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#like disappointingly so
gravedice · 2 years
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okay, some quick sonic frontiers thoughts
If you like Sonic, you'll like this game. If you you're not already a fan of Sonic, I don't think you'll enjoy it.
The story is fun, it's not particularly well written or executed, which is kind of par for the course in a Sonic game, but what I think is important is that I wish it was written better or executed better? It has a lot of potential, which most Sonic games can't say. Usually the story is very one dimensional, but it tried super hard to be multidimensional.
The game play is your normal glitchy weird physics Sonic gameplay. Which I'm not complaining about, but they really over engineered this game. There's like, 7 different collectibles all used for different things, when they didn't need that to be the case. They could have easily only used like, 3 or 4 things. Like, there's four stats of Sonic's you can upgrade, there's 3 collectibles you can use to upgrade them, and there's two different guys you give these collectibles to in order to upgrade these stats. It really should have only been one guy, especially because one will let you reallocate the stat levels that the other guy gives you, they should have just been the same guy.
My biggest point of contention with this game is the collectibles. You're given an expansive world to explore. Normally with this set up you'd have X number of items to collect that are scattered around, which finding these items would reward you for exploring. But any items you can get from exploring, you can also get by not exploring. There was a point near the end of my run where I actually had to do some hunting for some items, and it's cuz I got a little lazy and was ignoring things, but otherwise you don't need to explore the game at all, you can just go from mission objective to mission objective.
A lot of these collectibles are marked on the map too, which at first I was trying to check all of them off on the map, and trying to 100% things, but eventually realized that my efforts were useless, and that the game didn't care if I checked this off the map or not, and that the optimum way to play the game was just doing the mission objectives.
Which, once I stopped trying to explore and stopped trying to collect everything, and just followed the mission objectives, the game got way more enjoyable for me. I still tried to fill the map in, because that unlocks fast travel, and I still tried to S rank all the cyberspace tracks cuz they were fun traditional Sonic gameplay, but the main point they tried to make for this game was it's open world, and the open world was unnecessary.
And there's also like, a blood moon type event where the enemies respawn, but they added in falling star chunks you can pick up that activate a slot machine that takes up an important chunk of the screen so you can't comfortably do anything else when this is happening. There's a lot in this game that is begging for your attention, and too many things that forcefully stop the game and say LOOK AT ME, and this is the worst example cuz you can't just walk away from it.
Final thoughts, the game is just majorly over engineered. Like they kept trying to expand the scope of it and got lost in the sauce. It's got a lot of charm, and it was nice seeing them attempt to take flat Sonic characters and give them depth and drive. They seemed to indicate in the story that we might get spin offs with Amy, Tails and Knuckles, but that could have just been them giving them the feel of depth and not actually hinting at anything.
I'd be tempted to replay it at this point, tbh.
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amaranthdahlia · 1 year
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arkiwii · 8 months
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My favorite arknights bird girlie is Erato. Do you have any thoughts on her?
Erato is one of the very few Liberi operators that I've been sleeping on (get it get it), because she wasn't introduced in an event and there's no content about her so far (I don't think we ever got a Minos event?). So what I know about her is the basics, that she's related to Pallas and she's a bard counting the stories of the Minoan heroes... Mmmh, she got an operator record not long ago. Imma read this and her files, and I'll get back to you very soon in a reblog to lay my thoughts
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Rather proud of this self-portrait
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valeriefauxnom · 5 months
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Dev's (C)Leo Biases,
Or,
A Comprehensive History of How Leonidas Became Nearly Everyone's Object of Thirst
So, among the Dragalia Lost team, it was rather well known that they admitted to a strong Cleo bias.
It's pretty easy to see, in anything from Cleo's early spate of alts, like Dragonyule and Summer in quick succession, to the utterly random unique outfits they flaunted in ch.9 that you can just tell they drew for funsies but really liked them and wanted to put them in the game despite it serving no real purpose...
