#secondlife tutorials
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Second Life Tutorials, Guides and Write-Ups Master List
I have been on grid a long time and have done a lot of things on it. I've been sharing my knowledge, so you can get the most out of your SL experience! All my posts will be linked here for easy reference!
SL Experiences #1: Drivers of SL Weekly Drives Content Creation #1: Making BoM Objects Content Creation #2: Free Asset Libraries SL Tips #1: Writing Helpful Marketplace Reviews
Older Posts A Beginner’s Guide to Second Life: How do you shop? A Beginner’s Guide to Second Life: How do you meet people?
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Retro Gaming Scripts For Gimp
The retro gaming scripts for Gimp manipulate images to give them, naturally enough, a retro gaming look. Or to describe them from another perspective, these scripts add different styles of dithering to your images.
Altogether there are eleven different scripts, and each one imitates the style of various retro computers. For instance, there are three scripts dedicated to retro Amstrad graphics, four to the old BBC computers, and others that adopt the graphic styles of the ZX Spectrum, Commodore, as well as a few others.
To find out more including how to download, install and use these scripts visit the Lusus-Studio blog.
#gimp#gimp tutorial#gimp tutorials#gimpart#secondlifeblogger#slblog#secondlife#slblogging#secondlifeblog#slblogger#second life#gimp scripts
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made a video on how to hide ear gaps in short hair using prims.
I've only tested on short hair by dura, so I'm not sure what the results will be for other SL creator's hair. Tho I would not recommend this for long, bento, or animated hair bc it'll probably be more noticeable. These are static prims after all. short to medium length hair should be fine.
i used textures created by OwlishMedia for the prims: https://opengameart.org/content/hair-...
i created a marketplace listing with some of OwlishMedia's textures uploaded & resized for sl: https://marketplace.secondlife.com/p/...
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i learned blender just to make furries in secondlife over 2020 with no tutorials whatsoever so i am giving you my stubborn powers of blender mastery
unfortunately i cannot relate to that motivator in any way at all so it doesnt help me but i appreciate it regardless
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Xplicit Eve Bed (FF) (c,m) maps.secondlife.com/secondlife/Kona%20Island/228/221/665
-Pretty Liars- Real Kisser
HOW DO I OPEN THE MENU?: Hold down the left mouse button for a second on the cheek and the menu will open.
The menu will open which will show you the current configuration of your kisser.
-This new version have a two menus
[Access] [Custom] and [Reset]
[Access]
[Clean]: delete all the people you have added to the white list and Black List
[All]: Change privacy to public (Everyone can kiss you)
[Black]: Black List add people who don't want them to be able to touch your kisser. A window will open and you will have to place the UUID of the avatar you want to block access. SCREENSHOT EXAMPLE: prnt.sc/v1hkgx
[Me]: (Only you can kiss you)
[Group]: Only people who have the same tag active as your group can kiss you.
[WhiteList]: This new white list you just have to copy the uuidd of the profile of the person you want to add. SCREENSHOT EXAMPLE: prnt.sc/v1hkgx
[Custom]
[Exit] Close the windows menu.
[Marks] you can enable or disable the texture of the kisses.
when you deactivate in the next click will no longer show a kiss.
[Spam] This option allows the chat not to be spammed of whoever is kissyou will only appear once. You can activate or deactivate it
[Partners♥] You can connect your kisser with your partner if you want!
-[Channel] What is a channel? It is a password which you will have to invent and pass it on to your partner so that both can enter it in their kisser. This will allow you to share particles when you kiss each other. (Example if your password will be 123, your partner will have to put 123 in his kisser menu)
-[UUID] Here you will have to put the UUID of the profile your partner and he will have to do the same with your UUID in his kisser so that both have their kisser connected.
-[Sounds] You can activate or deactivate the sound of kisses.
-[Custom Sound] You can put a custom sound to your kisser! you only need the uuidd of the sound.
How do I find the uuidd of a sound?
when you have the sound uploaded to your inventory right click and say copy uuidd.
