Sims 2 CC Mega Post
I say 'mega' but there really isn't a whole lot, I just didn't wanna split it up. Anyway, yeah, I mostly and normally and prefer to make Sims 4 stuff, but I made some Sims 2 stuff for me last year and this and I figured, may as well share it. Most of these require outside meshes so keep that in mind, Sims 2 CC downloading is a bloody nightmare.
Alex Skin
So I made a custom skin with tattoos for Alex as it seemed simple enough to do. Ain't gonna look perfect, but it looks fine from a distance, same resources I used for my Sims 4 versions, so I did vector the rose and skull. I based the skin off these default replacements. You don't NEED these, but they make it so that everyone matches. Yes that site requires an account and login, it's NSFW, it has body hair and works with nudity. Because obviously I play with mods like that. I made the skin look right for Fit/Thin/Fat but I didn't bother with any age but adult nor did I bother with female, because, idc. I THINK this is Alex's hair mesh, but idfk, I have so many that look like this.
It also works in Castaway Stories, as does all of these, because I used them in it too. :> That made Alex the palest guy on the island as all the skin tones in Castaway Stories were shifted to one tone darker per. I manually put my replacement skin in that too, but I didn't have the darkest, so no body hair to them.
Streaked Jack Hair
You need this mesh to make this work. I made this for myself as I didn't really like anything else I had for him, and this is Sims 2, so I went with earlier hair, and I liked how this mesh looked. Loosely based on like this hair. I didn't bother with other ages beyond adult again. I would have if I decided to de-age him and send him to university, but I did that with Otto instead.
Again also works in Castaway Stories, as I used it, again. It's easy to import Sim's faces from 2 into the stories games.
Awsten Tricolor Hair
Awsten Red Hair
You need this mesh to make this work. The bright green in that is also great and I used that for him at first. These are his eyes too, or rather his right eye. No screenshots of the red hair, but it's just a bright plain red in case you prefer it. I made this hair as it looked okay with the colors kind of being randomly spread around the mesh. This is his outfit btw. Again only works with adult as far as I'm aware.
BONER Shirt
R&R Shirt
NoRegRetsShirt
JALEXShirt
BMTHShirt1
BMTHShirt2
BMTHShirt3
BMTHShirt4
You need this mesh to make these work. All of these are Everyday fashion only by account of only the Everyday category having the option for separates and these are all tops. Don't ask me what pants I use, I have so many downloaded, but these work with all of them.
As it turns out I didn't take screenshots of all of these ingame, but maybe these help with that.
PTV Hoodie
DropDead Hoodie
You need this mesh for the PTV hoodie. I don't THINK the DD hoodie needs anything external, I compared it to a vanilla mesh and it seemed to line up. I don't know, I made it last December and I didn't log everything I did. Like the shirts above, Everyday category only as they are tops.
As a bonus, here's some misc Sims 2 screenshots to hit the image limit, including this stuff and with no context to my game.
I know most people on modern computers play with The Ultimate Collection, but I installed it via discs, and a few ISOs as I didn't feel like spending $30+ for a few missing stuff packs on eBay. :) Pretty sure those ISOs are why my game is British and I have to always manually set the clock and a few other small things every time I load it. Not a big deal to me, just felt I'd mention for clarity. Castaway Stories is from an ISO too as have you SEEN those prices on eBay?! I have Sims 3 on Disc too, 100%, never made any CC for it tho.
I love how Sims 2 was out at the peak of, ahem, mid to late 2000s culture so a lot of CC for it is of it's time in the best possible way. I kept this theme going with adding in custom music that ONLY existed from before 2009 (so 2008 is my cut-off date) and it's fun only hearing music of the era ingame. :)
I DID make stuff for Sims 1 too years ago but I don't know how I even really did it so idk how to make more and also I don't care that much. I wanted to try playing with Alex and Jack in Sims 1 too but I kept getting fucked up files that didn't work or look right and I didn't know what I needed to do to make it right and I didn't wanna waste more time than I already did trying to make their faces. I do have semi-not ugly faces and outfits for a couple others tho.
Oh yeah, all this stuff is made in the Body Shop and GIMP for textures.
Whole SimFileShare Folder
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Hey, sorry if this is bad(?), but I was wondering if you had any advice for getting into the xr world/career. I think I've seen you mention the topic (encouraging others to join the field?) at least once, but I don't know how to even get started. Thank you for your time!
(If you could answer this not publicly I would appreciate it, but it's fine if you do, or like, if you don't answer at all)
not a bad thing to ask at all! I've actually been in the middle of writing a guide about this for some time that I will.... hopefully finish sometime soon ghskgh.
I hope you don't mind me posting this publicly - I ended up writing a short novel and figure it might be useful to others who are curious as well!
anyways, the advice I give to people with a background in illustration is to start out with a Quest 2 headset. they retail at $300 new, but you can get them used via eBay, Craigslist, FB Marketplace or someplace like that for around $200 or under. the Quest 2 works without needing to be plugged into a PC, though you will probably want to buy a more ergonomic head-strap to make it more comfortable. (the head strap that Meta sells is overpriced, but this third-party one is really good)
if you're interested in working with augmented reality (the type of work I do!) and have the ability to save up some extra money, I'd recommend waiting for the release of the Quest 3, which will launch this fall and cost $500. totally not a requirement at all to start learning, though.
other than that, I'd recommend starting out with free art programs like Open Brush and Gravity Sketch to familiarize yourself with creating in-headset. both of these programs have a large amount of tutorial videos up on YouTube - as well as an active community of other artists who are all generally very friendly and eager to help people learn. VR Art Live and The Spatial Canvas's Discord servers are the communities I'm part of. :)
after that, it all just comes down to posting your new artwork online to as many platforms as you can mentally handle (this is the hardest part for me, ghsghs), and also looking at paid XR artist programs/gigs. Mozilla Hubs, Horizon Worlds, and Figmin XR (that's me!) all have some creator opportunities where they pay people to create things on their platform.
you can also find work doing XR concept art, art performances, and I've even seen grant programs for XR artists from art galleries. these things are harder to find, but if you make a LinkedIn page and a modest portfolio of your XR art, chances are high that you'll get some eyes on it.
it's ridiculously easy to be a big fish in a small pond right now if you have any kind of skills with these programs. I will say that there does seem to be a push towards people who can create things that are interactive and can be shared with others (like AR Snapchat/TikTok/Instagram filters, experiences created and published to platforms like Mozilla Hubs, Figmin XR, etc.), so that's something to keep in mind while learning - but not something that should stop you!
going from 2D illustration to creating things in 3D space is a whirlwind of learning new skills that can often feel overwhelming, but the most important thing is that it should feel fun and enjoyable to you. I started out by just listening to music while painting in Tilt Brush (Tilt Brush was the original version of Open Brush, before Google made it open-source) and creating whatever felt the most fun in the moment. everything else just came from natural curiosity and connecting with other artists in the space.
lastly... I have no technical (coding, traditional 3D modeling) skills. I am a 2x college dropout with chronic mental illness, and prior to my current employment I was never able to hold a job for longer than 3 months. and yet....... this new industry has changed my life completely, and at 29 years old I finally feel like I have a purpose. I'm somehow a software developer now, without needing to know anything about software development. that's wild!!!
this is why I'm so excited for the future. if this brand-new technology (still in its infancy! viewed as frightening by so many!!) was able to help me in such a radical way... what will that mean for even more people discovering it as it becomes more accessible?
I don't know the answer to that yet... but I do know how wonderful it is to see people learning about all of this for the first time. helping with that alone is more than enough for me 💖
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