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#side route
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Tim has found his soulmate (not a soulmate AU, just in the like “i think we’re totally meant to be together” way). Well, okay, it’s entirely one-sided so far, but he’s sure SpecterNova will reciprocate once they’re in proper contact.
He’s already found everything he publicly can on the youtuber, but he’s still digging deeper. It’s weirdly difficult—his love must like his privacy!—but he’s making headway.
On the other end, Danny is getting nervous about the dedication of his new internet stalker. Even with Tucker’s help in setting up his online security and the scrambling effects of ectoplasm, they can tell that the person is still making progress. They don’t seem like they’re a part of the GIW, but that doesn’t mean their search can’t harm him in some other way.
He really hopes he doesn’t have to change identities again. Having to do it the first time to flee the GIW was bad enough, and he’s been liking his current life.
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I think this is one of my favorite lines from the Wraith route because of (imo) how much the meaning changes depending on if you got there via Spectre or Nightmare. For Spectre, it honestly strikes me as a genuine question. Why are you doing this to her? If you're on the Spectre route, you presumably already know the Narrator can't really be trusted, since you had to reject his reward to get here. What are you hoping to gain from continuing to hurt her? For Nightmare, it honestly just makes me sad. As the Shifting Mound describes her, "She desires only companionship, but the only thing she knows is how to hurt." This line feels like a plea from someone who genuinely doesn't understand why you keep rejecting her. She wants to be with you, but she just can't understand how to do that in a way which doesn't hurt you.
#at the risk of getting put on a list there is something tragic & relatable in nightmare#someone who desperately wants to make connections but just can't understand how#anyway wraith is one of my favorite princesses for stuff like this (and bc tragedy aside her route is a riot)#also im sorry if she doesn't say that line if you got there via nightmare#that's how i got her and i could've sworn she did? But i only found footage of her saying it in spectre#slay the princess#stp#stp wraith#the wraith#stp spectre#stp nightmare#side note archetypal/heart#(slash so i don't accidentally tag them)#pointed out on another post of mine that you get wraith via nightmare by killing her and via spectre by leaving her in the basement#in both cases its a rejection of her (rejection being one of wraith's main themes)#which makes me speculate on spectre's ch 3 (which i think we currently have very little info on?)#Trying to run from Nightmare should technically be a 'rejection' as well#but you get MOC from that (and from choosing to stay with her)#imo bc you're just repeating the same inaction which got you into this situation in the first place#you don't want to slay her. you don't want to set her free. So you just leave her there (again)#and so you get MOC where things have only gotten worse and you have no choice left. Because you chose *not* to take action again#So I wonder if spectre 3 will be a similar 'repeating your past mistakes' type of deal#i was skeptical about it coming from stabbing yourself while she possesses you or trying to crush her bones#but it does make sense with that in mind#im curious if it'll parallel MOC#except instead of having no choice but to free the princess you have no choice but to obey the narrator again#maybe you both end up stuck in the cabin forever again?#idk#sorry i probably should've put all of that tag in the post lmao
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the-great-papyru · 2 months
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something i’ve never seen covered: flowey after neutral runs.
let’s say you do a pacifist run, spare flowey, and then just do not reset. you still hold the save file. before, you had the save file, yeah, but you were there and you were interesting. now he has nothing. yes, some dialogue is bound to change, but eventually he’s going to end up bored. and here’s where it gets interesting.
suddenly he has to live life in a linear fashion. no more going back. and i can see him being incredibly paranoid about every choice ever. he can’t go back! what if he does something to change the story irreversibly? so he starts gradually shutting himself off from everyone. more than before, i mean. he can’t even watch people; what if he’s spotted? he doesn’t know where people will be! so he ends up completely isolated from everyone; lonely, unstable, etc. papyrus is wondering where he is but he can’t just talk to him! what if he messes up, what if he reveals too much, what if he says something wrong and papyrus hates him, what if. he can’t interact with anyone. ever.
or.
or he swallows his fears. he’s a being of curiosity. he’s got to keep talking to people. what if they do say something new? what if he misses it?
and maybe, after enough time, papyrus does start saying new things.
