#the timekeepers of eternity
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sam-keeper · 17 days ago
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Hey Look At This... Comic? The Timekeepers of Eternity
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Motion comics were a bit of a bust huh? Oh, there's examples here and there, especially when talking about independent weirdo hypercomics, of works that incorporated motion convincingly and compellingly, but most corporate offerings amounted to taking still images and having their panels slam across the screen, pile on top of each other arbitrarily, or fade into view one at a time accompanying voice acted lines--the worst of film, comics, and audiobooks combined. Easy enough to explain: paying people who work exclusively in print comics to do (or adapt) a "motion comic" just isn't going to result in much latitude or incentive for bold formal experimentation, nor does it play to the training of the artists handed the task.
On the other side, there's the real structure perverts, mad scientists of comics. They face the same problem as every other avant garde artist: how do you get paid? Where does your audience come from? Criticism for comics in general is underdeveloped; criticism for webcomics and hypercomics even more so. Launching what by necessity must be a more fine arts oriented career in what's still widely understood to be mass market commodities seems daunting, as does coaxing a mass audience out of its comfort zone.
It makes some sense, given all that, that one of the best showcases of the potential of motion comics would come not out of comics itself but the weird and heady film fan edit scene. Blessed with an abundance of material to work with (especially in the cases of franchises, miniseries, or films with extensive cut content or rereleased versions) fan editors have a latitude to screw around without having to produce a bunch of raw footage or drawings themselves (though, the nature of enthusiast projects does inspire people to do things like, say, redo all the special effects from Alien3).
There's certainly a mountain of frames to work with in the Langoliers miniseries from 1995. Probably an overabundance, actually. That's great for Aristotelis Maragkos, though, whose recut of the miniseries into the tight hour long experience The Timekeepers of Eternity needs a lot of raw matter.
I actually mean that literally: Timekeepers is a film produced by physically printing out photocopy versions of the miniseries' frames, manually altering them, re-photographing them, and re-cutting the audio to fit the new narrative. Its runtime is partially achieved by layering scenes onto each other, so actions happen in parallel, or characters expound on a subject while a pan of the environment fills in detail. Sometimes, astonishingly, footage of cloudy skies becomes an abstract 2001 style gradient as characters get lost in their own thoughts, or staring eyes from a close up rip eerily into a shot of a still landscape. What another compressing edit might discard, Maragkos collages back into the frame in unexpected ways.
This could be just a fun gimmick or novelty, and can occasionally come across as just a fun flourish on an otherwise kind of awkwardly acted and plotted original. But just as often Maragkos finds incredible possibilities in the strange hybrid medium. There's a shot early on of Toomey, the murderous time-obsessed business boy going through a breakdown, that blew my mind and immediately convinced me of the film's vision. Toomey, who pitched a tantrum when the plane failed to reach his board meeting in Boston, gets his nose nearly broken by another passenger. Outmatched, he retreats, resentfully, turning and walking back through the plane. As he does so, the film tears, creating a multiframe of instances of Toomey looking back, petulant tears in his eyes.
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What happens when you turn a film into a comic in this way? In a static comic, splitting up this action into a series of "prolonger" panels helps clarify small movements and draw out the action, but in a film that's not really necessary. we can just watch that sequentially in time, like we do in real life. What else does this breakdown do in a comic? It can heighten a moment, suggest a psychological intensity, a kind of distending of time or hyperreality. Isn't that exactly what's happening for Toomey? He retreats, literally--we watch him do it. Yet he remains in place simultaneously, staring, seething. He might physically go, but psychologically he is still rooted in place, boiling over with anger at his rough treatment.
Shortly after this scene, we discover the textual rationale for Maragkos's bizarre aesthetic endeavor: Toomey has a bizarre tick of his own, am almost eroticized need to stim by tearing and shredding paper. As he sits and stews after another confrontation with the rest of the passengers, he tears at a magazine, and the screen tears too, layers of the frame peeling back to reveal other elements of the scene, so that his tearing becomes the ubiquitous context for the other characters talking about him and around him.
