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#the unfinished map
maxkennedy24 · 1 year
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Inktober2023 Day5 - Map
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general-illyrin · 7 months
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Finished my first attempt at embroidery
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It's about four inches from wingtip to wingtip and took me 4-5 hours to complete
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ganondoodle · 16 days
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(idk if anyone wants to keep hearing my opinions on totk book stuff but-)
apparently it says that rauru DID have kids, multiple even, which yeah... is kinda necessary for zelda to even be connected to them so much so that sonia can SENSE a blood connection (which, even with all the excuses with magic, is just a little too far for me to suspend my disbelief bc its over, OVER, ten thousand years worth of generations that seperate her from them that one lil touch of the hand can sense that (feels more like an attempt to make you care about them or .. see them as zeldas "better" parents just bc they exchange a few nice words, i never got the feeling they were 'better' parents and its also kinda disrespectful to her actual parents, like sure rhoam wasnt the best but i wouldnt call rauru better just bc he was polite)- i could see maybe the light power of hylia or sth but since its the coolest dude that ever lived rauru now that had it which still doesnt make sense and makes me unreasonably annoyed and she can sense BOTH of their powers in her? nah) the fact theres NOTHING about them in the game itself is just so ... no way they planned any of this
i dont think theres anything they can do or say that wont make be believe they either
are making it up alla 'fix it in post' mentality trying to hastily explain stuff the game never bothers to do to try and appease fans or let it appear as if they thought about it at all
something went really REALLY wrong during development, which kinda seems likely given how the game turned out (im sorry i cannot let go, its not just the writing, the game design too and how little was changed in the map while being so damn expensive, i dont know how people dont feel scammed q_q)
given that they (allegedly) spent the last entire year of development on polish (where??? where????? huh??? like it would make it more understandable (EXCEPT for the price) if there was alot of trouble, which was also bc it got delayed and ... turned out like this, but they dont want to say it, especially given their reputation, with that quote i have heard way too many times 'a delayed game blah blah') i just??
are they just gonna go and do it like they did with kashiwa (kass)? "they uuuh where flying around the whole time ony cool sonau tech maschines, you just dont see or hear from them ooooorrr they were uuuuh out of the country at the time" (sending invitations to other continents to join their glorious kingdom ;) )
(bet they are also gonna say they did all the stuff like ... moving the shrines around (lol?) and lifting the islands up into the sky- which is still weird bc ... didnt they also say they were living in the sky before coming to the surface?? so where?? did they park all their islands on the surface and the mystery kids had the keys so they had to repark them back into the sky after they returned off camera?? xD also why are the islands so different as an environment if they where from the surface? like even the STONE up there is different- and if they were first in the sky then on the surface and the nback in the sky .. why is there not a single yellow tree or grass in the past- you cant really argue that it changed bc they were up there so long bc .. nothing else changed, the suddendly and totally always there sonau buildings are largely in prime condition, only some slightly moldy, and what we see of the glorious past looks barely any different from the present, aside from like ... some standard trees shuffled, no castle yet and that glowy uwu filter DESPITE that stupidly long time frame between it)
#ganondoodles talks#zelda#ganondoodles rants#idk if others feel like that too but i cant shake the feeling there was something that either went horribly wrong during development-#-or the entire thing was neglected the whole time which is why its so .. i hesitate to even call it bare bones#...which is WILD given that its the supposed sequel to their best seeling zela game#like wtf where you doing#i get that the pressure can be immense but imo it wasnt that hard to make a sequel to thats better than totk#like i think it was harder to make totk like it is NOW bc it scraps and throws away so many things you could have easily used-#-as sequel material#its all so weird to me#my tin foil hat theory is still that they saw the success of the mario movie and immediately shifted everything to make more movies#bc it made so much money#and a movie is easier to make than a good game#so totk or botw2 at the time got the short end of the stick#which is why everything feels like .. so ... bare bones .. untested .. unfinished .. non sensical...#like an alpha build that got enough visual polish to look like a full game when its still an alpha build at its core#some main ideas like the abilities implemented and the basic map layers#mechanics functioning but untested on how it feels to play#like the sage controls and arrow fusing and ... contradictory game mechanics that dont work together#like the bulding WORKS but its clunky and underused- everything can be cheated so easily you dont even feel good cheating-#-bc it feels like the teacher just allowed you to mark your test with a green circle and you still got an A (or however USA grades work)#despite not even reading the questions- why attempt to solve a puzzle if you can just skip it#and how they tell you to be creative with it yet creativity gets punished and only efficiency is rewarded#which completely undermines the entire thing#...theres so much more you know i have ranted about it all before#ALSO rauru and sonia seemed like a rather newly wed couple to me- not one that had multiple kids that never appear-#since it only mentions rauru ..... if its only his then ... that doesnt explain anything bc zelda needs both sonia and rauru dna#................do sonau leave eggs to incubate somewhere heavenly or sth#watch out the springs where built to hatch rauru eggs bc they need the gods holy blessing bc they are oh so holy to hatch
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filmap · 27 days
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Неоконченная пьеса для механического пианино / Unfinished Piece for Mechanical Piano Nikita Mikhalkov. 1977
Villa Pushchino, Moscow Oblast, Russia, 142290 See in map
See in imdb
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robinsonprojection · 6 months
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Seven-Fold Sea Periphery: Scale Islands Archaeological Site Findings
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On top is the full extent of the document, closer copies and more detailed explanations to follow
Below is a world map, outlining the location of the Scale Islands with a dark red box
Located on the southeastern edge of the Seven-Fold Sea phenomena, the Scale Islands are an archipelago of space-originating islands formed of fragments broken off of the First Bright Moon, having gradually accumulated thick limestone beds in the lowlands during the last period of major sea rise.
