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#syberia au
beatrixacs · 13 days
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ATONEMENT (rated E)
Chapter 5/11: Kashyyyk
Chapter summary: Rey continues the search for Ben Solo on Kashyyyk, trying to contact his 'uncle' Chewbacca.
AO3: https://archiveofourown.org/works/48659782/chapters/142599481
FF.net: https://www.fanfiction.net/s/14257068/5/Atonement
Canon Divergence AU based on a Syberia video game.
Rey, a lawyer from Plutt & Associates with a seat on Jakku, travels to Chandrila on behalf of her client, Snoke Industries, to conclude the sale of Organa Engineering Company owned by the legendary Leia Skywalker Organa Solo.
However, not only does she learn of Leia’s unfortunate death the night before once she arrives, but she also uncovers her long-kept secret. Her son and the sole heir of Leia’s property, Ben Solo, who supposedly died 11 years ago, turns out to be alive – but missing.
If Rey wants to conclude the deal, she must find him and embark on a life-changing journey across the Galaxy. During that, she might discover a thing or two about herself - including her own Force-sensitivity.
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elliotchen-apologist · 4 months
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phone navigation
art inst: dekob2
carrd: https://dekob2.carrd.co/
pinterest board with all pictures i use for edits
Games:
girls series:
barbie games - bratz games
random:
dark parables - petz - horse games - syberia - disco elysium
snufkin melody of moominvalley
sims 2:
curios household
not so berry
30 day cas challenge - finished
nancy drew navigation: 
nancy drew
by format:
animated
non animated
gifs from games
my art
original designs (whatever it means)
by series: 
30 day challenge
spotify music edits
mythology
AUs 
couples 
character aesthetics 
instagram edits
25 ND OUTFITS CHALLENGE
nancy drew seasonal outfits
games inspired playlists
nancy drew games inspired outfits
nancy drew games as music albums
finished:
light/dark games aesthetics
nancy drew cover with art done by wombo art AI
25 ND OUTFITS CHALLENGE 
cluecreplaythru 2023
gifs:
chilling in games - idle animations
locations
by game:
SCK - Secrets Can Kill
STFD - Stay Tuned for Danger
MHM - Message in a Haunted Mansion
TRT - Treasure in the Royal Tower
FIN - The Final Scene
SSH - Secret of the Scarlet Hand
DOG - Ghost Dogs of Moon Lake
CAR - The Haunted Carousal
DDI - Danger on Deception Island
SHA - The Secret of Shadow Ranch
CUR - Curse of Blackmoor Manor
CLK - Secret of the Old Clock
TRN - Last Train to Blue Moon Canyon
DAN - Danger by Design
CRE - Creature of Kapu Cave
ICE - The White Wolf of Icicle Creek
CRY - Legend of the Crystal Skull
VEN - The Phantom of Venice
HAU - The Haunting of Castle Malloy
RAN - Ransom of the Seven Ships
WAC - Warnings at Waverly Academy
TOT - Trail of the Twister
SAW - Shadow at the Water’s Edge
CAP - The Captive Curse
ASH - Alibi in Ashes
TMB - Tomb of the Lost Queen
DED - The Deadly Device
GTH - Ghost of Thornton Hall
SPY - The Silent Spy
MED - The Shattered Medallion
LIE - Labyrinth of Lies
SEA - Sea of Darkness
MID - Midnight in Salem
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ao3feed--reylo · 11 months
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Atonement
read it on the AO3 at https://ift.tt/1x2Kis9
by Beatrix_acs
Canon Divergence AU based on a Syberia video game.
Rey, a lawyer from Plutt & Associates with a seat on Jakku, travels to Chandrila on behalf of her client, Snoke Industries, to conclude the sale of Organa Engineering Company owned by the legendary Leia Skywalker Organa Solo.
However, not only does she learn of Leia’s unfortunate death the night before once she arrives, but she also uncovers her long-kept secret. Her son and the sole heir of Leia’s property, Ben Solo, who supposedly died 11 years ago, turns out to be alive – but missing.
If Rey wants to conclude the deal, she must find him and embark on a life-changing journey across the Galaxy. During that, she might discover a thing or two about herself - including her own Force-sensitivity.