but papyrus isn’t enough. flowey can’t miss any dialogue, things have changed and he wants to see them. so he starts branching out. papyrus “introduces” him to sans. and sans is a bit sceptical at first, but the flower really doesn’t seem to mean him or his brother any harm. and why would flowey? he’s got his dialogue. he doesn’t need to change anything. he doesn’t need to hurt anyone. and there’s no going back to get the favorable outcome. flowey messes up sometimes, and they have fights, and it’s okay. they get over them, and their friendship is stronger because of it. and they are friends. flowey didn’t mean for it to happen, he doesn’t even recognize it as friendship until papyrus points it out.
because he’s used to being the one “carrying” the entire “friendship.” (i’ll write an actual analysis about this later in another post, so this one doesn’t drag on.) and now he’s interacting with people without having to worry whether this is the optimal outcome. it’s an outcome he likes. and maybe that’s enough.
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buwheal · 6 months
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uhh more of that warmup page i do for breaks lol. The real question is how do i mimic this in the pixel askbox style..
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poyameows · 16 days
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I want to play different routes on Disco Elysium but the idea of purposely being mean to characters and not trying to help everyone in the game makes me want to cry.
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salty-an-disco · 3 months
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you know…… there's an argument to be made to getting Contrarian in Nightmare instead of Paranoid. Like– you go for a third option neither the narrator or princess want, but you double down on anyway. In the original Nightmare, that was because you couldn't trust neither princess or narrator, but what if you started doubling down specifically because neither of them agreed with you?
That was how I fell into the swap au trap, with something I'm calling 'A Shift in Perspective' (or 'SiP AU' for short), where the swaps are all decided by whether or not I can find a good argument to why you should get a different voice in the game's routes. Here's the conclusions I reached:
Nightmare – Contrarian: like I already said in the example above, neither princess nor Narrator liked your idea and so you decided to double down on it to the detriment of everyone involved. Princess still feels abandoned by you, but she's also angry to how flippantly you taking this ("You think this is game? OK, then, why don't we play.").
I want to lean more into Nightmare's playfulness here, with some jigsaw and carnival themes. The way to the basement is a jolly ride that take you down to her lair with cheery-creepy music as you pass through exaggerated smiling and crying faces. Contrarian is still trying to make light of the situation, though there's a noticeable undercurrent of fear in his tone. Nightmare doesn't shut down your organs here.
Spectre – Opportunist: You did the job exactly as asked specifically to get that reward, but it turned out it was a bust, so you kill yourself and come back to the cabin in hopes the princess has a better option for you. In this read of the route, you take more of a 'hitman' role, being more focused on what you can get out of this situation as opposed to the act of killing the princess. Spectre doesn't change much, though her cabin has a more sterile feeling to it as opposed to old and abandoned. She won't be happy to learn you killed her just to get a reward, but is willing to hear you out. Now you just gotta negotiate your way out of this situation and make sure not to accidentally get yourself killed by saying the wrong thing!! (don't have many clear visuals for this one, more just a Vibe)
Prisoner – Cold: You completely ignored all of Narrator's warnings and advice. It didn't sound right to you, anyway, so you went straight for the princess, and it immediately became clear who you were more willing to hear out. When she kills you, you accept it without complaint; it's only fair, there was no other way for her to defend herself. If Cold is a steel-weapon in the canon game, here, he is a shield; willing to take on any hit if it means getting his way, and making sure the princess stays alive. In the basement (a stone cold prison with clear, (and very breakable), chains around the princess' wrists and neck). Prisoner smiles when you appear, like she's in on a joke, but doesn't say much. Cold still won't urge you in any particular direction; suggesting you can explore, examine the place, talk to the princess all you want– but in the end, you still have to make a choice. And it's a easy, no?
Wanna lean into the fact Cold is prolly the closest voice to Quiet's true nature here, and the fact that despite lookin' the most human, Prisoner is still the one you can get free by simply letting change happen around her; neither of you may know why, but you two intrinsically trust each other
Damsel – Stubborn: You very insistently didn't get the knife, didn't abide by Narrator's advice to not talk to the princess, resisted when he tried to force your hand, and made sure she would be the one to kill you. (Imagine Narrator saying, "A stubborn bastard, aren't you?" right before you die). There's no doubt now. Narrator is a villain who, for some reason, wants to make sure the princess dies. You won't let that happen.