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I have a lot more to say about this one so I'll cut the review short here and you can read the rest on my full blog. You can also read the rest of my Hey Look At This Comic reviews on tumblr, and support me on Patreon.
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ogradyfilm · 2 years ago
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Recently Viewed: The Timekeepers of Eternity
[The following review contains MAJOR SPOILERS; YOU HAVE BEEN WARNED!]
With The Timekeepers of Eternity, Aristotelis Maragkos accomplishes the impossible: he makes Tom Holland’s The Langoliers watchable.
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The experiment is far from perfect, of course; the raw footage is, after all, so fundamentally flawed that no amount of re-editing, remixing, and recontextualization can totally “fix” it (the dialogue, for example, remains infuriatingly nonsensical, plagued by constant inconsistencies, contradictions, and inorganic leaps in logic). Still, by condensing the multi-episode miniseries—a format that is, in my opinion, inherently ill-suited to sustaining a narrative that features only two locations populated by roughly a dozen people—into a comparatively lean hour-long film, Maragkos at the very least addresses the source material’s clunky pacing, trimming a lot of excess fat and bloat.
Don’t get me wrong: I like rich, well-developed characters as much as the next viewer. The meat of this particular conflict, however, lies not in complex interpersonal relationships, but in the novel premise: our protagonists (a ragtag group of airline passengers) find themselves inexplicably stranded in an empty “past” that is rapidly vanishing beneath their feet, and must escape before they are devoured by the metaphysical forces that govern the universe. Although this dilemma is more than substantial enough to keep the audience invested in the action, the ‘95 cut of The Langoliers includes an overabundance of extraneous melodrama that stretches the otherwise straightforward plot to its breaking point, resulting in a severe lack of urgency. The Timekeepers of Eternity, on the other hand, omits nearly every detail that isn’t immediately relevant to the central concept, thus crafting a more economical, suspenseful experience.
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But the movie’s remarkable metamorphosis is not merely structural; Maragkos remixes even the visual style. While The Langoliers’ cinematography was perfectly serviceable, it was also rather unambitious and uninspired, betraying its made-for-TV budget. The Timekeepers of Eternity’s shift to black-and-white adds depth and texture to the compositions, evoking the moody, haunting atmosphere of The Twilight Zone. The aesthetic alterations don’t stop with the color palette, either: Maragkos utilizes a variety of digital effects and filters in an effort to depict the story’s somewhat abstract, unconventional approach to “time travel” in literal, concrete terms. The image frequently warps and distorts, fragments and fractures, crumples and tears. Certain scenes are repeated in quick succession; others are truncated or overlap with concurrent events. Beyond contributing to the surreal tone, these expressionistic flourishes are also thematically appropriate, reinforcing the idea that the fragile fabric of reality itself is gradually unraveling around our hapless heroes.
Maragkos’ bold choices aren’t always beneficial; his revised ending is especially egregious, repurposing the original version’s final complication into a cruel, dark twist—an abruptly and arbitrarily nihilistic conclusion that left a bitter taste in my mouth. Nevertheless, the project is ultimately a resounding triumph, redefining the meaning of the term “transformative work.” The Timekeepers of Eternity is no shallow parody—a fan trailer that reimagines Ace Ventura as a tense thriller, or audio clips from Sonic the Hedgehog chopped up and reassembled to make Doctor Robotnik say dirty words; on the contrary, it’s a charmingly sincere reinterpretation (and rehabilitation) of an old, forgotten Stephen King adaptation that is, in retrospect, genuinely deserving of reevaluation. It is, in conclusion, innovative, audacious, and absolutely revolutionary.
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cinematitlecards · 2 years ago
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"The Timekeepers Of Eternity" (2021) Directed by Aristotelis Maragkos & Tom Holland (Animated/Horror/Mystery)
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nonbinaryhatboxghost · 2 years ago
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vimeo
The Timekeepers of Eternity, Aristotelis Maragkos
This is an amazing re-edit/animation of the miniseries adaptation of Stephen King's The Langoliers. It's only up for a month, I highly highly recommend checking it out while it's available.
