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#team pnk
gmanwhore · 11 months
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Talking about a third TF2 team. Me and my girlfriend made up. It's called Team PNK. Her (@the-main-characters) sonas will be in pink (the descriptions for them are also written by her), mine will be in green. And the other guys will be in white or black or whatever default text colour is. *Grins* Also uh if you couldn't tell Lagomorpha and Dynamite are the two we thought least about. Very sorry to those two they do rock.
What is Team PNK?: They are a group of replacements for the main Mercs. They were trained by their respective classes (from both teams) so they are ready to step in whenever needed. They don't know they are replacements, and are still occasionally sent into fights to keep them ready. They are all under twenty five since. Replacements. These guys are investments.
The Scout: Car Crash -> A bit of what could you say?. . A delinquent? She is brash, agressive, acts before thinking and sometimes can be a bit too energetic. But don't let that fool you, she is a loyal friend and someone you definitely want at your side, can be a little too moral sometimes and gets very nervous with her teammates antics. She is the twin sister of Charlotte and had been supporting her and been by her side since they were kids. Something is going on between her and Miss Pauling
The Engineer: Gunpowder -> Guaranteed to blow your mind! This girl has both brains and beauty by her side. She is on the more mature side of the team but don't let that fool you! She often uses her insane IQ to do stuff that can and will defy nature, her machines are more advanced than any modern technology can explain, and can and will tell you why you are wrong and she is right. She is also strong as a truck and will often jump into actions. All of this and her winning personality that keeps the team together make her a great asset
The Sniper: Goldie -> Some girls like hunting for clothes, this specific girl likes to hunt people. She comes from a great line of assassins, her father was one, her mother was one, her grandpa was one, her grandma was one, her dog was one. . I think you get the idea. But that does not mean she cannot have a winning look while killing you! In fact she will fight people over the prettiest shoes on sale. And they are gonna lose, everytime, believe me
The Medic: Doll -> They are just as chaotic as you would expect from a Medic. No they don't have a medical license, but they are still "good" at what they do. Very little of their original body remains as they have replaced their body parts with other people's so much that only their head (barring their eyes) is original! They are the self appointed team leader and while they act like their team is a drag on them they do deeply care about these idiots and will not lose them under any circumstances. They have a...thing for the Administrator. We all hope they don't get together.
The Pyro: Sparky -> Again, they are exactly what you'd expect from a Pyro! They are joyful and friendly, and very kind to their teammates. They are a ball of energy and always plunge right in to the heat of battle (pun intended). Gunpowder is their best friend and is really the only one who's learned to understand them. There really isn't one person on the team that isn't happy to have Sparky around. The only thing they don't respond well to is angry yelling. That makes them very upset and you don't want to do that.
The Spy: Charlotte -> You know the term "Do it scared"? Charlotte does everything like that. The less impulsive and chaotic of the twins, Charlotte is a ball of anxiety. Don't take that to mean she isn't an amazing spy, she's quiet as a cat and as good of a killer as one. She doesn't like being a Merc but since Car Crash is there she is too. She has grown more comfortable with (most) of her team, though, and is almost at the point she can join in the playful teasing.
The Soldier: Sam -> Hard-headed, hot blooded, and loud as an eagle! Sam can come off as a bit annoying, but she just plays very rough. She can be a bit of a bully and be harsh on people, but it's really because she has no filter at all. She thinks with her fists, which often gets her into incursions with the stronger members of the Team. She has a horrible sense of humour but an infectious laugh. She also thinks Sam is her best friend (she is not)
The Heavy: Lagomorpha -> Often seen as the most mature of the group, Lagomorpha also happens to be the most gentle...when not fighting. She tends to leave the planning to other people, but she is incredibly confident in her ability to win any fight she enters. She isn't as attached to her guns as the Heavy we all know is, but she does take incredible care of them. She is the quietest of the group, next to Charlotte, but it's more because she prefers to listen to people than to talk.
The Demoman: Dynamite -> She has a very apt name. She is very passionate about her explosives, always explaining she has how she uses them down to a science. How she operates makes sense only to her and she likes it like that! She does drink just as much as the other Demomen, and of course she makes the empty bottles into Molotov cocktails. In her mind everything can be used to either make explosives or make her explosives better. The least sciencey mad scientist out there!
