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#title taken from the most recent Pure Fiction update
alectoperdita · 8 months
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Your legend impels the tides in every ocean there is by Alecto
Chapters: 1/4 Fandom: Yu-Gi-Oh! Duel Monsters (Anime & Manga) Rating: Teen And Up Audiences Warnings: No Archive Warnings Apply Relationships: Jounouchi Katsuya | Joey Wheeler/Kaiba Seto Characters: Kaiba Seto, Jounouchi Katsuya | Joey Wheeler Additional Tags: JouKai Week 2024, Alternate Universe - Honkai: Star Rail Fusion, Alternate Universe - Science Fiction, Crossovers & Fandom Fusions, Science Fiction, Developing Relationship, Vidyadhara (Honkai: Star Rail), First Meetings, Herta Space Station (Honkai: Star Rail), Eventual Romance
The universe housed marvels great and small. Even for those as long-lived as Seto's species, there were new discoveries to be regularly made. Seto had never met anything—anyone like Katsuya. And he was certain he wouldn't in subsequent lifetimes, either. The collected vignettes of Katsuya, the Trailblazer, and Seto, a Vidyadhara always far from home.
Written for @joukaiweek 2024 day 1 prompts: star & dragon
Read Chapter 1 on AO3
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A chatty writing update | novels, short fiction, etc!
Hi folks!
It’s been a while since I last wrote an update on this blog! I thought it’d be fun to go back to basics, and just talk about writing. This post chats about: new plans for Feeding Habits, my newest novel, my short story goals & growing collection, along with process reflections.
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(image description: a photo of green leaves with the text “writing update” in a white font written on top. /end image description)
Post starts under the cut!
General taglist (please ask to be added or removed)
@if-one-of-us-falls, @qatarcookie, @chloeswords, @alicewestwater, @laughtracksonata, @shylawrites, @ev–writes, @jaydewritesfiction, @jennawritesstories @eowynandfaramir, @august-iswriting, @aetherwrites, @avakrahn, @maisulli
What have I been up to?
For starters, I finished my second year of my Writing undergrad last week and got two of my final grades back today (A+ baby)! For anyone who has taken online university, y’all already KNOW, but this year was so difficult. Would not recommend! Really proud of myself to have gotten through this absolute rollercoaster of a school term and am excited to get into some writing. That leads us to:
What have I been up to (writing edition)?
2021 started off so fast. By the time January hit, I was so consumed in my new semester that I did not have time to write Feeding Habits (my novel). In the first few days of the term, I managed to write between class, until I could no longer keep up! Essentially, I did not write any of that novel until exam season (last week), where I did manage to get in about 3k words in ~4 days.
Feeding Habits
I’m currently drafting what I believe will be the last chapter of this book (chapter 10: Swan Song). This chapter is so bizarre for a few reasons. It begins the book’s third part and also marks the shift back into Lonan’s head from Harrison’s. I originally thought this part would be much, much longer, with at least another five chapters to go, but quickly realized the book’s content was nearly completed. In my 4 day 3k palooza, I hit 50k in the book (the word count goal), and couldn’t see myself extending past 60k. Since then, I’ve made the loose decision to write this final chapter as a ~novella. Here are a few reasons why:
1. This chapter is structurally very strange.
I unashamedly shift from present to past to present to past past, and so much more every 12 words. I mapped out the timeline on a sheet of paper, and there were over 20 shifts in scenes (the chapter is only about 4400 words at the moment). The fictive past is incredibly important to this chapter, more important than the present, and I thought it would make more sense to not break randomly for a chapter so I could upkeep the consistent inconsistency of the chapter.
2. The chapter is very abstract
This stems from the structural changes, but there are paragraphs in this chapter of the fictive present that are loosely based in reality. They’re more poems than they are factual paragraphs, and keeping them all contained in one place (so a mega chapter/ novella) would reduce the most confusion!
3. There’s not much left to cover
Like I said above, Feeding Habits is on its last leg, lol! I know exactly where the book needs to end up, which is very, very soon from where I’m currently at on the timeline. Swan Song should cover what 2-4 chapters would cover in terms of arcs.
Feeding Habits and I have a really weird relationship, tbh! When I realized a few weeks ago that it’d been over a year since I started the book, I realized I just needed to finish it. Not that I want to rush (because I’ve taken longer than a year to write a book in the past), but that in order to move onto another project, I’d like to put this one behind first. This book has been the hardest thing I’ve ever written, and has reminded me there’s always a time to let go. This sort of scrounges up a conversation about letting this entire series go, which is certainly something I’ve been contemplating doing soon(ish). If this spinoff series gets a third book, that may or may not be the last Fostered book for a very long time (or ever)! There are many complex reasons to move on, but the main one is that I have other projects I’d like to focus on. This is not a definitive decision, but something I’ve certainly been thinking about!
Here are a few excerpts I wrote recently:
(TW: death, gore)
Dying feels like being a trout dangled out of water. Clinging to a hook. Mouth open. Scales iridescent in a final death cry. It’s like blood spurting up the knuckles, drowning out the flesh. It’s that moment on the long fall down when the clouds cup the body. Easy drifting. The sound a skull makes when it cracks is really just the afterthought.
(TW: death, gore)
Kill shot. Death blow. Coup de grace. Right in the heart. He feels it. The blood swelling, slicking his palms. He can do it. Reach into the cavity. Feel for the ribs. Part each bone. Then cup the humming heart. Stay there. Right. It’s never been easier.
Look at this PURE moment of Lonan holding a baby I CANNOT:
The grocery store was a fifteen-minute walk away. With Olivia clinging to his shoulder, Lonan was acutely aware that she could feel his heartbeat. Open valve. Close. Repeat. Hers pulsed right above his, a miniature drumming. The sky had bruised purple, misted with clouds. The evening air nipped his cheeks, so he made sure Olivia was securely fastened between him and his jacket. With wide eyes, she absorbed the drowsy suburbia, all its family cars pulling into driveways, all its couples heading back home after a sunset walk. When Lonan passed a young boy walking two golden retrievers, Olivia giggled, and didn’t stop, even after he’d spent fifty dollars on groceries and nearly the rest on a red Corolla marked with a MUST GO NOW sign outside a convenience store.
Let’s move on!
