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#original galaxy legacy challenge
avelera · 2 months
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I am never going to be over what the movies did with Steve and Tony's dynamic, because- listen, listen. The reason Civil War was (supposed to, it was kind of a hot mess) hit so hard in the comics was that these two were *best friends* and had been for decades of comic time. In the movies, they never are friends, so Civil War is just two colleagues who never really got on, and not the devastating tearing apart of a long-established friendship group.
Dude I literally burst out into like... outraged, furious laughter in the theater when Tony said, "I thought I was your friend?" because, umm, footage not fucking found?
I completely get and respect the comic readers here for whom Steve & Tony and Steve/Tony were, in fact, the best of friends! But the MCU never ever actually showed it.
To cram that line, which felt lifted from the comics, into the MCU was genuinely laughable. How could Tony possibly think he compares to what we've seen of Steve and Bucky's relationship, since childhood even if you don't ship them, as the only person Steve has left from his entire life pre-WWII? How could Tony possibly think he compares except through the lens of a galaxy sized ego and being totally self-involved to the exclusion of all else? How could any work colleague, since that's what they are at best when not outright antagonists to each other in the MCU, think they'd compare to a childhood friend in danger, that Tony is actively putting in danger? Who Tony is blaming for the death of his father despite the fact they've got piles of evidence that Bucky was a mind-controlled prisoner of war being actively tortured at the time?
It's literally staggering, it beggars belief that this line was uttered. And wildly enough, it's not even my least favorite line in Civil War. (That one goes to Vision's stupid fucking comment about how strength invites challenge, basically victim-blaming the superheroes for having villains, which only possibly makes any sense if you ignore Thor, the greater galaxy, all of the infinity stones, and basically every other part of the MCU timeline before Steve Rogers got the serum, Christ that line makes me mad.
Oh, and the line about Tony just handwaving signing the accords because their lawyers can fix it later as the most boneheaded line of insane privilege I've ever heard. Kids, never fucking sign something just because you can supposedly fix it later, christ it's the dumbest thing I've ever heard.)
ANYWAY, I have major beef with Civil War's logic. It never should have happened where it did in the MCU. Cap 3 should have been dedicated to its original plot before they found out RDJ was staying on in the MCU and they had the pieces to make Civil War (the original was the hunt for Bucky and an examination of Captain America's legacy through the lens of Bucky killing off the pretenders the US government set up to be him over the years, and I still weep that we never got it) But I do honestly, deeply, have sympathy for comic fans and why they're mad about the Steve and Tony friendship never actually appearing on screen in any meaningful way.
Civil War shouldn't have happened then. Civil War is a plot you run now, when you've got the rights to the X-Men and too many damn characters running amok. Civil War would be perfect now for pairing down some of the ballooning MCU nonsense. The cast was literally not big enough circa Cap 3 to make Civil War. And I'm eternally bitter that they pivoted away from the smaller-scale Cap-centric movie we should have had and instead made another Avengers movie in its name.
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quetzalpapalotl · 2 months
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You could call Nominus, Sentinel and Zeta "fake Primes" on the basis that they faked Metrix affinity with a fake Matrix to cement their positions, yes. But the thing is that even if they are fakes, there is no such thing as a "true Prime". There are matrix bearers, sure, and that overlaps with being a Prime, but in IDW1's setting it's important that these two things are not the same and both are ultimately not all that special.
The Matrix itself was always regarded as something special, but Prime seemed to be originally a title for the tribal leaders of old, given that Arcee and Galvatron are first shown ruled over a dude names Septimus Prime before Megatronus kills him. The 13 Primes seem to be the ones holding onto that title when they united the planet, which is when it first got its mystique. Prima keeping the Matrix on his sword mutually feeds their legends. Then they have a fallout that leads to the First Civil war and we get our first "modern" Prime.
It's important to note that Nova Major seems to have become Prime, or rather the ruler of the planet, thanks to his merits as a warrior in uniting the planet after the 13. There's never a mention of the Matrix playing a role in this. Most of what Nova did with it was leave it with Tyrest and co. to experiment on and create sparks and didn't even take it with him when he set off to conquer the galaxy. But equality important is the fact that despite all of this he held the real Matrix.
We have no information on how Nominus rose to power, but by the end of his reign the Matrix is something intrinsically linked to the title of Prime. Nominus pretends that his Matrix is real and both Sentinel and Zeta maintain the charade in order declare themselves Primes. So while I wouldn't put it past Nova to use his link to the Matrix to glorify himself, I think is reasonable to conclude that the idea of the Matrix as a means to legitimaze sovereignty, namely, Primacy, solified with Nominus. Using an object associated with Nova, Prima, The Knights and Primus himself.
(It bears to mention that when Nova is challenging Optimus with the Legacy of Primes, he recognizes Sentinel and Zeta as Primes despite their lack of Matrix (or at least as much Primes as him, let's not get into Titan Return) (he makes to mention of Nominus, to which I say: lol, lmao even))
The Matrix certainly played a role in Optimus becoming the Autobot leader, but so did the vacuum left after Zeta was killed, the fact that Megatron was taking over and they needed someone to rally behind and that Optimus already have had somewhat of an important position in the ranks. During the war proper it matters most that Optimus is able to go toe-to-toe with Megatron and Optimus himself doesn't put all that much stock in the Matrix. But as seen in the OP ongoing, he knew Zeta, he knew how much of a fabrication the title of Prime is and he knew the power of symbols. He tought he could give make the Primacy into something that gives people hope and the answer the story gives him is: it's nice that you tried, but the legacy of Primes is rotten to the core. That's why he had to die, so people could move from this idea. (I wrote more on that here)
When Bumblebee becomes the leader of the Autobots, he's not granted the title of Prime probably due to his lack of Matrix. But neither is Rodimus for having held the Matrix. A Prime is a role and Rodimus never led the Autobots. He's as much of a Prime as Thunderclash, which is to say, neither is. And is ultimately revealed in LL that the Matrix does have a morality lock but that anyone can pass it if they believe in themselves. And that is a very nice sentiment, but also, I must repeat that group includes Nova, a guy who sucks, notably so.
Nominus, Sentinel and Zeta weren't bad because they were fake Primes, they were just bad. Just as Nova was bad despite being legit. The Matrix doesn't make Optimus nor Rodimus special because it will take anyone. It's not actually capable of making fair judgements on the nature of a person. Matrix affinity was always a scam. And there is no glory in Primacy, is an idea that needs to be buried. *Utena voice* There never was any such thing as a Prime anywhere in the world in the first place.
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theeye2000 · 4 months
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The Hubs of Humanity 1
Prologue:
Back in the early 23rd century, as humanity began spreading its wings into the cosmos, the European Space Convention envisioned a groundbreaking project. They named it HUSB – Harmony of Urbanity and Space Bridges or as the public called it “The Hubs of Humanity”. At the projects core stood the idea to create a network of space stations and infrastructure pieces, each intricately designed to reflect Europe’s intricate designs and reflecting the architectural wonders of a wide range of European cities. It was like taking a slice of Paris, a bit of Barcelona, small snippets of Amsterdam and tiny amounts of Vienna and sprinkling their iconic look´s into the seemingly infinite abyss of interstellar space. The cities in the sky fostered significant cultural exchange, scientific collaboration, and good old human connection. Picture space stations modeled after the elegance of avant-garde designs of Berlin, the timeless charm of Rome or the sophistication of the medieval center of Prague.
Construction kicked of on a massive scale and for a while the project was the talk of the galaxy. The stations became marvels of their own right, embodying the spirit of humanity and its creativity. But as fate would have it, the early days of the 24th century brought a devastating cosmic cataclysm. An insidious computer virus, born from the depths of the digital unknown, infiltrated the project´s communication networks and databases. It spread like a raging wildfire, leaving chaos in its wake, and toppling the human economy and causing the once-thriving interconnected system into disarray. The fallout left a haunting legacy for the project, as the collapse progressed and databases where wiped clean many station dwellers decided to abandon their ships, leaving them adrift and causing them to vanish into the vast expanse of space without any trace left. They became cosmic ghosts, silently orbiting in the darkness, their stories and beauty lost to the void.  Quickly forgotten by the rebuilding civilization that emerged from the ashes. Their memory fading into obscurity becoming fragments of an era long gone by. The civilization moved continually forward, leaving behind the mysterious past.
Many generations passed, and with the shift of cosmic currents, some of the long-forgotten stations reemerged from the cosmic background, having become new, beautiful obscure or even haunting shells of their former selves. Slowly many of them revealed new and diverse tapestries of fates. Some not just remnants but thriving hubs of life, sustained by reformed ecosystems and their resourceful inhabitants which had found a way to adapt to the sudden challenges of having to find ways to sustain their ways of living in space. Others had undergone large alterations, their original purposes re-imagined by advanced AI and machinery which was once designed to keep the stations operational. These technological custodians ensured the continued existence and advancement of these magnificent stations, evolving them into marvels of automated efficiency and sustainability.
The Hubs of Humanity: Aetherian Arboretum
Now after many of them had been long forgotten and become legends of a marvelous past the first of these celestial relics appeared at the edge of Humanities capital solar system. As it floated trough the vast reaches of the cosmos by pure chance it passed the outermost surveillance satellites of the Human system SOL1. There it was a space station which echoes the grandeur of an age long gone. A picturesque and mesmerizing blend of elegance and the neon glow of a bygone era. Tall ornate structures with their sinuous curves and intricate floral motifs rise from the main ring like structure and into the star lit fabric of space. Facades adorned with dim luminescent neon colors cast a surreal picture upon any eyes there to observe it. As it silently orbited throughout the cosmic ballet of space rocks of a region referred to as the Oort cloud it was greeted by a group of space vessels. Drawn towards it they cautiously approach the abandoned celestial haven.
