#penumbra philip
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OHHH some random content for Penumbra! Oi oi daaamn...
#fanart#digital art#frictional games#penumbra black plague#penumbra overture#penumbra#philip lafresque#hpl shitposting#penumbra game#clarence#meme#gravity falls#crossover art
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I'll never stop loving this game
#penumbra#penumbra black plague#penumbra overture#Philip Buchanon#penumbra requiem#Clarence#my art#art
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Penumbra. Philip and snow
#my art#digital art#illustration#art#fanart#horror game#game art#penumbra game#penumbra black plague#philip buchanon#frictional games#snow#penumbra overture#Philippe Lafresque
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Writing more chapters for the Penumbra crossover fic as a warm up. Thinking I may split this into two parts, with SOMA being in the second half.
I like developing the dynamic these two have. In some moments, they got along well while in others they don't. Jocelyn is an OC I made a few years ago, but was repurposed for this story. Clarence acts as her ally in it.
#seyu talks#fanfiction#my fics#my characters#penumbra game#SOMA game#philip buchanon#clarence penumbra#jocelyn prendergast#these screenshots are from different chapters#clarence counts as the comic relief#jocelyn's more similar to amabel. just neurotic#i could make a drinking game out of how much clarence overuses the word “monkey” tbh#still unsure how to write his accent#it's either bronx or mid-atlantic but he also peppers his speech with british phrases in the game as well so... ???#confusing but w/e
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Анатомія померла🆘🆘🆘
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Spooky game
I've been replaying Penumbra Overture again recently and genuinely I really like the charm of this game, even though invisible hitboxes may have caused my death a few times... :')
Red is still probably my favourite character from the trilogy and it would've been interesting if he was able to join Philip on his journey. Aaand that's what art is for!
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Okay so I know amnesia the dark descent got a VR mod and the chances of bunker and any game before it getting a VR version are not great...
But what if a new VR game was made? One that took iconic moments from previous games and have them reimagined in VR maybe kinda mini game format (I'm looking at you, "paint the man. cut the lines")
Moments I'd potentially like to be included in VR:
Paint the man cut the lines do i even need to list this
I always loved interacting with the machinery in AMFP so doing stuff like that in VR could be cool
Interacting with the pigmen perhaps?
the tank from Rebirth idc if it was short sequence
MAYBE WE COULD PLAY AS ALEXANDER BEFORE HE GOT BANISHED idk that just popped into my head
Maybe some scenes from Daniel's childhood like Henry Bedloe, reading Hazel a story, that nyctophobic moment he had as a child. dunno if there would even be any gameplay here but I'm just throwing it out there
Agrippa and Weyer stuff ofc
I wanna use the orb I wanna use the orb
Bunker but more like the beginning part in the trenches
Mayhaps we could play as Justine setting up the Cabinet of Perturbation? Or playing through certain segments? Or playing through her time with the suitors? Idk but I just think it would be a lot of fun to play as her again.
Other Frictional moments that AREN'T amnesia specific:
Clarence messing with Philip's brain in Penumbra Black Plague. I just think that would be so cool
Maybe the worm chase sequence in Overture? Ya know with the pickaxe (I feel like it would be cool to use the tools in VR at the very least)? I'd mention spiders but idk if anyone could handle the giant spiders in VR
As for SOMA, we could get our brains scanned in VR and watch our dopplegangers go through an existential crisis :)
Sound off on any other Amnesia or plain Frictional moments that NEED to be in here that I missed. If some of the ideas sound dumb, I'm up past my bedtime but I NEEDED to get this all down.
