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#the script has been ‘in progress’ for months with no sign of completion
the-duke-of-dick · 2 years
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velvetfoxgames · 8 months
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Infinite Blue - February 2024 Update
Hello! We're back from our holiday break. We hope everyone has had a lovely December and January.
As we head into the new year, we've been putting a heavy focus on wrapping up assets and scripts. Check out our progress!
ARTWORK
Along with the sprites, chatroom art and item art are all finished!
For chatroom art, you'll see six on the common route and two on each character's route. Here's a preview of one that appears on Rory's.
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I enjoy how a lot of the chatroom art are seemingly quite random.
And here's one of the finished item art as well. Yum!
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As for CGs, Alexei's four sketches from the last update have been completed.
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Up next are Rory's CGs. We posted part of one of his sketches last week :)
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WRITING
Very good news here - Rory's route, which was in shambles for a very long time, has been rewritten and is currently being edited in a second passthrough. Other routes are being updated with username changes and fancy chat bubbles along with a few final passthroughs. We're on track to finish the scripts!
CURRENT GOALS
Finish up the music, UI and backgrounds. There's approximately three 'main' BGs left.
Finish the CGs - should be done in the next few months!
Finish the scripts
Start preparing for voice over
PATREON
You can now sign up as a free member to Patreon, so if you'd like to be notified of monthly headcanons of the Infinite Blue boys, please feel free to sign up. You can check out our headcanons collection by clicking HERE. There's two so far.
We're very motivated as we approach these later stages of the game! Thanks for following along and for all of your excitement about Infinite Blue 💙
Thanks for reading!
🌦️ For weekly updates and extra content, join our Patreon!
🌦️ Follow us on Twitter and join our Discord
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sharpestasp · 1 month
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I've been here before. I've seen the numbers year to year. I lose focus for my major fandom, and nothing in the smaller ones is tempting. I've still got the muses in my head, but they have no plot other than slight tweaks of things already written.
I have been struggling with finding words for well over a year now, despite two different large projects being completed.
There's a couple dozen, give or take, completed drabbles and fic bits to post over the next couple of months. I've signed up for an exchange I will write for. If I can manage any of my no true pair, great. If not, well, c'est la vie. Still brain-storming how and where and when history/mythos changes in the Cursed Prince through the world time line. Might manage more work on that universe (4k! Completely new rework of the Lion's origin! 30+ years in progress means I can take my fucking time nailing the family down!)
But I've already added a post-script to the last Forgotten Realms' fic in my holding pen that I am officially done. I'm pretty much done trying to meet even the reduced 500 words a day goal I had. Until the next new (new-old typically) fandom catches my eyes, I am at that resting stage of writing.
This does NOT actually make things easier. Writing is my outlet for a lot of reasons. But I have been circling this a long while now. Just as DC ebbed, and then Transformers, and then Star Wars, so has Forgotten Realms. The keyboard issues honestly were a last little tap of the hammer on the nail. It's too damned annoying to try and work with an external mouse and keyboard on a laptop, and not particularly helpful when my key writing time has typically been during my work day, a few words here and there between calls.
I'm likely going to dabble in original works a bit more while I work through this phase. I've added a few of those to my queue, even as I am so damned wary of having things out there unlocked. Still, none of what I added has plot. Hopefully they get at least one reader as they pop out.
So. While I have a bunch of works still to release... the well truly has reached the point of needing to refill. Peace to you all.
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denimbex1986 · 11 months
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'The possibility of Good Omens season 3 has gotten a very positive update. The Prime Video series, which stars Michael Sheen and David Tennant, is based on the Neil Gaiman and Terry Pratchett novel of the same name, which followed the angel Aziraphale and the demon Crowley reluctantly teaming up to stop the apocalypse and prolong their time on Earth. Although it has been nearly three months since the premiere of Good Omens season 2, it has not yet been announced if the show has been renewed for season 3.
Per Deadline, there has been a positive development in the progress toward Good Omens season 3. Although it has not yet been officially renewed, the cast options have been picked up for Sheen and Tennant, meaning that they would appear in the new season should it be greenlit. However, co-showrunner Douglas Mackinnon, who worked on the first two seasons, would not be returning. On his personal Tumblr, Gaiman wrote this in response to the news:
Every day it’s getting closer. We aren’t quite there yet. But Amazon has definitely been doing things that make a third season more likely.
Why Good Omens Season 3 Is Taking So Long
While it has taken some time for Prime Video to decide whether they should renew Good Omens, the show has already set a precedent for delayed renewals. In fact, Good Omens season 2 was only renewed two years after the 2019 premiere of season 1. One reason for this is the fact that the show was originally intended to be a miniseries, as it adapted the entire narrative of the book, which has no sequels.
Also contributing to the delays in renewing Good Omens season 3 are the 2023 Hollywood strikes, as guild members fight for fair pay. While the writers strike ended after 148 days, the actors strike is still ongoing, preventing Screen Actors Guild members from performing in or promoting struck projects. This means that, even if writers developed the season and completed the scripts, it wouldn't be able to go into production until the actors' new contract with the Alliance of Motion Picture and Television Producers is negotiated.
However, it is a very good sign that the options for the Good Omens cast have been picked up, even during the strike. This means that Prime Video hasn't eliminated the possibility of the show carrying on into a new season, even though it wouldn't be able to go into production right away. While this doesn't mean a renewal is guaranteed, this is the first step toward making sure season 3 can happen.'
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minecraft mods download list 1.8 100% working 5ZA+
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 Minecraft mods change default game functionality or adds completely new game modes and mechanics. Download and install mods from talented developers. Minecraft Mods · Biome Wand · Elite Armageddon · Custom Selection Box · Text Formatting · Igneous Additions · Ore Seeds · TNT Igniter · Medieval Mobs. Minecraft Mods · Transportation Mod for Minecraft · Robobo's Shaders Mod for Minecraft · Mob Talker 2 Mod for Minecraft · Gravity Gun Mod. Fabric Mod List. This page contains a list of the current Minecraft Fabric mods. CombatEdit, combat style mod for modern versions, 3,, 9 This page contains a list of the current Minecraft Fabric mods. To search for mods by name, category, or download count, visit the website, fibermc. Note: You can view a mod's source files by following the "Source" link on its CurseForge page, assuming that the mod's creator has made such files public. Can you add something where you can register your last visit like making an account that can track when you visit to the site and when you come back, there is a list of the mods that have been added to the list since you were gone or something similar. You might have to add a pop up that says to stop blocking trackers if you are on Brave for example if that is a problem dk if it would be tho. Sorry, something went wrong. Beedgehog This is doable. I think I can even do it in a way that is entirely local, so no accounts or privacy disclaimers are needed. I'll add this to the to-do, but no ETA for the feature yet. I am a bit busy atm. John-Paul-R np! Yeah I would enjoy a list of almost all client side fabric mods, but that's not something you can easily automate. You can find the config files and the new modlist in the "updated" folder within the "Manypack" folder. I have a rewrite of the fibermc updater service in progress original version is no longer works. It was something that I'd started several months ago in August, maybe? In the past week, I've resumed work on it. Assuming that is approved, I hope to a have a working version of the mod list updater available shortly after. If that request for API access gets denied or ignored, I'll have to figure something else out,. Either way, I have a working script that pulls mods from Modrinth that I hope to integrate into this in the near future. You're correct. When the site is working properly, that is what happens. And this is what I am in the process of re-implementing. I believe it is because it is not in the fabric category, so it is not being pulled in automatically. This list is not currently updating. A little while back, CurseForge removed the Fabric mod category, instead you select Fabric as the modloader when uploading game versions. Skip to content. Sign in Sign up. Instantly share code, notes, and snippets. Last active Oct 2, Code Revisions Stars Forks 9. Embed What would you like to do? Embed Embed this gist in your website. Share Copy sharable link for this gist. Learn more about clone URLs. Download ZIP. A list of almost all mods for Fabric. There are currently mods in this list. Can make Paths and strip logs. Port of Additional Ender Blocks by cleverpanda Now for Fabric as well! How about 3D instead. All ores can be made into potions 2, 1. Inspired by TinkersConstruct and Tool Builder. It removes the level limit for combining Items , 1. By default, it will make 4 attempts after 3, 10, 30 and 60 seconds. Clientside only! Very configurable! A jar. A bee in a jar. Does not add physics gun made of berries. Reimagining of Better Sprinting built for Fabric and Forge. Can transfer items upwards and has many upgrades. Well, this fixes everything. Wither Skeletons spawn with swords with the Withering enchantment of a random level This can be disabled in the config. Now on Fabric , 1. Get upgradable buckets that store more fluid. A Minecraft Fabric mod to see items in big, duh 1, 1. Chimera abominations in a box! Run, Forrest, run! Fabric This mod turns your Minecraft world into cooking field! Sharpen your knives and get ready! Client-side and Fabric-only 2, 1. Highly inspired by Tinker's Construct's Slime Sling. It can decrease the difficulty of mining in 1. Store, carry, and use thousands of items from the palm of your hands! Except I actually tried to make it be balanced. Also put lava, milk, and potions in a cauldron! Now for Forge too! Plays another sound when someone says your name. Raises in game chat by 10 pixels to improve visibility of armour hunches 4, 1. Instead, breeding chickens produces eggs. Comes in 16 different colors! Get fashionable! No more instant craft! Crashma game LOL 1. Vanilla creepers get boring after a while 7, 1. They multiply drops from leaves and grasses and they pull mobs! A mod that adds some new, annoying curses to Minecraft. Completely configurable! Restored 1. An entry for FallFest , 1. Created for ModFest 1. Best used for diamond-based economies. Doors and portals that can teleport you anywhere. Envious, malevolent eyes looking at you from the eldritch Limbo dimension. Let's fix it! Prevents accidental dropping of items via various means. Makes you auto-jump while sprinting 1. With moderate foot protection. Like boats! Essentially a trash can. This mod knows recipes and tells you what you can craft. Great if you sell double chests of food to farmers, or sugar cane to librarians. This mod shows the current coordinates and the direction of the player. Change range from 16 to blocks and more! Enhance equipment at a risk! This mod allows Twitch chat voting integration! Well here you go! The mod can be enabled and disabled in the config. Why not make them randomly explode! Plus Vertical Slabs and stuff! Trident improvements, bugfixes, furnace minecart changes, note block enhancements, old lava, old logo, oh my! Right now, enables log coloring. Fabric only. For 1. This Mod adds some ores to the game that are related to the Fantasy World 1. This is a mod that gently expands upon farming and cooking in Minecraft. Well now you can! Configurable through tags! Inspired by Spartan Weaponry 17, 1. Manage your leashable entities! If you're multicoloured, that's cool too , 1. Grow flax to get string. Yeah, this fixes that. It also has a minimap and large map! Fabric version , 1. Fabric version 23, 1. Built for Fabric! Basically Gammabright but for Fabric. There is also a datapack version. Fabric The replacement for all your ugly duct tape. Wrap your blocks and gift them to your friends! Enables the use of the experimental bundles. Glow Squid mob and more! On-demand crawling. Climb and descend any kind of climbable block with ease! Now with configurable speeds! Make your travels more interesting. These tamable animals force nearby hostile mobs to despawn. I'm being framed! Blocks with customizable textures 1. Disable the "experimental world settings" warning screen 15, 1. Port of HolographicDisplays 1. But bigger. Up to blocks! It is also a fork of Waila. Yeah I don't know why either. A mod like InputFix! Crafting Station , 1. Also shows the attack indicator when the gizmo is active 23 1. A client-side mod provides more details in game! A Fabric backpack mod. Supports Forge and Fabric, 1. And few other features. Fabric clone of TrashSlot , 1. Server Side 7, 1. Let them eat spuds! It adds several filter items that let you precisely select which items to match. Never again! Request from BluKat. It adds more powers, power types, and origins. This mod also works for crossbows and both of them can be enabled and disabled in the config! You want them? They are yours, my friend. As long as you have enough balance. Yea', we've got that! They can also play custom tunes or magical ones found in treasure chests. Continuation of the FabricMagnet mod by TheRealpw0rd 1, 1. Chat, Hipchat via xmpp , Matrix and Steam. Paxels for Fabric, branded with a new name! Primitive vanilla-esque tech without electricity or magic. Generate and use power to automate your experience! Available for Fabric. Should you be clever enough, you could have a boon companion for your loot-hoarding adventures 4, 1. Very configurable. A modified version of the ICU mod with a Texturepack 3 1. Can also give quick views into what mods are in a modpack. Don't stress! Make a M. Make one type of copper the only type you can get. I added like 30 paintings for more variation. Compatible with any shader pack! Mario, Undertale And with multiple Features! Forge 1. Adds gamerules to specifically toggle creeper and ghast griefing 1. How is a rightful hit [under certain condition] doing no damage acceptable? A solution for players that are always adventuring. Makes it so that you take damage even while sneaking on magma blocks. Adds the other Crafting Table variants to the game! The zoom is yours! Not a mod by Vazkii. Adds Elementals to the Origins Mod. Increases Village spawn rate to make them spawn as giant biome filling metropolises instead of small villages. For fabric 1. Successor to Worse Barrels. Forge and Fabric compatible! Lets you pin text to your HUD! Also, push Block Entities! Adds an option to choose the crafting result if more than one is available. Protect your pets from yourself and others! For Fabric! Fabric 1. Can you find them? An easy way to browse recipes. Also adds a new 6th villager level with new trades. I tried to make it all