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#pyro outlast
clown-nose-enjoyer · 11 months
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Outlast Dating Sim Update Here we go! Just a little update on the dating sim characters so far! With a bonus pyro cause i love him and had to add him in :o] More to come in the future! <3
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I think I noticed something about my one-scene tragic favorites.
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inky-snowdrop · 1 year
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Part 3/3 of:
Outlast, Outlast: Whistleblower, Outlast 2, and Outlast: The Murkoff Account as Vines b/c somebody’s got to expose Murkoff smh
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arielsupreme · 1 day
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POV: It's Eddie and Waylon's wedding day and this is what happened in the groomsman's room
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jamisonwritestf2trash · 7 months
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Your tf2 headcannons make me smile :), how about the mercs going into their favorite game for a day and they have ti survive
Would The TF2 Mercs Survive In Their Favorite Video Game World? (+ Their Favorite Video Games)
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Awe! I'm so glad I can make you smile 😭Honestly makes me so happy in general to be able to make stuff people enjoy! For the sake of this to make seance I'm going to pretend that all these games work on real human time and take 24hrs for a day to pass (If the game takes more than one day to beat) or the game to be finished. (If the days passing is unspecified)
Also! Mutual appreciation comment time! Thank you for being a mutual I love your asks and thank you for all the likes 💖
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Okay enough of that to the prompt!
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TW: BLOOD, GORE, AND MENTIONS OF DEATH!
SPOILERS TOO FOR, OUTLAST, UNDERTALE,
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Demo- Borderlands 2
Of course Demo would love a game with mayhem, destruction, and humor. He also loves the fact that (for him at least) the game never gets boring, or dull. He always has fun when ever he loads up the game, so waking up one day in the game was both super exciting, and terrifying. I think he would survive, but then die as soon as the day was almost over, like he's not dying the second he wakes up, he's pretty good at the game after all, but he'd get confident, and then two seconds before the day his over he's shot in the head or something 😭
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Engie- Minecraft
I know, I know. It's not a fresh, new, or even controversial take, it's just what everyone assumes, but I wholeheartedly agree Minecraft is his favorite game. He loves the freedom to build, he thinks it super cool he can use things that he would normally not be able to build with. He also loves being able to play with his friends (Pyro and Scout) specifically. He's beat the game at least ten times, and knows the game inside and out. Waking up in the game was suppressing, but to be honest, I think he's had weirder situations happen. He immediately knows what to do, and is on it. After only twenty minutes of being in the game, he's already working on a house, by time the night is actually here he's somehow found diamonds and is working on his nether portal, is so upset to wake up in his bed the next day. He's bitter he couldn't finish the game. Doesn't die, obviously, but did have strong words with a skeleton after receiving an arrow to the back of the head.
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Heavy- Animal Crossing New Horizons.
I'm going to say it, this man doesn't really like violent video games. I know, controversial. My thing is, I don't think some of the mercs want to spend all their time killing, and then come back and kill fictional characters. But I could be wrong, but that doesn't matter because Heavy like Animal Crossing. He loves the villagers, loves the mundane tasks, loves how just, relaxing playing the game is. If he woke up on his AC island he'd be so happy. Hugs all the villagers, fishes, catches bugs, talks to Blathers about literally everything he can. This man is just having a great time, and I for one, am happy for him. Doesn't die (Even if he could, he still wouldn't) But did get stung by wasps at least once trying to catch them.
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Medic- Outlast (For the sake of the game being finished in the way Outlast is played medic is forced into the same confines Miles is put in)
Are we shocked that this man loves one of the most iconic horror games ever made? Loves how many boundaries it destroyed, how gross some of the parts are, and how bloody other parts can be. Giggles at all the gory scenes. ALSO WHEN SEES THE DOCTOR??? When he wakes up in the world, he's very excited until he remembers how pretty much useless Miles is. He still, remains confident in his survival skills, still goes through the physical issues Miles goes through, and finds that to be rather inconvenient, (Regrets always complaining about how upset Miles seems to get, but he understands now that maybe, just maybe, when you aren't able to heal almost immediately, that losing a finger or two isn't super easy to cope with) but regardless, he does survive, he doesn't die because of a lack of skill or overconfidence, but dies do to the plot advancement, you know?
