Sometimes I think about Urianger's role in and feelings on the Thancred-Ryne dynamic and I think watching it kills him a bit inside. For several reasons.
Like, to begin with there's the guilt he's been carrying with him since he ushered Minfilia to the first, how he effectively killed the person Thancred cared about the most in the world and who's "death" ended up causing Ryne's entire Situation. He looks at what's happening between them and can only think "I caused this" even though that's not really true. No one person is responsible for this outcome, it's a culmination of several circumstances and the consequences of them. Logically, Urianger knows this. But it doesn't matter, because his guilt is overpowering his logic.
And also, like. What Thancred is doing here, the way he's knowingly letting Ryne be and stay hurt because he literally cannot bring himself to tell her his feelings, is the exact same mistake Urianger made with Moenbryda. Of course, the circumstances are vastly different, and the potential consequences to Thancred telling Ryne the wrong things or her misinterperating it is far greater (being a matter of literal life or death), it's still the same sort of paralysis they are trapped in.
And he knows it. He sees it. But he can't say or do anything about it, he doesn't have the right to. He acknowledges the mistake, but he hasn't really improved upon it yet. He still doesn't voice his thoughts and feelings as he should. He's also non-confrontational by nature, he doesn't argue or try to change peoples minds, he probably doesn't think he has any place to.
So, he tries to help in what little ways he can. Because he doesn't want it to become Monebryda again, he doesn't want to know he stole not one but two people from Thancred. So he does what he can. He tells Ryne little tidbits about Thancred, things that help her understand him but are safe to share. Nothing too deep, nothing too personal. Just small things, things that are purely factual, because he can't afford to give her a false image of who Thancred is. He teacher her fun and interesting things, because Thancred isn't in the mindset to provide her with non-essential skills.
I like to think Urianger has brought it up with Thancred at least once, during one of his stays. But nothing would've come of it. Not really. Unlike Y'shtola, Urianger isn't pushy, he'll bring it up once or twice and when he sees this won't go anywhere, he gives up. He wants to help, but he knows that persistance only does do much, and he is not the person who has the resiliance needed to push and push until Thancred finally budges (because he won't budge, it won't help anything but to sour things further by adding aditional stress to an already strained dynamic).
And like. Urianger gets it. He gets it because he's been the same way- not saying what he should to someone he loves more than anything else because she was meant to figure her life out herself, and 'steering' her in any direction by telling her his feelings (regardless of if the 'steering' is intention or not) will go against that. He gets it. He gets it and it's all the more painful for it. He knows it can't just be fixed by acknowledging it or with encouragement, something needs to happen to break the stasis.
I think this is probably why he stayed behind while they went off to Nabaath Areng. This is the very last chance they have to say what they want to, and he can't afford to be the anchor anymore. This is about them, not him, he can't let their resolution be buffed by his presence, so he stays behind. Which was probably for the best. Ryne got nervous when Urianger said he's staying behind, probably not too excited about being alone with Thancred (well, not alone, but WoL doesn't count) so soon after she had ran away crying. But she needs to be nervous. For anything positive to come out of this Thancred and Ryne both can't afford to be too relaxed. As sad as it is, the stress is necessary for anything to happen. He knows it. Does he like it? Absolutely not, but nor does he like his other plots. At least no one dies this time if it goes right.
345 notes
·
View notes
I'm enjoying Fallout 3 a little more but there’s one thing that’s extremely bothering me.
How come, in the dialogue options, I can NEVER can mention, I was FORCED to leave the vault?
I didn’t have a choice but to leave. Jonas Palmer was beaten to death in attempts to get info about my father James. The Overseer was going to have the same done to me if not WORSE.
The Lone Wanderer: "So they killed Jonas, and I'm next, is that it?"
Amata: "Yeah. It's lucky I got here ahead of them. But we can't stand here talking! You're got to get out of here!"
I understand my father didn't know this would happen. That he simply thought I wouldn't be able to leave the vault after he escaped.
But the fact I can never explain what happened when reunited with him is just so ODD!?!?!!?
I COULDN’T STAY!!!!!!!
I FEEL LIKE THIS IS IMPORTANT INFORMATION YOU SHOULD WANT TO KNOW DAD!!!!!
WHY ARE THESE MY ONLY OPTIONS?!?!?!?!!!!!
Why give me that entire section where I had to escape the vault to avoid MURDER!!?? If they were going to back me in a corner (dialogue wise) that I would've gone after my father no matter what.
It would've made the dialogue option, "Why would you throw away the life we had?" WAY MORE INTENSE AND INTERESTING IF I COULD TELL HIM HIS ACTIONS UNINTENTIONALLY AFFECTED ME!!!