feel very vanilla 1. Fabric A lightweight mod to prevent strongholds from being torn up by underground caves, ravines, and structures. Adds little people that can help you on your Minecraft journey. Forge version also available 58, 1. Makes your server's chat simpler [Fabric] 42 1. Fabric and Forge both supported! See description for details. Can be found in village chests. Hammers and other utils for skyblock 1. Well here you go anyway! Why not? Player Bounty Hunters also gain stats based on progress 19, 1. Dual wield weapons 3, 1. A Fabric mod that sets the cooldown until the next music track to 0 3, 1. Love villages? Wonder why none settled underground in a sort of inhabited Stronghold? Well, you can stop wondering because now they do. Fabric 51 1. That's it, that's the mod. Inspired by ExtrabiomesXL. Since this mod will be focused on world exploration and of course birdwatching we will supply you with 3 different binoculars and a wonderful bird guide. A strange land of Mulch, Wood, and Nostalgia! On the guard of luminosity! Adds little rocks, sticks, pinecones, seashells and starfish to your world to make it feel more natural. Oh wait II Makes it so that various keybinds can be toggled instead of being held! With some changes from the original mod 1. And better! Adds 15 new rocks! Should work server-side-only! Again Discover the Universe. Powered by geckolib and architectury. Allow 1. Leash Villagers Mod. Built for Fabric and Forge 18, 1. Have an overview of your surroundings, or view the entire world. Create waypoints. Wall jump, double jump, speed jump, fence jump, etc. Shows you as a random entity in your inventory 1. Adds a command to figure out who owns a pet. Hides the obstructive fire overlay when it's not needed 1. Also adds a gamerule: 'allowBlueWitherSkulls'. Mainly meant to ease the process of getting wood for Merlings in the Origins mod made by Apace A must have tool for all map-makers, pack-makers or developers. A fork of Hwyla which is a fork of Waila. Lets you create waypoints which help you find the locations marked by you. Can work together with Xaero's Minimap. Fabric mod 68 1. Fabric API's required. Simple mod adding few gamerules controlling taking damage by player 1. You have to breathe underwater. This is my magnum Opus. Load earlier comments Copy link. Hope this makes sense as it isn't making much sense to me lol. Thanks for the suggestion! Client-side mod! From this list alone I have well over clientside mods. Already did! Made a downloadable pack on Google Drive. Give me a second to get the link. Great list, but it hasn't been updated in a month. New Minecraft 1. If that request for API access gets denied or ignored, I'll have to figure something else out, Either way, I have a working script that pulls mods from Modrinth that I hope to integrate into this in the near future. Oh, sounds great, hope you get your API key soon. Yes I saw, great list :D. I believe it is because it is not in the fabric category, so it is not being pulled in automatically That's true, but somehow I don't find this category :-O. PandaCrossing is in the fibermc list fwiw. PandaCrossing is in the fibermc list fwiw Many thanks You too. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Accessibility Plus Extended. Accessible Developer Blocks. Accurate Block Placement. Accurate Nether Portals. AC Hay bales. Actually Unbreaking [Fabric]. Adaptive Brightness. Added Origins. Addendum Fabric. Advanced Bow System. Advanced Compass. Advanced NBT Tooltips. Advanced XRay Fabric Edition. A simple but advanced XRay mod that allows you to find all of your most loved blocks. Advancements Debug. Advancements Enlarger. Aerial Affinity Fabric. AFK Attack [Fabric]. AFKTape Clientside. Age of Exile. Alaska Native Craft. All Dimension Height Increase. All Ores are Potions! Alloy Forgery. Alloys - Fabric. All Stackable. A highly customizable Fabric Mod that makes items stackable and allows you to change the stack size of them. All Stone to Tools. All The Blocks You Want. All The Creepers. All The Mods Fabric Helper. All Wools To String. Altcraft Tools. Adds tool handles to modify base tool properties. Always Drop Loot Fabric. Amecs Fabric. Amethyst Mod Fabric. Amethyst Mod for Fabric. Amogus Imposter. Ancient Gateways. Angerable Patch. Animal Feeding Trough. Anti Auto Jump. Anti Mob Cheese. Antique Atlas. Anvil Crushing Recipes. Anvil Fix. Anvil Format. Anvil Recipe. Anvil Repair. AOF:Skyblock Custom. Apocryphal Mod. Apple Grind. Applied Energistics 2 Wireless Terminals. Aqua Ore. Arcadia Mod. Arcana Flavor [Fabric]. Architectury API Fabric. Armor Disguise. Armored Elytra. Shows the chestplate and elytra at the same when using the Armored Elytra datapack by Vanilla Tweaks. Armor Hotswap. Armor Stand Editor. Armor Stand Utils. Armor Visibility. Armour Toughness Bar [Fabric]. Ars Theurgia. A Fabric mod that adds all kinds of ancient magic, with many paths you can take and choose along the way. Articles of Temerant. Artifacts Fabric. Art of Alchemy. Art of Alchemy: Memoriam. Asbestos Removal. Ash Clay. Ash to Ash. Assembly Fabric. Asset Validator. Astromine: Core No Longer Used. The API module of a space-themed technological modification with exploration, weapons and progression in mind, adding our APIs and libraries. Astromine: Discoveries No Longer Used. The exploration content module of a space-themed technological modification with exploration, weapons and progression in mind, adding ores, tools, planets and space. Astromine Fabric. Astromine: Foundations No Longer Used. The basic content module of a space-themed technological modification with exploration, weapons and progression in mind, adding ores, tools and materials. Astromine: Technologies No Longer Used. The technologic content module of a space-themed technological modification with exploration, weapons and progression in mind, adding machines, power tools and fun toys. Astromine: Transportations No Longer Used. The transport content module of a space-themed technological modification with exploration, weapons and progression in mind, adding conveyor belts, pipes and cables. Attach leads to logs. Attack On Titan for Fabric. AttackSpeedPlus [Fabric]. Audio Output. Augmented Autojump. Auth Me. Auto Attack Fabric. Auto Backup. Auto Clicker Fabric. Autocomplete Command Blacklist. Small library that will load external textures and auto generate item, block and sound json files. Automated Crafting. Automatic Path. Autopilot - Fabric. This mod will automatically try to reconnect you back to a server if you got disconnected. AutoSwitch [Fabric]. Auto Third Person. Automatically put yourself in third-person mode when you perform certain actions. Auto Torch AutoTorch. Axes Are Weapons. AzureDooms Angel Ring [Fabric]. AzureDooms Jar Jar [Fabric]. B0N's Space Race Mod. Bad Anvil. Bagels Baking. Bag of Feathers. Bamboo Everything Fabric. Bamboo Expanded. Bamboo Ladders Fabric. Bamboo Tweaks: Fabric. Banned Origins. Banner Capes. Basic AIOTs. Basic Anti X-ray Fabric. BattleMod: Fabric [Discontinued]. Beach Slimes Fabric. Beacon apples. Beacon Overhaul. Beacons For All Fabric. Bedrock Breaking. A Fabric mod for Minecraft that allows you to break bedrock, and optionally adds a bedrock pickaxe. Bedrock Destroyer. BedrockIfy - Bedrock Features on Java! Bedspreads Fabric. Bed Stability [Fabric]. Bee Angry-est. Bee Better. Bee Buddies. Bee Fixed [Temporarily Abandoned]. Bee-in-a-Jar: Fabric [Discontinued]. Bee Productive. Bee Resourceful. Beholder's Bookshelves. Beholder's Variations Fabric. Belly Button Fabric. Berry's Mod. Better Barrels. Better Beacon. Better Bedrock Generator [Fabric]. Better Beds. Better Biome Blend. Better Biome Blend is a Client-Side mod that improves the vanilla biome color blending algorithm. Better Christmas Chests. Better Compass Fabric. Better Controls. New ways to control sprinting, sneaking, and flying. Better Diamond Fabric. Better Dispensers. Better Dropped Items. Better Eating Mod. Better Enchanted Books Fabric. Better End Sky. Better F1. Better Graves. Better Impaling. Better Ladders. Better Local Server. Better minecart rotation Fabric. Better Mod Button. Better Mount HUD. Better Narrator. Better Op. Better Pick Block. Better Ping Display [Fabric]. Better Recipe Book. Better Respawn Fabric. Better Slabs. Better Sodium Video Settings Button. Better Stones. Better Than Mending. Better Third Person. Better Together. Better Utilities. Better Wandering Traders. A mod that replaces trades currently offered by the Wandering Trader with more useful and interesting trades. Better Weather[Fabric]. Better Withered Mobs. Better World Border. Better World List. Big Beacons. Big Buckets: Fabric Edition. Big Extras [Fabric]. Big Items, duh! BiomeInfo Fabric. Biome Locator. Biome Makeover. Biome Picker. Biomes Les Naturels. Bits And Chisels. Black Ether Mod. Black Hole. Black Powder. Blackstone Tools. Bladeborn Origin. Blade Fabric. Blame Fabric. Blast Processing. Blastproof Netherite [Fabric]. Blast Rod. Blinking Skin Port. Blip Block. Block Meter. Block of Charcoal Fabric. Block Physics. Block Quantity Scanner. Block Relocation. Blockshifter [Fabric]. Blood in the Water. Blorcart Economy. A mapping tool that creates 3D models of your Minecraft worlds and displays them in a web viewer. Blue Shiny Fire. Blur Fabric. Boat Item View. This mod adds frogs that you can craft, cook and eat, hamster armour and also decorative cobble wood blocks to the game. Bocatas sandwichs mod. Body Shuffle. Bon Appetit. Bonemeal Packets. Boosted Brightness. Borderless Mining. Boring Backgrounds. Boring Tweaks. Bosses of Mass Destruction. Boss Loot Tables. Botania Tweakers. Bouncy Life Fabric. This mod gives the player the ability to immerse it as slime. Bow Infinity Fix. Box of Placeholders. Brazier Fabric. Breadcrumbs Fabric. Break Progress. Bridging Metronome. Bright Ore. A client mod that makes ores light and bright. Broken Name Tags. Bruh Sound Effect. Brute Imitation. Bssentials - Essentials for Fabric. Bucket Hat. Buffer: Fabric [Discontinued]. BugBoy's Emerald Tools. Builders' blocks. Building Wands. Builtin Servers. A small mod that lets modpack makers set up built-in servers instead of shipping a preconfigured server. Bulky Shulkies. Bunch o' Trinkets. Bundled Items - Fabric. Bundles Plus. Bundle Unduplicator. Buzzing Tooltips. Cactus Leather. Caelus API Fabric. Cake Chomps Fabric. Calxcalibur's Emerald Armour. Cammie's Wearable Backpacks. Campfire Incense. Camp Fires Cook Mobs. Candle Backport Fabric. Canvas Renderer. Caracal Mod. Cardinal Components. Cardinal Energy. Careful Break. Carpet Extra. Carpet RedCraft Addons. Carpet TIS Addition. Carpet Weird Addons. Cart Boosts. Carved Melons. Carve My Pumpkin. Catch Me If You Can! Cauldron Brewing. Cauldron Concrete. Cauldron Overhaul. Cauldron Riptide. Cave Biomes. Caves And Cliffs Additions. Cave Update Fabric. CC: Restitched. CC:T for Fabric. CC: Tweaked for Fabric Discontinued. Centered inventory. Chain Suspension. Chaos Mod. Chat Bomb. Chat Bubbles. ChatCalc Fabric and Forge. Chat Heads. Chat History. Chat Sound. Chat Sounds. Chat Timestamps. Chat Up! Cheap Blocks. Cheems Mod. Cherished Worlds Fabric. Chest Building Blocks. Chest Cavity. Chest Cavity: Special Organs. Chest Latch Fixer. ChestShop for Fabric. Chest Tracker. Chicken Feathers. Chicken Nerf. Chime Fabric. Chorus Links. Christmas Spirit: Rewoven. Chromatic Blocks. Chunk Activator Fabric. Chunk In A Globe. Chunky Pregenerator Fabric. Classical Art - Fabric. Classic Beaches [Fabric]. Classy Creepers Fabric. Clay Bucket. Clay Recipe. CleanView Fabric. Clear Despawn Fabric. Clear Hitboxes. Clear Skies. Client Coordinates Master. Client Side Noteblocks. Client Weather Time Changer. Climatic World Type. Climb Ladders Fast. Clojure Lib. Cloth API Fabric. Clothesline Fabric. Cloudy Enderain. Coal Nugget. Cobblefish Mod. Cobblestone Crafting Table. Coloration Mod. Colored Crafting Stations. Colored Flames. Colored Slime Blocks. Colored Tooltips Fabric. Colorful Campfire Smoke. Colorful Columns. Colorful Cut. Colorful Masonry. Color Me Outlines. Color Unchained. Color Unchained is a simple mod which allows you to use Minecraft color formatting in different text areas around the game. Colytra Fabric. Comforts Fabric. Adds sleeping bags and hammocks for, respectively, portability and turning day to night, without setting new spawns. Command Alias Creator. Command Aliases Fabric. Command Block IDE. Command Blocks Survival. Command Creative Tab. Command GUI Buttons. Command Logger. Command Macros. Compact Portals. Compact Status Effects. Compact TNT. Companion bats. Compass Manhunt. Compass Ribbon. Complete Bone Meal. Composable Automation Fabric. Compostable Rotten Flesh Fabric. Compost Recipes. Compressed Blocks for Fabric. Compressed coal Fabric. Compressium - Fabric. Concrete Plus[Fabric]. Configurable Spawners. Configured Keep Inventory. Connected Block Textures. ConnectedTexturesMod for Fabric. Connectible Chains. Console Experience Fabric. Content Creator Integration. Do practically anything you want when a stream event happens. Context-Specific Immunity. Continue Button. Controlling for Fabric. Convenient mobGriefing. Convenient Things retired. Cookie Core Fabric. CookiesPlus Fabric. Coordinate Mod. A simple client-side mod that helps you remember specific coordinates, and helps you find the corresponding coordinates in other dimensions. Corail Woodcutter Companion for Fabric. Cosmetic Armor Slots. Cotton Client Commands. Cotton Resources. Cotton Scripting API. Cotton Scripting: Python 2. Craft 6 stairs not 4. Craftable Command Blocks Fabric. Craftable Horse Items Fabric. Craft-able nether star. Craftable Utilities. Craft Better. Craft Hacks. CraftingPad Fabric. Crafting Station but it's Fabric. Craft Takes Time. Crafty Crashes. Crawl Fabric. Crazy Creepers. Creative Command Items. Creative Keybind. Creative One-Punch. Creeper AI Updated. Gives creepers the abitlity of see trough walls, spawn powered and explode if they cant reach you, destroying obstacles and walls. Creeper Confetti Fabric port. Creeper Habitats. Creepers Burn. Creeper Spores For Fabric. Adds a dangerous new biome with a system of magic device crafting from infused gems linked to it. Crimson Moon. Critical Flight Details. Critical Orientation. Minecraft Fabric mod which helps to place ice boats by snapping orientation to cardinal directions. Crooked Crooks. Adds crooks for all the vanilla materials. Crumbs Fabric. Crusade is a Minecraft mod that adds many new medieval themed weapons and gear. Crushing Hammers. Crystalline Novelties. Crystal Modifiers Fabric. Harness the power of new naturally spawning crystals to apply potion effects to you and your enemies in a more strategy-oriented, quick, and reliable method. CSS Potted Plant. Ctrl Q. Cubi Fortunarum. Cull Leaves. Cull Particles Fabric. Cultivation Fabric. Curios API Fabric. Curious Armor Stands Fabric. Cursed Earth Fabric. Cursed Enchanting. Cursed Table. A one click installer for any CurseForge mod. Curse of Immutability. Curse of The Gambler. Custom Background Color. Custom Blocks Mod. Custom Cartesians. Custom Crosshair Mod. Custom Fog. Custom FoV Fabric. Allows disabling or customizing field of view changes from sprinting, potions, archery, or underwater. CustomGamerules API. Custom Item Range Combination. Customizable Elytra Fabric. Customizable Player Models Fabric. Custom Nausea Fabric Discontinued. Custom Piglin Bartering. Custom Portals. Custom Records. Custom Selection Box. Custom Skins. Custom Spawns [Fabric]. Custom Splash Screen. Custom Stars [Fabric]. Custom Void [Fabric]. Custom Window Title. Client-side mod to change window title including special tokens and window icon. CutScene API. Cyber Permissions. Dadobug's Biomes. Damage Overhaul. Damage Threshold DT. Damage Tilt. Damage Tint. Damaging Cactus Server Mod. Dance of Growth. 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bylightofdawn · 1 year
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I managed to survive another day of work though for a while there I wasn't sure that was going to happen. I also discovered this sizeable fraud trend with this fraudster submitting the same docs across different accts with hi same but differing SSN's. I am not kidding when I said I had to go through like 20+ orders checking if the ID submitted as the same one. Thankfully most were marked for fraud due to the correlated fraud on the name but four absolute braintrust agents signed off on that shit and I had to close 4 accts at like 9:30. So I didn't get off till like 10:15.
