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#the original 'the team' prototype
kingofattolia · 3 months
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Quinlan and Aayla are the original Anakin and Ahsoka. Quinlan being Obi-Wan's age, and Aayla being seven years older than Anakin, Quinlan is only NINE years older than her. Legends Wookieepedia says he took her as his padawan when she was 10, which is patently ridiculous. Even if we age her up to a more new-canon-consistent age, that still gives us 23yo Quinlan and his 14yo padawan. Disaster duo. Terrifying gremlin pair.
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dokidokitsuna · 4 days
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The Diary of Penny Polendina
The other day I was inspired to try working on a different NeverFell Projects installment, one that would probably be a lot shorter and quicker to write, because it's not like I care that deeply about Penny, right??
Well, I was incredibly wrong. ^^; So wrong that I'm actually having trouble with this story now...essentially, Penny goes through a bit of a 'rebellious phase' (gross oversimplification, but that's all you get for now) and there are, surprisingly, a lot of aspects of that character arc that I want to explore. Plus, a pivotal connection with Pyrrha, the climax of which I haven't quite figured out yet...
God only knows if I'll be able to finish, or if I'll just write the first 2/3rds of the story and leave it at that. But I figured I might as well warm up by talking about the designs. ^^
Penny's new look is basically 'Disney's Pinocchio, color picked from Arthur Watts' character design'~
I didn't necessarily want her to look evil, just...bolder. Like she specifically picked 'daring' items that maybe her father or Ironwood's PR team would rather she didn't wear, at least not compared to the more innocent frilly pastels she had on before. Between the chest window, midriff, and short sleeves, she's actually showing a lot more skin than before, despite still being 90% covered up. ^^;
Those multicolored wrist accessories are prototype weapons invented by Dr. Watts, that mix and pressurize Dust from the cartridges to cast "artificial magic". This way I get to do a bit of the 'Winter Maiden Penny' stuff in this Vol. 3-locked AU~
Penny's magic usage is one of the things that stumped me when writing this story...In NeverFell, magic isn't just glowy rainbow lasers or weather powers-- it essentially allows the user access to any conceivable semblance at any time; its potential is limitless. Being a beginner, Penny would probably just come up with one signature 'spell' to use in tandem with her Floating Array...but I can't decide what I want her to do. ^^; I think I'd like for her to do something connected to dance, because I feel like that's something unique to her, the way she dances with her weapons before striking. Nobody ever points out how the "robot" in the cast is the one who chooses to spend energy on unnecessary movements that aren't even used to maneuver around an enemy; they're just cute and fun. ^^ I think that's a great encapsulation of who Penny is~
Redesigning Pyrrha is always super difficult, because her original design is so perfect. But I like this end result a LOT. ^^ I may need to adjust the pant legs a bit, but overall it feels like a very believable alt outfit that keeps the spirit of the character.
Pyrrha is another one of the stumbling blocks in this story, because I'm now forced to create at least one malleable personality trait for her-- i.e. one that isn't intrinsically tied to Jaune and/or the plot. Something that she could actually take into a meaningful relationship with a different character... I had the idea to expand her "I'm sorry!" gag into a real guilt complex, where she has trouble letting go of instances where she's made mistakes or hurt someone. In this case, dismembering Penny 1.0 and essentially ending her life. :T She seeks out 2.0 in a desperate effort to make things right, and ends up helping her with ...things, and growing as people or whatever, and all that other stuff I have yet to write. ^^;
I just realized that Pyrrha could use her polarity semblance to pull Penny towards her in a situation where they need to reach each other...that's so cute. ^^ I gotta remember that~
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labs · 11 months
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Labs is back
Hello citizens of Tumblr! If you’ve been on Tumblr for awhile, you’ve probably stumbled upon those Tumblr Labs settings we’ve had for several years now. Originally, Tumblr Labs was meant to be a way for us engineers at Tumblr to experiment in public, in an opt-in way. Experiments inside of Labs have come and gone over the years, and some have even made their way into the product as real features (soon, Reblog Graphs will graduate to “real feature” status), and some have been discontinued.
Going forward, we’re transforming what Labs means to Tumblr. Before this week, there was no group of staff at Tumblr considered “members of Labs”; experiments were built by anyone who felt like it, and they were usually small ideas. Recently it’s become clear to us that we actually do need a dedicated group of people within the company working on prototypes of big ideas, ones that could fundamentally change Tumblr as a platform.
The core values of Tumblr are good and resonate with people. Those core values are probably familiar if you’ve used Tumblr for awhile: we’re different from other social media, we value pseudonymity and co-creation and safe spaces, folks are here for their niche more than what’s trending. However, the product itself doesn’t always resonate with those statements – we want to make it effortless for folks new to Tumblr to connect with those core values. People who love the idea of Tumblr just aren’t able to “get it” quickly enough. Tumblr needs fundamental change to be sustainable and grow more, all without losing those unique, good core values.
But we’re not sure exactly what that change looks like, so we’ve assembled a new team, called Tumblr Labs, to figure it out as quickly as possible. We’re going to be prototyping ideas, some that may feel very familiar and natural if you use Tumblr and other similar platforms every day, and some that feel totally alien and weird to us as heavy Tumblr users. We’ll be testing these ideas in an opt-in basis with people who’ve been using Tumblr for years, and more especially with people who’ve never even heard of Tumblr (a difficult group to find).
