#sims electronics
Explore tagged Tumblr posts
Text
reminder that EA is still a struck company
in light of the sims 1 & 2 re-release, i wanna make sure others know that SAG AFTRA has requested that nothing be purchased from EA until they negotiate and come to a contract agreement with the union.


you can check this page for more info and any news updates that come up. when the contract is voted on by union members, there will likely be notices here and on sag aftra's social media.
#sims#the sims#ts1#ts2#simblr#the sims 1#the sims 2#electronic arts#ea games#ea#union strong#sag aftra#babbles
3K notes
·
View notes
Text
SimPost CC Kit by MylittleponyOh x Kapands
Hi Simmers ,
I am back with a new CC kit in collaboration with Kapands ! Create the perfect Post Office with these 20 Lowpoly, Maxis Match and Base Game items + 2 CAS recolors ! You'll find it in the build and buy under Simpost, MLPO or MylittleponyOh ! In this kit you'll find :
Mural ATM
Cardboard Unfolded
Ceiling Post Pannels Tall
Ceiling Post Pannels Medium
Ceiling Post Pannels Small
Display
Enveloppes Stack 1
Enveloppes Stack 2
Enveloppes Stack 3
Functional Water Dispenser
Open Package
Closed Package
Small Closed Package
Parcels Trolley
Photocopier
Plastic Letters Crate
Simpost Corporate Pannels
Postal Truck
SimPost Sign
Sticker Printer
CAS
Recolor SimPost Polo M (Base Game)
Recolor SimPost Polo F (Base Game)

Watch Kapands Youtube video
youtube
Download here (SFS) Download here (Patreon)
ALL THE LOVE <3
#sims 4#ts4 sims#sims 4 custom content#the sims 4#ts4 custom content#ts4 cc#alwaysfreecc#mlpocc#mlpo#mylittleponyoh#Mylittleponyoh x Kapands#Simpost#functional cc#mlpo custom content#office#electronics#maxis match#Youtube
861 notes
·
View notes
Text
Momo-cc ♥ Functional Atlas Smart Speaker & Radio
Atlas Smart Speaker is here! 🏛️🎶 A bold fusion of art and function, perfect for adding a touch of grandeur to any Sim’s home. Hope you love incorporating it into your builds!
♥ Free Download ♥
#TS4#ts4cc#the sims4#sims4cc#sims4 custom content#sims 4 download#sims4#sims 4 free cc#ts4ccfinds#sims4 maxis match#ts4 free cc#my cc#ts4 maxis match#ts4 mm#simblr download#simblr#custom content#momo-cc#ts4 custom content#ts4 cc#sims 4 cc#ts4 smart home#ts4 electronics#the sims 4#sims 4 custom content
741 notes
·
View notes
Text
Minty Jinx Functional PlayStation for The Sims 2