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The dev team just really, really loved Cleo and drawing her. But after they apparently used up their Cleo allowance to make Gala Cleo probably the single strongest character in the game at the time, they cooled it down a bit.
However, as much as they were apparently thirsting over Cleo, I would joke that somewhere along the way, some part of the dev team, feeling desperate now that the yearly Cleo Allowance was running dry as they prepared to release Gala Cleo, decided to find a new fixation to quench their addiction.
And since Cleo was off-limits, they turned to the next best thing: crossing out the C in Cleo to find their newest substitute Dev Thirst character.
That's right, we're talking about the one and only Leonidas.
Leonidas had kinda just melded into the background with the rest of the siblings at this point to my observations. Sure, he was a campaign antagonist. People weren't particularly clamoring for him in particular over the other siblings, though. Honestly, I'd wager Emile was more popular at this stage, even in a 'love to hate' sense, just because we'd already seen him so much.
But then, it started. Whether it was art like this being posted on their twitter just a few scant months before G!Cleo's debut...
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...They just seemed to have a certain edge in artworks featuring Mr. Curry in a way to make one squint and tilt your head sideways.
For instance:
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It's one of those cases where you just kinda get a feeling the artist(s) found x attractive in a way that simultaneously still can give you a moment of self-doubt if that's not just you projecting because there's no blatantly obvious signs, you know? Whether it's something about the posing, or angles, whatever it is, I got this air increasingly whenever they put out any Leonidas art.
Thankfully, they decided to put me out of my misery and just flat out make what's likely the single most suggestive wyrmprint (or honestly art piece in general since Dragalia was thankfully very very very tame) starring none other than, you guessed it, Leonidas.
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(Secret Cygames/Nintendo conversation, probably: "As you can see, it's vitally important that we draw this character in a speedo with sparkles around him." Nintendo: "...I'll allow it. This time.")
Even if he puts on some more clothes in the refined version, we're still back to that air I mentioned, as the shot focuses almost entirely on him instead of the wildly popular Chelle or his pet panther (which, yes, seemed to be an actual pet of his):
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Even the Ilia-damned funny chibi comics got in on this thirst train as it went on and made quite possibly the raunchiest joke in the entire 400+ comic run featuring Leonidas, even if the exact same joke didn't make the translation overseas, however they tried. You can see a brief breakdown of that in THIS post.
Not content to restrict it to art and comics, Leonidas also dropped this line that is permanently engraved into my mind with just how shocking it was to see anything of this caliber in Dragalia, in his baby brother's story to boot!
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At this point, I could no longer deny it: the devs and artists had collectively acquired a new fixation to satiate their once insatiable Cleo appetite in the form of Mr. Currymeister. (Don't worry about Emile there, he's just drowning, he does that all the time in waist-high water)
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And this attitude even extends to in-universe, too! People increasingly fawned over the first prince, who very much was filling in the role of 'this prince you know vs. his hotter and more competent elder brother', as virtually represented by my expert skills in Microsoft Paint artistry as such:
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Naturally, there was only so much time before the people IRL could succumb to Leonidas Fever (and no, this time we're not talking about all the people who were so devoted to this dude to effectively set themselves into a fatal, firey, steroid-filled death!) at this unrelenting onslaught.
It was hard not to see comments such as these that started pouring in (and yes, all of these were just about Leonidas exclusively):
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(I'll attribute the misspelling to being overcome with Leonidas Fever, a grave illness indeed!)
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(Another serious symptom: the decline of any self-preservation instinct around Leonidas, who is indeed Very Dangerous and Will Kill You!)
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Ahem. You get the picture. Thus concludes the slow, insidious buildup from just another sibling for Euden to probably commit a whoopsie-daisy fratricide in the future to one of the fandom's favorite menaces, all carefully plotted-out by the collective efforts of devs who were the first to succumb to the sickness...Right?
This concludes my professional historical report on this very serious issue that I suspect lingers to this day. The Fever has but been put into remission; it has not faded yet.