Bro these meds are fucking with me so hard. Today I've had blurry vision all day long. Which is apparently a known side effect of the meds. Combine that with my weird balance issues, the bought of random dizziness and light-headedness and I'm just ready to throw in the towel and request my doc sends a different script with hopefully less side effects.
Which at this point I feel like a record on repeat with my whinging.
In other news I got approved for a Playstation credit card so I'm going to purchase the MWII PS5 when it comes in the mail. I was TRYING to get it taken care of now because PlayStation has this amazing special of them giving a 125 account credit if you spend 500+ but that special is expiring today which is sad cause that was a nice little rebate. But....it is what it is. I just hope the MWII bundle doesn't go up in price. I'm mainly getting that because it has the game and that's like what? 65 bucks?
I'm high key hoping the games I bought through the PlayStation store on my PS4 will transfer to the PS5 but I'm not too hopeful. I know my Borderlands 3 copy will. Not sure about Tiny Tina's assault on dragon keep.
A part of me is concerned about getting a new credit card but I COULD have used affirm and paid out over 6 months but those loans always stress me out. I did it for my last two Hot Toys purchases and was able to make the payments on time but I just stress all the same.
And this playstation card is only being used for this purchase. I might add Jedi Survivor since I don't think it's going on sale any time soon and holy shit the second market on PS5 games is a scam. A used MWII was like 55 bucks so ten dollars off the new version of the game. Ya'll are tripping.
And in other, other news I am still super bored with my hair. I've been watching too many Brad Mando videos and this one DIY YTber who has the most gorgeous hair that kinda ranges from a super pale gray with a hint of lavender to a more steel lavender color. It's gorgeous. I have also never bleached my hair aside from getting some highlights.
But I was kinda pinteresting and found a couple of stunning examples that I kinda want to try out
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This is like a silvery ashy gray but there's a dark purple shadow root which looks awesome but I'd prolly be better off going to something closer to my natural color.
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Not to that extreme and I'm not even sure a shadow root is a thing you can do on a pixie like mine. But it definitely evokes something in me.
It's not so extreme either though a lot of work places don't care about crazy hair color, especially call centers and if I had to in a pinch I'm sure I could go to the hair dresser and just have them tone to a pale ash gray. And honestly? I've never seen myself as a blonde. I'll prolly have to go see Juan about the vinyl decals so I might stop my old boss's sister's hair salon which is attached to the shop Juan took over.
I am not in a rust to get this done but I am super strongly considering it.
Okay I am closing out tumblr and I'm going to work on this damned fic. Not chance in hell it gets finished tonight but any progress I can make is something that inches me closer to completion.
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cardentist · 3 years
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I haven’t been in the star trek fandom for very long (I’ve only just started binging the series in the last couple months), so it’s been pretty surprising to find out just how negative the perception of the reboot movies are.
this isn’t coming from the perspective of someone who grew up with the series, so it hit different for me than it might for people with a different relationship to TOS, but I thought it was genuinely clever and Respectful with how it was handled.
To quote leonard nimoy: “Well the alternative timeline gives them license to escape from canon concerns. I can’t see people saying ‘they shouldn’t do that because…’ or ‘that doesn’t tie in to such and such’ because it is a different time and place. Am I right about that?” [Link]
the entire Premise is that the original series happened as it was presented in TOS, but an event late in Spock’s life caused the creation of a parallel universe in which everyone’s lives were significantly altered through two key changes to the timeline. this gives them the freedom to Both revel in fanservice And explore different facets of the characters and their relationships. 
the destruction of vulcan Vastly impacts the characters and the plot moving forward, and its a detail that a lot of people take issue with. but the emotional impact of sarek admitting Directly to spock that there is value in his humanity, that his feelings Aren’t wrong, that sarek married amanda because he Loved her cannot be understated. you can read all of these things into sarek as he was in the original series, but he Never had an open conversation about these things with spock. this creates a Believable and Rewarding change in their relationship, where we get to see a different facet of them Because of the changes made. and that’s exactly the appeal. showing us pieces of these characters that we never got in TOS that are nevertheless undeniably Them.
everyone is Different yes, but they’re also fundamentally the same people at their core and that matters.
kirk’s personality obviously takes the biggest change, with him experiencing trauma at a young age, losing his father, and having an implied abusive father figure after that point. he has a harsher personality in reaction to harsher conditions, he’s spikier and harder to love. but he’s also still fundamentally a Good person whose willing to risk everything to help people. he still has what made kirk prime a good captain and a good friend.
I’m not gonna say that it’s the most nuanced story in the world, but it explores a version of kirk that was born from even Less fortunate circumstances than kirk prime, exploring a kirk brimming with potential who learned to bite back after he was kicked down. exploring those themes of trauma and loss, of insecurity and growth, and coming to the conclusion that Fundamentally He Is Capable Of Good isn’t a Bad thing. you don’t have to like it, but his growth into a better person is The Point. they deepened his flaws (all of which were present in a less exaggerated form in TOS) To Show That Growth.
and then of course there’s his relationship with spock.
people are totally justified in not liking that they had a rough start to their relationship, I usually don’t like to see that kind of thing in reboots or hollywood adaptations either, but the way people talk about it is just unfair.
Yes kirk and spock and bones have a very strong relationship in TOS, they also already know each other by the time the show starts. to look at them having to learn to get to know and trust each other when they first meet and say that it’s Bad because they were already full on ride or die for each other in the og series is silly. TOS kirk and spock had to meet and fall in love with each other too, it didn’t just happen over night kings.
secondly, the entire point of the first movie is that Even With reality itself being altered to pull them apart they are fundamentally compatible people that are Bound to each other. they meet each other on bad terms because of circumstances outside of their control, and yet they’re still pulled into each other’s orbit and find the other slotting into place next to them as if they always belonged. one of the first things that spock prime says in the movie is “I am and always will be your friend,” spock and jim are Meant for each other and the movie goes out of its way to explain that. which is what makes it so Weird to see people complaining about how they don’t like each other.
it’s a Different relationship, but it’s absolutely no less steeped in yearning or queer subtext. 
speaking of queer subtext ! some people are Very unhappy with spock’s relationship with uhura.
first thing I wanna say is that making the argument that they’re doing anything that the original series hasn’t done is just, completely untrue. kirk has fallen in love with more girls in the og series than he knew what to do with, leonard nimoy was a heartthrob in his time (and he deserves it, awooga) and spock reflects that ! Spock usually turns the women who come onto him down (or when he doesn’t it’s because a plant has literally altered his mind), but there are exceptions to even that. all of three of the main boys have plenty of romance subplots, it happens. if that takes the possibility of them being queer off the table for you (which it shouldn’t, m-spec people exist) then I’m sorry to say that TOS is not exempt.
now, I can understand why Specifically This Relationship could rub people the wrong way or being disappointed that they didn’t outright depict kirk and spock as having a relationship (if not in the first movie then in the following ones after they’ve gotten to know each other), but even in that context the way I’ve seen people talk about it comes off as insensitive.
no, the relationship did not come out of nowhere. they considered having spock and uhura date each other in the original show (and you can see signs of this in the earlier episodes, where uhura very obviously flirts with him and they spend time together in their down time) before they decided against it, and spock was originally going to kiss uhura until shatner insisted that he wanted to do it (because it was the first interracial kiss on tv). [Link 1, Link 2, Link 3]
nichelle nichols was asked about this exact thing (spock and uhura’s relationship in the movie), you can read the interview in full here [Link] but I’d like to highlight this paragraph in particular:
“Now, go back to my participation in Star Trek as Uhura and Leonard (Nimoy) as Spock. There was always a connection between Uhura and Spock. It was the early 60’s, so you couldn’t do what you can do now, but if you will remember, Uhura related to Spock. When she saw the captain lost in space out there in her mirror, it was Spock who consoled her when she went screaming out of her room. When Spock needed an expert to help save the ship, you remember that Uhura put something together and related back to him the famous words, “I don’t know if I can do this. I’m afraid.” And Uhura was the only one who could do a spoof on Spock. Remember the song (in “Charlie X”)? Those were the hints, as far as I’m concerned.”
the film makers looked at the fact there were Hints for uhura and spock, that they were Interested in exploring an interracial couple for the first time (both before and immediately after interracial couples won the right to legally get married) but Couldn’t because of the circumstances of the times and decided to Make that depiction. you don’t have to Like their relationship just because of that fact, but it’s Incredibly reductive to play down it’s significance as just a No Homo cop out. explicitly queer relationships are not the only progressive or culturally important relationships in fiction.
moreover, if you can’t imagine polyamory in the communist utopian future that’s on you.
moreover, this perception that this was a soulless cash grab is just, unfounded.
leonard nimoy returned to the role as spock for the first time in 16 years (since 1991) and this was Entirely because of the respect they had for nimoy, spock as a character, and the franchise as a whole. 
Lets look at some quotes from nimoy in interviews regarding the film:
Leonard Nimoy: When I first read the script (...) I immediately contacted J.J. and said “I think it is terrific…I think you guys have done a wonderful job. There is still work to be done, but it is very clear that you and your writers know what you are doing and you know how to do this movie and know what it should be about….and I am very interested.” Then as time went by we worked things out with Paramount, but the most important things were J.J. and the script. (...) I am very pleased about that and I am very comfortable with where this is going. I think the writers have done a terrific job. They have a real sense of the characters and the heart of Star Trek and what it is really all about.
(...)
TrekMovie.com: Now in the case of the new movie you have been retired from acting for years. What was it about this one that made you want to act again and go through the make up again? What was it that made you say ‘I really want to do this?’
Leonard Nimoy: You are right, this is a special situation. First it is Star Trek and so I have to pay attention. I owe that to Star Trek. Second place is that it is J.J. Abrams who I think very highly of, he is a very talented guy. Then came the script and it was very clear that I could make a contribution here. The Spock character that I am playing, the original Spock character, is essential and important to the script. So on the basis of those three elements it was easy to make the decision. So those three things: Star Trek, J.J. Abrams, and an interesting Spock role.