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Scout- Apex Legends
I think in the same vein as Engie, this probably isn't a fresh take, but it still fits. Scout is good at Apex, like really good. I think it's easy to make him a silly little guy, but he's ruthless when he wants or needs to be. This man is an Apex champion more than most people, has more kills than you'd ever think, and is honestly a better teammate in Apex than on the field with the other mercs 😭 He wakes up in Apex world and he's so thrilled, he's ready to put his real-world skills into his favorite game and does pretty well until he's knocked down by an enemy, he hides behind a box and waits for his teammates to come help him, they start moving father away, he moves over to them, they move again, he bleeds out as his two other teammates walk away from him. (Totally never happened to me) then they didn't pick up his banner, so eventually, he just woke up after dying and is so pissed. It did make him a bit kinder when it comes to helping out his teammates, in hopes that he'll never go through that again.
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Sniper- Superhot
Way too good at Superhot, it's almost troubling how many hours he's put into the game. You'd swear you could see the enemies shaking anytime they appear on camera. Sniper sometimes uses this as an opportunity to practice dodging, but also just has fun fighting against an enemy. Loves the slo-mo shots he can get. Loves splitting enemies in half with different weapons. Also love the mind control and weird story setup of it all. If he woke up suddenly pixilated, fighting other pixilated entities, he's either freaking out or shrugging it off. Probably the latter, knowing him. He survives well, with only a few close calls, it's a lot easier when your hitbox isn't an entire VR headset after all. Genuinely has fun being put in the Superhot world for a day.
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Spy- Hitman
Now, I thought I'd be so clever and come up with original ideas, but I was wrong. I think Spy plays Hitman plays for ideas, how weapons would look, how messy a kill would be, etc. Also loves being able to have very minimal risk when he's "killing" It stresses a guy out when you live life trying not to get caught every day, you know? As much as this man likes this game, he is so pissy when he wakes up in this game. He's basically just living a full 24 hours of his regular day job and is exhausted by the end of it. He does a good job, doesn't get caught, and manages to keep his suit clean. Has never been so received to wake up.
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Soldier- Call of Duty Modern Warfare
A man who loves war likes a game about war, who would have guessed? No, but in all honesty, the military aspect is one of his favorite parts of it, he also loves the range of weapons and all the different roles you can play in the game. I'm not going to lie though, if he woke up in the COD world, he'd probably have a breakdown. Like he'd freak thinking everything before this was a fever dream, but he'll eventually figure it out. He would kill at any task he was given, and survive, he'd wake up and immediately feel better because as much as he loves the game, he never wants to go back.
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Pyro- Undertale
Pyro loves Undertale so much that it's insane. Has played his game, at least 30 times. Has never, not even once, played the genocide route. They cannot bring themselves to kill a froggit, let alone Papyrus or anyone else. When Pyro wakes up in the Undertale world they are thrilled, jumping up and down, giggling, screaming, you know all that fun. Literally gives Toriel the biggest hug ever. They have the best time of their life. Manages to do a deathless run, somehow, probably because of the insane amount of times they've played through it, but is heartbroken that they wake up after only being able to get through the neutral route.
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I'm sorry this took so long! I loved this prompt but I hit a slump, and I've been fighting with myself to get it posted, I'm sorry if it's not great, I hope you like it though 💖
I'll try and be more consistent I promise 🫶🏻
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bigboipyromaniac · 1 year
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Fuck it man im tired of not seeing any love for some of my favorite characters . (And also something that will help me with my english)
Here's some character that yall can request.