Mandy and Cora
I said I wouldn’t talk too much about this project, but I just love it so much?? I wanted to share my SUPER early thoughts on drafting a novel, especially one that is SO different from what I’ve been writing recently. I talked about this before in THIS post, but the summary about this project is that it’s a YA contemporary novel! Can’t believe I’m writing YA again, it’s been so long, but I also think it’s going so well. Everything I’ve learned as a literary fiction writer has been a fantastic primer for transferring back to the genre. Admittedly, I have not written much, but I’m having a lot of fun diving back into a lighter project. This is the summary:
Cora and Mandy are identical twins who’ve always done everything together. But when Mandy decides to go to university out of province after graduation and Cora doesn’t, Cora takes this as an opportunity to “test run” life apart from her sister for the first time by spending the summer at her aunt’s house across the country.
I have come up with a few ~things since I last talked about this project, mostly how I’d like to structure it. As of now, I’d like the book to be structured super loosely. I’m really pulling on a lot of inspo from “We Are Okay” by Nina LaCour (which is SO good), particularly how “nothing happens-y” that book is. This project (which I still need a title for!!) will be structured in short chapters that cover something Cora does on her own for the first time (without Mandy). For example, a few ideas are “Flight”, “Lunch”, and “Groceries”. “Flight” is the first “chapter” (they’re really kind of vignettes) where Cora flies to her aunt’s house. I still can’t determine if this book will take place in Canada. On one hand, I feel like there will be a wider audience if it takes place in the US (is that just an assumption??? maybe?? someone let me know!), but also: don’t really care too much about an audience at the moment! It could also take place in Canada (So Ontario and British Columbia). But if it does take place in the US, I think it may take place in NYC and San Francisco. The problem is: I really don’t like researching lol, and while I’ve been to NYC many times, I will definitely write it wrong! Does this really matter on a first draft?? absolutely not lol, but of course I am already overthinking!
But back to structure: I am looking forward to seeing what this looser structure will do. This is a story that is solely around one half of a set of twins learning to be her own person (and ultimately that she doesn’t have to completely forget her sister in order to do that), and as a twin who KNOWS this feeling, I think this structure of her doing things for the first time is SUPER relatable.
I was worried it might sound silly/worrying to others who are not twins that Cora hadn’t done things like “lunch” or “groceries” on her own, but I feel this so much as an identical twin myself! Not that she hasn’t done anything at all by herself, but as a twin, when you do something without your twin for the first few times, at least in my experience, you notice. If any twins are reading this--weigh in!
This story is the most personal thing I’ve ever written. It definitely is an OwnVoices book! Usually, I avoid details that are remotely similar to me because they make me uncomfortable haha, but with this book, it’s all me, lol! The characters are all Guyanese, which is SO fun because I’ve been planning what they eat (my fellow Caribbean peeps know: the FOOD!), which is so fun (yes they have pumpkin and shrimp, yes they have roti, yes they have pera, yes they have mithai). Every time I’ve gone to dabble at this book, or even think about it, I get incredibly emotional for this reason? I don’t exactly know why. I think this is a story I just so want to tell, with the culture I love SO much that I definitely struggled to love as a child. This is reclamation bitchessss!
Not going to lie tho: the prospect of writing ~a book~ is kind of freaky! I’m going to make the minimum word count for this book pretty short (50k) and see where it goes from there. I think I will focus on this project this summer! Originally I was going to write a literary novel this summer, but I think this one’s calling my name!
Here’s a pretty rough excerpt:
Try. I remind myself that’s what I’m doing after the flight attendant fills me a disposable cup of Coca Cola and all I can think of is Mandy and I shoving Mentos into a bottle of the stuff when we were twelve. Just me, wedged in the middle seat between an exchange student heading out for summer break and a middle-aged woman sipping a cocktail, thinking of Mandy and I bursting whole oranges in a blender when we were bored one Winter break as the plane dips through a wave of turbulence. Mandy and I dying our hair neon green with highlighters (didn’t work—our hair is too dark) as the plane lands on the tarmac. Mandy and I arguing so loud last month, we both lost our voices as I lug my carry-on out of the overhead compartment and shuffle off the plane and through the airport, searching for Aunt Vel.
Short Fiction
I’ve written so much short fiction this year! I have a goal to write a short story a month (they can range in length, as long as 1 is “complete”), so my short story brain has seriously been soaking it all up lately. Let’s chat my month to month breakdown so far:
January:
I wrote four stories in January! The first is a flash fiction piece called “Shark Swimming” that follows a young woman who attends a shark swimming class after breaking up with her girlfriend. I wrote this story for a “test” workshop for my fiction class, and it was based off the prompt “think about something you’re afraid to do and make the character do that thing”. I’m not particularly afraid of sharks, but had been wanting to use the title “Shark Swimming” for AGES (literally since 2018).
This story is one of my favourites. It’s only about 900 words, but I think there’s something profound in how mundanely specific it is. The entire story doesn’t even see the narrator swim with sharks once; it actually takes place fully in the sanctuary’s lobby. But I really love this narrator. This is the first story I’ve written in second person in a while, though I felt really connected to the unnamed narrator. She struggles with accepting that she truly is a “boring” person, and there’s something about the final image that really gets me!
I’ve been submitting this around, though it’s been rejected a handful of times. Hoping I can secure it at a magazine one day because I really love it!
The second story is “Joanne, I’ll Pray for You” which is actually a rewrite of one of my very first short stories (the first story I did not write for a class haha), “NYC in Your Apartment”. I LOVE this rewrite a lot, and also learned the original is not a very good short story! Revising this story taught me just how much I’ve learned in the 2 years I’ve been writing short fiction. Seeing the 2019 version versus the 2021 version side by side is fascinating because I essentially “gutted’ the 2019 version of its beginning and end until all that was left was the middle of the story (aka the actual story). AKA: this is the only story I’ve ever written with a hopeful ending and I cut out all the happy bits lol I am SO sorry (that arc is more for a novel or novella). That’s how this went from a 5k word story to an 1800 word story (my Submittable thanks me for this lol). A lot of details and scenes I included were more pertinent to a 3 act structure/novel, which of course short stories don’t often have because of their brevity. I love rambling about writing theory, and seeing that actually pay off is so fascinating!
