#they use the same image
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One of my favorite parts about the writing of Howl's Moving Castle is how easy it is to write off all the things from our world at first as him just being a weird wizard™ (also thanks to bestie @jutenium for spotting this I wouldn't put it like that without you!!/pos). Sure, Sophie uses weird descriptions, but readers have every reason to believe them because of the way Howl is presented as a character. When Sophie says he wrote with a quill that doesn't need an ink, you wouldn't think it was actually a ballpoint pen, you would think Howl had just enchanted his quill so that it wouldn't need ink! When she adds that she can't make out a single word, you think he has matchingly terrible handwriting, but in fact Sophie has simply never seen a pen writing. When she sees the mysterious labels on his books, you think he's keeping a lot of obscure magical literature, but it's really just an encyclopedia and a guide like "Top 10 Rugby Tips." When Sophie notices the bottles in Howl's bathtub, you think they're some kind of magical jars where he keeps girl's hearts, but I'm almost certain that they're just 'Dove' and 'Head and Shoulders' that he's enhanced with his spells and put silly labels on. When you read Calicifer singing a song in a language Sophie doesn't understand, you think it's some kind of ancient cipher or code, but it's actually just a rugby song in Welsh that Howl sings when he's drunk. And finally, when you see the terrifying black door, which is completely shrouded in darkness, you imagine a passage to an eerie, mythical place, similar to what Miyazaki showed us - but it's just fucking Wales.
#howl's moving castle#sophie hatter#howl pendragon#howell jenkins#hmc#howl's moving castle book#hmc book#diana wynne jones#I love him he's a mess#he just goes 'I'm gonna make myself such a quirky horrible image so that no one wouldn't question the weird stuff I keep using'#('because no WAY I'M GONNA WRITE WITH A QUILL 20TH CENTURY GUYS)#and it WORKED#(Also that probably why Suliman can't do the same thing. He's too classic Royald Wizard™)#(and ppl would have questions to him)#(but Howl? He's fine guys he's like that All The Time)
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today i bring megabull. tomorrow? who knows
#transformers cyberworld#cyberworld#wip#megatron#megabull#i love that they keep giving megatron fun & different alt modes in Almost every iteration#the rest have to suffer being stuck with the same evergreen alt mode forever rip#that cyberworld image is too pixelated for me to figure out the Exact details of her face sorry#edit: what the hell . using the main tags. why not
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A son being carried by his mom(s) over the years
Bonus of Sora Kingdom Hearts, who shares Junior's VA, hehe
#tmnt#rottmnt#casey jones#casey jones jr#april o'neil#cassandra jones#don't call her cass/cassie#my art#image description in alt#everytime I see Jr's parent being someone else I have to draw his actual canonical mother to balance things out#yes I did the thing of using the turtles' colors again don't talk to me about that I know it's so obvious it's not special#I will reference the fact that Junior and Sora Kingdom Hearts share the same VA forever
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mad day out!! 🎶☀️
reference image :°D
#churro art#my art#digital art#illustration#fanart#the beatles#paul mccartney#john lennon#george harrison#ringo starr#THERES SO MANY PHOTOS FROM THIS SHOOT BUT THIS ONE is my fav one#i love the poses and the flow so much can you tell i had fun studying this? HEHE#their faces are also a treat bec you have paul looking so elegant john looking like hes having fun#and then george looks so done LMAO 😭 i love u george#also the ref image is in B/W but i colored it using other photos taken in color from the same shoot!#those outfits are just too gorgeous to not color in 😔#paul and ringo's suits are my favs! i mean cmon that yellow and blue combo is incredible!#anyways yes its another destress doodle HAHA#recently at night i just lay in bed with my cat and w a hot mug of chai and just doodle these 4 :P im like an old lady..
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Heartbeat
[image description: A grayscale Trigun comic featuring Vash and Wolfwood.
Against a black background, child Vash floats in Ship 5, curled up and with his thumb pressed to his mouth. Heartbeat noises sound around him, and he looks at peace. The background shifts to white and shows adult Vash, sitting shirtless with his knees pulled up to his chest. The heartbeat sound continues only to be interrupted by knocking. Wolfwood, from outside the bathroom, asks, "Hey blondie! You fell asleep in there?"
