Alright Fellas who wants some MM ocs
I’ll stick with like, the ones I made for the classic series to start? and even then this isn’t everyone because I’m still making and fleshing out more ocs. Putting it under a read more cuz this got kinda long.
Jazz (DTN. 000):
• The first robot of her line, and therefore the “eldest”. She acts as a lab assistant, but she also helps out with general housework and the like. In reality, she doesn’t exactly have a “set” purpose (aside from being Dr. Takahashi’s daughter), as she was built to act as one of the other prototypes created a year or so after Dr. Light introduced the world to The First. As such, Jazz considers herself more of a “Jack of all trades”, and is glad to not have one specific purpose.
Rodeo Man (DTN. 001):
• The second in the DTN line, and built for cattle herding as well as general farm work, Rodeo Man currently works on a large ranch. Acts as a big brother figure to many of the DTNs, Jazz included, and always tends to look on the bright side of things. Roadie is honest to a fault, and cannot lie to save his life. At most he can tell half truths and little white lies, but a full on fib? Nah.
If he uses his hat to cover his face it’s a dead give away there’s something he’s hiding/doesn’t want to talk about.
Crow Man (DTN. 002):
• He probably should have been named “Menace Man”, because this bird bot is probably one of the most annoying members of the DTN line you’ll meet. I’m still struggling to figure out exactly what I want his job to be? I can’t decide if I want it to have something to do with scavenging or something else. I did have the thought of him being a search-and-rescue type bot for forest areas, since Crow’s are really fucking good at remembering people. He would sell his siblings to robo-satan for one bottle cap. Not Wily though. Never Wily. He may annoy the shit out of everyone but that is a line he would never willingly cross.
Disco Man (DTN. 003):
• Built to act as a skating instructor (possibly doubles as a dj, not super sure), and the result of Dr. Takahashi’s love of the genre, Disco Man has a very flamboyant and positive personality.
He loves his job a lot, and really enjoys teaching people how to skate. I honestly think he might get along pretty well with Top Man? Gets really. Really annoyed whenever he catches Crow trying to squirrel away the shinier bits of his armor on his off days. Like excuse you I understand you’re a kleptomaniac when it comes to shiny things but leAVE MY SHIT ALONE.
Glass Man (DTN. 004):
Tentatively named Gaffer Man during development, Glass Man was built to assist in glassblowing work. I haven’t quite figured out what specifically yet, but I know when/if he ever gets a weapon he’s literally and figuratively going to be a glass canon. He can and will eat the glass making pellets and just. blow them like bubble gum. Fun forbidden snack.
Squeaks (DTN. 005):
• Squeaks was built for cave exploration and mapping, as their small stature allows them to get into tight spaces.
However because of this, this lead to them being the shortest member of the DTN line and they absolutely hate it. They’re even shorter than megaman, and he’s a child! Crow and Shark tease them nonstop about it and Squeaks always retaliates by kicking them in the shins for it.
Moth Woman (DTN. 006):
Moth is a nocturnal robot master created to pollenate flowers at night. Perpetually sleepy and soft-spoken, Moth can come off as rather spacey at times and prefers to go with the flow. However, she’s more aware of things than people give her credit for. Seriously she has so. much. dirt. that she’ll probably never use, or at the very least will share on accident. She can/does wake up in the morning, but she's much more active in the evening. During the day her perpetually sleepy/sorta high vibe is even more visible.
Base Man (DTN. 007):
Built for chemical mixing and development, Base Man works at a chemical plant. He’s very confident in his work, but so. god. damn. picky about it at the same time. Every measure has to be EXACT with this bot, otherwise he’s going to get real snippy real fast. Do you WANT to make ammonia? because you’re going to if you mix THAT chemical in. He absolutely loathes Acid Man for how he constantly jumps into the chemical tanks to check the levels of each chemical. Stop doing that you’re going to fuck up the PH balance!! Get out already!!
Shark Woman (DTN. 008):
Created for ocean exploration and mapping, so she spends most of her time in the deep down dark deep down. She LOVES the sea, loves swimming around, and would probably never leave if she 1. didn’t have to go in for maintenance and 2. didn’t wanna see what the rest of her family is up to and annoy them (affectionate). Surprisingly, she’s able to withstand high temperatures, and can go through areas with hydrothermal vents no problem. Likes biting at fiber optic cables, and also enjoys scaring the shit out of scientists that are trying to take footage of the ocean floor.