(TW: trauma)
Like the original, this story follows Joanne, a woman in her early twenties, who spontaneously breaks up with her boyfriend. She claims the poltergeist haunting her drove her to this decision. The original draft focused a lot more on the traumatic events Joanne survives, but this draft really loosens them up. It focuses less so on the events themselves, and more on how Joanne’s life is affected. I found the details of these events were less important, and even sort of contradicted Joanne’s insistence she is being haunted. Instead, the poltergeist really takes more precedence in the new draft as a force Joanne doesn’t understand. That ambiguity, I think, is what the story truly needed.
I also centralized Joanne’s relationship with her boyfriend, Julian, here. Now don’t get me wrong, I really didn’t add anything to this draft. It was a matter of trimming the fat around it to leave the lean “meat” in the centre. But by removing that fat, I was able to emphasize what was most important here, and that was her relationship. Julian always played a really big role in the original draft, but I feel like his role as both a friend and partner to Joanne is much more emphasized since this draft literally is only two scenes now. Because there is less, there is more room for Joanne to reflect, which I’m happy about!
A final change I made was the setting and therefore the title. The original, which was “NYC in Your Apartment,” I couldn’t keep because I shifted the setting to Toronto (this is how I originally saw it, but in 2019 I just?? couldn’t?? write?? canlit??), and “Toronto in Your Apartment” sounded sort of gross LOL. The new title comes from a line in the story which I think is more relevant to the themes!
The next short story I wrote in January was “How to Spell Alpaca.” This one is super fun because I wrote it SO fast (in about 15 minutes or so). THIS is the writing update if you’re interested in learning more. I talked extensively about this one in that update, but some developments are that I dove into an edit a few weeks ago to really understand the core of the story. I’m still not quite there (this is just an intuitive feeling; I know not everything has “clicked), but I am really intrigued by the two mothers in the story, the narrator, and her newfound acquaintance, Violet. Both really struggle to understand their place as mothers (the narrator even declares she isn’t a mother anymore). The narrator, who is in her 50s, sees herself in Violet, who is much younger (~20s), and so she views Violet’s relationship with her daughter in a cautionary, yet mournful way, like she can see it will end up like her own relationship with her daughter, despite wanting the opposite. This is a really subtle story. I feel like if you blink, you’ll miss the message. But I think it’s compelling for that reason. It’s really a portrait of parenting and how to grapple with mistakes you may make that inevitably affect your children. Wow just unlocked the theme writing this lol.
The final story I wrote in January is “The Party,” which may be in my top 3 faves I’ve ever written. This story follows Aida, a recent divorcee in her ~40s. The day her divorce turns official, she moves into a new house and receives a party invitation addressed to the previous homeowner, yet RSVP’s anyway. At this party, she’s hoping to find some sense of noticeability, having struggled with being nondescript her whole life. Things seem quite normal at the party, until it gets bizarre.
I LOVE this story, y’all. Like “How to Spell Alpaca” it really delves into motherhood. Aida, our narrator, is incredibly hurt after her divorce. She now lives farther from her children she struggled to feel connected to in the first place, and doesn’t really know how to reignite her life. This party is a means to do that. This is the first story I’ve written that contains a “twist” which is strange because I really prefer stories that give us as much info as possible upfront, but yes, this one sort of twists.
February
I wrote one story in February, and that was “Protect the Young.” This title is SO changing when I think of a new one because it’s thematically incorrect, haha, but this story follows a woman in her late 40s whose daughter, Lindy, announces she is married the same day all their backyard chickens turn up dead. The discovery of dead chickens prompts our narrator to recall her ex-husband’s murder and the role her daughter may have played in his death.
I love this story so much! I think this would make a great closing for my short story collection. It just has that vibe! I wrote this for my second fiction workshop. I thought I had to hand in the story a week earlier than I had to, so I panicked and wrote this in one sitting! Little did I know, I did not need to do that lol but I’m very happy because this story is so fun. We get to learn more about Arnold (her ex), his relationship with Lindy, and how that translates to Lindy’s relationship with her new husband, Malcolm. I LOVE true crime (I listen to about 3-4 hours of case coverage daily), and this is my first “true crime” story. Because of that, I’m very sus of a few details that probably wouldn’t slide in actual investigatory work, so I’ll also be working on that in a revision. My professor also gave me a great suggestion that may alter the story’s structure a bit, though I look forward to toggling with it in the future.
March
In March, I was really on a Criminal Minds kick lol. I’ve been watching this show since I was seven (oops), and dove into a rewatch since it hit Disney+! This story, “Where to Run When the Lamb Roars,” is very clearly Rachel watching 5 episodes of CM a day. Oops! We follow 14-year-old Astrid as she and her older half brother kidnap a young girl to sacrifice for their yearly ritual.
I knew a few things going into this story, but the main thing was that I did NOT want to show any details of a potential murder (if one even occurs). I really wanted to keep all of those elements off the page because this story is not about those events, but about Astrid’s relationship with her brother. They are a murderous duo, with Astrid actually being the dominant partner. I wanted to explore that. I knew her brother, Fox, was more of a submissive partner in their team, even when he used to do this same thing with his father when he was much younger (chilling!), and so it was a task to explore how this young girl’s desire for violence works. The end actually comes right before the story starts, one could say, but I like it for this reason. It really made me contemplate the story by the time I finished it, and helped me examine what it really was about versus what it appeared to be about.
April
(TW: sexual content, non explicit)
I was so busy this month! Who knows if I’ll write a story last minute, but I did write one story this month called “Five Times Fast.” I wrote this during a “writing sprint” that was being hosted at a flash fiction workshop I recently took with one of my favourite writers ever, K-Ming Chang. I learned so much from this class, and am so happy I came out of it with a draft! This story is just over 300 words, so the shortest flash I’ve ever written, but I’m really happy with it. It was based off the prompt “describe the last time you or your character was naked.” In this case, the narrator has a “friends with benefits” relationship with Ricky who works at a laundromat. This story highlights a moment in this relationship (and also Ricky’s goofy personality lol). I really like it! Hopefully I’ll submit it to some magazines soon.
My short story collection
Very briefly I wanted to touch on my short story collection which I’ve titled “She is Also Dead.” I’ve been meaning to make a blog post on this, so look out for that in the coming months, but this collection is already at around 35k words (about 14 stories so far). The collection also surprisingly has a solid amount of flash fiction which is kind of fun! There’s definitely a range here, which is what I personally love in short story collections.
