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excited i got to finish this for keeey day but a comm for @/lilelfguy on twt <3
#vinny we love u so bad i need to post all my art of him#he's my favorite oc that's not mine#illustration#digital art#digital illustration#lime made art#commission example#simple render example#cyberpunk#cyberpunk 2077#kerry eurodyne#vkerry#johnny silverhand#silverdyne#kindaaa
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Got bored so actually made a self indulgent art thingy. spoilers under cut
I really didn’t know which tarot to pick so I just picked "the fool" since she fell for doll’s silly ol trap. i dont care if it’s not fitting
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A serious question for my brain: Why!??
#I hate that I have a bad evening yet again#one would think I would be over the moon giddy and happy still after Jere blessed me earlier#jokes on me I guess#all it took was a 'not even bad comment' feedback on my art and now I feel nothing matters#tbh I don't like where my rendered art is atm#I have some few instances where it turns out amazing#(like with the Berlin or Malmö redraws)#yet most often than not I hate it#I am not satisfied with how my käärijä zine piece turned out#or the 1 year anniversary for tavastia#or the birthday present to myself of me and Bojan#some of these on a very bad day is directly unappealing (ugly) in my eyes#and now I was just asked if there was any difference between my simple and detailed render not by one but two artist friends#bear in mind the simple render takes maybe and hour and 2-3 effect layers#the detailed render takes 3+ hours and oftentimes 25-30+ layers#if fellow artists cannot even see the difference on me putting in effort and the rendered art doesn't look good to me anyways#why am I even bothering#maybe I should just stick to sketching#it seems to be what works out in the end most of the times anyways#or maybe I am just dramatic#one thing's for certain: this sort of killed my mood for drawing#which is not great when working on commission examples + wanted to work on thumbnails for zines#why am I like this#micahs thoughts
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One thing I can’t really wrap my head around is when furry artists just. Don’t draw fur.
Like art styles are obviously gonna be varied, duh, and plenty of art styles will be simplistic or cartoony or abstract or just won’t have a style that lends well to rendering detailed fur, or maybe someone’s starting out and they’re still figuring out anatomy or whatever, and that’s totally 10000% okay.
But I’ll see some artists who are very clearly going for a incredibly detailed render style, with phenomenally drawn backgrounds and a masterful grasp of light and shadow, and their posing is expressive and realistic despite the fantastical subject matter, with a digital painted style that clearly takes dozens and dozens of hours to complete …
And the characters look like humans with body paint with animal heads.
Like, the excessive shine of the light on their body is something that you’d only see on (sweaty) skin, not fur or hide (or even scales!), with wrinkles and folds you would never see if they had even an inch of fur on their body, and the only hint of fur is portrayed on the tail and head (which might still be rendered fairly sleek). I’ve seen at least two artists in the past 48 hours who straight up rendered skin pores on the furries in their art.
And these are big popular artists that I see doing this, charging upwards of what I make in a month for some of their pieces, and clearly still finding the clientele as they post commission after commission which means people want this.
And I’m just here like. Why tho. Like I’ll find the commissioned character being portrayed and find their refsheet and it’s the fluffiest damn dog you’ve ever seen and then you go back to the $800 high-res digital painted render of the character and they look like a person wearing a skin-tight painted body suit and a fursuit head. Why would you do that to yourself. Why deny yourself the joy of being fukcign fluffie.
#kanny says things#and again to be clear I’m talking about the ultra detailed art styles from artists charging an arm and a leg#and I’m not gonna name names cuz my intent isn’t to be mean I’m just confused is all#plus theres dozens and dozens of artists like this so you’ll bump into them eventually anyways#just sort by most popular on basically any site that hosts furry art and you’ll get an example of what I mean by this post#I just don’t get it???#am I missing something??#I just can’t wrap my head around how *popular* they get#charging a billion dollars for furry art that missed the memo on the fur part#and again if your art style is simple or cartoony or hell if you have some kinda kink related to skin or fat folds or whatever#that’s fine and you’re valid and I ain’t gonna knock that#it’s the ultra detailed render art that manages to be beautiful but also generic that baffles me#sorry if this post seems kinda mean or rude or shit-stirring I don’t intend it that way#and I don’t normally post stuff that’s kinda negative like this on this blog cuz I try to keep my blog curated a certain way#I just needed to ramble about my confusion I guess
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Thinking about the lifespans of Dungeon Meshi elves... The fact that they're completely unnatural alters my brain chemistry, because you can tell just how haphazardly the demon implemented their wish. They live five times the length of tall-men, so they age at a fifth of their rate. It's simple maths and the implications are terrifying. No wonder their birth rate and population are declining - their early development is so slow that at the age of two, they're still unable to stand.
