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cienie-isengardu · 2 years
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Laseema: Look, we have the Life Day, shouldn't you at least try to integrate a  bit?
Vau, Deltas & Atin: Should we?
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cieniewmroku · 2 years
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crimson-dxwn · 4 years
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AT ODDS 6 (Kal Skirata x F!OC)
Summary: Tea gets spilled at Kyrimorut. Ordo gets involved. Ori makes a choice and a new enemy.
Warnings: Mando profanity, pregnancy, SPOILERS for Republic Commando books (all but the last one), medical shit, surgery, fucking SADS
As always, so many thanks to @detroitbydark who lets me screech about my weird fic and Kal and Ori! Also this is barely edited be kind, I’m on my psych rotation and barely scraping by. 
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Kal realizes he’s slipped the figurine into the pocket of his bodysuit semi-consciously in his hasty retreat from the apartment. Knotted Jonah wood whittled smooth forms two stylized figures, one large and one small, their hands joined between them. 
He barely registers the ride back home and comming Mij. They need a plan, and they need one fast if they are going to find her. He knows little about how the Empire treats their prisoners compared to the late Republic, but he isn’t about to have any illusions of honor or fair play. After all, he doesn’t play fair himself. But there’s a hydrospanner thrown into the mix. What he doesn’t know is how the Imps treat prisoners with … unique health conditions. Or if they even give half a bantha’s shebs. Odds are they send men and women alike to those osik’la camps he’s gotten word of. Yeah, the Empire was equal opportunity like that. 
If Mereel can’t slice into the system remotely, they were going to have to do an old-fashioned infiltration. He’d ask his ad’ike if they were up to task, there’s no way he could ask to put them in danger, not after the entirety of their lives being war. It hurts him to even think about asking. But he has to do this, even if it’s just his sorry shebs. 
He tries to put on a good Sabaac face when he’s back in the karyai, discreetly gathering up all the surplus weapons they have that he finds might be useful for an infiltration into a heavily armed and fortified position. 
Mereel of course, catches on within minutes. 
“You’re going to find her,” Mereel interrupts. Kal yanks his head up out of the gun locker to look at his son. “And you didn’t even think to ask for backup?”
His son’s tone is accusing, edging on hurt. That he did not expect.
“It’s my fuckup, son,” he replies, “I’m the one who needs to fix it. I can’t ask you to do this.”
“What’s so special about this doctor?” Mereel slams the door of the locker shut. It’s obvious his ad’ika is protective. They all are. 
“She delivered your ba’vodu’ad, Mereel. I’m pretty sure she saved Parja’s life.” Kal says, keeping his eyes on his work, cleaning the weapons, arranging the ammo he needs. Sharpening his father’s three-sided knife. 
“And that’s enough to go up against the Empire? ”
He’s going to have to spit it out. Mereel is looking at him expectantly, sure that he’s going to change his mind, see reason. 
“She’s pregnant, son.” Mereel, who has been away for the events of the last few months, just stares back at him in a puzzled fashion, brows slightly furrowed. Looking at him like he’s lost his damn mind. Maybe he has. 
“It’s yours, isn’t it?”
In comes a second voice, and the accusatory tone startles him enough that, when added to his baseline urgency and anxiety, causes his hand to slip and nick itself as he sharpens his knife. 
“Osik,” he hisses, holding pressure to the cut as blood wells, looking up to the figure in the doorway. Ordo. Mereel stares at his brother, unsure whether he is joking. Kal sighs. He should know better, trying to keep things from them. The last time he was successful at that was when they were four. 
“Does it matter?” 
“Maybe,” Ordo replies, just this edge of indignant, “is she carrying my vod?” 
A strange and protective piece of him flares at Ordo’s tone and Kal stands, still holding the cloth to his cut hand. 
“Most likely.”
“Then we need to get her back.” Ordo meets his eye finally and Kal nods, satisfied, and starts gathering ammo from the safes. This time Mereel moves to help, still in a rare state of stunned silence. 
By the time they’ve gathered what they need and loaded it into aayhan, Mereel has a willing team assembled and what they know of the building schematics up on a datapad in the karyai. Fortunately for them, the team won’t be breaking into any prison blocks, which are bound to be heavily guarded. 
“All we have to do is get into the information security room that houses the main terminal,” Mereel starts confidently. “We can stay far away from the security blocks and the bucketheads.” 
“Though it would be fun to bust some vode out of there,” Scorch adds. 
“Not our mission,” says Mereel, regret plain in his voice, “we’ll have to get them another time.” The realization that they were leaving prisoners at the mercy of the empire sobers the group even more. It was becoming more and more apparent that more planning was needed before they could root out the Empire on Mandalore. Meanwhile, Kal had set Uthan to the task of trying desperately to make their own homebrew vaccine. 
---
It’s been many many years since he’s fastroped. Lately, he has been finding that it’s been years since he’s done many things. Fastroping, underwater diving...fathering kriffing kids. He swallows, hard and regroups himself. Every single one of them needs to be focused if they’re gonna pull this job off. 
Yes, he’s fast roped before. But he’s never liked it. Where his sons get twitchy when confined to tight spaces, he finds himself sweating more than usual under his beskar the more stories they climb. Right now, they’re about ten stories up, far above the sensors of the garrison and way above his tolerance for heights. They have about a minute to pull this off before the Imps realize this transport is lingering too long in their airspace. 
Mereel, Sev, Scorch, and Kal are in Aayhan, hovering silently above the Keldabe imperial garrison in the inky black late summer night. The humidity sticks his tactical garments to his skin, making it itch and crawl in addition to his surging adrenaline. That was one thing that never changed, no matter how old he got, no matter how many missions he’s finished - that nauseating spike of pure fear and bliss. 