The scene expands to reveal Vash sitting curled up in the bathtub, shower spraying on the back of his head. His clothes are left aimlessly on the bathroom counter and floor. From outside the bathroom, Wolfwood, shrugging of his jacket, continues, "… The sand steamer leaves at dawn tomorrow so don't take all night. I'm not waking you up gently if you're late." Vash's eyes continue to look downward, glazed and unfocused. Step sound effects and a yawn sound from outside the bathroom before Wolfwood says, "'m going to bed…". In the tub, Vash sits curled up against a dark background, before eventually lifting his head and unfurling himself as the background grows lighter.
He twists around to turn off the shower and then looks at the floor, going, "Ah." He sits, thinking, before calling out "Wolfwood?". A sleepy Wolfwood replies, "…yeah?" from offscreen. "I forgot my towel!" Vash exclaims. "Ugh, look under your change of clothes… Knew you'd forget so I left it there…" a grouchy Wolfwood replies. "Gee, thanks!" Vash replies, a cartoony doodle of him saying "so reliable!".
Vash, shirtless but with sleep pants on, opens the door, towel draped over his head, to see Wolfwood, reclining on the bed. Wolfwood's smoking and holding his rosary, lit by the light from the bathroom. Vash climbs into bed next to him, towel still around his shoulders, and rests his head on Wolfwood's chest. His eyes close and then open to see Wolfwood watching him. Vash exclaims, "Oh! It's speeding up!, and Wolfwood bonks him on the head before saying, "Get on here since ya wanna be so up close 'n personal!". The two tussle briefly and Vash laughs before Wolfwood tucks the blanket around them. Wolfwood continues to smoke as Vash curls up against his chest and listens to his heartbeat, the background turning black once again as he smiles, content. /end id]
#trigun#trimax#vash the stampede#nicholas d. wolfwood#vash centric#my art#image described#vash finding comfort in regular and rythmic sounds#vash missing the quietness of the zero-g room and never being able to truly find that same safe space again#at it again with the heart-themed vash comics#its gonna happen again#from the manga we already know vash's little habit of curling in on himself#so i thought i'd give my own little idea to that concept#also sleepy woowoo with his rosary🫶🫶#<- very important to me#i think he'd use it out of habit to occupy his mind rather than for any religious reasons#thank you sm gnomebud for the ID!!#raepliica_art
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📂 BM DUMP havent done one in a While
stuff that was Done around the first week of may or so C: (this made me realize how awfully inconsistent i am with drawing him good Lord)
#yapping in rhe tags because i want To#FIRST IMAGE builderman with. roblox!!! i drew them wirh a robot body but it isnt their actual form in a way#moreso its just a vessel for it to use When around hq . technically theycould use a more fleshy form to seem more err. 'authentic'#but it would require too Much care slash maintenance . also wirh robot body it can get repairs from Bm so awesome#as for robloxs relationship w bm They were both 'created' at the same time but eventually got more distant as robloxia Progressed#if Roblox isnt using the robot vessel the Other admins can control it to make announcements. or fuck around idk#this mf builderman keeps working with robots wadahell......what does He mean by this#roblox#roblox art#roblox admin#roblox hq#roblox fanart#my art#builderman#builderman roblox#roblox admins#john doe roblox#jane doe roblox#john doe#jane doe
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delete me
repeat me
let's try this again
@jumalanpelko fanart !!!!! suncat!!!!! i hope she is still recognizable after so much rendering w random colors!!
#jumalanpelko#suncat#art#artists on tumblr#jumalanpelkofanart#jumalanpelko fanart#e_e_#everything everything#choice mountain#arc#music art#music#cw dead animal#<- the fish not suncat#starlingfawn's art#2025#cw body horror [maybe??... just to be safe]#HITS YOU WITH THE SALMON MOTIF!!!!!!!!!!!! I LOVE SALMON BEING USED IN SYMBOLISM#I LOVE SALMON THEY'RE SO COOL AND EPIC AND AWESOME!!!!#i finally read this comic because i'd get updates of it in my dash constantly and i didn't want to have the whole thing spoiled so yeah!!#it was such a fun read!! the characters and world are literally so interesting and the artstyle is so unique and cool....#suncat <3333 i sure hope nothing bad happens to her#i do not know how cat bones work... i tried referencing an image but i still thing i fucked her up i'm so sorry...#this took me like 3 days.#i drew the entire thing [except the fish for whatever reason] on one layer. in the same layer as the sketch.#why? no idea i enjoy suffering and i want to get better at not having three thousand layers which is working actually....