Doom slayer (doom)
Postal dude (postal)
Not important (hatred)
Albert Wesker ( resident evil )
Billy Coen (resident evil)
Luis sera (resident evil)
Eddie Gluskin (Outlast)
Walter Sullivan (silent hill)
Harry mason (silent hill)
James Sunderland ( silent hill)
Henry Townshend (silent hill)
James "Cash" Earl (Manhunt)
Hank J Wimbleton (madness combat)
Sanford (madness combat)
Deimos (madness combat)
Dante Sparda (Devil May Cry) (Reboot)
Vergil Sparda (Devil May Cry) (Reboot)
Nero Sparda (Devil May Cry)
V (Devil May Cry 5)
Would update if I get obsessed with another character
Here's some thing I won't do🚫
Scat/waterplay
Vore
Incest (half siblings, full siblings, or not blood related but still siblings) ( or parents)
Ped0 (guy….)
Things I'm fine with
Nsfw
Fluff
Angst
Literally anything
(Just keep it tame :) )
Love yall ❤️
-Pyro
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feralrabidcrow · 9 months
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TF2 Monopoly Night
Scout initiates the game, he will not stop blabbering about how he's gonna kick everyone's butt, horrendously overconfident insisting that he's gonna win. He's the first to go bankrupt and it emotionally destroys him. He is so distraught over this it's actually pathetic.
Soldier has no idea how to play the game at all, but he's having the time of his life and that's what matters most. By some miracle he outlasts Scout but it's really not by much. A for effort, Jane, A for effort.
Pyro isn't even playing the game, they stole a handful of player pieces, houses, and hotels and are building a little city in the corner of the room, god-speed Pyro you funky creature.
Demo joined and was doing almost alright until halfway through the game he drunkenly passes out, right on top of the board, and they have to drag him off of it and scramble to fix all the pieces. Disqualified.
Heavy is one of the best players there, and he's silent too, you forget he's playing sometimes until all of a sudden you're on his property and hemorrhaging money like no one's business.
Engineer tried to spice up the game board with some "improvisations" and after an improvisation nearly caught the entire board on fire, he got kicked out. Disqualified.
Medic is the worst fucking cheat you know. If you take your eyes off him for even a second he's snatching money from the bank or from your pile, he has no shame and he's out for blood. As soon as Demo passed out Medic was snatching up his cash pile like a starving orphan.
Sniper joined the game a bit late, but caught up quickly and is doing fairly well, except for some reason even when he keeps a close eye on Medic, he swears he had more money than this, right? Right?
Spy isn't playing. He's cloaked, sneaking around, and sabotaging Sniper by stealing his money. What he does with the money is none of your business, but it's no longer with Sniper and that's what matters. Petty fucking bastards.
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irritableteadrinker · 2 months
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;; I'm in a re-draw mood. Shout out to Simon's Outlast verse (Yah know... his main verse) along with the first ship he was in. I miss Pyro :(
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noroalia · 11 months
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While I've seen plenty of criticisms of Outlast for ableism/stigmatizing mental illness (because your enemies are murder-happy asylum inmates), I honestly beg to differ—at least for the most part. For one thing, only a handful of inmates actually attack you. Most of the other patients there are either in shock or just trying to lay low and stay alive through all the chaos going on around them. Even the more proactive of the non-combatant characters, such as the pyro you encounter in the kitchen, are just trying to get out—and their desperation is made to be pretty relatable. Even the boss characters like Chris Walker and Eddie Gluskin were victims of the asylum. For crying out loud, the Whistleblower DLC opens with Eddie getting dragged into the morphogenic engine kicking and screaming and begging for help—it's what solidifies Waylon Park's determination to take down Murkoff. Even when you find Eddie's files later on and see that, yes, he was already a murderer before he wound up in Mount Massive, that also comes with notes about the sexual abuse he experienced as a child and his denial of it. It doesn't excuse his actions—of course it doesn't—but it shows that he didn't become the way he is from nothing. Furthermore, the entire Mount Massive arc focuses so heavily on the theme of abuse of power. The patients are enduring horrific experimentation at the hands of people like Blair and Trager, and that is what sets up the rest of the story. The people running the show are the catalysts for all hell breaking loose—not the patients, who are instead victims of a system that is exploiting them by pushing them past their mental and physical limits, and has no qualms about treating them as replaceable test subjects. They are already sick people thrust into terrifying circumstances. Some of them were already dangerous to begin with, but most of them were not. They were all in a place that was supposed to help them cope with their conditions and rehabilitate, but instead were exploited and had their issues exacerbated by being traumatized further, and that's part of what makes Outlast terrifying.  So yeah, the portrayal of mentally ill people in Outlast isn't phenomenal, sure, but it goes beyond making all the patients out to be horrible monsters. Most of them are just trying to stay out of all the awful shit going on and stay alive without completely breaking down. The games still makes you feel for those people after you see how desperate and terrified a lot of them are, due mainly because of the abuses they have suffered from the people who were supposed to help them.