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multiversal-stims · 10 months
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I was born with the brains and the brawn!
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PNK Scout (Car Crash) stimboard (Car Crash is @the-main-characters scoutsona hehe)
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orange-box-kinhelp · 8 months
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Non-canon TF2 team (Team PNK) moodboard for me and Mod GLaDOS!
All pictures sourced from PicsArt
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Oooh I do like that
Oh! Also, Doll mannerisms! They tend to adopt speech patterns of people they like, so sometimes they with just. Randomly speak German. Or like. Copy Car Crash exactly.
DOLL COPYING CC IS SO CUTE ACTUALLY
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askteamprpl · 7 months
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I’m not dead have some cat medic
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// tf2 color team ask blogs rise up again PLEAAASE im so autistic over him again rn. anyways new design + 7 years later doodle ^_^ hii everyone ^^/
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bobamilkk · 1 year
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Dumbasses #2 electric boogaloo
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PNK Spy belongs to @scover-va :)
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kreidxpriz · 2 years
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You must be really old to remember any of them 
(Part 2?)
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hanahaki-arcade · 10 months
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I have 2 tf2 comic aus in mind but which one do I focus on first hmmmmmmm
One has some very nice fluff and some interesting plot threads but one seems more canon and more seamless but is very sad
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chutok-catcock · 1 year
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oh shit I completely forgotten how to draw
Anyway, here's my Pink femScout OC, Bonnie Slick.
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gmanwhore · 9 months
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Thing for. The PNK Medic for a thing. (Psst @the-main-characters)
Tw for relationship abuse, mostly psychological, and mentions of stalker-like behavior
Doll checked over the feed once more. They hoped this would be a sufficient amount of information, they did so hate to dissapoint. A small twinge of guilt coursed its way through their guts, but they shoved it down. These people didn’t even care about them. Well, not in the way she did. They tucked the tapes into their labcoat pockets and set off.
The way to her office was always tricky and dangerous, but Doll always got there with minimal issue. In fact the guards had just stopped sending their dogs after them they came by so much. Maybe she had told them that Doll worked with her…but they doubted it. They didn’t like her that much. They quickly scanned their keycard and walked in.
“You’re late. I said eight o’ clock.”
Doll took a deep breath, stepping into the light as they removed the tapes from their pocket. They set them on their desks.
“I apologize. Here is the footage for the week, I hope it’s sufficient.”
Doll stared at her as she looked through them.
“I suppose. These are all your cameras?”
“Yes. Are there enough? I could always find a way to set up more or-”
“Did I mention more? Have I even mentioned you need more cameras prior to this?”
Doll quickly shook their head.
“Then you don’t need more.”
Doll took a seat, folding their hands in their lap politely. She ignored them as she went over the footage.
“I uh, cut out the-”
“Be quiet, I know already.”
The room was completely silent for a while. The minutes stretched…there was no clock that Doll could see, so there was no way to tell how long they just sat there watching her watch their team. They couldn’t say anything, she would snap and shut them up. It was weirdly bright in the room, there was no natural light but the screens that filled the room were all on and glowing. Doll gripped their pant legs. This always happened when she just made them sit there, they’d start getting really mad. She could just spy on PNK for herself! Why did hse need them to do anything for her? Why were they even in this room?
“I’m done. I really need to give you all something to do, you’re going to get out of practice.”
Her harsh voice shook them out of their spiral, and they nodded and smiled. She looked them over once.
“Anything else to report?”
“Uh…no, I don’t think so.”
She took a drag of her cigarette. Doll hated the smell, but they loved her so they would never complain.
“Come over here.”
They stood up and walked over. Even when she was sitting she was taller than them. They purposefully slouched to make it more apparent. They didn’t like looking in her eyes.
“Look up at me. I don’t like it when you slouch, you look like a bum.”
They straighten, looking into her eyes. Her hand reached out to them, and she ran a single nail over the vertical stitch mark going down their neck. They trembled, resisting the urge to pitch forward. She finally cracked a smile and moved the nail to the circle of stitches going all the way around their neck, then dragging it so slowly under their chin like she was beckoning them towards her. They followed her, as smooth as bringing your own arm to yourself.
They moved onto her lap, not daring to look away from her eyes. She ran those sharp fingernails down their back, being soft and gentle…then drove the points into their spine, causing them to gasp.
