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#still better than the disappointment that was bayonetta 3's everything
gravedice · 2 years
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okay, some quick sonic frontiers thoughts
If you like Sonic, you'll like this game. If you you're not already a fan of Sonic, I don't think you'll enjoy it.
The story is fun, it's not particularly well written or executed, which is kind of par for the course in a Sonic game, but what I think is important is that I wish it was written better or executed better? It has a lot of potential, which most Sonic games can't say. Usually the story is very one dimensional, but it tried super hard to be multidimensional.
The game play is your normal glitchy weird physics Sonic gameplay. Which I'm not complaining about, but they really over engineered this game. There's like, 7 different collectibles all used for different things, when they didn't need that to be the case. They could have easily only used like, 3 or 4 things. Like, there's four stats of Sonic's you can upgrade, there's 3 collectibles you can use to upgrade them, and there's two different guys you give these collectibles to in order to upgrade these stats. It really should have only been one guy, especially because one will let you reallocate the stat levels that the other guy gives you, they should have just been the same guy.
My biggest point of contention with this game is the collectibles. You're given an expansive world to explore. Normally with this set up you'd have X number of items to collect that are scattered around, which finding these items would reward you for exploring. But any items you can get from exploring, you can also get by not exploring. There was a point near the end of my run where I actually had to do some hunting for some items, and it's cuz I got a little lazy and was ignoring things, but otherwise you don't need to explore the game at all, you can just go from mission objective to mission objective.
A lot of these collectibles are marked on the map too, which at first I was trying to check all of them off on the map, and trying to 100% things, but eventually realized that my efforts were useless, and that the game didn't care if I checked this off the map or not, and that the optimum way to play the game was just doing the mission objectives.
Which, once I stopped trying to explore and stopped trying to collect everything, and just followed the mission objectives, the game got way more enjoyable for me. I still tried to fill the map in, because that unlocks fast travel, and I still tried to S rank all the cyberspace tracks cuz they were fun traditional Sonic gameplay, but the main point they tried to make for this game was it's open world, and the open world was unnecessary.
And there's also like, a blood moon type event where the enemies respawn, but they added in falling star chunks you can pick up that activate a slot machine that takes up an important chunk of the screen so you can't comfortably do anything else when this is happening. There's a lot in this game that is begging for your attention, and too many things that forcefully stop the game and say LOOK AT ME, and this is the worst example cuz you can't just walk away from it.
Final thoughts, the game is just majorly over engineered. Like they kept trying to expand the scope of it and got lost in the sauce. It's got a lot of charm, and it was nice seeing them attempt to take flat Sonic characters and give them depth and drive. They seemed to indicate in the story that we might get spin offs with Amy, Tails and Knuckles, but that could have just been them giving them the feel of depth and not actually hinting at anything.
I'd be tempted to replay it at this point, tbh.
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thegamecollection · 2 years
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BAYONETTA 3 - REVIEW ROUNDUP!
Much has been talked about on Bayonetta 3 these past couple of weeks, with little of it to do with the game itself. We’ll leave the controversy where it is and will simply highlight what looks to be a major win for PlatinumGames ahead of Friday’s release... Who even remembers Babylon’s Fall anyway?
NintendoLife - 10/10
“Bayonetta 3 cranks up the chaos, improves the combat, polishes the level design, and adds a ton of new mechanics to the mix, making for the very best entry in this storied series to date. PlatinumGames has absolutely nailed it this time around, carefully layering on more ways to engage enemies, piling on the OTT gameplay sequences, and giving us multiple protagonists without upsetting the balance of what makes these games amongst the very best examples of their genre.”
Read the full review here.