He gives the signal to move move move and soon he’s roping down, strong north Mandalorian wind whipping around him, soaking through his underlayer. The four of them land silently on the roof of the compound, and Scorch starts laying a strip charge along the floor to create a hole leading below, straight into the admin offices. Four sets of Mando armor gleam lowly in the moonlight. It’s a perfect night for an op like this, whipping wind obscuring any slight noise they did make and the faint whine of aayhan’s engines. The charges detonate with a controlled bang and flash of bright light that briefly blinds his HUD. Kal switches to night vision.
*His child*. It’s barely a concrete concept in his mind yet, but an instinctual piece of him knows the truth. The timing is too perfect for him to be wrong. The way Orla had looked at him in the med center…
The stakes are too high to fail, and distracting thoughts get men killed. Mereel leads the way through the door, rifle at the ready, and Kal banishes his musings to the back of his mind, pushed away by a fresh rush of adrenaline. It’s a stealth mission, and they navigate by night vision, as silently as their boots will allow. 
They stalk through dark quiet hallways lined with innocuous office doors until they reach the end, what is presumably the CO’s office, with its durasteel double doors and obviously larger size. 
Mereel starts in on slicing the door panel while Sev shoots out the camera in the hallway corner while the rest of them listen for any approaching patrols. It was only a matter of time before someone noticed they were there, whether it was the hole in the roof or the blacked out camera. The double doors open quietly and they head inside. Vau’s boys guard the door while he and Mereel crowd the desk in the middle of the room. 
“I need a few minutes to get into this,” Mereel says, eyes locked onto the screen before him. One of his slicing tools is between his teeth.
“You’ll get it, son. We’ll take care of anything that tries to get in our way.” 
So far it looks like no one has noticed them. The imps must really be confident in the plan to neutralize Mandalore with so few guards and patrols. Sweat drops trickle down the back of his neck and into his bodysuit.
Mereel studies the datapad stripping the system for a few more moments and turns it towards Kal. There’s a concerned look stretched across his handsome face. Together the watch the recorded scene on the screen before them. 
There’s Orla, still in her work clothes, talking with an Imp who’s behind this very desk, flanked by two stormtroopers. He knows those gestures - she’s spitting mad, barely containing the fury that was directed toward the man behind the desk. Without audio he can only guess as to the contents of their conversation. The Imp behind the desk gives a short reply and nods curtly to the right-hand trooper who, without hesitation, raises his blaster rifle and cracks her across the face with the butt end. She doesn’t even see it coming. Even in the shades of blue from the holoprojector the blood is obvious, trickling down the side of her face. 
Kal is livid, trembling so finely it’s barely visible, and he almost forgets where they are for a moment. Deep in enemy territory, with hostiles incoming any minute. 
Mereel makes a disgusted noise from deep in his chest as they watch her be pushed to the ground. They follow the video feed where she’s led to a cell. His breath catches. There’s a chance she’s still here. His hope is tempered, however, when an alarm starts to sound from within the garrison. A patrol must have finally found their breach point.
“Sarge?” warns a voice from outside the door. It’s Sev, by the gravelly tone. 
“Almost finished,” he shouts, over the screeching din. Mereel continues to work furiously, his bulk hunched over the console. He’s able to parse through incredible amounts of data with immense precision; Kal can practically feel the concentration rolling off him. 
“Wait,” Mereel says. Kal looks over at the screen. They’re centered on a video feed again, this time outside. The sheer amount of prisoners in line for the transport is shocking enough, but the fact that none of them are in armor is even more appalling. The Imps are slowly stripping their culture away, plate by plate. 
“She’s not on the manifest for this transport, even though the records say she leaves.” 
It doesn’t make sense. Unless… Kal knows Mereel must be thinking the same as him. Judging by the brutality of the footage they’ve watched, the stories from around the planet, he wouldn’t put it past the Empire to take care of a pesky problem in the easiest way they knew how. It wasn’t something that supposedly peaceful, orderly governments liked to keep records of. His dread and guilt intensifies, leadening his limbs already weighed down by heavy beskar. 
He chokes the words out. He has to know. “Is there any footage of…” Kal can’t bring himself to say them. It doesn’t need to be said, Mereel knows what he’s looking for. He’s been in a war zone long enough to know that armies aren’t sentimental. 
“No, no footage. Just them leading her away.” The alarm continues to blare. It could be minutes, seconds before they have to blast their way out. 
“Here.”
Kal steels himself to watch. It’s his fault, he reminds himself again. Two more fresh marks in his ledger. His arm reaches automatically to his son’s to steady himself. He feels Mereel’s slump ever so slightly, whether it’s in relief or defeat, he can’t tell. 
“I have what I need,” he says, “time to go. Debrief can wait for later.” Distant footsteps start to echo towards them, modulated shouts following close behind. They were about to be grossly outnumbered, by the sound of it. Kal shoves his helmet back on, heading through the doorway and signaling Sev and Scorch to follow. 
They wind through the garrison, avoiding both patrols and squads of stormtroopers sweeping the building. It’s laughably easy compared some of the other heists they’ve pulled - except he speaks too soon. As they make their way out of the back door of the garrison onto the Keldabe streets, one squad catches up to them. Ordo has aayhan back at Kyrimorut - earlier they had decided it was too risky for the four of them to fly home and possibly expose the homestead. So instead their plan was to run the winding streets and strategically borrow a transport. The problem is that Kal is pushing sixty and the other men are - physiologically at least - still in their early twenties. They’re a lot kriffing faster than him, even with his ankle fixed. 
