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#the theme was mechanism
beastwhimsy · 11 months
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some pieces I've done for my exhibition! do not repost or reupload without my permission. image descriptions in alt text
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lucabyte · 2 months
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Happy PMD Red is on NSO day. Sadly I don't think King the Skitty and Muse the Cyndaquil will be returning to finish up their adventure regardless.
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blueskittlesart · 22 days
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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tapeworrmart · 7 months
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Circles
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piosplayhouse · 1 year
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The way scum villain has so many themes about writing/the literary arts and mdzs has so many themes about music and tgcf has so many themes about visual art and how each character that represents each of those respectively has their own struggle with their craft (passion burnout, loss of control over their ip/creation, obsession and dissociation) that gets turned on its head as their stories continue and their art comes to represent satisfaction and connection and devotion and love
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What can I say? They're my favorite.
#twdg#twdg clouis#clouis#twdg clementine#twdg louis#sometimes they creep back into my mind and i'm like 'ah yes' like a crow admiring a pretty stone they found years ago and kept#also thank you pi for the screenshots. i used to have a whole folder full of them but that was when i was doing themed nights#the source for these is me i just have a random document full of dynamics and ship things i enjoy because.....i dunno i like keeping track#and so many of them apply to clouis but there's also an overlap of with clouis and rose/alistair [my warden from origins and alistair] like#alistair's romance route is like an evolved matured and extended version of clouis sksksks gee i wonder if i have a type#look you present me with a character who deflects with humor and isn't taken seriously by the rest of the group and the longer you know the#the more you realize how high they've built a wall around themselves and how *unwell* they really are and how they're not as sunshine#as they present themselves and also they avoid leadership and responsibility until they grow closer with someone who pushes them#and they end stronger and more balanced as a person while finding the affection they've craved#and also there's the daddy issues#present me with that character as a romantic option and i'm in no questions asked okay i don't want the mean broody one that's meh to me#i want the one that has every reason to be broody but chooses not to be because they have a completely different defense mechanism#and a warped sense of themselves and self-esteem issues they leave unaddressed until forced to face them#i'm just saying i'm aware that i have a type i'm always going to gravitate toward clouis nearly checks all the boxes#also the lack of clouis these days? my crops are thirsty and i have too many ongoing projects to do anything about it other than this sksks#so until i make time to finish my long ass louis/clouis analysis this is the best i can provide for now
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Look, Never Stop Blowing Up is brilliant but it’s never gonna be my favourite season, because it’s not for me, the themes don’t get me going like some of the other seasons of D20 do.
That being said, with the props and the storyboards and the dome projections? NSBU is shaping up to be the best season of D20 so far and I will fight you on that.
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blueish-bird · 9 months
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Chainsaw Man is about self-destruction. It’s about self-destruction as a means of reclaiming your autonomy in an environment where you are consistently denied it. Chainsaw Man is about denial of autonomy. Chainsaw Man is about how, when you are in an environment where you are denied your own autonomy, you learn to view interpersonal relationships as interactions you have no control over unless you find a means of controlling the other members of that relationship — whether that be through methods of fight, flight, freeze, or fawn. Chainsaw Man is about how denial of autonomy is framed as love. Chainsaw Man is about how love that denies autonomy is violence.
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hyper-coasters · 1 month
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An up-close reminder of why NOT to have your phone out on roller coasters. This is a whole CHUNK taken out of the lower wheel from Cheetah Hunt, caused by a cellphone that had been dropped on the track. Not only do you destroy your phone, but you can do some serious damage to the coaster itself! Damage like this requires the whole train to come off the track and be at least partially, if not entirely, disassembled. Cheetah Hunts maintenance is done in-house annually and as needed by Busch Gardens mechanics. Super grateful for what they do!