Words: 6003, Chapters: 1/?, Language: English
Fandoms: Star Wars - All Media Types, Star Wars Sequel Trilogy
Rating: Explicit
Warnings: Creator Chose Not To Use Archive Warnings
Categories: F/M
Characters: Rey (Star Wars), Ben Solo | Kylo Ren, Leia Organa, C-3PO (Star Wars), R2-D2 (Star Wars), Millennium Falcon, Unkar Plutt, Snoke (Star Wars), Maz Kanata, Lor San Tekka, Chewbacca (Star Wars), Lando Calrissian, Luke Skywalker, Han Solo
Relationships: Rey/Ben Solo | Kylo Ren, Leia Organa & Ben Solo | Kylo Ren
Additional Tags: Alternate Universe - Canon Divergence, Syberia AU, Rey is a lawyer, Ben Solo is Missing, Leia Organa Dies, (in the first chapter), Han Solo is dead, Luke Skywalker is dead, Missing Persons, Search for a Missing Person, Flashbacks, Flash Forward, Force Visions (Star Wars), The Force, Travelling Across the Galaxy, Planet Chandrila (Star Wars), Planet Coruscant (Star Wars), Church of the Force (Star Wars: Sequel Trilogy), Planet Kashyyyk (Star Wars), Canto Bight | Capital City of Cantonica (Star Wars), Planet Tatooine (Star Wars), Mos Eisley (Star Wars), Planet Ahch-To (Star Wars), Jedi Temple (Star Wars), Force Sensitivity (Star Wars), Rey Discovers Her Force Sensitivity on the Way, Romance, Eventual Romance, Eventual Smut, Smut, Happy Ending, Though if I will start writing the sequel that flashed through my mind the other day, this will have a happy ending but the sequel begins badly, Other Additional Tags to Be Added
read it on the AO3 at https://ift.tt/1x2Kis9
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spiritgamer26 · 2 years
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[CP] Microids fête les 20 ans de Syberia
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À l’occasion du vingtième anniversaire de Syberia et de la sortie de Syberia : The World Before, Microids est heureux de dévoiler une vidéo exclusive qui revient sur la saga culte créée par Benoît Sokal. Au milieu des années 90, la rencontre entre Benoît Sokal et Microids a donné naissance à L’Amerzone : Le Testament de L’Explorateur. Plébiscité par les joueurs et la presse pour son audace, son scénario et ses mécaniques avant-gardistes, ce titre a offert la possibilité à Benoît de continuer à développer son imaginaire dans le monde des jeux vidéo. Depuis maintenant 20 ans, c’est un véritable honneur de pouvoir proposer aux joueurs du monde entier de se plonger dans l’univers créé par Benoît, à travers les différents épisodes de Syberia. Aujourd’hui toutes nos pensées vont vers cet artiste de talent, qui nous a quitté en 2021, ainsi que vers sa femme Martine et ses enfants Hugo et Jules, sans qui ces différents projets n’auraient pas pu être possibles. Il était important pour nous d’offrir aux fans cette vidéo qui revient sur les moments forts de cette saga culte du jeu vidéo Elliot Grassiano, fondateur et COO de Microids https://www.youtube.com/watch?v=BGXhpJeQ1Q8&feature=youtu.be
Lancement de Microids Backstage
Microids a la joie d’annoncer l’ouverture de son blog dédié aux coulisses concernant le développement et l’élaboration de ses jeux, Microids Backstage. Retrouvez plusieurs fois par mois des interviews, rencontres et dossiers exclusifs sur les différentes productions Microids.Pour fêter le vingtième anniversaire de Syberia, le premier article se concentre sur l’histoire de cette licence culte du jeu vidéo.
Syberia : The World Before – découvrez les éditions physiques du jeu d’aventure
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Plébiscité par les journalistes (Metascore à 81%) et les joueurs à travers le monde (92% sur Steam), Syberia : The World Before se dotera pour la fin de l’année 2022 d’une édition limitée sur PlayStation 5 et Xbox Series X|S. De plus, les fans de la licence pourront découvrir une édition collector créée pour l’occasion sur PlayStation 5, Xbox Series X|S et PC.L’édition collector de Syberia : The World Before comprendra :- Le jeu complet - Un boitier métal - Une figurine ajustable de Kate & Dana (trois configurations) - Un artbook - Une boite à musique - Une carte de Vaghen - Une lithographie exclusive - Un porte-clés - Un set de cartes postales - Le script digital du prologue - La bande originale digitale - Une boite collector
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Plongez-vous sans plus tarder dans l’univers de Benoît Sokal à travers ce nouvel épisode de la célèbre saga Syberia. Dans cette aventure exaltante, vous incarnerez Kate Walker et Dana Roze, deux femmes prêtent à déplacer des montagnes pour percer des mystères enfouis.Syberia : The World Before Collector’s Edition sera disponible en novembre 2022 sur PlayStation 5, Xbox Series X|S et PC. Les versions PlayStation 4, Xbox One et Nintendo Switch sortiront en 2023.