The streets and alleys twist and turn, switching from ancient cobbles to smooth duracrete without warning. Easy enough to get lost if you’re a local, they are impossible to navigate as aruettiise. Soon the four are panting, ducked into an alcove off a cobbled alley. Finally, it seems they’ve dodged the patrol. Only time will tell if they were recognized. Kal finds he doesn’t much mind if they know his face. In fact, he hopes they do. He wants to meet that garrison officer. 
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Imperial Rehabilitation Center
Weeks later
19 BBY
Life isn’t all doom and gloom. They are kept...occupied. Like rats in a maze. Ori shares a bunk with another Mandalorian, the only other there. Taren is a kid really, small and slight except for her distended belly. It’s obvious she’s used to wearing armor by the way she walks, how upright she holds herself, arms swaying slightly away from her body. And how she closes in on herself when she realizes it’s not there, when it’s nighttime in their room and thinks Ori can’t hear her sob breathlessly into her pillow every night. 
It’s almost childish, the way they’re herded from room to room. Chaperoned and on a schedule, like one would handle a naughty child needing extra discipline. It was how she imagines Coruscanti boarding schools some of her medical school classmates attended - polished stone floors and crisp uniforms, all strict routines and synchronized repetition. It’s meant to numb the mind, making days run into weeks. She suspects they’re kept intentionally disoriented. After all, most of them are still political prisoners, and many she’s found have important connections on their respective homeworlds. 
They’re at lunch, scattered around their assigned tables. Generously, they are allowed to converse during meals, though their seats remain assigned. The ‘rehab center’ has proven to be much more expansive than she expected - some rooms are swallowingly large, like the one she is in now, and some are as small as a broom closet, connected by narrow winding hallways. The building itself could have been any number of things in a past life - a school, factory, or prison. She supposes it doesn’t matter much now. Today there’s a newcomer, sitting quiet and sullen at a back table with the Corellians. Time would tell if she was one of them or if she hailed from a different world. 
An arm jostles her, hitting her square in the ribs. It successfully knocks her out of her analysis of the newcomer. 
“-did you hear what I just said?” Taren says, mouth full of tasteless nutritional paste. It’s far from delicious, but you ate what they give out and she is hungry *all the time* nowadays. A fleck lands on Ori’s face and she wipes it away with a raised eyebrow.
“Sorry, al’verde.” Commander. Her eyes roll automatically. She knows she doesn’t deserve the title. Discreetly, Ori shushes the younger woman - they’re lucky the stormtroopers here don’t understand Mando’a. 
They put together kit for new stormtroopers, morning and night. It’s another endurable humiliation. She stabs at the cubes bitterly with her spoon, scattering crumbs across the table. They’re not allowed forks or knives, not after Taren’s first week. A tiny smile flits across her face as she thinks on the memory. 
 Ori feels like a geriatric compared to the spry warrior, though they’re less than ten years apart in age. She’s seen things in that time, lost people, buried dreams. Though Taren is looking older and older by the day, cooped up in this place. 
“Theera is gone,” Taren says, “she wasn’t at breakfast either.” 
Looking around and finding no sign of the woman, Ori hums an agreement. She’ll be gone for good soon, and her baby as well. Every time someone delivers it sends a sense of unshakeable dread down her spine and into the pit of her stomach. All of them are marching slowly towards that finish line. 
The artificial hierarchy into which they are forced has made the two Mandalorians de facto leaders, despite Ori being one of the newer inmates and to cement her as *alverde*; her medical expertise makes her invaluable. 
The room hushes as Dr. Loesch sweeps down to the cafeteria, all business in crisp grey scrubs, so confident in his admiration. He insists they call him ‘Doctor L’ like he’s a popular lecturer at a university. He’s the worst kind of hut’uun, just as bad as the rest of the Imps she’s met here. Loesch is in charge of their medical care, all 100-some of them, including herself. Loesch towers over most of them, even herself. 
As a physician, Ori is personally insulted at his complacency, the fact that he is perfectly content in his post and cemented in his belief that what he was doing is just, his complicity. She stabs at her cubes some more to try and make herself feel better. 
As a woman, she’s decidedly less surprised. Men like him are everywhere, tall and handsome, handed success on a silver platter, born into families of privilege and power. Taking and taking with no thought of the carnage they leave behind. 
He saunters his way over to their table and sits with a charming smile. 
“Beviin,” he starts, “I heard through the gossip chain that you were an obstetrician before you came here?”
It’s physically painful to keep her retort in hand. She’s been here long enough to see women sent to solitary. And to see them come back, changed indefinitely. 
“Mmm,” she mumbles affirmatively through a mouthful of cubes. She swallows. “Yes.” Keep it simple, that’s easy enough. 
He smiles sardonically. “How ironic,” he adds, obviously pleased with the revelation. Expectantly, he looks around the table to gauge his joke, and they catch on, laughing softly, nervously, afraid of what might happen if they don’t. Even Ori joins in, the butt of the low blow, though her simmering rage ratchets up another level.
They finish the rest of their lunch largely in silence and Loesch pulls her away when she files out with the others. 
“Ms. Beviin,” he says conspiratorially, “I know it must be difficult for you to be here.” 
The man over her, face too close for comfort, his voice deep and low. Alarm fills her as the other people in the room dwindle until it’s just the two of them and the scattered troopers on the upper level. All Ori can think about is where the nearest exit is located when she realizes he’s still speaking to her. 
“...what do you think?” He waits patiently, a benevolent expression in his face. He blinks too little, she thinks, and his eyes are devoid of expression, shining with an amused sort of malevolence. They’re a strange shade of brown...no, green? The little noise he makes in the back of his throat brings her back to their conversation.
“Ah...sure?” she replies weakly, stunned and frozen.
“That’ll be nice for the other inmates,” he says. Incredibly white, straight teeth flash as he smiles down at her. “I think it will give them comfort to have you there. I’ll have the guards collect you when it’s time.” 