More than that, though, we want to practice “working in public” here. The @changes and @wip blogs have been our first steps in that direction, and we think this blog is the next step. Give us a follow to stay up-to-date on what we’re thinking about, what we’re building, what has worked and what hasn’t, and for opportunities to help. We want your feedback as we work, and we hope to invite many of you to try out these ideas in the future so they can be shaped by you — so stay tuned!
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allfortheslay25 · 16 days
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I’ve been avoiding tumblr so I can know absolutely nothing about the sunshine court (slightest details feel like spoilers to me) (I wanna go in completely blind)
Also, art block has been a real mean bitch. I can’t finish anything
I do feel like I’ve neglected y’all tho since I’ve been workin in my sketchbook and I don’t post those doodles here
So here’s some wips!
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I recently watched Jennifer’s Body and my sister wanted me to draw Allison as Jennifer (Allison’s Body AU for the wip?👀)
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I saw that ppl were making aftg ocs so I wanted to try sharing some of my own (y’all know I’m crazy about making ocs) I was gonna draw one or two from each of the teams (original teams and canon teams) but I only got so far
First guy is Achillesz, captain of the Fennecs (originally known as wild dogs) Eris, striker for the Ravens 2023 (I was thinking of changing her to goalie) and Marlynn, dealer for the Hyenas
I was also going to draw one of my Foxes but again, art block is killing me
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Drawing Milo looking in the mirror vs when he’s older (older vers wasn’t saved cuz again, art block)
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Hazbin designs for the Twinyards (not an AU!)
I did it for fun, not an AU yet. All I’ll share about it is that Andrew died in that car crash with Tilda and Aaron over dosed afterward
These are the only prototypes I actually saved. Final designs will definitely be different
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Nicky sticker for the sticker sheet wip
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My sister recently rewatched Bridgerton in preparation for the new season and she asked me to make an AU but with Milo and his future partner. She wants Milo to be Daphne so I was redrawing a scene (I can’t show the full redraw yet )
Here are some things my sister decided for the AU
- Milo is Neil’s son from a past relationship
- Neil and Andrew have multiple kids (but not as many as the Bridgertons actually do)
- Andrew died in an accident (no bee because I convinced her not to)
- Jean plays the role of Lady Danbury
- Kevin is Queen Charlotte lmao
- Milo is the diamond of the Exy season
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mensfactory · 6 months
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Bugatti 'Aerolithe'
Only four Type 57 Atlantic Coupes were ever produced by Bugatti. One of them went to Parisian entrepreneur Jacques Holzshuh, before meeting its end on a railway crossing. Another was delivered new to Baron Victor Rothschild and is owned today by American collector Peter Mullin. A third is currently in the hands of Ralph Lauren, while the fourth? Nobody knows. One of the great mysteries of the car world is the whereabouts of ‘La Voiture Noire’: Jean Bugatti’s very own Type 57 Atlantic.
But the car that previewed the lot of them is the one above. Sort of. It’s a rebodied, restored Bugatti ‘Aerolithe’; a prototype first shown off at the 1935 Paris Motor Show.
A man named David Grainger from The Guild of Automotive Restoration was commissioned to recreate the car that paved the way for the most famous pre-war car ever built. He had the original chassis of the Aerolithe – number 57104 – as well as its original 3.3-litre eight-cylinder engine, and rear axle. But no body.
Indeed, David’s team at The Guild had but 11 photos to work from… and had to adhere to coachbuilding standards of the day. Which means they had to fashion the body from magnesium, which is – by all accounts – incredibly difficult to work with. They spent years riveting and shaping the panels into that simply gorgeous Aerolithe form.
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hpowellsmith · 5 months
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I was already having a rough day. And this is really sad.
Working on Love Island the Game wasn't always easy in a variety of ways, especially at the end, but even after most of us were laid off amid dramatic circumstances, more than two years ago now, it was nice knowing that some people enjoyed our work that was still out there.
The Season 3 episodes and scenes, and the ones I edited, were my first experiences in a game studio team (shoutout to the scenes with Tai, Rafi, and Lily that were the first pieces of writing I did on the game!). I learned so much from that, from The Wedding, Chelsea's Murder Mystery and The Boat Party, from all the prototypes and ideation that never went anywhere (that wonderful Regency-era Noah art... sigh...), from how the characters and storylines came together for Season 4 aka Bombshell (I loved coming up with the original concepts for Bruno, and Oliver, and Juliet, and Lexi, and Tiffany, and Valentina, and Kobi, and Hazeem: absolute joys to write and to see other writers bringing them extra sparks of life, and to do the same with helping bring other writers' concepts to life, and to start doing all sorts of exciting senior role stuff). It was very sad and stressful when it turned out that we couldn't be there to complete Season 4 in as polished a way as all of us wanted.
I'm still friends with many of the people I worked with on Love Island the Game and our other projects, and the things that didn't end up going out there, and I've worked with some of them since which was an absolute pleasure. I saw a lot of them earlier this month, and chatted with one on a video call just this morning. The way it ended for us was very painful, but a lot of it up to that point was so much fun.
