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#this is my contribution to the transformers fandom
ryanthel0ser · 1 year
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so basically there's this divorced decepticon except he's got HUGE boobs. i mean some serious honkers. a real set of badonkers. packin some dobonhonkeros.
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what happens next? ANOTHER divorced decepticon shows up with even BIGGER bonkhonagahoogs. HUMONGOUS hungolomghononoloughongous
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lunarfromkaon · 9 months
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if I had a nickel for everytime ratchet fell In love with a katana weilding mech
I'd have two nickels,which isnt a lot but its weird that it happened twice.
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cloudycera · 1 year
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Rodimus: Bee, why do you still use that cane if you don't need it anymore?
Bumblebee:
Bumblebee: Why are you a whore?
Rodimus: >:0
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maikhiwi00 · 11 months
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mirage is bi mirage is gay mirage is this etc etc you're all wrong. mirage is a trysexual. he will try anything at least once
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common-evils · 1 year
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Knockout is running at you like this, wyd?
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i love giving koschei a stupid made up timeywimey mental illness it’s selfindulgent and dumb and doesnt necessarily make for good fics but look at my blorbo having symtomps i love her so much
#i have so much SHAME about posting fic where i feel like the meta isnt. like. sound#where it's just scenes that make me feel something and not necessarily make a point about the characters#which is so DUMB bc the first year of writing fic i wasnt even aware there was any meta in them#only in retrospect i realised i had analysed characters and drawn conclusions and then used those conclusions to say new stuff in my fic#but i also kinda get it bc ive read posts about how fic in fandom is more about doing meta than it is about creative writing#bc you need to analyse and deconstruct the source to be able to do something new with it#you cant transform without observing#so fic that doesnt do that sorta fails at its purpose then right? so what right does it have to exist#thats what i think about my own fic then#but it's not like there is none of that in them. like you have to have analysed Something to have written Anything at all#it's just i think my meta has got more complex and it's lots of stuff that im not sure about where im still trying to figure out what ithink#so that shows up as stories that explore but dont really have anything to say perhaps#no conclusions#but then im like what does this OFFER#and of course it offers some things. it offers whatever feelings i wrote it to have#which is not unimportant#but still. shame#'whats the point in things that are just to make you feel good' well to make you feel good obvs. but am i allowed to POST it then#is it up to the STANDARDS. am i CONTRIBUTING or just making noise#i dont want to just make noise#i kinda want to say something#also like. if it's not good meta then am i still writing the character? am i still being true to them? am i doing them and the story justice#ugh anyway
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molusco-de-mar · 11 months
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TRANSFORMER?
I barely know her!
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deception-united · 2 months
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Let's talk about character development.
Creating multidimensional characters make them more relatable to your readers. They add richness and complexity to the narrative, enhancing its overall depth and resonance.
So. How?
Complex Motivations: Characters should have motivations that go beyond simple desires or goals. Delve deep into their past experiences, fears, and desires to understand what truly drives them. Keep them consistent yet nuanced for realistic character growth and change throughout the story.
Flaws and Vulnerabilities: Avoid creating characters who are too perfect or flawless. Imperfections make characters relatable and interesting. Give them vulnerabilities, weaknesses, and struggles to overcome. This adds depth to their personalities and creates opportunities for character development.
Internal Conflict: Explore the internal conflicts within your characters. This could be moral dilemmas, inner turmoil, or conflicting emotions. Internal struggles can be just as compelling, if not more so, than external conflicts, and they add layers to your characters' development. (See my previous post about this!)
Consistent Behavior: Make sure to keep your characters' actions, reactions, and decisions consistent with their established personalities, backgrounds, and motivations. Inconsistencies can break the reader's immersion and credibility in the story. And the fandom will hunt you down mercilessly.
Unique Voice: Each character should have a distinct voice and mannerisms that reflect their personality, background, and worldview. Pay attention to the way they speak, their vocabulary, and their gestures. This will really help to bring your characters to life.