[Link]
Praising the cast playing younger versions of characters from the original 1960s TV series, he [Leonard Nimoy] said: “Let me take the opportunity to say this. Everybody at this table [the cast] are very, very talented and intelligent people.”
“They found their own way to bring that talent and intelligence to this movie, and I think it shows. (...)  When Karl Urban introduced himself as Leonard McCoy and shook hands with Chris Pine, I burst into tears. That performance of his is so moving, so touching and so powerful as Doctor McCoy, that I think D. Kelley would be smiling, and maybe in tears as well.”
“The makers of this film reawakened the passion in me that I had when we made the original film and series. I was put back in touch with what I cared about and liked about Star Trek, and why I enjoyed being involved with Star Trek. So, it was an easy way to come on home.”
“[In this Star Trek] they said things and showed me things, and demonstrated the sensibility that I felt very comfortable with, and I think that shows in the movie. I like it.”
[Link 1, Link 2]
again, you don’t have to like it just because leonard nimoy did, you don’t have to Agree. but the idea that nobody working on the film Cared is provably false. near everyone working on the project was already a fan of the series or were excited to be involved and did their homework. it’s genuinely a Miracle just how much of a labor of love this was, and in my opinion you can feel that through the movie itself. I’d highly recommend looking into interviews and behind the scenes details about the movies. they had a respect not just for the source material, but for leonard nimoy as a person.
there’s definitely more I Could say about this, but it’s 4 am now so I’m gonna shelve it jklfdsa
that said! it’s Fine to not like the movie, not everything is going to be suited to everyone’s taste, but the specific criticisms I’ve seen feel very off base
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wizkiddx · 3 years
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was thinking for toms most recent ig story it sounds like hes working out early everyday, what if u did a blurb where the reader does it with his and its like best friend --> something else ? sounded like a you type of story, id love if you gave it a go ❤️💕
oohkay so sorry this lit just came through this evening and I suddenly got v stupidly into it (if u put in a req before that I promise I am working on it I just got way to invested cos this is stupidly cute) xxxx
summary: what starts off as tom taking you under his wing and some sunrise workouts together might just develop into something more
“It shouldn’t be legal…. to be doing anything… this fucking early!” Spoken, well yelled, in between the fake strokes of the exercise bike and your pants. All you got in response was the two men laughing at you, no sign of sympathy at all, as your gritted your teeth - fighting against every body instinct to stop the movements. Your heart was pumping like the clappers; breathing shallow and rushed and your arms… your arms felt like they were about to fall off. Combine that with the lack of sleep from waking up before the sun did at 5 am - meant you felt like your were in literal hell.  
Why ever you’d agreed to do these workouts with Tom and Duffy escaped you. Being the new and rising actress, with a new supporting role in the next Spiderman, meant you’d spent a lot of time with Tom over the past few weeks. Not to inflate his ego either, but Tom had been a real life hero to you. See, you were the complete opposite of his experienced and seasoned professionalism - this was your first acting gig. And what a gig it was, the second biggest part in a Marvel movie. You never really believed you’d get the part and even when you did, were pretty sure it was some elaborate joke, where Ant and Dec were going to jump out from some corner and go ‘ha its a prank!’ or something. 
Yet somehow it was all still happening, you had been flown halfway across the world to spend three months alone on a film set. Well obviously not alone, but you knew no one - you were a complete outsider. That, really, was the reason you’d agreed to do these sessions with Tom. He’d offered half heartedly while between takes as you were moaning about how out of breath you got in that scene. At that point, you’d only known each other for a matter of weeks, he really hadn’t expected you to commit to 5 am each and every morning. What he wasn’t aware of though, was how ocmplerly stranded and lonely you felt here, hence why you jumped at his offer. 
And yes you loved to moan and complain when you were there, however you were also so incredibly thankful he ever offered. Duffy, Tom’s PT, was a right laugh too and he took great joy in torturing you - and was also entertained by the new and inventive ways you’d insult him after he ordered you about. 
“Come on Y/n, 200m more and then we are done, even your little arms can survive that.”
“Really … not the encouragement… I was looking for.” Still panting, face bright red and blotchy as you pressed your legs straight again.
“Tom? You wanna help Y/n out?” 
“Nah you know… kind of enjoying seeing her in pain.” The British voice laughed from somewhere behind you, making you roll your eyes.
“Why the hell… are you not… torturing him?” He sounded way to comfortable and relaxed to be working hard. 
“He’s got a stunt heavy day today so wanted to go easy this morning.”
Now that was a bloody joke. You were BOTH filming the SAME scene today, doing the SAME stunts. 
“Did I forget to mention Y/n is on set too?” The joy in Tom’s voice made you want to do horrible things to him. Even though you felt like you wanted to collapse on the floor, you’d happily do a set or two on a punch bag right now - if that punch bag was Tom’s face. 
Before you could hurl some fresh abuse at your costar, Duffy called time on the rowing machine, turning the display off and passing your water bottle over as you slouched on the slidey seat. 
“Done good Y/n/n, I am actually super impressed with your progress” The stocky man patted you on the back genuinely, bringing a bit of smile to your otherwise grimacing face. He went over the chat to Tom about some boy shit that you couldn’t care less about, allowing you a couple minutes to get your breath back. As soon as you did and tried to dismount the machine of death, your ruined legs seemed to have other plans, shakily buckling so you ended up starfished on the floor, groaning at the dull ache that came with the sudden movement. 
And what show of concern did Duffy show you? A belly laugh that echoed round Toms indoor gym making you groan again, throwing your forearm over your eyes. It was in fact the curly haired brunette, who came and knelt by your side, wordlessly balling up the towel and placing it under your head as you shot your eyes open in shock. 
“You okay? Sorry… I might’ve taken our friendly competition a bit too far.”
“I just… just might have to gain the power of flight this afternoon cos my legs aren’t gonna bloody work.” Tom chuckled and shook his head at your dry humour. 
“Oh I’m sure we can talk to Jon and get that arranged… not like Marvel don’t spend years crafting the script and storyline for a newbie actor to change it all.”
“Might I remind you… they wouldn’t have to if your weren’t such a dickhead!” You exclaimed, sitting up and staring at him with an exasperated look than only made him burst out laughing again. 
“I’m sorry I’m sorry… I just cant take you seriously when you look like such a tomato!” His voice went an octave higher as he laughed at himself, the situation getting even worse for you when you heard Duffy join in too. 
The boy was bloody lucky you couldn’t lift your arms right now, otherwise they’s almost certainly be attempting to ruin his pretty boy face. 
/////////////////////////////
After a long day of shooting you and Tom were in one of the set buggies, being taken back to your trailers to change for the evening. There was a peaceful silence until Tom ruined it yet again.
“ Got any fancy plans for this evening then?”
“Well you know me, back to my lonely little old place and  frozen pizza - so living the movie star life.” 
“It’s a Friday! You not going out with your team or anything?” He sounded so bemused at your quiet plans, and mention of a ‘team’ had you cocking your head to the side. 
“‘My team?’ Tom until I get my movie star pay check I can barely afford my pizzas, never mind a whole persons wage.” You were still only three weeks into filming and although you spent an hour every other morning sweating your ass off with Tom - apart from that you’d tried not to impose yourself on him too much. You didnt want to look clingy and naturally Tom always had a mountain of people vying for his attention - you would go to the back of a long line. So honestly, you were still a bit of a mystery to him, right now you’d both only scratched the surface on each other. 
“Really? I know this is your first big job but I thought you’d have someone here?” 
“Nah… I mean I’ve kinda clung to the Marty on the camera crew but he’s going to see family tonight sooo.”
“Come back to mine. I’ve swapped Harry for his twin Sam, which is a bit of an upgrade cos Sam’s a chef. He just arrived last night. I bet he can one up any pizza you were planning on.”
“Honestly I don’t want to impose, sorry I didnt mean for this to be a pity party or-“ The buggy slowed to a stop and Tom instantly vaulted out of it, standing right infront of you and blocking you exist off the back sofa. Both of you were still in costume, Tom in latex and you in your corset-esque two piece, but then both wrapped in matching long line black jackets supplied by set. 
“No come on I’m serious… Sam’s dying to meet you and it’d be good to spend more time together. You know, cos of chemistry and all.” The last bit was a switch from his cool and smooth, normally easy going tone - into something a bit more… anxious? Just like that, before your brain even knew what it was doing, you agreed, smiling broadly and nodding. 
So barely an hour later, you were knocking on the doors to Tom’s mansion-ish rented Atlanta home which was much much more grand than what the studio had arranged for you. Even though you were here most mornings, this time it felt different. Yeh it was stupid, but you can’t help the way you feel and you were stressed. For no real reason… just, just because. 
Thankfully, it wasn’t awkward at all  and you especially instantly hit it off with his younger brother Sam. Everything just felt easy and simple which meant so much more considering you’d felt so isolated an alone halfway across the world for your home comforts. Being British too, simply chatting to the two young men about your hometown and growing up was just so familiar, it really helped you feel less homesick.  Naturally too,  you’d fallen into a casual and friendly ribbing of Tom with Sam, making the three of you spend to majority of the evening cracking up (or in Tom’s case pouting at the abuse). It was a nice change from the two on one attack you got from Tom and Duffy that morning. You’d all cooked dinner together… well no, you and Tom had stood idly watching Sam cook an amazing chicken curry dish - which he promised to give you the recipe too. Honestly Sam felt like your long lost best friend, especially when it came to your shared ability to berate Tom for anything and everything. 
About an hour ago Tom had stuck on the film, effectively shutting up you and Sam - thankfully for him since Sam was just about to get to some rather embarrassing stories of Tom as a kid. You and Tom were on the longer grey sofa; with Sam sat  the other side of the coffee table in an impressively soft armchair - looking as though it was swallowing the lanky boy. The calm, the silence and the comfort was only going to go one way for you though. After your workout this morning, plus all the running and jumping during the shoot,  after what had already been a pretty intense week, it was hardly surprising that you didn’t even notice yourself drifting off the sleep. 
Who did notice though? Perhaps your brown haired costar who’d been stealing glances across to you ever since the movie had been put on? Because as much as he hated to admit it to himself, this didnt seem to be panning out as a normal job. A normal job is something you put your all into, for a couple weeks, and then leave with good memories and a good pay check. Yes, he had only known your for a matter of weeks or so but it already seemed to be unfathomable to cut ties with you. How would he go without your kind mannered abuse everyday? You were just refreshing, new and mysterious. And Tom was more than intrigued, his interest was peaked. 
And it was stupid to feel like that…. Of course it was. You can’t fancy a colleague because things get complicated and awkward. Tom knew that. 
Then why was he now delicately draping a blanket over your frame and smiling smally when you hummed in your sleep, in what seemed to be a show of appreciation for the layer of warmth? 
Because you were his excited puppy of a costar who is giving everything she has for the job? Because he is worried and wants to look after you? Because he cares? 
No matter why, in that moment you were contented and as was Tom. Oh and Sam? 
Sam saw the tell tale signs in his brother. He saw the way Tom had been touching your arm or the small of your back just a little more than what would be considered normal while he’d been cooking. He’d seen the way Tom had been laughing purely because you had. His eldest brother never did anything rash, it was always a painfully slow process for everyone involved. But Sam thought this just might be the start of something. The start of a slow burn.
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ayuuria · 4 years
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Yashahime Translation: Animage Magazine February 2021 Issue
Please do not repost this translation without my consent! This includes screenshots of any type and amount. If you wish to share this translation, simply link to this post.
For more information regarding the use of my translations, click here.
Regarding the Boy Whose True Colors Are Unknown
Riku, the mysterious person with a good smile and speaking words with profound meaning. He enshrouds not only Towa and the others of course, but also the viewers in smoke. Is he actually the Yashahime’s enemy? Ally?
The boy who proclaims to be “A pirate come ashore”, Riku. The figure of him showing a kind smile and talking quickly makes him seem like your typical nice guy at a glance. However, his speech has every bit of shadiness mixed in it.
The first sign was when he called the apple he received from Towa a “Forbidden fruit” (translator’s note: this was written in English). Most likely, he likened it to the story of the Adam and Eve written in the Old Testament; but why does he know about it when he lives in the Feudal Era? Also, the part where it seemed that Kyuuki of the Four Perils and Riku knew each other is of interest. Then above all, there is the dangerous statement he made to Shikabaneya Jyuubee, “I will take care of the Yashahimes, who hold three of the Rainbow Pearls, myself”. What exactly is the reason for him to go so far for the Rainbow Pearls…?
While leaving a strong discomfort, it seems that Riku will be on the move again in episode 14 after disappearing from the center stage for some time. What is the expression Riku shows before the evil mountain god, Homura, who’s heart has been stolen by a human girl? Even continuing into episode 15 which according to Riku’s voice actor, Fukuyama Jun, will be “A pretty big episode”. There is no mistake that Riku’s existence holds the key to the story of “Hanyō no Yashahime”. The strict prohibition on his words down to the details cannot be overlooked.
Character Bios
Riku The person who requested the subjugation of the Four Perils to the corpse shop. He is gathering the Rainbow Pearls and after Kyuuki’s death, he retrieved the purple Rainbow Pearl that she held.
Shikabaneya Jyuubee The owner of the “Corpse Shop” that deals in demon bounties. He lends money to Moroha and has her slay demons as repayment. He possesses the green Rainbow Pearl.