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Digital offering for Hermes, Great God of Thieves, Travelers, and Merchants.







#hellenic pagan#hellenic polytheism#hellenic deities#hermes deity#hermes devotee#hellenic worship#hellenic gods#digital offering#online offering#offerings#I’m so tired but I gotta offer Lord Herms something#Definitely gonna give him proper libations tomorrow but today was a shit show of great proportions#And yes I know I used the same images give me a little slack im half asleep
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I made a character sheet to plot your OC's development over time! (There's supposed to be a character name in the big white space next to "over time" but it got eaten a little lmao)
You can use this for whatever you want, and you don't have to credit me. Feel free to change or edit anything you feel like. Please don't tag me if you credit me - just link to the original post.
Credits, explanations & a transparent version under the cut :D
Credits:
The actual image was made with the free NBOS character sheet creator, which is a sort of dated but free and solid text-layout sheet maker intended for ttrpg style character sheet creation.
Fonts used were Bisdak (titles) and Rockwell (body). Both are free! You can use them to fill it out if you like.
Inspired by a comment @maybe-solar-powered-calculator made on this other post about filling it out for characters at multiple points along their arcs. Thanks for putting the idea in my head :D
This is explicitly released under a CC0 1.0 deed, ie: you can do fucking whatever you want with it and I don't care and you don't have to tell anyone where you got it from and no one gets to stop you.
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Last time I made one of these I got a bunch of questions on all manner of things, and I can never keep up, so I'm just appending a set of notes for how to use it and a glossary because I know some of these phrasings will be confusing.
Ignore or change anything you don't feel like works for you here. You can do whatever you want forever.
Suggested / intended use & general notes:
This sheet could work for something story-level, if you want. But it's really only good for individual arcs; if the character goes through multiple arcs in your story, then they're going to fit poorly here. In that case, you're probably better off doing versions for each arc, or just adapting this to a different format more suited to your thing.
Also, if your arc has a nontraditional structure - divorced from the typical "rising action - climax - conclusion" type of structure where there's a clear 'important turning point' - it may not work as well either.
The mindset section is meant to come at it from a 'golden mean' standpoint - that is, everything on either extreme of the slider is 'too much' and therefore bad. It's not bad-to-good! The far right side is a flaw too. They're only grouped the way they are on basis of the specific OCs I personally had in mind when I put it together.
Growth is labeled 'worse'-to-'better' but it means, like, active decrease in that area vs active increase; if nothing changes, it should stay at the center even if it sucks. The category is about contrasting changes, and sometimes changes are for the worse!
The entire sheet is very deliberately subjective. It should really be answered from the character's perspective - how they feel about it, not what's necessarily true. Technically you can do whatever you want and I can't stop you, but it's a better tool if you approach it from the point of view that the character may believe things that aren't true - that will define their behavior way more than the objective facts of the story.
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Definitions:
This part is long as hell - recommend using ctrl+f to find the specific words you're stuck on. I defined everything.
General categories:
Mindset: how your character thinks about themself and how they act. Their understanding of their own approach to life. Attitude, viewpoint, decision-making process, that sort of thing.
Circumstances: the relationship between your character and the world around them. Where they are, what that place is like, and how they feel about it.
Growth: how the character and their impact - their attitude, their behavior, their immediate surroundings - changes over time.
Outset: the start of the character's arc.
Present: the 'center' of the arc. If you're planning something ahead of time and it hasn't 'happened' yet, then this is the near future.
End-game: where they are after the conclusion of the arc.
Mindset terms:
Center of the world: "If I have a problem, it's the only thing that matters to me." Self-centered, self-absorbed. Doesn't necessarily mean anything beyond that - they don't necessarily have to be unpleasant to be entirely focused on their own life.
my life isn't relevant: "Everyone else's problems are so significant, I don't pay any attention to my own". Someone who ignores or neglects their own life in service of some other thing, or doesn't consider their own behavior to have any real importance.
Only see enemies: Paranoid. Everyone's out to get them. Anyone who seems nonthreatening is hiding their potential for danger and everyone who seems threatening is a threat. The character must remain ever-vigilant, lest the cashier at the 7/11 suddenly stab them, or their best friend turn out to secretly be trying to poison them to death.