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A map of the Scale Islands
The lunar rock found in the islands has long been prized as a building material, with quarrying evident from the time of the first Hurricane-Engine City Ships, with temples constructed from the material present from the Salt region to the Crust region.
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On the left, the rock type by depth of the archaeological dig, with the corresponding energy levels recorded by depth to their right.
On the right, the Island of Baltora, with an inset map showing the location of the archaeological dig.
The islands have been of note in recent years due to the discovery of an array of large-scale cave systems deep below sea level of a similar type as the long known lower reaches of the Bunker region. Evidence of human cohabitation dating back to the early Xerranian period is present in some of these caves, having remained untouched since then as opposed to the still currently inhabited caves in the Bunker region.
The particular site was discovered through drilling undertaken in a quarry in the east of the Island of Baltora.
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The known extent of Baltora's Lunar cave system, with the entrance present in a small cave to the left of the largest chamber indicated by a +▵
The site of the discovered mural is indicated by a small star in the bottom roughly hexagonal segment
Preliminary examination of the inhabited sections of the cave have proven fruitful, with recent advancements in the Neon regions image capture technology having cut down energy costs to the point images can be captured without large, heavy infrastructure, and without the resulting energy output scouring all spirit/energy traces which can be useful for anthropological studies.
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A sketch of the room containing the mural, with the location the image was taken indicated by a small star
The mural (10.8m Tall by 8m Wide) appears to show a draconic being and a humanoid towering above mountains and forests, with a stairway leading up to a large circular structure (presumably the moon) visually continuing the stairway up to the mural. Holes in the base of the mural appear to have been used to hold scrolls, while indents in the figures and patterns likely were meant for gems.
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The photo of the mural, with annotation attempting to translate the symbols on the engraved scrolls to the left and right
A translation of the main body text from the Linear script into English has been provided below, any more specific translations will be provided by request.
Image taken during the year 927 expedition into the newly discovered macro-scale cave system located in the Scale Islands using a low energy grayscale LightCord camera isolated within a hooded pouch laced with silver to prevent energy contamination of the site.
The Scale Islands are known to originate from chunks of the first moon which fell from orbit several million years ago in planetary time, experiencing a crash consistent with stellar bodies, exhibiting little gravitational attraction and lacking mechanical failure upon impact.
The mural was found in the southern edge of the cave system, in an area identified as having human habitation. The chamber itself is notably formed of fossil space, an unusual anomaly considering the freestanding voids of the other constructed caverns in the area.
Wax placed along the left and right sides of the chamber formed out of an unknown plant based material, this wax contains Energy traces which date the last major residence of the site roughly 45000 years ago in local time. The date cannot be identified more precisely, as the material's energy decay rate is unknown.
The mural's ordered spirit is well formed, having very little intention pollution which occurs in public facing facilities. The intent of the mural's creator was preserved through the period the site was in use, suffering less than 10% pollution.
The chamber has partially collapsed near the opening on both sides, with dust stranding in the air above the rubble piles typical of a natural collapse rebound of a pocket of fossil space. Residual corrosive residue on the rock near the entrance clued in researchers to the rooms existence, appearing to have been the result of the hinges and locks of a doorway.
Small degrees of mechanical erosion of the rock in its early period is evident in the intent pollution experienced by the murals spirit, likely from cleaning the soot created by the candles off of the surface.
Chemical damage to the mural was caused by seawater intrusion into the chamber through the caves connections with the overlying limestone rock, the resulting erosion occurred in a low energy environment. This damage was not repaired until the high energy seas of the Abyss era, magnifying the spirits repair of the mural, resulting in the current murals rounded features.
Translations completed in concert with the people's of the island chain, along with the older translation work completed by the L'emmerak expedition of early y200, as the symbol base discovered in the Bunker region Lunar Caves dates back to the same region.
Direct influence by Miss Ziava-Ossan is unlikely, but cannot be ruled out during translation, none of their signature Pitch Black energy was captured by the candle-wax within the room at the time the image was taken.
Contributing Authors: Nessen Ralynoh, Ialm Chiroha, Parruh and Lakkan Collu, Geissec Harzui.
Citations: T. Iyottumaya, K. Keke'ralm, G. Vadizoa, M. Porovska, L'emmerak
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chiropteracupola · 1 month
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a whole 'nother can of weuirms...
