Round 1 Match 25
Propaganda:
Skeletal Dragon
Dragon made of bones <3 the only skeletal dragon in the entire game! Heals 20x faster than a regular dragon because he's very cool. Lives in a labyrinth!
Boneknapper
A cool-as-hell dragon who collects and wears other dragons’ and/or animals’ bones and wears them on their body as a form of protection. They have a cool look and/or design to them as well.
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I've been working on this dracolich on and off again for awhile now. I finally finished it today. I'm really happy with how it came out.
The figure is technically a skeletal dragon but my husband wanted me to paint like blue dracolich.
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… Would anybody like to give me their art requests / writing prompts? 👉👈🥺
My inbox is open as always, but I’ve depleted the asks I’m not saving for special occasions and I’m feeling hungry for some ideas from you guys. For art, it could be anything from a request to draw a particular pokemon or a comic of a scene you’d like to see or more! Same with writing— I’ll give the prompts a ballpark estimate of word count being around 300-500 words, but they might be longer or shorter depending on the meatiness of the prompt! All the stuff I’ve posted is on the table, be they AU’s or OC’s or original projects. Just let me know if you have a preferred medium when you send in a description of your prompt / request!
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How you feel about witch and lillies? A yuri dungeon crawler where the yuri is actually part of the mechanics 😆
Man I remember hearing about this game 2 years back, forgetting about it, looking for it and then finding it when they released a trailer. Back then the marketing was only on facebook lol
Also flexing my obscure game awareness 😎
Double feature: How'd you feel about Labyrinth of Zangestu? it did get an english release mid last year. I thought the game was amazing. Very stylish and fundamental DRPG. Would wanna know your thoughts if you tried it
Can't really comment on it since it hasn't come out yet, but it has been on my wishlist for a while.
I haven't played Labyrinth of Zangetsu at this tim either. Currently my "high priority" backlog is centered around stuff like the Might & Magic 6-8 merge mod, Wizards & Warriors (2000), and Ashes Afterglow.
That second one is of particular interest because while the game has a lot of jank, technical issues, and questionable decisions, I did hear it has extremely good dungeon design that I feel I could learn a bit from.
So far I have only done one dungeon, a crypt, and it was not bad. It hasn't really blown me away yet but it was not bad. It was somewhat non-linear and had a healthy amount of loops back to main areas, along with some navigational challenges that are not uncommon in older CRPGs but feel kind of rare in tabletop dungeons.
I heard a castle dungeon I'm not far from now includes an immortal demon in its throne room, which constantly taunts you and sends monsters to look for you while you explore the castle in search for the ritual artifacts that can enable you to defeat the demon. It sounds pretty cool.
Ashes Afterglow is not a dungeon crawler but a somewhat open retro FPS. Despite this, I think some of the ideas in its level design really fit with what I try to accomplish when I make dungeons. They have this combination of "interesting to explore and fight through" and feeling like actual places that don't exist just for gameplay. They have a relatively believable design in that sense.
In contrast, the dungeons in Might & Magic 6-8 feel a lot more like video game levels than real locations. Not to the greatest possible degree, but definitely leaning more in that direction. One thing that probably doesn't help is that they are all so densely populated, and not just with small or medium monsters either.
One dungeon I suddenly found myself in after drinking from a random well was a labyrinthine castle populated by about 500 minotaurs and drakes. Just massive packs of these large monsters that kind of raise a lot of immersion-challenging questions.
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“Through windows set in the coach’s doors, I could see the grim passengers of this nightmarish wagon. These were the damned.” (Stephen Fabian, Ravenloft supplement Van Richten’s Guide to Ghosts, TSR, 1992)
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Angiller
A Fusion of: Paldean Wooper (Pokemon), Angler Slime (Slime Rancher), and Chillet (PalWorld)
Gender: 50% Male and 50% Female
Element: Normal, Poison, Ground, Ice, Psychic, Water, Grass, Rock, Fighting, Ghost, and Dragon
Capabilities: Poison Point, Water Absorb, Unaware, Stuns Enemies with a Blinding Flash, Wriggling Weasel, Applies Dragon Damage to the Rider's attacks while mounted, Hooligan, Musclehead, Ferocious, Burly Body, Brave, Ice Emperor, Divine Dragon, Lv. 1 Gathering, and Lv. 1 Cooling
Resident to: Dark, Dragon, Fighting, Poison, Rock, Bug, and Fairy
Immune to: Water and Electric
Natural Diet: They're Carnivores
Natural Predator of: Rad Hengull
Natural Habitat: Nearing Lakes, Swamp-like Wetlands, Mines, Normal Forests, Colorful Forests, Flower Plains, Caverns, Snowy Areas, Volcanic Areas, Dungeons, and Prehistoric-Themed Islands
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