Only see friends: Naïve. Everyone is a good actor who wishes everyone else well, and if they don't seem like they're acting from a place of kindness or care then you probably don't understand what they're up to. The character is pretty sure the stranger holding that knife is, like, someone to chat up maybe, they're clearly only hanging out in this dark alleyway because it's a nice spot and no other possible reason.
overthink everything: Ten thousand thoughts per every single action taken. Maybe they never get around to acting at all. They have to consider every possible outcome. What if by eating lunch they accidentally trigger the apocalypse?! Who's going to think about these things if not them?!?!?!
impulsive to action: Act first, think never. What do you mean "consequences of actions"?
Unilateral decisions: "I will make every choice and no one else's opinions or thoughts are relevant". Discounts outside suggestions. Firmly convinced that they know best in any situation, and will brook no disagreement with their views when it comes to actually doing things.
Command me, please: "I don't know what to do and I don't know what to even start with, someone please tell me what to think". No confidence in their own views. Will not make any decisions unless forced and even then will beg someone else to please tell them what to do. Has no idea what's best and is pretty sure anyone else will have a better idea.
can't ask for help: No one will ever help the character; they have to do everything themself, even the things other people have repeatedly offered to do for them and have much more experience with. Doesn't necessarily mean that no one will help them or that they are explicitly barred by some real-world circumstance; just that, for whatever reason, they refuse to ask for help. This is an attitude thing - will they ever reach out? No? Then they're here.
too reliant on others: Have they ever solved a problem alone? Do they believe they're even capable of doing so? The character all the way at this end of the scale absolutely never expects to be able to do anything themself, has no trust in their ability to solve a problem, and needs someone else to come save them from it. The kind of person who needs ChatGPT to do their homework. Again - doesn't actually mean anyone will help them, or that the people they're relying on are reliable - just that they think they are helpless without ... well, help.
Weapon maker: This has to do with problem-solving strategies and not actual weapons. The weapon-maker is a character who views every situation as a conflict that cannot be de-escalated or solved by cooperation, and responds appropriately. The most fundamental weapon maker character turns everything into an argument, a fight, a war, etc. There are a bunch of other responses to conflict, though - they might avoid problems that need solving because they avoid conflict generally too. Fundamentally what you want to answer here is: when they see a locked box and they don't have the key, do they respond to it the same way they'd respond to someone telling them "you can't open this box"? And how do they respond to that? Typical weapon-maker approaches: - brute-force the box open or try and then give up if it doesn't work; and also get into an argument that might turn physical with the hypothetical person - shrug and give up immediately, in both situations so on and so forth. Another hallmark is that they kind of suck at problem-solving and give up if brute-forcing a problem doesn't work. This is not someone who is picking locks unless someone else told them to - they have one solution, it's to make everything into a conflict, and then to win that conflict by beating them or to give up because they think they'll lose.
Tool maker: This person approaches every situation like it's a puzzle, not a fight - up to and including actual fights. Tool-maker characters generally assume that a situation can be solved by just finding the right approach and doing it the clever way. There's the same fundamental question as above - if your character sees a locked box and has no key, would they approach it differently than someone telling them they're not allowed to open the box? 'Typical' tool-maker approaches: - I can trick the person into giving me the key by saying the right things, and I can also pick the lock because fundamentally there are 'right answers' to both of these - If i make friends with this person, they might change their mind, because now we're cooperating. I can still pick the lock because there are 'right answers' there. - The person has a reason for wanting me not to open the box, so I can definitely figure out what that is and solve the reason so then they'll let me open it. I can take whatever it is even if they really want to keep it if I just find the right answer. I'm going to break this box into little pieces because that's the easiest way to get into it but I could probably open it some other way if that wouldn't work.
A note - the center of this bar is someone who generally has different responses to different kinds of situations - like, in the box example, they'd approach the box and the person with two different general attitudes and processes - but generally responds to those situations using the same kind of decision-making process for each category every time. Most people are nowhere near either extreme. Characters tend to be classifiable into weapon-maker and tool-maker because they are fictional and it's easier to define one kind of approach than many. Approximately average approaches: - pick the lock if no one's around, but give up if someone is there because someone telling me not to open the box is a conflict i think i'll lose but a locked box is just a puzzle that i can solve - argue with the person, but give up on the box, because they're approaching the box as a puzzle and they don't think they have the skill to get into it, but the person is someone who can be convinced or bullied into handing over the key
I made this particular dichotomy up, which is why I think I get a lot of questions on it whenever I put it into anything, but I also don't know of any other snappy way to describe this sort of thought or approach variance, and it's genuinely useful for character writing in my opinion.
