mechanical wise, I've almost startled myself with a realization what the gnawing feeling I constantly had, actually was.
Totk feels like a fanfic.
And don't get me wrong, I love fanfiction, I think its great and important, I adore fanfic writers, I love finding gems, I love reading self indulgent stories, see new spins and interpretation of characters. I love the casual, the passion, the creativity!
But totk gives me the same feeling everytime I am reminded that Fifty Shades is a Twillight fanfic.
The world is there. The faces I know and grew to love are there. But everything is ever so slightly different, uncannily so. Just how some characters talk, how they act, how they were placed in the story. The Zonai appearing out of nowhere, but no, they always had been there you see, they were these super magical advanced people but they all died, the king is so tragic. And you see, the king is super cool and powerful and-- oh I dont get to interact with him outside of the tutorial. Did they try to do another King Rhoam-- but wait, that only worked because we didn't knew he was a ghost-- totk wait stop why do you take him out of the story, why couldn't he be a companion, he IS ABLE TO TALK THROUGH THE ARM LET THE OLD GOAT COMMENT ON STUFF?? If you bring up all this ancient stuff and you still got a ghost lingering, let him talk?? (I never ended up getting Mineru but I smell wasted potential as well)
Im not even mad, I am disappointed. It feels like the devs saw what all the lore hunters got attached to and talked about and then just... took the "cool". All the Zonai stuff could've easily been Sheikah tech, but got just reskinned to look more exciting instead of being its own thing.
Like... at this point I prefer what fans are doing over what Totk gave us. The characterization of Rauru (and everything Zonai), projects like you do of what totk couldve been, the little nuggets of actual highlights and details of love fans find in the game. I found much more enjoyment in these concepts than I got from a 70bucks game. And thats depressing.
I love fanfiction. I dont love it when my corporate 70 dollar, six year development, console exclusive game feels like a story that passionate fan couldve written miles better in a week (and I've already seen much cooler and interesting rewrites and ideas).
Zelda has been a huge part of my childhood and its depressing seeing it treated like that. It always was about the story, the epic, its The Legend of Zelda for crying out loud. To be courageous to enter a dungeon, to be wise and solve all the riddles. To become powerful over the journey you embarked on. Zelda to me is the campfire story you tell to others and go into the woods or the beach and imagine what monsters you would slay. Zelda is not the sandcastle you build in the sandbox and then add dinosaurs and star wars ships because you didn't had any other toys, and just stumble into and over some story to entertain yourself until lunch is ready.
I'd have an oracle of seasons over another totk any day at this point. They should've just make the mechanics of totk its own thing, but I guess they were scared it wouldn't sell if it doesn't have a Mario or Zelda skin straped over it.
Anyways, sorry for the mini rant - love your art, love your thoughts and insights, and I am looking forward to see more of it - Zelda related or not (your original characters look amazing, I adore your style sm)
Hope you have a great rest of the day!
*nods along through this entire rant*
idk how many of my rants you have read but yeah ... yeah ... and the further you think about it the further it all falls apart, the wasted potential of it all and the goddamn audacity of them to do those interviews in which they make it EVEN WORSE is just
i know the expectation for a direct sequel to botw was huge and understandbly so but i really REALLY think it would not have been that hard to make it a good follow up even taking into account that totk was originally a DLC, pretty much all of botws aspects could have been developed further, i dont know what could have happened to make totk have turned out like this .. literally it feels like something had to have gone wrong, its like someone who doesnt know zelda nor botw at all was given a few prompts and then just made some generic fantasy story while the rest worked on ultrahand for 5 years
the technical impressive things ARE technical impressive, but i dont think it was necessary nor served the game well in any way (and i LOVE building games- however totk is neither a building game nor a story game nor a zelda game nor an exploration game nor a sequel imo) but zelda, this zelda, is not made for that and i cant help but think it was mainly to encourage people to make some ridiculous mechs so it can go viral on tiktok (not trying to discredit them, it IS cool what they are doing but i .... have my doubts if zelda is the right place for that)
ill stop there bc i have ranted so much about everything i dont wanna repeat it here again; it just doesnt feel like a real game (derogatory), it feels extra bad bc i was not really into zelda when botw came out and while i did get it as soon as i could (months after release since i just started a minijob and didnt have the money) i only over time grew to love zelda this much again, devouring any theories and anything about it bc i loved it so much- i was never into it like this when a new title was announced and dont own any special editions so i bought the totk collectors bc i was just so damn excited for it after the 2019 trailer dropped (god i want that time back ... it looked so much more like it was going to be an actual sequel) even if i was already worried it wouldnt be good at that point given how much i started to sense stuff i dont like about the newer trailers
i recently sold it at our local gameshop bc it was like a thorn in my side given how expensive it was and how dissapointed i was in the game, i genuinely think that, technical impressiveness aside, totk is the onyl zelda i truly cannot stand (for alot of reasons) and im genuinely worried for the future of the franchise
i bought an Oki (Okami) figurine for what i got back and i feel much happier with that :3
(also on a note, i did finish the game two weeks after release but stopped playing it right then and hadnt touched it since, i also streamed all of what i played and its still up if you want to see my slow descend into madness fjkdhkdhjk
though its been a long while since then and i by far did not talk about everything back then, just what my most immediate frustrations were while still playing)
(also the gameplay isnt as good as people make it out to be, so much is so frustrating and punishing to use i am kinda baffled it got through like that and most people call that its best aspect ..... though i guess if the rest is so much worse even mid gameplay can seem good ooooooooh how dare i)
also thank you for liking what i do!!! <3 it means alot to know it is appreciated by someone :D
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The English class I teach just finished a unit on literary criticism, and one of the things we talked about was the distinction between criticism in the sense of literary criticism/critical thinking and criticism in the more common sense of criticizing things.
I think the distinction is important, and it's important to take the next step, too. Nobody is obliged to like anything or not to recognize its flaws. But pointing out flaws is often the lowest-hanging fruit when it comes to engaging with a text—the quickest, easiest approach to take.
For many, it's quite easy to default to kneejerk critical reactions (in the common sense) without thinking them through or seeing any need to do so. That isn't just different from critical thinking; it's the opposite of it and actively impedes it.
I've often seen this in creative writing workshops. People typically are much readier to point out real or imagined flaws than to think through what the text is aiming for and how the author's choices aid or inhibit it. When workshop students encounter a very good piece, they often don't know how to respond and will resort to comfortable nitpicking or simply "I don't see anything wrong with this," as if finding wrong things is the sole purpose of a workshop.
But the idea that thinking critically about things = criticizing or condemning them seems to loom even larger over literary criticism and reviews and fandom meta and all sorts of things. Identifying and analyzing flaws can be part of critical responses (in the lit-crit sense) and often are. I am personally not at all hesitant about pointing out flaws when I see them or connecting them to more general interpretations. But critical thinking does not begin or end with pointing out flaws and it's entirely possible for critical thinking about a piece to result in an even greater conviction that it's wildly successful in its aims and as a piece of art.
I was partly thinking about this because of the common insistence that it's okay for people to like things (thank you, kindly overlord!) as long as they also think critically about them. But "think critically" here almost always seems to mean "as long as you point out its flaws every time you mention it and your actual overall opinion about it is ambivalent at best." The goal doesn't seem to be for others to ever have a reaction like, "I stopped and thought deeply about how it's crafted and what it's doing, and thanks! Now I have a fuller understanding of how spectacularly well it accomplishes its artistry."
It's fine to be ambivalent about things and point out flaws, as I said before, but a) it doesn't take critical thinking to do that alone, and b) it's not required for someone to feel and do that to be thinking critically about something.
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