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katewalker · 3 years
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quand je fais 10 notes sur un post syberia, je sais que j'ai touché la totalité de la sybfam👍💟
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lowkeyanakin · 2 years
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just had a obianidala/dinluke idea for a fic i'll probably never write: syberia AU (the videogame). (canonverse but no jedi or anything, only the Force and stuff)
basically, detective din djarin is sent [somewhere] to investigate the disappearance of Luke Skywalker, one of the two heirs of the Skywalker Automaton Company. He's been hired by Leia who found a weird note from her brother saying that he knows what happened "all those years ago".
Basically Anakin, Obi-Wan and Padmè were all happily married to each other but then, when the twins were young, Padmè got terminally sick and Anakin, known world-wide for his robots, goes basically insane trying to find a way to save her. He fails, she dies and all he has left is a half-finished robot that should have been able to store her memories forever. The thing is, he was able to copy her memories but they wouldn't stick inside the machine.
Then, Anakin disappeared, leaving Obi-Wan with their kids. Growing up Luke became obsessed with his father's work, especially after almost risking to lose Leia in the accident that made him lose his hand. Basically, he sets on a journey to find where the fuck Anakin has disappeared to because he solved the puzzle. He knows why it didnt work: Padmè herself didn't want to. She knew it was wrong and kept refusing to be brought back to life.
(You can imagine how well Anakin will react to that, cue Obi-Wan/Luke and Din who try to make him see reason. Din has his own sad backstory to make him relatable ofc).
So we have Din looking for clues to find Luke and Anakin with the help of Threepio and Artoo, slowly falling in love with Luke when they meet and try to stop Anakin from making a pact with *evil entities* to talk to his wife again.
In the end, they succeed in talking Anakin down from literally selling his soul to the devil, and he sees Padmè one last time because the Force maks her a ghost for a few minutes (she wasn't Force-sensitive). Dinluke endgame!!! And they adopt Grogu, the weird kid they found on their journey.
(I was watching Arcane and my mind did this I dont even know)
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saecookie · 2 years
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first impression: bonne vibes, good takes, syberia connoiseur donc +1 (j'en profite pour avouer un truc j'avais déjà vu ton blog pop une fois bien avant kaamelott, dans le tag syberia sur un post que t'avais fait sur des vieux jeux donc c'est du +1 automatique chez oim)
now: j'veux dire je t'ai filé ma recette de crêpe <3 je l'ai déjà dit mais ma plus belle rencontre internet en 2021 et même depuis un bout de temps avant ça, c'est difficile pour moi généralement de maintenir des convos, c'est toi la cool kid et moi qui espère que je ne suis pas boring af (et un coucou à co au passage, une personne de goût)
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(i s t h i s t h e p o s t)
mais je. je. je. je t'aime. t'es genre zéro boring faut que toi + moi on arrête d'avoir peur que l'autre soit trop sérieuse en vrai alors qu'on passe notre temps à gueuler comme ça! comme si c'était un étalon de la clownerie. Sinon j'attends toujours mon appel stalk de doxxage pour la prochaine recette de famille sans cyril. (je passerai le coucou, ce sera apprécié, sauf si on reparle du musée des abris (en même temps c'est glauque))
(ask game: first vs current impression of me.)