They don't reach adulthood until their eighties. What does the infant mortality look like? How many elves succumb to illness or injury before they're fully mature? It only takes one accident to lose the child you've been raising for decades - and could you bring yourself to care for another? Add to that the implication elf culture has no idea how to process grief... just look at the way the Canaries treat Rin after the death of her parents. They're callous and insensitive and detached - part of that's racism, but there's also an element of pure cold ignorance. They don't even recognise the emotion on her face.
And that's just scratching the surface... does elven memory accommodate their extended lifespan? Once you reach two hundred or so, do the years start blurring together? Kabru mentions that their temporal awareness is remarkably poor.
Two years feel like a few months. Their lives are longer but not fuller. They're older but not wiser than the short-lived races, and most refuse to understand this. Those that do grasp it are interesting - namely Otta, who's ostracised for pursuing half-foot women.
A 30-year old elf is a young child; a 30-year old half-foot has entered middle age. Otta is in the equivalent of her late twenties. She knows that her elven lifespan makes her no more mature than a half-foot - but she also acknowledges that it creates a rift between herself and her partners, and not just in the eyes of society. 'She dumps them as soon as they pass 30', but probably not for the reasons Lycion assumes. For this to be a pattern, decades must have passed - it's possible Otta doesn't want to watch them die as she herself barely ages. No doubt some of her previous lovers have already passed away. In the end, all living 400 years accomplishes is leaving them out of sync with the rest of humanity.
Marcille's perhaps the best example. As a half-elf, she's got 95% of her life ahead and the thought terrifies her. She's going to lose everyone she loves, over and over and over again, and this cycle has barely even started. She runs at a different pace. This context adds so much to her dynamic with Falin in earlier chapters.
Marcille loves her! She's scared for her! Maybe even of her! She's grown attached to a short-lived girl who she met as a kid when Marcille was a teaching assistant! Biologically and developmentally, they're the same age, but chronologically she's twice as old as Falin! Considering what happened to her mother, is history repeating itself? Her feelings towards Falin are tangled and messy and fascinating. They're also more than a little homoerotic, which makes Marcille's infantilization of her friend all the more interesting. It feels like her way of resolving their power imbalance, of remaining a responsible (former!) authority figure... but it's also a coping mechanism. She's frightened by the ways Falin is maturing and changing - aging - and keeping her mental image of her friend as young as possible is her way of denying the march of time that's destined to sever their bond.
Marcille's dream of lifespan extension would remove the need for this obfuscation, render them equal... only, they already are! This desire is imposed onto Falin, but it's primarily for Marcille's benefit. Watching her fight for a world nobody wants, for reasons both selfish and altruistic... it's as tragic as it is understandable. I love this manga.
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HOW TO GLAZE YOUR WORK WITHOUT A GOOD PC(or on mobile)/TIPS TO MAKE IT LESS VISIBLE
Glaze your work online on:
Cara app. It requires you to sign up but it is actually a good place for your portfolio. Glazing takes 3 minutes per image and doesn't require anything but an internet connection compared to 20-30 minutes if your pc doesn't have a good graphic card. There IS a daily limit of 9 pictures tho. Glazed art will be sent to you after it's done, by email. It took me 30 minutes to glaze 9 images on a default setting. Cara app is also a space SPECIFICALLY for human artists and the team does everything in their power to ensure it stays that way.
WebGlaze. This one is a little bit more complicated, as you will need to get approval from the Glaze team themselves, to ensure you're not another AI tech bro(which, go fuck yourself if you are). You can do it through their twitter, through the same Cara app(the easiest way) or send them an email(takes the longest). For more details read on their website.
Unfortunately there are no ways that I know of to use Nightshade YET, as it's quite new. Cara.app definitely works on implementing it into their posting system tho!
Now for the tips to make it less visible(the examples contain only nightshade's rendering, sorry for that!):
Heavy textures. My biggest tip by far. Noise, textured brushes or just an overlay layer, everything works well. Preferably, choose the ones that are "crispy" and aren't blurred. It won't really help to hide rough edges of glaze/nightshade if you blur it. You can use more traditional textures too, like watercolor, canvas, paper etc. Play with it.