Takechiyo He can transform into a giant and fly the sky, so he runs around a lot as a means of transportation for Towa and the others. Miroku seems to be involved behind why Takechiyo works at the corpse shop.
Towa She has a kind personality, but she does lose her sense of reason when her little sister, Setsuna, is in danger. As she is a half-demon, she loses her demonic powers and turns into a human at the start of the lunar month (new moon).
Setsuna Normally, her “seething demonic blood” is sealed with Miroku’s Buddhist powers. In episode 13, the seal is released, and she repels Tōtetsu of the Four Perils. Unlike Towa, she does not turn into a human at the start of the lunar month.
Moroha A bounty hunter. Lately, she has been unable to retrieve the heads of the demons she defeats and collect bounties which has been the source of her worries. Just like Setsuna, she does not transform into a human at the start of the lunar month.
The Corpse Shop’s Big Client
Riku, who puts a large bounty on the Four Perils’ heads, is a “special client” to Jyuubee. To Riku, Jyuubee is someone who he told “I only kill those I love” and revealed part of his thoughts to. It appears that the green Rainbow Pearl that Jyuubee possesses also has something to do with Riku. We are curious about the two’s past!
Darling Yashahime…?
Riku and Towa met when a lost Riku asked her for directions. Then he introduced himself to Setsuna and Moroha after they fought Kyuuki. According to what Riku told Jyuubee, since he loves the Yashahimes, he is thinking of finishing them off himself. What is the reason…?
Hatred Towards the Four Perils
Riku’s prejudice against the Four Perils is to the point that he bluntly says “This is why I don’t like you” to the dying Kyuuki. He says the reason is because “(They are) unrefined”. On the other hand, Kyuuki knew Riku’s name and it appears that Riku and the Four Perils are acquainted with each other. Does he also have some sort of connection to Kirinmaru who controls the Four Perils?
The Evil God Who Loves a Human
In episode 14, Riku gets involved with Tamano, an extraordinarily beautiful human girl, and the evil god who loves her but has an excessively burning jealousy, Homura. A human and an evil god. When Riku sees a love that goes beyond race, he shows an expression different from what he’s shown Towa and Co, Jyuubee, and the Four Perils so don’t miss it.
Riku Knows Everything?! The Voice of Riku, Fukuyama Jun
Forbidden from revealing anything, even to his fellow voice actors?!  The young man full of mystery, Riku
— From the beginning, what sort of impression did you have of the work “Inuyasha”?
Fukuyama: It was a show that started around the time I started receiving roles in animation work as a voice actor. At the time, it was a long series by Takahashi Rumiko-sensei that came after “Ranma ½” so from the start, it was getting a lot of attention when it began serialization. There were even talks of an anime adaptation. I remember there was chatting among the young people like “Who exactly is going to do the voicing?” “It can’t be anyone other than Yamaguchi Kappei-san?”. The work continued for many years and many of my fellow voice actors took part. I myself did not make an appearance but I had the impression that it was a “far away but familiar work”.
— This time, did you audition for the role of Riku?
Fukuyama: I did not. It was a discussion that happened suddenly, but I received a direct inquiry. It was right about the time when my schedule was a mess because of the COVID crisis, and I remember the correspondence being like “Are you able to take part in the recording schedule?”. For roles without auditions, generally there are multiple candidates so it’s normal to wait a while until the decision is made. However, this time I got the role soon after I received the inquiry, so I was a little surprised. Then, about the same time, the production of “Hanyō no Yashahime” was announced. After that, I started looking for the work that it was based off, but it didn’t exist. I became doubly surprised like “Oh, this is an original work!?”
— Riku is a character with a lot mysteries, but exactly how much do you know about Riku’s back bone?
Fukuyama: The information is to a level that I can’t say anything at this time. They explained to me his position within the work and what would happen to him before hand at the recording studio. Using that as the standard, during the first recording, I had a feeling they told me detailed points. Riku can appear to be androgynous when he doesn’t say anything, but when he actually speaks, he addresses himself as “Oira”, purposely says expressions in a tone of voice that’s almost like a fool, and knows words that he shouldn’t know. The biggest impression I got from him was that he could be considered a major supporting character and I felt that moving in secret isn’t quite what his position is. On top of that, after finding out additional information that I can’t say yet, he’s a more important character than I thought. The staff have told me “Please don’t say anything about Riku to the other cast members.” “We want them to enjoy this too” (laughs)
— That is amazing! It seems Riku’s mystery has a connection to the core of the story.
Fukuyama: Please look forward to finding out (laughs). In the first place as of right now, not only do we not know what intentions Sesshōmaru had behind his actions, but it’ll be a little while longer before we know the full story of the drama that is being spun. To viewers, I think this aspect will make them excited, uncertain, and anxious.
By Being Outwardly Suspicious, His True Intensions Are Wrapped in Smoke
— In contrast to Riku’s Edo-like phrases, you somehow feel a sense of refinement from him. Do you take care in that aspect when playing him?
Fukuyama: When reading the script, I wanted to effectively capitalize on the foolish tone of voice. As I continued to act like that, I think I started leaning towards the feel of an Edo person. However, you can blend the “impression felt from the script” and the “impression created from the image” in animation, so as a result from matching up the length of the lines to the image of the story, that may have become the impression that TV viewers got. Now that recording has progressed, when I think back, I’m glad I didn’t stick with the impression I got from the first script. The expression he shows Towa and the others, the Four Perils, and to other people are subtly different from each other so if I had completely contrasted those, his character image would probably have either changed or become blurred. When I first started, I was glad the image kept me in check.
— So Riku’s character comes together from combining the voice acting and the image acting.
Fukuyama: Yes. In today’s recording (the day of the interview), different from the way he speaks to Towa and the others, he showed an expression that he hasn’t really shown until now. In terms of what’s being broadcasted soon, Riku’s way of speaking breaks the 4th wall in episode 15. He’s a person who shows a lot of different faces so until we reach the heart (of the story), I want him to remain a character that’s hard to grasp.
— In terms of acting, do you receive any instructions from the staff?
Fukuyama: I was given the following order “We want you to bring out more shadiness than what’s depicted”. In terms of Riku’s position, as a way for me to show the character, I moved in a way that made it difficult to figure out what he is as much as possible. If you can visually see that he’s up to something, I would make it not show with my words more than necessary. However, I also thought “There’s no point hiding that he’s obviously acting shady, so I actually want viewers to really understand that”. By doing that, his intentions instead become less obscure as result is what I’ve come to understand as I play him.
— He certainly seemed like a good person but also felt shady when he made his first appearance in episode 7. It was completely suspicious for him to call the apple a “Forbidden Fruit”.
Fukuyama: In beginning, I thought I wouldn’t show any suspiciousness in front of Towa. While the base of the character is the same, I didn’t want Towa to harbor any sort of suspicion. However, with that line, I was told “You can bring out his shadiness”. In order to wrap the story in smoke, I think they’re going to show everything in that way.
Riku Seems Like He Can Obtain Things That Modern People Cannot Have
— It seems that recording is done with only a few people, so who do you record with?
Fukuyama: It’s quite spread out. We record with people we interact with the most in that episode so the group changes with each time. The first time, I was with Hosoya (Yoshimasa) who plays the role of Kirinmaru and then after that I was with Koyama-san (Tsuyoshi) who plays the role of Shikabaneya Jyuubee. On top of that, there was a time when I was with members of “Inuyasha”… By the way, today I was with Fairouz Ai (the role of Takechiyo). This work is the first time that I’m co-acting with her but man she’s a lively young person (laughs). You can tell she’s really enjoying the work, so it makes things easier.
— Please tell us if you have any memorable moments in the recording studio.
Fukuyama: When I’m with the cast of “Hanyō no Yashahime”, I get the impression of “This is a new show”. Around the time when Riku debuted in episode 7, there was a nervousness like you’ve only just started running. However, when I was with the “Inuyasha” team, it felt like a class reunion. The air between Yukino Satsuki-san (the role of Higurashi Kagome) and Kappei-san (the role of Inuyasha) felt like they’ve been working together for a long time and I thought “Oh, so this is “Inuyasha”!” The “level” of difference between each of the recording (groups) is what I found interesting.
— Among the episodes that have already aired, which scene was especially memorable for you?
Fukuyama: The episode where Riku debuted left a big impression on me. His aura when he’s moving behind the scenes and his aura of “No no, he’s shady but he doesn’t seem to be two faced” when he met Towa. The difference in his behavior was fun to act out. Like when he spoiled that Kikujuumonji was something he stole right after giving it to Towa or when he suspended the river water, drank it, and said “Anyone can do it if you focus your mind”. For a first appearance he had a lot of information, so viewers were probably confused. Towa being Towa, she didn’t seem bothered at all and it’s like “At least be a little cautious!” (laughs). I think you will understand the back and forth (between them) better if you rewatch it after watching more (of the story). With the expression “Pirate come ashore”, you’d probably think “Then isn’t he a bandit?” but there’s probably a fixation to that. That expression is also important.
— Now then, what are the highlights going forward?
Fukuyama: In due time, I think you’ll understand that “Riku knew everything”. However, on one hand if he’s an enemy, it would be contradictory and if he’s an ally, there’s a lot of things off. You’ll end up coming back to “Then what’s his objective?”.  With that, I would like everyone to enjoy imagining what his position and future development will be. Among the latest upcoming episodes, episode 15 is a big one. While many mysteries will be revealed, instead of feeling refreshed, I think you’ll end up wondering what’s going to happen from there on. Once again, I feel it’s a very elaborate screen play. Also, in episode 17, Riku is going to move a little differently than he has up until now and in episode 18, Sesshōmaru and Kirinmaru will be making extensive appearances. I think this is going to be a very satisfying episode for “Inuyasha” fans so please look forward to it.
— We would love if you could comment on this month’s illustration (P. 37~)
Fukuyama: I see it’s an illustration of Takechiyo telling the reader “Your head’s too high!”. But in actuality I don’t think Takechiyo really knows who Riku is. I’m sure Takechiyo most likely sensed that he’s someone that you can’t reveal his actions to other people but in the end, Riku is a client. Riku’s immeasurable aura is properly expressed in this illustration. Boy does he have the nerve to show this attitude in front of people (laughs).
— Going forward, could you tell us an illustration scenario you would like to see?
Fukuyama: I’m sure “Inuyasha” fans will want to see “Sesshōmaru comforting a newborn Towa and Setsuna” right? Maybe Jaken getting his body pulled all over the place by the two babies is something that might appear in the main story. However, I have a feeling we won’t get to see Sesshōmaru protecting the kids. Thinking with Riku… How about something like Riku holding a PS5 (Play Station 5). Riku seems like he would have things that even we modern era people can’t get our hands on (laughs).
— (laughs) Now lastly, please give a message to our readers.
Fukuyama: I can’t say yet what sort of actions Riku will be taking from here on, but by the time all of you are reading this, I think you’ll have figured out his stance somewhat. I’ll be happy if you’re able to anticipate what’s to come while imagining it, but probably at this stage, I think what you can image so far will be different from the direction that the story is going (laughs). I will also be looking forward to what will happen to not only Riku but to Sesshōmaru and Kirinmaru as I attend recordings. It would be great if you can fully enjoy it until the end.
Q. Who’s Your Favorite Character?
“I like Homura who appears in episode 14. How do I say it, he feels like a person who’s true to his desires. The result that awaited him afterwards was impressionable. Also in episode 2, there’s the cameo appearance of the hoodlums from “Urusei Yatsura” that looked old fashioned, which was great. Then there’s Kagome’s younger brother, Souta! Though he knew about the existence of demons and time travel from his childhood days, it feels like he’s someone who has transcended (laughs)”
Q. What Is Your Impression of the Three Girls?
“I interacted with Towa in episode 7, but regarding Setsuna and Moroha, I heard their voices for the first time on air. I watched without gaining information beforehand, so I felt moved in a sort of refreshing way. The cast is either 12 years or younger than me, but I could feel the world of “Inuyasha” begin continued in their acting. They made me interested in “what will it feel like recording together with them?”. Including Fairouz-san, I’m happy that there are so many talented female voice actors.”
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gear-project · 3 years
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4Gamer Interview GUILTY GEAR STRIVE DEVELOPMENT INTERVIEW. "The Secret Story of the Development of the Trailer Movies, Opening Movie, and Story Mode."
Source: 4Gamer Translation: Yours Truly (Gear-Project)
Guilty Gear -Strive- (the fighting game) was released by ARC System Works on June 11th for PC/PS4/PS5/ARCADE. This is the latest work in the popular "Guilty Gear Series" of fighting games, which began with the original Guilty Gear in 1998.
Speaking of the Guilty Gear Series, it is a title that has been highly supported by Arcade Gamers for a long time as a fighting game where you can enjoy complex negotiation, but that is not the only degree of perfection by which a fighting game is evaluated. Video works with expressiveness that move in 3D graphics drawn in the style of 2D animation along with complex stories have been attracting a great deal of attention.
This time, 4Gamer asked the Production Staff including Mr. Daisuke Ishiwatari to tell the secret story of the development in the video portions such as the opening movie and story mode, aside from the "fighting game" parts of Guilty Gear -Strive-.
The Interview was divided in to two parts, the first concerning the opening movie with interviews from Art Directors Hidehiko Sakamura and Hiroshi Nagano, followed by the Story Mode itself with interview from Daisuke Ishiwatari and Hidehiko Sakamura.