Yes I finished watching a playthrough of Help Wanted 2 if you can't tell
#penumbra#penumbra Overture#SOMA#penumbra black plague#amnesia the dark descent#amnesia rebirth#frictional games#amnesia the bunker#amnesia a machine for pigs#The SOMA one was a JOKE bc I can't remember SOMA very well rn#I was really trying to think of things that wouldn't be blatent help wanted knockoffs but I'm tired
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Someday, I might draw a short Penumbra comic... just a few pages🫠
#penumbra#penumbra black plague#penumbra overture#penumbra requiem#philip buchanon#clarence#my art#art
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Games Like Sinister | Gameplay
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The only reason I picked Doom 2 over Ultimate Doom is that I prefer it; better level design, more enemies, generally more fun. The link here is obvious; you move through levels trying to reach the end, fighting off demons as you do so. The game is 2.5D, which may seem confusing, and it is. Essentially, there's no up - floors can't be placed on top of each other, but it gives the illusion of height. The basic idea of exploring an abstract underworld filled with two-dimensional monsters is what Sinister is entirely based on, and I'll probably add limited combat, but not on the gratuitous level of Doom.
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Pathways Into Darkness is a classic 90s dungeon crawler akin to Ultima Underworld, but slightly more obscure as it was released for the Mac and the Mac only. The story is bizarre; a gigantic god-like entity is asleep under the earth, and its dreams are causing a massive temple to manifest in the jungle. You're part of a spec ops team sent into the temple, to drop a nuke in its lowest chamber and pacify the being before it wakes up - as this would cause the end of days. It connects to the Marathon series as well, but that's not important right now. Having a game focused on exploration and combat, but also being set within a dead god's dream is very in line with my idea for Sinister. The game is also quite surreal with its enemies; from lumbering blob-men with mouths in their chests to goofy walrus-like floating creatures to reanimated skeletons, who throw bones at you.
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Penumbra was essentially a tech demo for Amnesia: The Dark Descent. It follows Philip, a physicist who enters a desolate bunker in Greenland to find his father. Inside, you must solve puzzles using the proprietary physics engine, and occasionally avoid enemies; namely, rabid dogs. There is combat in Penumbra, but it is discouraged, and there are many ways of getting around enemies. You could sneak by them, you could run, you could bait them with meat or distract them with a flare. You could throw explosives (a quick but costly kill) or use physics objects to slow their pursuit. You could even lure them into an enclosed area and trap them, or use environmental obstacles to kill them without your input. It's an interesting angle of immersion that I haven't seen much; so many immersive sims will give you all sorts of weapons and gizmos and character upgrades for dealing with enemies in unique ways, but these usually boil down to a fancy way of killing them that isn't just shooting them in the face. This idea of discouraged but viable combat is what I want to replicate.
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Prey 2006 is pretty obscure (mostly due to Prey 2017 making it impossible to search for, and it's removed from Steam) but quite interesting. You play as a Native American guy named Tommy, who gets abducted by aliens, and has to fight through their massive bio-organic ship to save his girlfriend Jen. The game uses seamless portals, one year before Portal, as well as loads of interesting tricks like non-Euclidian level geometry and alterable gravity (such as walking on walls and ceilings). It's really cool. The relevant thing for my game is that Tommy canonically dies within the first hour. After this, he's taken to a spirit world by his grandfather, where he gains spirit-walking powers and a ghost of his childhood pet, a hawk named Talon. When you die again in-game, you're taken back to the spirit world, to battle the "dishonored dead" and regain your health and spirit power. I really like games that deal with death in a canon sense - instead of restarting at a checkpoint, your character has legitimately died and returned to life. I want to explain respawning in Sinister in a similar way; you're in the afterlife, so technically, you're already dead.
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Pathologic is a game I can't say enough good things about. It's a mega-obscure Russian game, about (in simple terms) a strange town, a string of murders, and a plague. You have twelve days to explore the town, uncover its mysteries, save your Bound (a group of people who are connected by fate) and save yourself. You'll have to make tough decisions, scavenge for supplies, learn the town's esoteric customs, and all while discovering the secrets of the Sand Plague. When I was first deciding what I wanted the project to be about, Pathologic was my main inspiration for the key themes: "Exploration in an unfamiliar world". The gameplay is primarily walking about, but you will occasionally get into combat. Stakes are very high in the game, and so you are encouraged to run and hide in buildings just as much as you are encouraged to fight. This more visceral and realistic approach to combat rather than just "shoot the bad men" is another thing I want to replicate in Sinister.