Lava Man (DTN. 009):
Created for volcanic exploration and cataloguing, Magma is often sent to active volcanic hot-spots to gather data. He is also Shark Woman’s younger “twin”, being activated 30 minutes after she was (to her amusement and his annoyance). Despite his namesake, Lava is actually rather calm and collected. He really only blows up (ha) after things go unchecked for a long period of time, and it’s usually for a good reason. Constantly has to remind his more chaotic siblings that no, you cannot eat the lava, not even once.
Float Woman (DTN. 010):
• Built to handle heavy lifting and transport large equipment, Float Woman can often be found working at the city’s docks. There are times where she’ll be sent to supervise equipment transportation, 9 times out of 10 she stays to make sure nothing goes wrong when shipments come in. She’s a very warm, bubbly individual who has an optimistic outlook on things.
She can also be kind of a worrywart at times, not wanting anyone to accidentally get hurt because they weren’t careful. Gets along very well with her siblings, though she sometimes has to step in and diffuse any arguments.
Humans:
Dr. Madeline Takahashi:
The creator of the DTN line and an old classmate and friend of Dr. Light’s. She’s very kind and caring, but will absolutely wack you on the head if you say something out of line. Seriously she’s able to lift most of her robots with little to no problem don’t test her. She cares greatly about the robots she creates, and views all of them as part of her family. As such, she absolutely dreads the day Wily remembers he had a few other friends in college that he could mooch off of for world domination.
Kress:
Tooootally a human and definitely not an alien robot cosplaying as a human. Totally. Ignore how their sclera sometimes turn black, they’re just wearing contacts! It’s fiiine Jamie introduced them to this cool anime and they really got into it, don’t worry about it. They can take things a little too seriously at times and can be a bit protective, but they mean well. *Really* doesn’t like Shadow Man for some reason, for Asimov’s sake stop hissing at him Kress!!
Jamie:
Works as a mechanic and is pretty damn good at his job, and can (and has) patched up robots when the situation calls for it. However he is very much a dumbass and sometimes gets into more trouble than he probably should. He’s got a big interest in supernatural stuff, and as terrifying as it was at first he’s ecstatic that his roomie and best friend is an alien robot. He will protect them with his life. Really, really wants to go spelunking in an old abandoned Wily castle but Kress said no. He’s gonna go one of these days though. Somehow.
Alexis:
Currently works in retail and is just. trying to get through college. She’s a big space nerd, and NO, Jamie, Pluto was designated as a dwarf planet for a REASON they can’t just put its planet status back! As much as she’d love to become an astronaut she’s fucking terrified of heights and math is not her strong suit so she’s content stargazing on solid ground thank you very much. She’s been friends with Jamie for awhile now, and found Kress more than a little intimidating at first. Now she considers them one of her close friends.
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I have been completely overtaken by an Au idea that involves Grian and (unknown to him) the rest of boatem getting sent into Tokyo Soul years into the future (in a ver where the multiverse wasnt destroyed, ig). For those that wish to keep the YHS hatchet buried, I have added a cut so u can scROLL LMFAO-
Also, if u actively still support Sam? Pls do not interact. The CC is. Not cool. Im referencing strictly some really old content that, frankly should not be rewatched. But it has been ingrained in my memory from middleschool and I'm struck with brainrot. Anyways uh here we go:
For now, I'll just be posting the idea of where everybody wakes up in-universe. Maybe start a fic for the fun of it? Anyways,
Grian wakes up in a burning building. It's a mess of him scrambling out of some random apartment and onto the street without enough time to even have shoes on, left to look at the flames in bewilderment. Where on earth is he? After a moment of looking around, noticing familiar parasols and a coastline, his stomach drops.
Mumbo wakes up in.... his. His house? Is this supposed to be his house? Someone calls him for breakfast and he is baffled to find people he has never met before in a house he has never seen. The woman at the stove is cheery and calls him sweet names in a way a mother would a son. She reminds him he'll be late for class and when he scrambles for a way to tell her he has no idea what's going on he's reminded that he apparently has a university course. Uh... may as well go to school, I guess.
