#those are also very valid
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falmerbrook · 1 year ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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tizeline · 1 year ago
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Well. Every tmnt artist has to turn them into humans eventually, I suppose.
Sorry for not posting a ton lately, I have been................. playing fire emblem three houses.............. busy............ Also I've been feeling a little burned out on art, admitedly. Don't worry, it's very much temporary! Last month was just pretty high tempo for me, expecially with the Cell Talk comic, so I just needed to take a short break from drawing to also play fire emblem but I'm getting back into an art-mood now! I decided to draw humanified turtles as a bit of a warm up basically, I've been wanting to do it for quite some time so it was just a fun little thing for me :]
Anyway, some thoughts about the designs-
A lot of people draw Leo as blonde, and I was fully intending to draw him blonde as well, but then I just wanted to see what he'd look like with brown hair instead and I just.... liked that a bit more, so he's a brunette now. Also he has dimples because of course he has dimples. And Mikey has freckles because OF COURSE he has freckles! And Donnie ALSO has freckles because he's my blorbo and I give all my blorbos freckles cuz they're neat. All of them have pretty small eyebrows except for Donnie because he fills them in with makeup. I thought for a while of how I would translate Leo's facial markings into his human design, and I ended up settling for birthmarks (also some red eyeliner cuz his face needs a bit of red on it)
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connabeth · 10 months ago
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say what you will about this cash grab spinoff series, but i actually really love this excerpt of wottg because
1) the first bit is really fucking cute and i will eat up any new canon percabeth, sorry but not really because THIS MAN JUST NEVER GETS TIRED OF LOOKING AT HER!!
2) rr FINALLY acknowledging annabeth is a “natural people person” that easily makes friends and gets along with others. ever since the pjo tv show casting call that gave the vibes of percy having to teach annabeth to love or be human or whatever, i’ve been so dubious of the way her character would be handled in his writing moving forward so it’s nice to see a more accurate reflection of who she is rather than a stoic, aloof, calculated individual that so many people lacking reading comprehension (and sometimes the showrunners) make her out to be. like this is the girl that immediately trusted and bonded with sadie while her boyfriend didn’t really trust carter and couldn’t bring himself to hug the guy at the end of their respective crossovers. the narrative that he’s the easygoing people person and she’s the guarded socially stunted one is so fucking annoying and untrue because context is everything and you’re ignoring it
3) percy jackson, you jealous son a bitch, your girlfriend’s possessiveness and insecurities have nothing on yours…deny it all you want
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artuurle · 6 months ago
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Congrats to Huzzlemug on becoming a single mother !
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here-comes-the-moose · 11 months ago
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Tech is and was always Cid’s #1 hater. It’s lucky for her that he was dead when she sold out Omega because he absolutely would have fucked her up I said what I said.
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padiduys · 7 days ago
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I will always be on this hill of if you're in Tumblr and Ao3 you should be prepared for RPF regardless on what fandom and wether you like it or not (If you don't like it simply block RPF blog), if you go here, found RPF only to shit on it outside the fandom space you really should never have any access to this site.
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jon-sedai · 1 year ago
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The way we discuss prophecy in fandom is genuinely fascinating. GRRM spends so much time showing how different characters have different interpretations of the same thing based on their own cultural contexts. He says that prophecy is tricky to navigate through multiple characters, showing that even the most careful practitioner can get almost everything wrong and fall victim to their own fallacies (see Mel). So tell me why the main takeaway for large parts of this fandom is “prophecy stupid, it doesn’t matter”. My brothers and sisters in R’hllor, GRRM didn’t invent multiple characters (three of whom are main POVs!!) who can see the future for this to be the conclusion. This is a FANTASY series. Please I’m begging, let us be serious 🥲
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daemon-in-my-head · 8 months ago
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Minthara:
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Also Minthara:
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I just can't with her dialogues, like. She goes from slurs to tadpole sexting to incredibly raw. And then there's just these conversations. Which are just a bazillion times more painful when ya know what's actually going on. Sure rip my heart apart Larian, not like I need it anyway.
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This hurts so much.
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'You're broken, but I decided I will fix you.' - Minthara Baenre what the hell
Also just this. Just look at this. How the fuck am I meant to be normal about this.
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I just can't. Like yeah they're all tragedies in their own right but Minthy and Durge take the absolute cake (pun unintended).
I'm so sorry I'll return to normal in... let's be real probably not until 2029 or perhaps never.
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nova070 · 1 year ago
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Being in a fandom is fun and all UNLESS you love this one character that is so underrated and overshadowed
OR the majority of the fandom hates them for some fucking reason like damn what did they to you for you to hate them this much
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onaperduamedee · 3 months ago
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Hey, WoT fandom, it's not bad writing; it's an adaptational choice you don't agree with
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letthesunshinein · 2 months ago
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bluesey is my favorite “straight” couple if you can call one nonbinary pansexual and one diet-cis boy pansexual, plus their joint queerplatonic ace bf a straight couple.