Colour variety. Some brushes and settings allow you to change the colour you use just slightly with every stroke you make(colour jitter I believe?). If you dislike the process of it while drawing, you can clip a new layer to your colour art and just add it on top. Saves from the "rainbow-y" texture that glaze/nightshade overlays.
Gradients(in combination with textures work very well). Glaze/nightshade is more visible on low contrast/very light/very dark artworks. Try implementing a simple routine of adding more contrast to your art, even to the doodles. Just adding a neutral-coloured bg with a darker textured gradient already is going to look better than just plain, sterile digital colour.
And finally, if you dislike how glaze did the job, just try to glaze/shade it again. Sometimes it's more visible, sometimes it's more subtle, it's just luck. Try again, compare, and choose the one you like the most. REMEMBER TO GLAZE/SHADE AFTER YOU MADE ALL THE CHANGES, NOT BEFORE!!
If you have any more info feel free to add to this post!!
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You've talked before about how "generic" ttrpg systems still contain hidden assumptions about genre, story, playstyle, etc. (e.g. gurps and military scifi/fantasy) how do you figure out what those assumptions are? what should you look for in the rules to find them?
That's a fairly involved question for which a full answer is beyond the scope of a Tumblr post (even my notoriously long-winded ones!), but I find that a good place to start is with the "who gives a shit?" principle.
For example, suppose that the first piece of mechanically significant information on a game's character sheet is a statistic called "Strength", rated on a scale from one to ten.
Who gives a shit?
That is, why do we care how strong player characters are? Why do we care about having a definite, codified answer at our fingertips to the question of which characters are stronger than other characters, to a fair degree of precision? Why does any of this matter? What assumptions are we making about the nature of the conflicts that will be present within the game's narrative?
That's a fairly trivial case, but the principle can be extended to more fundamental features of a game's rules. Let's consider the classic Dungeons & Dragons style skill check, for example: roll a die, add a stat, compare to a target number, pass or fail. What assumptions are we encoding about the nature of conflict in this game?
Well, for a start, these assumptions might include:
The assumption that generating binary pass/fail outcomes for performing discrete physical, mental and social tasks is how most conflicts will be resolved;
The assumption that your game will benefit from these outcomes having a high degree of player-facing uncertainty;
The assumption that your game will benefit from this uncertainty containing a relatively high likelihood of complete failure;
The assumption that your game will benefit from the principal determinant of that likelihood of failure being some intrinsic and objectively measurable attribute of the acting character;
... and so forth.
If you're only familiar with Dungeons & Dragons and its very close imitators, these may seem like things you have to assume in order to have a functioning game, but there are a fairly specific set of conventions being expressed here. Why do we care about any of these things? Who gives a shit?
Even the first bullet point can easily be knocked down: one can imagine, for example, a game which simply assumes players can always choose to have their characters succeed at anything it's within the realm of possibility for them to do, and whose rules instead focus on providing a codified game-mechanical answer to the question of what that success will cost them, with the only uncertainty being whether the player is willing to pay that cost.
It's clear that a game which approaches conflict resolution in this way is expressing a strong set of genre assumptions. The trick is recognising that the industry-standard alternative (i.e., the D&D-style skill check) is equally laser-focused on a specific set of genre assumptions, in a way that's often rendered invisible by how common it is.
All of which is a very long-winded way of saying there isn't a simple checklist you can go down to identify a game's genre assumptions. But then, I warned you way up in the opening sentence that this would be the case – I hope I've at least given you a place to start!
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Every complex ecosystem has parasites

I'm on a 20+ city book tour for my new novel PICKS AND SHOVELS. Catch me at NEW ZEALAND'S UNITY BOOKS in AUCKLAND on May 2, and in WELLINGTON on May 3. More tour dates (Pittsburgh, PDX, London, Manchester) here.
Patrick "patio11" McKenzie is a fantastic explainer, the kind of person who breaks topics down in ways that stay with you, and creep into your understanding of other subjects, too. Take his 2022 essay, "The optimal amount of fraud is non-zero":
https://www.bitsaboutmoney.com/archive/optimal-amount-of-fraud/
It's a very well-argued piece, and here's the nut of it:
The marginal return of permitting fraud against you is plausibly greater than zero, and therefore, you should welcome greater than zero fraud.