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pangolin-404 · 3 years
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ALL 73 JAZZPUNK TERRITORIES AND THEIR REAL-WORLD EQUIVALENT(S) (I HOPE) (brought to you by the Expedition theme driving me up the wall and staring at world maps so hard I can’t look at Kazakhstan and surrounding countries ever again without thinking of Turbostan)
United Partitions of Brazilia (Brazil + Colombia and Venezuela)
Parabola (Paraguay)
Tangentina (Argentina)
Guyanalog (Guyana)
Gate of Ecuanor (Ecuador + Peru)
Panarama (Panama)
Cape Horn (Chili)
Frag Grenada (Lesser Antilles)
E. Honduras (Central America)
Port Au Parallel (Haiti + Dominican Republic)
Bayamahas (Bahamas)
Salsa Lessons (Cuba)
Mechsico (Mexico)
United Prefectures of Japanada (US + Canads)
Bad Sector (Baffin Island, Canada)
New Frost York (Greenland)
Serial Portugal (Macronesia)
Irewall (Ireland)
Text-To-Spain (Spain)
Country Formerly Known As France (France)
Nether Regions (Netherlands + Belgium)
Germanium (Germany + Switz + Part of Austria)
Vatican Tube (Italy)
Transistor Sylvania (Czech Republic + Slovakia + part of Austria + Slovenia + Croatia + Bosnia + Serbia)
Thermal Greece (Greece + Turkey + Bulgaria + Romania)
Mechanical Turk (Turkey; see above)
Stockholm Syndrome (Sweden)
Xorway (Norway)
CMOScow (Moscow, Russia)
Cyberia (Syberia, Russia, see above)
Turbostan (Kazakhstan + Uzbekistan + Turkmenistan + Kyrgyzstan + Tajikistan)
Packetstan (Pakistan)
iRAN (Iran)
Industrael (Israel + Lebanon + Syria + Iraq + Jordan + Saudi Arabia + Yemen + Oman + United Arab Emirates)
Electric Qatar (see above)
Free Tibet* *with every purchase (Tibet)
Quad Korea (North Korea + South Korea + parts of China and Russia, possibly Japan)
NANDjing (Nanchang, China)
Telekong (Hong Kong, China)
Formosfet (Taiwan)
Ball Bering Strait (Bering Strait)
Master Bhutan Record (India + Nepal)
India Gamia (India + Bangladesh,  see above)
Siri Lanka (Sri Lanka)
ThaiLAN Party (Thailand + Cambodia + Vietnam + Myanmar + parts of Malaysia)
The Quarantines (Philippines)
Orangutan Penal Colony (Indonesia + parts of Malaysia)
Democratic Republic of Doctor Moreau (Papua New Guinea, parts of Indonesia)
Beyond Thunderdome (Australia)
Thunderdome (Australia)
Island of Discarded E.T. Cartridges (New Zealand)
Kai Tak Resort (Polynesia, possibly)
Fiji Film (Polynesia)
Polygonesia (see above)
The Cube™ (n/a, in the Pacific Ocean)
Robotswana (South Africa + Botswana + Lesotho + Eswatini)
It's A Mad, Mad, Mad Gascar (Madagascar + Réunion + Mauritius)
Hadokenya (Tanzania + Rwanda + Burundi)
Congo Line (Democratic Republic of the Congo + Zambia + Zimbabwe + Botswana)
Nikon Cameroon (Cameroon + Equatorial Guinea + Gabon)
.ISO Malia (Somalia)
Sedan (Sudan + South Sudan)
Ataria (Chad)
Higher Volta (Burkina + Ghana + possibly Togo)
Control Group (Côte D'ivoire + Mali)
Test Group (Senegal + Gambia + Guinea + Guinea Bissau + Sierra Leone + Liberia)
Algebra (Algeria + Tunisia)
Morocca (Morocco)
Mummyboard (Egypt)
Metaterranean Sea (Mediterranean Sea)
Death (Antarctica)
Absolute Zero (see above)
Unallocated Space (see above)
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wintersoldierland · 5 years
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coming home to you
part 6 of dream au. part 5 (and the rest) can be found here
can be read on ao3 here
l
James looks down at the man in his arms and is at loss. Stark looks so innocent and fragile pressed against his chest, trustingly sleeping.
His last words still echo in James’s brain. 
“I trust you.”
How can he? What the hell happened to make the man that James almost killed trust him so much? That soft look of love on his face, those trusting eyes and gentle smile. It doesn’t fit into the image that James had in his head and it’s worrying.
He’s good at reading people and making plans. He knows what to expect of any given situation when he’s in his right mind, so this is unexpected. He feels like he missed something important, but there’s no sign.
Yes, Stark is drugged but what did they have to give him to make him think he trusts the Winter Soldier? All James found were some basic kidnapping drugs, nothing special, nothing to make him lose his mind or hallucinate. It’s very worrying.
However, this isn’t the time or place to think about it. The base is empty, well empty of anyone alive, but it still isn’t safe. They were Hydra and that always makes them dangerous and sets James on edge, so he hurries up. It would be a disaster if someone activated the Winter Soldier again. He did enough damage already. It’s scary to think what he would do with a defenceless Tony Stark in his arms.
James shakes his head, trying to dispel the terrifying thoughts, and enters the jet. The King let him borrow it, for what James is eternally grateful, but they can’t go to Wakanda. Steve and the rest are there, and James doesn’t trust them at all. Something is very wrong there, and a vulnerable Tony Stark isn’t something that should be in their presence.
