#realtime animation
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pi-slices · 1 year ago
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Sonar.
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yashley · 2 years ago
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imogen & fearne in c3e75
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kevindart · 2 years ago
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We made a short film inspired by our animation process in Unreal called YUKI'S DAYDREAM! Please let us know if you enjoy it and share with your friends! 
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kply-industries · 7 months ago
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robotgloveart · 1 year ago
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maze-of-tones · 8 months ago
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LIVE SOON!
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artstationable · 4 months ago
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Marko Lazov
Freelance Creature Character Artist
artstation facebook instagram linkedin
More from «Artstation» here
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pi-slices · 1 year ago
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Eclipse.
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iamblueraspberry · 2 years ago
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Pet pat pot
He is being petted
Good boi
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rainbowclashart · 2 years ago
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youtube
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rubenramosart · 1 year ago
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Invasion of the Cascadeurs (testing animations in UE5)
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krawdad · 2 months ago
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Okay but can you get your cel shading outline to vary the line weight in response to the light source
#I'm pretty sure it can be done#might not be able to do it with the usual backface culling outline mesh thing thats usually done which i don't know the name of#might be able to achieve it with like a rimlight or something#instead of having it be directly behind the model it would be slightly offcenter favoring whichever direction the light source is#pretty sure you can link angle dependencies or whatever its called like that#i want to see realtime gameplay that actually looks like traditional media when it isn't moving#show me paint texture in the color fills#show me shadows under the cel and that thing where when only the arm moves its visibly on a separate cel layer#show me the outlines wiggling a little bit or looking like rough uninked xerox process animation#show me the occasional color error that there was no budget to go back and fix#maybe you can fuck with getting the paper wet or torn and have that be rendered realistically. have the stylized stuff react to it#get smudged realistically or whatever#there's stuff you can do now because you can achieve basically anything visually#its a shame most of the infinite money is going into realism instead of like. trying interesting things.#you've been able to get cgi to look like a painting for a while now how long before games figure that shit out#my immediate next thought is also 'is there a way to achieve this with drawings?'#and i wonder how well a character made up of billboarded sprites would hold up to for example a camera rotating around them
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arenaanimationbarasat · 6 months ago
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domnsync · 8 years ago
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Ev 3
realtime-ev-02
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arenashyambazarsposts · 1 year ago
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Learn Real-time 3D animation with Arena Shyambazar
Step into the future of animation with Arena Animation Shyambazar's cutting-edge workshop on Real-Time 3D with Generative AI. Dive into the dynamic intersection of creativity and technology, where every pixel pulses with innovation.
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trashpandaqc · 1 year ago
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testing
cover art WIP for ???? made in TouchDesigner
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