In other words, if you allow some fraud, you will also allow through a lot of non-fraudulent business that would otherwise trip your fraud meter. Or, put it another way, the only way to prevent all fraud is to chase away a large proportion of your customers, whose transactions are in some way abnormal or unexpected.
Another great explainer is Bruce Schneier, the security expert. In the wake of 9/11, lots of pundits (and senior government officials) ran around saying, "No price is too high to prevent another terrorist attack on our aviation system." Schneier had a foolproof way of shutting these fools up: "Fine, just ground all civilian aircraft, forever." Turns out, there is a price that's too high to pay for preventing air-terrorism.
Latent in these two statements is the idea that the most secure systems are simple, and while simplicity is a fine goal to strive for, we should always keep in mind the maxim attributed to Einstein, "Everything should be made as simple as possible, but not simpler." That is to say, some things are just complicated.
20 years ago, my friend Kathryn Myronuk and I were talking about the spam wars, which were raging at the time. The spam wars were caused by the complexity of email: as a protocol (rather than a product), email is heterogenuous. There are lots of different kinds of email servers and clients, and many different ways of creating and rendering an email. All this flexibility makes email really popular, and it also means that users have a wide variety of use-cases for it. As a result, identifying spam is really hard. There's no reliable automated way of telling whether an email is spam or not – you can't just block a given server, or anyone using a kind of server software, or email client. You can't choose words or phrases to block and only block spam.
Many solutions were proposed to this at the height of the spam wars, and they all sucked, because they all assumed that the way the proposer used email was somehow typical, thus we could safely build a system to block things that were very different from this "typical" use and not catch too many dolphins in our tuna nets:
https://craphound.com/spamsolutions.txt
So Kathryn and I were talking about this, and she said, "Yeah, all complex ecosystems have parasites." I was thunderstruck. The phrase entered my head and never left. I even gave a major speech with that title later that year, at the O'Reilly Emerging Technology Conference:
https://craphound.com/complexecosystems.txt
Truly, a certain degree of undesirable activity is the inevitable price you pay once you make something general purpose, generative, and open. Open systems – like the web, or email – succeed because they are so adaptable, which means that all kinds of different people with different needs find ways to make use of them. The undesirable activity in open systems is, well, undesirable, and it's valid and useful to try to minimize it. But minimization isn't the same as elimination. "The optimal amount of fraud is non-zero," because "everything should be made as simple as possible, but not simpler." Complexity is generative, but "all complex ecosystems have parasites."
America is a complex system. It has, for example, a Social Security apparatus that has to serve more than 65 million people. By definition, a cohort of 65 million people will experience 65 one-in-a-million outliers every day. Social Security has to accommodate 65 million variations on the (surprisingly complicated) concept of a "street address":
https://gist.github.com/almereyda/85fa289bfc668777fe3619298bbf0886
It will have to cope with 65 million variations on the absolutely, maddeningly complicated idea of a "name":
https://www.kalzumeus.com/2010/06/17/falsehoods-programmers-believe-about-names/
In cybernetics, we say that a means of regulating a system must be capable of representing as many states as the system itself – that is, if you're building a control box for a thing with five functions, the box needs at least five different settings:
http://pespmc1.vub.ac.be/REQVAR.html
So when we're talking about managing something as complicated as Social Security, we need to build a Social Security Administration that is just as complicated. Anything that complicated is gonna have parasites – once you make something capable of managing the glorious higgeldy piggeldy that is the human experience of names, dates of birth, and addresses, you will necessarily create exploitable failure modes that bad actors can use to steal Social Security. You can build good fraud detection systems (as the SSA has), and you can investigate fraud (as the SSA does), and you can keep this to a manageable number – in the case of the SSA, that number is well below one percent:
https://www.congress.gov/crs_external_products/IF/PDF/IF12948/IF12948.2.pdf
But if you want to reduce Social Security fraud from "a fraction of one percent" to "zero percent," you can either expend a gigantic amount of money (far more than you're losing to fraud) to get a little closer to zero – or you can make Social Security far simpler. For example, you could simply declare that anyone whose life and work history can't fit in a simple database schema is not eligible for Social Security, kick tens of millions of people off the SSI rolls, and cause them to lose their homes and starve on the streets. This isn't merely cruel, it's also very, very expensive, since homelessness costs the system far more than Social Security. The optimum amount of fraud is non-zero.