That’s why he carefully sets Stark on the bed, bundles him in a blanket and sets the course to Greece. It’s on the way to Wakanda, kind of, it’s warm and far from the USA. There are also no Hydra bases that James knows about there, so it has brownie points.
As they fly, James takes some time to try and fit everything together.
It’s one thing to have vivid, heartbreaking dreams about another life, and another to find a kidnapped Tony Stark in a place he dreamed about. When James set off to find the man, he had no hopes, just that desperate need to save him. Now though, with the genius on the jet, relatively safe, he has time to wonder how did it happen.
How could a dream lead him to a man, not even the most developed A.I could find?
How could a dream prepare him for what he was about to face, let him know the exact layout of the base, the number of people, the back entrances and hallways?
How could a stupid dream made by his own tortured mind allow him to save Tony fucking Stark?
James has too many questions and no answers, though that mostly because he keeps trying to push the obvious one away. Yes, he’s aware that aliens are real and that magic exists, but for some reason, an alternate reality doesn’t fit in the same box.
Maybe it’s because it hurts.
It hurts to think about a reality where nothing went wrong, where he’s happy and married and has a son. Where the Avengers are what they’re supposed to be. Where he gets to wake up every day next to the most wonderful man in the world.
It hurts to think about, and it’s woefully unfair, but life is rarely fair, James reminds himself. Soldiers don’t get happy endings, not in this world. Maybe in that one, they do, maybe in that one, there’s another story written out for him, one where he gets to feel a real smile on his face.
It’s not this life.
In this life, there’s blood on his hands, coldness in his bones and sadness on his face. There’s hate in the eyes of the man he should be married to, and there are the remains of the Avengers scattered around the globe.
This reality is cold. Cold like the cryo, like the air in Syberia, like the steely determination in Steve’s eyes and the gleam of Natalia’s knife.
James aches for that golden dream though, aches for it with insane intensity, because he wants so much to have that happy life, but knows he doesn’t deserve it. None of them does, aside from Tony Stark.
All he can do now is make sure the man is safe, and then get him home and leave him there. It’s what’s best for everyone.
Yet, no matter how much he tries, he can’t get rid of the questions that plague his mind. What’s with the dreams? Where did they come from? Are their realities mirroring each other?
James knows that maybe Tony Stark has the answers but it’s not exactly something he can ask the man. Ever.
For now, he has to focus on keeping him safe and sound. And be glad that there’s no Iron Man suit, or he’d have big problems.
Before he knows it, they’re above Europe, passing France and heading south, until Greece is beneath them. James takes the control back and lands the jet close to the secluded safe house he has there, near the woods. The mountains surround the cabin pretty well, so he feels secure enough, landing it. He looks at the sleeping man and sighs. Everything is easier with Stark sleeping, so James uses that time to get him into the cabin.
It’s dusty but otherwise clean, so he bundles Stark in blankets and sets him on the bed, making sure he’s safe. James sets a glass of water on the bedside table and then collapses into the armchair in the small room, staring at the man on the bed.
It’s insane.
Everything he’s doing is insane, and he can’t believe he actually did it. T’Challa knows where he is, the jet has a GPS tracker, but Steve doesn’t and that’s just asking for problems. The punk is downright violent and James really doesn’t want them to get kicked out of Wakanda, so he’ll have to conclude his business here quickly.
Thankfully, Stark’s sleep is deep, so he has the time to make a quick trip to the nearest village and procure some necessities - food, water, some clothes. The rest is in the cabin, so he just returns and sets to make some food. Namely, heat the soup and pasta that come in a can. James can’t afford to be picky.
It’s almost 2 more hours before Stark wakes up, James’s supersoldier hearing picking up the faint shuffle. James steels himself and slides into the room, making sure to stay away from the bed.
“Stark?” he asks quietly, staying in place.
The man turns to face him, but his eyes are hazy still and there’s a smile on his lips. James feels his breathing stop and his heart jump. Stark is absolutely gorgeous and after all those dreams, he longs to see more of those sweet smiles.
“James?” Stark mumbles, reaching out with his hands. He looks needy and messy and a bit scared, but not really.
James just stands there, dazed and so so stupid. He never expected Stark to know or say his name, so now he just doesn’t know what to do. 
“James, c’mere!” Stark whines next, done with waiting. James follows the order instinctively, used to his husband’s whining. Only this isn’t his husband, this is Tony Stark who hates him, who wants to kill him.