“Don't get comfortable now.”
-
Doll walked home, limping a bit from their broken foot. It hurt a bit, but they could just replace it. Nothing really hurt them for long.
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graceentertainment · 2 years
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**Caption*- *Deepak Chauhan’s* proud moment with his Mother Smt.Pushpa Chauhan & incredible *Team India Legends* during the broadcast playing the National Anthem of India right in front of a packed full house audience at Indore Cricket Stadium minutes before the highly anticipated T20 match. #DeepakChauhan #IndiaLegends #Team #pnk #rsws *Instagram Handles* @medeepakchauhan09 @indialegends @rsworldseries (at Mumbai, Maharashtra) https://www.instagram.com/p/CjKD_dSIciC/?igshid=NGJjMDIxMWI=
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theresattrpgforthat · 1 month
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hey what are some good zero-prep for players and good for one shot systems?
Theme: Zero-Prep Characters / One-Shots
Hello friend! I have some really fun games here that I think just produce straight-up Vibes for you to check out, although I also recommend checking out my Games To Run With Strangers recommendation post for some more great options.
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Android Outbreak, by Munuxu.
Android Outbreak is a quick, skill/luck-based TTRPG that will have players taking the roles of escaped androids racing and battling their way towards an evac point on the other side of a megacity that is raised high in the sky above a burning miasma that's taken over the planet. 
Character creation is sleek, requiring one choice and a a roll or two to determine what your strengths are and how you are unique. Your goal is simple too - you just are trying to get out and get away. The game page itself is part of the rolling mechanics, with the lines on the page used to help measure at what distance you are throwing your dice onto the table. The GM is responsible for creating androids to pursue you as well as other obstacles such as weather events or events obstructing the streets. If you want a game that combines throwing skill with random chance, I recommend Android Outbreak.
Operation Final Monarch, by poorstudents.
A one-page espionage TTRPG in an alternate history 1940's. Assassinate Aleksander Von Korte on his opulent airship, The Watchful Luftrahmer.
Operation Final Monarch is a one-page Tabletop RPG for 4-6 players. One player will act as the GM, providing obstacles, portraying passengers, and describing the Watchful Luftrahmer. You play as Infiltrators, spies from the fallen countries around Arstarkan. Your final mission is to kill Aleksander Von Korte.
When situations get risky you gamble with danger and can always push your luck to try to succeed in any situation. Be careful not to roll a 1 though, as a devastating consequence will soon follow. Use can also use your leverage over the passengers of the Watchful Luftrahmer, asking them questions they don’t want to answer or enacting your special abilities.
Operation Final Monarch provides you with playbooks, which is one of the easiest ways to make the game little to no-prep for the players when they sit down to play. It also gives you a very specific goal - that of assassinating an important political figure while aboard a blimp. The setting is semi-historical, giving the players a frame of reference, but spices it up with elements like Machine Priests and steampunk technology.
Mechanically, the game uses a gambling mechanic that involves the GM rolling 1 dice publicly and 1 dice secretly. Players have to judge whether or not they can beat the total difficulty, and decide whether to Push or Call. Pushing gives you an extra dice but worsens the outcome should you fail, while Calling leaves the outcome up to chance, but minimizes consequences. One of those consequences may be revealing a character secret, which makes your character vulnerable, but also provides other characters the opportunity to help. I think the succinct way the game allows you to dive into character backstory as you are playing the game makes this a prime candidate for one-shot play.
CBR+PNK Core, by Emanoel Melo.
In CBR+PNK (Cyber plus Punk) you play as a team of RUNNERS—mercs, criminals, activists living on the edge and running in the shadows of a gritty, ultraviolent world.
In each game we play an entire new cast of characters making their LAST RUN.
CBR+PNK runs on a super-condensed version of John Harper's Forged in the Dark system, specially tweaked for action-packed ONE-SHOT sessions.
CBR+PNK is well known for its friendliness for one-shots, stripping away a lot of the mechanics that give Forged in the Dark games weight and length. The game is packaged into pamphlets, which means you can hand out only what is relevant to each person at the table: the GM pamphlet for the person running the game, and the character pamphlets to folks who will be playing characters. There are additional supplements that you can add to the game to alter or edit your experience.
