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#reactable
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holy FUCK i dont even consciously know how i blocked this
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and yes i know i couldve killed after the tkb with another rc probably but give me a break my heart was going at 300 beats per minute
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doedipus · 9 months
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Last weekend I was having fun playing elphelt and kind of just mashing but I can tell that actually turning out results as the character is going to end up being really fraught once players catch up on the counterplay
Like her rekka is completely bonkers but the fact that she has to play multiple rounds of losing rps on her own offense to get there means she's going to be playing gio vs baiken against everyone
I've spent way too long in this game being like man it's such a hassle to have to save up 50 tension every time I want to try hitting someone, I wish gio had good mix on her own, maybe I should try picking up i-no or millia sometime so I'd have an easier time scoring hits
And then the monkey's paw curls and they release a character with unbelievable mix and a killer design who I really want to like but the deeper I go the more I realize that gio really did have everything I wanted all along. Or maybe the grass was the same straw colored tinder on both sides.
Tap dust RC I hope you can forgive me someday
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girlballs · 2 years
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for honor desperately needs either some actual competition in this specific style of fighting game or a dev team that isn't fickle and inept
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puyopuyo · 2 years
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exploring some stupidly situational floor break into resplat setups
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starburstgalexies · 9 months
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Honestly mono Geo with Navia is not bad at all if you are fighting against enemies with constant/long time element application on them to get crystallize. You just don't get the bonus %atk from having two crystallizable non-geo elements in the team, but you kinda make it up with Gorou's geo damage bonus.
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horrorvampirebatbite · 10 months
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i understand why people wont go through the mountain pass to get to act 2, it is just... easier to get through the underdark that early on lmao but its probably my favourite segment of the whole game? i cant believe people avoid it entirely just bcuz of the difficulty. githyanki enemies are insane ofc but idk.. skill issue LOL
fr tho, it has such a beautiful setting, i really like the execution of the creche in the ruined monastary, all the signs of the gith invasion and how the blood of lathander questline going on in the bg of the main events tells part of its history its all soooo good. not to mention the actual story arc that segment of the game entails being again, one of my favourites and how it all ties to laezel and her personal questline, the growth she goes through and how it evokes her character, the emotional journey you go on with her its a lotttttttttttt idk i really like the mountain pass segment
from a setting and like, exploration, open world pov i think the underdark is more interesting objectively. but narrative wise and execution, i Personally think the mountain pass stuff is more memorable and hits a bit harder. which isnt to say i dont enjoy the underdark, that would be stupid, theyre both probably the strongest points of the game to me. i just Think i prefer the mountain pass
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demilypyro · 6 days
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HIS FRAMES ARE REACTABLE, KRILLIN
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ouroborosorder · 1 year
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okay fuck it i posted about hypothetical arknights fighting game and immediately got massive brainworms about it so without further ado:
My Pitch For An Arknights Fighting Game Roster
Amiya - Obligatory standard Shoto with her sword and Arts. She has relatively mediocre projectiles, but her metered projectiles are extremely strong to reflect that her Arts take a lot out of her to use. Honest, but with a lot of mastery required to truly excel. 
Ch’en - Rushdown Shoto with some close-range projectiles with Chi Xiao - Unsheathe and maybe the inkbrush Arts she uses in her skin because let’s face it, they’ll never give her the water cannon. The Sol to Amiya's Ky, the Ken to her Ryu.
Kal’tsit - Puppet character with Mon3tr. Her close range buttons are competent, but flawed, but they’re just enough to give her absurd combo synergy with Mon3tr. Can trade her own meter to heal Mon3tr’s Obligatory Pet Balance Meter.
Talulah - Midrange projectile-focused character who uses powerful multihit projectiles to confirm into brutal melee combos. Can enter an Install state where she does self-damage as she catches on fire, but hits like a goddamned truck. She stays back, destroying you from afar, then closing in to make you regret being born when she has to.
Frostnova - Full on zoner, keep the opponent away, dominate the stage, and freeze them in place before they can ever think of approaching you. Has a kit made of long-ranged, disjointed full-screen normals like Hilda (UNIST), but in exchange, they’re all highly situational with massive blindspots, forcing you to play smart, predict your opponent, or they’ll close in and overpower you.
Patriot - Bigbody Grappler. Hits like a truck, but advances slowly. Changes the entire pace of the match simply by existing, and feels like an unstoppable force who you are never safe from until you’re sure he’s dead.
