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#terminus campaign
worshippdsun · 10 months
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aaaaaaa I'm so sorry I've been bad about art AND posting, have my OTHER husband
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flecks-of-stardust · 1 year
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i did a longer review post of downpour a while back, but i have extra thoughts to tack onto it now, especially because i think i misrepresented spearmaster’s campaign a little. it’s not that spearmaster’s campaign is bad or boring, quite far from it really. it’s that the campaign feels like it’s at odds with the character you’re playing as, and it felt like it devolved into rushing from point A to point B and getting mercilessly killed over and over again just for a smidgen of story that isn’t related to spearmaster himself. honestly i don’t really know how to phrase this, and i’m certain other people have talked about this before by now too, but it really just sucks that you’re introduced to a character that can dual wield spears and make them for free, only to be forced to go one handed if you care about the story.
saint’s campaign greatly reduces your combat ability too, but it’s done in a way that feels in alignment with saint as a character; it’s even in the name. yes it was pretty annoying to have to hang out in a pipe and wait for enemies to leave, but that’s how saint’s campaign is designed. it doesn’t take away from the experience because it is the experience. spearmaster’s campaign teaches you a whole new way to fight and eat with the dual wielding mechanic, and then… backtracks?? and if you go to areas like the underhang, you get No hands to use spears, so you’re just screwed.
and with riv, you also have to carry the rarefaction cell around after you get it, but as someone else put it once, the cell synergizes really well with riv’s abilities and overall campaign design. it’s of little consequence that riv can’t hold a spear or a rock to defend themself when you spend a good chunk of the campaign just booking it away from enemies anyway, and the cell allows them to go so fast through the water. spearmaster just… gets a pearl. which makes you go from one end of the map to the other and then back again.
like it just doesn’t feel good. which is a damn shame because i really liked playing as spearmaster when i didn’t have to ferry the pearl around. it was so cool to explore the game’s areas as they would be years and years into the past, particularly struts and the interior of moon’s can. doing that with a pearl you can’t throw away if you want to finish the campaign just detracts from that experience of exploring.
i dunno. i don’t think i’m phrasing this the best way. i really enjoyed playing as spearmaster in expedition mode, but his campaign just… suffers. i’m still glad it was included, but it’s disappointing to say the least.
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peachypunchy · 4 months
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CONDI CONDIFICTION ON TWITCH.TV/CONDIFICTION JUST ANNOUNCED THAT HE WILL BE DOING ANOTHER JRWI CAMPAIGN ??!!?!? MOST LIKELY CALLED JRWI TERMINUS
jrwi terminus ily already...
jrwi terminus when will you be delivered on my doorstep and tied with a beautiful ribbon...
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thefirstknife · 14 days
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Incredibly urgent information found in post-campaign. This is the Lost Ghosts quest from Micah-10. This one is "Oracle" and happens on Nessus. The quest from Micah is about finding various Ghosts that got lost during missions on locations. For the one in Oracle, you had to run Insight Terminus strike to find data.
Running Insight Terminus here is confirmed as canon! Kargen we fight is apparently a clone! More importantly, this reveals a few pieces of information that I am completely and totally normal about.
First, Kargen's clone is once again looking for OXA and OXA is canonically confirmed to be similar, if not the same (!) to the Device of the Future War Cult.
Second, Otzot is the one who ordered this and the order is recent. Otzot is, with this, confirmed to be alive and active. She is also in a faction NOT loyal to the Witness. Otzot is also apparently interested in Sol Divisive's information on the Veil. I am thoroughly losing my mind about this. Ghost is also confused about how these things connect and I'm LOSING IT again because I talked about this well over a year ago in this post, and recently in this one. Prediction machines, Vex technology and the Veil have something going on together, I agree Ghost. I am obsessed with this.
And third, the interference is confirmed to be from Maya Sundaresh which also further confirms her involvement in the Echoes. It has to. I've already speculated on the Echoes image we can see in game as the mysterious figure being some form of Maya/Vex Maya/her simulation, but this confirms it. I've never been more normal than I am now.
Transcript of the video below:
Ghost: I've got Bean's signal. It looks like he's gone deeper into Nessus. It should be easy to follow him. As for what Kargen's clone was doing here, it looks like he was trying to access Vex data on OXA again. Micah-10: That's the Psion prediction machine, right? Sees the future in branching paths? Future War Cult had something similar. Ghost: Based on what I'm seeing here, I... I can't be sure they aren't the same thing. The same design. But I don't know how that's possible. Kargen was trying to access the Sol Divisive's research on the Veil as well. I don't understand how all these things are connected. But I can tell where the orders are coming from. A Psion named Otzot, and these orders are recent. I think there might be defector branches within the Shadow Legion... Ones not loyal to the Witness. Micah-10: And they're trying to pin down potential outcomes, make plans for what, the even of our success? Ghost: Maybe. But it looks like something's blocked them, but I... I don't know how that's possible. Micah-10: Why? What stopped Kargen? Ghost: If this log is correct... Maya Sundaresh did. Cayde-6: Maya, wha- why does that name sound so familiar? Micah-10: Why don't you and I talk about that offline, Cayde. Let the Guardian and Ghost track down Bean. Cayde-6: Yeah, yeah, that- that- that sounds good.