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themanwhomadeamonster · 5 months
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love dd2 but i mourn so badly for what the game could've been if it hadn't been 1. rushed to drop before the end of the financial year, and 2. treated as a demo run for another franchise
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Recent game related things .. hrmm...
#I do like the inconsistency of the first map. that is actually something older but that I re-found and added to my Game Reference stuff#so that when characters reference where they're from I can be accurate. I like that the whole map is kind of shifted up that way. Where the#actual south part doesnt even count as the south since its Too Far and Scary lol. and if you say you're from 'the north' thats basically#like.. one single continent. Though some people do make distinctions like 'north midlands' or etc. still. I like the ways that common#language isn't always precisely accurate like that. and thinking about why a culture would classify things a certain way or etc. etc.#The inventory page is so funny to me because it's literally just the BASe like.. sample layout just to make sure it works properly with 0#actual design into it. just colored rectangles thrown together in MS paint. but what if I like... left it like that.. what if all the other#art in the game and UI is like stylized and fully matching BUT the inventory/journal/etc. screens I just left as plain colored blocks#with random misalignments and black spots and etc gjhbhjj... It looks unfinished in a Funny Contrast way to me.#the wordcounts are just like... my past few days of writing.. I am still not getting 2200 words a day done or whatever I needed. I'm lucky#if it's even half of that .... tee hee.. :3c I do also keep having appointments and other things going on but..grrr...#The full map of the area is probably not necessary but I thought it would be more realisitc if people were able to reference things. Like i#you have people all living in a city area probably at some point someone might mention a neighboring city or some landmark nearby#or etc. so I thought having at least the basic names of what's around for reference would be sensible. A side character mentioning#'oh yeah I don't live here full time I just travel from Marisene sometimes' or whatever makes it seem more like a Real#Fleshed Out Place than people just making vague references like 'the river' or 'i come from a city nearby' or 'i went to a place somewhere#around here' or 'the other city' or etc. lol.. Especially since global cities/global areas are weird as they operate almost like an#independent country within their walls. so it's like a micro country inside of another country usually. just plopped down in some agreed#upon plot of land that won't be too disruptive to the main country around it. That could get very complex depending on the cultural and#political backdrop of where they're placed (though obviously they try to choose the 'easiest' areas possible for it). Asen is a very mild#country without much history of conflict or anything so it's fine. But still interesting that Sifeh and the entire branched out global area#border three other districts of Asen. Which means like 3 times the local representitives you'l have to negotiate with for some major change#or anything. I think one of the 'random characters you can find around the world and have short discussions with just to make the area#feel more populated and real even though theyre not actual important npcs' is going to be a guy who actually serves on the council that#handles running the global areas and he's like.. some perpetually exhausted middle aged elf running around with a clipboard or whatever#ANYWAY...... hrgh... still trying to write when I can....#I WISH so badly that I had the scope for a simple character creation menu and all character interactions would allot for the background#of your player character. And also to have a simple day night cycle where places in the world you explore/people you talk to during the day#have new options or dialogue at night.. BUT alas... I already am so behind on everything as is lol.. aughhh... T o T#As the worlds number one Needless Detail And Complexity Enjoyer i must dilligently prevent myself from adding additional complexity
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st4rkissedwebz · 9 months
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Did i rewatched genloss Just to make an accurate ponytown map?
Yes
Do i regret it because i wasted a good amount of time on it?
No
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wrecking · 1 month
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we need the nintendo gigaleak to drop splatoon beta assets. specifically for me to spend the rest of my life obsessing over
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spent years thinking i was the only hollowflight fan because I'd never seen anyone talk about him but after glancing at your account you win, you are definitely a bigger hollowflight fan 😭 /lh
I'm glad that my services for the Hollowflight nation of like 10 people are appreciated :)
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sp1resong · 3 months
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well aint that a song to release just as ive been furiously trying to finish my procrastinated-on map parts (and other wips but mostly. mostly the map parts)
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rayvern-sheep · 1 year
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Playing Hollow Knight again and I just found a boss I can’t recover my monies from w/out killing it and it’s hardd ;-;
The goddamn shade is in the boss arena AND, even if it wasn’t, the tunnel leading to the arena blocks off as you walk through it so you can’t go back
I’m now sat at the end of tunnel, having wasted soul in shooting the shade to get its attention so I could kill it, now I’m just sat here w/ my money and no way back… help
It’s one of those weird erratic bosses I rlly struggle to figure out cos it’s patterns are too fast… Do I really have to choose between my in-game geo and my irl sanity?
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griffincloud · 2 years
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This was originally done/being worked on for Valentine's Day but this is as far as I got before crashing (mentally) but I’m happy with it enough to post it as it is so far
BG under the cut
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cryptiddeer · 10 months
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Bat at hornets nest here but I can't wait for the "genshin is a rip-off of botw" gang to find out that genshin has underwater exploration (something they've been complaining about the lack of FOREVER) while totk doesn't
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plebies · 10 months
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Drawing battle maps right now. Its fun but so tedious. Though the effort is definitely going to pay off once im done. Just very time consuming.
Also been listening to this while I draw. Real fun.
youtube
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