Skadi - Midrange melee-focused character. Simple and honest, she doesn’t need a lot of frills to absolutely kick your ass. Has very little mechanics, but is nonetheless intimidating partially because of that. Has an Install providing herself with a buff that looks like the Corrupting Heart buffs. Honestly only here because she consistently tops popularity charts by a huge margin.
Texas the Omertosa - Extremely fast rushdown, Chipp Zanuff-style. Is able to extend combos that would otherwise drop with her Sword Rain that works similar to Seth (UNIST)’s Orbs. Either she ends the fight before you have a chance to even start it, or she dies quickly as a result.
Nearl the Radiant Knight - Mixup heavy aggressive character, pushes against the opponent with unrelenting force until they break, feeling like an unstoppable force that rushes in, full speed ahead. Has tools to punish basically any sort of behavior, but all her options are extremely reactable. But when you’re up against someone who is capable of so much, it may not matter that much. I-No (Strive) and what little I remember of Roa (MBTL) is a bit of a touchstone here.
Ling - Trap-heavy setplay character with powerful full-screen combo potential. Extremely powerful, but has to get her summons set up first, and if she is able to get the opponent playing her game, she is almost unstoppable with her summons’ projectiles and powerful combo-extending sword swings.
The Endspeaker - A technical, setplay and stage-control heavy midrange zoner. Can spread Nethersea Brand by summoning Sea Terror minion that, when killed, drops a patch of Brand. You can then fire projectiles that leave Shells on the Brand. You can dive into the Brand to pop out of the ground with a bite, consuming the shell to grow stronger. After consuming two shells, you cap out, and your teleport changes to a low that teleports you to your opponent, acting as a starter to do brutal melee combos on counterhit. Focuses on feeling like they control the very environment, like an unstoppable force of nature that only grows stronger as you desperately try to stop it. Yes, this is only here because I had a strong-ass pitch for it.
Emperor feat. Penguin Logistics - Joke character, kinda. Emperor’s kit involves summoning the other PL members for his specials, which are all really solid to cover for the fact that his normals are shit on account of his stubby little penguin body. Exusiai focuses on ranged attacks, allowing some sort of zoning in specific directions. Croissant gives approach tools by shielding him as he walks or by golfing him with a hammer. Texas gives combo extenders with Sword rain or with long flurries of blows that keep the opponent locked there for a short time. Sora is entirely in your taunts because she's not much of a fighter like the others.
But what would a fighting game be without DLC that's planned from launch?
DLC Lineup 1
Gavial the Invincible - A relatively mobile grappler, focusing on long combos and hitgrabs similar to Bullet (Blazblue), Beowulf (Skullgirls) or Grappler (DNF Duel). Has the ability to heal herself with a special that requires her to stand still, encouraging an opponent to approach her when they otherwise would play defensive, because Gavial is the kind of person who you have to face head-on, she wouldn’t have it any other way.
Specter the Unchained - Stance change, switching between Laurentina and Specter. Laurentina is a shield pressure monster, a mixup-heavy character with strong multihit overheads and lows like Bedman? (Strive) or Anji (Strive) (but good). Meanwhile Specter is a defensive neutral-heavy character with strong space control with her Arts, with high meter gain on her moves that Laurentina can easily capitalize on. Plays with the opponent like she is dancing, forcing them to keep up with her rhythm, confusing them with steps they can never understand, then asserting her own tempo if they try to take it back.
Mlynar - A highly defensive character who completely relies on counterhits for combo starters. But those combos, hoooly shit. Has parries and counters to play defensive, read the opponent’s options, and then strike when he is sure he can land a blow. He only draws his sword when he’s sure it will land.
Chongyue - A technical, rekka and cancel-focused close-range fighter similar to Jam (Xrd) and Enkidu (UNIST). Has a hard time getting in, but has massive reward when he does. Has the ability to use mid-range sandstorm-based strikes and Orbs like Aoko (MBTL), but has to focus to gain charges on his sandstorm specials like Jam (Xrd). Takes mastery, but when you learn his complicated kit, he’s an unstoppable force. Takes off his jacket in round 5, and yes, this is important.
Redblade - Install-focused character. Gains new Contracts as the match progresses similar to Susanoo (Blazblue), growing stronger with each Contract, until he gains 8 stacks, where he becomes the strongest character in the game. Maybe he straight up hijacks the music to play Operation Basepoint when he gets max Contract.