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abbacchiosbelt · 11 months
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While I've seen plenty of criticisms of Outlast for ableism/stigmatizing mental illness (because your enemies are murder-happy asylum inmates), I honestly beg to differ—at least for the most part. For one thing, only a handful of inmates actually attack you. Most of the other patients there are either in shock or just trying to lay low and stay alive through all the chaos going on around them. Even the more proactive of the non-combatant characters, such as the pyro you encounter in the kitchen, are just trying to get out—and their desperation is made to be pretty relatable. Even the boss characters like Chris Walker and Eddie Gluskin were victims of the asylum. For crying out loud, the Whistleblower DLC opens with Eddie getting dragged into the morphogenic engine kicking and screaming and begging for help—it's what solidifies Waylon Park's determination to take down Murkoff. Even when you find Eddie's files later on and see that, yes, he was already a murderer before he wound up in Mount Massive, that also comes with notes about the sexual abuse he experienced as a child and his denial of it. It doesn't excuse his actions—of course it doesn't—but it shows that he didn't become the way he is from nothing. Furthermore, the entire Mount Massive arc focuses so heavily on the theme of abuse of power. The patients are enduring horrific experimentation at the hands of people like Blair and Trager, and that is what sets up the rest of the story. The people running the show are the catalysts for all hell breaking loose—not the patients, who are instead victims of a system that is exploiting them by pushing them past their mental and physical limits, and has no qualms about treating them as replaceable test subjects. They are already sick people thrust into terrifying circumstances. Some of them were already dangerous to begin with, but most of them were not. They were all in a place that was supposed to help them cope with their conditions and rehabilitate, but instead were exploited and had their issues exacerbated by being traumatized further, and that's part of what makes Outlast terrifying.  So yeah, the portrayal of mentally ill people in Outlast isn't phenomenal, sure, but it goes beyond making all the patients out to be horrible monsters. Most of them are just trying to stay out of all the awful shit going on and stay alive without completely breaking down. The games still makes you feel for those people after you see how desperate and terrified a lot of them are, due mainly because of the abuses they have suffered from the people who were supposed to help them.
idk if i've posted about outlast (well except for reblogging cupcake's dimitri fic inspired by outlast's universe but—) but this was an interesting read nonetheless! i don't know enough about the game to speak on it, and i'm too zooted right now to go in a big discussion about it, but i can see your points! idk if i agree with all of them (need to do more research, but i'm generally quite wary of that stuff in media) but i liked reading this post!
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templegate · 11 months
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While I've seen plenty of criticisms of Outlast for ableism/stigmatizing mental illness (because your enemies are murder-happy asylum inmates), I honestly beg to differ—at least for the most part. For one thing, only a handful of inmates actually attack you. Most of the other patients there are either in shock or just trying to lay low and stay alive through all the chaos going on around them. Even the more proactive of the non-combatant characters, such as the pyro you encounter in the kitchen, are just trying to get out—and their desperation is made to be pretty relatable. Even the boss characters like Chris Walker and Eddie Gluskin were victims of the asylum. For crying out loud, the Whistleblower DLC opens with Eddie getting dragged into the morphogenic engine kicking and screaming and begging for help—it's what solidifies Waylon Park's determination to take down Murkoff. Even when you find Eddie's files later on and see that, yes, he was already a murderer before he wound up in Mount Massive, that also comes with notes about the sexual abuse he experienced as a child and his denial of it. It doesn't excuse his actions—of course it doesn't—but it shows that he didn't become the way he is from nothing. Furthermore, the entire Mount Massive arc focuses so heavily on the theme of abuse of power. The patients are enduring horrific experimentation at the hands of people like Blair and Trager, and that is what sets up the rest of the story. The people running the show are the catalysts for all hell breaking loose—not the patients, who are instead victims of a system that is exploiting them by pushing them past their mental and physical limits, and has no qualms about treating them as replaceable test subjects. They are already sick people thrust into terrifying circumstances. Some of them were already dangerous to begin with, but most of them were not. They were all in a place that was supposed to help them cope with their conditions and rehabilitate, but instead were exploited and had their issues exacerbated by being traumatized further, and that's part of what makes Outlast terrifying.  So yeah, the portrayal of mentally ill people in Outlast isn't phenomenal, sure, but it goes beyond making all the patients out to be horrible monsters. Most of them are just trying to stay out of all the awful shit going on and stay alive without completely breaking down. The games still makes you feel for those people after you see how desperate and terrified a lot of them are, due mainly because of the abuses they have suffered from the people who were supposed to help them.
