#polycounts
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#sims meme#meme#sims drama#polycount#let's be honest you should keep polycount reasonable#but when it comes to optimisation in TS2 there's few things more effective than using smaller textures#2048x2048 and up = catalog freezes#1024x1024 and below = happy game
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Couple of new updates
Download CoolSims 80 lowerpoly mesh edit & retexture from Ko-fi or GoS
Download Demonic Eyes from Ko-fi or GoS
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There are hundreds of TS2 cc hairs around but somehow I couldn’t find this particular hairstyle 🤨
It’s an edit of shoulder-lenght mesh, LeahLillith’s Azure converted for TS2 by Vidcunds (available here, recoloured by @goatskickin ). I started off with shorter alpha for that, buuut there was too much empty space underneath, so I had to fill it with something..
4t2 LeahLillith Azure - rough chop
New mesh for TF - AF & recolours
✦ Download (SFS) Polycount: 13680
Included naturals and custom ombre shades - merged, or separate files. Textures are 512x512, file size is very reasonable.
* There are some alpha issues visible from the side / back. And polycount is quite high for what it is - I attempted to reduce it but I didn’t like the result
* Title pic and swatch pics show this hair combined with scalp & hairline overlay
#sims 2#the sims 2#ts2 cc#ts2 hair#CAS#'real' polycount is more like 11 K as lower part of the mesh is not visible
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So... how do we define MM anyways?
I'm putting this query out there, because ever since I created that list, I keep thinking of various people and going... are they Maxis Match? Or are they not?
I feel like MM is not as huge a thing in Sims 3 as it seems to be in TS2 and TS4, my personal CC collection is more maxis-mix and most of the creators I'm aware of don't actually list anywhere whether they're MM or Alpha, and a lot of them do both.
I have definitely a few criteria which disqualify from being MM:
1 - Photo-skinned items/clothing are not MM. Too different visually. 2 - Clothing made in MD (marvelous designer) is typically disqualified because it doesn't match the style OR the needed poly counts. 3 - I don't have a firm guide on what polycounts ought to be in order to be MM, but if they're high enough to cause gameplay issues, it's probably not MM. (I found a guide on Sims Wiki that gives some Polycount guidelines.) 4 - Anything overly realistic (like paintings for the wall that use RL photos and don't make them look like paintings) is not MM.
On the other hand, my criteria for saying something is MM:
1 - It was created by cloning an EA mesh and making small changes to that mesh or texture. 2 - Polycounts should be low enough to be comparable to or not much higher than EA items of similar complexity/size. However, I think hair, even from back in the day, breaks this rule. 3 - Style and visual look should be similar enough to official items that they blend well and it's hard or impossible to tell the difference.
Is this good enough for guidelines? Do the rest of you ever think about this? xD What guidelines do you use? Can lots and worlds that use CC be considered MM if the CC they use is MM?
Sidenote: That Wiki article basically says even complex hairs should be under 10k poly. And yet these days most conversions are 15k, 20k, or a lot of them are actually over 30k.
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The Sims 4 Alpha CC... thAT'S UNDER 8K POLY???!!! IMPOSSIBLE!
Layered Shirt made by Elliesimple. Bless her!!
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Your weekly hairs are here!
Now I did both versions of the Confetti hair. This one also includes Platinumaspiration’s lower poly mesh.
6 natural colors, gray linked to black. Meshes and bodyshop swatches are included, enjoy! :)
Credits: Anto/Coolsims, Cazy, LilRoisin, Jujujam, Evannamari, Nightcrawler, Eir-ung, Platinumaspiration, Simgaroop
Download Coolsims 90 (18.5K polys) - Alternate
Download Cazy c63m (27.7K polys) - Alternate
Download Jujujam Chess Soul (4.5K polys) - Alternate
Download Nightcrawler Confetti (8.1K polys) - Alternate
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hey everyone sorry for the silence, i was trying very hard to catch up with school work that i didnt manage to hand in on time. anyway i made a full body 3d model of my oc lucifer for a digital sculpting assignment :)
i posted a lot of the making process of this on twitter and i’ve also compiled everything into a moment that you can find here! go take a look if youre interested in watching me and lucifer suffer <3
(and also bonus dmc5 render looking pic of him bc a friend asked me to do it as a joke. my son is a dmc5 character now)
#he took abt 1 month and half to finish bc not only was i new to modeling and sculpting humans i also kept procrastinating lmao#i learned a lot though! and despite almost having multiple mental breakdowns over this it was fun#it was always a dream of mine to make my own 3d model of an oc so this is literally a dream come true im very happy for lucifer#i'll definitely be doing more with his model in the future; im planning to optimize it (bc the polycount is like. 8mil) and then rig it#so i can make him do all sorts of cool poses. maybe even mod him into some games. like idk. dmc5. who knows#anyway thats all from me for this week im fucking tired and i need to rest. i literally stayed up to 2am for two days just to finish him lol#i'll go back to posting art soon hopefully </3#my ocs#lucifer(oc)#how should i tag this so i can find him easier in the future...#lucifer becomes 3d#yea ok there we go i'll just use that. if i ever post any more 3d stuff with him i'll use that tag lmao#okay now lucifer's gonna hibernate for 3 months after the suffering i put him through and im gonna go back to drawing. see u guys later <3
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Slowly and quietly adding the polycounts to my hair downloads posts.