——
Three nurses eye her from across the suite. They wear sweet matching hospital uniforms, in the same soft fabric as hers except in a delicate petal pink. With a pang, she misses her fellow nurses and doctors on Mandalore. Who knows how many had fallen ill? Been arrested? The way they clustered in a little group reminded her of her schoolmates, when they found out she didn’t like fighting, whispering rumors from across the room. That she thought she was better than them, that weird girl who was more concerned with grades than winning fights and impressing boys. Now they stand across the room from her like a little bunch of flowers in their coordinated outfits, identical and perfect. She’s an other in their world, someone to be feared and hated, pitied at best. 
Orla stands awkwardly, waiting for the show to start when her stomach flips. The scrub top she has on stretches across her middle awkwardly, pulling at the seams and the soft shoes that cover her feet are obscured by her bump. The strange sensation returns, a little differently this time, just the barest flutter, deeper down than that nervous feeling. Her baby. She lays a gentle palm over the swell, as discreetly as she can, still feeling the scrutinizing looks of the women across the room.
Another nurse wheels a bed into the room, complete with Theera shivering atop it, her hair and gown drenched in sweat. Orla rushes to the head of the bed as she’s prepped for the operation. Theera is dazed, too exhausted to make much sense of anything right now, glassy eyes focused on the ceiling. She smoothes back the sweaty hair from Theera’s forehead. 
“Hey cyar’ika. It’s Ori,” she says softly. The woman’s eyes focus a little, just enough to meet hers. She bumps their foreheads together. It was as much to comfort herself as much as the other woman. Non-mandos typically didn’t understand the meaning behind the gesture. She can’t squeeze her hand like she wants to - it’s being hooked up to IV tubing.
“I’m cold,” she mumbles. Some of it is adrenaline, some from fear, and the rest from the icy operating room temperature to keep the surgeons comfortable. Drenched as she is, it’s no wonder Theera is shivering. 
Ori asks the wary tech for a warm blanket, terrified of overstepping and getting her shebs kicked out of the operating room. She’s promptly ignored in favor of his work. Dr. Loesch enters the room and the nurses titter around him while he ensures everything is prepped to his liking. Ori settles for as much skin to skin contact as she can get with Theera, trying to warm her, mumbling comforting nonsense into her ear as Loesch starts to work. A warming bassinet waits ominously against the wall for its prize. 
A thin cry interrupts their mumbling and Theera’s eyes sharpen at the noise. Loesch holds the little thing over the curtain separating them indulgently, just for a moment. A boy, he says, and she and Theera find themselves mesmerized by the bloody little thing and his tiny squished face and flailing arms, already so angry at the world. He’s held up for a second, allowing Theera a cursory glance and then whisked away by the nurses to the bassinet. His mother is still paralyzed on the table and it makes it all the more unjust that she isn’t even allowed to touch her son, see him up close. The nurses at the bassinet laugh and coo, oblivious to Theera, who starts weeping pitifully. Fat tears slide down the side of her face, wetting the starched white sheet beneath her head.
Ori is in the middle of the absolute emotional chaos around her. Theera crying, Dr. Loesch talking with his assistant about weekend plans, and the nurses with the baby, who have turned back at the sound of crying to glare at them judgementally. She can practically hear them now. Serves her right, their looks say. She deserves it. The rage congeals around Ori, settling itself in her throat. This feeling is exactly what had put her in this place to begin with and she knows she has to control it, use it somehow. She watches them place a little bracelet around the infant’s ankle and scan it into a datapad. They don’t bother with Theera. It dawns on her then that if she’s lucky - incredibly lucky - she can use the Empire’s obsession with order against them. 
She makes her way over to the bassinet under the ruse of joining the indulgent cooing that is going on, trying not to throw elbows before she’s kicked out of the room. The little boy’s leg is caught for a heel stick an she gets her chance. The number on the leg band is just visible, only for a second. She sends a prayer up to the Manda that she gets it right. 
Taglist
@clonewarslover55 @simping-for-fives @808tsuika @jedi-mando @cherry-cokes-world @nelba @fractiouskat @passionofthesith 
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thegamercollective · 4 years
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7 Best Star Wars Video Game Ideas
Star Wars! You know it, I know it. It’s pretty great, right? Whether it’s the attacking clones or the returning Jedi there’s something for everyone in the vast Star Wars universe. But when it comes to video games the property seems largely underserved; as we pass the halfway point of EA’s ten year deal with Disney the opportunity for big, exciting AAA Star Wars experiences feels squandered, with only a few mobile titles and two tepidly received Battlefront’s to show for it.
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True, before the deal there were a number of excellent games from various developers like Knights Of The Old Republic and The Force Unleashed. But it would be great to see new titles with the same level of creativity with the technology and principles of the industry today. Twitch streaming equipment for beginners.
So without further ado, I present to you7 Best Star Wars Video Game Ideas!
7. Star Wars: Bounty Hunter Extraordinaire BEST STAR WARS GAME IDEAS
This is a bit of a safe one, but for good reason. Borrow the open-space jet-setting elements of No Man’s Sky, Star Citizen and Beyond Good and Evil 2 with an emphasis on tracking down and eliminating bounties like in The Witcher 3: Wild Hunt or Assassin’s Creed and you’re in for one hell of a time! The original concept for Prey 2 was similar to this, with the player running around a Blade Runner-esque future city hunting down criminal aliens.
Of course, the concept of a specifically Star Wars Bounty Hunter game has been in development for a long, LONG time, what with the cancelled Star Wars 1313 back in the LucasArts days and what is currently in development at Visceral Games. Even if it isn’t the most original idea it’s still an exciting one with a bantha tank-load of potential. Pink gaming chair under 100.