Extra:
So a long time ago I commented that some of the royal family seemed to have pointier teeth than normal, which I speculated because they deliberated giving a bit more 'draconic' traits to define dragonblood, and I didn't realize how pervasive this was until I saw Emile's model there. Look at his fang!
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...
...How did I forget the weapon skin of Leo's gun is additionally named "Royal Dominator"?
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syringavulgaris · 9 months
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favourite reads of 2023
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waywardsalt · 1 year
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im actually going to tear into totk’s dragon’s tears/ memories rn bc i remember feeling distinctly unsatisfied with them when i got all of them so im just going to write some general bullet points about them, about what i dislike or maybe what i do actually like about them, leaving out both master sword scenes and the mummydorf one because i’m here to talk about the stuff in the past not that
- off the bat (i play this game in english btw so all of this is based on the english text and translation i am aware some stuff is slightly different in other languages) im not really a fan of how the descriptions of all of the tears is just a literal description of what happens?? i think my issue with it is that some of the text is a little bit too in depth, as in it just tells you literally everything about the scene. this might be nitpick-y but i personally dont like it
- what’s up with zelda saying ‘but that must mean...!’ at the end of the scene. is it suggesting that she’s made the realization that rauru and sonia are the first king and queen of hyrule? because they literally tell her that like ten seconds before. i guess it’s suggesting she’s realizing she’s in the past but... idk the texts says ‘she’s left startled by a suspicion that she’s heard those names before’ yeah theyre the first king and queen of hyrule?? they tell her that. they tell her their names and that they are the first leaders of hyrule is she just now connecting the dots that she’s in the past? that’s what the next cutscene implies. but all of the surrounding dialogue and the description don’t suggest that that’s what she’s realizing i feel like this was kind of muddled in the translation
- why did sonia elbow rauru he was just standing weird he didnt say anything this isnt a nitpick im just confused. is it because he’s not being very empathetic towards what zelda’s going through? she elbows him and then she goes and talks to zelda why even elbow rauru. ordinarily you elbow someone like that if you mean for them to go do something why elbow someone if you’re going to do the thing you want anyways
- why doesnt zelda offer to help with the purah pad or anything like that. what happened to her sheikah tech fascination from botw. not even as someone actually familiar with the technology who could give mineru some points as to how it works
- what are sonia and zelda doing behind rauru when he shoots that insane fucking beam at the mulduga swarm they’re clearly doing something with their stones but like... are they amplifying rauru’s power somehow?? what do time powers have to do with the beam of light i dont- what were they doing please the text description only mentions him using his powers so are sonia and zelda just... supporting his powers? idk man
- dragon tear #5 is a whole can of worms with its worse-than-oot reenactment of that one scene from oot. why the focus on sonia and her tear btw. i mean yeah she dies to motivate rauru and zelda but like. why not aim for the new girl who probably doesn’t know how to use it as much and is probably more likely to be separate from the king who can shot insane lasers. im really not a fan of this scene for how strongly the game sides with rauru and zelda being passive and judgemental but ganondorf is literally the best part of it there’s a lot of character in just how he picks up his sword and stands up to leave
- putting memories 6 and 7 together just because of how there was just. no fucking care put into the idea of zelda learning to use her time powers. memory 6 zelda talks about wanting to use her time powers and sonia gives her tips on how she could use it and visualize the use of it and then in memory 7 she can just use it perfectly with great control and timing. why even bother talking about her nothing yet understanding how to use it when the very next scene she just uses it like it’s nothing. how much time has passed we get nothing to show us zelda trying to practice this power just. nope. she’s good she can use it perfectly. also more awkward dialogue sonia saying ‘what a picture zelda paints of him’ as she is. looking directly at zelda. change the line to like, ‘what a picture you paint of him’ she is literally looking right at zelda so why would she say it like that
- generally i feel like memory six should have been before 4 and 5 (4 being where she uses some power to... support??? rauru and it being before memory 5 so that there isnt this weird break in between the memories concerning ganondorf.) memory 6 does not have anything to do with memory 4 or 5 so just put it earlier so there isnt a weird shift in focus between the two big ganondorf scenes