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definitely-mothman · 2 months ago
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Sorry that it’s been a month since I last posted…I’m 21 now ig, and college has kept me busy. But I do have one announcement!
Cookie Run Stained Glass Keychains are now available for Preorder!
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From Now until May 18th, I’ll have a total of 24 designs available for you to choose from, including all of the beasts, ancients, and dragons, along with the elemental quartet-! (Quintet?)
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Most of the other legendaries are here as well, barring a few (that I plan to add the next time I do these, along with some super epics). I really hope you guys like these designs, and consider preordering some! (3tsy link below⬇️)
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fountain-of-oceanus · 5 months ago
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does cookie run tumblr like shadow milk x timekeeper
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bogkeep · 8 months ago
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tbh my thesis on the astronomical clock in prague might just become a redo of a tenth grade thesis i did about the history of clocks. like the question i want to answer is "why does this clock fascinate us so much" and i think the surface level answer is that it looks cool as hell and is in a touristy part of a touristy town - but on the deeper level it's like. well it's one of the oldest mechanical clocks in the world that's still ticking, and it barely looks like the clocks we have now. it's like pshaw of course i can read a clock, you just look at the dial and the hands, right? and then this clock is like. unreadable because the upper dial shows no less than four kinds of time: babylonian time (twelve hours of day + twelve hours of night, but the length of the hours varies depending on the place and time of year), bohemian or italian time (24 hours that start at sunset, good for seeing how many hours of daylight there's left), old germanic time i think it was called (that's just like what we use now except it doesn't account for daylight savings!), and sidereal time (uhhh is this the zodiac circle thing?????? i should know this)
because the thing about how we count time is, WHY do we count time the way we do? why Twelve hours specifically. what matters more, exact measurements of time units, or following the ebb and flow of daylight? has the way the shaped clocks shaped our lives?? MUCH TO THINK ABOUT. or at least i think about it when i see a clock like the orloj.
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obi-waankenobi · 9 months ago
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Wait holy shit a Langoliers follow up?????
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SUMMARY: Mr. Toomey obsessively tears paper to control his childhood monsters, but when he wakes mid-flight to Boston to find most of the other passengers disappeared, he must confront the paper nightmare which threaten to rip everything apart.
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cosm1nya · 10 days ago
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my awesome letters for cookies
i remembered to make them on the last day Help aa
i rrly like how i did the timekeeper one
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wawa i was rushing them and didnt have good ideas for what to write so uh
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ultimate-chronokinetic · 2 months ago
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In the distant past, there were the Six.
It's a shame one of them will never remember who they once were. 🕰️
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spitefulcrepechan · 10 months ago
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WHOOHOO MORE FUCKING COMICS MYAHAHAHAHAHA
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sammywolfgirl · 1 month ago
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A long time no see of tupper shinanigins!
I like to let them collect
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cannoliollyy · 15 days ago
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Why am I doing this? I hate myself and I think it's a great idea
If you've never heard of Death Penalty, it's basically a game where you and many other players enter a social experiment where you guys participate in many experiments. There are 19 experiments and 6 different weapons that can be picked during some experiments.
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The face on the screen is basically the host, he tells you what the selected experiment is and how to play it. 4 out of 19 experiments are neutral, meanwhile the rest put your life on the line. This game includes murder and violence. Only one player survives at the end, but it depends on the selected experiment.
(I've played before and it came to a point where the selected experiment killed everybody 💀)
Anyways I'm basically gonna write about the game BUT crk characters will be participating. This is my first time doing something like this so it might seem out of place and ooc but bear with me.
(Note: the information written below is from the wiki, if you don't understand the experiments feel free to ask or search up on yt. Credits to the wiki)
Events
• Random Execution
It is definitely proceeded in the first round. Turn the roulette to execute one selected person.
• Favorites
After three candidates, they vote for someone to save. The last one who received the least vote dies. If there are three candidates, the other two will be re -voted in the first voting except one of the most votes.
• Duel
Randomly pulled two people to give a dual mode -only revolver and the Western gunman. The victory of the person who shot the gun first when it became a green fire.