I feel very professional now that I have a ~collection chart. This is her:
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(image description: A chart with the title “She is Also Dead.” It is broken into four columns: Story, Status, Word Count, and Published. Entry 1 - Story: Slaughter the Animal. Status: Revisions, Word Count, 3982, Published: N/A. Entry 2 - Story: Joanne, I’ll Pray for You, Status: Polished, Word Count: 1809, Published: N/A. Entry 3 - Story: Primary Organs, Status: Published, Word Count: 2342, Published: The Malahat Review. Entry 4 - Story: Faberge, Status, Polished, Word Count: 619, Published: N/A. Entry 5 - Story: The Wolf-Antelope Will Not Come for Us, Status, Polished, Word Count: 1556, Published: filling Station (forthcoming). Entry 6 - Story: How to Spell Alpaca, Status: revisions, Word Count: 1327, Published: N/A. Entry 7 - Story: Blink Twice for Final Judgement, Status: Polished, Word Count: 6572, Published: N/A. Entry 8 - Story: The Species is Dead, Status: Published, Word Count: 1208, Published: Minola Review. Entry 9 - Story: Shark Swimming, Status: Polished, Word Count: 907, Published: N/A. Entry 10 - Story: The Party, Status, Polished, Word Count 2339, Published: N/A. Entry 11 - Story: Fig, Status: Polished, Word Counter: 947, Published: N/A. Entry 12 - Story: Protect the Young, Status: Revisions, Word Count: 4128, Published: N/A. Entry 13 - Story: Where to Run When the Lamb Roars, Status: Revisions, Word Count: 2174, Published: N/A. Entry 14 - Story: Phantom Limbs, Status: Revisions, Word Count: 4844, Published: N/A.) /end image description.
This order is DEFINITELY not permanent (at this point whenever I write a story, I just fit it randomly into this chart lol), and some of the info is outdated (for example, Slaughter the Animal is now polished!!! thank god!!!). But just an idea of what I’m thinking of including.
This is the summary so far:
In SHE IS ALSO DEAD, characters are pushed to act on their gravest impulses. A small town turns murderous when their local invasive species, the Janices, begin dying. A child struggles to understand her mother’s suicide. A college dropout who insists she’s being haunted by a poltergeist unexpectedly breaks up with her boyfriend. A mother acknowledges her daughter’s murderous tendencies after her backyard chickens mysteriously die. A young girl caters the funeral of a girl rumored to be killed by a wolf-antelope. A newly-divorced mother RSVP’s to a bizarre party she was not invited to, and a murderous brother and sister upkeep their yearly tradition of abducting a young girl. These stories follow characters who navigate death, violent desires, womanhood, and loss, both self-imposed and otherwise.
This is also so subject to change as I may pull and add stories to the collection!
I think I’m going to leave this update here for now! I’ve written TONS of poetry too, but I honestly ~hate my poetry right now lol, so! Hope you enjoyed this chill rambly update. Hope writing has going well for you all! All the best!
--Rachel
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homespork-review · 5 years
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Spork Introduction
CHEL: Hi! I go by Chel, they or she pronouns, and I’m the one spearheading this project. I still like at least a fair percentage of Homestuck, but after the ending disappointed me a great deal, I got bitter, and when Hussie pissed me off further by Godwinning himself, I decided to do something about it. I’m no longer angry about it, but I felt I’d benefit from picking out what I hate from what I love so I can focus on the latter without annoyance getting in the way, and also to benefit my own writing efforts.
BRIGHT: Howdy! I’m Bright, and I got into Homestuck fairly recently. After ploughing through the archive and digesting for a while, I realised that I was thoroughly annoyed by how something enjoyable had fallen apart so comprehensively. I am looking forward to the time-honoured practice of ripping the story apart to identify its weak points and shout at them.
FAILURE ARTIST: Hello, I’m Failure Artist (call me FA for short), she/her/herself pronouns, and I’m so old-school they burned the school down. I was introduced to Homestuck via Something Awful’s Webcomic thread. I checked the old mspadventures.com site and the latest update was [S] John: Bite Apple. After watching that bizarre piece of animation, I had to know what the hell happened before then. I found I enjoyed the wit of the comic though I didn’t really care much about the plot. It was only when Act 5 came around that I became a serious fan. I currently have 122 Homestuck works on Archive of Our Own. I have a lot of free time, you see. I am very disappointed in how Homestuck ended. Possibly there was no completely satisfactory way it could end but it still could have been better. I feel like Hussie was a juggler who threw a lot of balls into the air and ignored them as they fell to the ground and some fans think not catching them was a master move since you’d expect he’d try to catch at least one. Sadly, lots of the problems with the ending are embedded deep within the canon.
TIER: Hi hi. I am Tier, a very late newcomer to the wonderful world of Homestuck (2018 reader!) and average fan overall. I love this webcomic to bits, but the low points are deep and I enjoy seeking out what the heck went wrong. Not particularly analytical myself, hope that's cool!
CHEL: Cool by us! We’ve already done plenty of analysing before we started, as you may realise from my Tumblr’s “homestuck ending hate” tag (at @chelonianmobile).
FAILURE ARTIST: But let’s put that aside for a moment and talk about the good stuff. 
Homestuck is incredibly innovative. It is the first true webcomic. It’s not just a print comic posted online. It uses not just still images and words but also animation, music, and interactive games.
Homestuck is the latest adventure in the series MS Paint Adventures. MS Paint Adventures started as a forum adventure. In forum adventures, the OP acts as a sort of Dungeon Master and other forum members give them prompts. Andrew Hussie’s previous works under MS Paint Adventures were Jailbreak (which is little more than Hussie dicking with the prompters in scatological ways), Bard’s Quest (Choose-your-own-adventure), and the actually-completed Problem Sleuth. Problem Sleuth lacks the music and animation and despite the weird physics shenanigans is a simpler story than Homestuck. The characters aren’t even two dimensional.
Homestuck (and the previous MS Paint Adventures minus Bard’s Quest) are set up like adventure games. Adventure games are where the player is a protagonist in a story and are usually focused on puzzle-solving though sometimes there’s combat. In the beginning, these games were purely text. The player would type what they wanted to do and the game would spout back text describing it - assuming the computer parser understood you.
CHEL: Oh god, I HATED that. I wasn’t around for the heyday but I’ve played a couple and
Pale Luna
was barely an exaggeration (horror warning).