- good god they introduce the idea of sonia and zelda being aware of ganondorf using a fake zelda but theres literally nothing about it having been a problem or them having experience or like. anything. they just TELL you that they know and suggest that it’s been like. a thing for a bit??? also obligatory ganondorf’s face model rigging is fucked comment he’s still the best part
- the pacing of these memories is just weird in general, memories 7 and 8 being separate but the same scene is strange when other memories are long as fuck but cover one event each, plus theres clearly barely any passage of time between memories 7 and 8 it almost feels like they were split up to fill space or just because otherwise it’d be... too long? man idk
- ‘queen sonia needs you!’ girl she is DEAD good fucking luck doing anything to help her
- ganondorf’s horse and its armor both look sick as fuck i really wish you got to see more of it outside the memory it appears in
- everything about the original sages honestly sucks. they aren’t characters they’re just walking macguffins. they have no names and are not relevant or mentioned or make any appearance until they are needed by the story. why does the zora sage talk about getting word about the attacked gerudo village in this scene when like. they’ve all met up and have clearly. been together for a bit. when she gives them the news it’s clearly the first they’ve heard of it... but... why would she wait until this moments to give this info unless for the benefit of the player watching the scene. why does the ZORA sage have this news and not... the gerudo sage?? what’s with the masks. they’re all made of zonaite or whatever sure theyre gifts from rauru but like. i hate that it kind of denotes them being subservient and lower than him and the zonai. honestly i really hate this scene in general mostly because of the uncomfortable showing of how rauru absolutely holds power over them and despite them being leaders as well they are expected to be wholly blindly loyal to him. rauru only gives them these stones when he needs their aid and they swear loyalty too him soon after but you also see that sonia and mineru have stones, too, so they’re clearly withholding these things despite it being kind of reasonable for him to give each race their own secret stone as further proof of their pact? there is so much shit to be said about the imperialistic themes or whatever in this fucking story and i really hate it
- i do kinda like how the next scene shows you that the one rock in the corner of that first hidden room in the forgotten temple is sonia’s grave
- zelda’s phrasing and description of how she and link found ganondorf is weird to me ‘he’s still alive’ ‘he lives on’ girl that was a mummy. he was not moving until you got there. he’s undead at best as far as you know. this is def a nitpick but eh. also the reliance on link is a... bit odd when zelda does not actually know that link is safe until she gets the master sword. its fine but still. also her shell-shocked expression after rauru talks about her being in the past for a reason is a bit... it doesn’t fit her emotion it’s kind of similar to the expression she had when sonia was killed
- the memory about the imprisoning war starts with practically the whole story up until now being repeated back to you by mineru with a decent amount of bias on mineru’s part and while it’s fine because of some of the extra stuff you learn but it does a lot more telling rather than showing when it comes to the actual imprisoning war and... idk the whole thing about their ‘fight’ kind of falls flat when you don’t actually see any fighting you just see that the sages have gotten their asses beat. i think it would have been a little interesting if in the god-awful repetitive sage-awakening scenes they had actually showed you the og sages fighting ganondorf instead of just. slow-mo freeze-frames for whatever. once again ganondorf if the best part of the scene
- the rest of the memories are fine idc
i get the feeling that the japanese-to-english translation was either all-around rough or somehow rushed, because some of the phrases in the game as well as some of the dialogue is really awkward and... could have been better. i don’t know how it works but it feels like a lot of it was very literal, direct translation and no one at noa thought that it ought to be tweaked just a little bit
these memories also do a fuck-ton of telling rather than showing and it really is like they don’t really trust you to connect the dots, and some of it does come off like they either didn’t want to make more memories or ran out of time or something. i felt like the memory of ganondorf just summoning his monsters and riding on his cool horse could have been a bit longer to actually show us the forces of hyrule fighting him and having a hard time with it
a lot of the character animations doesn’t have a whole lot of personality to them, ganondorf is the character who had the most distinct and interesting movements. rauru and sonia had their... singular movement (rauru putting a hand to his chin and sonia taking zelda’s hands) and zelda was kind of just... standing around and reacting to stuff, and neither mineru nor any of the other sages had any really interesting animations asides from mineru’s coughing fit in memory 16 (plus her reclining chair that was a nice touch). very few of their movements really express anything about the characters besides some really baseline values or traits.