Dynamic Relationships: Develop dynamic relationships between your characters. Interactions with other characters should reveal new facets of their personalities and contribute to their growth or downfalls. Explore different types of relationships (friendships, romances, rivalries, family dynamics, etc.) to add depth to your characters' experiences.
Arc of Change: Consider how your characters evolve over the course of the story. What lessons do they learn? How do their experiences shape them? Every significant event should impact your characters in some way, leading to growth, transformation, or regression.
Happy writing ❤
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My very important contribution to the transformers fandom
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palkea · 11 months
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my exremely important contribution to the transformers fandom.
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chubsonthemoon · 1 year
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Last Binderary book is DONE!!!! This is the incredible Maybe sprout wings, by @moorishflower.
This post is going to be a doozy, so gonna just skip straight to the cut!
INTERIOR
INTRODUCTION
I really wanted to model this bind after my own copy of the Odyssey, (which is all highlighted and bookmarked and annotated to hell from my Great Text courses in undergrad ehe, so this bind was such a fun trip down memory lane!). But beyond just the cover/general aesthetic, I also wanted to give the book a similar feel to these kinds of editions of classics--there's usually an introduction, translation notes, and other supplementary materials, right? Like, a physical manifestation of the work of many, many people, all having conversations with one another across time and space.
So that's what I did! I wrote a short introduction (I will also probably post it to my AO3/my blog as well, in the name of preservation etc. etc.) and began reaching out to folks in the fandom who I knew had created art and meta for the fic. The result? 18k words of analysis, comments, and meta, and nearly twenty pages of art!
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And this is what I love most about this bind, I think! This book is the work of several people--truly a collaborative work by the fandom--all of whom I will now be shamelessly calling out below :D
CHAPTER HEADER ART
First and foremost, this book would not be what it is without the gorgeous header art by @fancy-rock-dove! Thank you so much Dove for letting include your work, and for being so supportive and kind these past few weeks about this bind <3 You in particular have contributed so much to this book (which I will be getting more into in the next section ehe), and I'm so psyched I get to hold your art and words, too!
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NOTES ON THE TEXT
This section was divided into four parts: Asks and Answers, Meta, Selected Comments, and Chapter Heading Art: Process
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For Asks and Answers, I trawled Heather's blog for meta she had written in response to questions and other meta about the fic. Asks came from @fancy-rock-dove, @quillingwords, @kulapti, and myself! (I THINK I got all of them--tumblr's search function is finnicky even on its best days, so so sorry if I missed something T_T) I first got hooked into reading this fic because of one of these asks, so I'm very fond of this section in particular :D
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For Meta, I included two wonderful essays written by @pastrypuppy (also known as @kulapti) about Hob as an author figure and the Disrupted Fisher King narrative in MSW. Her analyses were so fascinating and I just had to include them in the book! (And thank you as well for your permission, friend!) (also hello fellow Renegade comrade 🫡)
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For Selected Comments, I owe everything to (once again :3) @fancy-rock-dove, whose insights are the epitome of transformative fandom at work. I'd look for their comments after I read every chapter to see what their takes were on this or that element of the story, and every single time I would go "!!!!! I didn't even realize!!!" or "OOOOOOOH I hadn't thought of that!!" It was like being in a lecture hall and always whipping your head around when one of your classmates raised their hand, because you knew they were going to say something fascinating that you hadn't considered before.
Aside from one of my own comments, Dove's comments make up the entirety of this section (for which I owe you my life--your long-form responses to fics are a gift to this world) but GOSH was it also so much fun going through the comments section while typesetting and seeing all the keyboard smashing, yelling, and crying from the other commenters. Communal nature of storytelling and ongoing meaning-making of fanfiction, babey!