This is a 4to2 conversion from MintyKinx, low poly. It's a functional console for your sims. It has 8 colors (also a simlish version).
You can choose between 2 versions of it. The standard one, with the controllers shown in the picture or the Analog one that takes the controllers from the Playstation 2 (you need to have it in your game to make it work).
DOWNLOAD HERE
-------------------------------
If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
#ts2#the sims 2#sims 2 cc#sims 2 download#the sims 2 cc#ts2 download#4to2#4to2 conversion#buy mode#electronics#console#videogame#playstation#playstation one#functional
690 notes
·
View notes
Text
Another Wall Mounted Landline Telephone (+ Fire Sprinkler box)
Okay, in all seriousness; the “Fire Prevention System Utility Panel” / the sprinkler box is a real eyesore. Because EA didn't consider the fact that people have aesthetic standards and due to how revolting the fire box looks; people go out of their way to HIDE it in their builds!
That’s why I made this item which looks more like a telephone and is inspired by The earlier Sims’ games’ burglar alarms and real life security systems.
I also made a second decorative version that functions as a very dim light source. You can have both files in-game at the same time
————
This download has 2 files: 📞 File number 1: Utility System/Fire Sprinkler box Functions as an alternative to the in-game fire sprinkler box. This is not a default replacement.
Picture provided at the end of the post for size comparison as well. The new alarm is a bit smaller and less of an eyesore. 😅 📞 File number 2: Wall-Lamp This is only decorative. Produces a dim light.
You CAN have both files-in game at the same time.
Both come with Custom Catalog Thumbnails for further clarity
7 swatches (all swatches are different variations of black, white and gray)
Both files are Compatible with each other (meaning: you can have both files in game at the same time)
Both files are base game compatible
Comes with 3 slots to place small items on top of the telephone
————
Download Links ⤵️ ✦ Ko-fi (Free) ✦ Patreon (Free) ✦
Follow me on Patreon and/or Ko-fi for free if you want access to new CC before I post them on tumblr!
————
Background/Personal Notes: What inspired this object is The Sims 2 in general with its security system against burglars and its old-school telephones (Gotta appreciate the nostalgia!) BUT MORE IMPORTANTLY: the main reason i created this telephone as an alternative is THE GOD AWFUL FIRE SPRINKILER BOX! IT’S SO HIDEOUS! So I started off making this purely as a second option for the Sprinkelr box but soon decided to also make a lamp. LIKE, I TOOK PERSONAL OFFENSE TO HOW UGLY THE SPRIMKLER IS. Also, i currently can't spell the word sprinklier because I’m pissed off and NO i won't fix my spelling because i’m javing a moment. 😅
————
★ T.O.U. ★ Questions? Ask here! ★ Ko-fi ★ Patreon ★
#sims 4 custom content#Sims 4 CC#ts4 custom content#ts4cc#s4mm#sims 4 maxis match#sims 4 maxis match cc#ts4 maxis match#Simblr#ts4 download#CCfinds#cc finds#sims 4 cc finds#s4cc#mintyjinx#sims 4 Retro#sims 4 furniture#ts4 furniture#sims 4 electronics
2K notes
·
View notes
Text
Buy Mode 4t3 conversions - Commission for @sushiikinsss
Three buy mode items: a stereo from Casanova Cave Kit, a camera from Island Living (WA required) and a string of polaroids that work as a wall light.
Polaroids are overlay only, other items are recolorable. They're also a little above average at the poly count at the 1.5k, but it's nothing to worry about.
Original link for the polaroids: https://www.thesimsresource.com/members/zarkus/downloads/details/category/sims4-objects-furnishing-lighting-walllamps/title/impressive-bedroom-wall-lights-and-polaroids/id/1623628/
DOWNLOAD (package): Dropbox / SFS
#ts3cc#s3cc#sims 3 cc#4t3#download#electronics#lighting#functional#island living ep#casanova cave kit#original creator: zarkus#comm: sushikinsss
231 notes
·
View notes
Text
[JK] My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along.
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing.
It was fairly organic, and as the game's functionality improved, so did our starter houses and families.
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc. So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
#BURNING LORE QUESTIONS FINALLY ANSWERED!! :D#the sims 2#ts2#sims 2#ea games#ea#electronic arts#sims#the sims#strangetown#veronaville#pleasantview#jonathan knight interview#the sims 2 development#sims 2 development#sims 2 beta#I'm so glad I got this opportunity man.
1K notes
·
View notes
Text