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razmahdaz-art · 7 months
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HEY, I WORKED ON A DND MODULE
My friend over at Imp Games on Twitter and I (and a small team of artists) Worked a DnD 5e Module! And I also Playtested it forever ago and HEY IT'S GOOD.
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Twice Dead In Terminus is a great mini-campaign, filled with Undead Cowboys, Moral Quandaries, and Gun-Slinging Subclasses to Add To Your Game! Please got Support my Buddy Evan and Keep an Eye Out For It once it gets Released!
This took like, 6 months to make because Art is hard. So GO LOOK AT IT.
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aramais · 4 months
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update from condi’s stream: he’s going to be running a new patreon campaign called terminus (I’m not sure if he meant during or after bizly’s wonderlust). unfortunately this also means that pd will take a while to come back
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warrenwoodhouse · 2 months
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War Assets - Mass Effect Guide (Mass Effect) (Lists)
Guide by @warrenwoodhouse #warrenwoodhouse
I’ve listed every single War Asset from all three Mass Effect original trilogy games. These assets will help you win the war against the Reaper invasion.
Mass Effect; Legendary Edition: Mass Effect
Complete all Story Missions
Complete all Side Missions
Complete all Personnel Missions
Complete all Misc Missions
Complete all DLC Missions
Collect all Collectibles
Collect all Resources
Complete the game
Mass Effect 2; Legendary Edition: Mass Effect 2
Resources collected during your Mass Effect 1 campaign will carry over into your Mass Effect 2 campaign
Complete all Story Missions
Complete all Side Missions
Complete all N7 Missions
Complete all Loyalty Missions
Complete all Misc Missions
Complete all DLC Missions
Collect all Collectibles
Collect all Resources
Entire Normandy Crew and Shepard survive the assault on the Collector Base
Mass Effect 3; Legendary Edition: Mass Effect 3
Resources collected during your Mass Effect 1 campaign and Mass Effect 2 campaign will carry over into your Mass Effect 3 campaign
Complete all Story Missions
Complete all Side Missions
Complete all N7 Missions
Complete all Loyalty Missions
Complete all Misc Missions
Complete all DLC Missions
Collect all Collectibles
Collect all Resources
Entire Normandy Crew and Shepard survive the Endgame
Acquired EMS Effective Military Strength of 7800 or above
Good Ending: Choose “Destruction” (red) during the final mission “Priority: Citadel: The Return”
Bad Ending: Military Strength of 2000 or less
Alternative Ending: Choose “Synthesis” (blue) during the final mission “Priority: Citadel: The Return”
ME3 War Assets
Assets and resources collected during your campaigns of Mass Effect 1 and Mass Effect 2 will carry over into your Mass Effect 3 campaign
Alien
General Oleg Petrovsky: unlocked after completing Omega DLC
Omega Raiding Fleet: unlocked after completing Omega DLC
Omega Eezo Hoard: unlocked after completing Omega DLC
Leviathan Enthrallment Team: unlocked after completing Leviathan DLC
Liquid Assets: add
Vorcha Labor Team: unlocked after completing Omega DLC
Void Devils Fighter Wing: add
Governor Grothan Pazness: add
Citadel Defense Force: add
Batarian Fleet: add
Hanar and Drell Forces: add
Volus Bombing Fleet: add
Spectre Unit: add
Shadow Broker Wet Squad: add
Elcor Flotilla: add
Shadow Broker Support Team: add
Volus Dreadnought Kwunu: add
Rachni Workers: add
Terminus Fleet: add
Asari
Husk Neural Map: unlocked after completing Leviathan DLC
Asari Engineers
Asari Cruiser Cybaen
Asari Research Ships
Asari Cruiser Nefrane
Serrice Guard
Armali Sniper Unit
Dr. Jelize
Samara: Needs to survive the final mission in Mass Effect 2
Asari Commandos
The Destiny Ascension: Needs to survive during the mission “Priority: Citadel > Save the Council” in Mass Effect 1
Asari Sixth Fleet
Asari Second Fleet
Asari Science Team
Alliance
Dr. Ann Bryson: unlocked after completing Leviathan DLC
Synthdiamond Heat Sinks: add
Eden Prime Support: unlocked during the mission “Priority: Eden Prime” via From Ashes DLC
Zhu’s Hope Colonists: After saving the colonists during the mission “Priority: Feros” in Mass Effect 1
Mineral Resources: Collected from Mass Effect 1 and Mass Effect 2
Alliance Frigate Normandy SR-2: unlocked after completing the mission “Priority: Earth”
Diana Allers
Zaeed Massani: Needs to survive the final mission in Mass Effect 2
Kasumi Goto: Needs to survive the final mission in Mass Effect 2
Alliance Fifth Fleet
Rogue Fighter Pilots
Alliance Sixth Fleet
Communications Arrays
Alliance Naval Exploration Flotilla
Alliance Cruiser Shanghai
Alliance Spec Ops Team Delta
Arcturus First Division
Jack: Needs to survive the final mission in Mass Effect 2
Kahlee Sanders
Alliance Third Fleet
Alliance First Fleet
103rd Marine Division