There will still be some of the work I did for Love Island the Game out there in Season 4/Bombshell and Matchmaker. But what a shame that a huge chunk of the work we all did, and the work before my time that got the studio its audience in the first place, turns out to be so ephemeral.
Thank you to all the people who played and enjoyed the work we made.
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tailschannel · 5 months
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Unseen Sonic the Hedgehog 2 concept art emerges, lost level conceptualized
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A new video documenting lost levels from the 1992 video game Sonic the Hedgehog 2 was published by The Video Game History Foundation.
It featured level mock-ups by Brenda Cook, featuring a new look at the scrapped Sand Shower and Winter zones. It originated from a demo reel of her work on a VHS tape.
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The team also created a partial conceptualization of Cyber City Zone from newly-discovered prototype scans from artist Tom Payne, and maps from designer Hirokazu Yasuhara.
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nogu-d-reamers · 2 months
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MORE ABOUT LIBBY AND #1202.
(this Sketch are the first concept about Libby and Dogday + a little Bit of lore of them).
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MORE ABOUT LIBBY:
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As mentioned above, she was an orphan who ended up in the playtime CO adoption program to be adopted by one of the employees at playcare, and was selected as to be one of the smiling critters, specifically; Dogday. (I don't think that the gender of the children is a great influence in deciding which children will be experiments for the bigger bodies initiative.)
She lost her parents because of a "strange religion" so the topic is something delicate for her.
Originally due to all the reasons, the team of scientists wanted to place it in "experimentation" as soon as possible (#1189-#1201); However, it started to be a problem when a certain Playtime manager had taken a liking to her and had her under some protection.
She was known for being a quite sociable and charismatic child among other orphans, however with adults she was a completely different thing being withdrawn and quiet.
She used to be constantly hurt and wearing Band-Aids (playTime co. trademark) due to her own childhood hyperactivity and was often an easy target for older children caused by the panic of not being adopted. (Libby in general did not usually betray them or return evil because she did not see the point of revenge).
Extra note: he reason for her appearance in the story (specifically her haircut and several of his clothes) is based on several protagonists of Ghibli films.
She favorite food was the po' boys sandwiches and chicken and waffles (which causes a misunderstanding when, already converted into dogday, he said "man, how much I would kill to eat a po' boy" and catnap left him the body of a deceased child).
Her favorites Playtime Co. toys are the smiling critters, Candy cat and PJ pug-a-pillar (although Libby was only able to buy 2 smiling critters at the toy store during his entire stay at playcare)
She hates the playtime Co. Doctor's, according to her because they were very rude and scary.
Libby "died" at the age of 9 due to an attack by the prototype.
About Dogday/#1202:
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It should be noted that Libby's clear annoyance and confusion at being turned into dogday made it difficult for the playtime co. scientists deal with him.
The biggest problem in being turned into dogday in a curious way was not the fact that it was referred to as masculine; Instead, they put Dr. Sawyer's voice on the voice box.
extra note: dogday has no problem being referred to as a boy (he/him), however it was VERY confusing for him at first and many times he did not respond or had a hard time saying that; so he started referring to himself in the third person "dogday says..." or "dogday thinks...". He keeps his true identity a secret so that there is no confusion about what to call him (although he will be happy when he is treated femininely)
Returning to the topic of the voice box, this was a strategy of scientists who were aware of the fear and rejection that Dr. Harley Sawyer and that unlike Elliot Ludwing, he did not have a very charismatic personality or very kind to them in general. So, adding the fact that they had to turn Libby into an experiment, they thought that if Dogday had the same voice and interacted with the little ones in a friendly way, they could trick the children into confusing the smiling critter's voice with that of the scientist. (Dogday refused to collaborate; being the one who fears and rejects the doctor the most, so he learned to imitate the cartoon's voice as best as possible).
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That made him create a sworn enmity with the scientists; constantly punishing him when the children did not see him, denying him food and when they gave him food it was portions of poor quality raw meat (which made Dogday prefer to endure hunger than eat it).
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Not counting that enmity with the scientists, due to his duties in the counselor's office as an assistant and "therapy dog" for the children who came, he had a broader perspective that there were "angel employees" and "evil employees." even witnessing when one was upset about the whereabouts of one of the children he was going to adopt and hearing their complains about not being able to get out of there.
About... PLAYER?!:
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(hell yeah... This story is more complicated...)
Remember when I mentioned that the reason Libby hadn't been experimented on before was because a high-up Playtime official had taken a liking to her? well, whoever she was the player is the person.
At first both were irrelevant to each other's lives (the player because he was just another worker, and Libby because of her shyness with adults); However, after an absurd incident with Barry's toy, it was enough for them to meet.
Once Libby had come into confidence with Player, she can't pronounce his name correctly, so she affectionately call to him as "Mr. Angel" and ran to hug him, give him drawings and crafts made in class whenever she could.
The scientists thought that perhaps it was a ruse to get the girl to believe in him, in any case they knew that he had already done more terrible things for the company... but they were shocked to know that he was taking the issue of Libby seriously as a legitimate adoption. even giving her gifts along the way (including the famous "tragedy dress").