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veinsfullofstars · 9 months ago
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★ Kirbtober 2024 Day 5: Royal ★
(ID: Kirby series fanart of Shadow Dedede, standing with a confident lean and smiling fiercely at the viewer, one hand propped cockily on his hip, the other holding his great mechanical hammer over his shoulder. Around him, red stars drip darkly. END ID.)
Previous Day | Next Day | Prompt List (made by @/paintpanic)
Started on 09/03/24, finished on 09/04/24. | Kirbtober 2023 Comp
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daily-odile · 1 year ago
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Odile patting Molly Epithet Erased on the head, you know why
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have two bc i care them
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mistfallengw2 · 1 month ago
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You know what the funniest thing is about mfs having such beef with fictional characters that they have to always bring up their negative feelings for them in the most obnoxious way possible?
They often dislike those characters because: A. they see some part of themselves in them and oooh boy they don't like seeing it, especially when the character grows past that and they still haven't B. the character ruins their "absolute center of the world" fantasy and they can't accept that someone "lesser than them" (read into this as much as needed to explain magnitude) takes the spotlight off of them for even just a moment C. both
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eggcats · 9 months ago
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This isn't connected to anything, but I thought of a random scene in the Everybody Loves Vox AU while I was relaxing this morning.
And I've decided that Alastor only criticizes and mocks things about Vox that he knows Vox will argue with him about, because he enjoys teasing and fighting.
But he's also super careful about not saying any preferences towards things about Vox that he could easily change, because he knows Vox's first instinct is to want to be liked and so he'd change whatever it is for Alastor’s (or anyone's, really) approval - but Alastor DOESN'T want Vox to do that, because that's boring. If he wanted someone to do whatever he says he'd ask one of his thralls - he likes that Vox does and likes and wears things he doesn't like or wouldn't do himself, because the differences are fun and entertaining and interesting.
And Vox only finds this out one day by complete accident because Alastor happens to find him relaxing after a shower (on a bed or a couch, just a surface they could lay down and cuddle on) and immediately decides to join him to cuddle. Like, laying entirely on him, shoving his head in his neck, the whole nine yards.
Vox is visibly confused because he KNOWS Alastor doesn't like to cuddle and is very particular about physical touch. (It's the one thing he's had to get used to since they've started "not dating." Part of the reason he stayed with Val for so long was because he enjoys physical contact with his partner, but he's adapted to Alastor’s lack of desire for it to the best of his ability.)
So Vox tries to tactfully ask what the hell is going on, because while he's really enjoying the cuddle he's Extremely Confused and would like an ounce of clarification.
And it turns out that Alastor hates his cologne and that THAT'S why he refuses to touch or cuddle him, to prevent the scent from getting on himself. (It's too strong, too much, it gives him a headache with his more sensitive sense of smell, etc etc).
Vox is like, "Were you ever going to TELL ME that?! What the hell, Alastor?! I don't have to fucking wear it if it bothers you that much!"
Alastor, grumbling, with his face still shoved in Vox’s chest, "No, I was not, because any time someone says anything, you immediately mold yourself into whatever that is, so I would appreciate you forgetting this conversation ever happened."
Vox, with one arm holding Alastor and his other hand pinching the spot between his eyes, "Absolutely the fuck not! Alastor. If I had to choose between over-priced colonge and you fucking TOUCHING ME, I'm fucking choosing you? What the hell, this is insane, I cannot believe we could've been cuddling this entire time. I'm fighting you when we're done because of this."
Vox absolutely ditches the colonge the first chance he gets, despite Alastor's protests.
I like to think that eventually Vox gets comfortable enough to NOT do his initial instinct of immediately changing himself towards Alastor's preferences, once he now knows that Alastor won't say anything - even if it's something he'd be happy to change - to keep him from doing exactly that.
(Also, I think Val tended to do the opposite, where he'd often criticize Vox until he does whatever he wants, so it's hard for him initially to not do the same for Alastor, and to realize that Alastor's mode of affection is softly bullying him but that Alastor dislikes it when he tries to change himself to appease).
It takes some trial and error until they find common ground between "changing anything your partner doesn't like" and "never saying anything you dislike to your partner." Neither of them are good at relationships, so it takes a bit.
(I just couldn't get the idea of Alastor refusing to get too close to Vox because his scent bothers him - and then the second he finds Vox without it he practically tries to bury under his skin to catch up on all the affection (and enjoying his natural scent) he can before Vox puts that scent back on. And never thinking, hey, maybe I should say something about that because he doesn't understand the difference between that and controlling Vox's personality.)
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so-sick-of-17 · 1 month ago
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I disliked Holden Caulfield when I read The Catcher In the Rye because he held up a mirror to the parts of me I didn’t like and I hated how I related to him, you dislike Holden Caulfield because he is a whiny hypocrite and you have no empathy and no media literacy. We are not the same.
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