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ijustgotherebro · 8 months
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Emily: oh fiddlesticks this really ruffles my feathers
Adam: please just say fuck
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inkwell-illustrations · 5 months
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Pokey: Alright Nibbly, I was never good at math so lets try to get this over with. If Wiggly had 19 bottles of dish soap, and I took away- Nibby: Why does Wiggly have so much soap? Wiggly: MIND YOUR BUSINESS NIBBLY ITS MY LIFE, DAMN!!
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khlegacynexus · 9 months
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Leo: We’re watching Big Hero 6 in the lair and we were at that part of the movie where Hiro and Baymax are in the portal and everyone is so quiet except for Mikey who mumbles….
Mikey: If that fuckin’ Robot Dies I’m burning this movie
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archlovesvmin · 1 year
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Such emotional words 🤧
From Cameron Philip K on Youtube!
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photographmobile · 7 months
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tiktok101 · 7 months
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plum-pitt · 8 months
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GUYS THEYRE MAKING AN OFFICIAL CROSSOVER COMIC. THIS IS NOT A FUCKING DRILL.
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ISSUE 13 OF SATURDAY MORNING ADVENTURES DROPPING IN JUNE.
updates below the cut —>
UPDATE #1:
Hiya! since this is blowing up just thought i’d stick this on here. I got this info from a YT community post from teddygamingreview, a smaller channel knee deep in the comics side of the tmnt franchise that i’ve been following for a while. From what i understand this is just teaser/promo material so there’s not a whole lot of other info out yet. Thats all, cowa-fuckin-bunga dudes
UPDATE #2:
TEDDYGAMING REVIEWS CAME IN CLUTCH ONCE AGAIN WITH A BREAKDOWN VIDEO
(Most important new info takeaway that wasn’t already laid out in the previous post, in case you don’t got time to watch right now: the issue after this has some villains from the 2012 series on the cover art, implying that whatever multiverse crossover shenanigans are going on might bleed into he next issue, at least to some extent?)
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UPDATE #3:
THIS ONES TOO BIG SO I MADE A SEPARATE POST FOR IT, LINK HERE:
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hermajestytak · 3 months
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EVER WONDERED WHAT RICHARD HORVITZ AS PILOT ZIM SOUNDED LIKE? WONDER NO MORE! BEHOLD THE ENTIRE LESS THAN A MINUTE OF DUBBED LINES HE DID INTERNALLY TO TEST HIS VOICE FOR ZIM!
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Percy really do be ride or die
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sugarbear2001 · 21 days
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They are so damn freaky
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tritoch · 5 months
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
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none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
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but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
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lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
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this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
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stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
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in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
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and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
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from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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ijustgotherebro · 5 months
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Kabru: hey just double checking you cleared your calender for dinner tommorow right? Im dying to go to that new place like i ca-
Laios*staring in lovestruck himbo*
Kabru: oh sorry dinner--tommorow--me
Laois: yayyyy
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justyn1 · 5 months
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The Spycrab. Why does it exist?
What is a Spycrab?
A Spycrab is an iconic animation bug for the Spy from Team Fortress 2. This bug was introduced since the game’s launch in 2007 and still exists today!
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This post will cover on what causes this bug happen, how to fix it, and why it SHOULDN’T be fixed.
Debugging the Spycrab
First we need to know how do you become a Spycrab in TF2. To become a Spycrab the player have to pull out the disguise kit, crouch, look up, then start moving in any direction.
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This give us a clue on what’s going on. The issue is related to looking around while crouching with the Spy’s disguise kit. We can take a look at how Valve setup the Spy’s animations since they provided the model sources in the Source SDK. Let’s take a look at spy_movement.qci since that’s where they handle all of the animations related to moving around. From this point I will refer the disguise kit as PDA since that’s what it called in the sources. Looking at the entry for Crouch_PDA and Crouch_Walk_PDA everything seems to be written correctly. Theres nothing wrong with the code itself
Line 15: $sequence Crouch_PDA PDA_crouch_idle loop alignto a_reference addlayer PDA_aimmatrix_crouch_idle activity ACT_MP_CROUCH_PDA 1
Line 424: $MPCrouchWalkWithWeapon Crouch_Walk_PDA 0 0 0 0 0 0 0 0 PDA_crouch_walkN PDA_crouch_walkCenter PDA_aimmatrix_crouch_idle ACT_MP_CROUCHWALK_PDA $infoNode$  
This means that the issue is coming from one of the animations itself. Lets load up the PDA crouch animations in SFM and compare with the normal stand up animations.
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Everything looks fine however there’s something odd with the pda_aimmatrix_crouch_idle animation. It’s in a different pose entirely! To summarize what a aim matrix do, the animator put the character in various poses mimicking that the character is looking around. The game will take those poses and blend between them depending on what direction the player is looking. Generally you don’t want to stray way from the idle pose too much since it can cause potential problems when blending between various poses at once.
With closer inspection, it seems the pda_aimmatrix_crouch_idle animation is actually an early version of the spy’s knife aim matrix animation. Here’s both aim matrices side by side.
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The Fix
Now knowing that the bug is created by accidentally exporting another aim matrix animation for the wrong weapon. The fix is actually very simple! Without touching the animation files itself. We can go into the spy_movement.qci and replace any mention of pda_aimmatrix_crouch_idle with pda_aimmatrix_idle and that’s it! Compiling spy_animations.qc and loading up TF2 we will see the Spycrab no longer works.
But should this bug really be fixed?