Gamespot - 9/10
“There's nothing more attractive than confidence, and Bayonetta 3 developer PlatinumGames is well aware of it. From the way Bayonetta sashays about the screen--left hand cocked on her hip while the other clutches her gun--to the sheer bombastic nature of the game itself, every part of Bayonetta 3 is unapologetically self-assured. Like the titular witch, Bayonetta 3 feels as if it doesn't much care how it is perceived because it knows its own worth as a game that offers fast and fluid gameplay, jaw-dropping spectacles, comedy, and camp in a way very few others do. And it's hard to argue with that when it's true.”
Read the full review here.
Eurogamer - Recommended
“Bayonetta 3 might not be as consistently brilliant as its predecessors, but when it's good it's next to godly; playing as Bayonetta with her entire suite of toys unlocked is as electrifying as it's ever been, a spectacle of sinewy combat and S&M excess that's uniquely, defiantly video games. It's so over-the-top that trying to make sense of it would be a mistake, and while the rough edges are a disappointment if you embrace the chaos there's a lot to love here. Bayonetta 3 is overstated, in parts underbaked - but it's rarely less than a thrill.”
Read the full review here.
GAMINGbible - 9/10
“Bayonetta 3 is a near-perfect game. I’ve never considered that the combat in Bayonetta or its sequel was missing anything in particular, but the third game’s new inclusions are so well refined that it may be difficult to return to the previous titles having experienced this one. Furthermore, the story, despite a few confusing points, has easily cemented itself as my favourite of the three. Not only is this one of the Switch’s best titles of the year, it’s truly one of its strongest to date.”
Read the full review here.
Destructoid - 10/10
“In an early tone-setter for the game, you’ll water ski as a giant demon dragon, and it only gets wackier from there. When playing Bayonetta 3, much to my delight, I had no clue what was going to happen next at all times. I was absorbed, and between the crazy story, the environments, and the action system that’s been refined through two prior games (and years of experience), I had very little downtime. It’s pretty much everything an action fan could want.”
Read the full review here.
GodIsAGeek - 9/10
“As action games go, let’s pull no punches: Bayonetta 3 is an exceptional time, and up there with the very best there is. Compelling from start to finish, there’s very little reason I can think of to say anything other than it was well worth the wait. Yes, it could look better, and sure, it could be a bit less sexy, but really there’s just nothing else out there like it, and it deserves to sell gangbusters, and be celebrated because ultimately, Bayonetta 3 itself feels like a celebration of the medium. Bloody hell, what a ride, but maybe don’t make us wait another eight years for the next one, please.”
Read the full review here.
Scoring high across the board with plenty of other reputable review sites echoing the sentiment, there’s still time for you to pre-order Bayonetta 3 for Nintendo Switch, right here at The Game Collection!
You’ll earn an extra £5 rewards points too...
-Jack
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eggoreviews · 5 years
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My Top 13 Nintendo E3 Predictions!
It’s that time of year again lads. With Nintendo’s annual E3 blowout now just a week away, I thought I’d lay all my personal predictions on the table as to what we might see at this year’s viddy game christmas. I’m ranking these based on how confident I am about each prediction, so here’s hoping some of these actually happen!
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13. SNES for Nintendo Switch Online
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I don’t want to jinx things by saying this, but surely Nintendo have milked the NES for all it has now. I reckon E3 could finally be the time we finally get to move into 90s gaming. I really can’t think of anymore NES games they could shoehorn in, especially not first party, and I can’t imagine many more third parties are going to want to jump in. So mostly because we seem to be running out of passable games, my prediction is that June will be the final month of NES Online. But hey, you never know with Nintendo.
12. Pikmin 4
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There’s been rumours floating around for a while now that Pikmin 4 is ready to go out and I really can’t think of anything better for a first/final reveal for the direct. If this happens, it’ll be nothing more than a trailer like Luigi’s Mansion 3 had in my opinion, but this is still a very exciting and plausible prospect.