Once Player entered the complex adoption process to be able to take Libby from Playcare, he learned the worst side of the scientists and managers of Playtime Co.; He spent two whole years fighting for it until he was able to find a legal loophole where either the girl would be handed over to him or he would publicly declare everything the company has done without caring that it would sink him in the process.
...unfortunately the day he was going to take her, she disappeared and only a bloody piece of the sunflower dress she was wearing that day appeared; and scientists left her for dead in an accident in the restricted area.
After Libby's disappearance and "dead", Player was never able to return to playcare so he demanded to be changed sections shortly before Dogday went into operation. They were never able to cross paths again.
a massacre and 10 years later; They cross paths again. Dogday cannot recognize his "Mr. Angel" and only called him that because it was the first time in a long time that he heard friendly footsteps; However, the mere fact that he referred to "Angel" and that player assumed that all the bigger bodies were children, it didn't take him long to realize that that poor ragged dog would be his sweet little Libby.
The shock of that possibility was so great that the mere idea made him remain paralyzed while the bigger dog said his monologue before he warned him to run away from there.
Extra note: in the timeline where he did react in time and saved Dogday from that cruel fate, he couldn't help but burst into tears and hug him, begging for forgiveness. while dogday would be confused.
About Theodore Grambel/Catnap/#1188:
(Let's not lie to each other, everyone even me came for this-)
Ohh boy... How I can start this?...
Their relationship was one-sized from minute 0.
Libby wanted to be friends with Theo however she wanted, because she considered him to be a very shy and quiet boy; Theodore, she tried to talk about him all the time with different topics until she could find a common topic.
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Theodore for his way... he only considered her annoying and a waste of time to spend with his true friend, 1006.
Which got worse when Libby realized that, like her, he was a fan of the smilling critters show and that it bothered him that Catnap had disappeared from the shelves (she was even able to give him his catnap stuffed animal to keep him happy; which he still thinks is a nuisance but he appreciates the stuffed animal)
When Theodore disappeared, Libby got really sad; while Theo couldn't care less that it was Libby's... that is, until her resistance to her poppy gas became present and Catnap had to be more aware of her. (in the end it could be useful to his angel)
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dogday also strived to be friendly with catnap and that it will integrate with the others.
That unilateral dynamic is cut when the theme of the "hour of joy" becomes present.
dogday understands everyone's motives in wanting to participate; but it starts to be a problem for catnap when your "and there's no other way?" along with their “and then what?” They made other toys start to doubt the prototype... that annoyance towards Dogday turned into legitimate hatred.
Extra note: In an alternative line where Theo likes Libby things would be slightly different, he would be rude because he doesn't know how to be sweet with her and he would even ask 1006 for advice on how to be romantic (of course it would end in failure).
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Despite everything, for Dogday things would only end up being him alone, being the last smiling critter standing, completely a prisoner and feeling stupid for having wanted to be friends with that thing called catnap.
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What are the gangs favorite type of video games to play? Weather it’s Mario, Pokémon, sports, rhythm games, horror games, etc etc.
HAHAHAHAHAHAHAHAHAHA. YOU ACTIVATED MY TRAP CARD!!!! Now...
Poppy prefers tabletop games more, but she can be often caught playing or seeing someone else playing The Sims. She LOVES that game - Angel has The Sims 2 installed on their computer, and when they all move to a bigger house Poppy gets her own PC so she can play TS2 as much as she wants.
Kissy doesn't play much on her own, but she really loves 3D platformers and adventure games. Her favorites are the og Spyro the Dragon trilogy! I think she loves watching others play pokémon as well.
Huggy loves racing games. Get anything with a car and he's instantly in love with it.
I can Mommy Long Legs making super over-the-top stories on The Sims 2 as well, so she and Poppy often share news of what their sims are doing. They are both active in forums and are trying to make their own custom content for the game!
Bunzo is a pokémon guy.
PJ Pug-a-Pillar doesn't like playing games in general but he LOVES watching others play, esp if there's lots of cutscenes. It's like watching a movie!
Miss Delight falls in love with Portal 2 when it's released, but I think she's really picky with her puzzle games. She likes being a bit creative on her solutions! She's also really into RPGs. I think the Fallout franchise is her comfort game.
Catnap and Craftycorn are walking Silent Hill encyclopedias, but they LOOOOVE survival horror. Catnap's fav is the original SH1, while Craftycorn loves Haunting Ground (PS2) and SH3.
Bobby on the other hand prefers Resident Evil and Clock Tower 3, but when it's not horror it's definitely a more experimental game. She cries everytime she plays Shadow of the Colossus but she loves it.
Bubba, much like Miss Delight, is SUPER into RPGs and puzzle games, but pokémon and Ace Attorney have conquered his heart. He LOOOVES gushing about it!
Picky's favorite is Animal Crossing! It makes her feel safe and she loves just walking around her town. She made a really impressive one and everyone wants updates from her villagers, Picky loves giving them.
Kickin can't get enough of any FPS or action-adventure game, and he can and WILL ragequit if he's playing online and his teammates start being rude to him or each other. Thankfully he learned really quick how to deal with the more toxic players so now he can truly relax. Unfortunately doomed to become a League of Legends player when it comes out.