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And finally for Chapter Heading Art: Process: once again Dove coming in clutch with some wonderful insights into the design of each of the chapter heading art pieces! This kind of stuff is honestly my favorite: meta about art for a fic which is, in turn, a transformation of an existing story (not even to mention that The Sandman is its own kind of fanfiction of existing mythologies and histories)--I just!! Think it's all really, really neat :'D (for more coherent/polished thoughts on this pls see my introduction asjdfkls)
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ART
The art gallery!!! A million thanks to @fishfingersandscarves, @honeyseller, @jazzpsych, @doctor-rainbowfoxey, and (HI AGAIN DOVE) @fancy-rock-dove for granting me permission to include all of your beautiful pieces!
As usual for artworks in my binds, I printed each piece out on specialty photo paper to really make the colors pop, then sewed each page separately to the text block! Behold, everyone's beautiful beautiful pieces!
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The art gallery also satisfies the certain "oooh shiny" part of my brain that always activates when I see pictures in a book, so am also very fond of this section :3
CONSTRUCTION
And now on to the nitty gritty stuff! I used the German Bradel binding technique again, my second time using it. Even though it's more complicated than the case bind, I really love how it gives you the full board space for the cover designs (~it's free real estate~). Keep it a secret but I kiiiiiiind of made a small goof in the last few steps (I did the turn-ins a step too early and so had to paste an extra sheet of cardstock to secure the spine to the boards, whoopsie), but it's a pretty small difference, aesthetically speaking, so it wasn't the end of the world XD
Edges are once again fake gilded, but this time I tried something new with the colors! I did two layers of acrylic paint--one watered down shade of red for the base, then one metallic gold on top of that. I really like the red/gold effect! I'll have to keep experimenting with this kind of layering:
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ALSO. Y'ALL! I think I'm finally getting the hang of endbands!!! Many thanks to the folks at Renegade who hosted all the endband workshops last month--I'm still working through them, but even the few sessions I've seen have been TREMENDOUSLY helpful. I learned that tension is Very Important, as well as thread thickness, so I tried doubling my thread and keeping a Very Close Eye on how I was holding the threads while doing the beads. And behold! I still have a ways to go (and one day I would LOVE to do the fancier designs), but I'm v happy with the progress I've made so far!
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And finally the covers!! ARCHIVAL MOD PODGE MY BELOVED. I printed on the same matte presentation paper that I used for the art, then did several coats of archival matte mod podge + a pass of gloss mod podge over the title strip to make it ~shiny~. Then once those had dried and I'd adhered them to the boards, I sprayed two layers of matte clear acrylic sealer (also mod podge!) to finish it off. I had some issues with the paper tearing when I handled it before it was fully dry, but luckily the blemishes were small enough that it was easy to do spot corrections with my black acrylic paint. And now I know to be more patient next time LOL
(some non-photoshoot shots that show the shine a little better!)
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FINAL THOUGHTS
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I had a lot of thoughts while I was binding this book--about Sandman fandom, about Dreamling fandom, about the Odyssey, about storytelling, about fanbinding, about Binderary, about Renegade, about my friends--but really what came to mind the most was gratitude!
Simply put, I'm so grateful to everyone I've met both in this fandom and throughout the years I've been active online--this is SO fun, y'all. It's so much fun to love stories together--to talk about them, to write them, and of course to bind them! I hope I've adequately conveyed that gratitude.
But of course, this book would not exist without the wonderful words of @moorishflower. Heather, thank you so, SO much for sharing your stories, thoughts, and time with us--it is always a happier, better day when I get an email notif from you and when I see you on my dash. I love your work so much, and I'm so happy I finally get to put it on my shelf! So thank you so much again, for everything <3
and OKAY THAT'S IT FROM ME FOLKS!!!!! Binderary 2023 is officially a wrap! I had SUCH a blast--will probably write up a reflection post on it uhhhh after I take a very long nap ajslkdfjslk _(:3」∠)_
all my love! <3
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luneandbarbecue · 2 months
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Behold, my first contribution to the fandom. I enjoyed transforming Sephiroth's usually sinister musical motifs into something warmer, to embrace the kinder person he was/could've been; a piece if he were to open his heart. Though music isn't my big expertise, I hope you guys find it enjoyable!