The player pamphlet has two columns where you enter all your information, one column for character creation instructions, and a number columns with help and player instructions that you can use as a reference when you come across the relevant rule in play. The GM pamphlet takes a little bit more time to familiarize yourself with, and I think this game will be a lot easier to pick up if you’ve already played other Forged in the Dark games. That being said, this game has won a lot of awards and recognition for how concise it is, and I think it’s definitely worth checking out.
MotherFucker Stole My Baby, by Brabblemark Press.
MOTHERFUCKER STOLE MY BABY! is a quick-play roleplaying game inspired by Cradle 2 the Grave and other action films. 
You're a jewel thief - and you and your crew just nabbed a bag of black diamonds for a mysterious employer. You hand the jewels over to your fence for appraisal and kick back for a well-deserved party. Then comes the unexpected double whammy…
Gangsters robbed your fence and swiped the diamonds - and your only child has been kidnapped by the billionaire that you stole the diamonds from! Can you retrieve the diamonds and make the exchange - and how many bodies will litter the streets on your path to victory?
You can only wonder, as you stand in the rain and scream to the sky… MOTHERFUCKER STOLE MY BABY!
The genre and tone of this game are immediately understandable, and it shouldn’t take any time at all to communicate to your players exactly what’s going on in this game. Character creation is very simple - one of my favourite parts is that you circle three items from a list of possessions on your character sheet, and also that your character sheet looks like a Wanted poster.
The game itself is styled after Lasers and Feelings, with a single number representing your strengths, and your successes depending on whether you roll above or below the number. The game also comes with some d6 tables to help the GM craft scenes as you play. There’s also some very succinct but very helpful pieces of GM advice in the GM section, that I think will help you deliver a short but sweet experience for your players.
The Fall of House Prosh, by NotWriting.
The Emperor Hakkan VI has died without an heir. The Imperial throne world Lecatom Rex is empty. The previous Stewards of the throne, House Kotar, are leaving in shame. Their rivals, House Prosh, have ascended the other noble houses as new Stewards of the throne and the Imperial palace. 
Humanity lives on a thousand worlds. Star Witches fold spacetime to navigate the cosmos. Noble houses settle conflicts through duels. Prophecies and portents guide politics and religion. And now noble houses whisper of war and secession.
A thousand years of peace are in jeopardy.
The Fall of House Prosh is a sci-fi tabletop RPG about noble tragedy and melodrama inspired by stories like Dune, Shakespearian plays, and Game of Thrones. Players take on the role of characters within 3 factions: the powerful House Prosh, the maligned House Kotar, and the servants of both these houses. 
The Fall of House Prosh is a narrative guide through a story of tragedy and politics, where only one house can survive. You cannot decide who falls; you can only decide what that fall looks like. Players can choose to embody the members of House Prosh, House Kotar, or the servants of the two, with at least one character from each faction required to play the game. Each faction has their own special moves, half of which can be employed in the Day phase and half which can be employed in the Night phase. Over the course of the game, you add tokens to each houses’ tragedy pool; those tokens are then spent to carry out moves against each-other.
If you want a game about tragedy and epic stories of loss, you want The Fall of House Prosh.
The Family Rat, by V2S Games.
ONE OF YOU IS THE HEAD OF AN ORGANIZED CRIME FAMILY.
The rest of you are 'friends' or members of the family, who will be forced to decide where your loyalties lie. Who can you trust? Who'll be left standing? How will the family survive?
The Family Rat is a Tale of 21 and a hack of The King's Poisoner. It's a one-page tabletop roleplaying game for 3–8 players, which can be played with a deck of regular or virtual playing cards OR two ten-sided dice (2d10).
The Family Rat uses blackjack hands to navigate a story that carries the themes and vibes of the Godfather movies, setting up one player as the The Boss and the rest of the players as members of the Family. I think this game could be classified as GM-less, because even though the Boss has a different roll from the rest of the family, they’re still a solo character, which I think is an interesting format in which to couch this story.
Over the course of three acts, the family members will decide to make requests, moves, and suffer the consequences of their actions. The Boss enters each round with a significant advantage with their Blackjack Hand (having one card hidden from the others, and winning ties), and uses special mechanics at the end of the final act to dictate the actions they’ve taken for the good of the family.