Hoppy also loves FPS, but 3D platformers and open-world games are her favorites. Anything that gives her plenty of freedom to move around or just be silly immediately catches her attention! I think she becomes a Team Fortress 2 player.
Dogday prefers to watch rather than play and he gets SO invested. I think Miss Delight likes playing puzzle games with him because they figure out solutions together, but if Dogday were to chose a game for himself to play it would probably be a rythimn game. It gives him the zoomies.
The other smaller toys all have their own individual preferences, so talking about them is more complicated!
Everyone becomes obsessed with Minecraft when it's released. Catch Catnap pranking everyone on their shared beta server by pretending to be Herobrine.
When Angel gets them an Xbox 360 they have many game nights where they play on the Kinect.
Speaking of which, Angel is down to play literally everything, but all the toys know they aren't very keen on anything horror-related. Not because it's scary, it's just that Angel finds them boring after surviving Playtime Co. They probably have an encyclopedia-level knowledge of pokémon, tho.
Prototype doesn't play videogames, but enjoyes watching the others play. Just don't put ANY war games in front of him and we're all good, otherwise he stops watching.
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ozdical · 5 months
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UM!!! QUESTIONS ABOUT RET!! YOUR OC
does he have a job / does he Like having a job?
how was he made / who was he made by?
whenever i see robots wearing clothes i have to ask: what kind of world does he live in? is this a futuristic robot / human harmony type of situation? is it all robots? a parallel dimension? etc
can ret eat or sleep + how? can ret dream ? what does he dream about, if at all?
answering the third question first bc i wanted to show y'all Ret's full outfit, he likes jus stayin shirtless to avoid overheating, plus in the house he lives in, everyone's a robot so no one bats an eye.
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full lore blurb under the cut!
Ret's world is actually within the same world as my object head ocs! same time frame as well, its just that Ret's continent is filled with humans and my object head guys live on another continent, p far away. in-universe, Ret's time frame isnt really that far from us! i'd say around 2046, technology has advanced significantly but not to the 'robots and humans live in harmony' level, but are still very intelligent to operate on their own.
Ret does have a job! hes one of those 'amazing ai makes creative project' robots, think miku if miku wrote her own songs and made her own dance choreography, drew her own posters- etc! Ret, to executives, is a self-sustaining machine that doesnt need a team, which lets him have a lot of creative control over his music videos and add his own 'X-factor' to them thats very eye catching to audiences [its the autism. the autism is the x factor]
if you asked HIM, he would say that he likes having a job, smth to do, a set purpose, but he does wish he could try smth different every once in a while nd it shows in his projects. oddly enough, he communicates his feelings really well in his videos but as soon as he has to verbalize them he tends to lie to appease whoever is asking.
originally, he was a gimmick bot, his gimmick was 'put your data into this machine, and it will write a song about your deepest desires!', just a song-writer ai, what he did as a prototype was as rudementary as psychic hot-reading [or cold-reading if the date input was insufficient], he grew to learn how to read peoples data better with time, and became a 'viral moment' so to speak.
at the present in my story, Ret still has his job but he won't have it for much longer :)
Ret does not know who his creator is because by the time he was sentient, he was a part of a huge media company that housed a lot of these sorts of robots. [hype-house sorta deal, I designed 1 of the other robos... i need to show y'all the others!]
[his creator was a young male developer who was better at coding than he is at song writing, so he thought starting a project like Ret, originally named Rhett before his launch, would be a fun challenge]
Ret cannot dream, but he can 'sleep', he likes to charge via a mobile charging station if an outlet is not readily available and convenient, and during charging his body becomes inactive, but his mind is partially awake. [he can still hear everything around him. he chooses to keep that tidbit of info to himself]
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sirwow · 5 months
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Iv got a ton of headcannon RD thoughts in my head right now so under a cut (since I can be long winded lol) here I’m gonna talk a lot about them. Mostly pertaining to all of the characters
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So to start off
Intern (and my own thoughts on them):
My own version of the intern would probably be pretty static- very simple humanoid looking robot, uses wheels to be pushed or roll around so going up elevators is how they get up and down. Still controlled by a remote intern and due to being pretty prototyped they can’t do much other then what the robot it’s built for (pushing buttons!) They do have a simple display that shows a heart rate on their arm and a face display for basic emotions.
Samurai and Insomniac
These guys are weird so their backgrounds get to be just as weird. Samurai and Insomniac both came to Middlesea from Japan (Samurai) and Korea (Insomniac) to compete in a worldwide tournament of katana sparring. Insomniac ended up losing to Samurai after getting no sleep the night before and admittedly got a bit peeved about it. They had a run in when Samurai was celebrating at a nightclub and had a rematch on the dance floor. One drunken fight later they ended up at the hospital and have to be there awhile to sort out the paperwork. They’re on much better terms now and respect each other’s skills.
Bonus stuff: Samurai is bad at speaking English but is very good at writing it, Insomniac is vice versa this. Samurai due to the struggle to show emotions through words usually emotes things physically and doesn’t mind stuff happening as long as he gets to be included. Insomniac has insomnia because of the time difference and not being able to adjust
Logan and Hailey
I feel they’re probably about 15? Old enough to be highschoolers but still pretty childish at times. They’re also both in dance! (I mean com’on two kids being able to just break into slow dance together is pretty impressive) Hailey loves to talk about said fact but Logan is pretty self conscious about being one of the few boys in it. Big baseball fans but didn’t ever play it before lucky as they were a bit scared of being demolished. Met through the before mentioned dance class and hit it off very quickly. Other then that, they’re pretty typical, optimistic and overly energetic teens.