Pessimist spot-finder: Generally a downer but not necessarily. This kind of character just approaches everything with a close eye for problems, issues, reasons to find fault. If they're miserable, it might be why, but like, they can be a cheerful spot-finder if you want, I just wanted to get at "the glass is half empty" and "the glass is half full" more than anything.
Optimist upside fan: The opposite. "The glass is half full". If there are problems, they can find something about them that's not so frustrating or bad to focus on. Pretty damn good at overlooking minor issues if there's no reason to fixate on them. Not necessarily cheerful.
Abysmal company: could not give less of a damn about treating people the way they 'should' be treated. Maybe they take pride in that. Maybe they just think it's irrelevant. Either way, they know they treat people badly and they don't see any reason to stop. Does not necessarily mean that they treat people badly if they think they're doing the right thing and are wrong. Doesn't mean they're actually pleasant or unpleasant to hang out with, either, unless you really want it to mean that.
Decent to others: treats people well as a matter of course, or at least they sure think they do. Makes an effort. Would probably care and/or consider changing their behavior if someone said they were treating someone poorly. As before - they can be completely un-self-aware and just think they're doing right by people while treating them completely horribly.
Morality is irrelevant: 'abysmal company' for broader approaches to life and problems. Maybe they just know they're myopic and don't think other people's problems matter. Maybe they just gave up on trying to differentiate between 'good' and 'bad' and outsourced it to someone else or stopped paying any attention. Maybe they just like to take morally unjust actions and can't be bothered giving a damn when someone points out that they're morally unjust, or maybe they're proud of it. Kind of a villain trait generally, but not necessarily - it doesn't have to mean they act badly, just that they don't care if they do. Also, this is about how they choose their own actions and view their own behavior. They can think morality is relevant for other people as long as they ignore it when they act themself.
Always in the right: feels morally righteous in every decision they make. Standard superhero type of trait. Doesn't necessarily pass judgement on others, doesn't necessarily act well according to everyone's moral code (see: blue and orange morality), but they are extremely principled and will never deviate from the moral code they personally believe in. And they do genuinely believe in it.
Circumstances terms:
Generally terrible to generally excellent: how subjectively decent is your character's situation, overall? If they think everything is horrible, but the situation is charmed to everyone except them, then it's generally terrible.
Need for changes to passive tolerance: will they do something about it? Do they feel like they have to?
No agency in action to decisions are huge: agency being "how much power do I have to make changes here?", this just asks how much they have. No agency means that, no matter what they do, nothing will happen - they might be locked in a cage or somehow otherwise completely unable to use any sort of power at all, even the power of just leaving. The other end of the spectrum is where every decision the character makes makes a huge difference, not just to themself but to everyone around them as well. They can start wars, they can have anyone they want killed, they can do anything whenever they feel like it. If they think they have no agency even though they do actually have agency, they don't have agency here. If they feel like they have all the agency in the world and can do anything, then they do even if it's not true. It's perceptual again.
Stakes are deadly to mistakes solvable: what are the consequences of failure? Will you die, will you lose status you can't afford to lose, will you lose belongings, will you have to apologize, will nothing happen at all? Mistakes solvable is where they think every mistake is solvable forever - the character pushes someone through a woodchipper and they come out and to fix it, maybe an apology has to occur, but not much else. Does not necessarily mean no one gets hurt or killed as long as the character thinks there are no permanent consequences. This is the most important one on this section to keep subjective because it will greatly influence how your character approaches situations. A character who thinks everything is deadly-stakes may go to cartoonishly-extreme lengths to avoid turning a report in a day late. A character who thinks all mistakes are always solvable may push someone through a woodchipper and then just assume they can say they're sorry and it'll all go away. The setting and their approach do not need to be applicable.
Needs go unmet to attended with care: how do the people around them treat them? Do they pay attention when the character needs something, or do they ignore it? Does the character have to do everything themself around here, or are there people who will help out?
Regarded poorly to regarded well: how do they think other people see them? Are they respected, are they liked, or are they disliked? Do people broadly trust them or are they pretty sure everyone regards them with suspicion?
Nothing changes to changes in seconds: functionally the 'stability' meter of your setting - is the situation generally stable, or are things constantly changing? Does your character feel like every five minutes, there's a new problem that needs dealing with, or do they feel like nothing has ever happened ever?
