#reactable
Explore tagged Tumblr posts
Text
ReacTj - ReacTable Trance live performance #2
youtube
Playing with this in the dark for a week would fix me
0 notes
Text
youtube
1 note
·
View note
Text
Hm.
#i have some concerns.#sometimes i get the urge to memeify eiden#because truly. what a relataeeabalble king. faces of a thousand suffering emotions#but i don't have many reaction pictures#so i'll stand there. hands on my hips.#HUH! i wish i could make an eiden version of a meme reaction! unfortunately i've NO REACTIONS to use!#yeah so if you have a particularly eiden-able reaction pic#send it over#my gallery lacks the reactable content...#anyway.#i love you eiden. stay silly. stay enduring. stay concerned.#nu carnival eiden
98 notes
·
View notes
Text
holy FUCK i dont even consciously know how i blocked this
and yes i know i couldve killed after the tkb with another rc probably but give me a break my heart was going at 300 beats per minute
#guilty gear#guilty gear strive#ggst#ggstrive#slayer guilty gear#axl low#slayer players will show you this and say hes mid-tier with reactable mix like i wasnt guessing for my life LMAO#just kidding love you all mwah mwah
89 notes
·
View notes
Text
The confluence of slayer being balanced the way he is and also being maximum gender envy for upwards of 60% of the player base is probably the worst thing to happen to a competitive game since the dead ringer
Like he's absolutely juiced and also is relatively easy to pick up and also everyone online wants to play him. At least with most prior meta dominating characters there was some limiting factor to people picking them up en masse, like having complicated resource management, or not being a white dude, but with slayer it's like, the perfect storm
#if they made long mappa reactable and his high/low dandy step options less safe it would solve a lot of my gripes#or gave him below average health#as is he's like a rainbow edition reimagining of anji
21 notes
·
View notes
Text
Honestly mono Geo with Navia is not bad at all if you are fighting against enemies with constant/long time element application on them to get crystallize. You just don't get the bonus %atk from having two crystallizable non-geo elements in the team, but you kinda make it up with Gorou's geo damage bonus.
#ales of alex#alex impacted#g.orou allows one (1) team member to be nongeo but n.avia needs two reactable elements to get the max atk bonus#so just n.avia + g.orou + 2 other reactable elements isn't THAT good#but when a.lbedo+z.hongli can provide a constant crystal microwave? it's pretty decent
3 notes
·
View notes
Text
i understand why people wont go through the mountain pass to get to act 2, it is just... easier to get through the underdark that early on lmao but its probably my favourite segment of the whole game? i cant believe people avoid it entirely just bcuz of the difficulty. githyanki enemies are insane ofc but idk.. skill issue LOL
fr tho, it has such a beautiful setting, i really like the execution of the creche in the ruined monastary, all the signs of the gith invasion and how the blood of lathander questline going on in the bg of the main events tells part of its history its all soooo good. not to mention the actual story arc that segment of the game entails being again, one of my favourites and how it all ties to laezel and her personal questline, the growth she goes through and how it evokes her character, the emotional journey you go on with her its a lotttttttttttt idk i really like the mountain pass segment
from a setting and like, exploration, open world pov i think the underdark is more interesting objectively. but narrative wise and execution, i Personally think the mountain pass stuff is more memorable and hits a bit harder. which isnt to say i dont enjoy the underdark, that would be stupid, theyre both probably the strongest points of the game to me. i just Think i prefer the mountain pass
#my biggest criticism on both of them is that i just wish there was more reactability from the other companions :( like can we talk about the#mushrooms PLEASE but i guess by that time in act 1 youve sucked them dry of all interaction or something
0 notes
Text
Girls are always trying to empower their blade with azure moonlight before they impale me on it and sever my remaining connection to humanity and it's like, come on, the blue glow is such a dead giveaway it makes the attack really reactable, do better.