#nitrosodium#indie dev#indiegamedev#indie game#indie games#indie game dev#indiedev#devlog#gamedev#Youtube
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Atherectomy Devices Market Size, Share, Trends, Opportunities, Key Drivers and Growth Prospectus
Executive Summary Atherectomy Devices Market:
This Atherectomy Devices Market Market report provides key statistics on the market status of global and regional manufacturers and is a valuable source of guidance and direction for companies and individuals interested in the industry. The market research report is a resource, which provides current as well as upcoming technical and financial details of the industry to 2025. This market report also contains market drivers and market restraints for industry that are derived from SWOT analysis, and also shows what all the recent developments, product launches, joint ventures, mergers and acquisitions by the several key players and brands that are driving the market are by systemic company profiles.
Atherectomy Devices Market Market research report also examines competitive companies and manufacturers in the global market. Their moves like product launches, joint ventures, mergers and acquisitions and the respective effect on the sales, import, export, revenue and CAGR values have been studied completely in the report. The Atherectomy Devices Market Market report comprises of primary, secondary and advanced information about the global market with respect to status, trends, size, share, growth, and segments in the forecasted period of 2018 - 2025. Atherectomy Devices Market Market research study lends a hand to the purchaser in comprehending the various drivers and restraints with their effects on the market during the forecast period.
Discover the latest trends, growth opportunities, and strategic insights in our comprehensive Atherectomy Devices Market Market report. Download Full Report: https://www.databridgemarketresearch.com/reports/global-atherectomy-devices-market
Atherectomy Devices Market Market Overview
**Segments**
- **Product Type**: The atherectomy devices market can be segmented based on product type, including directional atherectomy devices, orbital atherectomy devices, rotational atherectomy devices, and laser atherectomy devices. Each type offers unique features and benefits, catering to specific patient needs and physician preferences.
- **Application**: Another key segment is based on application, with areas such as peripheral artery disease, cardiovascular disease, and neurovascular disease driving demand for atherectomy devices. The versatility of these devices in treating various conditions contributes to their widespread adoption across different medical specialties.
- **End-User**: End-user segmentation categorizes the market based on hospitals, specialty clinics, ambulatory surgical centers, and others. Understanding where atherectomy devices are primarily utilized provides insights into the distribution channels and target customer base of manufacturers in this industry.
- **Geography**: Geographically, the global atherectomy devices market can be segmented into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. Each region has unique market dynamics, regulatory frameworks, and healthcare infrastructure that influence the demand and adoption of atherectomy devices.
**Market Players**
- Medtronic - Cardiovascular Systems, Inc. - Boston Scientific Corporation - Spectranetics (A Philips Company) - C. R. Bard, Inc. (a subsidiary of Becton, Dickinson and Company) - Avinger - Cardinal Health - Minnetronix, Inc. - Straub Medical AG - Biomerics - Penumbra, Inc.
These market players are at the forefront of driving innovation, expanding their product portfolios, and leveraging strategic partnerships to gain a competitive edge in the global atherectomy devices market. By focusing on research and development initiatives, clinical trials, and market expansion strategies, these companies are poised to capitalize on the growing demand for advanced atherectomy devices worldwide.
Moreover, the segmentations in the atherectomy devices market play a crucial role in understanding the diverse needs of patients and healthcare providers. By focusing on specific product types such as directional, orbital, rotational, and laser atherectomy devices, manufacturers can tailor their offerings to address varying clinical requirements effectively. Furthermore, the segmentation based on applications enables a deeper insight into the utilization of atherectomy devices across different medical specialties, highlighting the versatility and adaptability of these devices in treating a range of cardiovascular and peripheral conditions.
From an end-user perspective, the distribution channels and market penetration strategies of atherectomy devices are delineated through categorizations such as hospitals, specialty clinics, and ambulatory surgical centers. Understanding the preferences and purchasing behavior of end-users is critical for market players to optimize their sales and marketing efforts. Additionally, the geographical segmentation of the market sheds light on the regional nuances and disparities that impact the adoption of atherectomy devices. Factors such as regulatory policies, reimbursement scenarios, healthcare infrastructure, and prevalence of target diseases vary across regions, influencing market dynamics and competitive strategies.
