#sky: queue of the light
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[ ID: A screenshot of a shared space from Sky: Children of the Light, located in Aviary Village at the center of the village. The props are arranged to look like the pole with flags that was once there. The title of the space reads, "PUT IT BACK!!!!!!!!!!!". End ID. ]
#scotl msgs#sky children of the light#sky cotl#skyblr#that sky game#id#shared space#gonna start uploading my backlog of messages lol#sky: queue of the light
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sketchbook of my skykid from a few months ago ✨
#sorry for the bit of inactivity again :') Im queueing up a bunch of stuff now that ive drawn lately#sky cotl#sky children of the light#sky: cotl#sky cotl fanart#thatskygame#thatgamecompany#that game sky#sky:cotl#art#fanart#my art#jayevrd#toast
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look for the name SKYE (requested by anonymous) | loewe striped flared mini dress in light blue (s/s 2o23), prada lightweight foam rubber monolith platform sandals in blue, celine "teen celine lola" bag in shiny white leather, orseund iris "mademoiselle" headscarf in blue, ariana grande "cloud" eau de parfum (pear, bergamot, lavender, coconut cream, praline, vanilla orchid, musk, woods)
#a twee prep#skye#sky#name#request#outfit#hope you like !#veryyyy old request >.<#blue#light blue#white#headscarf#headwear#orseund iris#edp#perfume#clouds#bag#celine#leather#dress#loewe#stripes#sandals#prada#foam#lightweight#footwear#queue
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A group of skykids from an upcoming post of mine.
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#i think the third skykid's pose is too good to let get stale in the queue#mufo draws#not a photo from the album
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For @thepinklink’s DTIYS! Plink, you’re a wonderful person, fun, amazing sense of humor, and compassionate and sweet! ❤️ Love you ☺️
Here’s Plink’s original art

I decided to change the noodles and make them a little bigger, hope you don’t mind 😅

He’s having fun ☺️
#my art#wait how was I supposed to tag this#plinks300dtiys#Ha that’s it!#linkeduniverse#linked universe#lu legend#totk#light dragon#spirit dragon au#Sky’s looking out for Legend and Drelda both ❤️#It looks like a kindergartener drew it and I don’t care lol#Skye time travels through the queue
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#why do you need this many legs sir#toedscruel#woah holy shit i just looked outside and it's super dark out. i'm queuing this up at noon why is it so dark#lemme look#yeah it's. dark. there's a bunch of dark evil clouds in the sky lookin like it's gonna storm oh i just heard thunder yeah it's gonna storm#uh oh. good thing i'm queueing this guy up before the storm so my power doesn't go out. this happens frequently#anyway toedscruel. it's definitely an evolution of toedscool. it definitely looks like tentacruel#if it's a different pokémon why does it evolve into something so suspiciously similar. i can understand wigglet and wugtrio being#different pokémon. just based on how different they are from diglett and dugtrio. even though their names are a typo away#but this guy is. it. really should've just been a regional form‚ i think#unrelated‚ but on random occasions seemingly whenever someone new finds the blog and reads my tags#i'll occasionally get folks asking me how i type commas in the tags#the answer is that this character → ‚ ← is not a comma. it just looks identical to a comma because of tumblr's font#it's actually a lower quotation mark. so for a language that does ‚this kind’ of quotation marks#and i use it as a comma because i have a fancy linguist keyboard that can type all kinds of fancy symbols. and it's easily accessible#some of my favorites include the single-character ellipse: …#the degrees symbol: º and °#small A: ª#fractions: 1⁄2 2⁄3 1⁄4 etc#and obviously IPA symbols and various diacritics‚ so that i can type the word pokémon without having to copy-and-paste the E#currency symbols‚ too. £¢$§¥ euro is on here somewhere but i don't know where bc i don't use that one really#i just like being able to type things the way they're supposed to be. like it's 80º outside. the stopwatch costs 15¢ in the shop#and‚ of course‚ pokémon. it's the linguistics and computer 'tism combining together i think#it's storming harder now but i found the euro symbol: €#oh fuckin hell my lights just flickered. this is gonna be rough..!