This is a game with a winner and a loser, but I feel like it oozes with the same charms as the original movie. None of you are great people, and all of you have chances to pursue personal goals and leverage favours or debts against each-other, but at the end of the day, you’re depending on the heart of the cards to decide who comes out on top.
24XX - The Deep, by Chaosmeister
ONE DAY THE OCEANS DROWNED THE WORLD. Humanity survived below the waves. The sea birthed leviathans. Your crew owns a dingy old sub. Odd jobs, salvage, leviathan hunting and a few merc gigs keep you afloat and breathing.
I’ve played 24XX games a couple of times and all of the ones I’ve played before are definitely one-shot friendly and require minimal prep. Players choose a character class or type, and get everything associated with it, along with a few key choices like gear or background to flesh them out a little bit. All in all it can take as few as 5 minutes before you start play. The games also usually come with a bunch of roll-tables that give the Game Master interesting encounters, obstacles and goals without having to do a lot of prep. You can also easily condense an adventure into a couple of hours, making these ideal low-prep one shots.
What I like about The Deep is the setting. It’s an excellent example of how you can bake in unique setting elements in just a few roll-tables - for example, are you working for a genetic research & development group or a mining corporation? Does your submarine have giant claw markings from various dives, or a mural of a sea god that has importance to you? If you have a repelling electric net, what kinds of animals are you repelling? These kinds of details infuse the setting with flavour, which I think can really inspire and entice the people at your table.
Other Games I’ve Talked About Before…
Something Is Wrong With The Chickens, by Elliot Davis.
Faewater, by A Smouldering Lighthouse.
The Children of Saturn, by Dan John Crowler.
Subway Runners, by Gem Room Games.
Gay Crime: Sapphics Against Capital, by Evey Lockhart.
Spirit Line, by Jhryne.
Cryptid TV, by yahahn.
Lady Blackbird, by John Harper.
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Marlie (Lagomorpha's mom) used to say she was born with bunny ears and that's why she's named that and Lagomorpha still believes her. She's waiting for her ears to grow back.
They will one day, i believe in her
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ladytabletop · 10 months
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Game Roundup 2023: Part 4 (The Final Part)
Okay, this final post is going to be (unfortunately) mostly just a list of things I've read because it turns out I've read A LOT this year! First, let's highlight a few things.
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FIST: Ultra Edition by CLAYMORE
This game is mechanically tight. Play all your action team/spec ops/military sim without too much sim fantasies! It's already spawned a ton of additional content and hacks!
Slugblaster by Mikey Hamm
Teens! Dimensional skateboarding! Goopy creatures! What DOESN'T this game have? It's Forged in the Dark but honestly it iterates on that system in a way that is perfect to me. Really slims things down AND makes downtime better with built-in character arcs to pursue. Plus a thriving fan community that's made a lot of cool content (yours truly included).
Voidheart Symphony by Minerva McJanda
This was pitched to me as Persona the TTRPG. (I have not played Persona). The thing I find fascinating about it is that you're using different rules depending on whether you're in The Kingdom or The City. It's gorgeously laid out, and I'm excited to run it!
Dream Askew/Dream Apart by Avery Alder and Benjamin Rosenbaum
I had to pick up the OG Belonging Outside Belonging game(s) at GenCon and I waasn't disappointed. One game has you playing a bunch of queer post-apocalyptic survivors. The other has you playing an alternate history of a Jewish settlement.
CBR+PNK by Emanoel Melo
Another one I picked up from GenCon! The design on this one is TIGHT. if you have the chance to get a physical copy, do it! The presentation is unrivaled. This is cyberpunk FitD.
Other games I've read (and I'm sure many many many are missing!)
Inevitable
Running Together, Leagues Apart
Spellchitects!
Badger + Coyote Duet RPG
Three Kobolds in a Trenchcoat
Unreality/Strictness -- The Single-Page Version
Totally Real Human Adults
The Dark Below
Memories by Moonlight
Wild Duelist
Hack the Planet!
Have You Heard About the Beast?
Wizardry and Bureaucracy
Spire
Part 1 | Part 2 | Part 3
Here's to more reading next year!
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IF ANYONE STILL FOLLOWS THIS BLOG HIIIIIIIIIII <3 i got back into tf2 again and i remembered nathan and i <3 doodled him hiii ... 7 years or something later hi <3
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