In terms of market players, established companies like Medtronic, Cardiovascular Systems, Inc., and Boston Scientific Corporation are leading the way in product innovation and market expansion initiatives. These key players are actively involved in strategic collaborations, acquisitions, and product launches to strengthen their foothold in the global atherectomy devices market. By capitalizing on emerging trends such as robotic-assisted atherectomy procedures and the integration of artificial intelligence in device design, market players are staying ahead of the curve and driving sustainable growth in this competitive landscape.
Segmentation plays a vital role in this market as it allows for a more targeted approach in addressing specific patient requirements and healthcare provider preferences. By categorizing the market based on product type, application, end-user, and geography, manufacturers can tailor their products and strategies to cater to diverse market segments effectively. Moreover, understanding the geographical dynamics helps in adapting to regional variations in regulations, reimbursement structures, and healthcare infrastructure, which are crucial factors influencing market expansion and competitive positioning.
Established market players like Medtronic, Cardiovascular Systems, Inc., and Boston Scientific Corporation are taking the lead in driving innovation and market growth through strategic collaborations, acquisitions, and product launches. These companies are investing in cutting-edge technologies such as robotic-assisted procedures and artificial intelligence integration to enhance the safety and efficacy of atherectomy devices. By staying ahead of industry trends and focusing on patient-centric solutions, these key players are well-positioned to capture a larger market share and sustain long-term growth in the atherectomy devices market.
In conclusion, the atherectomy devices market is set to witness continued growth propelled by technological advancements, changing healthcare demands, and proactive strategies by market players. The emphasis on personalized healthcare solutions, collaborative partnerships, and regulatory compliance will be crucial for companies looking to excel in this competitive landscape. By staying agile, responsive to market needs, and committed to innovation, manufacturers can navigate the complexities of the global healthcare market and drive value for both patients and stakeholders in the atherectomy devices industry.
The Atherectomy Devices Market Market is highly fragmented, featuring intense competition among both global and regional players striving for market share. To explore how global trends are shaping the future of the top 10 companies in the keyword market.
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What insights readers can gather from the Atherectomy Devices Market Market report?
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Examine and study the progress outlook of the global Atherectomy Devices Market Marketlandscape, which includes, revenue, production & consumption and historical & forecast.
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Important trends, such as carbon footprint, R&D developments, prototype technologies, and globalization.
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Neuroscience Market: Market Growth and Market Dynamics 2024-2032

The neuroscience market is witnessing substantial growth, fueled by rising research and development investments, technological advancements, and a deeper understanding of brain functions and disorders. This expansion is primarily driven by the increasing prevalence of neurological conditions such as Alzheimer's, Parkinson's, multiple sclerosis, and stroke, which have heightened the demand for advanced diagnostic and therapeutic solutions. Technological innovations, including brain-computer interfaces (BCIs), artificial intelligence (AI), and machine learning, are revolutionizing the field by enhancing diagnostic accuracy and treatment efficacy.
Regional Analysis
North America currently dominates the neuroscience market, holding a significant share due to the strong presence of companies focused on developing and commercializing diagnostic and therapeutic devices for neurological conditions. Continuous advancements in stroke care and minimally invasive treatments are further driving growth in this region. Meanwhile, the Asia Pacific region is anticipated to experience the fastest expansion over the forecast period, fueled by increased healthcare investments and growing awareness of neurological disorders.