6. Rome Total Star War BEST STAR WARS GAME IDEAS
The age of Real-Time Strategy games may have past its prime, but a handful of titles carry the torch for this corner of the galaxy. The Starcraft and Halo Wars franchises have elevated the genre from the days of Age Of Empires and – what do you know – past Star Wars RTS titles. Now would be the perfect time to return to that galaxy far, far away with a platoon of clones and a squadron of starfighters at your command.
This game could easily take cues from The Lord Of The Rings: Battle For Middle Earth RTS series, with the huge roster of hero characters swimming around the Star Wars canon. If this game lets me deploy Max Rebo to stun my enemies with the dolcet sounds of his red ball jett organ, it’s got my preorder. Corner gaming desk with lights.
5. Something something womp rats BEST STAR WARS GAME IDEAS
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Imagine, if you will, a free roam survival game set on an iconic Star Wars planet, in which you must battle the elements and fierce creatures to provide for your community. That’s right, I’m talking about Meerkat Manor: Tatooine Edition.
Few games throw you in the body of a wild creature to do what wild creatures do. Star Wars is full of weird animals, so what better universe to pick from? I can already picture myself sneaking around profogg burrows as a lone womp rat hunting for unsuspecting prey, or migrating through a sandstorm with a family of babies clinging to my belly.
Not that it couldn’t be any other species; imagine hunting with a pack of ewoks or flying with a flock of porgs. You can’t tell me this isn’t something you’d play.
4. Knights Of The Old Republic, Again BEST STAR WARS GAME IDEAS
Okay, maybe not specifically The Old Republic era but I’d love to see another Force-focused RPG in the Star Wars galaxy. The KOTOR games are some of the best RPGs around offering you the chance to explore your inner Force user, be you a benevolent Jedi Master or a ruthless Sith Lord. This classic formula with updated visuals and mechanics would be a sight to behold, and, if done by OG KOTOR developers and RPG specialists Bioware, it could be a major upswing for the downtrodden studio.
Jedi abilities could also be expanded in a more modern way; instead of jogging down hallways traversal could easily take cues from the likes of Prototype or Infamous. Combat could also take some inspiration from the Batman: Arkham series and The Witcher 3: Wild Hunt, with combo-based saberplay mixed in with Force abilities and weapon items.
3. Galactic Podracing Championship BEST STAR WARS GAME IDEAS
Now THIS is podracing!
It might sound like a dumb idea, but imagine a deadly, high speed action racing game set on race tracks from all across the galaxy!
White knuckle chicanes through the ice caves of Hoth, glorious drifts along the beaches of Scarif, high octane dragging through the volcanic death traps of Mustafar or death-defying traffic dodging through the busy underworld of Coruscant. Throw in dynamic vehicle combat, environmental hazards and opportunities, forked paths and split-screen multiplayer and Disney would have themselves a grand prix winner.
Think of the possibilities! Be it Mario Kart arcade racing or Forza Horizon realism, this concept is nothing but supercharged, Force-injected, illegally energized podracer fuel ready to be shot straight through your visual sensors and into your brain!
Actually this game was made back in the Nintendo 64 days, but that doesn’t mean it can’t be reconceptualized for the modern gaming scene!
2. Mandalorian Warfighter BEST STAR WARS GAME IDEAS
For those of you who don’t regularly scour Wookieepedia, The Mandalorian Wars took place around 4000 years before A New Hope between the Galactic Republic and the warriors of Mandalor. The conflict had a significant impact upon the galaxy and has been directly referenced in both Star Wars Legends and official canon, so for it to feature in a new piece of Star Wars media isn’t completely out of the question.
Okay, history lesson over.
I would love to see this period tackled in the style of Ryse: Son of Rome, Brothers In Arms or Star Wars: Republic Commando, with a small squad of soldiers (either Mandalorian, Republic or Jedi) at your command. The added need to look after your men, making sure they’re fully stocked on weapons, ammunition and survival supplies, while helping them cope with the mental trauma of war (ala Darkest Dungeon) would add a much needed layer of emotional attachment. With brutal violence and decisions to make similar to those of Spec Ops: The Line I think this could be an extremely exciting title that would shed some canonical light on an era of Star Wars currently left to speculation.
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1. For Honor, but Star Wars BEST STAR WARS GAME IDEAS
I think this one speaks for itself, but allow me to elaborate anyway.
The one big problem that I have with lightsaber combat in Star Wars games is that it never feels like you’re in as much control of your blade as a real Jedi. You’re either smashing an attack button to trigger pre-designed strikes and combos or prescribing a series of attacks from a list of abilities, just to watch them execute automatically. There’s so much room to elaborate on the various forms and styles of lightsaber combat with intuitive, malleable controls like those in Ubisoft’s For Honor.
Of course, I don’t just mean battle scenarios. A deep and interesting story about the Jedi and Sith with the significance of the lightsaber itself a thematic focus and some light RPG elements (character customization, a morality system and ability/lightsaber upgrades) would help tie the whole package together.
Imagine charging down a hillside battlefield as a powerful Sith Lord, lightsaber at the ready, when a Jedi Knight appears before you. As the battle rages on around you you analyse and deconstruct the enemy’s stance and form and change yours for to optimize your strategy. You hold your blade out, moving it to block the oncoming attacks waiting for the perfect time to strike. With bursts of lightning and other force abilities you bring your opponent to their knees and execute a brutal, glorious victory. In the words of Anakin Skywalker, “this is where the fun begins.”