FAILURE ARTIST: As graphics improved, adventure games started using them, but the commands were still in text. Only later was the point-and-click interface created and players didn’t have to guess what exact sentence the computer wanted them to type. Homestuck and the other MS Paint Adventures play with that frustration while paying tribute to the genre. The game within the comic uses RPG elements but the comic itself is set up like those good ol’ adventure games. In the beginning, Homestuck was guided by commands from forum members. Even after he closed the suggestion box, he used memes and fanon created by readers.
CHEL: How good an idea this was varies, as we’ll be showing.
We probably don’t need to describe Homestuck much more. Everyone here who hasn’t read it will doubtless have heard of it. Almost everyone with a Tumblr will have seen fanart, almost anyone at a convention will have seen cosplay. Shoutouts have been made to it in professional works such as the cartoon Steven Universe, and the Avengers fandom latched onto “caw caw motherfuckers” as a catchphrase for Hawkeye to the point that it’s now often forgotten it didn’t originate from there.
FAILURE ARTIST: The Homestuck fandom term “sadstuck” for depressing stories/headcanons somehow leaked into other fandoms. Using second-person is actually cool now and not just for awkward reader fics. Astrology will never be the same again.
CHEL: Now, in the interests of fairness, we will say that when Homestuck is good, it’s amazing, and it’s good often. The characters at least start out appealing and are all immediately distinguishable; even with the typing quirks stripped, it’s easy to tell who said what. The magic system is one of the coolest I’ve ever seen, who doesn’t love classpecting themselves and their faves? Hussie also shows a lot of talent for the complex meta and time travel weirdness, and it is fascinating to watch a timeline thread unfurl. And whatever else one says, it’s a fascinating story that’s captivated millions. I think it is deserving of its title as a modern classic.
However, as the years have passed, we have ended up noticing problems, big and small, and they nagged at us until we decided it had to be dissected. Our intention here isn’t to tear apart something we loathe entirely. It’s to take a complex work and pick out what works from what doesn’t. As I said, when Homestuck is good, it’s very very good. But when it’s bad, we get problems of every scale from various offensive comments to dragging pace to characters ignoring problems and solutions right under their noses to an absolute collapse of every theme and statement the comic stood for before.
The comic is ludicrously long; eight thousand pages, or thereabouts, to be specific. Officially one of the longest works of fiction in the English language, in fact. Naturally, we can’t riff that word by word in any timeframe short of decades, and we can’t include every picture, even if that was permitted under copyright law. Instead, as comics have been done here before, we’ll recap most of the time, and include sections of dialogue and pictures when particularly relevant to a point.
Here are the counts we’ll be using, possibly to be added to later if we find we forgot anything. Most of these counts will only start to climb post-Act 5, but we’ll be keeping track of them from the beginning. Most of them could have been fixed with a decent editor, which is sadly a hazard of webcomics, but still frustrating to read.
TIER: Note: we started this endeavor months before the thought of a "technically not but still we'll count it" set of canon epilogues were a twinkle in the eyes of the fandom. That is, by the way, a whole 'nother can of worms that will be dealt with at a later date if that ever comes around. We're judging Homestuck the Webcomic as a whole, so no after the credits stuff is to be noted for whatever reason.
ALL THE LUCK - Vriska Serket constantly gets a pass or gets favored over every other character. This count is added to every time she pulls some shenanigans with which others wouldn’t get away. ARE YOU TRYING TO BE FUNNY? - Sometimes it’s not entirely clear whether a thing is supposed to be taken seriously or not. We don’t require hand-holding through every joke, but when, for example, we’re supposed to take one instance of violence seriously while a similar case is supposed to be funny, this count goes up. CALL CPA PLEASE - Instances of creepy sexual behaviour (and perhaps particularly gratuitous acts of violence) from the thirteen-year-old cast. Now, mileage may vary on this one. We won’t pretend that thirteen-year-olds are perfect pure angels, especially thirteen-year-olds growing up in what is openly supposed to be a nightmarish dystopia. However, when full pages focus on said behaviour, there comes a point of it being very uncomfortable to read. Clarification: does not refer to cases where the adults do something heinous, this is strictly when the kids do. CLOCKWORK PROBLEMATYKKS - When an offensive joke or comment is made, particularly when not justified by the personality of the character involved, or presented in the narration as being okay. GET ON WITH IT! - When the pace drags. ‘Nuff said. Hazard of the format, but it makes archive bingeing very annoying. GORE GALORE - For unnecessary and/or excessive torture porn which is treated less seriously because it features troll characters, and therefore less “realistic” blood colours. HOW NOT TO WRITE A WEBCOMIC - When the comic does something mentioned in How Not To Write A Novel, and it isn’t justified by the webcomic format. HURRY UP AND DO NOTHING - Characters repeatedly neglect to do something about or even react to terrible happenings, either because they don’t care even if they should or they forget they have the capacity. Not necessarily anything to do with their magical powers, either - characters ignore personal problems that are right under their noses, too. IN HATE WITH MY CREATION - For reasons that are unclear, Hussie chose to create characters he apparently hated writing, or at least ignored in favour of others. Every time he’s clearly disrespecting one of his own characters, this goes up, whether it’s by nerfing their powers or changing their personalities. RELATIONSHIP GOALS? - Romantic relationships in particular get fumbled quite often. Ship Teasing is used with skill, but that skill tends to be lost when the characters actually hook up. Fumbled friendships and family relations can also come under this heading. SEND THEM TO THE SLAMMER - When characters other than Vriska get away with something morally questionable. Covers everything from sexual harassment to not trying to save people from the apocalypse. SOME OF MY BEST FRIENDS - Later on in Homestuck’s run, Hussie tried to make up for the offensive humour and casual -isms counted by Clockwork Problematykks above. How successful he was at this varied. This count goes up whenever an attempt at progressivism is waved in front of the reader but doesn’t stand up under scrutiny. WHAT IS HAPPENING?? - When the already confusing plot kicks it up a notch. Admittedly this is as much a selling point of the comic as it is an issue, but either way, we’re going to keep track. Points will be added to when it gets confusing, and taken away when a previous confusing thing is explained adequately. WHITE SBURB POSTMODERNISM - What is shown about Alternia repeatedly contradicts what we’re told about how different it is from Earth. For example, trolls still use heteronormative terms even after it’s established they reproduce bisexually, and the demonstration of the class structure doesn’t always add up. This count goes up every time that happens. It also goes up every time something happens which strongly implies Hussie was envisioning the human kids as white, despite his later claims that they were always supposed to be “aracial”, and every time their economic statuses don’t add up either.