the ordering of some memories is kind of odd, the excessive flashbacks in memory 17 are a bit much, the telling rather than showing, the sometimes awkward dialogue, a lot of the scenes are characters just... talking at each other, you don’t actually see very much of hyrule in the past or any characters beyond the main four, and it really did nothing to actually get me to care about these characters at all.
tldr i dont like totk’s dragon tears
#i didnt want to revisit this game but the memories in totk bother me. once im done with this tho i can go read my new volumes of berserk#salty talks#loz#legend of zelda#totk#literally the narrative of this game dragged the rest of the game through mud for me so im going to complain abt it more#any time i wanted to rewatch a part of a scene i have to sit through a few minutes of bullshit just to get to the point.#these things are so long and barely anything happens in them#half of these cutscenes are just characters standing around and talking theres so little actual character to most of the character movements#ganondorf has the most emotive and distinct movements in all of these scenes#they have the most personality and you get the most variety. with rauru and sonia its just. shes gentle n motherly hes uhhhh arrogant king#honest to god. i miss linebeck. i miss the way he was animated and the sheer amount of personality they gave him in every cutscene#fuck man i miss botw's memories. despite them being shorter (i'm pretty sure) i feel like there was more essence to them. more character#listen. i understand that gamedev is hard and so is writing and animating but like. this game is seventy fucking dollars.#despite him being so disappointingly one-note. ganondorf was the most interesting fucking character in these memories#finding the dragon's tears was fun but actually watching them was lame af#hey remember those posts i made about ph's cutscenes? maybe its the autism but i feel like i couldnt write those paragraphs abt totk#ig just. ph is my special interest and i have a negative bias against totk. if you think im dead wrong about this stuff go ahead.#i dont blame anyone for taking my words with a grain of salt. come to your own conclusions. if oyu like totk's memories cool!#anyways im done bye im gonna read berserk. which actually has a nuanced story and world and characters and a multi-faceted villain#totk spoilers#bitching abt totk
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hephaestuscrew · 1 year
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I was on the Wikipedia page for 'Harpoon' for Entirely Normal reasons, and I have discovered something wonderful:
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The Wikipedia page for 'Harpoon' has only two main headings and one of them is 'Space'!!
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magnuficentwo · 9 months
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Oh Katagawa Jr. We're really in it now
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shidoukanae · 4 months
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"A dragon is born to be relentless. They do not know the meaning of giving up. If they give their heart to you it's a sign of undying loyalty: and of a trust that will kill them if you break it."
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cantankerouscatfish · 7 months
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y'know how humans sweat when nervous/scared? cats do that too. except that cats only sweat through their paws, so a scared cat may, for example, leave greasy streak marks across the metal exam table at the vet.
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oh nooooooo i completely forgot about this panel oh my god
It's pretty amazing how they started vs how it all ended.
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jensownzoo · 9 months
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In the ongoing saga of the sheer stubbornness of my pullets' puberty which has them laying their first eggs at completely the wrong time of year daylength-wise...
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One of the crested cream legbars has entered the competition.
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tortademaracuya · 2 years
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Everyday I long and yearn for the time my skills will be enough to animate a satisfying magical girl transformation
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opheliasam · 1 year
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dean just makes me so mad sometimes
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seafleece · 2 years
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CR seems to be in stasis. They were on top of the ttrpg world for a short time. It petrified their playstyles, they're no better players than they were six years ago. They're afraid of changing anything, of truly throwing a wrench in the works, because they're afraid of the gravy train reaching the end of the tracks.
and yet it will be exactly this that is their downfall :)
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