Alliance Engineering Corps
Crucible
Radiation Shielding Sheath
Jovian Dissertation
Dark Energy Dissertation: Complete the “Conrad Verner” storyline from Mass Effect 1 and Mass Effect 3
Optimized Eezo Capacitors
Haptic Optics Array
Advanced Power Relays
Emergency Fuel Pods
Element Zero Converter
Terminus Freighters
Shadow Broker Starship Tech
Prothean Data Files
ExoGeni Scientists: Save them during the mission “Priority: Feros” in Mass Effect 1
Interferometric Array
Volus Engineering Team
Volus Fabrication Units
Javelin Missile Launchers
Advanced Starship Fuel
Ex-Cerberus
Miranda Lawson: Needs to survive the final mission in Mass Effect 2
Jacob Taylor: Needs to survive the final mission in Mass Effect 2
Dr. Gavin Archer: Survived in the mission “Cerberus Project: Overlord” in Mass Effect 2: Overlord DLC
Dr. Brynn Cole
Ex-Cerberus Scientists
Advanced Fighter Squadron
Cerberus Research Data
Krogan
Krogan Mercenaries
Clan Urdnot: Cure the Genophage during the mission “Priority: Tuchanka” after completing the missions “Tuchanka: Bomb” and “Tuchanka: Cerberus Base”
Krogan Clans
Krogan First Division
Grunt: Needs to survive the final mission in Mass Effect 2
Urdnot Wrex: Needs to be talked down during the mission “Priority: Virmire” in Mass Effect 1
Geth
Geth Corps: Complete the mission “Rannoch: Geth Fighter Squadrons”
Geth Fleet: Complete the mission “Rannoch: Geth Fighter Squadrons”
Geth Prime Platoon: Complete the mission “Rannoch: Geth Fighter Squadrons”
Salarian
Major Kirrahe: Needs to survive during the mission “Priority: Virmire” in Mass Effect 1
Salarian Third Fleet
Turian
Dextro Rations
Turian Spec Ops Team
Turian Engineering Corps
Turian Blackwatch
Turian Seventh Fleet
Turian 43rd Marine Division
Turian Sixth Fleet
Turian 79th Flotilla
Quarian
Admiral Zaal’Koris
Quarian Civilian Fleet
Quarian Heavy Fleet
Quarian Patrol Fleet
Changelog
29th April 2024 at 7:22 am: Moved post to my Tumblr blog
17th November 2022 at 11:00 am: Created post
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bestworstcase · 1 year
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This might be out there but speaking of storylines that aren't too compelling from avatar, what are your thoughts on spiritbending? Personally I do not get observations that treat it as a triumph of Aang's culture when it's existence is completely unrelated. Also, implication wise it's kind of messed up right? Killing is wrong but reaching in and altering someone's soul is better.
so.
the removal of ozai’s firebending is sort of the pin holding the whole narrative together because the fire nation’s imperialism, historical genocide of the air nomads and southern water tribe, and ongoing genocide of the earth kingdom, is a perversion of the balance between the four elements and explicitly the direct cause of the fissure between the material and spiritual planes. the fire nation’s century of war is ultimately a campaign to eradicate spirituality itself: imperial fire benders hunted their own tutelaries into near extinction, and iroh’s spiritual reawakening when he met the last two dragons is the sole reason dragons still exist at all. this is to say, the fire nation went down a path whose terminus is no more bending and no more magic in the world, period.
aang is 1. the sole survivor of the first genocide—the only air bender still living and thus in a position directly comparable to those last two dragons iroh refused to kill, and 2. the avatar, whose foremost responsibility is to safeguard the spiritual balance of the world by mediating between not only the four elements but also with the spirit world itself.
thus, aang’s responsibility with regards to the fire nation conquest does not end with deposing ozai and restoring peace between what remains of the four major polities; he has to also heal that fissure between the material and spiritual planes. the fire nation’s genocide of its own tutelaries and desecration of its own spirituality demands redress. zuko’s arc of spiritual renewal over the course of the story goes hand in hand with his reclamation of his birthright as the heir apparent to the throne for exactly this reason—the healing of the fire nation has to come from within—but aang is the one who must till the soil, so to speak, that has been baked down by a century of spiritual deprivation.
aang has his own reasons for not wanting to do so by killing ozai—he’s thirteen or so by this point and a dedicated pacifist whose pacifism is rooted in a culture that no longer exists except in him, naturally he does not want to sacrifice that for the sake of expediency if he can find any other option—but the spirits also have good reason for providing aang with the alternate solution he pleads for. the fire nation tried to eradicate their own tutelaries. dragons taught fire bending to their chosen people and the ruling dynasty of the past century presided over a cultural era which saw killing dragons become a rite of passage and a proving for master fire benders.