(Made in musescore)
(edit (10/3/24): I wanted to change the soundfont as I thought it made a certain part too harsh)
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(I wanted to animated a gif but I was already itching to post my composition so pls have this sketch)
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bellshazes · 1 year
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been thinking a lot about people's varied reactions to the chaos & perceived inconsistencies around the rules of limited life and because i taught games professionally for a decade and have done a lot of reading on games academically, I have a few propositions for the fandom to consider.
proposition one: Your interpretation of gameplay events is not the same as a monolithic "the narrative" to which all players are equally subject.
Narrative is not what happened, but the interpretation and meaning attached to the events that occurred. Narrative is when we "give experience a form and a meaning." (Harris-Miller)
This construction of narrative - giving meaning to experiences - can occur in the way a video is cut an edited, as well as in the audience's interpretation after the video is released.
Social play is player interaction, both in the derived from the structure and rules of the game (being "It" in tag) as well as the social roles brought from outside the game. (1)
In transformative social play, players use the game context to transform social relationships.
Most players in the life game are more concerned with narrative as it relates to transformative social play - such as, what does this event mean for me, my alliances, my enemies, and the shifting of roles along that spectrum?
Narrative within the game is dynamic and always changing in response to ongoing events and shifting relationships. Viewers' narratives about the games are more static since they exist outside the game context and are not a part of ongoing social play.
Letting go of a single unified "narrative" lets us think about the differences, tensions, and resonances between players' in-game construction of narrative, the narrative constructed by the player's video edit, and the retrospective audience construction of narrative. (*)
proposition two: Fairness is decided by the players, not the rules.
Playing a game requires trust and safety with the other players. (DeKoven) Even in tic-tac-toe you have to trust that your opponent will take reasonable amounts of time per turn before you sit down to play.
We can distinguish between ideal rules (rules as writ, such as a physical rulebook) and the real rules (the general consensus on what playing the game should look like). (2)
Real rules can include how sportsmanlike behavior is defined, and when "breaking" a rule doesn't count; a common example is forgiving a player who genuinely made a mistake on accident and did not intend to "break" the rules.
The real rules are what actually matter in developed gameplay, and they can be negotiated and constructed inside the game as new events, situations, and dynamics occur. (3)
Brushing past Scar's "illegal" kill on greens is not him getting away with breaking the rules, it's the group coming to a consensus on the real rules of the game. Cleo asking Impulse if her kill on him can count and him finally agreeing is not the breaking of (ideal) rules so much as it is defining the real rules.
proposition: Players' own individual motivations and definitions of sportsmanship or interesting play inform their contribution to the general consensus on real rules and leading them to play "imperfectly" in favor of having more fun or staying true to something.
Purely optimal play is boring to the players and viewers, and taken to an extreme allowed by the ideal rules, would violate the real rules implicitly agreed to by the players.
"Optimal" gameplay in the life series could look like hiding in a hole underground for the entire game if the end goal is to survive the longest, but that would make a boring video and would likely be considered supremely unsportsmanlike by other players and their audiences.
Playing perfectly optimally is one motive to play a game, but is basically never the sole motivator if it's one at all.
Even if everyone in the life series has a goal to "keep playing the game as long as possible," that could mean being focused on winning, or being focused on making allies or not making enemies, or it could compel you to give up your life for someone else who's running out of time because to you to play the game is to play together. (4)
Scar is a perfect example of someone who consistently chooses "non-optimal" goals such as always having the enchanter and goes to great and stupid lengths to achieve it even if it means sacrificing winning.