[Particle]
[For me] Select the particle that will appear when YOU or THE PERSON ASSIGNED AS PARTNER touches your lips.
[For them] Select the particle that will appear when anyone not assigned as a partner touches your lips.
[Fading] Choose the seconds in which the kisses will disappear from your face. You can write the seconds you want/ If you write 0 the kisses will not be removed.
[Chat] ON or OFF Deactivate the chat of who kiss you.
[Priv] The private mode makes that only you can read the chat of whoever kissed you
[Custom] Customized your chat sentence. In the first window write the phrase that will replace the word ''kisses'' / in the second window write the phrase that will replace the word ''lips''
in the third window write the phrase that will replace the word cheeks.
[Brand] Enable or disable ''★ ★'' showed in local chat.
-REQUIRES EDIT! To fit your face shape.-
The mold that we provide is a base mold which are fully editable to fit your shape.
-------------------------------HOW CAN EDIT IT? read the next instructions-------------------
1 > Right click on one of your cheeks/ Select EDIT / Texture/ and and we will lower the transparency to 0 to see the texture.
2 > Select edit parts / Click on the cheek you want to edit / Move in the position with best fits for your face:
3 > To fits your face even better you can use the option STRETCH, Move the colored cubes to make the mesh bigger or smaller and finish accommodating your kisser. And is done once you do this you won't have to edit it anymore is ready to use !
GIF TUTORIAL: gyazo.com/5b337c222d4de96a1257f01a6910935a
G: "Aurora" Set LEOPARD NUD
Aurora” is sold as a Set that includes a bra & thong in a variety of colors & prints - rigged for Legacy (+Perky), Kupra, Reborn (+Juicy Boobs & Waifus), Gen.X Curvy, Peach bodies. The thongs for Kupra, Reborn & Peach include a compatible version for the “Phatpxssy” Add-On! And if that isn’t spicy enough, the hearts that barely cover your intimate parts are seethrough.. WHEW! LM; maps.secondlife.com/secondlife/eBody/99/35/23
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Blend File Tutorial
Dear Followes,
I am excited to introduce a new tutorial that will enhance our project – the Blender files. These files contain mesh and texturs components of our project, contributing to a more impressive and visually appealing final product.
Important Notes
Be cautious not to accidentally make unwanted changes to the files.
Maintain the project's coherence and integrity when making edits.
If you are unfamiliar with Blender, consult Blender's official documentation and training resources.
The Blend file I added is for rendering users only. None of the files may be reproduced, copied or distributed
Best regards,
MERMALADE
Terms of Use
Please do not claim as yours.
Don't re-upload my creations to other sites.
You can't recolor it.
Conversion Not Allowed
Conversion Not Allowed to sims and other games
Do not put in any pack
None of the files may be reproduced, copied or distributed
You can find me:
Tumblr: Click
Instagram: Click
The Sims Resource (TSR): Click
Patreon: Click
Secondlife: Click
#ts4#sims 4 custom content#ts4 custom content#the sims 4#mermaladesimtr#sims 4 cc finds#ts4 cc finds#sims 4 cc#sims 4 custom content finds#secondlife#mermalade#sims 4 blender#sims 4 blender community#sims community#sims 4 patreon#3d fashion
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https://sasyscarborough.com/2024/12/28/second-life-marketplace-sku-quick-fill-tutorial/https://www.youtube.com/watch?v=yQQzOf0KH94&ab_channel=SasyScarborough I did a tutorial on using SKU and Quickfill to make listing on Second Life Marketplace easier for some. I hope it helps. #SecondLife Second Life
#Second Life#Flair#VR Foundry#VR Studio#Axis HUD Lelutka#Sasy Scarborough#Genus Morph#Ebody Reborn#Nuve#Truth Hair#Alt 3#Foi#Addams#AlaskaMetro
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Learning #Blender with #BlenderGoon for #SecondLife - V2.4 Make a signpost in Edit mode
Here’s a simple old fashioned signpost that might be useful for someone in #SecondLife, created in #Blender. The tutorial covers inset, extrude, scaling on specific X Y or Z orientation, and other fundamentals. At the end Goon uploads his model to the test grid of Second Life (that is, the cost to upload is actually free, you use play money on the test grid). He’s still assigning simple colors to…

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Hi everyone! A few friends of mine on SecondLife were looking on how to update their Legacy meshbody because the 1.5 update just dropped! So, I went ahead and created a video to walk through that process!