Growth terms:
Changes in place: do they go somewhere else? Does the physical setting otherwise change (eg; earthquake, war, etc) ? Are there any other reasons that the 'vibe' or 'experience' of the place is different from before?
Change in power: does the character's percieved agency (see: no agency in action to decisions are huge) change? Alternately you can use it if they've gained or lost power in some percieved way (deposed, assigned a commanding position, etc).
Change in bonds: do their relationships with people change? Have they made new friends, lost old friends, changed the nature of their relationships with friends or partners, etc?
Change in beliefs: straightforwardly, have their beliefs, morals, etc, changed?
Change in hurts: have they undergone some horrible experience? Do they have past trauma from some pre-arc horrible experience they're healing from and/or discovering they're more powerfully subject to? Did they experience a physical injury that they're recovering from or which materially changed their life? Did something recent dredge up old issues? So on and so forth.
Change in hopes: Do their desires for the future look the way they used to? Do they care about different things now? This is something the character is not actively working for, but may be tied to actual goals.
Change in fears: are they overcoming fears? Growing past them? Gaining new ones? Are they scared of shit different from how they used to be?
Change in goals: Not the same as a hope because it needs to have a specific, achievable outcome the character is actively working toward. Do those material goals look different? Perhaps they no longer want to work against something, maybe they didn't have any goals and now they do. Or maybe they've realized the goal is impossible, or something has happened to make that goal unachieveable. Whatever it is, if there's a change, it's a change.
Change in self-awareness: their beliefs about who they are and what they're like, and what their circumstances are. Have they gotten more self-aware, have they gotten less self-aware, or has nothing changed?
Change in relationships: their relationships' overall health and resilience, as far as the character is concerned - which doesn't mean they're necessarily good, just that the character thinks they're how they're supposed to be. Have they improved? Have they gotten worse? Have they not changed?
Change in knowledge: do they feel like they know more about the world, their place in it, the people around them, etc? Not necessarily how to do things - just general information and awareness.
Change in social standing: how does others' regard for the character change over this part of their arc? Do people like them more or less? Are they respected more or less than before? Has nothing changed? And so on.
Change in skills and abilities: do they feel more skilled than they were before? Do they feel like they know how to do as many things as before? Again - not necessarily rooted in reality - a classic example of a character being wrong about this is a 'big fish in a small pond' character who used to be the high school sports star going to college on a sports scholarship and discovering they're not the best any more, and suddenly feeling like they're the worst - when they're better than they've ever been in an objective light. Use a subjective viewpoint for this.
Change in agency in life: how does the character's percieved agency change? Do their decisions matter less now than ever? Do their actions make way more happen than before? (See: no agency in action vs decisions are huge)
Change in outlook: Here's the upper/downer part. Are they more or less hopeful for the future? Do they think things are more terrible now? Are things improving as far as they're concerned? Or has that not changed?
Change in goal progress: how do they feel like they're progressing on the goals they've set for themself? Are they getting further and further away? Are they getting closer?
If some of this doesn't make sense and you want a clarification, you will have to tag me to get my attention, because I'm turning notifications for this post off the minute it leaves my immediate social circle.
Transparent version: (sorry you had to scroll so far)
#thank GOD we can just turn notifications off now so i wont have to delete this post#red rambles#also. if you want to follow me for this because someone reblogged it. Don't i make like one of these every [checks notes] 2 years#typically i just reblog a lot of nonsense and you will not enjoy it probably#im writing this like i expect it to take off because i do . Because i'm scared#character sheet#red makes memes#<- because those are the tags i used on the last ones#i dont really think this quite qualifies#oc reference#what fucking tags are there for this sort of thing lmao#ttrpg sheet#ttrpg tools#i know people want this for ttrpgs. if everyone used the other thing for ttrpgs.#oc tools#i was gonna make a fillable version but i gave up. someone made a cool one of the ancient blorbo sheet but tbh i have no idea what the fuck#they're doing with js modules (<- everyone point and laugh i dont know javascript LMAO) and i dont feel like figuring it out#hey guys its midnight im out of post jail. image upon ye#ALSO you CAN put your sheet on the post i dont like. Care#like i said a zillion times. I will be turning notifications off if too many people say things#but until i get really sick of everyone filling things out the same way im curious#you understand.