Anon this is so fascinating cause I agree with you sm. I think all of this stuff is true. From the way I see it Outlast is an attempt to subvert all the other mental asylum horror stories. Which I think adds all this complexity you're talking about. But while I do think it's more nuanced and better written than contemporaries, I don't think they did a good enough job. The "evil asylum" trope is inherently ableist, and stigmatizing. And I do agree the main source of long term horror in the series is from the incredible abuse the patients suffer- it cannot be ignored that the majority of scary moments aren't from the abuse, but from the patients acting violent and "crazy". And yeah it makes sense why they're violent and "crazy" that doesn't change the fact that the average joe schmoe is gonna go through the game and take away the message that mentally ill people are violent, and scary, and mental health facilities are bad and scary. Which- as someone who's been to a psych ward- I find to be a very bad message. They have their issues but stigmatizing them makes it worse. I think Red Barrels realized this, and for the Whistleblower made more of an effort to emphasize the abuse as a front line horror. Jeremy Blaire, the Walrider, The Morphogenic Engine, etc etc. Although the complaints I have still stand. Overall I agree with you that Outlast is a nuanced portrayal of this trope. That point about how not all of the patients are violent, is one of my favorite parts of Outlast. How they're still humans. And that creates some really great moments, like Someones Playing Piano. But as I've said before I still think it's inadequate I really want people to realize that Outlast being a story about systemic abuse where innocent people are victimized, and Outlast relies on ableism to get it's scares- are two statements that can coexist. I think at this point I should just write a paper about outlast
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trickstarbrave · 11 months
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While I've seen plenty of criticisms of Outlast for ableism/stigmatizing mental illness (because your enemies are murder-happy asylum inmates), I honestly beg to differ—at least for the most part. For one thing, only a handful of inmates actually attack you. Most of the other patients there are either in shock or just trying to lay low and stay alive through all the chaos going on around them. Even the more proactive of the non-combatant characters, such as the pyro you encounter in the kitchen, are just trying to get out—and their desperation is made to be pretty relatable. Even the boss characters like Chris Walker and Eddie Gluskin were victims of the asylum. For crying out loud, the Whistleblower DLC opens with Eddie getting dragged into the morphogenic engine kicking and screaming and begging for help—it's what solidifies Waylon Park's determination to take down Murkoff. Even when you find Eddie's files later on and see that, yes, he was already a murderer before he wound up in Mount Massive, that also comes with notes about the sexual abuse he experienced as a child and his denial of it. It doesn't excuse his actions—of course it doesn't—but it shows that he didn't become the way he is from nothing. Furthermore, the entire Mount Massive arc focuses so heavily on the theme of abuse of power. The patients are enduring horrific experimentation at the hands of people like Blair and Trager, and that is what sets up the rest of the story. The people running the show are the catalysts for all hell breaking loose—not the patients, who are instead victims of a system that is exploiting them by pushing them past their mental and physical limits, and has no qualms about treating them as replaceable test subjects. They are already sick people thrust into terrifying circumstances. Some of them were already dangerous to begin with, but most of them were not. They were all in a place that was supposed to help them cope with their conditions and rehabilitate, but instead were exploited and had their issues exacerbated by being traumatized further, and that's part of what makes Outlast terrifying.  So yeah, the portrayal of mentally ill people in Outlast isn't phenomenal, sure, but it goes beyond making all the patients out to be horrible monsters. Most of them are just trying to stay out of all the awful shit going on and stay alive without completely breaking down. The games still makes you feel for those people after you see how desperate and terrified a lot of them are, due mainly because of the abuses they have suffered from the people who were supposed to help them.