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howtofightwrite · 6 years
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Q&A: Women in Star Wars
Are the amount of women in the military in the new Star Wars really unrealistic? I saw a guy complaining about how the movie didn’t explain why there were so many women in positions of power when I thought this was unfair. We have Leia, Holdo, and Phasma. Leia is a Princess with a lot of power and a great reputation— of she can make herself a general even if she wasn’t good at it. Phasma might be the only high-ranking woman in the First Order. That leaves Holdo. But is it really that shocking?
We have way more than that. Even if we restrict ourselves to screen canon, that includes Sabine and Hera from Rebels, Jyn Erso from Rogue One, Ashoka from Clone Wars and Rebels. I’m also skimming over mountains of background characters from the original trilogy who, technically, have names. Even in 1983, the version of the Rebellion on screen had a substantial number of women in their ranks, and was led by Mon Mothma (Caroline Blakiston.) In the original films, Leia Organa was more than a princess. She was a politician in the Senate, a key agent and leader of the rebellion. She smuggled the Death Star plans and got Artoo off the ship at the beginning of A New Hope.
This is without dipping into the old Expanded Universe, which had loads of significant female characters, including Mara Jade. I’m still somewhat baffled that, if Disney was going to salvage anything from the EU, Mara wasn’t on the top of the pile, even ahead of Thrawn. Worth noting that in the Old EU, Leia was the New Republic’s Chief of State.  
Important to remember that in almost all of the Star Wars media, women appear semi-consistently at nearly every cross section. There are leaders, support personal, junior officers, pilots, commandos, and soldiers, with a few notable exceptions. For example, I’m not aware of another female Stormtrooper aside from Phasma (outside of EA’s Battlefront games.) That could simply be a personal oversight.
Star Wars hasn’t always been extremely female friendly. There’s always the infamous metal bikini, and some of the stuff with Xizor was more than a little rapey in the old EU. I’m also not inclined to wave this off; it is a problem, and something that needs to be considered in the larger discussion.
However, complaining about fairness is a trap. It tries to derail the overall discussion with irrelevant minutiae. “But, it’s not fair, because it should have been [insert male character who hasn’t appeared in print since 1996 and is probably no longer in canon here] instead of…”
It’s not that there can’t be an intelligent discussion on fairness, it’s just that in this context, the discussion would be pretty damn short: “Is it fair to evaluate the competency of a candidate based on their genitalia?”
This also doesn’t mean that everyone in a position of power is the right person for the job, or even the best qualified. There’s nothing fair about it, but their genitals are irrelevant to that discussion. Someone whining about how “it’s unfair there are so many women in positions of power,” is deliberately conflating these two threads.
So, is the number of women on screen realistic? Maybe. I’d argue that, if anything, it’s still a bit low. Slightly over half of the human population are women, so it’s entirely reasonable to have a setting where your military is pretty evenly split. Is it realistic for women to hold positions of power in a setting where modern day gender discrimination doesn’t exist at all? Yeah.
The person you’re reacting to has no interest in an honest discussion. They’re not shocked, they’re throwing a petulant tantrum, because they see female representation as a zero-sum loss of prestige for themselves. Realistic? No. Fair? No. Shocking? Only in so far as they can milk it. They’re horrified of the idea that they might need to engage with women as human beings, and as a result, they’ve gone to the internet in search of a venue to cry about it, where they hope someone will toss some concessions their way.
Also worth noting, on average, people like your example here will start complaining about, “over-representation,” when the number of female characters exceeds ~30%. Long before you’re actually including a greater than average number of women to your story. Just, something to consider, the next time someone starts crying about how there’s too many women in a story, when more than half of the cast are male.
So, let’s move on to world building: It’s entirely possible that a resistance or other underground organization would include disproportionate female membership. This time with 20th century examples:
During World War II, the French resistance (the Maquis) made extensive use of female operatives for both support and combat roles. This was in part because the French military had been decimated prior to the occupation, but it was also pragmatic, because women would draw less attention from the Nazi occupation.
Similar examples occurred with German Intelligence operations in the United States during WWII, where the vast majority of the adult male population was subject to the draft, and as a result, men were far more conspicuous. This strongly incentivized the use of women as spies.
Another example, this time after World War II, is slightly more ironic. During the Algerian revolution, the rebels made extensive use of female operatives because the occupying French forces were resistant to interact with them, and as a result, they had easier access through, and around, security.
The Maquis are particularly relevant when discussing Star Wars, because there are intentional parallels between the Rebellion and the French combination of surviving military units mixed with and reinforced by civilians with limited combat training, engaging in guerrilla hit and run tactics.
When you’re making your own setting, there’s no reason you should think you need to adhere a specific quota of characters by gender. Except, maybe, to check yourself, and make sure you’re not being biased. Otherwise, yes your character’s gender is an important part of their identity as an individual, but that doesn’t dictate what their jobs can (or can’t) be, unless you’re baking rules like that into your setting. Star Wars doesn’t, and it’s stronger for that.
Diversity is an important part of your media consumption habits. It helps you see the world from new perspectives. Seeing how other people look at the world and respond to it. The guy you found was, quite literally, complaining about being exposed to a perspective he didn’t want to have, because he might accidentally empathize with a member of the opposite sex.
-Starke
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Q&A: Women in Star Wars was originally published on How to Fight Write.
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terryblount · 5 years
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Star Wars Battlefront 2 December 5th Update released, brings new appearances, full patch notes
DICE has released a new major update for Star Wars: Battlefront 2. The December 5th update brings new appearances for the ARC Trooper, the Clone Commando, the Commando Droid and the Droideka that are now available to unlock for Credits or Crystals.
Moreover, this patch tweaks pretty much all heroes and villains. It also packs a number of User Interface tweaks. For instance, it redesigns the player bar with new outline visuals and scales Damage Reduction icon size and opacity with range.