11. Cadence of Hyrule drops during E3
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In an unexpectedly brilliant move, Nintendo announced a crossover between their own Legend of Zelda franchise and indie studio Brace Yourself Games’ Crypt of the Necrodancer, with brand new Zelda remixes! This looks like great fun, but so far all we really know is that it has a June release date. Considering the odd quiet around the game, I reckon it’ll get a little dedicated section in the direct, followed by the announcement that it’ll release either straight after the direct or in the intervening days of E3.
10. Bayonetta 3 trailer
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Another game that’s gone oddly quiet, Bayonetta 3 was confirmed with a teaser trailer alongside a switch port of the series’ second installment back in 2017, but we’ve heard nothing since. So finally, I think a first proper trailer will pop up, especially after the game’s explicit mention in the last direct in February, but whether or not the game will still release in 2019 (my thought is maybe not) is anyone’s guess.
9. Town info
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After a brief trailer and a few synoptic details, Nintendo nudged us in the arm with the announcement of a Gamefreak game that isn’t Pokemon. And since we’ve heard nothing since September, I can see Town getting a second trailer, maybe a few more gameplay details and a vague release window. If not, I’d expect this one in the next direct.
8. Metroid Prime Trilogy
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With the still relatively recent news that Nintendo is scrapping development on Prime 4 to pull in Retro Studios, I think Nintendo has been sitting on a Prime Trilogy remaster for a hot minute. And now with E3, the time when people probably would’ve expected Prime 4 to make an appearance (we now know that’s not happening), I think it would be the perfect time to make the announcement. To clarify, I’m almost 100% sure this is happening, it’s just a matter of when, but E3 is a safe bet.
7. Persona 5 for Switch
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We’ve had someclues pointing towards this (Joker in Smash), as well as a legion of disappointed fans after discovering Persona 5 S was actually a Warriors game (which I am way too excited for and I can see that appearing in the direct too). But really, I think this is another one Nintendo and Atlus have been sitting on until E3, now that Joker’s in Smash and Scramble’s been announced, I can’t see why they wouldn’t finally announce it.
6. Smash Bros. amiibo
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With news of more amiibo coming from the last direct, I’m fairly certain that we’ll get some firm release dates for Squirtle, Ivysaur, Snake and Simon Belmont. I also reckon that we’ll get a brief look at the final wave of base roster amiibos, which will be made up of Dark Samus, Chrom, Richter and Incineroar. As for Joker, I think they’ll hold off on him for now, as it’s less likely his amiibo will be finished up due to his character being finalised much later than the others.
5. The Legend of Zelda: Link’s Awakening info
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I’d say the Link’s Awakening remake is fairly likely to get a spot in this direct, though I can’t imagine it’ll be an especially long segment. My thoughts are that we’ll see another trailer showing off some new gameplay, followed by a release date. And that’s an exciting prediction for me because this game looks incredible.
4. Smash reveal: Banjo & Kazooie
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I’m pretty much 100% on the fact that we’ll see a Smash reveal for Fighter Pack 2 at the end of the direct, so I thought I’d go a step further and try to predict who it will be. With Nintendo and Microsoft’s strong relationship as of late and VP of Microsoft Phil Spencer going on record as recently as 2018 stating he’d be chill with B&K joining the fight is good news for Banjo fans. It’s pretty safe to say there’s a pretty overwhelming fan demand for them too, and it certainly wouldn’t be out of the question for Nintendo to pick them if they’re wanting to bring the hype for E3. As a couple of placeholders though, I’ll say 2B from NieR: Automata or Erdrick from Dragon Quest in the event Banjo misses the cut.
3. Astral Chain info
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Astral Chain is the first of 3 games I can see getting a fairly beefy segment in this direct, as so far we’ve only seen a trailer and the game is out August 30th, likely before the next direct comes around. So this is looking to be their main chance of exploring what Astral Chain is going to be and how it’s going to play. Definitely something to look forward to, because I’m loving how this game looks so far.