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Sky kid mass attack! Characters tagged under the cut C:
Meef @marsnoodlesoup Ravka @black-suns-rim Austra @/Purpl Ari @/Filches Deltik @celestieas Foyek @packedlunchmeat Lihafu @/Alpacitha Otil @jodiexists-art Lumina @lumina-sky
#artfight#artfight 2024#team seafoam#sky#sky cotl#sky children of the light#scenery#illustration#digital art#digital illustration#on queue#my art
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Carmen!! Carmen! Carmen carmen carmen! im a little scared of her actually for some reason.. i did fall in love with her as the game went on though. oops. this was originally made for a test of making a gif but its very crunchy and not that good since, yeah, test so it shall not see the light of day
#lobotomy corporation#lobcorp#carmen lobcorp#you can see how the quality progressively got worse to the right. i wanted it to be OVER#/<QUEUE>/#haha. green is made of blue and yellow. why is this funny to me? no clue#actually i DO. color of light a fuck all bright yellow. her color being and the sky associated with blue. her shirt and the grass she loved#to lay in green. thats it. thats the whole reason
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Jam!
Another Messenger!
Fell in Season of Flight, She/Her
Jam is Kyrie's best friend and loves exploring oobs.
She has a ribbon tied around her wrist that she ties around something nearby when she goes oobs after almost getting lost once.
She is an Outsider, but can't access her book anymore.
She and Lethe got in a big fight once and never got a chance to make up until Lethe invited Kyrie to join the Messengers and Kyrie asked if her friend could join too and Jam and Lethe just kinda stared awkwardly at each other until Lethe said yes.
(I chatted a lot more about her here)
#Jam sky oc#My art#Sky cotl#sky children of the light#Thatskygame#Meant to post this earlier but queue isn't queueing I guess
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Hi, skykids and artists alike!
WARNING: THIS IS LONG. I can't stop yappin'.
I was taking a series of screenshots of my art process for my own reference (to review later, see how my process has changed, etc. I’m not much of a timelapser) and figured I’d share my process and show off how much the game Sky: COTL has DRAMATICALLY improved my art (and also have a post to show people in the very, hopefully, unlikely chance anyone ever doubts that I draw my own art). I also have seen a lack of written out with screenshots explanations of art, as video format becomes more popular across not only Youtube, but Instagram and Tiktok as well. This is not a learning style I jive with, so this is something for all the artists out there looking for this kinda thing.
For reference, here is my FIRST EVER Sky digital painting compared to my most recent (before the one used for this lil infodump). <3 This is CSP specific as far as brushes go, but I’ve seen people make amazing art in freaking PowerPoint, so if I can do it, you can do it.
F’real. This is the process of a VERY LAZY artist with hand tremors and hecked up wrist ligaments as a result of an autoimmune disease.. I’m talking, drawing in bed in a blanket nest watching vodcasts and cuddling cats.
(May 2024) -----> (January 2025)
Added info - the pic on the left is exactly why I wanted to do this. I'm even a little embarrassed by it, now, but when I had originally posted it on another platform, I was questioned and disbelieved that I was able to draw a background at all. This was the start of me taking digital painting seriously (versus general character/creature design) with lineart and a cell shading style. That disbelief from someone who knew me IRL hurt a lot, and I often have the concern of that happening again. This is me alleviating that anxiety once and for all, so I can finally move past it. YAH, FRIENDO, THIS IS MY THERAPY SESSION.
Anyway; I’m nowhere near new to art, but it’s always been a hobby for me so I never sought to actively improve with proper studies -- but wanting to create lore for my silly lil skydude forced my hand. With a semi-open world game that’s genuinely gorgeous made collecting references easy, and the Sky community here on Tumblr has not only inspired but encouraged me to keep going despite 2024 being a very rough year. This game has brought me joy, and I hope you find this lil doodad helpful. 🕯️
Now on with the show! This piece will be a part of a little series I’m working on that will include lyrics to a song that gives me the biggest Sky vibes (To Thus Onto Tyrants by The Oh Hellos).