In addition, this latest patch comes with a number of bugs fixes. For example, it fixes an issue that prevented text from properly showing up on main menu pop-up windows. It also fixes an audio issue with the weapon zoom sound occasionally not being audible.
Lastly, this makes brings various improvements to the game. There are multiple performance improvements in the Main Menu and Spawn screens, as well as improvements to the animation of characters when being Force pushed.
As always, Origin will download this patch the next time you launch its client. Below you can also find its complete changelog.
Star Wars Battlefront 2 December 5th Patch Notes
FEATURES
New appearances for the ARC Trooper, the Clone Commando, the Commando Droid and the Droideka are now available to unlock for Credits or Crystals.
QUALITY OF LIFE Damage Reduction Message
Reduced maximum size of Damage Reduction icon.
Scaled Damage Reduction icon size and opacity with range.
Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON).
Kill Message
Moved Kill Message down from the game mode text area to below the crosshair to avoid over-messaging in this critical area.
Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
Weapon Heat bar.
With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar.
This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area.
Player Bar
Redesigned the player bar with new outline visuals.
Thinner player/vehicle health bars.
Thinner XP and Shield bars. The shield bar is now also light blue.
HERO CHANGES DARTH MAUL
Fixed an issue where the deflected blaster bolts from the Spin Attack ability would not damage enemies.
KYLO REN
Added ability crosshair for Kylo Ren’s Frenzy ability.
BOBA FETT
Reduced the active ability time and increased the fire rate for Boba Fett’s Rocket Barrage ability.
Boba Fett’s Concussion Rocket ability description has been updated for accuracy. “Boba Fett fires a single concussion shot, dazing enemies caught in the blast. Dazed heroes using lightsabers cannot follow their target while performing their lightsaber attacks.”
DARTH VADER
Based on community feedback, we have added a 25% damage reduction during Choke.
Darth Vader’s Choke is now able to be performed only when targeting an enemy. Players can now see the number of enemies targeted by the ability.
GENERAL GRIEVOUS
Changed the stamina reduction of the Sith Trained Star Card from 40% to 25%.
LUKE SKYWALKER
Changed Star Card values for Luke Skywalker’s Intensify from 20-30-40-50 to 18-24-30-36.
EMPEROR PALPATINE
Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities.
Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop, when affected by Palpatine’s Dark Aura ability.
Added ability crosshair for Palpatine’s Chain Lighting ability.
BOSSK
Fixed an issue that would cause Bossk to take damage by jumping and landing on the ground.
CAPTAIN PHASMA
Fixed an issue where Captain Phasma could detonate the First Order Sentry Droid while picking it up without a cooldown requirement.
Increased the gap between the second and third strike, allowing Phasma’s Staff Strikes combo to be completed easier.
Fixed an issue where Captain Phasma’s rifle zoom would occasionally not highlight enemies.
Fixed a visual clipping issue at the end of Captain Phasma’s “Not Easy” Emote.
HAN SOLO
Han Solo can now dodge while the Sharpshooter ability is active.
Fixed an issue where Han Solo could occasionally throw more than one grenade.
OBI-WAN KENOBI
Fixes an issue where the All-out Push ability would not affect enemies, if the player was attacked while activating it.
LANDO CALRISSIAN
Lando can now dodge while the Sharp Shot ability is active.
Lando’s Smoke Grenade ability description has been updated for accuracy. “Lando Calrissian throws a smoke grenade which obscures the view of his enemies, but not of his Night Sniper’s thermal scope. Villains using lightsabers inside the smoke area cannot follow their target while performing their lightsaber attacks.”
Fixed an issue where Lando’s thermal scope would occasionally not highlight enemies.
LEIA ORGANA
Leia’s Flash Grenade ability description has been updated for accuracy. “Leia Organa throws a flash grenade which detonates on impact, blinding and confusing enemies in the blast area. Blinded villains using lightsabers cannot follow their target while performing their lightsaber attacks.”
IDEN VERSIO
Fixed an issue that would cause increased rifle recoil during Iden’s Pulse Cannon while crouching.
Fixed an issue where Iden’s weapon would still be overheating during super success cooling, when the Cooled Blaster Star Card was equipped.
COUNT DOOKU
Count Dooku’s Expose Weakness ability will now remove any active extra health on the target.
Fixed a visual clipping issue in the way Count Dooku holds his Lightsaber.
Added UI elements to show when Count Dooku has a critical strike available, while the Initiative Star Card is equipped.
FINN
Fixed a visual asset clipping issue at the end of Finn’s “I Can Do This” Emote.
GAME MODE AND MAP CHANGES
Added names to the Command Posts on Capital Supremacy and Instant Action.
Health information of friendly AI in Co-Op and Instant Action has been adjusted.
Prevented the blue icons of friendly AI from being visible through walls.
Fixed an issue where AI Officers would occasionally show up with inconsistent Faction appearances on Co-Op and Instant Action.
CO-OP
Implemented improved player spawn points for the Defend scenarios of Co-Op.
Placed the Co-Op main menu tile between Single Player and Multiplayer.
Fixed an issue that could cause occasional frame rate drops when enemy AI is spawning on Co-Op.
Made additional Milestones visible under the Challenges tab during the End-Of-Round screen on Co-Op.
Adjusted one of the Command Post capturable areas, so that it doesn’t overlap with Out-of-Bounds areas on the mini-map.
INSTANT ACTION
Made several improvements to AI behavior on Instant Action. Fixed issues that caused the AI to not always play the objective.
AI characters can now spawn on Command Posts.
Fixed an issue with the difficulty setting on Instant Action not correctly applying in the game.
Fixed an issue with the selected number of AI on PC not correctly applying in the game.
Fixed an issue where the game could freeze if the user pressed “Quit Game”, right after pressing “Play Again” during the End-Of-Round screen on Instant Action.