aang seeks guidance from the spirits and one of the oldest and wisest of them answers: if he chooses to sever himself from the spiritual realm, let it be so. if he will not see the true value of what he has been given, let him be blinded by it. if the fire nation has forgotten that it must live in harmony with the rest of the world, let it be reminded.
and then zuko, who lost his fire bending and then learned it anew from the dragons his uncle would not kill, assumes the throne. it is directly a restoration of what was desecrated when the fire nation began to hunt dragons.
the issue with all of this, insofar as there’s a narrative issue with how the spirit bending resolution is executed, is that ATLA tends to flinch whenever it gets too close to the idea of spiritual reawakening and consequently treats communion with the spirit world as a highly individualistic and somewhat abstracted endeavor. aang’s profound spirituality is constantly devalued and even belittled by his friends, and zuko’s spiritual deprivation and struggle with fire bending is largely framed in terms of the emotional struggle to heal from his father’s abuse. toph learnt earth bending from the badger moles and zhao rips the moon from the sky and enrages the ocean by killing the moon spirit, but the narrative does very little to build from these ideas to make the fire nation’s desecration of the spirit world the centerpiece it needed to be in order for spirit bending to stick the landing. acts of spiritual desecration are consistently treated like isolated incidents with only the feeblest effort made to bring out and really showcase the pattern that leads to loss of fire bending as the inevitable ending for ozai and everything ozai represents.
it’s a story about how the natural consequence of rejecting spirituality is spiritual death, hamstrung by also being a story that is tangibly self-conscious and a bit embarrassed of its spiritual themes. LOK is in large part an attempt to correct for this by examining the longer term consequences of the fire nation’s devaluation of spirituality but i would need to rewatch it before i could speak to whether it’s successful or not, because it’s been a long time and i don’t remember LOK as well as i do ATLA.
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anco-writes · 2 months
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Oh boy it's been so long, have this little thing I drummed up for a DND campaign run by my wonderful friend @infinitefluffderg
It's not quite explicit fetish material (weight gain does happen a little bit at the end but it's like, vestigial and only there because I'm a freak) but like, it's there!
Anyways this details how my character Edge escaped from prison after a lifetime of petty crime caught up with them after an earth shattering event occured in front of them.
Also if you don't like FA or clicking links, maybe you'll consider diving past a readmore
Perpetual Prisoner
By AnCo Calcen (by Alph)
Chains bound the wrist of a miniscule figure, barely visible, lost amidst a sea of similarly shackled souls of larger sizes. The prisoners lined up for inspection, the air thick with the scent of wet fur as the collective of their bound vitality practically turned the recently fallen rain to steam. A sharply dressed figure marched ahead of the procession, piercing eyes pricking the pride of those who dared try to match his gaze with wilful defiance.
Black leather boots splashed on the wet path of the sharp figure’s inspectorial route, in sharp contrast to the bare paws that shuffled uncomfortably in the wet muddy grass. The same scene was mirrored on either side of the warden, his dark charge gathered in this inhospitable environment to witness a great event. The falling of a Titan of the sea.
Public executions are not done without purpose. Normally, such a gruesome display of law and order would be a sign from the black hearted jailors of the world. A message to all law abiding citizens that they are safe from the wolves at their doors, and a reminder that a vulpine life meets a ragged end.
So it was highly unusual for a pirate to be executed for an audience of the undesirables of society.
The small figure shivered in the rain, fists clenched as they tried to fight the urge to thrash in their binds. They didn't belong here. This wasn't right. They hadn't done anything wrong. Nothing to put them here. So they'd stolen. So they were in debt. It didn't matter. They didn't belong here. Not bound up with hardened criminals, forced to bear witness to the slaying of a mighty Titan.
Through the discomfort that pulled at their tiny frame, they managed to remain silent, completely avoiding the piercing eyes of the warden when he finally passed them. For some reason, all thoughts of bargaining left the fennec fox’s mind, their pronounced ears folding in in new found shame. This was not a man that could be reasoned with. They were guilty by virtue of their mere presence.
And the guilty needed to learn that freedom was not a thing they were allowed to have.
The sharp dressed figure eventually reached the terminus of his path, ascending up to a seated position overlooking the wooded stage that demanded the attention of all present. Once he was seated, a nod was given, and a gate at the far end of the courtyard creaked open, revealing the star of the show.
The leopard was covered in scars, many of which were fresh and weren't properly treated, bound in chains soaked in anti magic. They were clearly a grade above the manacles of the audience, thrumming softly with power, betraying the undying power and resolve of the star. They stood head and shoulders above most of the audience, their strides measured, spine straight, as they walked peacefully through the rain soaked courtyard, turning the path red with the leaking blood from their wounds.
As much as the warden had frightened the fennec, the Titan struck a whole new emotion into the fox. They suddenly felt like they understood why they were here. They suddenly understood what freedom and hope looked like. And why the people who'd cast them in chains needed it to die.
It was transcendently evident that the figure who walked so proudly was something to be feared, if not revered. Despite an evident defeat, and all attempts to bring them to their knees, the leopard walked as if they were an equal to those who bound them.