The brush that did the heavy lifting (“spread pencil”) seems to be either very elusive or no longer available. Everything else is listed here :)
What I could find:
Turnip Pen - Default brush in CSP
“Crunchy” - Specifically the second to last one in this brushpack
“Hard Round V1”
“Hard Round V2”
“YN Soft Round” (Not free, sorry ): )
“Pecas” - for sparkleys
“Toothbrush” - For more sparkleys
So the first step is to gather references. They’re a MUST HAVE and DON’T LET ANYONE ELSE TELL YOU OTHERWISE. Use references, redline, and yes - EVEN TRACE. I may make a lil thingy about how to do these things ethically, but for now, just art process. Let’s see what references I used: self harvested!

Shout out to the Skykid screaming in the background.
I also used this for a reference for the moth that I grabbed off the interwebs-

For this, I wanted to try and recreate what it felt like as a moth (but after getting at least one starboi lol). Isle of Dawn will always hold a very special place in my heart. The first impression was impactful, even though I was incredibly confused on what I was doing. I knew I wanted the temple, but there’s something so calming and melancholy about that first cave. Putting these references together, I got the most hot garbage sketch I’ve ever done - but it’s okay! We’re not doing any lineart, so we WANT messy. The more you work on a sketch at this stage, the harder and more intimidating it will be to get to the next step. You’ll become too attached to those details and things you sketched, that if you have to go over them later it will be devastating. Just using this to work out composition :)
Currently, I have two main layers (CSP makes an automatic background and I just leave that one alone and do not count this as a layer)
Top - moth sketch
Bottom - everything else
Moving forward, we’re working in three main sections. Background, midground, and foreground. I show a screenshot of how I organized these layers later.
The next step is to block in colors. Layer styles are VALID and AMAZING, I do not use them much. They have their time and place, and I prefer to keep those for finishing touches. For now, I’m just doing my best to eyeball colors I like from the reference photos. Color picking is amazing and helpful too, but I’ll add a little note* at the end about why I try to avoid doing that too often from my reference.
I put the colors on their respective layers (Four to start with. One for each mentioned above, and another for the moth). I try to block out shading and lighting but I keep it sloppy because it’s likely to change a LOT. This is just planning and fiddling, seeing what colors look good together.
(Spread Pencil is the one brush I couldn’t find >: at this point, this is the ONLY brush I’ve used. Don’t be tempted by blending things yet. Be sloppy.)
Once I get the general idea of what I want, I WORK FROM THE BACK. I hid any layer that would be ‘blocking’ that section and allow myself to go ‘outside the lines’ a bit. The overlap is helpful when making changes to the ‘front’ elements later. Remember, we’re still being SUPER MESSY.
I kept the moth/foreground visible so I can still check that the general color theme was working.
Hide the sketch layer. Do it. We’re painting, not doing lineart. You gotta. I believe in you. Look at this slop. Beautiful.
Alright, now we’re cooking! The layers are in the following order going from top (front) to bottom (back):
-Moth sketch (will be hidden later)
-Moth colors
-Background sketch (will be hidden later)
-The rock the moth is sitting on and that little rock section on the bottom left
-The rock behind the moth (hidden in this screenshot)
-The rest of the cave
-The temple
At some point around here I used “Crunchy” on the clouds to blend em a bit.

NOW IS THE FUN PART. RENDERIIINNNGGGGGG. I started with the stairs because they looked annoying. USE YOUR LINE/SHAPE AND SELECTION TOOLS. These will help you keep your lines straight and achieve crispiness if you desire. More on the stairs in a moment, but while you’re doing this, remember to
ZOOM THE HECKIE OUT. Make it thumbnail sized and squint. Can you still tell what you’re painting? Evaluate. Are the colors working well together? Is there enough contrast? How’s that composition doing? Zooming out rocks.
After taking a moment to zoom out and squint, I came up with the following notes:
Do this regularly throughout your process, even if you’re in the middle of something mundane like drawing stairs. A LOT more contrast is needed, and taking a moment to notate this will help prevent you from doing TOO much that you’ll regret later when you end up covering it up to fix these issues you missed earlier.
Back to the stairs.