The Sims 2 at E3 2004
260 notes
·
View notes
Text



I rarely make male sims bc I suck at it, but he came out pretty good.
❗️22 year old, Will Reagan
this is kinda giving horror game vibes🎮
#ts4#sims 4#simblr#the sims community#my sims#the sims 4#sims 4 gameplay#sims4#my gameplay#electronic arts#gaming
277 notes
·
View notes
Text
#sims#sims 4#the sims 4#ts4#these have been in my drafts since june LOL#EA#electronic arts#maxis#gamingscenery#gamingedit#dailyvideogames#gamingnetwork#simsedit#thesimsedit#ts4edit#thesims4edit#creations
306 notes
·
View notes
Text
THE URBZ: SIMS IN THE CITY | TEASER
#the sims#sims#the urbz sims in the city#urbz#the urbz#gif#gif set#jayde#jayde urbie#mazuiko jackson#skid mark#my edits#2000s#ea#electronic arts
441 notes
·
View notes
Text
Here is compilation of fixes for Shang Simla, China World in The Sims 3 World Adventures, by now today 5 April 2025.
I made these mods to fix inaccuracies of Chinese culture that the developer - Electronic Arts - made. Without getting paid or compensation at all.
DEFAULT REPLACEMENT:
► Shang Simla Forbidden City Icon MOD
► Red To Gold Colour Mod for TS3 World Adventures EP's “FountainAsia2x2″
► Dragon Cave Colour Mod “Gold & Colourful” TS3 World Adventures
► EA’s Chinese Lantern Red Colour Mod
► Stir Fry Texture Replacement Mod
► Chinese Chopsticks Longer & Texture Replacement Mod
► Authentic Chinese Spring Rolls Replacement Mod
►Mooncakes & Mooncake Machine Maker Remastered: Mooncake Mesh & Texture with Enhanced Graphics & Enabled to Buy Mode & Renamed Mod (All Languages) & Icons Replacement Mod
►3 STBL Renamed Mods: "Asian” –> “Chinese” and others...
(All mods above need World Adventures Expansion Pack to work)
BUY MODE:
► Chopsticks Porcelain Storage
► Chinese Cuisine 【中國美食】12 Custom content (Decorative)
(Base Game compatible)
Addition not to fix Shang Simla innacuracies, but still relevant because the developer should did research to give Chinese New Year items from actual Chinese people input rather than making random "Chinese-inspired" items from Western perspective.
BUY MODE:
► Chinese Dragon Lamp from Sims 3 Store Gold & More Recolours
► Chinese New Year 2024 Decorations Collection
(Base Game compatible)
Have fun and Happy Simming~
#the sims 3#ts3cc#ts3#ts3 download#ts3 compilation#ts3 chinese#tumblrts3cc#ts3 asian#ts3 fix#ts3 default replacement#ts3 mod#ts3 override#shang simla#the sims#electronic arts#ea#thebleedingwoodland#模擬市民3#ts3 food#ts3 decorative#ts3 clutter#ts3 fountain#ts3 chinese dragon#ts3 chopsticks#ts3 mooncakes
159 notes
·
View notes
Text
SS23 Orpheus Notebook: Personalization at its Best! [Simblreen 2023]
Greetings, fellow simmers!
Ever since the release of Discover University, I've been using "MyComputer UoG X19 Athena". While the Athena laptop has its charm with its assortment of stickers, they mainly revolved around universities and soccer—a hobby I don't personally share, neither do my sims. That's when inspiration struck, leading me to create something new and exciting: the SS23 Orpheus Notebook.
The SS23 Orpheus Notebook offers a world of customization with its three base colors (black, grey, and white) and a whopping 25 sets of unique stickers. In total, you'll have access to a stunning array of 78 swatches, allowing your sims to express their individuality through their customized computers. While crafting these swatches, I took great care to include a wide range of hobbies and interests, catering to every sim's preferences. Whether your sim is into music, cooking, plants, pets, science, or art, there's a sticker set that suits them. And for those who embrace the supernatural, fear not—I've ensured there are plenty of options for vampires, werewolves, ghosts, witches, and more.
Preview gif is under the cut!
But that's not all! The Orpheus Notebook comes with an ACTUAL SIMLISH KEYBOARD, adding an authentic touch to your sim's computing experience!
You can locate it under the Electronics / Computers category in build-buy OR simply head to the search box and use keywords like "sovereignsimmer," "laptop," or "notebook." It is very affordable; reliability is not the best but not the worst either. Despite its low-poly design, the textures are high-quality. When you adjust your graphic settings accordingly, you'll be able to appreciate all the intricate details.
UPDATE 2: Fixed tuning, it is now BGC & added live-drag functionality. Please redownload & enjoy!
Download Here
[Patreon, Always Free ♥ But your donations are greatly appreciated!]
PS: I've also made an override for Discover University notebook, upscaled its textures with AI. In case you want it, I'm dropping link here. Xx
#sovereignsimmer#the sims 4#mycc#portable computer#laptop#notebook#sims 4 cc#ts4cc#ts4ccmm#maxis match#maxis match cc#the sims 4 cc#electronics#computers#occults#occult sims#simblreen#simblreen 2023#how could I forget to mention that this is my part for simblreen#lol
2K notes
·
View notes
Text
Celestial Spritz Play Station 2 Functional for The Sims 2

Someone asked me to make this beautiful Playstation 2 deco object by CelestialSpritz in a functional one so here we go :)
I changed the colors a bit to match the controllers I made. Use the design tool to change the controllers color.
DOWNLOAD HERE
#ts2#the sims 2#sims 2 cc#sims 2 download#the sims 2 cc#ts2 download#buy mode#electronics#console#playstation#ps2#sony#functional
651 notes
·
View notes
Note
wcif the TV in the living room? Please and thanks
/2025/02/cottage-escoces

It's a unshared HelStudio conversion. You can download it here
#ts2 cc#ts2 download#sims 2 cc#sims 2 download#ts2 electronics#sims 2 electronics#the sims 2#the sims 2 cc
165 notes
·
View notes
Text
Secret Sanctuary Kit - 4t3 conversion
I separated the frame TV into a regular TV and a painting with all the presets - frame TVs in my game, even if they have the nice painting overlay/diffuse, revert into regular TVs after turned off, and this happens with all of them, not just mine :/
The jewelry box is a treasure box enabled for surfaces - I like to store gems inside them!
The tea set, unfortunately, is deco. Those who talk to me on discord know I wanted to add functionality to it, but the pot doesn't have a meshed bottom and would look very weird when held on a sim hand. I did make it modular, though!
Blanket permission given to people who want to edit the meshes and add scripts to them!
Collection file included and it includes the TV inside it, because I finally fixed that catalogue freeze bug!
DOWNLOAD (package): Dropbox / SFS
#ts3cc#s3cc#sims 3 cc#4t3#download#comfort#surfaces#storage#decor#functional#decorative#build#fireplace#electronics#kit: secret sanctuary
367 notes
·
View notes