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yellow-yarrow · 3 months
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I listened to the podcast that was linked here. quick summary cause i want to talk about it
as a fan of Elysium and NGE it was fun to hear Robert Kurvitz say that NGE is is first recommendation when asked what inspired disco elysium and what could give a similar experience to the viewer
he likes its reckless take on christianity, and its take on human souls
and how "colossal" it is
he imagines the world revolution to be like the Third impact in the End of evangelion ("forming a unified red ocean")
NGE and EoE inspired the apocalyptic pale side of the story and the larger setting
maybe this will help us understand the world of Elysium a tiny bit more? so that means the pale apocalypse isn't only referencing the bible but nge too. and the "reckless take on Christianity" is present with the St Miro apocalypse & the Perikarnassian churches. The comment about the world revolution makes me think of Nilsen saying "it was a loss of self [..] It ran through the world like happiness intoxication". I think the "God is in heaven and all is right in the world" is probably referencing nge too and not the original source of the quote
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vasira96 · 9 months
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can't stop daydreaming about a soulslike zelda game yall i'm so normal about this
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keripulli · 2 months
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Absolutely love em
I can’t never not see these two as father-daughter coded no matter the au——-
and I LOVE their designs (honestly all the other characters too but these guys my faves + Z)
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Anyways small head cannon: Gangle storytells/ reads to him and he interjects little facts and anecdotes. (They absolutely go on tangents, yapping at each other 100% of the time)
I can honestly see them doing this ish for hours on end when they do this on the rare occasion- no one can stop em
she’d probably read him the kinda books she like and others like books on insects and biology-
book club hella fun wit em
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The marvelous mechanical Harlequin AU by @iamespecter ( AU blog @tadc-harlequin-au)
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mlady-magnolia · 2 months
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Just wanted to share some Honkai/HSR OCs because they’re infecting my brain rn
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anachronisticmech · 8 months
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Was just sketching Brian shit and drew this and I’m. So in love with him and this art style. I’m gonna keep trying to draw like this
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[ID: A sketch of drumbot Brian from the chest up. He is wearing his usual top hat with goggles, mechs symbol and rose, shirt, waistcoat, and jacket. His hair goes over the front of him. His mouth is open, and he looks at the viewer with a saddened expression, tears coming out of his eyes and oil coming out of his nose. A halo-like circle is behind him.]
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nashvillethotchicken · 6 months
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Thinking about Lestat seeing Louis’s eating patterns as a waste of his gift/himself while Armand gives Louis food that he literally can not enjoy or digest just so he has something on his stomach
#if i had to give each of louis relationship a theme loustat would be shame and loumand would be enabling#which are both really bad ways of “helping” a partner with an ed#lestats shame and anger tactics only make louis more resentful and less likely to eat#while armand having the little drinks and exotic animals and the human food dont actually deal with louis problem head on-#cus at the end of the day louis is still not eating enough#and i think they really exemplifies both of their trauma and abandonment issues#both of them came up chronically food insecure#lestat was put into the role of provider at a very early age and stayed in that role until he died/was turned#so for him rejecting what lestat gives is like rejecting lestat cus he doesnt have anything else to make him “useful”#and lestats reaction to rejection is anger and control so he tries to shame and control louis into eating more/human#while armand has been abandoned by literally everyone he loves up till this point so for him its like#ok i can make people dtay if i give them what they want and what louis wants is to not feel bad about eating and so armand does that#but it still doesnt get to the root of the issue which is louis having poor coping mechanisms for his grief and other emotions#like either way you slice it. louis is not meeting his nutritional needs. he eats drinks from one guy eats a fox or some other small animal#when he should be having like two dudes at least#and then he has human food which according to anne rice makes vampires vomit up their whole stomach content so...#louis imma send you to my therapist shes great#interview with the vampire#iwtv#louis de pointe du lac#amc iwtv#lestat de lioncourt#ldpdl#iwtv 2022#armand iwtv#armand#loumand#loustat#like armand gives louis food he cant eat just so he knows theres something in louis stomach even for a short while
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socialc1imb · 8 days
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I’d love to hear your thoughts on Soul 2 if you are willing to share them :]
Ya! My version of Soul 2 is a nefarious bastard but I adore it so much. Basically, it's a ghost; a poltergeist to be more specific. Soul 2 started as a coping mechanism for soul that turned sour. He was a (physically) harmless manifestation of Soul's self doubt that Soul accidentally gave power to, allowing it to act as a poltergeist. Now it basically haunts the mindscape and wreaks havoc on the three. It's goal is to kill Soul, and if he happens to take down Heart and Mind, then that's cool too. It doesn't really care lol. That's what happens when Soul accidentally thinks too hard about himself and creates a separate entity made of his metal illness. whoops!
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