I blocked things in with the line tool and the turnip pen, then scribbled it around using ‘Hard Round V2”. When I say scribble, I mean literally. Scribble. It’s fun and freeing. We’re not trying to be precise or make anything hyper realistic. We just gotta get those colors down yknow.
Good luck.
Water is weird, and I don’t understand it. We guess and hope for the best. Remember that water is clear, and for the most part you’ll be able to see through it, so unless you have a blue toned drawing (like this one), the water itself may not be blue. I generally color pick the areas around it and lighten/darken it based on those. I also knew there’d be a light beam in this area, and the reflection from the moth’s candle so some bright oranges and yellows were nice to add, as well. Don’t forget reflections/highlights if the scene calls for it!
Time for the part that actually requires a shred of skill. Thankfully, this pose is very simple and the moth’s design is, well, a moth. Don’t be afraid to toggle that sketch layer on and off for this. The moth is the main focus, and should be clear and easy to read as such - requiring a bit more work for colors and shape language.
Don’t work on one single thing for long. The moment your brain goes “im getting annoyed/frustrated/bored”, move to another piece of the painting. If you notice your character has a horrible tangent with a background piece and it’s just really bothering you - stop working on the character and fix that background area. Give it a bit more bulge (or less), shift things around. Paint over stuff.
“But I drew this really well, and it would be a shame to cover it up if I won’t be able to do it that well again!” You may ponder, anxiety filling your chest at the very thought of redrawing a hand or that one rock that just looks really, really good somehow.
And to that I ask - why won’t you be able to do it again? You did it once before, CLEARLY you have the skill and ability. If you’re worried, draw over it on a new layer so if you have to fall back on the old thing, you can. ART IS FUN. Don’t let it stress you out too much. The moment you look at that canvas and go “you know what, I CAN do it again”, you will be able to do it again.
Trust me.
With some more scribbling done, we can start detailing things that aren’t stairs. Yay! Let’s work from the back again.
LITERALLY. SCRIBBLE.
You can start blending around now, too, though. We’re getting there, and look at all we have to show for it! I tried to mimic the clouds as best I could from the screenshot because like water - they are weird and wonky and yah, hard. Cloud brushes can be helpful, but give you significantly less control IMO, but to each their own and whatever works for you, works.
BG looking good, but remember ZOOM OUT. I can see the contrast of the temple/background elements looks a bit better now, and now that I’m bored with that, I wanna bounce to that midground area, and fix up the moth a bit more. I also used an ADD (GLOW) layer to messily test some different ways to paint light beams and to find a nice color. I settled on the same yellow I used on the candle flame. I didn’t work too hard on this just yet, since there’s a lot of elements that will hit that light that I haven’t even thought about yet.
I fiddle with the main cave texture a LOT. Painting over it entirely MULTIPLE TIMES to find something that sticks. What you see here is not it. I also added some details to the ‘moth rocks’ but this also changes a little as we go.
Painting/art is a lot of push and pull. You add some darkness, take away some. Add some light, take away some. Add an element, remove one. Go with the flow and trust yourself. Turn on an audiobook or a movie and turn off your brain while you plop colors here and there. An artist I VERY MUCH look up to (Julia Lepetit of Drawfee and Secret Sleepover Society) said, “Zoom in and zone out”. It’s time to turn off that brain and paint.
I zoned out too hard and stopped taking screenshots because oops. On the top left shows the YN Soft Round, Pecas, and Toothbrush, in that order going from the top and counter clockwise.
I darkened up the cave quite a bit and finally settled on a look for those upper rock formations. I used a MULTIPLY layer to darken up the moth’s shadow a bit, then merged the layers and used those same colors to blend it with the rest of the rock. I also deleted and added a new ADD (GLOW) layer and fixed up that lighting. This is where we get to darken shadows and add highlights and bounce light to things. Anything in bright, direct light has its original color showing through (from the original layer it’s colored on, that wonky light blue area by the stairs). Rim lighting is a great way to separate elements like this (the different rock edges) without having to use a gajillion different shades/values of the same boring blue to make it stand out.