As a group of explorers set foot onto it for the first time again, they marvel at the fusion of design and cosmic functionality. As they wander the deserted streets, the air is filled with an eerie silence, only broken by the occasional rustle of leaves and the distant hum of nature overtaking the space. Vines gracefully cascade town the sides of once bustling structures as they intertwine wit the fading light of neon signs that once proclaimed the names of businesses now long forgotten. The corridors and walkways once trodden by station dwellers, now play host to a delicate tapestry of nature. Moss covering lower grounds and growing through cracks in the flooring and resilient ferns and flowers also pushing their way through the seams. Tables, doors, and windows adorned with wrought-iron designs being claimed by encroaching vines. The almost ghostly neon glow flickering and casting a dreamlike scene into the explorers´ eyes. The grand arches and domes of the once famous trading hub now softened by the embrace of ivy and climbing roses.
Amid this fantastic scene of haunting beauty, unexpected inhabitants had found their niche – flocks of chickens, descendants of once domesticated birds, had adapted to the continuous darkness of the abandoned space station. Their plumage had taken on otherworldly beauty as it reflected the surrounding hues of dim neon lights. Their feathers colored in ethereal blends of deep purples, electric blues, and luminous greens they created a mesmerizing spectacle of shimmers and shadows as they moved through the silent station. These avian inhabitants adapted to the perpetual darkness of the station developing nocturnal rhythms and clucking that harmonized with the faint hum of the station´s former vibrancy. They had become the unexpected guardians of this rediscovered neon-lit legacy.
As the explorers reluctantly tore themselves away from these mesmerizing scenes, they delved deeper into the bowels of the ship, where they uncovered relics and objects of the once flourishing and passionate inhabitants. It also became evident that the station had undergone its profound metamorphosis, triggered by the exhaustion of its fusion systems and batteries several generations ago. The once state-of-the-art machinery had gracefully transitioned into a state of energy conservation. Basic life support systems hummed softly, maintaining the atmospheres delicately balanced atmosphere as the surroundings were bathed in the perpetual dim glow of neon lights, nurturing the lush flora overtaking the stations interiors. The artificial gravity modifier, a relic of advanced technology, continued to function on a minimal level. Its low persistent hum serving as an unseen orchestrator, allowing the abundance of plants and neon-feathered chickens to thrive in their cosmic sanctuary.
As the explorers continued their way through the corridors, they marveled at the ingenious processes that had sustained the stations delicate balance over the years. In this cosmic tapestry, the explorers sensed a quiet resilience. An enduring legacy left by a bygone era that unwittingly had given rise to this flourishing microcosm. The space station, now reemerged as a living testament to adaption, whispering its story of metamorphosis through the hushing echoes of its few still operational automated systems, the soft neon-glow of plant lights, and the vibrant clucks of chickens against the backdrop of the celestial stage.
With high anticipation, the explorers access the ship´s extensive database, eager to unveil the secrets hidden within the almost dreamlike structure they had been navigating. As the displays flickered to life, they revealed intricate schematics and blueprints of the station. The designation “Aetherian Arboretum” adorned the digital representations of the mighty station´s architecture. The name resonated with an ethereal quality, capturing the essence of this celestial haven. Armed with the new knowledge of the station´s identity, the explorers felt a deeper connection to it. As it stood as a testament to human ingenuity and the enduring spirit of exploration as it transcended its initial purpose as a hub of exploration and trade, evolving into a beacon of life amid the cosmic abyss. The name now etched into humanity’s records once again it was soon to become a thriving celestial haven again.
The news of the Arboretum´s rediscovery and its unique transformation captured the imagination of Earthlings in a wildfire. Recognizing its unique historical and ecological significance, authorities and swiftly declared it a protected zone and placed it under historic and natural preservation. The once-abandoned station a testament to the harmonious coexistence of nature and technology, underwent careful restoration with the goal of preserving its unique atmosphere while allowing eager tourists to experience the surreal beauty of the station in a small selected section. During the beginning of its restoration, the celestial sanctuary was moved in a stable orbit around Saturn, creating a celestial backdrop that added to the mystique of the cosmic destination. As visitors disembarked onto the transformed space station, they marveled at the now again neon-lit arches, domes and towers, the vibrant flora and the more than enthusiastic clucking of the specially adapted chickens. Educational Programs were established quite quickly to inform about the Arboretum´s rich history, its transformation and the unique ecosystem within it. Conservationists closely monitoring the neon-feathered chickens, ensuring their well-being and natural behavior are not disturbed in any significant way. As the space station orbited Saturn, the "Aetherian Arboretum" stood not only as a destination for eager earthlings but as a symbol of the boundless potential for exploration, preservation, and the celebration of the cosmic wonders that unfolded beyond the confines of Earth.
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dinluke-ao3feed · 7 months
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Read it on https://archiveofourown.org/works/51927844 by Feral_Cinnamon_Roll Burdened with legacy, Luke Skywalker travels to Mandalore on a diplomatic mission as Obi-Wan Kenobi's padawan, determined not to mess things up and not to interact with the mysterious Mand'alor's Force-Sensitive child as instructed. Said Force-Sensitive child has other thoughts. Luke must navigate challenges, courtship attempts and confusing interactions with the planet's king all while trying to balance his responsibilities to his family, the Jedi, and the galaxy. Words: 10443, Chapters: 1/?, Language: English Fandoms: Star Wars - All Media Types, Star Wars Original Trilogy, The Mandalorian (TV) Rating: Not Rated Warnings: No Archive Warnings Apply Categories: M/M Characters: Luke Skywalker, Din Djarin, Obi-Wan Kenobi, Grogu | Baby Yoda, CT-7567 | Rex, CC-2224 | Cody, Anakin Skywalker, Padmé Amidala, Leia Organa, Bo-Katan Kryze, Satine Kryze, Paz Vizsla Relationships: Din Djarin/Luke Skywalker Additional Tags: Alternate Universe - Canon Divergence, Order 66 Didn't Happen (Star Wars), Luke Skywalker is Obi-Wan Kenobi's Padawan, Luke Skywalker is a Disaster, Grogu | Baby Yoda Ships Din Djarin/Luke Skywalker, Fluff, Courtship, Not Beta Read, Idiots in Love
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marvelstars · 9 months
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ST VS OT VS PT
Sometimes I think about disney canon Leia and Han who never knew Anakin Skywalker because he is just Vader to them and this is also the reason why Ben only knows Vader and became obssesed with him as part of his adolescent rebellion and to a point Luke ends thinking in a similar way, isolates himself without any real need to hide from his Sister I guess and cutting himself from the force and from his father and teachers as well for most of his life.
While:
Legends canon Leia and Han knew a little more of Anakin, knew him as a slave and as a padawan and clone wars general as a result of Leia doing her own research trying not to hate him so much and be in danger of falling to the darkside and Han wanted kids but Leia didn´t want to have them until she stopped fearing them turning into darth Vader so he got really interested in helping her overcome her fear. This results in them not quite forgiving him but at least be at peace having children and recognize him as a member of their family while Leia explores her force powers with her brother. Two of my favourite moments from this story is Han talking about Vader being in the perfect place to defeat the Emperor and him and Leia seeing an old holo of child Anakin after winning his freedom while Luke becomes the Grandmaster of the New Jedi Order with many new students and even Darth Cadeus(Jacen Solo) isn´t enough to bring it down.
So I just sigh for the missed opportunities and Disney greed trying to break and fix what wasn´t broken.
I personally don´t hate any of the characters in the sequels, I believe Rey is endearing, Ben is fun if a little embarrasing to watch, Finn is fine and Poe was great until disney decided to use him as a prop for feminist general Leia and her friend whose name I won´t bother to remember.
The problem is that in a story you need your characters to change, be challenged, have problems and overcome them and most of them stay the same characters because they are never challenged in any serious way and form, Finn could be challenged in helping his fellow soldiers get freed and never does it, Poe could have been challenged in leading the rebellion after the republic failed to support them and he just becomes a prop for other characters and Rey stays the exact same way in all the movies, nothing affects her deeply because she doesn´t have a deep connection with almost nobody, they tried to link her with Ben but besides both feeling attracted to each other there´s not much more reason given to why they care so much for each other and Ben never explains why he got so obssesed with Vader in the first place, to the point he left his family and killed his father besides the fact he feels entitled to his legacy for some reason.
So the story doesn´t look as a story on it´s own, it looks more like a bunch of plot points taken from the original material without adding anything of substance to the story because they are afraid of challenging their characters and have them make mistakes, loss something or be rewarded, the end is bassically the same of the OT, the only change we saw was the virtual destruction of the Original Trio, Leia, Luke and Han in an effort to try to present the new trio as something new and different but they never quite manage it.
One of the main reason for this as Disney deliberately erasing any connection to the PT and what it added to the story, especially when it came to Anakin being in reality him and not Vader or Palpatine being an actual human being with his own pov if extremely machivellian and manipulative and not just the monster under the bed to the galaxy, seriously I saw a more complete management of Palpatine as a villain in two paragraphs of the ROTJ novel than the entire ST and this because they are incapable of creating a new villain for their story so disney treatment of the characters feels so flat all around.