• Split or Steal
Pull two randoms to decide whether to give or take it. Both can survive if they choose Split. But if only one of them choose Steal, the user who picks Split will die and one remaining receives a disposable revolver. Both die if they choose Steal.
• Dropper
Except for a random person, stand on the trap. One chosen person can select one of the other and kill them. If you do not choose within 30 seconds, the decision holder will die.
• Timebomb
Turn the bomb. A random is designated and bombs. You can pass to each other for 30 seconds and have a bomb when time has passed.
• Murderer
A random person is designated and paid a knife. Since then, all backs are turned off and you can kill other users for a certain amount of time
• Water Tank
Three randoms are designated and entered into the water tank. Afterwards, the rest can be filled on the footsteps to fill the water. If the water is filled over the white line within the time limit, the three are drowned and died.
• Simon Says
Only the commands with Simon Says must be fulfilled. Commands enter the blue line, climb on the table, jump. There is a crouch. Lastly, the revolver and bullet eggs are paid for a while with the command called Kill Someone without Simon SAYS.
• Linked
Randomly draw 2 people and connect them with chains. The two connected to permanently can not move more than a certain distance from each other. Therefore, if it takes this, it is impossible to survive at all.
• Handout
Turn the roulette to set a random person. The chosen person is paid a revolver and a bullet. Unlike other guns, if you hit the player, you die instantly.
• Five Buttons
Five buttons are summoned, one of which is the button that dies as soon as it presses. If the person opens the button to the roulette and the person survives the button, the next candidate will be selected. If one player presses the death button, or the four selected players press all the buttons except the death button. Also, even if you do not click the button within the time limit, it will go to the next game.
• Last Pick
After deciding on one roulette, the selected player will choose someone to be executed instead of other players within the time limit. If the player chooses a person to be executed, the person is given the right to execute someone else, and the last player who continues to pass the authority until the last one remains and is no longer selected.
• Massacre
After deciding how many people will be executed by roulette, the number of people dies as much as the number. The number of people executed ranges from 1 to 10.
• Chaos
As a roulette, one of the pistols, revolvers, knives, and rifles will be set to the remaining weapons to the player who remains and then kill each other until only one survives. You can only experience 2,500 lightning, and usually do not appear.
• Revival
Among the players who died by turning the roulette, one ghost player has not yet played the game.
• Showdown
When the last two are left, it is definitely triggered. One of the roulettes of knife, revolver (different from disposable, dual revolver), pistols, and rifles are set. After receiving, the lamp is turned off and the final battle is held.
• Finders Keepers
Roulette sets one of the pistols, revolvers, and rifles. The selected weapon is randomly spawned in one of the first and second floors. The weapon is on a desk or drawer.
• Challenge
On orange scaffold, applicants who have risen will have a simple jump map. At this time, if one person reaches the arrival point, all applicants except that person die, and if no one reaches within the time limit, the entire applicant will die. For reference, those who reach the arrival point will receive a disposable revolver and a gun. On the contrary, if you are on the blue footsteps, you can pass the game without dying
Weapons
• Knife
It can be selected as a roul in Murderer or in the showdown mode. Damage is 40.
• Dual-purpose revolver
If you are designated as a dual mode player, you can receive it and disappears when the dual is over.
• Disposable Revolver
Magazine capacity 1/0 | Damage 100
It can be obtained in Handout or Split or Steal mode. You can only use one foot, but the target is killed instantly.
• Revolver
5/Infinite
Can be used in Showdown mode.
• Pistol
17th Announcement/Infinite
Can be used in Showdown mode.
Model is Glock 17
• Rifle
30 ammo/infinite
Can be used in Showdown mode.