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bigprettygothgf · 1 month
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oh my god how are there still people trying to say sub zeros f2 in mk11 was reactable. if sonicfox cant react to it then that shit is not fucking reactable
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doedipus · 2 months
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tf2 pyro airblast and ggst baiken parry are moves that infuriate me for mostly the same reasons and I think both will probably be used to torment me during my journey through the underworld
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thetruejerrycan · 5 months
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I would really like it if Slayer in Strive had a low attack out of Dandy Step on a similar level to Paul's Demolition Man from Tekken. One of Dandy's biggest weaknesses is that followups are either mids or reactable overheads, so a damaging low would really help open up defenders
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tribow · 1 year
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Thinkin about how bad powerscaling discourse is again lmao.
Y'all really be using real life physics and math for fictional worlds and characters.
You cannot just apply real world physics to fiction unless the author establishes their fictional worlds abides by real life physics. Otherwise, the author has free reign to do anything they want physics be damned.
I do not care if a character needs whatever metric tons of force to pull off a certain feat. It doesn't matter how strong something needs to be to break a boulder of a certain size. If the author didn't give the numbers themselves then you're projecting reality on a character that doesn't exist in it.
As an example, lets take Makoto from Blazblue. She can do an uppercut so hard that it sends her opponent into the moon, plants a giant imprint of her fist on said moon, and shatters the moon completely.
For powerscaling, this would mean Makoto can at any time, blow up the planet by punching really hard. However, in the context of Blazblue Makoto can only do this by getting enough meter to use her Astral Finish. The move is super reactable, Makoto can just whiff or just get blocked. She has to confirm a specific hit that she dumps all her energy into just to do it. Otherwise, Makoto is mostly throwing very strong, but not moon destroying punches. She can't start a fight with that punch nor can she just simply land it.
Are you now telling me anyone who can theoretically out-perform Makoto in hand-to-hand combat enough to not get hit by her Astral Finish is a planatary level threat? That's dumb. Every Blazblue character is capable of withstanding a moon obliterating attack because they can block? That's even more dumb!
Also that word: "perform". That's important in any battle. You can't apply numbers to a performance, that's a skill. Real life MMA fighters don't win their battles because of their powerscaling numbers. It's just raw skill expression of battle. Not to mention the numerous other factors that go into a fight. How's their mental health, physical health, the environment, weather, focus, knowledge of who they're fighting, and what are their wants and needs?
If you ask me, any character can win any fight all thanks to our lord and saviour:
Context
That's what makes a fight fun.
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leowifefang · 2 months
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leo whirnfanf is my favrotie bottom 1 character and hes the most honest character in guilty gear as a whole my honest and reactable mix vs abas and slayers and elphelts unreactable high low shit 🙄🙄🙄🙄🙄🙄ffUCK HELP
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Hey let’s talk about Toon Link’s stupid-ass down-air in Smash Bros. Link and Young Link stab their sword downward while they fall slowly and drift side to side if they so choose. It’s a reference to Zelda II, where that is a combat ability you unlock. In an effort to de-clone Toon Link, they changed his down-air to a stall-and-fall.
For the uninitiated, that means that when you input the move, he stops in the air, moves up a tiny bit, then rockets down to the stage super fast. Sure it looks cool, and you could even interpret it as a reference to the way he kills Ganondorf at the end of The Wind Waker! Too bad it fucking sucks. It’s predictable, reactable, and punishable, which are all qualities that make a move worse. It does kill at a reasonable percent, but he has better kill options in up-special and bomb-into-fair. Basically they did my boy super dirty.
Can we also talk about how Toon Link’s sword sounds like a wet noodle? Because it does.
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cantofworms · 1 year
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To me karl dislikers are the same as dream antis; you just don't like him as a person, and that's okay. Why are you obsessing over someone you don't like? If you don't like them, just don't pay attention to them. It's wierd.
+"karl hasn't positively interacted with him!" Means NOTHING. Like, yeah, bad also hadnt "positively interacted with him" until like vidcon BECAUSE ITS WEIRD TO TALK ABOUT OTHER CCs! Like you just don't talk about other ccs unless you're telling a story or something! And dream just doesn't really post anything that's "reactable" like it's just so nothingburger it's wild what people can misconstrue. And so pointless
On a more positive note! I am OVER THE WALL about the comic!!! I am so happy to see it and one day own it/them! And im happy for karl that he got to live out what i can imagine being a fantasy for him with the cartoon nerd he is! + banter lives on + kwt are friends + karl is a cutie + ratio
BASED i love u anon🫶🏻
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gwynndolin · 1 year
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i keep trying to figure out why crouching heavy into standing heavy almost always works on people with cammy because it does not link on the frame display in training mode. granted theres like a 1 frame gap but it is still reactable, as long as you're holding block. cpu gets it every time? final conclusion is that no one is blocking on wakeup. ever. and even after they get hit they dont block
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