Which brings me to the pure joy of seeing them bringing back not just Anakin but him and his Vader persona be at peace, seeing them bring Legeds Thrawn and Ahsoka and connecting them with Luke and Leia and the new characters like the Mandalorian but I also find it funny seeing them trying to act as if this was the plan all along instead of them doing damage control after screwing up in a legendary way but being too proud and greedy to admit it. I am just like LOL. Hope this is enough to save and change Luke, Leia and Han fate because they honestly deserve way more than what they got in the ST.
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bi-bard · 1 year
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I'm Crossing My Fingers for Something to Hold - Twelfth Doctor Imagine [Doctor Who]
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Title: I'm Crossing My Fingers for Something to Hold
Pairing: Twelfth Doctor X Reader
Based On: Outlines
Word Count: 623 words
Warning(s): none
Summary: Traveling with the Doctor offers (Y/n) more of a purpose than they have ever known before. Not that the doctor would ever believe that.
Author's Note: This feels super short, but it does what it needs to.
Part One of March [Release Date: 4/5/2023]
Part Three of March [Release Date: 4/9/2023]
YEARBOOK - SLEEPING AT LAST WRITING CHALLENGE MASTERLIST
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Running with the Doctor was great.
I had never experienced something that felt so important yet so... freeing.
For just a while, I was nothing beyond the goodness I had achieved. I wasn't my title. I wasn't the actions of the members of my family that came before me. I was just... there.
I never thought that I was going to get the chance to experience such a feeling.
The Doctor and I were taking a rare break from running around and saving galaxies. He insisted on sitting on a bench and admiring humanity. He had a dear love for Earth and the people that walked along its surface.
"This is nice," I said after a while. "Being able to just sit here and... watch."
"You make us sound like stalkers," the Doctor replied.
I rolled my eyes. "You know what I mean."
He didn't speak up.
"I was always so focused on holding up a legacy," I explained. "I never got to truly appreciate the people and all that they did. Not truly. But now, I feel like I am seeing so much more than just what's best for the survival of most. I am able to do good that doesn't have such weight and history attached to it."
"Good for the sake of being good," he added.
"Exactly. I love my life. I truly do, but this... this feeling is like a cloud has been cleared from my mind. It's beautiful."
"Well, that has nothing to do with me," he shook his head.
"What do you mean?"
"That goodness was always there," he shrugged. "You just needed a chance to express it. I had nothing to do with the goodness that you always had."
"But you gave me the freedom to use it."
"Oh, please, you would have found a way regardless of whether or not I stumbled into your throne room."
"Why can't you accept that you had an impact on another person?"
The Doctor didn't respond to that question. Instead, he decided to steer the conversation back to the original topic, "You can hold onto it. After you leave, I mean. Being good for the sake of being good."
I accepted the redirection, "I want to, but I am not sure my advisors would be quite as excited about ignoring my history and the legacy of the people."
"Charlie would be."
I furrowed my eyebrows. "Why do you think that?"
"Because he's in love with you," the Doctor said it like it was the most obvious statement in the world. As if I had to have known about it before now.
"What," I scoffed. "What could possibly give you that impression?"
"I can see it," he replied. "It's all in the eyes. He softens around you. It was honestly quite annoying to watch. We had more important things to focus on and he was over making heart eyes at you."
"You don't know what you're talking about."
"Maybe now that the static is gone, you'll be able to see what everyone else has."
I chuckled and shook my head. "Let's just... go back to watching your precious people."
"Or maybe your feelings have led you to deny that they could be reciprocated."
"Shut up!" I snapped.
"Oh, never. Shutting up is not my thing."
"I could tell."
There was a long pause between us. Neither one of us spoke a word for what felt like ages.
And then, the Doctor spoke up again, "So, when did you start to catch feelings for Charlie-"
"Doctor!"
"Curiosity is our best strength. Don't punish me for indulging in it!"
I covered my face with my hands.
Maybe this freeing feeling wasn't worth putting up with the strange man with the blue box.
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Navigation Guide
What I Write For
Some Original Characters
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cooledtured · 1 month
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Exploring the Lore of Homeworld 3 - What We Know So Far
Homeworld, the iconic real-time strategy game series, has captured the imagination of gamers for decades with its epic space battles and captivating storytelling. With the announcement of Homeworld 3, fans eagerly anticipate diving back into the rich universe crafted by Relic Entertainment. In this blog post, we'll explore the lore of Homeworld and discuss what we know so far about the upcoming installment.
The Origins
The discovery of the ancient starship buried beneath the desert sands of Kharak marks an important moment in the history of the Homeworld universe. This momentous find not only propels humanity into the age of space exploration but also sets the stage for a sage of excitement. With the newfound knowledge of hyperspace travel, the inhabitants of Kharak embark on a journey that will forever change their destiny.
As hyperspace gates are constructed and interstellar travel becomes a reality, different factions emerge, each trying for control and dominance in the vastness of space. The Kushan, descendants of the survivors of Kharak, want to reclaim their lost heritage and uncover the truth behind their origins. Meanwhile, the Taiidan Empire, a powerful force, seeks to maintain its grip on the galaxy through military might.
The Journey
Players of the Homeworld series are thrown into the role of fleet commanders, tasked with guiding their forces through the dangers of space. From intense battles to meeting new and exciting people, players must navigate their fleets through a series of strategic challenges, all while uncovering the mysteries of the universe.
But the journey is not just for conflict; it is also a journey of discovery and exploration. As players go through the galaxy, they encounter ancient artifacts and special beings that hold the key to unlocking the secrets of the universe. Among these mysteries are the Progenitors, an ancient race that once roamed the stars and seeded life across the worlds. Unraveling the secrets of the Progenitors becomes a central focus of the Homeworld saga, driving players ever deeper into the heart of the game.
The Characters
Central to the Homeworld experience are its memorable characters, each with their own motivations, struggles, and triumphs. From the leadership of Karan S'jet to the wisdom of the Bentusi traders, these characters breathe life into the fast-paced story, serving as both allies and advisors on the player's journey.
Karan S'jet, in particular, emerges as a central figure in the struggle for the future of the galaxy. As the keeper of the ancient hyperspace core, Karan's leadership is very important in shaping the course of events. But she is not alone in her quest; alongside her stand a host of other characters, each playing their part in the unfolding drama of the universe.
What We Know
As anticipation builds for the release of Homeworld 3, fans eagerly await the next chapter in this epic saga. While details about the game are still scarce, several key points have been revealed, promising an experience that honors the legacy of the series while pushing it forward into exciting new territory.
Homeworld 3 will continue the story of the Hiigarans as they face a new threat that threatens to throw the galaxy into chaos. With improved graphics, more immersive gameplay, and a renewed focus on player choice, Homeworld 3 wants to deliver an experience that surpasses its predecessors in every way. As the countdown to release continues, fans can only wait with excitement, eager to embark on another unforgettable journey through the depths of space.
Conclusion
As we eagerly await the release of Homeworld 3 on May 13th, 2024, now is the perfect time to revisit the rich lore and immersive world of the Homeworld series. With its epic space battles, intricate storytelling, and memorable characters, Homeworld has left an indelible mark on the world of gaming, and Homeworld 3 promises to continue that legacy for a new generation of players.
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rockislandadultreads · 10 months
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Nonfiction Thursday: Space Exploration
Off-Earth by Erika Nesvold
Can we do better in space than we've done here on Earth?
We've pinpointed the destination, refined the technology, designed the habitat, outfitted our space residents. Are we forgetting something? A timely reminder that it's not just rocket science, this thought-provoking book explores the all-too-human issues raised by the prospect of settling in outer space. It's worth remembering, Erika Nesvold suggests, that in making new worlds, we don't necessarily leave our earthly problems behind. Accordingly, her work highlights the complex ethical challenges that accompany any other-worldly venture—questions about the environment, labor rights, and medical ethics, among others.
Space settlement is rapidly becoming ever more likely. Will it look like the utopian vision of Star Trek? Or the dark future of Star Wars? Nesvold challenges us to decide.
Hubble Legacy by Jim Bell
Looking deep into space, by definition, means looking back in time—and the Hubble Space Telescope can look very far back, including at stars, nebulae, and galaxies that are millions, even billions, of years old. If there is a single legacy of Hubble as it turns 30 years old and nears the end of its useful life, it is this: It has done more to chronicle the origin and evolution of the known universe than any other instrument ever created. Hubble has also captured an astounding collection of ultraviolet images that include geysers of solar light, Mars’ famous dust storms, exploding stars, solar flares, globular clusters, and actual galaxies colliding. As for scientific milestones, Hubble has helped us learn that the universe is 13.8 billion years old, that just about every large galaxy features a black hole at its center, and that it's possible to create 3-D maps of dark matter. 
Hubble Legacy will not only feature the most stunning imagery captured by the telescope, but also explain how Hubble has advanced our understanding of the universe and our very creation.
Worlds Without End by Chris Impey
Planet Earth, it turns out, may not be the best of all possible worlds—and lately humanity has been carelessly depleting resources, decimating species, and degrading everything needed for life. Meanwhile, human ingenuity has opened up a vista of habitable worlds well beyond our wildest dreams of outposts on Mars. Worlds without End is an expertly guided tour of this thrilling frontier in the search for planets with the potential to host life.
With the approachable style that has made him a leading interpreter of astronomy and space science, Chris Impey conducts readers across the vast, fast-developing field of astrobiology, surveying the dizzying advances carrying us ever closer to the discovery of life beyond Earth—and the prospect of humans living on another planet. Since the first exoplanet, or planet beyond our solar system, was discovered in 1995, over 4,000 more have been pinpointed, including hundreds of Earth-like planets, many of them habitable, detected by the Kepler satellite. With a view spanning astronomy, planetary science, geology, chemistry, and biology, Impey provides a state-of-the-art account of what’s behind this accelerating progress, what’s next, and what it might mean for humanity’s future.