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infectedworldmind · 7 years
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On a fine day last week month in New Haven, I was talking comics on twitter with some friends while waiting for my train to move. The topic was DC Comics’ decision to reintroduce the Huntress (a female vigilante) as a woman with brown skin. If you’ve been following DC’s rebooted New 52 universe, you’ll know that the Huntress was originally re introduced as the daughter of Batman and Catwoman from a parallel universe. This new version of the character is an updated take on Helena Bertinelli, the daughter of a mob boss familiar to both fans of the DC universe that preceded the new 52 and fans of the Arrow television show.
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Meghan Hetrick-Murante’s Huntress
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Helena Wayne Huntress (George Perez)
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Classic Huntress (Thomas Castillo)
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Arrow Huntress (Jessica de Gouw)
This decision closely followed DC’s decision to reintroduce Wally West (a character who was Caucasian in earlier incarnations) as an African American. During the conversation, a good friend of mine expressed some concern about DC’s decision to fundamentally change existing characters and mournfully noted that reboots mean that no one ever exists anyway. The comment reminded me that I’ve felt disconnected from DC titles since it’s recent reboot, which led her to suggest that we still feel an emotional connection to the characters even though we all say ‘follow creators not characters’.
On a recent episode of Wait, What?, Graeme and Jeff discussed Jeff’s superhero/adventure comic ennui. (Editor’s Note: This is the best comics podcast since that other one. Become a patron via Patreon.) During the conversation, Graeme suggested that one of the reasons that Jeff found it hard to maintain interest in superhero and adventure comics not published by Marvel and DC was that he didn’t have an emotional/nostalgic connection to the characters in the book. Although Jeff’s lack of interest seemed to be driven by evolving genre preferences and his concern that the superhero/adventure books were part of a broader brand marketing strategy designed to separate readers from their cash, something about Graeme’s suggestion resonated with my own experience. I enjoy a number of the superhero and adventure books published by Image, Dark Horse, Valiant and Dynamite, but I tend to drop (or lose interest in) these titles far more frequently than lesser titles published by Marvel and DC. I love Fred van Lente and Jeff Parker, but frequently have to remind myself to pick up their non-big two superhero books.
Since I became a regular superhero comics reader again in the mid aughts, I’ve been more interested in creators and creative teams than individual characters. I’ve also banged the ‘creators over characters’ drum to everyone I knew who read superhero books. At the same time, I have to admit that I would be more entertained by a great story featuring a Superman analogue if it actually featured Superman. I’m more likely to buy a pretty good X-Men book than a fantastic issue of Harbinger, Valiant’s answer to the X-Men. Does this complicate (or undermine) the idea that creators should be more important than characters?
I don’t think it does. First, I don’t think that my interest in Superman stories necessarily implies any loyalty towards ‘Superman’ as a character or brand. I respect people who love the characters as characters, but sometimes that love looks an awful lot like simple brand loyalty. If someone is into Spider Man because the character’s story and values resonate with something in their lives, that’s great for them. It’s not the equivalent of self-identifying as a Cap’n Crunch super fan. But it’s hard to ignore the fact that the media conglomerate that owns Spider Man views people who identify as Spider-Man qua Spider Man fans as the “fiends they’re accustomed to serving“.
When I say I love Superman, I’m expressing fondness for stories featuring the character that explore the themes we associate with the Superman narrative. I’m interested in how stories by Greg Pak and Aaron Kuder or Geoff Johns and John Romita, Jr. resonate with earlier stories by creative teams as varied as Grant Morrison and Frank Quitely, Mark Waid and Leinil Yu, John Byrne or Elliott Maggin and Curt Swan. I don’t care if “Superman” is married or single. I don’t care if “Wolverine” dies, but I am interested in how a story by Paul Cornell and Ryan Stegman build on a prior story by Jason Aaron and Ron Garney and an even earlier set of stories by Chris Claremont and Frank Miller in a fictional universe with tighter continuity. When I’m faced with a choice between X-Men and Harbinger, I don’t think that I’m simply expressing loyalty to my favorite brand if I choose X-Men.
I value those stories, but also recognize that the people behind them are more valuable.
An Aside: I guess that’s why I was surprised by my general lack of interest in DC’s most recent reboot. I’ve always been able to roll with the punches in the past, but there’s something about this one that leaves me cold, and it’s not just because most of the books aren’t any good. I know that all reboots are driven by a mix of commercial (expand the audience by making the books accessible to new readers) and creative (give storytellers opportunities to tell stories unburdened by decades of continuity) reasons, but the New 52 (which was preceded by two other recent reboots) just felt like more of a pure marketing campaign, the end-result of an ambitious junior executive’s corporate synergy strategy.
When I tell people to value creators more than characters, I’m trying to express a simple idea: people are more important than property, even if the property is entertaining. It’s not supposed to serve as a blanket condemnation of readers who enjoy books featuring their favorite Marvel or DC character or who have some emotional connection to the characters. It’s more of a friendly (and easily misunderstood) reminder that storytellers are more important. A nudge to get readers to think more about creators and question the degree to which we’ve aligned our perspective on the art form with that of media corporations and become shareholders with no equity. But I’m not sure that’s a good enough explanation. What do I really mean when I argue that creators are more important than characters?
A. You Should Buy This, Not That: The ‘creator over character’ credo is intended to guide consumer behavior in a ‘positive’ direction by encouraging readers to sample unfamiliar work and in a ‘negative’ direction by suggesting that they refrain from buying and reading books that they don’t like. The latter is the tougher sell. Telling people to buy something new is just a recommendation, but advising that they stop buying a book sounds more like bullying or nagging. It’s also asking readers of superhero comics to abandon the time-honored practice of reading books they hate featuring characters they love. I say ‘they’, but I can just as easily say ‘we’, because it’s taken me a long time to break the habit of reading books after the great creative team that brought me to the book either leaves or breaks up. I’ve stuck around on books after the artist half of the creative team that first attracted me to the title departed and after great writers were replaced by a series of journeymen. When I was a kid, I persevered because I wanted to keep up with the things that were going on in the imaginary lives of my favorite fictional characters. I loved the good stories but tolerated the bad ones as a plot development delivery system. I never had a problem with picking up unfamiliar projects by my favorite creators, but I found it difficult to drop books about characters I loved after I lost interest in the writing and/or the art. I was the one who kept reading Fanastic Four after John Byrne left and Daredevil after Ann Nocenti departed. It was a joyless exercise that made me a “well informed” reader with ambivalent (borderline cynical) feelings about the genre.