Yet, the instinct stays and James sits on the bed carefully, stiffening when Stark leans against him, pressing his warm body against James’s chest. He looks down, frozen solid and Stark only gives him a small smile.
“Hey, baby,” Stark coos, as if nothing’s wrong. James stiffens even more, frantically trying to figure out if he fell asleep at some point.
Because this isn’t Tony Stark, this is Tony Stark-Barnes, with his easy smiles and soft eyes. This is his husband, who isn’t actually real but seems pretty solid now, warm and soft in his arms. 
Bucky takes a deep breath and lets himself smile, the same way he remembers smiling from the dream. “Go to sleep, doll,” he mutters, rough and bit sad, but true.
Stark whines but Bucky tugs him closer and he goes easily, nestling against him. It’s quiet for some time, and then the other man is asleep, defenceless and trusting, tucked against Bucky’s chest. He’s fucked.
For some reason, it doesn’t take long for him to fall asleep, warm and quite comfortable. It doesn’t matter that in this world, in the real world, he ain’t married to Stark. Bucky’s body still remembers how it feels to fall asleep with his husband in his arms, and it’s easy to all back into those memories, fake as they may be.
Or real as they may be.
He’s still not sure. Bucky truly doesn’t know if his dreams are just his mind’s desperate cry for help or some fucked up alien magic. It’s one thing when he’s the only one dreaming, but Stark was…familiar. Stark was home, and he acted that way too. Like Bucky is also his husband, his home.
Like there’s no one he trusts more.
One way or another, Bucky suspects he’s going to have to answer to some weird questions when he wakes up.
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beatrixacs · 7 months
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ATONEMENT (rated E)
Chapter 3/?: Organa Engineering Company, Chandrila
Chapter summary: Rey explores the premises of the Organa Engineering Company on Chandrila in order to find a clue about Ben Solo and meets someone who is willing to help her.
AO3: https://archiveofourown.org/works/48659782/chapters/130768234
FF.net: https://www.fanfiction.net/s/14257068/3/Atonement
Canon Divergence AU based on a Syberia video game.
Rey, a lawyer from Plutt & Associates with a seat on Jakku, travels to Chandrila on behalf of her client, Snoke Industries, to conclude the sale of Organa Engineering Company owned by the legendary Leia Skywalker Organa Solo.
However, not only does she learn of Leia’s unfortunate death the night before once she arrives, but she also uncovers her long-kept secret. Her son and the sole heir of Leia’s property, Ben Solo, who supposedly died 11 years ago, turns out to be alive – but missing.
If Rey wants to conclude the deal, she must find him and embark on a life-changing journey across the Galaxy. During that, she might discover a thing or two about herself - including her own Force-sensitivity.
17 notes · View notes
escapecodex · 5 years
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Point and click : précurseurs des jeux d’évasion
Le premier jeu d’évasion au monde a vu le jour en 2007 au Japon, 2011 en Europe, et 2014 au Québec. L’idée d’un jeu d’énigmes du genre semble farfelu et sorti de nulle part...mais qui a bien pu penser à ça? En fait leurs précurseurs font parti de la culture des jeux vidéos depuis la fin des années 70. Aujourd’hui, on vous parle des “point and click games”!
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(The Secret of Monkey Island, Lucas Art, 1990)
Aussi appelés “Adventure games”, les “point and click games” ont eu énormément de popularité dans les années 80-90, notamment parce qu’ils faisaient partie des premiers jeux compatibles avec cette nouvelle technologie qu’étaient les ordinateurs de maison. Ce sont des jeux où votre personnage doit évoluer dans différents tableaux ou, pour faire un parallèle avec les jeux d’évasion, différentes pièces. Ensuite vous avez à interagir de plusieurs façons : le personnage avec les objets, les objets entre eux, et le personnage avec les NPC (”Non-Playable Characters”). 
Bien que beaucoup de ces jeux ont l’humour pointu caractéristique des années 90 - et ça fait partie de leur charme! -, il y en a pour tous les goûts : pirates, horreur, sci fi, royauté, investigation.... Il y a un “point and click” pour chacun d’entre nous.
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(Sanitarium, DreamForge Intertainment, 1998) Parfois certaines tâches ont des séquences de temps à respecter, certaines demandent que vous aillez de la mémoire, et - même si vous pouvez retenir votre souffle pendant un impressionnant 10 minutes! - vous pouvez mourir dans certains jeux! Des fois, vous trouvez un objet dans le premier tableau, et vous vous en servez seulement à la toute fin du jeu. Hey, vous pouvez même faire danser des squelettes, ça c’est cool!
