Hey, remember how I drew that sketch? I was feeling on a roll so I settled in and colored it!
So one last time, here we go--Ichaatir, an Aasimar Strix Monk! Blessed from birth with the spirit of her village's guardian, she was raised in a monastery to do good and walk a measured path. She now travels the land in a holy mission, righting wrongs and showing other peoples the strength and kindness of the Strix!
She is 6'5" (195cm) and very good at kicking things to death~
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Living Monolith (Pathfinder Second Edition Archetype)
(art by TomeuRiAm on DeviantArt)
The will of stone and the patience of the sphinx, this is what the sacred guardians known as living monoliths bring to the table.
This is another one of those “prestige class reimagined as an archetype in Second Edition” archetypes, and it’s actually one where I managed to do the first edition version on the blog before this one!
For those unfamiliar, this archetype is a sacred role bestowed upon those willing to choose the life of a tomb guardian, imbued upon them by a mentor in the form of another living monolith or one of the sphinxes, who were the first guardians of tombs in the land of Osirion, and may very well have been created by the gods for that purpose, or at least been assigned that mission by them.
Either way, sphinxes were the inventors of the technique, modeling it after the stony abilities and transformation of their oldest members, the elder sphinxes, bestowing some mortals with similar divine blessings.
Of course, things are slightly different in this version of the archetype. Given how archetypes don’t interfere with the spellcasting abilities of the base class, of the character, gone is the ib stone variant which would have normally allowed a member of the class to continue progressing in spellcasting. Instead, there is only the ka stone variant, allowing casters to benefit from the various ka powers in this version, or forgo them to get that authentic ib stone experience from the original version. That’s the joy of archetypes in 2e, after all, picking what you want and discarding the rest.
Regardless of what they choose to do, however, these guardian prove especially tough and enduring, ignoring wounds and afflictions that would leave others weakened or dead.
The base dedication of this archetype starts with the user developing a basic connection to their ka stone, inscribing it with the shape of a scarab and Ancient Osirian runes. Though not complete, it does provide enough protection to their vitality to slow the rate that they bleed out should they become injured enough to risk dying. Additionally, they learn basic lore about Ancient Osirion history and culture
By seeking out either a sphinx or another living monolith, they can eventually truly begin their journey and become inducted into the order, inscribing the stone with their true name and fusing it to their foreheads. Once it has done so, the stone wards the bearer against death magics, and allows them to tap into it’s power to grow in size.
Bleeding barely poses a threat to these guardians, as their magic lets their blood clot with shocking speed even without applying pressure or bandages. Additionally, they recover from their vitality being drained twice as fast.
Their flesh also begins to harden, with only adamantine weapons piercing it effectively.
Some learn to attune themselves to stone, able to sense the vibrations of others nearby through their connection to the ground, as well as tapping into magic to hide themselves within stone.
Powerful living monoliths can even compel truth from both the living and dead, projecting either an aura of truth around themselves, or by performing a ritual to speak with the dead.
Others learn to speak with the very rock around them, learning the terran language and a ritual to speak with inanimate stone.
This archetype offers a mix of strong defensive abilities as well as utility and information-gathering, which makes it perfect for those seeking to act as guardians or explore ancient places. Casters may focus on the more magical feats, but any class could potentially benefit from the power offered by it.
While members of this class are ostensibly meant to seek out and guard a tomb or other ancient site, and indeed many may do so upon retiring from adventuring, the fact that so many become adventurers doesn’t mean they abandon or were never faithful to this path. Indeed, those that adventure may seek to ensure that whatever party they join doesn’t destroy or despoil the relics they come across, and ensures that the truly most sacred (or dangerous) sites remain untouched.
Also, it’s worth mentioning that this archetype does away with the original’s immortality powers, though I imagine this is less a question or relieving them of power as it is immortality being beyond the scope of the rules, more akin to a story beat than anything else. (that or there just wasn’t room for immunity to disease and ceasing aging in the first go around. It wouldn’t be the first time that subsequent books added new abilities to older archetypes, so who knows.)
Though cursed by the very same goddess, the first medusa is said to guard the oldest temple of the Warrior Goddess to this very day. They say that she has become almost as much like a statue as the interlopers she has petrified, ageless and stonelike, and utterly alone.
Few outsiders know of them, but the strix maintain many holy sites in the high cliffs across the world, and most are guarded by those who have undergone a process that binds them to these sites like eternal statues, sacrificing the freedom of the far-flung skies to ensure their culture never truly dies.
In their search for a lost tomb, the party is met by a stranger in danger of being slain by monstrous desert beasts. If the party helps him, they are rewarded with a clue as to the location of the tomb they seek, only to find the man waiting there for them. In truth, the desert attack was a test, as he has been waiting for someone worthy of braving the tomb, as per it’s owner’s wishes.
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