Fixed an issue where the phase of the Clone armor in the Spawn screen and in-game would be inconsistent.
CAPITAL SUPREMACY
The “Gaining / Losing Reinforcements” message is now shown only once per ground phase.
STARFIGHTER ASSAULT
Fixed an issue where the objective UI text would occasionally show up distorted.
CAMPAIGN
Pass on the Campaign’s Explorer difficulty to address balancing issues
Fixed an issue that could cause color degradation during the end cinematic of the Discoveries mission on the campaign.
HEROES VS. VILLAINS
Fixed an issue that would cause the Star Card equip menu to remain on screen after respawning, if the player pressed the “Equip Cards” button while respawning.
STRIKE/EXTRACTION
Fixed an issue where the description on the loading screen for Kessel or Kamino would occasionally not show up.
ARCADE – TUTORIAL
Fixed a visual issue where an AI Trooper could be seen exiting the initial transport ship through a wall.
MAP CHANGES
Fixed an issue where the player would get spawned in Out-Of-Bounds area, when selecting to spawn on Objective B while being contested by the enemy team.
Fixed an issue where the Hailfire Droid on Geonosis – Galactic Assault would occasionally disappear when looking at it from a certain angle.
Fixed a collision issue that would allow players to capture Command Post D from an unintended area on Felucia – Capital Supremacy.
Fixed an issue that would allow players to reach an unintended area by exploiting the Out-of-Bounds zone on the Republic Attack Cruiser – Heroes Vs Villains.
Fixed various collision and visual bugs on Felucia and Jabba’s Palace.
CHANGES TO CLASSES AND SPECIAL UNITS
Appearances options now show up for all Reinforcement characters of the same class.
Updated Main Menu animations for the Jet Trooper, Resistance Rocket-Jumper, First Order Flametrooper.
Fixed an issue where Troopers would get stuck in abnormal animation poses, if they were melee attacking or dodging while mounting a stationary weapon.
Fixed minor visual issues with the models of the B1 Battle Droid (Officer and Specialist) when inspecting them in the Spawn screen.
Fixed an issue where a Trooper’s character model would occasionally start staggering after being affected by Ewok abilities or Flash Grenades.
Fixed a visual issue that would cause the scorch mark from the final blaster bolt on an enemy to show up inaccurately.
OFFICER
Fixed an issue where the Officer’s Flash Grenade would not impact the Officer who cast it.
HEAVY
Fixed an issue where the where the Heavy´s Barrage micro-grenades would visibly disappear too soon.
SPECIALIST
Fixed an issue where the Specialist’s Repulsor Cannon would not always knock an enemy down.
JET TROOPER
Fixed an asset clipping issue in the default pose.
DROIDEKA
Fixed an issue where the Droideka would automatically fire a shot upon being deployed on the map.
BOMBER
Fixed an issue where the damage multiplier of the Bomber Weapon Systems Star Card would not apply at all ranks.
Fixed a typo in the description of the Bomber Weapon Systems Star Card.
AT-ST
Reduced direct damage of the AT-ST Anti-Vehicle Missile and related Star Cards.
COMMANDO DROID
Improved enemy visibility for the Commando Droid’s Thermal Vision ability.
Fixed an issue that allowed the Commando Droid to close up to their target by using their Vibrosword, even under the effect of Leia’s Flash Grenade or Lando’s Smoke Grenade.
Fixed a visual animation issue where the Commando Droid’s leg would be seen sliding when standing up after crouching.
GENERAL CHANGES/MISC
Fixed an issue where the footstep sound would not always be consistent with the footstep animation of Troopers and Heroes.
Fixed an audio issue with the weapon zoom sound occasionally not being audible.
Tweaked the audio feedback when hitting an enemy that has reduced damage abilities activated.
Made improvements to the animation of characters when being Force pushed.
Fixed an issue that prevented text from properly showing up on main menu pop-up windows.
Multiple performance improvements in the Main Menu and Spawn screens.
The Ability Overlay screen now displays equipped Star Cards and Character names for Starfighters as well.
Made minor visual improvements to the Ability Overlay screen.
Fixed an issue that would cause players to get occasionally stuck on the End-Of-Round screen, when transitioning to a different map.
Fixed an issue where the VO lines would occasionally lag behind when being activated with the VO wheel.
Fixed an issue where the “Preview Emote” button was wrongly showing up when previewing the appearances of the Jet Trooper.
Fixed an issue where Lightsaber decals on objects would not fade.
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cienie-isengardu · 2 years
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The painful reality of the Republic Commando is that duty must come before brotherhood.
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cienie-isengardu · 2 years
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Yes, I remember Jango Fett and his secret project on Kamino. Fascinating and lucrative for all of us. And I trained the deadliest squad this side of the Mandalorian Supercommandos.
Things Walon Vau said about Delta Sqaud (x)
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cienie-isengardu · 2 years
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Things Walon Vau said about Delta Squad (x)(x)(x)
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cienie-isengardu · 2 years
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Scorch and Fixer worrying about Sev.
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cienie-isengardu · 2 years
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Walon Vau about Delta Squad [from Republic Commando loading screen]
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cienie-isengardu · 2 years
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cienie-isengardu · 2 years
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I feel genuinely sorry for any hostile who has the misfortune to face Delta Squad in combat. That is all.
Things Walon Vau said about Delta Sqaud (x)(x)
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cienie-isengardu · 2 years
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Sev worrying about Scorch and respecting/praising Fixer [Republic Commango loading screens]
Scorch and Fixer worrying about Sev ♣♧♣ Walon Vau about Delta Squad
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cienie-isengardu · 2 years
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Jango Fett about Delta Squad [Republic Commando loading screen]
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