This "non-optimal" play provides something for other players to play off of and react to, often leading to transformative social play, significantly meaningful narrative, or interesting negotiations of real rules. (5)
synthesis: The most interesting narratives are born out of situations where players negotiate the real rules, not ones where the (ideal) rules are broken.
The life series is inherently highly experimental - even as more seasons build on the experiences of prior ones, the constant addition of new mechanics mean the game is more or less always being playtested rather than simply played.
The "rule" against carrying Third Life into Last Life failed because it is basically impossible to eliminate the out-of-game contributions to social play, especially in a social deduction game where knowledge of other players' habits and behaviors is useful metagame (6) currency that can't be un-learned.
Some of the series' most iconic narrative moments - the end of 3L or DL, he loves me, etc. are born out of the tension between ideal and real rules, where players are forced to take a stand or advocate for something opposed to the "ideal" rules such as allying with reds, sticking with your soulmate, or that there can only be one winner. (7)
I'm offering the above as a way of showing that I think these imperfections and changes between seasons are actually the coolest thing about them and have the potential for transformative fan works in addition to transformative play.
if limited life's copious tnt minecarts via skynet and highly-manual, inconsisent giving and taking of time for kills which may or may not be deserved according to strict interpretations of the rules as stated aren't to your taste, that's just how it is sometimes! It's understandable to not enjoy ideal rules that are loosely defined or interpreted or are imperfectly implemented from a mechanics perspective, but understanding that the players of the actual game did agree and consent and get to negotiate the consequences and meaning of these imperfections is not some unfortunate side-effect but in fact an important part of any gameplay.
The various types of narratives and the various motives for playing mean there can't be a single unified narrative for all players - but thinking about these things in terms of tensions and synergies opens doors for talking about the many narratives and the relationships between them. you can hold multiple seemingly-conflicting narratives as a viewer and put them in dialogue and produce new meaningful narratives in their contradictions or overlap! go forth and embrace the chaos and tension between the chains of context that produce meaning and the freedom to look at that complex web and derive fuller meanings from it!
because this post isn't long enough, more citations and examples from the series below the cut:
Some footnotes:
(1) Social roles within the game are more artificial than the ones that exist outside of it. That doesn't make them less meaningful, but when we consider the consequences of breaking a social role defined by the game compared to a real-world breaking of a promise or law, it's hard to forget the artificiality of the game. The consequences are relatively minor; the morality of betrayal, for instance, during a game can be acceptable because of that artificiality where it would be reprehensible in real life.
(2) A few different ways to think about game rules that are not mutually exclusive but complementary to each other:
Three layers of game rules: the underlying constituative rules of a game, the operational rules that directly guide player action, and the implicit rules of proper game behavior, such as etiquette.
Piaget's developmental stages from the Moral Development of Children are useful background here: the first stage is loose play without rules, second is strict adherence to ideal rules, and the final adult-leaning stage is the understanding that the real rules are what matter. You could call putting ideal rules over the real ones juvenile.
"Ideal rules refer to the "official" regulations of a game, the rules written in a player's guide to Zelda or printed on the inside cover of a game of Candyland. Real rules, on the other hand, are the codes and conventions held by a play community. Real rules are a consensus of how the game ought to be played." (Rules of Play)
(3) "It is not that the basic rules of the game undergo a radical change; rather, they are experienced within a social context that decreases their value in favor of a socially-biased ruleset over which players have more control."
(4) I'm thinking of Bdubs in Limited Life session 7 here, since he gives time and stays alive, but if you take this concept a little further and more broadly you just get players like Skizz.
(5) Metagaming, defined broadly for my purposes as the larger social context of the game and not just the pejorative, could be its own too-long post, but I think it's worth mentioning as an avenue for thinking about the complex dynamics of the life series as social play. For example, Etho consistently is thinking from a metagame perspective, from stalling by accusing Cleo of metagaming or remarking that Scar's lost the dramatic moment so he can't attack now in Last Life, or threatening to break roleplay in Limited Life when he's mad at Scar.