This proud stride passed through the space provided, straight to its certain doom as they were forced to kneel on the wooden stage..a hush drew over the crowd, all eyes on the leopard. Some would swear they heard the Pirate straining against their restraints, while others were certain it was the clattering of their own restraints as their bodies were moved to sympathy at the sight of the proud beast.
The sharply dressed figure stood up, the sound of black boots echoed through the still air as he turned in place, first to regard the Star, and then the audience.
“Inmates of our illustrious penitentiary. On this day, you will bear witness to the great victory of our fair society over the monsters who would challenge our peaceful way of life. For years, this notorious criminal has caused chaos wherever they went. This trail of chaos was put to an end three days ago when the wretch was captured, and promptly transported here. This monster…” the warden's voice affected a snarl, eyes darting to the bound pirate as he paused momentarily. “Is so terrible, that even you prisoners have reason to fear them, and their… disruptive influence. You, who have lost your place as citizens, no longer need to fear the criminal known as Silver Tail Enigma!”
In que with the warden's words, a guard moved behind Enigma, and drew their execution blade, and with one swift movement, sliced not the pirate’s head, but the silver furred tail that was their namesake. Everyone could feel the reverberation of the jolt Enigma gave, but no howl of pain followed suit. In fact, those closer to the front saw their eyes close for a moment, before opening again with a disturbingly serene smile.
All movement stopped, the warden's display clearly having expected to give pause to Enigma’s howls of pain at this moment, though he was denied. Instead, the leopard spoke in a level voice: “Ah… it looks like I'm going to die. Sorry everyone.”
The warden's fists clenched in frustration, a harrowing bark of “Now!” Ringing out like a shot as the executioner raised their blade once again. Time stood still as Enigma suddenly stood up, the executioner’s blade clanging against the chains that bound them. Before anybody could react, a magnificent and horrifying bolt of lightning descended from the stormy clouds above. The small figure who'd stepped out on the main path to get a better look, clearly saw the most perplexing sight of the leopard’s jaw opening beyond any normal mortal’s limits, the trail of the lightning bolt seeming to fall into their mouth.
The fox managed to blink in disbelief once, before the stage erupted in a massive explosion, throwing them and everyone else in attendance back. Nobody reported seeing Enigma after that moment. The chains and their body were nowhere to be found, the official declaration made in the days that followed, was that Silver Tail Enigma was obliterated on the spot.
When Edge came to, the world was a ringing hazy fog of chaos. Fires spread around them, and just as they began to take in the horror unfolding around them. Many prisoners lay face down in the mud, some actively burning as the fire spread from the central stage, the regiment of guard's in full parade gear were forced to fight back the blaze, unable to rely on the prisoner's for assistance as they were all still shackled together.
This last revelation made the disoriented fennec fox look down at their own restrained paws, only for their eyes to suddenly go wide in horror, delayed pain lancing through their body, causing them to writhe and scream out. Where their left paw should have been, was a smoking crater, burned shut at the forearm. Instinct kicked in, and their right hand went to grab it, and only moments later did they realize that the chain on their right wasn't attached to anyone else anymore.
They weren't chained. The front gate that Enigma had been brought through was open. All the guards were distracted by the fire. No one was watching the prisoner's. These thoughts flashed through Edge’s head one by one, and before they knew it, they were on their feet, rushing headlong towards freedom.
As they were nearing the exit, a strong hand suddenly grabbed their ankle, forcing the fox to stop running. A gruff looking badger held on tightly, face seared from the explosion. “You! Hell me! We can fight back, we can liberate this whole compound for master Enigma! The guard over there is down, dead or knocked out I don't know just grab the key! Give me the key and I'll-”
That thought wasn't allowed to finish. Edge wasn't thinking straight or at all, when their leg suddenly shot forward and slammed into the badger’s snout, their grip on their leg suddenly releasing as the fennec took off again.
“I can't!” Was all they managed to choke out. They didn't want to be caught, were terrified of being seen revolting. So they ran, and didn't look back, even as the badger called to them, his voice still ringing in their ears as they took off into the dense brush that surrounded the prison facility.
Edge ran for an unknown amount of time. They didn't know if they'd been followed, if someone came looking to retrieve them, they didn't stop to find out. They ran for as far as their legs could carry them, only stopping when that strength suddenly faltered.
Edge didn't know where they were. They were tired, wounded, and unspeakably hungry.
“No… no this can't be it… I didn't escape just to… not hunger God damnit…” their tired paw grasped at the ground beneath them, trying to crawl forward, before coming in contact with an odd springy texture near the base of a tree. Their paw lingered as shaky, blurry, blood soaked eyes alit upon the item in question.
Mushrooms. Are they safe to eat?
The question was only asked after their paw clenched the myconoid colony and suddenly ripped it from the ground, shoving it into their starving muzzle without a second thought.
The flavor was amazing. Maybe they were just delirious and starving. Edge assumed they would probably have savored the taste of moldy bread in that moment. Moments later, they issued a groan, suddenly rolling over onto their back, a bloated belly stuffed full of mushrooms gurgling above them as their eyes began to flutter shut.