Alien Oceans by Kevin Peter Hand
Where is the best place to find life beyond Earth? We often look to Mars as the most promising site in our solar system, but recent scientific missions have revealed that some of the most habitable real estate may actually lie farther away. Beneath the frozen crusts of several of the small, ice-covered moons of Jupiter and Saturn lurk vast oceans that may have been in existence for as long as Earth, and together may contain more than fifty times its total volume of liquid water. Could there be organisms living in their depths? Alien Oceans reveals the science behind the thrilling quest to find out.
Kevin Peter Hand is one of today's leading NASA scientists, and his pioneering research has taken him on expeditions around the world. In this captivating account of scientific discovery, he brings together insights from planetary science, biology, and the adventures of scientists like himself to explain how we know that oceans exist within moons of the outer solar system, like Europa, Titan, and Enceladus. He shows how the exploration of Earth's oceans is informing our understanding of the potential habitability of these icy moons, and draws lessons from what we have learned about the origins of life on our own planet to consider how life could arise on these distant worlds.
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fakerobotrealblog · 4 months
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Exploring the Galactic Dynamics: A Deep Dive into Star Wars: The Bad Batch
Star Wars: The Bad Batch, a captivating addition to the Star Wars universe, has emerged as a fascinating study in character dynamics and thematic elements. The series, set in the aftermath of the Clone Wars, introduces us to Clone Force 99, a unique squad of genetically enhanced clones, each possessing distinctive abilities.
At the heart of The Bad Batch is the exploration of identity and individuality within the rigid structure of the Galactic Republic. The characters, led by the charismatic Hunter, defy the standardization imposed by their clone origins, showcasing a nuanced struggle for autonomy. This theme echoes throughout the broader Star Wars narrative, drawing parallels to characters like Ahsoka Tano and Finn, who also navigate their identities outside predefined roles.
The Bad Batch introduces new characters like Omega, an intriguing addition to the Star Wars lineage. As the lone female clone of the squad, Omega challenges established norms and adds a layer of complexity to the series. Her journey of self-discovery parallels Rey's exploration of her heritage in the sequel trilogy, reinforcing the recurring theme of forging one's path in a galaxy dominated by destiny.
Cross-referencing The Bad Batch with other Star Wars media unveils shared motifs. The camaraderie within the squad mirrors the bond between the original trilogy's core trio—Luke, Leia, and Han. However, The Bad Batch delves deeper into the complexities of brotherhood, akin to the prequel trilogy's exploration of Anakin and Obi-Wan's relationship.
The series also provides a fresh perspective on the consequences of war, akin to the morally ambiguous landscape depicted in Rogue One. The Bad Batch navigates the aftermath of the Clone Wars, showcasing the ethical quandaries faced by its characters as they grapple with a galaxy in transition. This thematic continuity reinforces the interconnected nature of the Star Wars saga.
Moreover, the animation style and visual storytelling in The Bad Batch showcase a seamless evolution from previous animated Star Wars series like The Clone Wars and Rebels. The attention to detail and cinematic quality contribute to the immersive experience, solidifying The Bad Batch as a worthy addition to the Star Wars canon.
In conclusion, Star Wars: The Bad Batch not only offers a thrilling narrative within the Star Wars universe but also enriches the broader saga by exploring timeless themes of identity, camaraderie, and the aftermath of conflict. As the series unfolds, its characters and themes continue to resonate with fans, contributing to the enduring legacy of Star Wars storytelling.
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romancomicsnews · 10 months
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Who should be the main villain of Superman: Legacy?
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The Man of Steel has faced countless enemies since his earliest appearance in the late 1930s. However, in live action he tends to face only a handful of his enemies, usually being Lex Luthor or General Zod.
With James Gunn's new DCU comes a new Superman in David Corenswet, and an opportunity to see Superman face one of the more unique enemies he possesses. I'd like to pitch a couple of ideas for enemies we can see him face in his newest film.
I will be pitching 5 villains I can potentially see as the main antagonist for this movie. I will only be pitching villains we have yet to see in live action film, so no Zod, Doomsday, or Luthor.
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I also want to build on the fact that he is a younger hero. This should not be a gigantic threat like Darkseid, he's just starting out, so he needs someone who is a challenge for him to start but isn't overly powerful.
There are also other heroes in this movie, namely Green Lantern, Metamorpho, Hawkgirl, and Mister Terrific, all heavy hitters. So our villain needs to be the right level of formidable to other heroes, a challenge for a young Superman, but ultimately a win for Clark.
5. The Toyman
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Winslow Schott is an inventor and toymaker who uses his inventions to commit crimes and often tangle with the Man of Steel. His inventions always lean on the silly side, robot teddy bears, giant robot Nutcrackers, you get the gist.
While he is often a nuisance and less of a threat in the comics, I think done right he can be a very creepy villain.
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I can see him as a disgruntled LexCorp employee whose designs are being stolen, or perhaps a crazed hero fan who is mad he was not asked to be on the prototype Guy Gardner led by the Justice League.
If we wanted to go older and sillier, I can see a comedian like Jack Black having a lot of fun with a role like this.
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While the character is fun, he may be too much of a layup for the Man of Steel. Perhaps as intro to the movie, we can see Superman taking him on, but not as the main villain of the movie.
4. Lobo
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The main man himself is due for his time in the spotlight.
Lobo is an intergalactic bounty hunter who is often butting heads with the Man of Steel. Lobo is an arrogant, intense, and powerful warrior whose only law is the agreement he made for his bounty.
Originally meant to be a parody of grim and gritty superhero stories in the 90s, the character was enthusiastically loved by fans, and has been a big DC character ever since.
Having Lobo be this force that comes to Earth to kill the final Kryptonian from an unknown greater evil could make for an interesting movie. He is a villain who could put up a good fight against our Justice League, and give Superman a run for his money.
Because he is a bounty hunter, he is not necessarily evil, and if he can be reasoned with, we could see him back in future movies, maybe even as an uneasy ally to Superman.
Most people want Mamoa, and I understand why, but I think this would be a fun place to put an actor like Rob McElhenney. Have him play a dirtbag badass from across the galaxy can be fun.
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While I like this story, I think we can save Lobo for a better place than an origin movie.
3. Metallo
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Metallo is a Kryptonite powered cyborg named John Corben, who was experimented on by Professor Vale to become a weapon against what he believes to be an oncoming Alien Invasion in Superman.
Metallo is strong, tragic, and powered by Supermans greatest weakness. He is not only a match for our Justice League, but fatal to Superman.
I can see a version where Lex Luthor "saves" this John from a near fatal accident and turns him into Metallo to test and hopefully kill Superman. (My Luthor is Sterling K Brown by the way).
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While Luthor would be the main villain in the shadows, Metallo would be the main threat of the movie.
This puts Superman directly in the path of someone he can't fight or save with his powers. He'll have to stop him with his heart and kindness. I like that idea.
I'd like a younger actor who can be menacing but can display great pain. A Dacre Montgomery type would be ideal for me.
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I think Metallo is an excellent starter villain that can determine what kind of hero Clark is going to be.
2. Parasite
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Rudy Jones was a janitor at STAR Labs. After being exposed to a waste container, Jones was granted the ability to steal energy from people, leaving them dead or ill. From super powered individuals however, Parasite can absorb and all abilities, leaving heroes incapacitated.
The idea of a meta who can steal abilities away from a team like the Justice League would make for an excellent challenge for Superman. While I don't love his origin, I think you can fix that by making him a test subject at STAR Labs or a metahuman who has to take his entire life to survive. Someone Superman would have to talk to to me seems like a good end to the movie.
I kind of want angry troubled energy, so I'm imagining Aaron Paul here. I could see him crying talking to Superman at the end of the movie, hurt.
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1. Bizzaro
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Bizzaro is sometimes a duplication of the Man of Steel, often created by Lex Luthor, who is sometimes a villain, sometimes an antihero. While he is a physical match for Superman, he isn't exactly his cerebral match. Often times he is similar to a child, with the opposite abilities of Superman. (Fire breath, and Ice Vision)
What is fun about Bizzaro is he often tries to emulate Superman instead of destroy him, causing more trouble trying to be good then evil. The first bit of the movie Clark can fight him, try to turn him good, fail, and have to try a new method.
I am a fan of villains who are troubled or are trying to do good but can't seem to get it right due to pain or trauma. With a character like Bizzaro, we can have someone who is a match to Clark, but isn't trying to hurt anyone. Just trying to exist, and he needs guidance.
Bizzaro can than be a fun side character for Superman to bounce off. A weird cousin who shows up from time to time to help Clark in big fights, maybe even die at the hands of one his major enemies like Zod, Darkseid or Luthor. There are a lot of fun avenues to take Bizzaro than just meathead villain.
I also don't want Corenswet to play Bizzaro. What's fun about him is he isn't exactly Superman, he's off. We can have an actor who looks similar to a Superman type, like Reid Scott.
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If you really wanna have some fun. Give it Cavill or Routh. Give them a chance to dawn the tights in a different way.
I hope they do Metallo, Parasite or Bizzaro, and have Clark have to level with them at a human level. That is the most Superman thing to me, and would be an excellent start to Superman's story.