Conservatives hate complexity. That's why the Trump administration banned all research grants for proposals that contained the word "systemic" (as a person with so-far-local cancer, I sure worry about what happens when and if my lymphoma become systemic). I once described the conservative yearning for "simpler times," as a desire to be a child again. After all, the thing that made your childhood "simpler" wasn't that the world was less complicated – it's that your parents managed that complexity and shielded you from it. There's always been partner abuse, divorce, gender minorities, mental illness, disability, racial discrimination, geopolitical crises, refugees, and class struggle. The only people who don't have to deal with this stuff are (lucky) children.
Complexity is an unavoidable attribute of all complicated processes. Evolution is complicated, so it produces complexity. It's convenient to think about a simplified model of genes in which individual genes produce specific traits, but it turns out genes all influence each other, are influenced in turn by epigenetics, and that developmental factors play a critical role in our outcomes. From eye-color to gender, evolution produces spectra, not binaries. It's ineluctably (and rather gloriously) complicated.
The conservative project to insist that things can be neatly categorized – animal or plant, man or woman, planet or comet – tries to take graceful bimodal curves and simplify them into a few simple straight lines – one or zero (except even the values of the miniature transistors on your computer's many chips are never at "one" or "zero" – they're "one-ish" and "mostly zero").
Like Social Security, fraud in the immigration system is a negligible rounding error. The US immigration system is a baroque, ramified, many-tendriled thing (I have the receipts from the immigration lawyers who helped me get a US visa, a green card, and citizenship to prove it). It is already so overweighted with pitfalls and traps for the unwary that a good immigration lawyer might send you to apply for a visa with 600 pages of documentation (the most I ever presented) just to make sure that every possible requirement is met:
https://www.flickr.com/photos/doctorow/2242342898/in/photolist-zp6PxJ-4q9Aqs-2nVHTZK-2pFKHyf
After my decades of experience with the US immigration system, I am prepared to say that the system is now at a stage where it is experiencing sharply diminishing returns from its anti-fraud systems. The cost of administering all this complexity is high, and the marginal amount of fraud caught by any new hoop the system gins up for migrants to jump through will round to zero.
Which poses a problem for Trump and trumpists: having whipped up a national panic about out of control immigration and open borders, the only way to make the system better at catching the infinitesimal amount of fraud it currently endures is to make the rules simpler, through the blunt-force tactic of simply excluding people who should be allowed in the country. For example, you could ban college kids planning to spend the summer in the US on the grounds that they didn't book all their hotels in advance, because they're planning to go from city to city and wing it:
https://www.newsweek.com/germany-tourists-deported-hotel-maria-lepere-charlotte-pohl-hawaii-2062046
Or you could ban the only research scientist in the world who knows how to interpret the results of the most promising new cancer imaging technology because a border guard was confused about the frog embryos she was transporting (she's been locked up for two months now):
https://www.msn.com/en-us/health/other/horrified-harvard-scientists-ice-arrest-leaves-cancer-researchers-scrambling/ar-AA1DlUt8
Of course, the US has long operated a policy of "anything that confuses a border guard is grounds for being refused entry" but the Trump administration has turned the odd, rare outrage into business-as-usual.
But they can lock up or turn away as many people as they want, and they still won't get the amount of fraud to zero. The US is a complicated place. People have complicated reasons for entering the USA – work, family reunion, leisure, research, study, and more. The only immigration system that doesn't leak a little at the seams is an immigration system that is so simple that it has no seams – a toy immigration system for a trivial country in which so little is going on that everything is going on.
The only garden without weeds is a monoculture under a dome. The only email system without spam is a closed system managed by one company that only allows a carefully vetted cluster of subscribers to communicate with one another. The only species with just two genders is one wherein members who fit somewhere else on the spectrum are banished or killed, a charnel process that never ends because there are always newborns that are outside of the first sigma of the two peaks in the bimodal distribution.