As I’m doing this, it’s good to see most meshers have a clear naming system.

Peggy, your system was bonkers even in 2007. Kindly fuck off.
#text post#shit post#sims 2#I’m a hypocrite being annoyed at others for not adding polycounts to their posts until I finish this so#don't expect this for the hair dumps though obviously#It's not good to see some of the polycounts and is no wonder why my graphics card is gasping for air now
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imagine if we could have horizon and Jedi survivor hair and outfit conversions
#it would be so awesome#it would be so cool#the polycounts would be astronomical#my pardner has been playing Jedi survivor all weekend and the outfits make me jealous
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hey you guys remember when hair over 10k was considered crazy highpoly and was avoided? me either.
#pfate.txt#just me lamenting over the fact that 75% of the sunshine hair that's retextured is 15k+#that's why 99% of the ones I end up retexturing are old af hairs lmao#cause I don't go above 15k in my game unless I REALLY like a hair.#people who lower polycount on hair are doing the lords work#I've done a few and it's a pain...#or if I finally finish and it looks good in blender#it ends up transparent for me for unknown reasons 😩
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The second thing to post is this hair conversion, excuse my awful preview picture, I had a ~vision~ and it failed but it’s too late to attempt something new now. 🥲
You can find the full version in all colors here or here. Or if you just want to grab the base texture for retexturing:
Download mesh+base texture only from Simfileshare | Mega (let's be real, nobody uses my colors or textures so this is probably what most of you want here anyway 😅 )
Polycount is bit under 19500 so quite high, it has a lot of strands that explain it though.
Texture is blend of my texture and Newsea’s original
Comes in these colors
Works for child – elder as I felt it was too long for toddlers.
Works for both genders
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Lesser beast should have ridiculous jiggle physics but SPECIFICALLY only for pecs and muscles
hmmm. that would be pretty funny. but also probably wouldn't look super great with the low-poly and low-res texture style, although i could probably give a boss jiggly pecs since they're Generally going to be larger and therefore more detailed
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reading the polycount wars rants really has made me lose my faith in the sims 2 cc community. this game is older than me. it's the game, not your computer, and it's not your fault that it runs like shit or that high polycounts are slowing it down. why the hell are you acting like a baby because someone pointed out that your cc makes the game lag.
#slightly off-topic#but still important imo#at least admit that the high polycount isn't for the faint of hearts#lost faith in more than just the community today#sims 2 cc#ky rambles
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There's no better feeling, than decreasing the polycount on a clothing from 16k poly to 3,9k poly.
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“early access” but what they really mean is patreon exclusive
#i just know when something doesn’t have a release date next to it that’s what they mean#and my suspicions are always confirmed when i click on it and posts from 2 months ago are still locked#early access my ass#and it’s always those build buy creators who’s shit is gonna brick your pc#motherfuckers don’t know how to decimate their meshes or understand polycount#lian blabs
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TS2 DEFAULT HAIR REPLACEMENT
(All hair colors are Vicund's Sunshine System. Modeled by Connie from Marvelann, Cadence from Lesyasun, Bramble from LilithPleasant, and Deanna Monty from Marvelann.)
dreadlockshort replaced with Okuree Cleo, originally defaulted by Darueber.
feather replaced with Skysims 21, originally defaulted by Antka.
flowers replaced with Newsea Cambrian, originally defaulted by Malvernsims.
flypigtails replaced with Newsea Candy Bar, originally defaulted by Ello-sims.
frenchbraid replaced with Newsea Heroine, originally defaulted by Revallsay.
meg replaced with Newsea Soledad, originally defaulted by Trotylka. Toddler version added by Trotylka.
#ts2#the sims 2#ts2 default replacement#ts2 hair#ts2 defaults#ts2 hair default#madegeeky cc#madegeeky hair defaults#apologies for the lack of polycount#i just kept forgetting to do it#and so kept going back to do it#and it was just wasting a ton of time#i'd rather spend retexturing#sorry again if the polycount was helpful to you#simsmadegeeky cc#simsmadegeeky hair defaults
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