This is the one where we focus more on the 'distress' part of Damsel in Distress. There'll be lots of traps and trials trying to attack her once you save the princess from the chains, and it's your job to make sure she gets out of there unscathed. Something of a scourt mission. Stubborn's fighting instincts here are directed to the threats around the princess instead of her; much like Cold, he's more of a shield than a weapon in this version.
Beast – Broken: You got absolutely wrecked by the princess like you were no more than a mouse against a lion. What hope can you have to survive in this situation? It's simply nature; you should just lay down and let it take its course. The basement here is much more open, and with an arid feel to it; more of a savana than a jungle. The princess lies in plain view, a mighty Beast that you cannot hope to face against. You have to fight against your own Broken spirit as well as this apex predator to hope you can have any chance of survival.
Witch – Paranoid: The moment you saw the princess chew her own arm, you knew you made the wrong choice. She's clearly not someone that should be trusted, attacking was the only option you had!! The Princess attacks back in surprise, immediately hardening her stance once she realizes what you did. The two of you die, and the way she clawed and bit at you only cements in your head that she's a tricky monster who cannot be trusted.
There is more than one entrance to the basement this time, and no matter which one you take, you'll end up in a labyrinth of roots and vines full of tricks and traps the princess laid out for you. You never see her clearly, but her cackling laughter follows you all the way. Paranoid will warn you of any trap before you can fall for them, and listening to her is the best way to avoid getting caught; though some of the things she perceives as a trap might not actually be there– the roots almost seem to move imperceptibly, and you're sure there eyes following you. Are they really there, or are they imagined? You'll find Witch right at the center of the maze, where you can either fight her or try to talk things out. Though none of these choices will really help you escape. You're already trapped.
Wanna lean into the cyclical feel of both Witch and Nightmare here, with your distrust/fear is what keeps cementing this cycle of violence you're both stuck on.
Tower – Smitten: (women that can kill you by stepping on your throat are kinda ho– [gets shot]) Right before you die, you see the situation for what it is. You never should've wielded that knife against her, she's a light that can't be snuffed out, don't you see? With that understanding is that you die. There are bells echoing in the distance when you enter the cabin, a beautiful place with ornamented windows and mobilia; really leaning into that church symbolism here. Tower is sitting as she waits for you with a soft smile on her face. Her voice is honey, and what she offers you is benevelonce and a place at her side, all you have to do is pledge yourself to her.
Instead of an imposing and impossible figure, Tower is more of the 'benevelont god' figure here. Still very much wants you to be under her control, but won't rush or press that offer upon you (she knows you'll accept it one way or the other anyway). Smitten is the only one forcing control of your body here, wanting to rush to her and kneel at her feet; you can fight him, or you can let him steal all the choices from you.
Adversary – Hunted: You tried to go for a killing blow, but you gave her too much time to prepare herself and now you're also at the receiving ending of her blows. Well, kill or be killed; you're both just animals trying to survive. The cave you find yourself in once inside the cabin has more of a humid air to it, and at the bottom, you find the Princess; Adversary has more of a scaled lizard aesthetic to her, and is eager to fight for her life again with you.
Hunted isn't as excited about fighting as Stubborn is in canon, but is very much willing to prove you can overcome this obstacle. Doesn't matter how many tries it takes.
Stranger – Cheated: "What the fuck do you mean the universe itself will warp into itself to keep you from leaving?!? That's absolutely bullshit!!"
That's all the argument I have for this one. Stranger themselves doesn't change much, the main difference is Cheated's reaction and how he goes about treating a world where you're choices doesn't seem to matter anyway.
Razor – Skeptic: There must be a reason you couldn't kill her before, and if you find the answer, you can make sure you kill her for good. You see this mission as a puzzlebox that needs to be solved if you want to slay the princess. The cabin is basically a escape room from the moment you step in, and will not let you progress unless you solve it. Each wrong answer slices you in half and gets you a new voice. New perspectives to see this rubix cube from!!