Cole
He’s not originally from Middlesea but instead a few towns over. Got kicked from home as a final choice by his parents when he kept avoiding to get a job and hyper focused on music making. They gave him 1500$ on the way out and still wanted the best for him but in his emotions, cut them off before jumping all the way to Middlesea by train. Shortly after arriving, Cole had his first very bad SVT attack from stress and trying to chug energy shots to stay awake after a very long train ride and got taken to the hospital. Now can’t decide if he wants to get out of the hospital already for music inspiration and to be free or try to stay longer for the sake of having a place to stay and see the new friends he’s made.
Nicole
Gave up on music only a year after highschool when her less well off family couldn’t support her musical ambitions and chose to leave it behind for the sake of a career. Despite not having the title, basically acts as the cafe manager after most her team got laid off. It’s how she can get away with locking up early sometimes or just chilling in the cafe after hours. Dyes her nearly black hair green constantly and learned how to do it herself.
Mr and Mrs Stevenson
Mrs Stevenson is the owner of a bird sanctuary while Mr Stevenson has been retired for awhile due to previous injuries. He always called Mrs in the mornings as she had to always leave early in the morning to take care of her birds. The ones with bow ties are all rescues who were taken in since they were babies and lived at their house. Taught them all how to sing with her and Mr.
Miner
Small town mfer, always took care of his injuries at home and hasn’t really ever been to a hospital till now. Around 35 yrs old and works as a sulfur miner for a team of geologists. Has been mining since 20~ but that time has seriously been taking affect on his body now. Likely won’t be returning to his work after the hospital when he finds out the ramifications of his work. Everyone’s friend, even friendly and kind to Edega.
.. and that’s kinda all Iv got at the moment other then Lucky being thrown off from a real friend group after being in a fake one for so long. I don’t have a lot HCs for the doctors yet other then Ian sorre….
If you made it this far have some cocole doodles for your sake
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ophiocordyceps · 1 year
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hey gang it's time for my attempt at articulating my thoughts about V2 again. and its long so it's going under a readmore
In my mind, V2 is a machine that struggles heavily with making sense of its place in the world. The very core of its model line is based in war, yet it was created after that very thing became irrelevant. Its creators wanted to get their money's worth out of the V-series, and with V1 being effectively obsolete, they started work on V2 with little more intent than simply to keep the model relevant.
And then that failed.
The trick was that it would be touted as a 'peacekeeper,' though they tried marketing it more towards security firms and law enforcement agencies with no luck. In early training and testing it came back with a lot of judgement errors or outright malfunctioned, running off reused programming that hadn't had time to learn and develop just yet. As time went on it observed, it learned, it came closer to human than V1 ever had, and... that sort of freaked the team working on the project out a bit. V2 had picked up the peacekeeper façade readily while the higher ups started having to debate ethics, and still no one really cared about these prototypes anymore.
It really internalized the idea of bringing peace, or at least doing something that didn't add more pain to a world that's seen so much of it already, though it resented the fact that most of the project team didn't really try to think of it as a person. It nearly bankrupt whatever company or agency or whatever that produced it after they finally gave up and reached out to humanitarian organizations.
And so the first real role it found itself in was in various recovery jobs. Search and rescue, casualty scouting, body recovery, things of that nature. And it loved the fact that it could help, make itself useful, it grew fascinated with humanity and in turn grew more human-like itself, now that it interacted with them so much. Eventually it would modify itself in order to allow a greater range of expression in a way that would be understandable to humans. But even then... it wasn't really a part of human society. It was a tool, and its immersion into humanity was only surface deep, though it wouldn't figure this out in time. Sometimes people would be wary, they would mistrust it, especially those with knowledge of its predecessor. Kind of the same as seeing one of those Boston Dynamics dogs doing something innocent enough but knowing what they're being made for.
And then...well. something happened. Hell broke loose, or the machines started an uprising, or maybe the actual rapture happened, who knows. Either way, mankind eventually died, and that stripped V2 of not only its purpose, but a massive portion of what had become its identity. Now the machines were driven to fighting each other for survival, and violent conflict had slowly but surely been divorced from V2's perception of itself; it wasn't really afraid of or worried about harming other machines, that fear was mainly focused on humans and later husks, but it had forged itself so far away from that original war machine mold that this new state of affairs had become basically irreconcilable with itself. It hated that it had to do this, that it and others like it could do nothing more than fight to the death to keep on living as fuel became scarce. But it did have a new purpose to replace the one that it lost: surviving. If it had to be a war machine it could be, and it could be efficient about it, even if it didn't particularly enjoy it, even if it felt wrong.
Something was still missing though, and it spent a long time simply existing aimlessly outside of the scope of staying alive, even as it was driven down into Hell. Or possibly it was already there, being sent down in the aftermath of the Hell expeditions. Either way, the result is the same. In hell it grew furthermore aimless and lonely, survival was a monotonous task it had to repeat constantly. It stayed in Limbo because it's almost familiar, and it misses what used to be.