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(King’s Quest VI : Heir Today, Gone Tomorrow, Sierra Entertainment, 1992)
Les premiers jeux d’aventure étaient ce qu’on appelle du “text based”, donc aucune ou peu d’images, des contrôles limités, une chance de mourir de dysenterie en cours de route, ou d’ennuie si vous avez l’imagination d’un concombre de mer.
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(Zork, Infocom Inc, 1977)
Après les jeux “text based”, l’ère des pixels est apparu et les graphiques se sont tranquillement améliorés avec le temps. Personnellement, j’ai un petit faible pour mes classiques d’enfances où chaque pixel de couleur différente peint un portrait impressionnant et détaillé. De l’art, quoi! Regarder un pirate zombie se transformer en feux d’artifice en 320x200, 16 couleurs.... #romantique
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(The Secret of Monkey Island, Lucas Art, 1990) 
Les années 90 ont apportées beaucoup d’expérimentations au niveau graphique. Des pixels, des looks cartoon, de l’intégration de vraies photos et vidéos dans un monde virtuel, les concepteurs se sont gâtés.
En 1993, le jeu Myst a été, à mon humble avis, la première intégration du 3D réaliste réussie dans un jeu. Ça veut pas dire qu’ils avaient pas de croûtes à manger encore. On peut voir avec d’autres jeux paru plusieurs années ensuite que le 3D polygonal a stagné pas mal.
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(Myst, Cyan Inc/Brøderbund, 1993)
Les “point and click” ont perdu de la popularité avec la commercialisation des consoles de jeux vidéo. Ces consoles étaient, et sont encore, moins adaptées pour ce type de jeux et vont favoriser l'essor, par exemple, de ce qu’on appelle des “shooters”. Personnellement, j’ai la coordination d’un blob de plaxmol et la concentration d’un jus d’orange dilué­, j’aime mieux prendre mon temps pour résoudre des énigmes et me gratter la cervelle (au lieu de me la faire exploser par l’équipe adverse).
Jusqu’au début des années 2010, à l’exception de la série Syberia, peu de jeux d’aventures avec le même “feel” que ceux qu’on connaissait ont été développés. Les types de jeux d’énigmes sont passées de “faire des réflexions logiques en analysant l’histoire et l'environnement” à “Oh wow, un sudoku...” On s’entends qu’entre 2000 et 2010, pas mal tout faisait dur. Case and point : Britney et Justin et leur suits en jeans. Avec les téléphones intelligents, les point and click ont repris du poil de la bête. Des jeux super bien exécutés tels que la série The Room, House of Davinci, Machinarium (pour en nommer seulement quelques uns), ont vu le jour au grand plaisir de bibi ici présente. Vous pouvez même carrément trouver des jeux “Escape the room”. 
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(The Room, Fireproof Studios Ltd, 2012) Il y a aussi eu plusieurs versions “remastered” des jeux classiques dans les dernières années, notamment : Days of the Tentacles, Grim Fandango, et -mes absolut favoris- Monkey Island *squee!* Certains de ces “remastered games” ont vu tous leurs graphiques complètement revus, tandis que d’autres ont encore une bonne partie des graphiques d’origine, mais avec plus de finition. Du très beau travail, ils ont enlevé aucunement de la saveur originale des jeux.
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(The Secret of Monkey Island, Lucas Art, 1990 VS version Remastered, 2009) Je vous incite à découvrir -si c’est pas déjà fait- ces jeux maaaaaaaagnifiques!
-Myriam, Mighty Pirate™  
P.S. J’pourrais juste pas ne pas vous donner mon top 10! Mais je vais faire ça dans un prochain article ;)
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andreaskorn · 3 years
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Dr. Andreas Korn: GAME HISTORY 
Rückblicke und Einblicke in mein Screenshot Archiv (seit 1995), hier am Beispiel von Aquanox (Entwickler: Massive Development; Publisher: Jowood 2002)
Das chronologisch geordnete Archiv hat über 11.401 Game-Screenshots und über 5.944 Option-Screenshots (Stand 06.02.2021); ein heutiges Update betraf die letzten Gamerezeptionen von Halo 4 (Master Chief Edition 2020); The Witcher 3 Wild Hunt 2015, Syberia The World Before 2020 sowie Wolfenstein II The New Colossus 2017.