This seemed like as safe a place to sleep as any. Edge continued to breathe raggedly, until they found their breathing taking on a distinct rhythm. This rhythm began to roll through Edge's body, which twitched and writhed upon the ground.
“Not safe… definitely not safe…” was the last lucid thought that pierced the growing malaise that overtook them.
Their eyes fluttered, before suddenly they felt their entire body sink straight through the loamy forest floor beneath them. “This is it… I'm dead… I've just been pulled back to the earth…”
As they hung in the void beneath the ground, they suddenly became keenly aware they weren't alone. Roots made their gnarled paths through the soil in every direction, and for the first time, Edge began to think about where they were. “Right… I don't even remember arriving at that prison anymore. I vaguely remember seeing some woods outside it. How far did I make it? Was it worth it?” They began to feel the roots wrap around their limbs, squeezing their thighs and biceps, and coiling around the mushroom gorged belly they spotted. “Clearly not. What was I thinking? They would have helped me…”
No they would not have.
The piercing voice suddenly forced Edge to concentrate, mind no longer separated from body. “Death…? Is that you…?” The dazed fox managed to ask as they reached blindly forward, not even registering how disorienting it should have been to see their left paw intact once again.
As their paw reached through the inky darkness, the black pads groped around for something to touch before finding something long and firm. After a moment of stroking the object, a sense of awareness overtook them, and they floated backwards, suddenly getting a fuller picture of the space beneath the ground.
Before them, formed of thick green vines and brown coiling roots, was the face of a massive dragon, so large it could have swallowed the prison whole. It's mouth was sewn shut, and yet when Edge heard a voice, it was clear it came from the dragon's mouth.
“Wanderer. You have met with an unfortunate turn of fate. Your body is dying. Even now, your soul is beginning to break away from your body, which is beginning to return to the forest. While I would be thankful for such a gift from the land of mortals under normal circumstances… feasting upon your pitiful bones will sustain me no more than an evening's snack.”
Edge felt their tail frill in agitation at that comment. Too small, too scrawny they'd heard a million variations of that in their life, and they were none too pleased to hear it in death too.
“In light of this… I have decided to grant you clemency. You will recover your energy, and when the time is right, you will make your decision. In the meantime, feast, and rest.”
And with that, the massive dragon turned away, seeming to unravel in the darkness. Edge wanted to call out, more questions to be asked, but their mouth was suddenly plugged by a root. Sap suddenly filled every available space in their muzzle, and just as their eyes began to water from the pressure, they gulped, allowing the thick substance to flow down their throat.
Just like when they were running, Edge lost count of how long they spent their beneath the soil, gulping in rhythm as their body began to absorb the forest’s nutritional bounty. Soon, their body went from a miniscule scrawny vagabond on the edge of death, to a plump round figure of decadence. Their fur gave way to shimmering silver scales, and before they knew it, their body has been rejuvenated and rebuilt from a sickly little fennec fox, to a jubilant and extremely overfed Kobold.
Their paws twitched as they tried to sit up or move, but despite all the rest, their body seemed no more eager to respond. Just as the nonstop expansion of their frame began to grow into a nagging worry, they suddenly saw a figure emerge from the darkness.
Though perhaps that was not the best description. This figure, clad in ebony scales seemed woven into the darkness, like a shadow that was only half perceptible in the supernatural darkness that surrounded them. In fact, the only reason Edge was able to accurately identify it was coming, was the small troupe of similarly blubbery kobolds heralding the figure’s arrival. The creatures seemed happy, with bright smiles and easy postures, their body language alone putting Edge at ease despite the ominous shadow that walked in their midst.
This shadowy figure loomed over Edge, even in their expanded state. It leaned over the newly minted Kobold, and spoke with lips unmoving. “My name is Cecil, the Lord of the forest.
It is by my grace that you yet live.
You are welcome to stay here, so long as that is your will.”
The dragon's words echoed in Edge's mind as they sluggishly nodded in understanding, gasping slightly as the vine in question was seized and pulled from Edge’s mouth.
Months of bacchanalia persisted, Edge adjusting to the new dreamy life as… whatever they were now. Some sort of spirit servant to the Lord of the woods? It seemed like a fair deal. They'd never had a life this easy while alive, and the Lord didn't exactly work the plump servants, mostly delighting in their softness.
Edge met two other beings, both of whom, along with the shadowy figure from before, identified themselves as divine dragons. Both of them seemed to take a shine to edge, and the four often found themselves in lighthearted but rapt conversations. But as all good things seem to go, this too did not last. Day by day, Edge was becoming more… docile. They could feel their personality ebbing away like sand through an hourglass. They supposed it was only inevitable, but as time went on and they became increasingly vapid, the dragon gods seemed to pay them less and less mind, until they were just another Kobold.
For some reason, Edge still felt mad about this.
One evening, the plump Kobold approached the shadowy lord of the woods, paws wringing together as they looked for the words and confidence necessary to speak their mind.
“Cecil, lord of the forest… I came to ask you a favor. Before, you said I could stay here as long as I wished… and that if I wished for something else, you would do your best to give it to me.”