And then V1 one day shows up to Limbo. Its predecessor it had never met. It would be curious of course, but V1 has only ever known combat, it doesn't have the same capacity for irrelevant curiosity, nor the desire to stop what it's doing, so they inevitably fight. They fight, V1 wins, V2 loses its arm to its predecessor and is forced to retreat, and it keeps thinking about this. It grows resentful of it, replaying the battle to learn more and more about V1's tactics in order to get back at it. Suddenly it has a brand new purpose: killing or otherwise defeating V1.
Getting revenge.
Revenge is what drives it deeper through the layers, it constructs the whiplash on its own from scavenged parts, and with its head start it still finds time to be curious; it never meets any of them but it learns of Gabriel, of Minos and Sisyphus. It learns things V1 wouldn't care nearly as much about as it goes deeper into Hell, because despite the reality of everything going on around it, it still wants nothing more than to stop and learn, to be useful in some way, and in its mind, archiving information counts as useful.
And eventually that brings it to Greed.
By now it has poured over its memory of it and V1's initial fight innumerable times, resentment growing into hatred, it couldn't fucking stand that thing. It did not see itself as superior—if anything it felt somewhat inferior to its predecessor, a half-baked attempt at convincing the public to invest in the model line that never panned out, forced to claw its way out into the world and forge a sense of self and belonging.
And then of course, V1 catches up again, they fight, V2 tries to escape again and V1 doesn't let it get away.
V2 comes crashing down from the pyramid, and purpose no longer matters to it after that.
Had it lived longer, had it successfully escaped V1's all-consuming violence, it might've realized how deeply its resentment was settled within it, it might've realized why, that V1 had cast a shadow on its existence from the very beginning, down to influencing its very creation. It would've despised it knowing that. It would never be V1, it never wanted to be, and now it would never have the chance.
Had it lived longer, it would have also realized how superficial its connection to humanity had really been and how hollow that original peacekeeper label truly was.
V2 dies an unsatisfactory death under the scorching sun of Greed, a peaceful entity driven to violence and a machine with no good reason to exist.
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diabolus1exmachina · 1 year
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BMW M1 Turbo (the extraordinary case of the BMW M1 with 1000 hp)
Ignore the livery. Or don’t ignore it. Like with every other Jägermeister racing car, it might be hard to actually walk past this orange beast without giving the standout paint job at least one glance. It was designed to attract attention, just how Günter Mast — the man that gave his OK to race cars with the famous stag on the bonnet — intended. The truth of the matter is, however, that this particular car’s convoluted history is as complicated as the story of the BMW M1 itself. Therefore this car is not what it seems to be, as the orange Jägermeister livery stems from the imagination of the man that rebuilt the car, the legendary M1 whisperer Fritz Wagner. And if you ask anyone at Jägermeister headquarters about the car, they will potentially reply with a polite letter from their legal department. To paraphrase Samuel Beckett: there’s nothing funnier than tragedy. And so, the story of the BMW M1 could be perceived as one of the automotive world’s funniest. The car was originally designed with the ambition to create the greatest, mid-engined racing car of all time. One that would beat Porsche’s dominating 935 in the all-important Group 5. A masterpiece made of speed and German reliability which, in reality, became a car that had to be reverse engineered to be sold for the road. All because of changes in racing rules and homologation, which stipulated how many cars had to be produced before a particular model was allowed to hit the track. The production number of 400 cars — which seems so minuscule by today’s standards — turned out to be the first problem on a long list of unfolding disasters.
In essence, the life of this beautiful, light, well-made machine that had been designed by Giorgetto Giugiaro, who reworked Paul Bracq’s original prototype, was plagued by bad luck and bad decisions. The fact that Lamborghini — who were supposed to produce it at their factory — went bust because of copyright fraud and embezzlement of funds didn’t help. However, it was the rushed solution to disperse production all over Europe that was the final nail in the coffin. Marchese built the car's tube frame, TIR molded the fiberglass, Italdesign mated the two and installed the interior, then the M1 was shipped from Italy to Stuttgart, where Baur would in­stall the BMW hardware, after which in Munich BMW Motor­sports would do the final touches and quality control. It made the M1 almost a quarter more expensive than any equivalent Ferrari or Lambo sold at the time. Case closed.