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honkai-news-network · 8 months
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Honkai 7.1 - Chapter 42 Info - CN title is 绝地天通, en translates to some cn term - This is the final chapter of Part 1.5, and you will face a final boss. - Features gameplay mode Galactic Stairway - Rewards Kiana: Preparation B stigma __Honkai 7.1 Topup Event__ Topup around 100 usd to get Palatinus Equinox stamp x 6 / Mobius stamp x 3 / Ancient Legacy x 240, and other rewards such as Expansion card x1, Focus card x1, SP card x1, Ancient Willpower x50 __Galactic Stairway event mode__ As one of the survival plans from the previous era, the Ark is huge and well-equipped. Operating the Ark has become a skill that every survivor needs to master—— The "Galactic Stairway" limited-time event is open. Captains will participate in Ark pilot simulation training and master how to pilot this huge spaceship through three different training modules: "Path Navigation" , "Nebula Jump" and "Galaxy Evolution" . Go through the challenges and embrace the infinite stars. You can find more pics on the original post https://www.miyoushe.com/bh3/article/... #HonkaiImpact3rd #Honkai71 #Griseo
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comic-bastards · 2 years
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The Place That's Farthest From: 'Andor' and the Star Wars Legacy
By Justin Wood
The key component to longevity and the near-universal appeal of the Star Wars franchise has always been its simplicity. A student of international artistic influence, George Lucas distilled richer, headier works down to a pastiche of oblique references and mythological constants and a critical focusing by undersung contributors Brian De Palma and Marcia Lucas resulted in a tight, perfectly-accessible adventure film that seismically redefined how popular media was packaged and presented. Beyond simply being a defining achievement in special effects, the polished gleam of binary morality at its core stood in as a radical contrast to the storytelling environment of the 1970s with its grim post-Vietnam ambiguity and despair. 'Star Wars' was the Happy Meal waiting to happen. Its hero plucky and apolitical, motivated by primal narrative impulses of thirst for adventure and romance beyond his station, his opposition unsubtlely dressed by John Mollo by way of Hugo Boss in Gestapo uniforms, pop narrative shorthand later reused by Lucas and Spielberg in their Indiana Jones films. Only a few decades removed from the very real Third Reich, Lucas needed little world building to immediately communicate the partisan lines the audience would be asked to sympathize on. Some distant conception of a Galactic Senate is mentioned to be finally dismantled. An instantaneous Holocaust is bloodlessly committed. We don't need to see the state of the galaxy beyond the barren, untamed Tatooine, our imagination and familiarity with very recent history can fill in atrocities for us, allowing guilt free catharsis at the film's climactic Boom. 'Empire', despite its reputation for its startling dramatic left turn into a twistier universe with its branching storylines and iconic twist, never challenged that moral simplicity. Dramatic heft was carried by a greater sense of consequence and the peak of the trilogy's character writing resulting in heroes we were more concerned with but complexity never surpassed the cheeky scoundrel hearts of Han and Lando. Bewilderingly, Lucas's original conceived ending for 'Return of the Jedi' was to take a wild turn with Luke succumbing to the Dark Side, discarded for the most telling moment of binary morality in the trilogy: the redemption of space Nazi enforcer Darth Vader, unwriting a supposed lifetime of evil acts through the breakthrough of an ambiguously meager kernel of 'goodness' that emerges in an act of self-sacrifice.
Light side. Dark side. Even with Lucas's wildly accomplished contradiction of somehow muddling the nature of the Jedi by defining its Order, the binary was retained, undercutting any potential moment of reflection on the kinds of story Star Wars could be in depicting the fall of Anakin to Darth Vader. Later, during the cataclysmically divisive 'Last Jedi', Riann Johnson and the executive class at Disney were accused of an inanely comprehensive battery of motivations for the the dissatisfaction of audience members but couched in all of them was a sense that whatever ambitions the director had they had come at the cost of disrespecting the capital-L Legacy. Simplicity had seemingly been stripped away from a functionally basic world of heroes and villains. After years of imagining a Goku-like Force God Luke Skywalker crushing Star Destroyers like Coke cans, the historically subversion happy Johnson gave them a spiritually broken hut-dweller, drinking unpasturized giraffe milk and lecturing against the very binary heroism that had made the series successful. It excited some, disappointed others, and impossibly enraged the most vocal remaining. However, Johnson's failure was always that for all of his cheeky ruffling of a narrative construct he was foolishly expected to uncontroversially maintain, it ultimately amounted to no genuine confrontation of the status quo. 'The Last Jedi' teased ambiguity, stepping up to the edge of challenging the nature of Star Wars stories and then baldly whipping back to the Millennium Falcon popping TIE Fighters, a restored heroic Luke, and a happy ending that managed to say nothing and viscerally satisfy few. For all of the accusations of Johnson not understanding the brand, he in reality did the most to suggest that at a certain scale Star Wars was never going to fundamentally grow beyond its mythological simplicity. His failures arguably had more to do with an overabundance of respect limiting the scope of the film's imagination, not a deficit of it.
Disney+'s 'Andor' doesn't suffer from this problem. Whether intentional or not, by intending a more grounded and adult approach to telling a war story in the Star Wars universe, creator Tony Gilroy and crew have managed to produce a show that serves as a refutation of the franchise's approach to storytelling and perhaps even the health of the brand's audience's preferred taste in narrative. Consequently, it effortlessly ranks as one of the most interesting things to be made with the Star Wars brand.
On its most basic quality, 'Andor' succeeds by not requiring any familiarity with the film it serves as a direct prequel to, Garth Edwards 'Rogue One: A Star Wars Story', which featured reshoots by 'Andor's Gilroy. 'Rogue One' also dabbled in challenging the simplicity of the Star Wars universe's binary, with Rebel Intelligence Officer Cassian Andor desperately murdering a rebel contact to avoid exposure in the film's opening act, communicating that the film's grittier approach to the Rebel Alliance would be more in line with modern approaches to war espionage fiction and its grimly pragmatic operatives. In 'Andor' we meet the man behind the trigger in far more explicit detail but part of the reason why the show stands so confidently apart from the film it is leading up to is that Andor himself is only a wing of a larger story. As small events mutate into having larger consequences he unwittingly begins serving as a MacGuffin for distant powers with ambitions that only superficially are centered on him. While clearly part of the show fulfills the function of telling how a tribal scavenger from a forgotten moon became one of the unsung heroes behind the destruction of the Death Star, the show's real focus comes from depicting, for the first time on screen in detail, the texture of the galaxy in the claws of the Galactic Empire.
Indignant criticism has been mounted against 'Andor's pacing, accusing it of being intentionally boring to give it an artificial aura of maturity or padding for length. What is being felt is instead a deceleration of an adventure franchise to the speed of human life in a galaxy of dazzling intergalactic thrills. Characters eat breakfast cereal. They have casual late night hookups. They check in on elderly neighbors. They fret about their dysfunctional relationship with their daughters. In between very sparsely included set pieces of violent action the series keeps pinning moments of mundane existance to the spine of the show's central espionage plot. While frustrating for an audience raised on increasingly high bars for spectacle, these little moments fuel the heart of the show's tone. It gives character's with very little to begin with the last vestiges of agency they have to lose.
We meet Cassian Andor as he solicits a brothel trying to locate his long lost younger sister who he was separated from as a child. A simple and familiar cliché motivation for an antihero, Cassian is immediately knocked astray from this character goal by a corrupt back-alley police shakedown gone wrong that results in his priorities being reorganized to immediate survival. The vortex of escalating consequences he finds himself sucked into exposes him to a spectrum of ways in which the Empire's closing grip affecting the galaxy. Classically, the stories of Andor's adventures would all be morally instructive to the politically agnostic Cassian. The expectation is you'd see the puzzle pieces click in, that by witnessing the misery, despair, sacrifice, and the Empire's atrocities you'd see Cassian's moral rebirth, generating altruism and the construction of a heroic constitution in place of self-interest. You keep waiting for the thudding platitudes of hope and fighting for something greater and doing the right thing for its own merit but when they come they are only delivered by characters with ulterior motives or by characters distantly removed from the forces that actually influence their often bleak fates. Diego Luna, leading a comprehensively excellent cast, plays Andor as a survivor who has never known anything but the bootheel of malicious authority. His seething anger never fully overwhelms his cat-like instinct for self-preservation. 'Andor' slows down and shows us human life in a way Star Wars never felt obligated to before because it understands that the only way many people, especially those who already live on a knife's edge when it comes to resources and freedoms, can be pushed to confront evil is to truly be suffocated by it.  In a brilliant turn midway through the season, Cassian participates in a heist of Imperial funds that gives him his escape from the boot-heel. Money, transport, luxury as long as it keeps his head low enough to avoid detection. His reward is a lengthy prison sentence but his arrest and conviction have nothing to do with his undiscovered participation in the heist; instead he is swept up as an innocent bystander by an viciously apathetic government for being on the wrong beach in the wrong moment. Not even money can save him from just not being Imperial enough.
Despite its grim and serious fantasy depiction of very real world expressions of authoritarianism, it is hard to argue that 'Andor' necessarily is a uniquely qualified piece of fiction to meaningfully speak on the perpetually relevant issue of real world fascism. Police oppression, prison labor, all represented with a with a seeming respect to its non-fictional victims. Regrettably however, the lingering Disney brand looming over the show's role, at the end of the day, as a product, will always hobble most of the ambition of the writers from being able to say what other qualified and personally invested artists haven't already on the subject. Despite this, with the many and thankfully not inappropriately included allusions to our global haunting by populist no-authoritarianism, 'Andor' does draw a stark and damning comparison to the brand that has come before it.