The ebony scales dragon appeared before Edge, stroking their soft belly as they nodded.
“All of this is true Edge.
But you must tell me.
If not this paradise, for what do you want?”
Edge squirmed uncomfortably for a moment, unsure of how to respond. Their mind felt so distant and hazy that they couldn't really come up with a reason to not just stay as one of Cecil’s acolytes.
As they cast their mind back, searching for answers, they found them in the form of the disturbingly serene smile that had heralded disaster, and with a sudden look of determination framing Edge’s new pudgy face, one thought shot through them like a bolt of inspiration.
“I want to be free. I thank you for saving me my lord… but I do not wish to be your servant. All my life I've lived under one yolk or another. Maybe if things had been different, I'd be happy to stay here for all time… but if that means being your servant, I can't do it. Please, I… I would like to leave now.”
Edge huffed and puffed as they looked into the piercing eyes of the dragon god of nature, looking side to side as two more gods joined the scene, a dragon of dazzling light whose luminous projections poured into an all devouring serpent of darkness nearby. The three communicated for a moment, before Cecil regarded Edge once more.
“Your wish for freedom will be granted.
But there is one condition you must follow.
Your resurrection will not come free.”
Edge's teeth gritted for a moment, before they gave a resolute nod. “I was prepared for this. Whatever task you deem fit to give me, I will carry it out, as my final sentence.”
“Then you will receive our blessing.
From this day forth, you will walk the land once more.
As Edge, the emissary of the Lord of the woods, and acolyte of the path of the dragon.”
Edge felt their body reflexively wag the thick tail that hung behind them, fond of the new title.
“Your task is thus.
You must make your way to the lost City of Dreams.
And make a new forest bloom there in my name.”
The dragon could have said Edge's assignment was to walk into the sun and they would have still given a resolute nod. “I accept this responsibility, and will see it through.”
“Your journey will be a perilous one.
While I wish I could grant you the strength you will need.
For now, I shall plant it in you, until the seed of power blossoms within you.”
Cecil's hand reached out and gently caressed Edge’s left, searing a sigil into the back of it, a crest containing an inverted tree bound within a triangle. This sigil flared with power for a moment, as Edge's body began to morph back to the way it had once been.
With a gasp, Edge suddenly sat up, panting heavily as they clutched their chest. It felt like they'd woken up from a dream, the past months swirling around inside their head uncertainly. For a brief moment, They recalled the terror of that night that felt so close at hand, and they wondered if the visions of the dragons had been nothing more than rabid hallucinations brought on by the mushrooms they had eaten in desperation.
But then they observed their left paw more closely, and saw that same sigil, clear as day, and unmistakable. And as they focused on their paw, fingers twitching, a faint power that had never been there before stirred as faint trails of energy danced between their fingers.
It hadn't been a dream. They had been gone for so long… but now they had a mission. All they had to do was see it through, and then they would be free for all time.
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Theme: Star Trek Scifi
I run a Lancer game that basically set on DS9 but I was wondering if there were other games out there that focus on the interstellar exploration, political intrigue and action in a post-scarcity interstellar society.
THEME: Star Trek Scifi (Part 2!)
Hello friend! I have another recommendation post with some great Star-Trek inspired RPGS that I encourage you to check out, but here’s a few I didn’t advertise last time!
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Star Journeys, by Small Wallet Studios.
Star Journeys: Go Bravely Beyond is a one-page tabletop RPG based on episodic space opera experiences like some of your favourite science fiction shows!  Grab a couple of friends and pick up a copy to play with a few dice and minimal prep.
You are an adventurer exploring the mysteries of deep space. What wonders and challenges are in store? These are the journeys of your starship so bravely go find out!
This is a very quick, very small, very lightweight one-page rpg with just enough flavour to remind you of Star Trek. It’s meant to be lighthearted, rather than exploratory, but it’s great if you want a quick pick-up game and you don’t want to drop a bunch of $$ on something you’ll only play once. There’s also a free adventure called Quick Hops if you want something extra to throw at your play group.
Federation, by Rogue Comet.
Federation is a short and sweet sci fi tabletop RPG where you boldly explore space in the final frontier. Do you like settings like Star Trek, Galaxy Quest, or Orville? This game emulates them all with a minimum of fuss. In five minutes you can read the rules and be playing the game with your friends.
This game is based on Jason Tocci's CC-BY 4.0 24XX SRD. It is by nature a simple game which requires trust in your GM. For even more information about the 24XX series of games, check out the original 2400 game by Jason Tocci. 
24XX games are descended from OSR, so I’d expect more tools available for combat in this game, but there’s more pieces in character creation that I’ve seen in other 24XX games, as well as a unique mechanic called Bonds, that encourages characters to roleplay together to help each-other in upcoming rolls. If your group picks up on this, you’ll likely get some neat roleplaying moments.
Wormholes & Warp Drive, by Wandering Pine Press.
In a galaxy filled with advanced alien societies, many work together as one in the Coalition of Interplanetary Lifeforms (COIL). The Lattice, a network of wormholes, is the key to interstellar travel and commerce. But when the flow of a rare and precious resource is cut off, COIL and the Lattice that binds it together is in peril.