A living system – a real country – is complicated. It's a system, where people do things you'll never understand for perfectly good reasons (and vice versa). To accommodate all that complexity, we need complex systems, and all complex ecosystems have parasites. Yes, you can burn the rainforest to the ground and planting monocrops in straight rows, but then what you have is a farm, not a forest, vulnerable to pests and plagues and fire and flood. Complex systems have parasites, sure, but complex systems are resilient. The optimal level of fraud is never zero, because a system that has been simplified to the point where no fraud can take place within it is a system that is so trivial and brittle as to be useless.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2025/04/24/hermit-kingdom/#simpler-times
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Lythe and Dorian for @/cupidsjuice on twt <3
#WERE BACK#pavellan i've missed u so terribly#i love drawing my friends ocs#illustration#digital art#digital illustration#lime made art#procreate#commission example#simple render example#dragon age#dragon age inquisition#dragon age the veilguard#dorian pavus#pavellan#etc etc#i know i'm missing tags sorry i'm rusty
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⭐COMMISSIONS ARE OPEN⭐
Reblogs are deeply appreciated even if you cannot afford to ask for a commission ❤️ And if you'd like to support me and my artwork n any other way - like with a small tip - I have a ko-fi too ❤️
I’d be happy to draw your OC, favourite character or ship for you; you may check out my art tag for other examples of my work on top of what is in this post, as well as previous commissions I had drawn. If you have further questions don’t hesitate to DM me, or send me an email at [email protected] - detailed descriptions, and reference pictures are greatly appreciated! I truy love learning more about your characters and their backstories through the art process :)
Text transcript of prices, DOs and DON'Ts and additional information under the cut, I encourage you to check that out as well ->
Prices, payment and refund options
All prices are in USD and to be paid through PayPal invoices upfront. Cancellation of the commission is only possible before work on the piece is started. Once the sketch is finalized no refund is possible.
Prices:
Headshot/bust: sketch $25, lines+light shading $40, full render $50
Half-body/waist-up: sketch $40, lines+light shading $55, full render $70
Full body: sketch $50, lines+light shading $70, full render $90
Art Nouveau Inspired full illustration (frame and flowers or text included in price):
Headshot/bust: $60
Half-body/waist-up: $90
Full body: $120
Extra characters are +75%
Simple background is included in the price, anything more complicated (background, very detailed clothing/armour/jewelry/tattoo etc. - clone armor is the baseline) can be negotiated for extra ($15+, or 50% of the full price for a detailed background. Let it be its own supporting character :) ).
DOs and DON'Ts
I WILL draw: OCs, fan characters, self insert characters, fanart, ships/couples, mild nsfw (e.g. blood, scars, suggestive themes, if an antique statue could get away with it, then so can I. If unsure please ask)
I will NOT draw: mecha, anthro, shio art with real life people, or anything I feel uncomfortable with
How it works
Commissioner will receive digital goods - I'll send the high-res version of the commissioned art piece via email. Check-ins can be done via DM or email.
3 minor changes are allowed (e.g. hand placement, flat colours etc) at check-ins with the sketch and colour concepts. Other major changes (like changing the pose after the idea of the sketch is finalized) will cost extra $10+.
I have the right to refuse to accept a commission. The work is for personal use only and cannot be used for commercial purposes. I retain rights to the artwork. The commissioned drawing is not to be used in any AI training program or any NFT-related project.
You may post the finished piece to your social media accounts with credits to me as the artist. I might want to post the piece to my own socials as well but I will ask for your permission for that first.
For detailed Terms of Service and further information please check out the following link.
I’m looking forward to working with you :)
#commission#commissions#commissions open#commission info#commission sheet#my art#art commissions#commission open#open commissions
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How do you go about drawing your backgrounds? Do you have a 3D model for common scenes, or references so you know what goes where?
It depends on the complexity. Simple, one-off stuff I either freehand or make using a perspective ruler (the ruler mostly to lay down the foundation).
Scenes that I plan to reuse or ones with very intricate details or composition, I'll do using a 3D model that I build in Blender. When I do that, I try to not build everything in 3D or make everything perfect, so that there's enough freedom for me to draw. I also avoid using 3D rendered lighting cause it quickly begins looking artificial.
I always use references. A shit ton of them.
Here are some example timelapses (don't ask me why every video is embedded differently lol)
1. Free handing (with perspective ruler base)
2. Free handing (using 3D model for some parts)
3. Tracing lines of 3D base, then painting the rest
youtube
Hope this helps!
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Emergency Comms + Kofi Donos needed!

both my parents work for the government
My mom has been getting the worst of it, having her hours cut and the building that she works at is currently in the process of being sold, leaving her unsure if she will even have a job in the coming months. I am one member of a family of 5, and 3 of us do not currently work, though one of us does receive social security benefits and I am currently job hunting (with little success).