In the Second Half, the Story Mode discussion tries to avoid spoilers as much as possible, but some discussion was included, so please be careful if you want to AVOID SPOILERS TO THE STORY MODE.
The Opening Featured in the Story as a Compilation of Works:
4Gamer [4G]: Thank you for your time today. In the first part, we will ask about the opening movie. It was released two days before the release date, but how was the response?
Hidehiko Sakamura [HS]: It was better than we imagined. Since the opening of the past series was only made according to the format of a fighting game, I think that the full animation like this time was fresh and more pleasing.
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[4G]: The format of a fighting game is like introducing a full-body picture of a character and battle action. Why did you make it full animation this time?
[HS]: Nagano was particular about "I want to do full animation without including images of fighting games." I wanted to do the same thing myself, so I decided to adopt the full animation opening this time. All the videos are produced by Nagano alone.
Hiroshi "Ryo" Nagano [RN]: The story of the Guilty Gear Series is a popular title, and this time the story of Sol has come to an end, so the opening of the full animation featured the story as a culmination. I wanted to make it anyway.
[HS]: It's a big thing to break the story. I think I had a strong desire to take on the challenges that I had wanted to do but couldn't do, and to make a satisfactory break. Originally, all the staff like animation. It's true that there was something I longed for to make a video like this one, and I thought that the format of a fighting game (by itself) wouldn't look as good.
[4G]: It's an attempt you've never done before, but are there any parts that you were particular about in the overall composition of the opening?
[RN]: What I had in mind was the completeness of the story. I want to convey something like the connection between Sol and "That Man" from the Opening. I also think that Sol and Ky are the main characters in the series, so I was aware that the end of the video would emphasize Sol and Ky.
[HS]: As an Order from Ishiwatari, it doesn't have to be a fighting game, but there was an attractive cut for each character. After that, spoilers of the story were strictly prohibited, so I asked Nagano a lot of variations at the time of composition.
[RN]: There was also a point where I wanted you to make it closer to the image rather than making it a short movie that gathers the highlights of the story. Mr. Katano (Akira Katano), the Development Director, told me that there are a lot of non-playable characters involved (laughs).
[HS]: That was a difficult part (laughs). The fighting game part is the main part, but there are many characters that only appear in story mode.
[RN]: I really wanted to put out more, such as President Vernon (laughs). Also, in one particular part, the impression changes before and after watching Story Mode, I would like you to review the Opening after playing Story Mode!
[4G]: How long was the production schedule?
[RN]: It was about three months. Since I was left to myself, I couldn't do it, so I was very conscious of the parts I had to make in 3 months.
[4G]: Please tell us if you had any difficulties during production.
[RN]: I was always worried about whether I could make it within the period. I was so worried that I couldn't help until I could make about half of it.
[HS]: In a situation where I don't have time, I think it was quite reckless to leave it to one person to produce, but as for the animation part, quite a good number of things have come up from the beginning of production, so I myself was looking at it with a lot of peace of mind. I think Nagano had it hard.
[4G]: "Guilty Gear -Strive-" has been postponed once and changed from April 9th to June 11th. Which was the best time to make the opening movie?
[HS]: It was released in April. Composite* after video production. It also takes time, so we completed the video storyboard* at the beginning of the year and had it produced from January to March.
*Composite: Finishing multiple materials and clips in to one video.
*Video Storyboard: A moving storyboard. Script to check the flow of the entire video.
[4G]: Finally, please give a message to readers and players.
[Mr. Sakamura] Nagano has prepared the material in quite a few small parts, so I'd be happy if you could watch it while considering each cut.
[Mr. Nagano] As I mentioned earlier, the video has a different impression before and after watching the story mode, so I definitely want you to watch it again after playing. Actually, Ishiwatari's part also contains spoiler elements that are secret and difficult to understand, so please look for small spoilers after playing.
[The Reason for the Production of "GUILTY GEAR" was an encounter with "SFII".]
*Please note the following includes some spoilers in Story Mode.*
[4G]: Next is the part about Story Mode. From here, I would thank Mr. Ishiwatari and Mr. Sakamura. When I played all the way, I felt that there was a lot of volume. When did the development start?
Daisuke Ishiwatari [DI]: The first plot was published more than two years ago, so production started long ago. At that time, the content focused on more playable characters, but if it was left as it was, the content would be too bloated and the production would not be on time, so we decided to focus on the production.
[4G]: Were the playable characters decided when the first plot was released?
[DI]: It was almost solid, but some characters were fluid. The characters that were unofficially decided at that time may have been changed.
[4G]: Which production took longer, Story Mode or Fighting Game part?
[DI]: It takes time for each, but the fighting game part takes much more time. The story mode may be created by diverting the resources created for the fighting game.
Hidehiko Sakamura [HS]: I'm working on the back of the fighting game part little by little, but it's the end of the whole production that comes out. It feels like I'm working on a schedule at the very end.
[4G]: Is Mr. Ishiwatari in charge of the story part and the overall composition?
[DI]: Yes. First of all, I will put out a plot and check the volume and what material is needed by the staff. Not surprisingly, the plot stage is much larger than the retail version.
[HS]: As it is not the amount that can be produced as it is, it is the first job of the staff to ask Mr. Ishiwatari to cut it.
[4G]: Please tell us the story of the story part. What is the theme of the entire GUILTY GEAR Series?
[DI]: The Theme of "What is a Human being?" has remained unchanged since the time of the first GUILTY GEAR. From the GUILTY GEAR XRD Series, we are developing a story centered on Sol, but I was allowed to tell the outlook on life through the human eyes of Sol.
[4G]: The story of Sol is developed from GUILTY GEAR XRD, but in the GUILTY GEAR XX Series for Home use, a Story Mode was prepared for each character.
[DI]: Is it okay to say this? Actually, I haven't touched the GUILTY GEAR XX Series for home use at all. The company told me that they wanted to create a story mode when porting it to home use, but it was physically impossible to put the same story as what I had in mind, so I told them to stop.
[4G]: I didn't know that.
[DI]: However, the company asked me if I would like to have a port for home use... Then I told them that the story mode is good, but I'm not involved, so don't give a name.
[4G]: Then, was the story mode at that time lending only the (world) settings and letting them do the rest freely?
[DI]: No, I wasn't exposed to it at all. However, I dug it up (as reference) when developing the story from "GUILTY GEAR XRD". It's something that users play, and I thought it was dishonest to ignore the image and world view that got me here to continue as a continuation.
[4G]: The GUILTY GEAR XX Series was also a long-lived work, but wasn't there any talk about developing the story from Mr. Ishiwatari's thoughts at that time?
[DI] At that time, the main flow was to first develop an arcade version and then port it to home use, but behind the scenes of making home use, the development of the next arcade game is progressing. Was always the case. I didn't have enough time to develop the story.
[4G]: In this interview, I watch the story from "GUILTY GEAR XRD SIGN" to "GUILTY GEAR STRIVE" but I felt that the settings were well-crafted. When did the overall configuration and settings settle?
[DI]: The overall big flow hasn't changed since I first thought about it. However, the details are fluid, for example, it was decided that a character in the position of Ramlethal would appear, but it is different from saying that it was the current Ramlethal from the beginning.
[4G]: The whole "flow" was decided, and the rest was fleshed out.
[DI]: It was a little "too" fleshed out. Since the first generation, I had decided to make a trilogy, and at that time, Aliens were scheduled to appear at the End (laughs). As expected, it was outrageous, and the position of the "alien" changed to a character in the Backyard.
[4G]: That's an interesting change. In that case, wasn't there a Backyard Setting at that time?
[DI]: No, there was a Backyard setting itself. For the theorizing of Magic (as a concept). I needed to put out a character with a non-human perspective, and that was an "alien" at first.
[4G]: Are there any other major changes?
[DI]: Of course there are many things, but I can't talk about them. At least at the time of this work, the role and casting of each character has changed considerably. I have another (separate) character "do" what I tried to do with one character.
[4G]: For example, I think Axl is a very important character in the story, but was the role of Axl decided since the first generation?
[DI]: Axl Low hasn't changed since the very beginning. Also, in the early days, it was not decided that I-No would appear, but I was thinking of releasing a character with the same framework as Axl Low.
[4G]: Then when I-No first appeared in GUILTY GEAR XX, the settings had already been set.
[DI]: That's right.
[4G]: When I followed the story, I often found unexpected facts, and I wondered how far Mr. Ishiwatari was thinking from the beginning.
[DI]: There are quite a lot of retroactive settings, though. Especially the settings of the small parts have changed considerably. Jack-O' for example, wasn't initially supposed to be a "character."
[4G]: Jack-O'Valentine appeared in "GUILTY GEAR XRD REVELATOR" but when was the setting completed?
[DI]: I don't remember the detailed timing, but I think that the Backyard setting was fixed around when GUILTY GEAR 2 OVERTURE was produced.
[HS]: When I first saw Jack-O's design, I never thought it would be a heroine position character (laughs).
[4G]: In the first place, when did Mr. Ishiwatari think about setting up a game called GUILTY GEAR?
[DI] It was when I was still a professional student that I came up with the specific settings. I decided to make a fighting game because of my encounter with "Street Fighter II", but I think that about half the settings I thought about at that time were incorporated in to the original GUILTY GEAR.
[4G]: The opportunity was your encounter with "SFII".
[DI]: "Street Fighter II" was a revolutionary game for me. Speaking of which, "Ishiwatari Version Strike II" ("Ishiwatari-ban Suto II" the provisional name) is "GUILTY GEAR". At the time, I liked fantasy manga comics such as "BASTARD!!", and under the influence of them, I incorporated a story-like world view into the fighting game.
[Being able to Draw a Story becomes One Property]
4Gamer [4G]: In this work, the production side has been changed considerably compared to the story mode of the GUILTY GEAR XRD Series. What are the points you would like us to pay particular attention to?
Daisuke Ishiwatari [DI] First of all, in the case of GUILTY GEAR XRD, the big concept was to create a 3D image that looks like a 2D animation. This time it changed to make a movie-like image.
Mr. Sakamura [HS]: This is very difficult, so what makes a movie? What is the movie-likeness that Ishiwatari is looking for? At the beginning of the production, everything was groping.
[DI]: I didn't show the staff what it was like to be a movie. Therefore, at first I thought that I was quite stray, but one day I suddenly found the answer, and Sakamura awakened. From there, it was finished in a movie-like image all at once.
[4G]: Were any of the staff involved in filmmaking in the past?
[HS]: It wasn't there at all. In the first place, even with GUILTY GEAR XRD, I made something that looks like a 2D animation with 3D images, but no one was from the animation industry. We always imitate the appearance and continue to produce with a spirt of familiarity rather than learning.
[4G]: Just listening to the story tells you how difficult it is. By the way, why did you decide to pursue a movie-like character this time?
[DI]: I thought that if we evolved from GUILTY GEAR XRD, it would be similar to "DRAGON BALL FIGHTERZ" and "GRANBLUE FANTASY VERSUS". That may not give you a new surprise. Then it would be a movie.
[4G]: A Trailer that introduced a part of the story was released before the release, but at that time I heard a voice that it was like a movie.
youtube
[DI]: If you have been involved in production for a long time, you may not be able to judge for yourself whether you have something you want delivered to users, but I was relieved to hear such a voice. Also, I don't usually think so much, but this time when I completed and reviewed everything, I thought "I did my best", so I felt a response.
[4G]: Please tells us if you had any difficulties during production or small stories.
[DI]: I don't have a hard time talking (laughs).
[HS]: I think the hardest part was having to create a fighting game part and a story mode at the same time. Normally, I was able to focus on the fighting game part for arcade version first. Also, this time it was a culmination, so the latter half o the story was difficult with only action scenes.
[DI]: Certainly in GUILTY GEAR XRD (Sign), the focus was on conversational plays (talking heads dialogue), and at the end there was little action.
[4G]: This time it's set in the United States. Is there any reason for this?
[DI]: There is no deep reason, but first of all, Sol's birthplace is the United States. And sometimes I didn't want the stage to be the same every time. Also, it was decided at the time of the After Story of GUILTY GEAR XRD REV2 that the stage would be in the United States.
[4G]: It used to be a Western-style or Fantasy-Style world view, but I was surprised to see that it was suddenly become a modern American painting.
[DI]: At the beginning, there was an impressive scene in which the streets of the United States were drawn, but in reality, that scene was planned to draw a wider range. However, it was reduced because it was too heavy.
[4G]: Please tell us if you have any favorite scenes or productions.
[DI]: At the end, there is a scene where everyone fights with I-No. It's not a scene where I can cry, but when I first saw it, tears came out on their own. That's the one that left the most impression on me. I never felt like this when I'd been making games, but I've been trying my best to support everyone.
[HS]: I also have a great feeling for the last battle. In other scenes, there is a scene where Sol and Jack-O' run on a motorcycle at the beginning, but I think that Jack-O's cuteness at that time is considerable (laugh). It's also cute to sit in the sidecar.
[DI]: The only thing that left an impression on me was the action scene. I didn't know what kind of image it will be until it actually comes up, but I was surprised that the images that came up were beyond my imagination.
[HS]: We don't prepare storyboards* for production. I make it only with a script.
*Storyboards: A script for shooting movies and TV, instructions such as dialogue and actions are written for each cut.
[4G]: Conte has not been prepared since GUILTY GEAR XRD.
[HS]: In GUILTY GEAR XRD, we prepared only some cutscenes. I didn't prepare it at all after it became this work.