(6) From Rules of Play: "Sutton-Smith's model for player roles includes an actor, a counteractor, and an overall "motive" or format for play. For example, if the motive is capture, the actor's role is to take, while the role of the counteractor is to avoid being taken. [...] In Sutton-Smith's model, the roles of actor and counteractor are both equally important in constructing the experience of play." I don't think this model is sufficient on its own, but it's a worthwhile point that conflict is part of the game and is in fact desirable within certain bounds.
(7) Scott in LL is really interesting narratively because his motivation is at odds with what the game asks him to do: he is extremely true to his word and chooses to take the penalty of being knocked down to red rather than trying to kill someone and making an enemy of them and/or failing and dying anyway. He's not breaking any rules, but his choosing to experience consequences because of his own motivation and social relationships is compelling. It pays off when he wins, and it pays off again when Cleo can't bear to kill him in DL - the metagame element of past social play relationships and player knowledge of other players contributing to the current dynamics of social play.
ETA: An important point I also wanted to make but didn't have space for up top is that Jimmy being a "canary in a coal mine" as a result of always dying first is not some immutable truth about fate that actually influences his games, but if you can accept that it's not actually fated then you can start to think about and react to the way that the in-game players construct narratives in response to the actual events of him always permadying first. Joel's futile attempts to prevent this are a product of previous seasons' social play, the transformative current social dynamics, and his own player narrative (again, narrative as meaning giving form to experiences).
Also, I strongly disliked DL's premise and thought the best parts were the chosen soulmates precisely because I think predestination is best left to Calvinists and choice, especially in opposition to prescribed rules or narratives, is the most interesting thing in the world. Of course Etho and Bdubs in Last Life is what hooked me and I am also smug that the players tend to refer to the series as "last life" even if 3L came first and it's been two whole seasons since then.
(*) On meanings:
I think that meaning is necessarily the complex web of relationships between any given things, and there is no objective meaning to anything. Words and events have no meanings outside of our interpretations of and dialogue about them - this is not nihilism, but a beautiful gift of communicating with other people. A real deep dive into semiotics is beyond the scope of this post and also my own abilities, but it informs this view. I don't think you have to read academically to know it; you can find the proof in arguments about whether a pop tart is ravioli. A stupid argument, but one that is negotiating the boundaries of words' meanings by drawing on the words' relationships to other words and the things those words represent. It's the act of making meaning, not uncovering it. So too is watching the life series and arguing about or making arguments for a certain narrative angle or emphasizing a detail etc. - I just think it's a loss not to celebrate the complex web that tugs in many different directions with many different motives. It's less simple, but much richer.
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starryinkart · 1 year
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[CLICK FOR BETTER QUALITY!]
(REBLOGS > LIKES)
I guess this is my first contribution to the Murder Drones fandom huh? Pure angst.
This is based on a story Im writing, Im a few paragraphs away from finishing the first chapter... Here's a sneak peek (since Im going to be on a plane when the episode comes out, but I WILL be watching it as soon as Im off! I have more sketches to post too!)
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________________________
CHAPTER 1 IS OUT!!!
GOGOGO!!! Chapter 2 is coming soon!!
Years after a rebellion lead by Copper 9's Drones goes south, a whole new generation of drones is trying to live under the stricter conditions of the colony and the world they live in. Now with the danger of rouge Murder Drones and loyal Dissasembly Drones who still work for the humans of JCJenson threatening their everyday lives; the Worker Drones in the colony are restricted from leaving the bunker without exact permission from it's leader, Khan Doorman.
Of course, not everyone listens to the rules, especially rebellious drone teenagers who believe the stories about "the demons descending from the sky" are all fake. So when highschool friends Melody, Erin and Lena sneak out of the colony one night to have some harmless fun and are attacked by a group of the sky demons, they are put on high survelience and grounded.