My dilemma was typical for readers of my generation of readers, who were known for borderline obsessive-compulsive collecting habits. Some bought everything for reasons similar to mine, and others did so because they wanted a complete set of a particular title (or group of titles) or because they viewed the books as an investment. In traditional narratives about the comics industry, these habits eventually destabilized the market place and led to the infamous speculative bubble in the direct comics market during the late 1980’s and ’90’s. This story rests on the assumption that the marketplace was ever particularly stable, but that’s a discussion for another day. Anyway, I got older and my interests broadened. I couldn’t afford to keep buying books that I didn’t really enjoy. As I went through the process of pruning my pull list, I came to the pretty obvious realization that my views on the state of the genre and the medium improved when I limited my purchases to books that I like by creative teams who were doing interesting work. It’s like any medium – when you cut out the mediocre pap (however you choose to define that), everything feels like a new Golden Age. I’ve always suspected that the market for superhero comic books was distorted by the buying habits of consumers who picked up books that they didn’t like, and it would be very interesting to see how the market responds when/if consumers reveal their true preferences.
The only thing that complicates the idea of telling people to stop buying books they don’t really like is that some readers are simply more interested in Marvel and/or DC’s vast narratives than comic books. I used to get annoyed by this, but its just what happens when the two biggest comics publishers are primarily interested in transmedia brand management. Marvel is (understandably) focused on building an audience for the different versions of the Marvel Universe, whether in comic book, video game or film/television form. DC is… I don’t really know what DC is doing. In any event, there’s some nontrivial portion of the readership for both publishers that aren’t actually comic book fans. I still think that subgroup would have a better experience if they followed the creators that they liked in their fictional universe of choice, but I imagine that they have become comfortable with viewing the storytellers as interchangeable cogs. If you don’t mind Branagh departing the Thor franchise, you’ll probably be okay with Warren Elllis and Declan Shalvey exiting Moon Knight.
B. You Should Think Differently About Superhero Comics: We spend too much time talking about the plot of superhero comics and too little about the creative choices made by the storytellers. We still compare runs on an individual title when we should focus more of our attention on the dialogue between a creative team’s run on a title and other work by members of the team. I think that the relationship between Brian Bendis’ run on the X-books and Bendis’ previous work with John Romita jr. on the Avengers or between Bachalo’s work on X-Men and his collaboration with Zeb Wells on Amazing Spider Man is far more interesting than the one between Bendis and Bachalo’s book and the preceding run by Kieron Gillen, Carlos Pacheco, Greg Land and Nick Bradshaw.
If the average consumer identified storytellers as the source of meaning and value in superhero comics, we might be more inclined to think and talk about structure, rhythm and theme instead of plot developments. We might spend more time searching for the artistry in a book and less speculating about plot twists. Sometimes we criticize critics for not helping audiences understand the unique visual vocabulary of comics, but if audiences viewed superhero titles as more than delivery systems for the adventures of their favorite characters, the demand for that kind of discussion might increase. It would be a response to the limits of the now-standard critical approach of viewing Marvel/DC titles as components of a vast narrative, which tends to set the product line (or even a family of titles) as the boundary of the story instead of the individual series or issue. It’s fun to explore how large scale collaborative authorship is practiced in Marvel and DC, but that focus can sometimes lead us to deemphasize the individual comic (or run by a specific creative team) as a discrete creative product.
C. You Should Recognize That People Are More Important Than Property: This is the simplest and most important reason why we should value storytellers more than characters. It’s the refrain that came to mind every time I read comment threads (I know, that’s my own fault) on articles about publisher/creator disputes or about retired creators who had significant financial and/or health care issues. Although some would express support for the creators involved, there was always a contingent of commenters who used the thread as a forum to cosplay as free market quasi-libertarian economists. They would argue that creators should be satisfied with the compensation that they received at the time the character was created, regardless of whether the contract was adhesive or unconscionable or whether the creator (believed that they had) retained reversion rights. They would argue that a creator’s heirs were being selfish for pursuing claims on behalf of the estate. I wasn’t bothered by their ignorance of economic theory and contract and intellectual property law. If we silenced everyone who talked about things they didn’t understand on the internet, there would be very few conversations. It was the lack of empathy, the ease with which people dismissed the sins of the past and the struggles of retired storytellers. These readers were primarily concerned with getting their superhero comics fix and afraid that a successful lawsuit would interrupt their supply or that hard-luck stories about creators would sour their reading experience.
My disgust at these comments is offset by the sense that publishers have contributed to this mindset. Every time someone wished that the heirs of the Siegel or Kirby estate would just go away, I was reminded that most fans’ views on creators rights and intellectual property are perfectly aligned with the financial interests of the industry’s largest publishers. It’s the natural result of the companies’ strategy of convincing fans that the people creating the projects they love are superstars and interchangeable. Publishers will give storytellers ‘fun’ nicknames, refer to them as architects and spin elaborate tales of happy bullpens, but creators are replaceable (especially if they’re the penciller, inker, colorist or letterer. Why yes, comics are a visual medium, why do you ask?). They want us to think that the team working on our favorite books are the greatest until they depart and are replaced by another team that is the greatest. A reader who cares more about the publisher’s characters than the people who tell the stories is a more loyal customer. If that same reader valued the storytellers more than the publisher’s brands, it’s less likely that their perspective on the industry will be perfectly aligned with the large publishers.
Why I Might Be Completely Misguided (Avoiding Epistemic Closure): I’d love to believe that a fanbase that adjusted the comparative value of creators and characters would be more willing to engage with the realities behind the production of their favorite comics. The problem is that this idea relies on the assumption that we (the community of readers) share a common set of prior beliefs. The community of readers is politically diverse and includes economic conservatives and libertarians who are naturally inclined to embrace a media corporation’s perspective. These readers are less likely to sympathize with the plight of an older creator with health concerns or be troubled by the sordid history of superhero comic publishers. Adjusting the comparative value of characters and storytellers may make some difference, but it isn’t a panacea.