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wow i wish these guys from this random vintage tie ad i just found were real theyd make great video game characters 🙂
[id: digital art of phoenix wright and miles edgeworth from ace attorney. phoenix smiles at the viewer with one eye closed where edgeworth leans over him from the side of the imge, pressing his nose against phoenix's cheek. phoenix's tie is wrapped around edgeworth's hand. text around them reads "the turnabout tie and cravat. guilt free price! 73 cents" in the style of a vintage advertisement /end ID]
#my art#ace attorney#phoenix wright#aa#narumitsu#gay people 🤨⁉️#miles edgeworth#drawing the same image in 40 different ways#i feel like i couldve added more text + used my laptop for the lettering instead of. writing it out. but whatever#wrightworth#they are NOT advertising that tie well. phoenix does not get rehired for a modeling gig ever again
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this is a totally personalized statement from me, but BG3 really did release at a perfect time for people in their late 20s and up (30 for me). the reason WHY all the characters are relatively attractive is because they look around my age or older. if I was a teen still and it had teen characters, I'd probably feel the same, but it's rare to have such a diverse cast with unique faces and wrinkles that isn't all muddied together, like "vaguely looks young adult". hell, I've had forehead wrinkles since I was a baby when I raised or lowered my brows, and I do not recall the last time a woman in a game HAD THAT (from what I've played)
#I have said image of me as a baby looking pissed as fuck btw#but also I can say the same thing about Illidan. I'm not kidding LMAO#I USED TO HATE ILLIDAN I THOUGHT HE WAS SO UGLY#NOW HE'S A STATUE LOOMING OVER ME ON MY SHELF EVERY DAY#bg3#baldur's gate 3
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read my powerpoint boy
#do you love what is going to be the new default microsoft office font. are you excited to be free of calibri#dragon age#it just brings me a lot of joy to write things down neatly but let me know if this is actually useful to anyone LMAO#i love to consult the sacred texts. and notice their terrible obvious mistakes.#not world of thedas writing each age as '1-99' even when that would mean theres only 99 years and 00 dates are referenced in the same book#excited to find out tumblr desktop lets u add 30 images. the powers of the posting bourgeoisie are within my grasp#zevsurana academics
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WIP sketch of a fun idea i had lurking in my sketch books. Its such a stretch but stay with me,,, lost flower paper craft village where Siffrin eventually transfers those skills into woodworking. This is goes hand in hand with viet Siffrin and Loop
#based off these sketches i did a while ago#using the paper crane from sasasap as the starting point#i wont be done with this by the end of the month but i thought itd be nice to share with the lunar new year coming up soon#if you cant read the third image please look at the alt text#this doesnt make sense but trust it does to me#like imagine being really good at such delicate paperwork and then losing that#this lost art is gone forever like truly lost to time now#and the next best thing is woodwork where you can apply a similar finesse and care and sure its good enough but it doesnt hit the same#anyways lost crafts lost villages lost islands i dont know this hits close for a lot of people and it speaks to me and makes sense#this is based on thanh tien paper flower village if that doesnt hit right on the nose for you#subtlety is not my art and i will not claim so#the draws
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First give, then take.
#parties are for losers#pafl#aai#ace attorney#aa investigations#aai2#aai2 spoilers#ace attorney investigations#aai collection#prosecutor’s gambit#yumihiko ichiyanagi#sebastian debeste#eustace winner#my art#ace attorney fanart#another pafl redraw to get back into art after finals. can’t believe my first one was over 8 months ago…#no guessing which pafl character was in the original image.#side note but comfort zone was the first ever song I used in an animatic.#more specifically it was a Hunter TOH focused animatic since the King’s Tide had just aired and I thought it fit incredibly well.#almost want to make one with aai2 characters but I don’t like using the same audio twice… I’ll think on it…
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The Card~
Has anyone stopped thinking about this since it happened? No? Me neither.