It could've been followed by a cute bonding moment where he apologizes and says while this life was never what he wanted for me he'll now help me adjust however he can.
13 notes
·
View notes
Honestly, every single time the whole 'poppy playtime is a bendy rip-off' stuff ever shows up I find it all extremely unconvincing and silly.
For one thing, rip-off usually is meant to imply that it's a cheap lazy copy of a better more polished thing, and uh. Sorry but even from chapter 1? Poppy Playtime is a better game than Bendy, it has a simple but understandable story, the game manages to be thrilling, creepy, and very intense at times... I mean that Huggy chase in the vents ALONE puts it way above Batim for me.
I mean BATDR had the most slow stupid chase I've ever seen [and every other encounter with the ink demon is text telling u he's there and then a timer goes down and u get jumpscared] and batim's chases were either silly or just not nearly as theatric or terrifying as that.
When making the vent sequence I mean not only is it absolutely horrifying to realize how fast Huggy is in there but also it's so theatric and cool? The fact that you round a corner after thinking you escaped only to see a terrifying animation of that thing crawling toward you is awesome! I wish Bendy had stuff like that!
And all the stuff it shares with Bendy are generic things Bendy ripped from other horror games/media anyways. I'm not saying Poppy Playtime isn't inspired by Bendy I for sure think it is but Bendy is such a generic story that somehow fails to do tropes 100 other horror games have done any comparison only makes Poppy Playtime look better.
"It has employees being sacrificed for their company" That is not a concept Bendy invented, literally look at any of the sci-fi horror series Bendy is very inspired by. This is literally a twist in the original Alien.
"It has a scary woman forcing you to do tasks for her" Once again, not a concept Bendy invented, a scary mysterious person forcing you to do fetch-quests is a concept found in tons of horror media. And at least Poppy Playtime gave you a chase with her and let you defeat her, look at poor malice. She's barely on screen for more than 10 minutes before she gets stabbed.
"It has a cult worshipping the monster" This is something tons of horror games and media have done too. I mean In The Tall Grass has a guy who worships a giant magical rock in the middle of a grass maze, Bioshock [which Bendy has only been taking more and more direct inspiration from while failing to grab any of the compelling parts] also had a lot of themes of religion and cult-ish behavior, almost every horror media franchise has at one point done a cult thing.
Bendy couldn't even come up with a reason Sammy worships the ink demon, the best motivation we've ever gotten is just that 'he's crazzyyyy the ink made him insaneeee'. Who is the cheap rip-off here?
At least Poppy Playtime gave their cultist a motive for worshipping the monster + a proper boss fight that feels intense and looks awesome! Bendy didn't even let you kill Malice [she got stabbed in front of you and then just collapsed on the floor how thrilling] meanwhile you get to kill three of the villains in Poppy Playtime and the gameplay and action in those scenes have only gotten better as the game went on.
I mean Sammy walks into a room and goes "AAA SCARY I'M BEING MURDERED" then later shows up and for NO REASON sees a normal human man and assumes it's the ink demon before once again someone else kills him for you. In Poppy Playtime you defeat Catnap as he floods the world with this horrible nightmare-inducing gas that intensifies the color palette and his design. Fight off versions of him that are illusions that you need your flare gun for, then watch in a wonderful animation as he mistakes the monster for his savior before getting killed by it, in a brutal way I might add, which game are we accusing of being cheap, lazy garbage again?
I just find this argument to be people who Really Really need to find a reason to hate Poppy Playtime which I think is silly. The devs being weird, shady people is already enough reason to dislike the game, you don't need to invent reasons why secretly every part of the game is malicious or bad. But esp when I see Bendy fans saying they don't support Poppy Playtime or dislike it bc of its devs or even saying its cringe ummmm.
I have bad news about the fact Bendy's devs are worse and it took not one, but TWO over an hour long videos to cover it all. Plus the Bendy games are just the worse games in every aspect, if I could sell my batim copy for a copy of Poppy Playtime I wouldn't hesitate at all.
Saying this as a bendy fan, we have no right to be super judgy towards Poppy Playtime. If Poppy Playtime is embarrassing cringe, Bendy is too and is way more embarrassing of an interest. We shouldn't spread misinformation just because we all want to hate Poppy Playtime, you can dislike Poppy Playtime without making up a bunch of nonsense to justify it.
Honestly seeing people just blatantly be unfairly mean to Poppy Playtime only makes its critics look worse and makes it hard to take any backlash to the games seriously. Because surprise surprise if you spread misinformation to make a point people will quickly stop listening to Anything you have to say bc they won't trust you're telling the truth anymore.
11 notes
·
View notes