You'll learn how to update the body, how to replace the links for other outfits as well, so that your body is updated on every outfit!
#SecondLife#SecondLife tutorial#Legacy meshbody#secondlifeblogger#secondlifebeauty#secondlifeblog#Youtube#moonkissed3d
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Content Creation #2: Free Asset Libraries
When you're working on a build, sometimes you might find some weirdness. Carpet where tile should be, or wood that's a little too orange. Or maybe you're trying to build something out of prims or mesh kits, and don't quite have the skills to make your own textures yet.
Free PBR libraries online are your new best friend! My favorite is ambientCG. Check out this cool tile I just picked up for my bathroom there!
This tile only cost me L$30 in upload fees, and looks professionally done. You can grab it for yourself here.
I've also downloaded nice looking hardwood floors, mossy concrete, and some lovely polished marble. The one I get the most use out of is probably this simple rough wood texture.
When you download textures from this website for use within SL, make sure you get the "1k" zip files so you can upload them without needing to resize them.
You don't need to upload everything in the folder. At present, SL only supports a diffuse, normal, and specular layer. AmbientCG assets often come with color, normal, roughness, and displacement layers. Experiment with what looks best for your build. Typically, I use the color layer as my diffuse texture, the normal for the...well, normal layer, and then either the color or displacement layer for the specular. I like to upload everything as a temp upload and just fiddle until I like the way it looks before fully uploading anything.
For me, the best part of getting textures this way is all the options it opens up! I can completely modify these textures using an image editing program however I like before uploading them. So if say, I wanted to color every other tile a specific shade of blue, I could! Or if I wanted to change the tone and saturation level of those hardwood floors, that's an option too (so long as I know how to actually do that using the software I have).
You also have the added benefit of being able to demo the textures before you pay for them. Try them out in your actual build, swap-em out, change the colors and see the updates live inworld. Toss down a flat plane on your house's floor and, without messing up your house's textures, test and see if carpet would look good in there, or play around with new a brick accent wall! Add materials to an old side-table to bring it to the modern era! You'd be surprised how much heavy lifting a wood-textured normal map can do when combined with older textures. The possibilities are truly endless.
AmbientCG also has some files that are formatted specifically for use in substance painter too, for those of you making content that way!
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Today on the #SecondLife Blogger Network, we are featuring some tips and tutorials from our Bloggers and Vloggers!
https://second.life/bloggernetwork
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So you got your brand new Sparkle Pony avatar in Second Life... But what’s this? The new HUD doesn’t control textures or colors? You may even look like a black blob or completely invisible? Or... worse...
Fortunately, these are all easy fixes! If you are seeing the image above while the mesh is being worn, CONGRATULATIONS you desperately need to update your viewer. Once that has been taken care of, you can continue to the rest of this tutorial.
BOM is fairly new still, but there are many benefits to using it on your avatar, including but not limited to the ability to load multiple layers of textures onto the mesh without the use of ‘onion’ layers which increase avatar complexity, the ability to control color sliders for each layer without use of a HUD, easily mix/match several marking layers, and no need for modders to have to load their textures into a scripted applier or give out their texture files ( bump and specular maps still need to be applied, however. More on that in the modding section!).
First, The BASICS
As it is a different way than we have become accustomed to texturing avatars, there will be a bit of a learning curve. Which is why you are here now. I will stop talking.
Bakes On Mesh layers are controlled by objects in your inventory that originally controlled only layers on the system avatar.