That being said:
if you could commission me or donate any amount to my kofi it would be GREATLY appreciated!
my commission terms:
lineart commission: 15$+, uncolored lineart of one character, +10 for each extra character. No background or shading. Complex poses or subjects i need to do extra research in order to draw will also drive the price up more. I typically finish these within 5-7 days.
Painted Pet Commission: 20$+, painted artwork of any one animal, simple/pattern background, +10$ for each extra animal, +20$ for any humans in the desired picture. Complex poses or subjects i need to do extra research in order to draw will also drive the price up more. I typically finish these within 1-2 weeks.
Standard Commission: +40$, fully rendered artwork of one character, +10 for each additional character, simple/pattern background, +15$ for a more complex background/scene. Complex lighting, poses, or subjects i need to do extra research in order to draw will also drive the price up more. I typically finish these within 3-5 weeks.
Art examples:
Contact me through discord (peach_sodah) to request one / ask for more info! I will also provide payment info (done through paypal) there :)
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If anyone is interested, I opened for character art commissions!!! ♥
I don't have fixed character prices since I don't feel right charging the same for very complicated and detailed character designs and poses, and very simple little guys in a simplified art style standing still. The character base is between 60 and 100€, and additional characters are 35€ less.
a "chibi" character like a troll would fall under 60€, a regular character with a simple pose (like the drawing of me above) would be around 75€, more complicated designs and difficult poses/angles increase the price, more painterly rendering/coloring increases it too.
For more info check out my commission form! (which I hope I didn't make too daunting 😅)
Some examples of my character art:






#answered#my art#commissions#if you reblog this to make the post circle i'll blow you a little kiss#i'm not sure about how much interest there is so i don't know if having limited slots is even necessary#if it turns out it is i'll probably close the forms until i finish some wips and then reopen them#trolls#floyd#ml#plagg#tmnt#for some reason i'm so nervous i feel like i'm going to puke#pinned post
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FEW SLОTS ARE OPEN!
NOTES:
- Additional character + 100% of basic price
- Background flat or abstract - FREE, detailed BG +10$
- up to 3 minor revisions
- any major or additional revision will be +5 USD
- Prepayment before work with further WIPs from me of course
-You will receive a full resolution through email along with variations.
I will draw:
- humans
- transformers
- NSFW (examples in my bsky or tumblr jigy_err2)
- OC x canon,
-OC x OC
How long: 1-4 weeks.
To a get a commissi0n slot fill the next form:
Type of commission: (simple coloring or render)
Character reference:
Desired poses and expressions: (Provide me with a drawn reference of your character and the idea for the drawing; you can be vague, but it's prefered that you have a certain pose/expression on your mind.)
Contact me:
discourd @ jigy_err2 or email [email protected]
Thank you so much for reblogs! (づ ᴗ _ᴗ)づ♡
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Sorry not sorry. But some people need to read this.
Tw: when I am employing the word « delusional » I am not referring to the medical definition of it.
What I am going to be saying is going to be disliked by some. But I don’t care.
I am going to be talking right now about a phenomenon that I’ve been seeing ever since I started reading mangas and watching animes and it has always bothered me.
And guess what ? I am not the only one being bothered by that, which reassures me.
The problem is the following:
Each time there’s a genuine friendship between two male characters or even two females in a manga/anime, people dirty it by gluing on it, their own fantasies and making it somewhat romantic/sexual, by inventing a « sexual tension » between these protagonists.
Always happens in the anime/manga universe.
…and I am going to tell you why it’s a problem/bothersome situation for many :
The problem is that it renders the story less deep and genuine and more people are influenced in thinking that, a male character, by being nice to another male (same for females), is romantic or whatever.
Like some of y’all are sexualising everything. Get it together.
This is, most of the time (actually 99% of the time but okay), LITTERALY delusion because the authors have never, ever meant for their characters to be viewed as anything but genuine friends/acquaintances..
It distorts the story for nothing and, in my opinion, it is disrespectful to the creators of the manga, to just take their characters and create a quiproquo on it. Sorry not sorry to say it.
As an example, let me take the « Dazai x Chuuya » fans.
The readers go as far as totally disregarding the fact that, Dazai, since literally the first episode, has implied that he was not attracted to guys. On top of that, he’s kinda depicted as the guy who likes women (/is low-key a womaniser). Never, ever was there anything that would make him attracted to Chuuya as a male.