hey anon what is this even about
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i-was-once-a--tortoise · 11 months
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While I've seen plenty of criticisms of Outlast for ableism/stigmatizing mental illness (because your enemies are murder-happy asylum inmates), I honestly beg to differ—at least for the most part. For one thing, only a handful of inmates actually attack you. Most of the other patients there are either in shock or just trying to lay low and stay alive through all the chaos going on around them. Even the more proactive of the non-combatant characters, such as the pyro you encounter in the kitchen, are just trying to get out—and their desperation is made to be pretty relatable. Even the boss characters like Chris Walker and Eddie Gluskin were victims of the asylum. For crying out loud, the Whistleblower DLC opens with Eddie getting dragged into the morphogenic engine kicking and screaming and begging for help—it's what solidifies Waylon Park's determination to take down Murkoff. Even when you find Eddie's files later on and see that, yes, he was already a murderer before he wound up in Mount Massive, that also comes with notes about the sexual abuse he experienced as a child and his denial of it. It doesn't excuse his actions—of course it doesn't—but it shows that he didn't become the way he is from nothing. Furthermore, the entire Mount Massive arc focuses so heavily on the theme of abuse of power. The patients are enduring horrific experimentation at the hands of people like Blair and Trager, and that is what sets up the rest of the story. The people running the show are the catalysts for all hell breaking loose—not the patients, who are instead victims of a system that is exploiting them by pushing them past their mental and physical limits, and has no qualms about treating them as replaceable test subjects. They are already sick people thrust into terrifying circumstances. Some of them were already dangerous to begin with, but most of them were not. They were all in a place that was supposed to help them cope with their conditions and rehabilitate, but instead were exploited and had their issues exacerbated by being traumatized further, and that's part of what makes Outlast terrifying.  So yeah, the portrayal of mentally ill people in Outlast isn't phenomenal, sure, but it goes beyond making all the patients out to be horrible monsters. Most of them are just trying to stay out of all the awful shit going on and stay alive without completely breaking down. The games still makes you feel for those people after you see how desperate and terrified a lot of them are, due mainly because of the abuses they have suffered from the people who were supposed to help them.
my friend whoever you are, either you have sent this to the wrong account or you are responding to some incredibly ancient post, because i have not talked on here about outlast in like. at least a year.
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whumptf2 · 1 year
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Hello there! I am currently looking for an rp partner to do some whump rp with! I'll get more into it if we start talking I do prefer discord so if you dm me I'll give that to you!
Fandoms:
The spectacular spider-man
Sam raimi spiderman movies
Tf2
Oc stories
Dsaf
Outlast (this includes whistle-blower but not the 2nd game)
Characters I will play:
Otto octavius (both whumpers)
Electro (whumper or whumpee)
Sandman tssm only (caretaker)
Norman ( both whumper or whumpee)
Shocker (whumper)
Pyro (whumpee)
Sniper (whumpee, whumper or caretaker)
Scout (whumpee)
(For oc info I'll tell you)
Jack (whumpee)
Dave (whumper or whumpee)
Henry (whumper)
Steven (whumpee, whumper or caretaker)
Richard trager (whumper)
Eddie gluskin (whumper)
Waylon park (whumpee)
Thank you!!!