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Market Segmentation
The neuroscience market is segmented based on component, technology, and end-user:
By Component:
Instruments
Consumables
Software & Services
By Technology:
Brain Imaging
Neuro-Microscopy
Stereotaxic Surgeries
Neuro-Proteomic Analysis
Neuro-Cellular Manipulation
Others
By End-User:
Hospitals
Diagnostic Laboratories
Research and Academic Institutes
Key players
The major key players are
Johnson & Johnson MedTech - EMBOGUARD Balloon Guide Catheter
Philips Healthcare - Philips Ingenia MRI Scanner
Medtronic - Mazor X Stealth Edition
GE Healthcare - Discovery MI PET/CT Scanner
Siemens Healthineers - SOMATOM X.cite CT Scanner
AbbVie - Vraylar (Cariprazine)
Boston Scientific - Neurovascular Stents
Cerenovus (Johnson & Johnson) - EMBOLIZER Balloon Catheter
NeuroPace - RNS System
Stryker Corporation - Penumbra Aspiration System
Elekta - Unity MR-Linac
Astellas Pharma - Xtandi (Enzalutamide)
NeuroSigma - Monarch eTNS System
Mindmaze - MindMotion GO
Cortech Solutions - NeuraLACE
Baxter International - Brain Anatomy Dissection Kit
Fresenius Medical Care - Fresenius 4008S Hemodialysis Machine (for stroke care)
Illumina - NovaSeq 6000 System
Biogen - Spinraza (Nusinersen)
Abbott Laboratories - Infinity Deep Brain Stimulation (DBS) System
Key Points
The neuroscience market was valued at USD 35.3 billion in 2023 and is projected to reach USD 50.2 billion by 2032, growing at a CAGR of 4.0% from 2024 to 2032.
Technological advancements, particularly in AI and BCIs, are significantly enhancing diagnostic and therapeutic capabilities in neuroscience.
North America holds the largest market share, while the Asia Pacific region is expected to witness the fastest growth due to increased healthcare investments.
The aging global population and rising prevalence of neurological disorders are key drivers of market expansion.
Collaborative initiatives worldwide are fostering innovations in brain research and diagnostics.
Future Scope
The future of the neuroscience market is poised for transformative growth, driven by continuous technological innovations and an increasing focus on personalized medicine. Advancements in AI and machine learning are expected to further refine diagnostic tools, enabling earlier detection and more effective treatment of neurological disorders. The integration of BCIs into therapeutic applications holds promise for enhancing patient rehabilitation and quality of life. Moreover, the expanding understanding of neurodegenerative diseases is likely to spur the development of novel therapeutics, addressing unmet medical needs. As global healthcare infrastructures strengthen and investments in neuroscience research escalate, the market is set to offer unprecedented opportunities for innovation and improved patient outcomes.
Conclusion
The neuroscience market is on a robust growth trajectory, propelled by the rising incidence of neurological disorders, technological breakthroughs, and substantial research investments. With North America leading in market share and the Asia Pacific region emerging as a significant growth hub, the global landscape is evolving dynamically. As collaborations and innovations continue to flourish, the neuroscience market is well-positioned to make significant strides in understanding and treating complex neurological conditions, ultimately enhancing patient care worldwide.
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#Neuroscience Market#Neuroscience Market Share#Neuroscience Market Trends#Neuroscience Market Size#Neuroscience Market Growth
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hmmm not exactly how I pictured this but it'll do :v
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hope its okay if i gush but i love ur oc jocelyn. shes so cute!!
Thanks. It's totally fine, btw.
I've been drawing Jocelyn and Clarence more often. Here's the human form developed for my fic. They also have toyhouse pages now, linked above
Chapters six and seven of Haoma are out. He's hiding behind her here because they've encountered an infected worker patrolling the halls, though that happens earlier on.
#ask#anonymous#seyu talks#my art#my fics#humanization#alternate universe#jocelyn prendergast#penumbra game#penumbra black plague#clarence penumbra#they're not quite bffs but come close to it#clarence wants to make up for what he did to philip and amabel so he tries that with her#it works#jocelyn is philip's student and gets the message he sent at the end of black plague#don't be shy about sending feedback! i rarely get asks nowadays so this is more than welcome anon#probably going to split the crossover story into two parts
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doomed by the narrative lovers need to meet philip penumbra you'd love that guy
#in an effort to do things different than his father and not make the same mistakes he destined himself to the same hell his father#was destined to!! haha#aughhhh penumbra. love her
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if that doomed by the narrative poll was a real one it would have philip penumbra on it because the narrative literally wants him dead and throttled and killed and maimed so badly.
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