Details on the moth are also done now - mostly in the hair. A few hair strands, ESPECIALLY in Sky with the white hair we all have - looks incredible in a painty style IMO. I also SHOULD HAVE added the star on the moth’s cape at this point, but BOIIS, GORLS, AND CRYPTIDS, i forgot until I saved/exported it and had to go back and fix it. But anyway, so you don’t have to scroll up, here’s the finished piece again:
Thank you for reading, if you did! I hope it was helpful, or at the very least served me in the future like this post is intended to do!
And I will leave you off with the promised note* about color picking -
Color picking from a reference can be really cool and easy and tempting, but you know what makes that NOT work? Color theory. When you blend your colors (this goes for real life, too), there's a LOT more grey and diluted tones than you'd expect. A lot of these bright colors aren't ACTUALLY bright, save for the details on the candle light and the ADD (GLOW) layers. The orange reflections on the rocks and water are actually quite dark and diluted, but because it contrasts so well with the darker blues - it looks a lot brighter. Blending these colors together allows for a more natural soft light. This is also why I try to work on so few layers for pieces like this that are relatively simple. I can easily take a bright color and use a softy kind of brush - the hard round v1 brush is GREAT for this, a little bit of pressure over the colors you already painted down will blend them together with some minor elbow grease and mindfulness. It gets a more natural transition between your lights and darks.
Where as if you zoom in on your reference and color pick - look at it. Look at it all zoomed up, I BEG you. Make it super pixely, and you will see how much that 'one' color varies in that entire area. Unless you're color picking pixel by pixel, which at that point you're not really drawing/painting at all, it's just not going to work out and help you recreate that reference.
My personal preference is to color pick for base colors to get me started with a vibe, and then once I have a few colors down, I'm eyeballing it all the way baybee.
#doodle#digital painting tutorial#digital art tutorial#tute#art tute#painting process#digital art#digital painting#sky children of the light#sky cotl#scotl#sky children fanart#a rambling mess that's mostly for me but maybe it will help someone idk#it's 3am#im throwing this in my queue and going to bed good night ilu tumblr <3
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[ ID: A screenshot of a shrine message from Sky: Children of the Light. The text reads, “You will have a day!”. End ID. ]
#sky cotl#scotl msgs#that sky game#skyblr#sky children of the light#id#shrine message#sky: queue of the light
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{🌌}{🌌}{🌌} {🌠}{🌠}{🌠} {⭐}{⭐}{⭐}
"Can't you feel the stars?"
hypnos (oc) stimboard with matching space and star stims for @chuchundra510!
#request#big queue moment#virtualboard#oc#original character#green#teal#blue#aurora borealis#northern lights#space#sky#night#tree#galaxy#stars#cloud#snow#mountain#glitter#sparkle#liquid#yellow#drawing#pen#coloring#gel pen#glitter pen#paper#stim
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intro for Skybound, the prologue to mochi's story before entering the kingdom of Sky. it was done for my advanced media writing class and im super proud of how it turned out :3!
NEXT >
#gateway gallery#art#furry art#sky children of the light#sky cotl#mochi#puttin all the pages in the queue for the next few days :3c
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ME AND YOU, SETTING IN A HONEYMOON
🌙 🌙 🌙
🌅 🌅 🌅
⭐️ ⭐️ ⭐️
5: Your favorite song: I'm Like A Lawyer With the Way I'm Always Trying to Get You Off (Me and You) by Fall Out Boy! i honestly don't really have a favorite song, cause i love music sm, but this is the song I say is my fave! i just think its so pretty :]
#deliver me from being perfect and complete [queue]#you dont ask questions about project mayhem [boards]#lyrics: i'm like a lawyer with the way i'm always trying to get you off (me and you) by fall out boy#paint#glitter#painting#starry night#sky#clouds#moon#rings#jewelry#sunset#water#light#driving#guitar#suncatcher#wax melts#blue#gold#yellow#white#pink#silver#stim#stimboard#stim gif
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may i request a kyana or perhaps a dani in sky children of the light... skykids are such creatures to draw...
Themb... I've never drawn skykids before and didn't realize how much variety there was in the designs between them from the last time I played! Squishy, largely featureless creatures lol
#my art#rwd#rolling with difficulty#sky: children of the light#rwd kyana#rwd dani#art#queue#digital art
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