2. Luigi’s Mansion 3 info
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Yeah these predictions are getting fairly, you know, predictable at this point, but I did say least to most confident and these top ones are almost guaranteed to happen. I don’t think this will get quite as much screentime as my top pick, but Nintendo have already reaffirmed that this is still slated for 2019 so a gameplay breakdown, title reveal and release date confirmation do seem to be on the cards. At a guess, they’re probably going to want to cash in on the Halloween aesthetic, so late October as a release seems likely to me.
1. Animal Crossing info
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Of course this is here. And of course it’s going to happen. I think Animal Crossing will end up taking around 5-10 minutes of the direct at least, with a proper title reveal, trailers, gameplay, release date, the works. Because we haven’t even seen any gameplay for this yet and it’s arguably Nintendo’s most anticipated title so I think they’re gonna want to shine the spotlight on this one, especially since they seem to be handling Pokemon Sword & Shield outside of the main directs.
So there’s my best guesses for next week’s direct! Got any predictions or big wants of your own? Drop them in the comments! And make sure to check back next week for my breakdown of everything that got revealed. Oh, and one last thing, make sure to keep your hype levels healthy so you don’t get let down on the day.
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gamerzcourt · 6 years
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Xbox One and The Quest for Relevance At E3 2018Xbox One and The Quest for Relevance At E3 2018xbox 360
New Post has been published on https://www.gamerzcourt.com/xbox-one-and-the-quest-for-relevance-at-e3-2018xbox-one-and-the-quest-for-relevance-at-e3-2018xbox-360/
Xbox One and The Quest for Relevance At E3 2018Xbox One and The Quest for Relevance At E3 2018xbox 360
It’s not often that I rant at Microsoft and even less so around E3 time. After all, tis the season for every company to hawk their wares, put everything up for show and convince us to actually partake in their games/services for the next year. Well, except for maybe EA which devoted significant effort to showcase a Command and Conquer title that no one enjoyed. But I digress.
Isn’t it better to judge a company after their press conference is over? In Microsoft’s case, the struggle that its Xbox brand is having to remain relevant isn’t new nor did it begin a few years ago. The resulting struggle has been going on for a while now, taking roots in the Xbox 360 era up till the introduction of Kinect.
“Cut to 2017 and what is Microsoft best known for? Why, cancelling Scalebound and shutting down Lionhead Studios along with Fable Legends.”
In this day and age, the Xbox One is still a fairly popular console. Granted, it won’t ever reach the PlayStation 4’s sales and may even be struggling to hit half that amount. That was becoming incredibly apparent only a year after both consoles launched. It was painfully obvious that Microsoft was lagging behind. It was incredibly sad to see the company’s botched “always online” functions ultimately drag the Xbox One down, even if they were completely reversed before launch.
However, in 2014, the Xbox One was cooking in some pretty cool ways. Titles like Sunset Overdrive, Titanfall (which would also release for Xbox 360), Project Spark and Forza Horizon 2 were cementing it as this place with great games. Well, except for Halo: The Master Chief Collection that is. 2015 would seem to be even better with franchises like Forza Motorsport, Rare Replay, Gears of War Ultimate Edition, Halo and Tomb Raider (albeit in timed exclusive form) sharing space with new franchises like Ori and the Blind Forest and Rivals of Aether.
Of course, it didn’t take long before Microsoft’s old habits began to creep up. Halo 5: Guardians was a huge disappointment at launch, especially with its campaign, and only cemented 343 Industries as a developer that thought it knew what made the Halo games great, and not the fans. Gears of War 4 would release in 2016 and barely carried the franchise forward in any meaningful way. Forza Horizon 3 was pretty incredible but titles like Quantum Break just didn’t rise above our already average expectations. Dead Rising 4 was just awful and ReCore wasn’t the best new IP by a long shot despite the incredible talent involved.