717 notes
·
View notes
Text
HIS FRAMES ARE REACTABLE, KRILLIN
165 notes
·
View notes
Text
My most toxic Strive Axl take is that they should remove counter hit recovery from Winter Mantis. It's not even a good command grab. It prorates your combo into space. It's the most reactable command grab on the roster. Why am I dying for taking a risk with so little reward? Please I'm begging you stop putting 20 counters to every tool in my man's kit the tradeoff should be we're playing the defensive neutral man in the pffensive neutral skip game we are already in the trenches you don't have to step on our balls while we're down there
#sairambles#guilty gear#ggst#axl low#Rensen is a charge move it's also counterhit recovery and tons of startup#which I have no issue with but DUDE
12 notes
·
View notes
Text
also on that note I guess undertale's sans fight also probably is exactly what I've been looking for with regards to a game that feels like punch out but doesn't Suck Super Bad. like the main things I look for out of this have nothing to do with the gameplay of the boxing fights, all I want is
a boss rush, or at least boss, where
beating the fight is equal parts "solving the puzzle of how you're expected to react to a given attack" and "burning the fight into your muscle memory because the cues are not naturally reactable per se where
you live quick, die quick, and restart relatively quick, and ideally
it takes you 200+ attempts to beat the boss, and once you beat them twice or so you never lose ever again. because you've learned the puzzle and burned it into your muscle memory
sans hits all of these points, and is just a fun fucking fight. but also none of this is searchable or findable in any way so I guess I'm eternally just going to be diving reddit threads and playing more random boxing games that end up being super racist. desperately looking for the one game that looked at punch out and saw the things that are actually enjoyable about it
2 notes
·
View notes
Text
oh my god how are there still people trying to say sub zeros f2 in mk11 was reactable. if sonicfox cant react to it then that shit is not fucking reactable
11 notes
·
View notes
Text
I would really like it if Slayer in Strive had a low attack out of Dandy Step on a similar level to Paul's Demolition Man from Tekken. One of Dandy's biggest weaknesses is that followups are either mids or reactable overheads, so a damaging low would really help open up defenders
6 notes
·
View notes
Text
Thinkin about how bad powerscaling discourse is again lmao.
Y'all really be using real life physics and math for fictional worlds and characters.
You cannot just apply real world physics to fiction unless the author establishes their fictional worlds abides by real life physics. Otherwise, the author has free reign to do anything they want physics be damned.
I do not care if a character needs whatever metric tons of force to pull off a certain feat. It doesn't matter how strong something needs to be to break a boulder of a certain size. If the author didn't give the numbers themselves then you're projecting reality on a character that doesn't exist in it.
As an example, lets take Makoto from Blazblue. She can do an uppercut so hard that it sends her opponent into the moon, plants a giant imprint of her fist on said moon, and shatters the moon completely.
For powerscaling, this would mean Makoto can at any time, blow up the planet by punching really hard. However, in the context of Blazblue Makoto can only do this by getting enough meter to use her Astral Finish. The move is super reactable, Makoto can just whiff or just get blocked. She has to confirm a specific hit that she dumps all her energy into just to do it. Otherwise, Makoto is mostly throwing very strong, but not moon destroying punches. She can't start a fight with that punch nor can she just simply land it.
Are you now telling me anyone who can theoretically out-perform Makoto in hand-to-hand combat enough to not get hit by her Astral Finish is a planatary level threat? That's dumb. Every Blazblue character is capable of withstanding a moon obliterating attack because they can block? That's even more dumb!
Also that word: "perform". That's important in any battle. You can't apply numbers to a performance, that's a skill. Real life MMA fighters don't win their battles because of their powerscaling numbers. It's just raw skill expression of battle. Not to mention the numerous other factors that go into a fight. How's their mental health, physical health, the environment, weather, focus, knowledge of who they're fighting, and what are their wants and needs?
If you ask me, any character can win any fight all thanks to our lord and saviour:
Context
That's what makes a fight fun.
#powerscalers try to explain results of mugen saltybet fights challenge#had this little rant in my drafts decided to post it#powerscaling#Mio from Nichijou can beat any character#why?#cause it'd be funny you dont need other reasons#I don't care if Mumen Rider can't physically beat Goku he can win because it would be cool!
16 notes
·
View notes
Text
Last weekend I was having fun playing elphelt and kind of just mashing but I can tell that actually turning out results as the character is going to end up being really fraught once players catch up on the counterplay
Like her rekka is completely bonkers but the fact that she has to play multiple rounds of losing rps on her own offense to get there means she's going to be playing gio vs baiken against everyone
I've spent way too long in this game being like man it's such a hassle to have to save up 50 tension every time I want to try hitting someone, I wish gio had good mix on her own, maybe I should try picking up i-no or millia sometime so I'd have an easier time scoring hits
And then the monkey's paw curls and they release a character with unbelievable mix and a killer design who I really want to like but the deeper I go the more I realize that gio really did have everything I wanted all along. Or maybe the grass was the same straw colored tinder on both sides.
Tap dust RC I hope you can forgive me someday
#I hope they just make rekka reactable and tighten her blockstrings up down the line so she's kind of just girl anji or something#but they probably won't because that would fuck with her character identity a lot#the funny thing is because of how swiss cheese her blockstrings are I ended up just using tap dust rc to score hits half the time anyway#what a weirdly balanced character
9 notes
·
View notes
Text
i keep trying to figure out why crouching heavy into standing heavy almost always works on people with cammy because it does not link on the frame display in training mode. granted theres like a 1 frame gap but it is still reactable, as long as you're holding block. cpu gets it every time? final conclusion is that no one is blocking on wakeup. ever. and even after they get hit they dont block
6 notes
·
View notes