But then, Worker Drones begin to go missing, and Khan is seen breaking his own rules through the surveillance camera's. There's something weird going on here, lies are being told, secrets are being kept and Melody is going to find the truth, no matter the cost....
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mad-random-penguin · 2 months
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Guess who finally contributed to one of her favorite ships!! I’ve been wanting to do something for the Radiobelle fandom for a while because all the art and fics are just amazing so here it is! Based of that YouTube video in this post I give you my first Charlastor fic! 😄
I hope you like it, it’s probably not the best but hopefully if I end up writing more they’ll get better lol also, like I do with all my other fics, I made an edit! As always it kinda goes along with what I’ve written so I hope you enjoy both! 😊
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fanhackers · 10 months
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An Intimate Sound–Podfic and Confluence
This week, I’ve been thinking a lot about podfic, i.e.., audio versions of fanfic, read out aloud. Podfic, as an audio-based medium, sits at the confluence of disability accessibility, performance, and of course, simply being a new form of narrative text.
In the first ever published article on podfic, Olivia Riley states:
“Audiobooks, another auditory predecessor of podfic, share podfic's emphasis on fictional narrative and vocal performance as well as other qualities typical to all the audio mediums so far discussed, including portability and ease of access. The comparison of podfic to audiobooks is particularly important because in my investigation I ran across numerous instances of listeners explicitly comparing the podfic experience to that of an audiobook, while only one referenced podcasts in relation to these audio narratives; thus, we must take into account how fans theorize their own texts and experiences.”
This particular comparison between audiobooks and podfics interests me; podcasts, whether fictional or non-fictional, arguably may be more intimate, in so much as we may get to listen to the speakers’ personal opinions, thoughts, ideas, etc. And yet, podfic finds itself standing more with audiobooks, despite sharing half its name with podcasts. I’d like to complicate this further, drawing from my own experience of both running zines with audio components, as well as interacting with fellow fans who make podfic, and who have had podfic made off their own work: fans are sometimes hesitant to provide permission to have their work read out aloud, concerned about the voice and audio work “exposing” perceived flaws in their written texts.
There’s a certain intimacy involved in the process, certainly, more than just that of getting a work beta-ed, or proof-read. It’s similar to the collaborative nature of fanart for fanfic, except fanart is welcomed with a lot less hesitance.
In the same article, Riley further goes on to explore this very intimacy:
“The audio performances of podfic produce a queer network of relations between the performer, the text, and the listener. To begin with, the text itself is an actor in podfic. All the podfics examined for this article were explicitly queer in their content, featuring queer(ed) characters, queer themes, romance, and often explicit sexuality. The characters in these podfics carry variously transformed and reimagined genders and sexualities. These podfics are palimpsests of many texts and authors, including the fan fic being read aloud, the source text the fan fic was inspired by, the contemporary fanon and fan community that shaped the fic's production, the various music and sound effects often used in these recordings, and the labor of all the creators who made these media. Further, through the reader's performance, listeners receive a unique interpretation of the fan fic being read, conveyed through the intonations and other subtleties that emphasize and elide various textual significances. This profusion of overlapping and sometimes contradictory layers of meaning impact how a listener understands a character's gender and sexuality, refusing the simplicity of heteronormative binaries.” RILEY, OLIVIA JOHNSTON. 2020. “PODFIC: QUEER STRUCTURES OF SOUND.” TRANSFORMATIVE WORKS AND CULTURES, NO. 34. HTTPS://DOI.ORG/10.3983/TWC.2020.1933.
There is, then, a definite sense of vulnerability in getting podfic made off one’s work. But podfic, I’d argue, is almost the most celebratory fan-object fandom has ever produced—it sits again on a confluence, not just of medium and accessibility, but of multiple creatives, all of whom have a singular contribution in making the final product. Podfic is, in many ways, a community object, more so than most fan-objects, simply by its nature of needing multiple inputs. 
What are your thoughts on podfic?
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