Cut to 2017 and what is Microsoft best known for? Why, cancelling Scalebound and shutting down Lionhead Studios along with Fable Legends. Were both projects going to be amazing? Well, we don’t really know but this was a console that desperately needed exclusives. With Sony firing on all cylinders with its first and third party exclusives in that quarter, Nintendo at the pinnacle of hype with the Switch release and no major exclusives but Halo Wars 2, Microsoft seemed trapped.
“It’s that Microsoft has failed to really foster new ideas within those franchises (or indeed within new franchises) to really excite anyone in recent memory.”
This practice of cancelling projects and relegating studios by the wayside wasn’t exactly new either – Microsoft had done the same to Obsidian Entertainment, with the company on the verge of bankruptcy before Pillars of Eternity was fully funded. Similarly, the numerous hoops that it made developer Darkside jump through before taking them off of the Phantom Dust sequel were similarly damning.
It’s not like the latter part of the year helped either. Cuphead was the one shining light in a land of original IPs but Forza Motorsport 7, despite being excellent, felt like more of the same (but with progression seemingly gated behind loot boxes). Tacoma was all well and good (even though, again, it was a timed exclusive) but Microsoft was laser-focused on PlayerUnknown’s Battlegrounds, particularly on its exclusivity to the Xbox One. It was marketed as this huge prize that would see console players flock to the Xbox One. In December 2017, not only was PUBG one of the worst optimized games for either Xbox One X or Xbox One but the base PC version is buckling under the lack of improvements, new content and proper optimization. Granted, things have improved but PUBG’s popularity also took a significant hit with Fornite: Battle Royale’s release.
What is Microsoft’s plan come E3 2018, which will pretty much define its strategies going forward? Will there be much change with Matt Booty as head of Microsoft Studios as of January 2018? Rumours indicate that Halo, Gears of War and Forza will form a major part of Microsoft’s plans (with some Fable thrown in for good measure). Looking back on Microsoft in the Xbox 360 days, it’s incredible how the company seemingly doubles down on these franchises when all else seems lost. The spoiler is that these franchises aren’t advancing the Xbox business as much as Microsoft would think.
You could argue that back when the Xbox 360 was winding down, Kinect was popular and for sure, it did some very good business for Microsoft. However, the crux of the issue is that – unlike Nintendo – Microsoft has struggled to really muster up a compelling first party catalog when motion controls started trending downwards. The one constant isn’t that Microsoft keeps going back to its known franchises to cater to their respective fans. It’s that Microsoft has failed to really foster new ideas within those franchises (or indeed within new franchises) to really excite anyone in recent memory.
“The point isn’t that Sony is pro-consumer. It’s the building of successive franchises with a longer goal in mind rather than going back to the well again and again and again for diminishing returns.”
Look at Sony, which pushes new franchises like Horizon: Zero Dawn and new ideas in established franchises like God of War. Not every new idea is a slam-dunk hit (see The Order: 1886) and not every idea is incredible out of the gate (Evolution Studios’ DriveClub). However, it’s clear that the studio isn’t looking to just compete with the best that first party competitors have to offer. It’s competing with third party developers, pushing higher production values in offbeat concepts and providing a platform with benefits for third party developers on the PS4. Meanwhile, Microsoft continues to minimize its third party dealings.
I’m not saying that deals with timed exclusive DLC for FIFA or Call of Duty set my world on fire but they were a few of the aces that Microsoft had. This is, again, to say nothing of Microsoft’s dealings with developers like Platinum Games who it completely shafted. We could talk forever about Microsoft’s failure to really employ the creativity seen in the Japanese game development market. But those chickens came home to roost in 2017 itself when all the big names like Nier: Automata, Persona 5, Nioh and so on stuck with the PlayStation 4 at their respective launches (with Nier: Automata only now being confirmed for Xbox One).