(It also happens for JJK and others… )
Therefore, you’re disregarding the genuine and complex aspects of a potential friendship and understanding between the characters, to glue on it what you would have wished it to be : a romantic or sexual attraction. It’s a projection of what YOU would have WANTED it to be.
Simple example for BSD: Asagiri himself has said that there is nothing between Chuuya and Dazai, that they really don’t appreciate each other.
Now for all those who think that they like each other: it’s fine but that means that there’s something you´ve misunderstood in the story. Go back to it and try to analyse better the interactions and contexts. It’s fine really cuz, it could happen to anyone to misunderstand something, I am not criticising. Just signaling a risk.
It is actually immoral to distort a character’s sexuality like what ?! It becomes a habit and people do it also for celebrities. It’s kinda going too far.
It’s not for you to decide.
When it’s « not a big deal » for some, it could actually represent a big deal for many. And make many people uncomfortable.
Respectfully :
You wanna do your fanfics ? NO PROBLEM really ! be our guests ! but do it in the context of a fanfic, after putting on a disclaimer, as a respectful gesture for the creators of mangas !
(On the other hand, when people write « character x reader », it doesn’t distorts the original story cuz Y/N just doesn’t exist).
BUT rubbing it down our throats without any context as if it was a general truth provided by the creators, that « these characters are in love/sexually attracted to one another » NO. Keep it for yourself or your group of friends if y’all agree on it.
Again, many many people feel as uncomfortable as I, regarding this. It’s kinda also getting out of hand.
It’s getting out of hand especially when I see fandoms like the Black butler fandom where they imagine a « sexual tension » between Sebastian that is an adult and Ciel that is 13 !
Like it or not. I am not sorry for being respectful and realistic.
And I am encouraging everyone to talk and expose that, because this is not fine.
Some decency is needed :
Not everything is okay with what people are doing on the internet. You can have your « dirty thoughts » but don’t expose them, not everyone wishes to hear about it. Some things have to stay between you and yourself.
Kids/ teens :
And kids/teens (all those below 18) y’all need to get off your phones a little and go play outside or meet your friends (for teens ig) if you don’t wanna end up in depression at an early age or with extremely poor social skills.
At least take a real book like ones at the school library and learn things. Instead of learning how to .. by reading explicit content cuz you never listen when we tell you that a certain one shot is +18.
Again, I am not sorry. I am pissed.
#bsd anime#bungou stray dogs fyodor#bsd fyodor#anime#dazai x chuuya#chuuya x dazai#chuuya nakahara#bsd nikolai gogol#bsd chuuya#bsd dazai#dazai osamu#bungou stray dogs dazai#dazai x reader#atsushi nakajima#bsd atsushi#atsushi x akutagawa#bsd akutagawa#gojo satoru#gojo x reader#gojo x geto#geto suguru#geto x reader#geto x gojo
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666 followers DTIYS
Oh my god 666 followers when and from where-
It feels like I just started this blog yesterday and it's already so alive.
I want to say thank you to everyone who likes, reblogs and comments on my posts, your support is really important to me! OwO
In honor of 666 followers (because I accidentally skipped 400, 500 and 600, it wasn't on purpose, I swear), I decided to make a dtiys!
SO.
The rules are simple:
You can change the background (make changes to small details or draw your own from scratch)
You can change the canvas format (for example from horizontal to square 1:1)
Don't change the character design (reference is below); however, you can change the hairstyle (if it's too difficult you can leave them loose, I even allow you to make a short haircut, the main thing is don't forget about the red ribbon, it must be there)
You can change character pose (for example, change the position of the hand)
Okay, now to the most interesting part! Prizes!
There are 10 prize places in total, 3 of which are main and 7 additional. 3 main places is fully rendered art pieces and other 7 is cute chibis.
If I have intrigued you and you want to participate, then leave your art under the hashtag #sanna_dtiys666_cotlub and of course don't forget to @ me
Deadline June 10 + 3 days for checking, results June 13 (I give so much time considering that there may be someone who are still studying somewhere. After all, the end of the semester is starting now)
Please reblog this post so more people can see it and thanks in advance to anyone who decides to participate!
#sanna_dtiys666_cotlub#cotl#cult of the lamb#cotl narinder#cotl ub au#sannaliel full art#sannaliel art
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