Zielsetzung: Markierung von bildästhetischen Charakteristika aus dem Gameplay und den Optionen (Konfigurationen); die Dokumentation dient unter anderem der Aufbereitung wissenschaftlicher Publikationen wie in der damaligen Fachzeitschrift Game Face (meine Kolumne mit Beiträgen in 10 Ausgaben in Zusammenarbeit mit Peter C. Krell) und der Gamestar (Kolumne, 3 Ausgaben in Kooperation mit Heiko Klinge) zur Entwicklung von Computergames. Zugleich dienten diese Ressourcen auch während meiner Arbeit als Dozent an Hochschulen (Universität Bonn, SAE Institute Köln).
Seit 2014 entwickelt mein Unternehmen eigene virtuelle interaktive Kunsträume für die Unity Engine.
ak, 6.2.2021 https://andreasukorn.wordpress.com/game-history/
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spiritgamer26 · 2 years
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[CP] Syberia : The World Before – découvrez la bande-annonce
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À quelques jours de la sortie de Syberia : The World Before, Microids est heureux de dévoiler aux joueurs du monde entier la bande-annonce de lancement de Syberia : The World Before.Plongez-vous sans plus tarder dans l’univers de Benoît Sokal à travers ce nouvel épisode de la célèbre saga Syberia. Dans cette aventure exaltante, vous incarnerez Kate Walker et Dana Roze, deux femmes prêtent à déplacer des montagnes pour percer des mystères enfouis.Syberia : The World Before sortira le 18 mars 2022 sur PC (Steam, GOG et Epic Games Store) et sur consoles cette année.https://www.youtube.com/watch?v=1Ki3gtVyD7A&feature=youtu.beA Propos de Syberia : The World Before :Vaghen, 1937 : Dana Roze est une jeune fille de 17 ans, qui démarre une brillante carrière de pianiste. Mais son avenir s’assombrit alors que la menace fasciste de l’Ombre Brune plane sur l’Europe, à l’aube de la Seconde Guerre Mondiale.Taïga, 2004 : Kate Walker survit comme elle peut dans la mine de sel où elle a été emprisonnée, lorsqu'un évènement tragique la pousse à repartir dans une nouvelle aventure en quête de son identité.Embarquez dans une aventure à travers les continents et les époques. Jouez à la fois Kate Walker et Dana Roze et percez des mystères enfouis depuis trop longtemps. Explorez l’univers fantastique et poétique de Benoît Sokal, aux décors éblouissants et aux personnages emblématiques. Faites la lumière sur cette mystérieuse intrigue à travers de nouvelles énigmes, dans la plus pure tradition de la saga. Découvrez deux récits captivants au fil d’une épopée aux enjeux majeurs, signés de la plume de Benoît Sokal et Lucas Lagravette. Laissez-vous transporter par la bande son originale symphonique composée par Inon Zur (Syberia 3, Fallout, Dragon Age, Prince of Persia).
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katewalker · 2 years
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"SYBERIA BLOG ? IN THE YEAR 2k21 ???? LEZGOOOOO." "OH BUT W8 ZERZ MORE SHE'S INTO GOFROLE? SHE SEEMS SO COOL AND SWAG she's a COOL KID imma send her an ask and follow the popu lady" Maintenant ? euh, je sais pas comment on dit. J'ai besoin de t'expliquer ? Maitenant my partner is on first name basis w you et on mange les mêmes gâteaux au choc, donc je pense que ma current impression c'est "COOL KID SHE'S A COOL KID AND I'M IN HER GANG IMMA SPAM HER FUCKING DMs hope that doesn't awaken some hatred in her."
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littéralement moi au taff right effing now. je suis tellement pas la cool kid, c’est toi là à écrire si bien et tes idées de ouf et tes goûts impeccables et à être la personne la plus gentille et tout, mais thank you love et merci d’être si géniale. entre les watch party GOR, pouvoir trashtalk le boulot bc you know YOU KNOW!!! et enabling mes conneries. être sur ce hellsite est bcp plus supportable sachant que tes dms peuvent pop à tout moment 💖
tell me your first/current impression of me (anon or not <3)
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sleepy-violette · 7 years
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waprom:
on a qu'a faire une fansuite :p
Facile, Kate fait exploser la prison en fabriquant une bombe avec son écharpe et un champignon, enfourche une autruche des neiges, sauve Oscar et hop on a ton leaked ending. :P
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vcrossiblogger · 7 years
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Game Toppc Syberia III : On a joué au jeu d'aventure de Benoit Sokal, nos impressions http://ift.tt/2mGfObv
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