[DI]: We only get together and have meetings about important scenes.
[4G]: Do you have any favorite parts in terms of production?
[DI]: The goal was to make the conversation drama look like a movie as a whole. It feels like the conversation continues with a series of short words, rather than an explanation tone. I think I was able to create that kind of atmosphere overall in this work.
[4G]: This is the end of Sol's story. What kind of character is Sol for the production team?
[DI]: First of all, he's simply the main character. From the time I started making GUILTY GEAR, I decided to draw a humanity and outlook on life that can only be talked about by a free-spirited person named Sol. I feel that I am thankful for the time being because his thoughts have come to fruition in this work. Being able to face myself through the story was a very valuable experience.
[HS]: Sols' first image was a character that didn't reveal his emotions, but in the stories after GUILTY GEAR XRD, I think that humanity has come out very much, and I'm attached to it. He's a cute guy (laughs).
[4G]: Certainly, I feel that Sol's personality has changed considerably from the past.
[DI] It's not like a human being that the personality remains the same as the story and the times progress. As he interacts with various people, Sol also regains his humanity. I needed a background to answer the question, "What is a human being?"
[4G]: The story of GUILTY GEAR that started in 1998 has been completed. Finally, please tell us your current feelings.
[DI]: Anyway, I feel relieved for 20 years because I was able to draw the story to the end. Being able to finish what I started was very valuable to me and became a great asset. However, this time I focused too much on Sol. The challenge remained that we couldn't express what more users would have wanted to see.
[4G]: What are your thoughts on Future developments?
[DI]: Of course, I'm thinking about various things, but since I'm a good age, I may not be able to do it at the top of a project of the same scale in the future. Please look forward to the new style fo GUILTY GEAR and new IP.
4Gamer: Thank you for your time today.
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portalmovieproject · 4 years
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Movie Status Update - September 6, 2020
Seven weeks in! Check here for the latest updates and sneak peeks at what we’re working on.
Many of us have started or are just about to start back into school this week, so we anticipate that progress on this project will be slowed somewhat in the coming months. Nevertheless, here’s a brief overview of our plan for the upcoming week:
Concept Art -  Designs for Atlas and P-Body have been proposed, and will be undergoing some revisions this week. Turret designs might also have some tweaking done, but they are complete for the most part. The focus for artists this week (and likely for several weeks to come) is to keep practicing backgrounds and the Disney style.
Writing - Final edits have been added to Part 1 will be looked over by the executive producer for final approval. Part 2 is still undergoing individual revision by the original author. We had a meeting last week to go over comments for Part 3, and the suggested edits from that meeting will be added in this week. The team will then go over Part 3 again to ensure we’re all satisfied with the edited version, and then it will be formatted and sent on for the executive producer’s approval. Part 4 is now fully written and is undergoing some small revisions and formatting by the original author, and we will hopefully begin editing it as a group this week. Writing has begun on Part 5.
Music - Lyrics are nearing completion, and backing tracks continue to be in production.
Storyboarding/Animation - Since the script is still in progress, this team will be continuing to focus on learning the Disney style, practicing backgrounds, and helping with concept art over the next few weeks.
Here’s what we’ve managed to complete so far (items in bold are new):
- Even more concept art (which we will be sharing over the next few days/weeks)
- Finalized designs for GLaDOS, potatOS, Wheatley, Evil Wheatley, Chell, Cave, Caroline, the core trio, regular turrets, the oracle turret, the opera turret, and the crap turrets
- Proposed designs for Atlas and P-Body
- Official reference sheets for Chell, GLaDOS, and Wheatley have been completed
- Part 1 of the script is pending final approval
- A first draft for Part 2 of the script has been written and is being individually revised by the original author
- A first draft for Part 3 of the script has been written and is being edited
- A first draft for Part 4 of the script has been written and is being individually revised by the original author
- A first draft for Part 5 of the script is being written
- A first draft for Part 6, Scene 5 has been written
- Song lyrics are about 80% complete
- A backing track for one of the songs is now in production
Signed, The Portal Movie Team
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velvetfoxgames · 3 years
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Infinite Blue - 2021 Wrap Up
Happy holidays, everyone! 2021 seems to have gone by very fast, and we're already coming up on almost a year of Infinite Blue being in development. Here's a wrap up on everything we've accomplished so far, and what to look forward to in 2022!
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Writing
Demo: The demo script (separate from the main script) is written and very close to being polished. It can currently be played through in-game, and will only need a few minor tweaks.
Main game: The script for the main game is written, however, coming in at around 300k words, it will still take some time to be edited. The common route is the closest to being done, with Tobias's coming in second. His route is currently being worked on and is coming together nicely. Rory's will need the most work, as his story has been changed numerous times. He will need a rewrite. Everyone else will only need a few additions and changes. Once the editing for the main six is done, a 7th route will be written. We don't know if this 7th route will be available upon release of the game, or later.
Art
CGs: We have 12 CGs done, 6 of which will only be found in the demo. Up next, our artist will be working on key artwork that features all six characters.
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A blushing Tsundere?!
Sprites: The main characters have their sprites finished, with work currently being done for the side characters. It's been fun sending their respective VA's progress updates and getting their feedback :)
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Double Brooklyn
Backgrounds: 16/20 backgrounds are complete. The last few are for Rory, who as mentioned, has had his story changed a few times. Once his story is solidified, those last four will be ordered. We're hoping to include one additional background per route, if budget permits.
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Fancy~
UI: We have a modern, sleek UI we can't wait for you to see, with elements still being added to make it as efficient and intuitive as possible.
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Surprise! The UI is blue themed 💙
Audio/Music
Music/SFX: Our composers will have seven beautiful tracks ready to go for the demo, with more to come for the main game. They will also be working on custom sound effects for tapping around the UI to enhance the user experience, as well as a main song for the trailer.
Voice acting: We held a successful casting call with over 400 auditions and cast 13/18 characters. The lines are in for the demo, and are currently being programmed in.
Programming
Our programmer has made wonderful progress with the demo. The messenger system is working smoothly, with the real-time system, branching chats, CG gallery, and other features already implemented. This will set the framework and make programming much easier for the main game.
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You can pick B)
Marketing
We finally have our newsletter and website up! We plan to keep the website updated, and send newsletter campaigns at least once a month. We will also continue posting on Twitter once or twice a week, with regular Tumblr updates.
http://velvetfoxgames.com/
2022 Goals
Demo release: This is the big goal! Once all of the elements come together for the demo, we'll need to do QA and make sure it's up to par for release. We're aiming for early 2022.
Kickstarter: We will be doing a Kickstarter for Infinite Blue, and are also looking at early 2022 for this. More info coming later!
More frequent Tumblr posts: Our Tumblr posts are a bit sporadic, so we're hoping to get on a schedule with posting, especially since posts can be much longer than a tweet :)
Second casting call: There's five characters left to cast. This will be for the female and non-binary characters of IB.
Production start on game #2: There will be a point in which the writing for our second game can begin. But, have no worries, the majority of time and resources will be going towards Infinite Blue until its release.
Happy New Year!
We hope you have an excellent start to 2022, and look forward to sharing what's to come for Infinite Blue in the future! Cheers.
-Velvet Fox Games
*For extra content, you can sign up for our Newsletter
*Visit our Twitter
*Visit our Website
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pixelgrotto · 4 years
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Night City, I barely remember ya
I beat Cyberpunk 2077 last month, and honestly, I haven’t thought about Cyberpunk 2077 that much since.
It wasn’t supposed to be like this. CD Projekt Red’s follow-up to The Witcher 3 was meant to be the sort of game that would stick in your mind after completion. It was promoted over eight years of hype stemming from its initial 2013 reveal as a example of CD Projekt’s infamous “vodka and Slavic magic” - a behemoth destined to change open world RPGs forever. But in the roughly 12 weeks since its release, the stuff that’s happened to Cyberpunk 2077, including its delisting from the Playstation store for being chock full of bugs and the theft of its source code by hackers, has been more cyberpunk than the actual game.
I was one of those people super hyped for this game when it was first announced. I mean, the Witcher franchise left an indelible impression on me; how could I not be psyched to see its devs tackle one of my favorite sci-fi genres? But my hype deflated over the years, largely due to tales of terrible crunch emerging from CD Projekt’s studios and social media marketing that was ill-advised at best and transphobic at worst. Everything seemed to slowly hint that the game’s vision of “cyberpunk” - a genre that can tell incredible futuristic tales of social upheaval and marginalized peoples - would be mostly style with not so much substance.
Despite me keeping my fingers crossed, the end product is pretty much what I feared - and I guess I should’ve known, since the official sourcebook for Cyberpunk 2020, the tabletop RPG that CD Projekt Red used as inspiration, actually lists “style over substance” as one of its rules.
Cyberpunk 2077’s main story revolves around a merc who dreams of big time heists in Night City named V. After a heist goes south, V ends up absorbing a biochip made by big bad corporation Arasaka that features the captured personality of rockstar-turned-terrorist Johnny Silverhand, played by Keanu Reeves - who, to be fair, does a good job with the material he’s given. Cue a bunch of quests that revolve around V and Johnny coming to terms with each other, taking down Arasaka and figuring out how to separate the chip from V’s brain.
In theory, this sounds like a cool way to explore the very cyberpunk themes of identity and what it means to have a corrupt company preserve a human soul beyond its organic shell. In reality, though, the story’s a surface level examination of these concepts, and Johnny Silverhand remains a massive dick throughout most of the game, only becoming relatable if players give him the benefit of the doubt - which they’re expected to do because he’s played by Keanu Reeves.
Johnny’s animosity towards Arasaka is also never completely outlined. He - and most other characters in Night City - keep telling V that corporations are awful because they disregard human rights and destroy the environment, but we never get many chances to see for ourselves how Arasaka and similar companies, like Militech or Kang Tao, actually do this. Arasaka does kidnap Johnny’s ex-girlfriend and is behind the tech that transfers his soul to a biochip, yes, but Johnny also threatens to destroy them at all of his shows and eventually sets off a bomb in their headquarters. Not that I’m siding with the corporation, but for much of the game we’re expected to treat them as the number one enemy simply because other characters say so, which is very much a “show, don’t tell” missed opportunity. If anything, Arasaka’s portrayal feels more like a vestige of the cyberpunk genre’s unfortunate maturation during the 1980s, where the fear of Japanese conglomerates taking over the world was common and a future where Asian companies were all-powerful instead of Western ones seemed like a dystopia.
Cyberpunk 2077 is very much caught in that yesteryear mold, featuring elements that might have been progressive in the 1980s but seem passé now. For a game that relied on questionable representation of trans people in its marketing, there were no notable trans NPCs that I came across, and even though there’s a robust character creation system where you actually can make a trans person, the game makes the troubling decision to only offer binary pronouns tied to V’s voice. Despite the fact that many of the best modern cyperbunk works deal with body augmentation and the line between man and machine, most of the physical modifications you can pay for at Night City’s “ripperdoc” facilities are niche features that only offer minimal stat boosts, with only two major ones that I know of - the mantis blades and gorilla arms - actually causing extensive changes to V’s looks. And finally, while there are tons of characters of color in the game, ranging from the Haitian Voodoo Boys gang to V’s “friendly ethnic friend™” Jackie Welles, most of them are varying degrees of stereotypical. For instance, Goro Takemura, an ex-Arasaka employee, sends you text messages reminiscent of haiku at one point because he’s Japanese and has to talk like a formal, honorable samurai or something.
If you’re able to look past these issues - along with the myriad of bugs that Cyberpunk 2077 shipped with - there’s still the niggling feeling that this game could have been so much more. The signs of a troubled development process are numerous, and there are Reddit threads packed with still-visible remnants - like useless combat skill perks and an entire metro system - that were part of gameplay elements gutted at some point in order for those overworked CD Projekt Red programmers to make a long-delayed release date. Even mainstay stuff in the open world genre - like the police chases common in the Grand Theft Autos - are absent, and Cyberpunk 2077’s 2018 demo, chock full of promised features that never made it into the final product, has to be one of the most notorious bits of smoke ‘n mirrors “gameplay” in recent memory.
Perhaps most bothersome is the feeling that a lot of your choices don’t seem to matter all that much in Cyberpunk 2077, which once touted itself as “a full-fledged RPG, not a shooter with RPG elements,” but ends up feeling more like the latter than the former. The game’s three different lifepaths - nomad, streetkid and corpo - only amount to about thirty minutes of unique playtime at the start and a few different dialogue options. The vehicle combat sequences that punctuate key missions are largely scripted, looking cool but offering little consequences depending on what V aims at. The side quests I encountered had minimal branching paths, and the only time the main story opened up to offer some real choice was in the game’s final chapter. Considering that CD Projekt once developed The Witcher 2 - a 2011 game that branches dramatically at its halfway mark to the point where a lot of folks insist that you need to play it twice in order to feel satisfied - Cyberpunk 2077 feels like a step back.
And yet, despite all of these criticisms, I still put nearly 80 hours into the game over the course of December, January and February. You don’t do that for something that’s patently unfun, so let me be clear - there is an entertaining experience buried beneath an avalanche of unfulfilled potential here. Driving on my Akira-esque bike through Night City’s slums as the game’s best song bumped on the radio, taking out legions of baddies with my mantis blades and relishing in the game’s extensive photo mode (as you can probably tell by my screenshots above) was a good time. In spite of his assholery, I did feel something akin to attachment for that bastard Johnny Silverhand by the finale, and there were a few key moments - like when I was scuba diving in the ocean with my girlfriend Judy, looking at the remains of a town destroyed by the land seizing machinations of corporations - that felt like this game had something to say beyond “bang bang gunplay and neon aesthetic.”