The realization comes when thinking about what story 'Andor' is leading up to. 'Andor's characters, across the class spectrums, are called on to make compromises, often awful personally devastating ones. The Rebels on the show do so out of the bleak knowledge that in one way or another they are seeing the galaxy become inhospitable to however they don't align with the monocultural Empire. Either through allusions to the present social climate or implicated through actions on-screen, characters are driven to sacrifice comfort, love, and humanity because the non-negotiable aspects of their birth, race, sex, and orientation will eventually doom them under the resource hungry and indifferent gears serving the Emperor. The struggle depicted here comes in stark contrast to the hero who is the eventual beneficiary of their grief: Luke Skywalker, a bored farmboy who dreamed of becoming an Imperial pilot before his magic genetics fated him to save the galaxy with all of the admiration and literal trophies involved. Contrasted with the cost incurred by rebelling inflicted on the characters of 'Andor', Luke's story reads like the propaganda film the New Republic would have made after winning the war to spin the way their victory was remembered.
The criticism here isn't necessarily that there is anything wrong with escapist entertainment or stories with non-comprehensive approaches to complex real world ethics. Entertainment and art is largely experienced as escapism and has a real role to play comforting, thrilling, and inspiring us in whatever way is most successful and demanding an instructive or social function from art as a justification for its existence is far more in line with the views of history's tyrants. Where the sting of 'Andor's portrayal stems from, intentionally or not, is that it is telling its story in a world that has always benefited from facism as trope without that portrayal taking any responsibility for the history it references. The work of Leni Riefenstahl  and Adolf Hitler is used as props because of the inherit potency imagery related to the Nazis is, a result of their being one of the first autocratic beneficiaries of identity sculpting via modern media technologies making their personal branding uniquely iconic.  For all of the language borrowed from the Nazis to depict evil, Star Wars was never going to make itself responsible for engaging with why the Nazis were a shorthand for evil. The victims of the Empire, unless immediately relevantly fridged for a specific character, are overwhelmingly vague. Star Wars couldn't be bothered to have anything to say about the evil it exploited the identity of. Star Wars, once again a fantasy toyetic pop brand, also didn't really have the right platform to stage any sort of ambitious criticism of real human evil either, but the present moment only exacerbates what was probably always the case: that exploiting the echos of dark history for escapist entertainment dilutes its meaning in exchange for comfort and profit.
As we creep into the 2020s, autocracies are presenting themselves again to the people of the world as a too quickly dismissed alternative to the unwieldy, hypocritical democracies that served as the scales of power during the post-World War II era. Appeals to traditionalism, renewing the sapped spirit of masculine vigor, sweeping away the complicated trappings of progressive identity politics and negotiation in favor of a binary world right at home in Lucas's original mythos. Disney, like most corporations operating at a scale akin to small nations, is inextricably complicit both in donations to candidates and causes aligned against oppressed communities as it is their cooperation with how their product is distributed abroad, clipped and censored to the tastes of despots. Its understandable that the anxiety surrounding this would encourage the appeal of escapist pop fiction, but when it dresses up in the same armbands as worn by the men at your door without asking any questions of itself, it dismisses its responsibility to the cruelty those allusions draw potency from in a way it has less of a right to. And when, bewilderingly, a show like 'Andor', that eschews self-referential brand building in favor of telling a more adult story in its comic book landscape does so, it can only reflect back at its foundation just how poorly and insubstantially the simplistic language of its world has served us. What began with George Lucas and crew crafting a film with bluntly simple allusions for the sake of storytelling convenience had his choices drawn out over multiple decades as a financially valuable franchise. Star Wars didn't have to point back to the source of its evil, it could just reference itself, turning the word 'stormtrooper' into a child's backpack, thinning the already fragile thread linking the history it exploits to its profitable use of it. With 'Andor', Tony Gilroy and team has crafted a story that put the Nazi back in the Imperial uniform and while it certainly can't be championed as brave it at the very least takes some responsibility for the story it tells in our present moment in history.
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kyber-heart · 2 years
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The Kyberheart Legacy Next Generation [Republic]
These characters the students, children, and allies of my ‘canon’ Legendary Eight. Their journeys start usually after the original game and come to prominence in the timeline between “Knights of The Fallen Empire” to “Legacy of The Sith” expansions.
All ages listed are the character’s ages as of the year 3626 BBY / 27 ATC
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Jost Colton
Species: Human Age: 28 Height: 5′7″ (68in/174cm) Gender: Male (he/him) Sexuality: Bisexual Homeworld: Corellia Profession: Former Jedi Sentinel-Padawan, Mercenary, Bounty Hunter, Slicer
Once a Jedi Padawan apprenticed to Kira Carsen, Jost lost his master, his friends, and Order to The Eternal Empire. Having tried to adapt to life outside the Order yet unable to stay away from the fight, Jost now works as an agent for Task Force Nova while struggling with his relationship with being a Jedi.
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Bastian “Baz” Thul
Species: Human Age: 32 Height: 5′11″ (71in/180cm) Gender: Male (He/Him) Sexuality: Bisexual Homeworld: Alderaan Profession: Jedi Knight-Healer
The former Padawan of the Barsen’thor, Bastian is an accomplished Jedi Healer and diplomat. Having been away from the wider galaxy during the war with Zakuul, Bastian now returns to aid the Republic as a fully fledged Jedi Knight, working with Task Force Nova and the military.
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Zyndar Solanis
Species: Arkanian Hybrid Age: 26 Height: 6′2″ (74in/188cm) Gender: Male (He/Him) Sexuality: Pansexual Homeworld: Coruscant Profession: Soldier, Tactician, Sergeant of Aurek Squad
The son of two Arkanian scientists, looking to create the perfect child through science. Zyn possesses the best traits of both his parents, including a genius level intellect. These traits make him a perfect soldier but not the best leader. Since joining the Alliance, he has been given his first command and must adapt to new challenges.
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Thomir “Thom” Kavar
Species: Human Age: 21 Height: 6′0″ (72in/183cm) Gender: Male (He/him) Sexuality: Bisexual Homeworld: Onderon Profession: Jedi Guardian-Padawan
A force sensitive young man from the planet Onderon, once in service to the royal guard of king Petryph, Thom is now beginning the process to become a Jedi Initiate aboard the starship ‘Convor’.
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xasha777 · 1 month
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In the distant future, where humanity's reach extends to the farthest corners of the galaxy, there exists a planet named Thalassa. Thalassa is a world teeming with lush forests, vibrant flora, and a harmonious coexistence of technology and nature. It is on this planet that Seraphina, a young woman with long, flowing brown hair, adorned with a floral headband, and dressed in an intricately patterned, earthy-toned crop top, lives.
Seraphina is a historian and a researcher, fascinated by the ancient Earth and its historical figures. She spends her days exploring Thalassa's forests, which are rumored to hold remnants of ancient Earth civilizations, transported and preserved by unknown cosmic forces. Her latest research centers around Margaret III, Countess of Flanders, a figure from medieval Europe known for her political acumen and resilience.
One day, while exploring a dense part of the forest, Seraphina stumbles upon an ancient, weathered stone tablet partially covered in moss. The tablet is inscribed with symbols and text in an old Earth language. Intrigued, she carefully cleans the tablet and discovers a name etched at the bottom: Margaret III, Countess of Flanders.
As she deciphers the text, a holographic projection suddenly activates, revealing a message from Margaret III herself. The projection, preserved through advanced alien technology, recounts the Countess's efforts to safeguard her legacy and knowledge for future generations. She speaks of a hidden artifact, known as the "Chronicle of Flanders," which holds immense historical and cultural significance. The Chronicle, she reveals, is hidden somewhere on Thalassa, transported there by an ancient alien race that revered Earth's history.
Determined to find the Chronicle, Seraphina embarks on a quest across Thalassa. Along the way, she encounters various challenges and puzzles left by the ancient aliens to protect the artifact. She deciphers cryptic messages, navigates through hidden passageways, and uncovers forgotten ruins, all while piecing together the story of Margaret III.
As she delves deeper into the mystery, Seraphina realizes that the Chronicle of Flanders is not just a historical record but also a repository of advanced knowledge and technology. It holds secrets that could revolutionize the understanding of history and technology on Thalassa and beyond.
In the final leg of her journey, Seraphina discovers the location of the Chronicle within a grand, ancient library hidden beneath the roots of a massive, ancient tree. The library is a marvel of alien architecture, with towering shelves filled with holographic books and scrolls. At the center, encased in a protective energy field, lies the Chronicle of Flanders.
With great care, Seraphina retrieves the Chronicle and activates it. A holographic representation of Margaret III appears, expressing gratitude and imparting wisdom from her time. The Chronicle also contains detailed information on advanced technologies, cultural practices, and historical events, providing invaluable insights into both Earth’s and Thalassa's histories.
Seraphina's discovery becomes a turning point for Thalassa, bridging the gap between ancient Earth and the advanced civilizations of the galaxy. The Chronicle of Flanders becomes a symbol of the enduring legacy of history and the interconnectedness of all civilizations, past and future.
As Seraphina stands in the ancient library, holding the Chronicle, she feels a profound connection to Margaret III and the countless generations that came before her. Her journey has not only uncovered a priceless artifact but also forged a timeless bond between the past and the future, a testament to the enduring power of knowledge and discovery.
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enigma-absolute · 3 months
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13 and 3 for the ask game, perhaps??
3. What tropes do you like writing about the most? (´▽`ʃƪ)
That's honestly a good question, now that I look over my works, both original and fic. I think the thing that crops up the most in both sections is legacy - legacy characters, roles and how we all deal with it and inherit it. I think it really comes from my own experience of being the first freeborn daughter of two different families who escaped Communist Romania prior to the revolution, and the struggles they had to get their freedom. It gives me a lot to think on family legacy in my case, both ancestral and more personal, as I have found myself associating with my mom's inheritance more than I could my dad's.