Impulse wakes up in the softest bed hes ever slept in. The black sheets smooth and warm, mattress plush. A fireplace crackles and the floor is black marble, morning light cascading like a story, picture perfect through the windows behind him. It felt like a fairy tale... before he notices the gun under his pillow. And the sharp rings on his fingers. And the belt of knives on the nightstand. And where is he? What happened?
Scar wakes up cold, soaking wet, in a dark old warehouse. At first he thinks of one of the old warehouses he worked to convert, but the smell of smog is too thick for this to be near boatem or... anywhere, in hermitcraft. He can't move, ropes grating against his skin. He's tied to a metal post. What is going on? When hushed voices come up to the door his stomach sinks at their tone. He has a feeling he's going to miss his armor.
Pearl wakes up with the taste of dirt in her mouth. The birds around her chirp early, the sun barely risen and the ground covered in dew. Someone her age calls out to her, says she's been out all night. The white picket fence and the cute blonde girl saying her name is, confusing, but she can only guess she fell asleep in her backyard. Deep breath, go with the flow, find the others. The girl mentions something about work after class. They have a class? No- just her. Pearl has a job...? What job?
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Vividha Vastra ~O Myriad-colored Virtue, Become My Shield~
The beautiful clothing worn by Draupadi. When Yudhisthira lost her to a crooked dice game, Duryodhan and Karna ordered the brutish Dushasana to have her be stripped in public. However, the folds of Draupadi's saree could not be unbound no matter how much and how long Dushasana tugged — inexhaustible and unyielding. Some versions say that this was a miracle granted by Draupadi's dear friend Krishna Govinda, but in truth it was merely Draupadi's own Divine nature crystalizing her virtue to protect herself.
Vividha Vastra is a defensive Noble Phantasm with two forms: passive form and active form. In it's passive state, Vividha Vastra manifests by having Draupadi be unable to be stripped or even touched by her enemies. Flames emit from her clothing to protect Draupadi if a fool dares to touch her; the more she hates them, the stronger the flames.
But when activated, Vividha Vastra allows Draupadi to extend her sari indefinitely; essentially making Draupadi into a roll of cloth. Draupadi can unroll the cloth into whatever shape she pleases — though, a multilayered charkavyuha is her go-to choice. The cloth is self-regenerative, capable of healing itself when damaged or disintegrated. Some sections of the cloth can even be booby-trapped; spouting flames when hostiles step near it. In other words, Drapadi can create a maze-like shield with this cloth.
This Noble Phantasm can be given to other people.
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Lines That Will Haunt Me Forever
There are just certain lines that you KNOW will always haunt you, from the moment you hear them. And yes, it’s all in the context, so if you haven’t seen these, the lines won’t make sense, or won’t pack a punch. But if you know, YOU KNOW.
X-Men: First Class
Eric: I’ve been at the mercy of men just following orders.
Supernatural
Castiel: If you wanted to kill your brother, you should’ve done it outright.
Not Me
Yok: I should have believed you then.
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Follow-up q: do you ever feel unsafe at a game alone?
genuinely never. not at all. a few things contribute to this, though:
I know the city well and I know my routes around/in the arena well. the arena is super nice and I've never had cause to feel uncomfortable inside it (aside from, like, my general discomfort with drunk people, but usually the drunk people are nice drunk people [I once explained the Big Mac Attack to two very nice, very hammered Canadians], so it's not a huge deal).
I don't linger outside the arena at night, nor do I really linger anywhere ever outside at night. it's not an unsafe part of town or anything but I tend to beat a hasty retreat as habit. I'm a fast walker lol.
men do not come up to me to bother me basically ever in general in life, so that helps at sporting events too lol.
it depends on your comfort level with cities and with being alone in them, honestly. when I first moved here I was much less confident about stuff. now I navigate it (perhaps overly) confidently. I've sincerely not had many bad experiences around and in the arena. when I go to a game by myself, I don't prepare myself at all to feel weird or unsafe. I know exactly what I'm getting into, and honestly if someone ever were to bother me, I would just walk away haha. the arena's huge and the ushers are great :) !
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