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necromatador · 11 months
Note
While I've seen plenty of criticisms of Outlast for ableism/stigmatizing mental illness (because your enemies are murder-happy asylum inmates), I honestly beg to differ—at least for the most part. For one thing, only a handful of inmates actually attack you. Most of the other patients there are either in shock or just trying to lay low and stay alive through all the chaos going on around them. Even the more proactive of the non-combatant characters, such as the pyro you encounter in the kitchen, are just trying to get out—and their desperation is made to be pretty relatable. Even the boss characters like Chris Walker and Eddie Gluskin were victims of the asylum. For crying out loud, the Whistleblower DLC opens with Eddie getting dragged into the morphogenic engine kicking and screaming and begging for help—it's what solidifies Waylon Park's determination to take down Murkoff. Even when you find Eddie's files later on and see that, yes, he was already a murderer before he wound up in Mount Massive, that also comes with notes about the sexual abuse he experienced as a child and his denial of it. It doesn't excuse his actions—of course it doesn't—but it shows that he didn't become the way he is from nothing. Furthermore, the entire Mount Massive arc focuses so heavily on the theme of abuse of power. The patients are enduring horrific experimentation at the hands of people like Blair and Trager, and that is what sets up the rest of the story. The people running the show are the catalysts for all hell breaking loose—not the patients, who are instead victims of a system that is exploiting them by pushing them past their mental and physical limits, and has no qualms about treating them as replaceable test subjects. They are already sick people thrust into terrifying circumstances. Some of them were already dangerous to begin with, but most of them were not. They were all in a place that was supposed to help them cope with their conditions and rehabilitate, but instead were exploited and had their issues exacerbated by being traumatized further, and that's part of what makes Outlast terrifying.  So yeah, the portrayal of mentally ill people in Outlast isn't phenomenal, sure, but it goes beyond making all the patients out to be horrible monsters. Most of them are just trying to stay out of all the awful shit going on and stay alive without completely breaking down. The games still makes you feel for those people after you see how desperate and terrified a lot of them are, due mainly because of the abuses they have suffered from the people who were supposed to help them.
Cool, I'm not reading all that about a game I have no stake in and have never played personally.
https://dopefishblog.com/2019/08/07/outlast-mount-massive-asylum-ableism/
Enjoy.
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tacticalgrandma · 11 months
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While I've seen plenty of criticisms of Outlast for ableism/stigmatizing mental illness (because your enemies are murder-happy asylum inmates), I honestly beg to differ—at least for the most part. For one thing, only a handful of inmates actually attack you. Most of the other patients there are either in shock or just trying to lay low and stay alive through all the chaos going on around them. Even the more proactive of the non-combatant characters, such as the pyro you encounter in the kitchen, are just trying to get out—and their desperation is made to be pretty relatable. Even the boss characters like Chris Walker and Eddie Gluskin were victims of the asylum. For crying out loud, the Whistleblower DLC opens with Eddie getting dragged into the morphogenic engine kicking and screaming and begging for help—it's what solidifies Waylon Park's determination to take down Murkoff. Even when you find Eddie's files later on and see that, yes, he was already a murderer before he wound up in Mount Massive, that also comes with notes about the sexual abuse he experienced as a child and his denial of it. It doesn't excuse his actions—of course it doesn't—but it shows that he didn't become the way he is from nothing. Furthermore, the entire Mount Massive arc focuses so heavily on the theme of abuse of power. The patients are enduring horrific experimentation at the hands of people like Blair and Trager, and that is what sets up the rest of the story. The people running the show are the catalysts for all hell breaking loose—not the patients, who are instead victims of a system that is exploiting them by pushing them past their mental and physical limits, and has no qualms about treating them as replaceable test subjects. They are already sick people thrust into terrifying circumstances. Some of them were already dangerous to begin with, but most of them were not. They were all in a place that was supposed to help them cope with their conditions and rehabilitate, but instead were exploited and had their issues exacerbated by being traumatized further, and that's part of what makes Outlast terrifying.  So yeah, the portrayal of mentally ill people in Outlast isn't phenomenal, sure, but it goes beyond making all the patients out to be horrible monsters. Most of them are just trying to stay out of all the awful shit going on and stay alive without completely breaking down. The games still makes you feel for those people after you see how desperate and terrified a lot of them are, due mainly because of the abuses they have suffered from the people who were supposed to help them.
I appreciate that a lot of thought went into this and I’m sure you’ve made some very good points but unfortunately, I have never played Outlast.
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