But at the end of the day, while I do feel moderately interested in someday checking out Cyberpunk Red (the newest iteration of this franchise’s tabletop RPG), CD Projekt’s seven-year-hyped-up behemoth has largely faded from my brain one month after beating it. On Twitter, I’ve seen Cyberpunk 2077 described as something akin to a flashy Netflix series with lots of fanfare and flair but not much else - and I can’t really argue with that statement.
Night City was supposed to be the stuff of a long-term relationship. Instead, it feels more like a fling.
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bnha-scenarios · 4 years
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☕️ Special Thanks ☕️ 
As always, thank you so much for the coffee! Your kindness are very much appreciated! ♡
Emilija | Regan | Nela Kovaříková | 1 Anon
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Onwards to the progress update.
I had. So. Many. Things. That I actually wanted to complete.
… Alas, work decided to be a bitch and swamp me with things to take care of. To put it simply, there were a lot of issues that caused a lot of overtime work even on weekends, so I had to step away from coding most of the time so I won’t burn myself out.
So yeah, I didn’t manage to complete a lot of features, though I did dabble on some stuff here and there. I’m not happy with the rather small progress either. But life happens, and there are just other things that are more important sometimes. So we just have to let it go and look forward to the next month!
I’d say that this month I was quite productive in terms of organization and planning instead of the actual coding. I have at least identified what I need to write for the ‘free activity’ time of the game, which makes about 30-40% of the gameplay itself. However, actually writing the scenes and executing it is a different effort altogether, which I have only started to embark on.
Still, it’s crazy to think that the development for the full game has been actively going for around three and a half months now. Whew. Knowing that I have a tendency to hyperfocus and then get tired of something after a short time frame, I’m going to at the very least give myself a pat on the back for still keeping this project up and running until now.
More details below ↓
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Added Route: Kirishima
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Let me preface this first with a declaration: I won’t be adding any more love interest after this. Please please please don’t make me do it 😅 Going through all the plans and re-setting up things to figure out how to add him in was such a painful experience…
But anyway. I will be adding this boy’s route to the full game, because a lot of people seem to want to have him in the game. He does seem like a fun character to write, so I thought I’ll give him a chance.
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Gameplay
Places, Schedules, and Hanging Out with the Boys
I think you would have noticed from the last two devlogs, but there are several activities you can do in-game. One of them is to visit a place of your choice at a certain time in a day.
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Some places can be unlocked when you reach a certain threshold in a specific stat, and there are others which will be unlocked when you reach a specific threshold in a character’s affection meter. Nai will message you whenever you manage to unlock a new place to visit, so keep a lookout for that!
But what happens when you visit a place?
Well, each character has their own schedules -- which you should be able to figure out either by coincidence or by talking to them at school when prompted to do so. Your Quirk will allow you to see the unlocked schedule of each of the characters, so my advice would be to check it out before deciding where to go! If you manage to come to a specific place at the correct time, you will bump into them. Normally, this will trigger a set of actions you can perform: Talk, Action, and Skinship.
Talking is a safe way to increase your love interest’s affection meter, especially in the first half of the game. More topics can be unlocked under some requirements. Generally, it doesn’t matter where you are, the topics you can talk about will be the same. There are topics which might trigger different reactions depending on how high your love interest’s affection is, so have fun finding them! However, be warned that most topics can be selected only once!
Action is another safe way to further increase your love interest’s affection meter. Unlike talking, different places have a different set of actions you could select from. More actions can also be unlocked under some requirements. Responses to this doesn’t exactly change based on the character’s current affection level, and it’s not limited to one time only.
Skinship is a riskier way to boost the affection meter: simply put, it’s a high gain with a high risk. Consider the character’s current affection level when you’re selecting from this list! He might not like it if you go touchy-feely when you’re not that close yet.
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On the other hand, when his affection is high enough, you’ll find that you can have a lot of fun choosing the various options here. So be smart, bide your time, and have fun ;)
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And that’s not all! Interaction is a two-way street, so depending on how your love interest views the main character, he will initiate Talk, Action, or even Skinship. There’s a lot of variations in here, and I hope you’ll have fun with this mechanic! I certainly am having fun while also pulling out my hair out of frustration designing this and trying to put the mechanism to control this into code…
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Progress-wise, I think at the very least the functions for controlling this specific mechanic have been 80% completed. The actual writing however, is another story. There are still hundreds that I still haven’t had the time to write yet, and most of them are not yet coded in. Those who have been coded in still don't have sprites and music, so really, I’ll just say that the writing progress for this part is less than 1% completed….
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On the left is the currently WIP full game project, with what I would say around 2-4% dialogue scripted in. And on the right side is the completed demo project.
…. Can you see how much effort the whole game is going to take me now? I did say to strap in and relax, cause this is going to be a long ride. And I wasn’t kidding lol
"Nai"
Although throughout the first week, the story will flow as your environment / characters around you teaches you on how the game works, I’m aware that the game mechanics might be hard to understand for casual players who aren’t too used to playing otome games (or games in general). Which is pretty much why I’m giving you a ‘helpline’ of some sort, in the form of another character.
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Why a character? Because I can and I want to. Shush 😆
If you’ve played the demo, chances are, you’ve encountered a name which you had no recollection of existing in the canon My Hero Academia universe. Well, you’re right. Like the player’s character, Nai (full name: Namae Nai / 名前 ない) doesn’t exactly exist in the canon universe, but she’s here to help you throughout the game. (She’s also there because if she wasn’t, 1-A class members becomes odd number in total and that just feels weird to me -- plus, the team exercise system in Heroics wouldn’t exactly make sense if the class has odd number of students)
For those of you who hate Original Characters with a passion (why tho), you don’t need to worry too much. She won’t be an intrusive character in the plot and will mainly not contact you unless she really has to (seriously, her full name literally means ‘no name’, so give her a break, ok?). And if, even then, you still hate her, well.... Too bad you won’t be able to enjoy the game, I guess.
For those of you who don't mind her existence: I hope you’ll take a liking to her dark sense of humor and appreciate her helping you get through the game!
Others
Fixed some bugs regarding unlocking Special Moves from certain activities and games.
Played around and customized the ‘input name’ for a little bit, so it wouldn’t awkwardly sit on the bottom of the screen. I have 0 talent in designing UI though, so the background still stays as a black screen -- but at least it looks more prominent now.
Added a little sign to indicate which route the player has entered. I think it’s pretty cute! Hopefully you’ll like it.
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Assets
Those who follow me on Twitter would have seen this coming, but anyway, I’ll be using TMGS OSTs as the main character theme for the four love interests. Hush hush, okay?
Other than that, unfortunately I didn’t have time to do any assets gathering this month.
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Writing
Nothing much to say here. I think I managed to script around 50% of the events in the first day, but honestly I’m not completely satisfied with it so I might go back and tweak them a bit. Still a lot of scenes to be written!
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Plans for December
I'm not too sure whether there would be much progress for the next two months, since there are so many things happening and deadlines to be met at work, which is making me really unmotivated to do other side projects in my free time lately. I also feel like I haven't been taking care of my health enough ever since quarantine started, so I'm trying to get back into doing more exercises and looking for healthier food options, which also cuts into my free time and motivation I guess.
With that said, I'll still at least aim for getting some scripts coded in -- particularly for the events in day 1. Other than that, maybe hopefully some assets gathering for supporting Kirishima's newly added route, and finishing up the coding parts that I was unable to finish this month.
I'll see y'all again at the end of next month!
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meaningofmotorsport · 4 years
Text
Mid-Week Motorsport Headlines - 10th March 2021
F1
The FIA has released the results of its extensive investigation into the crash which involved Romain Grosjean, on the opening lap of the Bahrain Grand Prix. As well as the headline figure, of a 67G impact with the barriers, the FIA discussed what the issues were, which allowed the car to pierce the barrier, before then catching on fire. It should be expected that in the coming years, improvements to barrier strengthening, fire retardant clothing, and fuel cell lines, will all be made, to try and mitigate the risks which the drivers put themselves through, every time they race.
The three final teams have released their liveries for this season, the new Haas design has done nothing to keep them out of the news, as the Russian inspired livery is pushing the limits of what can be allowed, following the Russian doping scandal. The Williams car is receiving mixed reviews, with some loving and some not, I can’t decide either way personally, it isn’t bad, yet not stunning. The last team was Ferrari, who had their launch today, with a design which looked really nice, until they slapped a green Mission Winnow logo on the engine cover, which just ruins it all.
Nevertheless, with testing about to start, all the talk about liveries will be gone, and the focus will turn to the clock, even if we cannot learn too much from testing!
IndyCar
Colton Herta will have his dad calling the strategy for him during this season, and whilst a father-son combination like this has not worked for other families, like the Rahal’s, with them both being quite calm, it could work very well, and even help them to a title!
Carlin has finally announced, that Chilton will do what has now become his usual calendar in the series, doing all the road and street courses, as well as the Indy 500. Carlin has really struggled to get anywhere in IndyCar, after joining a few years back, they need some big signings either in the driver’s seat or in engineering, to boost the team up the grid.
Talks of Grosjean doing the oval at Gateway are getting stronger, with Dale Coyne saying he would field a third car to allow him to do so. At this point, the chances of him doing it are quite high I feel, as when you look at how his opinion has progressed in the past few months, by the time we get to that race, it could have gone much further indeed.
Formula E
The FE drivers have once again called out to the series organisers, to change the qualifying format, as they feel it has too large an influence on who wins the title. I can see where they are coming from, as the effect of being in Group 1 is not slight, it ruins the weekend in most cases for those six drivers. If they can find a fairer way to do it, or just one which produces less of a difference between the groups, then that could work much better. I understand the need to shake up the grid at each race, however this makes it feel almost scripted.
MotoGP
With pre-season testing completed in Qatar ahead of the new season, we were able to get a rough idea of who was looking fast. So, when Miller was able to break the circuit lap record, it certainly showed that they mean business this year, after a lacklustre 2020, especially for the factory squad. Aprilia were arguably one of the stars of the test, with Aleix topping two of the days, and feeling confident, even if he didn’t want to expect too much from this year’s campaign. Honda did not produce any of the top times, although we shouldn’t expect them to have completely fallen off the pace. Pol is still getting used to the team, and we have not seen Marquez turn a wheel yet. Yamaha were up near the top, with all the bikes showing pace, they just need to find some consistency to fight for the title. Suzuki and KTM were also fairly quiet, and whether this be sandbagging, or them not suiting the track, we should still expect strong years from both teams.
Other News
The historic 24 Hours of Le Mans, has been moved back from its usual June spot, to August, like it did last year, this should give it an even better chance of having fans at the event, and most likely help to bolster the hopefully packed field of cars. This year’s race will be very interesting given the new Hypercar format, as the sport enters a new era, which could become another incredible time for endurance racing, with so many big names returning.
-M
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mismatchedmimic · 3 years
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Devlog 02/05/2021
Hooboy, it’s been three months since I made one of these hasn’t it? I might’ve gotten a little distracted the last couple months but I have been making good progress still.
First, the housekeeping, I’m going to go back to doing these devlogs on Tumblr now that I’m separating the chapters into their own pages. Helps with the fact that visual themes may improve between them as I get better at doing this.
So, big thing that I did: I rewrote chapter 1′s script to take out the choices and go fully kinetic novel. Ever since I’ve done that it feels like my scripts have been improved by the decision and it took a surprisingly short amount of time to complete. (Only about 3 weeks if I recall correctly)
And with it came a new name: “Blue Moon” I’d tell you the reasons for the change but alas, spoilers. (Though some of you that follow my RP blog might be able to guess)
Also, and this is another big thing, I recently finished the 2nd draft of chapter 2′s script and I’m very happy with this version. Took a little longer to complete than I first planned but y’know what they say about the best laid plans.
If anyone would like to help, I could do with having the script proofread just to make sure it makes as much sense as I think it does. (This call mostly just goes out to the people I already know though.)
And aside from that... drew some new poses for Emma and Yuna to give them more expression, and will add poses to the others in due time. (I was drawing them on stream but it got a little too much for my arm and I changed to doing the script writing)
Which reminds me: Streaming. That was a big thing that distracted me from Blue Moon for a few weeks.I tried putting a lot of effort into it seriously, because I wanted a way to converse with everyone live, but I’ve decided to give that up. I’m glad I tried it, but I just get far too anxious about trying to put on a show it messed with my ability to focus on other stuff. I’m keeping the avatar though.
For the future, my script has potentially signed me up for a scary amount of art but I feel like it’ll be worth it to tackle. I’ll likely be altering the look and feel of things now that I’ve come to better understand the themes I want to convey.
Also, I’m going to be switching the engine I use in chapter 2. For chapter 1 I used UTAGE which is a pretty robust kit but it’s primary language is Japanese which introduces a language barrier. So I’ve switched to NaniNovel, which is a newer system in a language I do know, so hopefully the short term cost of switching to a new engine will be worth the long term gains of being able to read the documentation.
And that’s about the lot of it. A big chunk of this has been writing, which is hard to talk about in detail, though if you want to see the direction my writing is taking, the updated chapter 1 is a good example.
I promise I’ll see y’all next month with another devlog. Till then, take care everyone~
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