In the Eagle's Cross Eddsworld universe, Cora and her siblings in the titular series have different ways of reacting to and embracing their ancestors' adventurous, if admittedly outlandish, histories and personalities. In 'The Christmas Calamity,' Jaxx (one of the main characters) is first trying to outright refuse it, but eventually comes to fall in love with it on his own terms and terms he has to redefine. Cora herself in 'The Eagle's Cross' has still to unravel some (honestly very opaque) mysterious past with her ancestors and dragging in her little sister and her own best friend into it.
In my own original detective show, the main detective and her 'Watson' partner are chasing after her hero's own mysteries to solve and eventually have to come up and fight against his enemies; leading the way to find out that her hero's adventures, mysteries and stories entwine closely to her own history and potentially taking up the mantle he sacrificed to save her life.
With Maddox Darling and his adventures in the Galaxy Far Far Away, it's more subtle. The Peter Pan references and links are on purpose, but they're not direct or in-your-face (his surname, the pin he constantly wears from his sister, etc). That being said, while he does have Peter Pan tendencies, his role is more of a Wendy Darling situation, honestly. He'll grow up eventually, but it doesn't mean he'll forget his loves nor stop adventuring. His legacy is more about what he leaves behind on the galaxy's inhabitants circa the Imperial and Rebellion era, but also the kind of legacy they leave on him and how he'll eventually take it home. That's why I love doing RP with him, because he's literally quite a character to Throw Into Situations and I'm figuring out his canon as I go along.
13. Drop a playlist for a story! ♪♡♪
Speaking of Maddox, here's his (slightly old) origin story playlist! I'd crafted it when I was very early on in writing him and did it as part of a character challenge to develop him a little more, so I'll be explaining songs in chapters under the cut.
Life in Aus before the GFFA: Down Under by Men at Work and Slice of Heaven by Dave Dobbins
Going to the GFFA: Starlight Brigade by TWRP feat. Dan Avidan
Settling into the Rebellion and Rebel Life: Hooked on a Feeling by Blue Swede
Infiltrating the Ship and Imperial Capture: Last Surprise (Cover by Arc Tournament, feat Casey Lee Williams), Eide+Eide Fight (NITW OST)
The Amnesia Process: The Mind Electric by Miracle Musical, Unknowable (NITW OST)
Waking up, Wrecking up and Escaping the Empire's ship, Roaming After the Escape Pod Crash: Black (Homestuck cover by RichaadB), Run! (NITW OST), Radioactive by Imagine Dragons
Reaching through the Force and Recovering Memories: Thirteen (Doctor Who OST, Series 11)
Back to the Rebel Base and Into Regret (I Should Never Have Left Home): Shut Eye by Stealing Sheep, Timshel by Mumford and Sons, I Was Wrong by The Oh Hellos
Amnesia Aches, Grief with Benny and Learning to Grow: Ghost by Ellie Drennan, The Doctor’s Theme (Doctor Who OST, Series 1-2), I Have Made Mistakes by The Oh Hellos
Call to Hope and Adventure Once Again, To Be Continued (I Will Remember and Grow as I Go): And Straight On Till Morning by Marianas Trench, Binary Sunset (A New Hope OST, particularly the horns at the dual suns), Call Me (Cover by Sebastian Böhm)
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star wars knight of the force
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star wars knight of the force, the teen rated unreal action adventure, that focus on every heroes of star wars universe from the past era to the future era.
gameplay: this gameplay similar to star wars the ruler of naboo but with improved more gameplay.
mode: single mission, coop mission, multiplayer.
customize characters more with any part of your characters more.
"Star Wars: Knight of the Force" is a teen-rated Unreal action-adventure game that immerses players in the diverse universe of Star Wars, spanning from past eras to future ones. Players take on the roles of various heroes from different timelines as they embark on thrilling missions and adventures.
Gameplay: Drawing inspiration from "Star Wars: The Ruler of Naboo" but with enhanced features, the gameplay offers fast-paced action, intense combat, and intricate puzzles. Players can utilize lightsabers, blasters, and various Force abilities to overcome challenges and enemies.
Modes:
Single Mission: Engage in immersive story-driven missions tailored to each character's storyline, spanning different eras and locations in the Star Wars universe.
Co-op Mission: Team up with friends or AI companions to tackle missions together, combining skills and strategies to overcome obstacles.
Multiplayer: Compete against other players in thrilling multiplayer battles, showcasing your combat prowess and Force abilities in various game modes.
Character Customization: Players have extensive customization options, allowing them to personalize their characters with a wide range of customizable parts and accessories. From lightsaber hilts and blade colors to armor styles and cosmetic details, players can create unique and iconic looks for their heroes.
With its compelling gameplay, diverse character roster, and extensive customization options, "Star Wars: Knight of the Force" offers an immersive experience that celebrates the rich lore and legacy of the Star Wars universe.
the avatar's beginning story of star wars knight of the force, the set in the main beginning story line of the legacy era, but you can unlock from the dawn of the jedi era to the legacy era beginning after you complete the story line, you can start at from the past era to the future era until you completely the story of every era to play with other player across the era online for the era quest & the era story & the multiplayer.
Star Wars: Knight of the Force
Overview
"Star Wars: Knight of the Force" is a groundbreaking 3D action RPG that immerses players in the expansive universe of Star Wars, spanning from the Dawn of the Jedi era to the Legacy era. The game offers a rich storyline and vast online multiplayer modes where players can engage in quests and battles across different eras.
Art Style
Primary Art Style: Realistic 3D animation
Inspired by: Star Wars: The Old Republic, Star Wars: The Force Unleashed, and modern Star Wars cinematic visuals
Rated: Teen
Game Modes
Story Mode:
Begin in the Legacy Era, with an original storyline introducing new and familiar characters.
Progress through different eras, unlocking storylines from the Dawn of the Jedi to the Legacy Era.
Each era features unique characters, missions, and environments, reflecting the historical context and technological advancements of the time.
Era Quest Mode:
Engage in quests specific to each era, completing objectives that impact the galaxy's history.
Team up with other players online to tackle challenging quests and uncover hidden lore.
Era Story Mode:
Follow detailed story arcs that delve deeper into the events and characters of each era.
Experience the rise and fall of civilizations, the battles between the Jedi and Sith, and the evolution of the Galactic Republic and Empire.
Multiplayer Mode:
Battle against or alongside other players in various PvP and PvE scenarios.
Participate in large-scale battles, duels, and cooperative missions.
Customize your character with unique gear and abilities from different eras.
Main Storyline (Legacy Era Beginning)
Prologue: The Avatar's Awakening
You are the Avatar, a force-sensitive being with a mysterious past and an unknown destiny. Awakening in the turbulent Legacy Era, you are thrust into a galaxy on the brink of war. The Sith have returned, and the Jedi Order is struggling to maintain peace.
Chapter 1: Shadows of the Past
Mission 1: Echoes of the Force: Discover your latent abilities and learn the basics of combat and force powers. Encounter a mentor who hints at your hidden potential.
Mission 2: The Gathering Storm: Join forces with a band of rebels fighting against the Sith's influence. Uncover secrets about your origins and the ancient prophecy of the Avatar.
Mission 3: Trials of the Avatar: Undergo a series of trials to prove your worth to the Jedi Council. Face visions of the past and future, revealing glimpses of the other eras.
Chapter 2: The Rise of the Empire
Mission 4: Infiltration: Infiltrate a Sith stronghold to gather intelligence on their plans. Encounter remnants of the Clone Wars and discover the connection between eras.
Mission 5: The Lost Temple: Venture to an ancient Jedi Temple, unlocking memories of the Dawn of the Jedi. Relive historical events and gain new force powers.
Mission 6: The Battle for Coruscant: Engage in a massive battle to defend Coruscant from a Sith invasion. Coordinate with NPC allies and other players in a dynamic, large-scale conflict.
Chapter 3: The Legacy Unfolds
Mission 7: The Sith's Gambit: Thwart a Sith plot to manipulate time and alter the galaxy's history. Travel to different eras, experiencing key moments firsthand.
Mission 8: The Avatar's Decision: Confront the Sith Lord responsible for your awakening. Choose your path – embrace the light or succumb to the dark side.
Mission 9: A New Dawn: Lead a final assault on the Sith's headquarters. Your choices throughout the game shape the outcome of this climactic battle and the galaxy's future.
Unlocking Eras
Completion of Legacy Era: Unlock the Old Republic Era, featuring the rise of the Sith Empire and the Jedi Order's struggles.
Progression: Complete storylines in each unlocked era to gain access to earlier and later periods, gradually filling in the gaps in the galaxy's history.
Online Multiplayer
Era Battles: Participate in large-scale battles set in different eras. Each battle impacts the overall state of the galaxy.
Guilds and Alliances: Form guilds with other players, aligning with either the Jedi or Sith, and compete for control over key planets and resources.
Era Events: Regularly updated events based on significant historical moments, allowing players to influence and rewrite history.
Key Features
Character Customization: Deep customization options for appearance, abilities, and gear. Tailor your character to fit your playstyle.
Force Powers and Combat: Master a wide range of force powers and combat techniques, evolving with each era.
Dynamic Environments: Explore richly detailed planets, space stations, and battlefields, each reflecting the era's unique aesthetic and technological advancements.
Story-Driven Quests: Engaging narrative quests that reveal hidden lore and character backstories, with choices that affect the game's outcome.