The point isn’t that Sony is pro-consumer. It’s the building of successive franchises with a longer goal in mind rather than going back to the well again and again and again for diminishing returns. Yes, God of War and Uncharted 4: A Thief’s End remain some of the most successful PS4 titles. Re-imaginings/remakes of old classics like Ratchet and Clank and Shadow of the Colossus have also proven successful. However, it’s the franchises like Horizon: Zero Dawn, Until Dawn, Detroit: Become Human, Bloodborne, Nioh, Nier: Automata, Persona 5, Gravity Rush 2, Hellblade: Senua’s Sacrifice and so on which it either developed or helped foster (even as some released on other platforms later) that are ultimately building up the console’s brand.
“If Microsoft goes back to the well again with Halo, Gears of War and Forza, it’s shooting itself in the foot a decade later.”
On the flip-side, look at the Nintendo Switch. Even if Nintendo does go back to the well with franchises like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey, it’s still pushing relatively newer properties like Splatoon 2, Mario + Rabbids: Kingdom Battle, Snipperclips, Fast RMX, and ARMs. It’s providing a platform for games like Xenoblade Chronicles 2, numerous indie titles which couldn’t break out on other platforms, and so on to achieve success. Even when it does recycle old IPs, it does so in unique ways as the open world of Zelda: Breath of the Wild attests. Furthermore, it’s proving a strong platform for indie developers to really taste success.
Of course, foresight is 20/20. Even if franchises on Nintendo’s less successful Wii U platform didn’t exactly set the charts on fire, like Bayonetta 2, Captain Toad: Treasure Tracker and Donkey Kong Country: Tropical Freeze, it still brings them over to the Switch on short notice at the behest of fans. Furthermore, it uses properties like Bayonetta 2 to help promote upcoming exclusives like Bayonetta 3. It’s almost like Nintendo seems in tune with what the consumer may want and attempts to deliver it to them. What a funny concept, right? That doesn’t dismiss whatever issues people may have with the upcoming online service but again, there are still more incredible games on the Nintendo Switch in its first year then there’s been on the Xbox One in the past two.
At the end of the day, whether it’s Sony, Nintendo or even the various PC-exclusive developers, players around the world are given umpteen reasons to invest their time into these platforms. Those looking to get into a platform won’t just have the future to look forward to – they’ll have a compelling backlog supported by strong names, whether new, old or rising. The Xbox One currently lacks this and if Microsoft goes back to the well again with Halo, Gears of War and Forza, it’s shooting itself in the foot a decade later.
“With Nintendo and Sony doing incredibly well for themselves, Microsoft and the Xbox brand are in danger of not just “third place” but total irrelevance.”
The Xbox One doesn’t just need new IPs. It needs IPs that people would fall over themselves to invest time into. State of Decay 2 garnered over one million players in the first two days of release while Sea of Thieves reached over two million its first week. Game Pass user breakdowns aside, both titles have motivated Xbox One users to invest in them. Microsoft is on some kind of right track (even if the above titles were rather average in their critical response) but needs more quality and in larger quantities. It needs its own Bloodborne or Uncharted 4 or Horizon: Zero Dawn. Not in the sense that it needs the exact ideas those games contain but to inspire the same kind of frenzy that those games do.
Microsoft’s E3 2018 presser is on June 10th. Will we see history repeat itself as the company struggles to relate to a user base that expects more? There are 15 “World Premieres” planned for the show. Will that equate to 140 minutes of just premiering games that will also be coming to other consoles like Battlefield 5? Will it simply cut the prices for the Xbox One, Xbox One X and Xbox One S even further? Announce some free subscriptions? Or will it ignite our excitement like it did in 2014, showcasing a company that doesn’t just want to talk down to its players but offer them exciting things and back up those offers with exciting products?
Time will tell and for better or worse, time seems to be running out for the house that Xbox built. A long time ago, we would push certain companies to be better simply because more competition was good for everyone. With Nintendo and Sony doing incredibly well for themselves, Microsoft and the Xbox brand are in danger of not just “third place” but total irrelevance.
Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to GamingBolt as an organization.
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