As crew members of Lattice Terminus X7Z, you find yourself in a desperate situation. Isolated and critically low on supplies, you must find a way to re-stabilize the wormhole before resources are depleted. Can you find a way to save the Lattice, or will your failure seal the fate of everyone who lives and works on your station?
This is a game directly inspired by Deep Space 9, as well as Stargate, Battlestar Galactica, and Babylon 5. Space is rich, diverse, and full of life, but your dependance on certain elements of space is tenuous and there are plenty of opportunities for things to go wrong. This game is part of a larger volume of one-shot games, all of which are designed to be zero-prep, GM-less, and one-page. This would be a great one-shot for exploring a part of your current campaign that focuses on a different or specific part of the universe - especially if you replace the Wormhole with Blink Gates!
Outward Bound, by Penflower Ink. 
In this game you'll play as one of the six alien species that form the Interplanetary Union, a decentralised space-faring community based on cooperation, exploration and the sharing of knowledge. As citizens of the Union, you have arrived in the Teyn Belt, an asteroid belt permeated by a strange field of unpredictable transformative energy, called 'the Tide'. Explore the belt, find and study new anomalies and maybe even establish first contact with new alien species arriving in Teyn.
Using Four Points, quickly make a character by choosing your Species and area of expertise, then you're ready to start exploring!
This game probably has less political intrigue built into it but when it comes to exploration, you’ve got it in boatloads! The game designer also likes focusing on community and mutual care in their games, so expect a post-scarcity society in this game as well. The designer for this game is also an artist, so expect some really fantastic art inside this book as well.
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rwpolls · 2 months
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worshippdsun · 1 year
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after agonizing over anatomy, fashion, shading, and colors... I bring you a Man
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flecks-of-stardust · 1 year
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i'm going to sob whenever i listen to reflection of the moon
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peachypunchy · 4 months
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I HAVENT BEEN ABLE TO WATCH CONDIS STREAM TODAY IF HE DROPS ANY HINTS ABOUT JRWI TERMINUS YALL ARE OBLIGATED TO TELL ME
pls... i require every crumb of information about mister condi condifictions next campaign that might possibly exist...
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mendelmakes · 3 months
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Line art for a ttrpg character in a Scion campaign I'm playing with my brother and cousins. This is Termina, daughter of Terminus and she's slowly working her way up to becoming the god of liminal spaces.
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sapphicnsh · 5 months
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Hello! For the rain world ask 8 is a must, please tell us all your thoughts! And also 3?
3. What is your favorite region?
It’s a tie between Looks to the Moon and Waterfront Facility! LTTM probably edges out over WF tho. The music in both areas absolutely FUCKS, and I just…I know it’s a joke but I do love being in Moon. It’s very calming, the areas are gorgeous, I love saying hi to her little inspectors and neurons and everything that makes up “Moon”! My favorite rooms in the region are probably DM_O02, and then her Neural Terminus. DM_O02 because of just how fucking...MASSIVE it is. It's so dark, takes up like, 6 screen transitions, its fucking breathtaking. Her neural terminus is also my fav bc Reflection of the Moon is the best song ever SOBS.
THE STRUTS AND VENTS❌ DO NOT ❌ COUNT ‼️‼️‼️‼️‼️‼️ FUCK THOSE AREAS FOR REAL
8. What are your opinions on Looks to the Moon (character)?
HOUGH.
lmfao that's the general sum of my opinions. We all know that tumblr user sapphicdib is down horrifically, atrociously, HORRENDOUSLY bad for Moon, so I'll save the rant on how much I wanna fuck her cuz I think its pretty obvious but aside from that, she breaks my heart! Like Sig says, she's caring to a fault, and that's her greatest strength and biggest weakness. She clearly takes her position as local group senior very seriously, as she is hesitant to use her seniority privileges and apologizes that they will be unpleasant for all on the network. She also has a lot of trust in her local group, going to them for help when she starts being starved for water rather than choosing to deal with it "on her own". She seems like overall a good leader, though probably a bit stubborn, considering she refuses to use forced methods with Pebbles until its too late, since she stubbornly refuses to believe Pebbles is a bad person/trying to hurt her. She trusts her group members. I wish we got more insight into what she was like during her prime, see her acting as a local group senior and not in panic-mode, but I suppose that's up to interpretation.
I know that some people think she forgives Pebbles too easily, or is too kind, but we have no real context on how long it is between campaigns to know how long she's been stewing over what happened. As an iterator, I think Moon accepts what happens...pretty quickly. The logical side is that she's already been collapsed, so why keep being angry about it? She knows Pebbles is gravely ill, the rot in of itself is enough of a punishment, he doesn't need Moon's resentment on top of it.
As an older sister myself, I think she's portrayed well. The ending of Rivulet reminds me of when my brother and I got into a huge fight one day and then the next day we just went and got Wendy's and pretended it didn't happen. Her message to Pebbles reads to me as that: You and I both hurt each other. Do you want to play some dominos? Can we just be siblings again?
I love Moon ;-;
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