The model is AK-74
Players
1. Wind Archer
2. Fire Spirit
3. Sea Fairy
4. Moonlight
5. Stormbringer
6. Frost Queen
7. Millenial Tree
8. Sugar Swan
9. Black Sugar Swan
10. Timekeeper
11. Pitaya
12. Ananas
13. Lotus
14. Lychee
15. Longan
16. Shadow Milk
17. Mystic Flour
18. Burning Spice
19. Eternal Sugar
20. Silent Salt
21. Xylitol Nova
22. Abyss Monarch
23. Electric Eel
24. Black Pearl
(I had to edit in black pearl cuz I forgot to add her)
Chapter 1 will be focusing on Wind Archer in the forest where he receives the letter informing him about volunteering in the social experiment. Chapter 2 and further will be when the experiments and drama starts.
Anyways I'm looking forward to doing this and I hope to see your guys reactions ☺️
Yes there will be betrayal, jam is blood, cookies are described as human, and most importantly, violence/death!!!! I'm not the best at writing gore/violence but if I do, I'll try to make it minor for the people who feel uncomfortable.
Also ships will be added but they're not the main focus so they'll be minor
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irradiatedpathogen · 18 days ago
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Food posting cause look at my fuckin sandwich 8ruh this shit was SO fire, literally made the 8read myslef (whole meal) and the sweet n sour chili chicken was DELICIOUS topped with melted cheese n rain8ow salad, and that fuckass perinaise is like my go to sauce cause i make it with a garlic peri sauce mmmmmm yum DAMN like best meal ever tho i think imma stick to white bread cause brown is all to much for me
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Also crk art theyre 8oth wips cause who tf wanna listen to me talk a8out my sandwich on a flippin art account, im supposed to 8e writing an analysyis rn
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nuggetaubrey · 2 days ago
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When cookies break from the oven
HEYY, I'M NOT REALLY ACTIVE HERE, BUT HEEY ART DUMP!!
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Heheheh...
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justiebunch · 3 months ago
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TELL US MORE????
If this is about the pirate au I’M SO GLAD YOU ASKED, ANON!!! (If not I’m sorry)
This au’s supposed to be open for every game in the franchise, so I have a bit of everything! I haven’t played TOA, though, so you’re free to give your take on its cookies within the au!! (And from the other games, ofc)
As of now (the first 10 minutes of thinking of this), I’ve come up with the idea that the Five Heroes are regarded as the best captains/sailors there ever were in the seas, with each kingdom being their respective ships
They have this truce amongst them where despite the whole piracy, all 5 are allies
They, of course, disappear after the Dark Flour War, which would be the rise of Dark Enchantress’ ship and crew plummeting each heroes’ ships and each’s fate being similar to that of the canon ones (amnesiac PV, traveler Hollyberry, Cacao and crew docking and refusing to go back to the seas until GingerBrave comes along, Golden Cheese maintaining herself in an area of the seas where souls are stuck in the mortal realm POTC-style, and White Lily having the best nap ever aboard the Faerie ship)
GingerBrave and co. are a bunch of kids that recently decided to be pirates and setting off on their own little adventures similar to canon. The sillies ever :]
The Beasts were the original big captains of the seas, so much so that some parts of the seas are considered their domain even now
The First cookies were the first ever pirates. They started the pirate era and suffered a great tragedy. They neither talk about said tragedy nor do they explain how they’re still alive
Timekeeper cookie as well as, I believe (correct me if I’m wrong), Eternal Sugar are regarded as fearsome legends. They’ve only ever shown up once or twice at sea (and on land), yet they are feared as though fate alters at their will (because it does). But they’re just legends…right?
AND THIS WOULDN’T BE MY SILLY AU IF I DON’T MENTION THE JUICE BAR REGULARS
Sparkling’s bar is the #1 tavern in all of Earthbread, land AND sea. Herb has his own thing going on nearby for, y’know, herbs and plants (medicine), Mint Choco’s like a bard/traveling musician that somehow always finds his way to the tavern, and Vampire’s still the most regular visitor (he says he’s “retired from the seas”. Barely anyone believes he’s ever gone to sea before)
AND THIS HAS BEEN EVERYTHING I’VE THOUGHT OF IN THE SPAN ON 10 MINUTES OF ITS EXISTENCE. I WILL BE DRAWING THIS ONCE I’M DONE WITH UNI HOMEWORK
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