"Star Wars: Knight of the Force" offers an unparalleled journey through the galaxy, allowing players to experience the epic saga from its ancient beginnings to its legendary future. Unite with friends, forge alliances, and shape the destiny of the Force in this immersive and expansive adventure.
the combat style officers/avatar/heroes of star wars knight of the force.
balancer the main unique soldier can bring balance the force.
consular the master who focus on the force.
knight the templar who wield the sword or the lightsaber as the swordsman.
fighter the combatant who can fight the enemies with the combatant skill.
barbarian the viking who dual wield the viking weapon as the one person army.
lawbreaker the one can break the law to make the law.
agentrooper the agent trooper can combat the enemies with the combat melee weapon & the combat shooter weapon.
gunner the one who wield the guns & blasters.
archer the bowman can use the bow to shoot the arrow at the enemies.
assassin the rouge one can assassination the enemies in the shadow.
blader the bladesman can wield the blade weapon in combat.
gunbreaker the one can cut the enemies & shoot the enemies with the gun blade weapon at the same time.
musicbarder the musician can make the music with the musical skill.
entertainer the singer dancer can sing & dance at the same time.
necromancer the one can raise the dead or undead with the deadly
meta & magic & tech & force powers.
priest the one who faithful in the force to served the god of the force.
metatar the one who use the meta power.
wizard the one can use the magic power.
scientist the one can use the tech power.
sagexile the one use the hover object weapon like to attack the eneimes.
warlock the one can use the mystery power to attack the enemies.
titan the warrior can use the strength power to fight the enemies.
hunter the predator who can hunt the enemies.
healer the helper can heal the allies with healing power.
brawler the tougher can fight the enemies with the bare fist & the heavy melee weapon.
hacker the one can hack the system with the hack power.
ronin the warrior can wield the katana sword or the lightsaber to battle the enemies from the shadow.
reader the one who read the letter or number with the read power.
dreamer the one can learn from the night dream to fight the enemies with the dream power.
elemancer the fashioner who love to be fashion one with the fashion skill
cardace the one who wield the card as a weapon.
hybridatar the one who the meta & magic & tech & force power at the same time.
artist the writer drawer can use the longer art brush tool as a weapon.
discer the one can wield the disc as a weapon.
bouncer the one who with the limbs form with the blade.
grounder the digger can dig the ground.
flighter the pilot can fly.
attacker the warrior can attack the enemies with the attack skill.
defender the warrior can defend the allies with the defend skill.
speeder the runner can run faster.
robotorg the cyborg with the cyber tech power.
beastdruid the druid with the wild magic power.
scouterker the jet cyborg who can fly with the high tech power.
magiangel the growing wing angel druid who can fly with the high magic power.
elementalord can use the elemental power as the combat power.
lanterner the one can wield the lantern power.
samurunner the gravity runner can fight the enemies with the gravity power.
knightadar the weather storm armored warrior can fight the enemies with the weather storm power.
beetieast the radiation beetle can fight the enemies with the radiation power.
blastroid the sound sonic walker mech can fight the enemies with the sound sonic power.
cybersaker the cyber digital rider who wield the cyber digital meta power to fight to win.
woloareast the wild nature fury werewolf can unleashed the wild nature fury meta beast mode.
jeroid the combustion blast jet robot active the combustion blast meta jet machine mode.
dark rage phoenix bird man the black dark lava phoenix lord who went rage with the dark lava magic of darkness.
ight peace dragon the white light ice dragon who make peace with the wold creature with the light ice magic of light.
market explorer monk builder robo the orange quantum combiner robo who build/craft/create/make/forge the safety item to help the people in the world to explore the world to protect the people in the world with the help of the quantum tech technology.
Combat Style Officers/Avatars/Heroes of Star Wars: Knight of the Force
Balancer
Role: Main unique soldier
Abilities: Balance the Force, dual-sided lightsaber, force harmonization skills
Consular
Role: Master of the Force
Abilities: Advanced force powers, healing, and telekinesis, deep force meditation
Knight
Role: Templar Swordsman
Abilities: Expert lightsaber combat, defense techniques, force valor
Fighter
Role: Combatant
Abilities: Hand-to-hand combat, melee weapons proficiency, martial arts skills
Barbarian
Role: Viking Warrior
Abilities: Dual-wielding axes, brute strength, rage attacks
Lawbreaker
Role: Enforcer of Chaos
Abilities: Breaking and enforcing laws, unconventional tactics, stealth operations
Agentrooper
Role: Combat Specialist
Abilities: Melee and ranged combat, espionage, tactical gear
Gunner
Role: Marksman
Abilities: Proficiency with blasters and guns, sharpshooting, heavy artillery
Archer
Role: Bowman
Abilities: Bow and arrow skills, ranged attacks, precision shots
Assassin
Role: Stealth Operative
Abilities: Shadow assassination, stealth techniques, poison and traps
Blader
Role: Bladesman
Abilities: Mastery of blade weapons, rapid strikes, parrying skills
Gunbreaker
Role: Gun-Blade Specialist
Abilities: Dual combat with guns and blades, ranged and melee attacks, hybrid techniques
Musicbarder
Role: Musical Warrior
Abilities: Music-based skills, bardic inspiration, sonic attacks
Entertainer
Role: Singer/Dancer
Abilities: Singing and dancing abilities, morale boosting, distraction techniques
Necromancer
Role: Dark Summoner
Abilities: Raise the dead, undead control, dark magic
Priest
Role: Faithful Servant
Abilities: Healing powers, divine spells, force blessings
Metatar
Role: Meta-Power User
Abilities: Manipulation of meta energy, reality-warping skills
Wizard
Role: Magic User
Abilities: Spells and incantations, elemental magic, arcane knowledge
Scientist
Role: Tech Expert
Abilities: Advanced technology use, tech-based attacks, gadgets and inventions
Sagexile
Role: Hover Weapon User
Abilities: Hover weapon attacks, telekinetic control, force manipulation
Warlock
Role: Mystic
Abilities: Mysterious powers, curses and hexes, dark force abilities
Titan
Role: Strongman
Abilities: Enhanced strength, power attacks, heavy weapons
Hunter
Role: Predator
Abilities: Tracking skills, traps, ranged combat
Healer
Role: Medic
Abilities: Healing abilities, support skills, force rejuvenation
Brawler
Role: Tough Fighter
Abilities: Bare-knuckle brawling, heavy melee weapons, unarmed combat
Hacker
Role: Cyber Specialist
Abilities: System hacking, tech disruption, digital attacks
Ronin
Role: Shadow Warrior
Abilities: Katana and lightsaber skills, stealth attacks, bushido techniques
Reader
Role: Seer
Abilities: Reading powers, foresight, telepathy
Dreamer
Role: Dream Warrior
Abilities: Dream manipulation, nightmare attacks, dream-based skills
Elemancer
Role: Fashion Expert
Abilities: Fashion skills, enchantments, charm spells
Cardace
Role: Card Fighter
Abilities: Card weapons, card-based attacks, trickery
Hybridatar
Role: Multi-Power User
Abilities: Combination of meta, magic, tech, and force powers
Artist
Role: Creative Warrior
Abilities: Art-based attacks, creativity skills, long brush weapon
Discer
Role: Disc Fighter
Abilities: Disc weapons, throwing skills, precision attacks
Bouncer
Role: Limbed Bladesman
Abilities: Blade limbs, slicing attacks, agility
Grounder
Role: Digger
Abilities: Ground digging, earth manipulation, burrowing attacks
Flighter
Role: Pilot
Abilities: Flight skills, aerial combat, piloting expertise
Attacker
Role: Offensive Warrior
Abilities: Attack skills, offensive maneuvers, high damage output
Defender
Role: Defensive Warrior
Abilities: Defense skills, protection techniques, shielding abilities
Speeder
Role: Fast Runner
Abilities: Speed, agility, quick strikes
Robotorg
Role: Cyborg Warrior
Abilities: Cyber tech powers, enhanced physical abilities, robotic skills
Beastdruid
Role: Wild Magic User
Abilities: Wild magic, animal control, transformation
Scouterker
Role: Jet Cyborg
Abilities: Flight, high-tech attacks, scouting
Magiangel
Role: Angelic Druid
Abilities: Winged flight, high magic, druidic powers
Elementalord
Role: Elemental Master
Abilities: Elemental attacks, control over nature, force of the elements
Lanterner
Role: Lantern Bearer
Abilities: Lantern-based powers, light manipulation, energy attacks
Samurunner
Role: Gravity Warrior
Abilities: Gravity manipulation, gravity-based attacks, agility
Knightadar
Role: Storm Warrior
Abilities: Weather control, storm attacks, armored combat
Beetieast
Role: Radiation Beetle
Abilities: Radiation attacks, beetle-like abilities, bio-enhancements
Blastroid
Role: Sonic Mech
Abilities: Sonic attacks, mech skills, sound manipulation
Cybersaker
Role: Digital Rider
Abilities: Cyber digital meta powers, digital attacks, high-tech skills
Woloareast
Role: Werewolf
Abilities: Wild nature fury, beast mode, transformation
Jeroid
Role: Jet Robot
Abilities: Combustion blast, jet mode, machine powers
Dark Rage Phoenix Bird Man
Role: Dark Lava Phoenix
Abilities: Dark lava magic, rage mode, phoenix powers
Light Peace Dragon
Role: Light Ice Dragon
Abilities: Light ice magic, peace powers, dragon abilities
Market Explorer Monk Builder Robo
Role: Quantum Builder
Abilities: Quantum tech, building and crafting, exploration skills
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