(ID in alt and under cut)
ID: 1a. Shot from within Guillermo's room under the stairs as Nandor, in his usual belted coat but with his hair half up in a ponytail rather than a bun, holds the curtain aside with one arm. He announces, "You may keep your shit and do your human things in here." Guillermo, 19 years old with fluffy overgrown hair in a side part and a pimply chin, ducks around him to step inside. He is wearing a black lady gaga shirt over a white button up and jeans, has a duffel bag slung over his chest, and a backpack hanging on one shoulder. He stares into the sad little room, unable to muster any enthusiasm as he replies "Oh... Um." 1b. Reverse shot behind Nandor's shoulder, the tiny room's faded walls, bare yellowed mattress, and single abandoned pillow visible in the background. Nandor turns in profile to the viewer and imperiously demands, "I will allow you two minutes to settle your affairs, then I expect you to begin dusting the fancy room as it has begun to grow bunnies." Guillermo, having stepped into the room and pulled off his duffel bag, turns back to him with a nervous smile and says "Of course! Thank you, Nandor." Nandor replies, "You will address me as 'sir' or 'master,' Greenberg." Guillermo corrects him, "It's Guillermo. Sir." Nandor snaps, "Whatever." 1c. Reverse shot, Nandor standing in the doorway holding the curtain open, gesturing with his finger as he turns to leave. He scolds, "A familiar is not expected to be correcting a vampire! I will see you in two minutes; try not to die until then." From offscreen, Guillermo calls out "Oh, wait- uh, Master?" 1d. Close up on Nandor as Guillermo continues, "I got you something." Nandor whips his head back around in not-unpleasant surprise, starry eyes landing directly on Guillermo for the first time.
2. Wide shot of them both in profile, the entryway between the familiar's room and the main hall dividing the space between them. Guillermo, having deposited his bags, steps toward Nandor with a greeting card held out in both hands. Blushing, and with his eyes fixed on the card rather than Nandor's face, Guillermo stammers, "It's just a stupid card, I-I didn't really know how to... I mean, I just wanted you to know how grateful I am. To be your familiar." Nandor reaches out for the card with one careful hand, fingers splayed and head held back as if he thought it might explode. His fingers meet the card precisely where the two rooms meet.
3a. Close up of Nandor's hand holding the card, which has a smiling cartoon cheese block saying 'You're the Gratest!" to a cartoon cheese grater, which looks delighted and surprised. Offscreen, Guillermo says "Thank you for choosing me." 3b. Repeat. Nandor flips open the card to see Guillermo's handwritten inscription: "To be a vampire is my dream. But to be your familiar will be my honor. Thank you for this opportunity. -Guillermo". 3c. Close up on the top half of Nandor's face as he rears back slightly in surprise, cheeks flushed, eyes wide and shining with delight. The background turns a buttery yellow dotted with bokeh lights, the words 'my honor' repeating again and again throughout.
4a. Zoom out, shot from behind Guillermo's shoulder. Nandor flips the card closed and flips it toward his chest, free hand planting itself on his hip to feign indifference despite his fluster. He sputters, "Well, with all of your sappy time-wasting, you have only one minute left! Lateness reflects poorly on me as your master; you are not starting off on the good foot!" Guillermo startles to attention in the foreground, stammering out, "Right! Sorry sir, uh, master, sir." 4b. Shot from the hallway as Nandor steps out of Guillermo's room and sternly closes the curtain behind him, still holding the card to his chest with his free hand. 4c. Close up as Nandor hunches his shoulders protectively and raises the opened card up close to his face with a flustered and urgent expression, as if trying to read it in secret. 4d. Full body of Nandor from behind as he stands alone in the foyer, a long shadow stretching out in front of him as the room is lit green around him - Guillermo's color. A few bokeh lights float aimlessly around Nandor's head as he reads the card again, murmuring thoughtfully to himself, "...Guillermo...hmmm..."
5a. A few horizontal black bars indicate the passage of time. 5b. Shot inside a wardrobe, the door cracked open to let a beam of light fall inside. Stowed between hanging coats is a small wooden chest with the lid raised halfway up. Inside are a few hanging pendants, a roll of parchment, a golden fork, a discarded shirt, a few expired coupons, a folded letter with Nandor's name written on the front in Farsi, and Guillermo's card. It is front and center, illuminated by the beam of light, and clearly well-read, the spine creased and corners slightly dog-eared. Offscreen, Nandor calls, "Guillermo! You have destroyed a spider house, now where will she sleep??" Guillermo stutters out a confused apology, "I-? I'm sorry, Master!" Nandor continues, "That is one demerit for you, and one more year as my familiar!" Carved surreptitiously into the shelf in the wardrobe is the word 'end'. It's the end of the comic. /end ID
#wwdits#nandermo#mlm#wwdits s5e8#wwdits season 5#nandor the relentless#guillermo de la cruz#2009 guillermo#shadowsart#what we do in the shadows#what we do in the shadows fx#my art#fanart#fan comic#image described#card is from the hallmark website and me and indashadows used the same pun dkjhfkjfhfs
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