This is the part where I tell you that the Spycrab bug should never be fixed in TF2. Even though this bug was stemmed from a mistake and it’s pretty simple to fix. This bug should never be fixed purely because it’s very important for the game’s history and community. After this bug was discovered and popularized back in 2008. It spawns plenty of memes within the community and in-game references from community cosmetics and unusuals, an official rare taunt for the disguise kit, warpaints, and a poster from the map Carnival of Carnage a Halloween reskin of Doomsday.
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Hopefully this post provide some interesting insight on how this iconic bug was created and the process of debugging animations in Source Engine!
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aethersea · 4 months
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I've always wanted to learn bookbinding, ever since I was a wee little nerd, but there are a lot of things I've always wanted to learn, and this one has both a daunting upfront materials cost and a daunting upfront research cost. however, my sister is a jewel among siblings and gave me for christmas last year a handy dandy bookbinding manual, a block of good paper, and a little bag of tools.
but I still didn't have a suitable workspace, nor any of the many important tools and materials that she didn't include in her gift. so I just read the manual and pined. until maybe a month ago I got fed up with pining, flattened a cardboard box for a cutting mat, and went to town.
and I'm real proud of myself, so here's me rambling, plus photos!
I went to the thrift store and got glue + some fabric to bind the cover, went to Michaels for a paintbrush (and later went back for a metal ruler lmao it's amazing how useful it is to have a straightedge for cutting the paper), and...could not find material for the cover boards. so I went home and pined some more. but the urges were too strong, so after a couple hours of moping I got a stack of printer paper at the grocery store (I could not bring myself to use the good paper for my first, inevitably weak attempts, I just couldn't do it) and started making a little booklet. which was a great idea, it turned out, since it makes for good practice with cutting the paper, measuring things, punching holes in the signatures, etc.
I have a big box of greeting cards from Michaels, which I used for the covers. it didn't feel like I was making a Real Book, so I got some colored paper from the stationery store and used that for end papers.
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so fancy~
galvanized by this success, I ordered a stack of chipboard online to use for cover boards; and once I was confident that I could cut paper without making it look too stupid (getting that straightedge ruler sure helped lol), I made signatures out of the good paper, left them under some heavy books overnight since I don't have a book press, and then punched holes in them! (huzzah for this nice video on getting the holes right)
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my sister's gift included good linen thread. it's unwaxed, but after some poking around on r/bookbinding it looks like that just means I'll have to be more careful to avoid tangles and keep good tension. I am fine with this. I can be extra attentive. (I considered just running it over a beeswax candle, but one commenter said if your wax has paraffin in it, it could melt in a hot car, ruining the spine. I can't guarantee my candle is 100% beeswax, I didn't make it, so maybe we just move on.)
I don't have good linen fabric to use for the tapes, but the important part there is that the fabric be thin, sturdy, and not stretchy. the probably-cotton I got from the thrift store fits the bill, so it'll do!
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this is a french link stitch, which I got from this exceedingly good tutorial. apparently it's strong enough on its own that for a book of this size, I don't actually need tapes, but I'd already cut the things so eh here we are. and tapes plus french link will make it a stronger binding still (according to a friendly redditor on r/bookbinding), so we carry on.
specifically we carry on to the gluing step. now as I mentioned, I do not have a book press, and you....kinda need one for this step. you need to hold the book block in place with the signatures facing upwards, pressed together hard enough that the glue won't run down between them and stick the pages together (though you do want the glue to get between them just a little, just for like a 16th of an inch). you at least need some clamps and a couple boards to sandwich the book block with.
but you know what? I'm not a professional, this is my first ever book, if it's a little bit off it'll be fine. so we grab all the heaviest books off the bookshelf and improvise.
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it's fine! I'm sure it's fine! and just in case it's not, I've tucked a bit of cardboard underneath to catch any glue that drips down so it won't land on the floor. see? I'm prepared! I'm acing this.
and actually, it really was fine. I used clear elmer's glue, applied with a flat paintbrush from the art supplies aisle at Michael's, and frankly I liked the way the flat paintbrush let me slip glue in between the signatures. I did poke around on a couple bookbinding sites to see what kind of glue I should use, and the gist is that although there are better options than this, elmer's glue is perfectly serviceable, and the main downside is it's not archival grade. but I don't need my first bookbinding attempts to last 200 years, that's fine.
the next step is to add the mull. mull is a specific type of fabric – extremely loose-weave linen – and the idea is to paste it down over the spine to essentially hold the tapes and signatures all in place in relation to each other.
but I don't have mull! so I'm using more of the thrift store probably-cotton, because it's thin enough and not really stretchy at all. I'm sure this will be fine too. I painted a layer of glue onto the spine, then left it to dry a bit while I measured and cut the fabric, then painted a generous stripe of glue down the center, where it'll affix onto the spine. then I added a bit more glue to the spine, just to be sure, and pressed the mull into place, rubbing it thoroughly to make sure it's firmly affixed to every signature, with no creases in the fabric or air bubbles beneath it.
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honestly I might have overdone it on the glue. I've never done this before, I don't know! I think it's okay, though – I tried not to ever let it become a thick layer, just a slight coating, since the danger of too much glue is that it might crack once dry and weaken the spine.
and now we leave it in the press overnight to dry, and pick up the next step in the morning!
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lifea16 · 1 month
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Stolas: Did it hurt when you fell? Blitz: From what? Heaven, or in love? Stolas: Dear, as much as I would love to stroke your ego, YOU JUST FACEPLANTED DOWN A FLIGHT OF STAIRS
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tiktok101 · 7 months
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