Skin, eye, and hair layers also can effect the mesh. But most of these are useless because they don’t control all bake layers. So, we are ONLY going to focus on the new object, Universals.
“Universal”, shown at the bottom, is a new clothing type in SL. In your inventory this object will still be designated by 3 layered blocks representing alphas. Universals hold texture data like skins, marking, tattoos, and painted on clothing. If you aren’t wearing a Sparkle Pony Universal you may find yourself looking something like this...
horrifying...
The Sparkle Pony comes with a base skin universal and several marking layers. Put the bottom layer on first, and any put on after will layer on top of what is already worn. If you cover something you don’t want to, simply take that layer off your outfit and put it back on to bake it on top.
Here you can see the wild Ruby, wearing the Sparkle Pony Skin tinted black, a wing tattoo, and a pinto marking in desperate need of fixing before it is released. All three of these are separate Universal texture layers, ‘baked’ together by the BOM system. Sweet, right?
“But Ruby, I don’t look anything like that! I look solid black or like an edgy tiefling OC!”
This happens when you are using an Alpha. (such as the full body alphas normally used for mesh avatars) These are no longer needed! If you are wearing a mesh that uses a BOM channel, it will automatically turn off the system mesh of that type, forcing the alpha to attempt to hide your BOM textures instead. Take that thing OFF!
COLOR TINTING
Alright, so you finally got those layers in line and are starting to look like your pony self again. Except you STILL don’t have your rainbow colors. Disaster.
Not to worry, the color of each individual Universal wearable can be changed easily through its edit menu!
This way you can color your body, markings, tattoos, thongs, and whatever else individually!
MODDING
If you are wanting to make a mod for the sparkle pony, you probably opened up the base Universals and went “What the heck? This doesn’t make any sense. The sections say ‘head’,’upper’,’lower’ etc but that isn’t how they are mapped on the pony. Some of these are random transparent textures. What goes to what?”
First, IGNORE THE SYSTEM NAMES FOR THE CHANNELS. They were named with human avatars in mind, without the ability to override/nickname the channels for other uses. This graphic shows how the channels actually appear on the avatar:
The skirt layer is, at the time of writing this, known to be bugged, so it is excluded. The only part of the body NOT controlled by BOM is the booty mark. It was easier to keep it controlled through your HUD or an applier.
If the mesh is rezzed out on the ground, you will only see the system textures for the channels, however, you can set a local texture to a Universal and wear it. This way you can easily test your textures before uploading them.
NOTE: If you are making a mod they do not ALL have to be filled! Fill in only the ones that you want the texture to go onto and leave the others as a grey X. I suggest that you offer 3 Universals in your listing for all mirrored parts: Left, Right, and Both sided.
An extra note on eyes: The eyes are set up where they will be mirrored unless a Universal with the ‘right eye’ slot is worn. This way you can easily achieve heterochromia. So it is important to make sure your eye listing contains two universals, each with only one eye slot filled.
BUMP/SPEC MAPS
For those wanting to add these textures to your mods, they are still not handled by BOM. These will layer on top of all textures on the body, so keep that in mind if you are making something for a specific marking. Appliers for these will be provided in your Modder’s Resources Box alongside Booty Mark appliers.
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https://sasyscarborough.com/2024/11/30/scoot-no-one-owes-anyone-a-sale/ Did you know that if you CTRL ALT F1 you can hide your UI in Second Life. This is very handy when sharing screens live, doing tutorials, or just screen recording for various reasons... #SecondLife
#Second Life#Flair#VR Foundry#VR Studio#Sasy Scarborough#Genus Morph#Ebody Reborn#Nuve#Loel Poses#Tres Blah#The Kiwi Co.#Mellow Ellie#Exile#Alt 3#Sigma#Insol#Avicandy
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Change Your Default Camera Position in Second Life (Tutorial)
Made this video a few days ago, kinda forgot to post it here c= I hope it can be useful! ♥ found out how to do it a few years ago from a blog post, and posting it here to share it with you guys
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