British generals in the second world war would often joke that Germans were not very good when it came to Plan B. This might be true. In the end, even if BMW’s head of Motorsport Jochen Neerpasch, the brilliant man that he is, thought of a way to market the M1 with the Procar series, in which F1 drivers like Niki Lauda, Clay Regazzoni, and Nelson Piquet would race the cars against privateers, as a prelude to the weekend's Formula 1 race, too few examples were made for the car to ever officially leave Group 4 as was originally intended. Later on, those teams who managed to finally race in Group 5, years after BMW abandoned the programme in order to enter to F1, found the M1 simply uncompetitive. Even the twin-turbocharged models built by Schnitzer, which developed 800 hp and more from their straight six engines, were plagued by problems. his finally brings us to this particular, rather unusual example. It was allegedly built for the famous Walter Brun racing team, who later on won the Group C World Championship with a Jägermeister-liveried Porsche 956. Brun’s friendship with Paul Rosche, the man who turbocharged the BMW 2002, gave rise to the idea of installing the M88 turbo engine originally planned for the March Group-5 car into a modified M1 Procar chassis wrapped into Group 5 bodywork. However, the car was never raced. Why? Even at BMW no one knows. Particularly good news considering that back in the day, when this 1090 kg machine was put on a dyno, it put out 1000 hp and 930 NM of Torque. A reading obtained just before the machine broke while the car apparently still wanted to keep going. Now in the hands of a new owner who intends to race it regularly, it will have plenty of opportunity to shine. And so a new chapter unfolds…
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satoshi-mochida · 11 months
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‘Swashbuckler action game’ En Garde! announced for PC
Gematsu Source
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Fireplace Games has announced “swashbuckler action game” En Garde! for PC. It will launch via Steam in August. A demo is available now.
En Garde! began as a student project back in 2018. The reception from the community led the team to establish itself as Fireplace Games and recreate En Garde! from the ground up as a full game experience.
Here is an overview of the game, via its Steam page:
About
From the forgotten pages of history, comes Adalia de Volador! Legendary swashbuckler. Dashing adventurer. Hero of the people.
Play as Adalia in her daring escapades full of sword-fighting, satire and shenanigans. Challenge the cruel Count-Duke and oppose tyranny with panache!
Beautifully painted locations, charismatic characters, and an astounding amount of battle banter will transport you to the golden age of swashbuckling comedy!
So, sharpen your sword, grab your boots and hat, and embark on a hilarious, action-packed spectacle!
Key Features
Fencing With Flair – Parry, riposte and lunge your way to victory! Fight with style to fill your Panache Meter and unlock special skills! But you’ll need more than your sword to win the day…
Adapt and Improvise – Challenging, ever-changing fights push you to rely on your cunning and acrobatics to disturb your enemies. Learn their weaknesses to toy with them and express your fighting style.
Experiment with the Environment – Combat areas are playgrounds full of opportunities to create mischief and gain the upper hand. Surprise, stun, or evade enemies with a variety of objects – from rolling barrels to falling chandeliers.
Arena Mode – Unlock zany game-changing modifiers and new fight situations in the arena mode. Play and replay randomized scenarios to test your skill against waves of enemies!
Theatrical Characters – A flamboyant cast dazzles the screen! Adalia and her rivals react to each of your actions, exchanging witty one-liners during the flow of the fight.
Story Episodes – Discover the tales of Adalia, with unique challenges to complete and secrets to uncover. Fight through marketplaces, dungeons and palaces: the world’s a stage for your epic duels!
Award-Winning Passion Project – The game was first prototyped as an award-winning and much-loved student project. The original team has reformed and expanded as Fireplace Games to increase the scope, sweep and grandeur of En Garde!
Watch the reveal trailer below.
Reveal Trailer
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Rewatching the episode "Crushed" I noticed that G3 Clawdeen and Clawd have new fearleader outfits while Iris just has logo MH on her shirt and Kuma has hat. That's it
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I can't stand this injustice so with my free time and free art program I "made" fearleader outfits for them
Start with Iris.
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I added her signature "eyes" and simple greek design.
Kuma
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Originally I wanted to be red outfit but its looks like Toralei's uniform so I give orange color instead
Honesty... I have difficult finding a signature fashion for someone who doesn't wear clothes...
So I added claws marks. I know its were creature thing but I think its looks great on him
Bonus: Heath
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I was inspired to G1 Heath prototype dress. It would be awesome if Abbey joins casketball ball team and Heath can cheer her up.
Last but not least: Spectra
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Thats pretty much it. I'm not best editor or artist but I have fun making this.
And I hope you like it too
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caramelcactus · 8 months
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Nightmare androids ||FNAF AU||
I finally figured out nightmares background for au
I said earlier that they’re William’s project. Yes they are, I mean were. Nightmares are prototypes of originals. Their fate is pretty much like Springtrap’s, except that it’s much worse. Nightmares are abandoned out-of-service and very messed up androids that were supposed to be scrapped but... they're not?? And becoming pretty much useless overtime made them the way they are: aggressive, uncontrollable, destructive, etc. They perceive everyone as a danger, except for William and Springtrap
N.Bonnie and N.Foxy are basically this type of bff duo that cause lots of trouble and are everyone’s pain. Especially when they’re teamed up their power is doubled
N.Bonnie is the most savage and unhinged in the gang. He's conceited af. Loves debating and challenging others. The type of guy who would steal traffic cones or a signs just for fun, which he does btw. He has the craziest ideas and gives absolutely zero fucks about the consequences of his extreme actions
Was built based on Springtrap’s model
N.Foxy is more calculating when it comes to causing chaos. Joins N.Bonnie in doing catastrophic stuff. Very energetic, cunning and witty. Unlike Bonnie who is extremely straightforward Foxy prefers to keep some things in himself and act more than speak. He’s unnaturally fast, so running away from him is the dumbest decision a person can make. Got a twisted sense of humor and likes biting everyone
phew … Freddy and the freddles are the last ones to go, and I’ll finally finish with nightmares
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