At this point, you overcomplicated this whole thing so much, it's all just a tangle of webs and knots with no rhyme or reason, with you and the princess (who's at this point, just a mess of wires and steel) stuck right in the middle. The only way to escape is shutting down all your thoughts and cutting through the knots with her.
+ some doodles I did for this concept
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ssecond-hand-faith · 4 months
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¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
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if you were an asshole who made shit comics id follow you
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moeblob · 17 days
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I love Chris so much you guys.
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origamihoshi · 7 days
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I've been slowly playing through @ataleofcrowns's game, lovely game love it so fair, I think I only have two more chapters for the demo to play?
anyway here's my Crown Dilvîn. don't ask why there's a knife I don't know, maybe becasue the Crown is in danger? I don't know I was drawing a pretty lady and out of nowhere I had the idea that the drawing needed a knife to the neck so I drew it...so there's no real reason for it other than it sounded like a good idea to me so yeah
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redbean-nom · 5 months
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fascinated by the implied fennec-ventress-phee friend group in tbb. even more interesting (funny) when you add boba in there during the tbobf era.
#star wars#tbb#the bad batch#tbobf#tbb phee#fennec shand#boba fett#asajj ventress#bossk#black krrsantan#i think fennec is literally the only one of bobas friends shorter than him lol#phee is normal about it#ventress on the other hand#she is like 6 ft tall she is using everyone as an armrest#okay but. now that boba is at actual war with the pikes#ventress is probably the best possible ally for the situation#like one. LIGHTSABERS AND THE FORCE#two. shes already on the pikes bad side; she has no rep to lose with the pikes if she does help boba#three. nobody in bobas entire retinue knows how to command anything larger than a small strike team#between boba fennec and krrsantan they're a full team of lone wolf solo hunters#they can barely coordinate a four person team let alone an army big enough to fight the pikes#in that last battle in bobf iirc boba straight up disappeared and returend with a rancor kaijuing everything with 0 warning to his friends#and they just kind of lost track of the shiny vespa gang#anything larger than krayts claw and boba just. loses everybody#he's busy fighting not looking for people!#on the other hand theres ventress who has several years of commanding literal millions of droids in massive-scale battles#boba: listen ill forget about quarzite if you help. please. i have an army and no clue what to do with it#boba: my friends dont know either i already asked#phee is their resident smuggler (very very useful when dealing with pike spice trade) and probably knows all the tattooine pike routes#boba please. you need some diversity on your team. you can't fight a war with eight solo assassins smushed together.
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possiblycringe · 11 months
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Everybody wants to see you fall in love!
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halfnemu · 3 days
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Watching gameplay of Class of 09 The flip side so here’s my sketches throughout the first route
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katabay · 10 months
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ANDREY STAMATIN
Keep a close eye on Peter. You'd become desperate and turn into a villain without him.
I spend a lot of time thinking about daniil and peter, but something just clicked into place for me with andrey. so!
I am. currently untangling this thread of thoughts about the stamatin twins and daniil and this kind of. triangle that's happening. a three fold bullet for sure, the kind of recognition-awareness-understanding where three people become one, but to step back from that. when daniil and andrey talk, there's a specific shape of peter that stands in his conversational absence. so: triangle formation. it's opposite-adjacent-complementary to daniil and peter's conversations. it all goes back to that first conversation you have with andrey. it's giving knife. love it!
bsky ⭐ pixiv ⭐ pillowfort ⭐ cohost
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sketching-shark · 1 year
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Been a couple of years, but I still think fondly of Grace Monroe from Infinity Train for achieving that very rare redemption arc narrative of "the people you hurt are allowed to sever all ties, and you can still become a better, happier person."
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hangmanxo · 2 days
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I wont lie there was like 3 good bits of flipside and the rest was complete ass, unfiltered cheeks and a smidge of buns. Like cmon bro a single route actually utilised the whole different pov thing, the characters felt like actual caricatures of themselves which is saying something since they're all exaggerated in the first place, and on top of that it was just foot fetish bait? Multiple endings revolving around foot fetishes?
also like the palestinian slave trade comment was fucked, like what was the need. using an ongoing genocide as shock value in your borderline fetish game is just really really shitty
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