I also can’t ignore the possibility that my expectations are unreasonably high. Most consumers of culture don’t spend much time thinking about the artists who create the culture or the conditions under which it is produced, particularly if it is created through a collaborative process and is owned by a media corporation. We talk about the cult of the show runner in American television, but no one talks or cares about (and I’d bet that few even know the identities of) the show runners behind the most popular shows like the Big Bang theory or one of the interchangeable CSI shows. I’d bet that few people even know who they are. Some people want their entertainment to be the amusing/stimulating stuff that fills the gaps of their lives. Would it be fair to expect them to do more? Maybe not. Maybe the best that we can do is to occasionally remind them how the sausage is made and offer an alternative way of looking at the industry/culture.
If you don’t read superhero comic books, I could understand why you’d feel like the superhero books published by Marvel and DC have never felt less relevant to the future of comics culture or the conversation about comics. That might be true, but the superhero books published by Marvel and DC account for a significant share of the direct and digital market and many of the high-profile creators that help make the ‘independent’ scene economically viable got their start (or are still working for) one of the ‘Big Two’. Both publishers and their respective readers still matter, and adjusting the perspective (and buying habits) of the readers is a necessary component of industry reform, whether we’re looking for more diversity or better deals for creators.
The bottom line? Whether you’re a fan of superheroes as media properties or cultural symbols or vast narratives or simply as a genre of comic books, you should recognize that the books are a product of the creative vision of those who make the book, not the company that publishes it and that we should value them more. And readers like me need to do a better job of stepping outside of our comfort zone by buying Harbinger instead of X-Men.
  Storytellers Up, Characters Down (If Superheroes Can’t Swim, They’re Bound to Drizown…) On a fine day last week month in New Haven, I was talking comics on twitter with some friends while waiting for my train to move.
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tgpigeon · 7 years
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A Look at the Two New Sonic Games
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Almost a full year ago I took a special trip to San Diego to celebrate the birthday of a fictional blue hedgehog.  As nonsensical as that sounds, it was actually a very lively and enjoyable night with all the festivities going on. In between the flashy lights, blaring Sonic music, and numerous other bits of on-stage antics, two new upcoming Sonic the Hedgehog games were announced: Sonic Mania and “Project Sonic 2017” (now known as Sonic Forces). Here we are almost a full year later, both games are now very close to release, and we got quite a bit more info on each title last week alone thanks to E3. Let’s catch up with our speedy blue friend and see how things are coming along.
Let’s start with Sonic Mania, the 2D passion project created by a group of indie Sonic fans (and of course published by Sega). This game already looked amazing when it was first shown off during the anniversary event in San Diego, and felt just as great to play when we got our hands on it that same night. Since then, everything shown about the game has been an absolute treat. There’s something special about seeing the smoothly-animated pixel Sonic run through the expertly-crafted levels with the incredibly memorable music playing in the background. It all oozes charm and has an amazing attention to detail that only hardcore fans of the series themselves could pour into the game.
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Roughly two weeks before the E3 festivities kicked off, we got a new trailer for the game showcasing some new animation drawn by artist (and Sonic fan himself) Tyson Hesse. These hand-drawn bits of animation both look and animate with a great deal of charm and whimsy. I’ve mentioned before how the sense of whimsy that Sonic evokes is one of the reasons I am such a big fan of the series, and this trailer encapsulates it so well. How bouncy and cheery everything is, right down to the smaller details such as how Sonic jumps into the air and spins before running off, makes this a very feel-good trailer. This is all accompanied by an upbeat, catchy new track by Hyper Potions titled “Time Trials”. And all this is before we even get into anything relating to the gameplay.
Sonic Mania consists of both brand new stages and remakes of select stages from earlier 2D games in the series. The most recent stage revealed is Chemical Plant Zone, returning from Sonic the Hedgehog 2. This stage does an excellent job demonstrating the design philosophy of returning stages: Act 1 sticks relatively close to the original level designs of the zones and offers some updates within them, while Act 2 offers a fresher take on these areas complete with new gimmicks. In Chemical Plant’s case, the purple water from the original level can now be turned to gelatin to bounce off, giving the stage much more vertical traversal than it had previously. This still blends well with Sonic’s more traditional horizontal speed thanks to the clever level design never killing the momentum. The entire game shown off so far seems to present this same level of care to make sure each level flows and controls just right. There is no doubt in my mind that this game will be a treat to both Sonic fans and the general gaming community.
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The next game that Sega is presenting is the newest mainline entry developed by Sonic Team: Sonic Forces. This game combines both 3D/2D-hybrid Modern and pure-2D Classic versions of Sonic, much like 2011’s Sonic Generations. However, this title also adds a new customizable character to the mix, complete with a third unique gameplay style. Despite the large amount of fan characters flooding the internet, this is the first time in the series’ history where fans can officially customize their own creation to battle alongside the blue blur(s). This is honestly a smart decision, as it gives players who genuinely want to make their own characters the option to do so, while also allowing everyone else to mess around and create their own bizarre creations. This third character plays in a mixture of 2D and 3D much like Modern Sonic, but can use various gadgets and “wisp” power-ups for some extra platforming challenge. While this gameplay style admittedly doesn’t look as fun as the two Sonics, mainly due to the wisps making the gameplay appear a bit clunkier, it still appears overall fast-paced and enjoyable.
Sega has recently shown off demos of all three gameplay styles at E3 this year, as well as a new trailer. Although we have been slowly receiving information about this game for the past year, we got a much better view of the overall package now. Modern Sonic still has his fast-paced boost gameplay and Classic still looks to be a somewhat slower, 2D-only Sonic with a spindash instead of a boost ability. Classic Sonic looks to be fun to play as, don’t get me wrong, but having him here alongside Modern Sonic seems a bit redundant. It made sense in Sonic Generations, as that was a celebration of 20 years of the series and demonstrated how Sonic’s gameplay had evolved over that time. Now though, especially with Sonic Mania coming soon and scratching that classic itch (complete with seemingly more accurate classic physics), Classic Sonic feels a bit unneeded here. At the end of the day though, even if a bit redundant, both Modern and Classic seem like they will be about as much fun as they were in Generations.
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There are some new additions to set this apart from Sonic’s 2011 adventure. The main one is the aforementioned custom character, but there is also quite a big tonal difference between the two games from what we’ve seen. Generations was a light-hearted romp through Sonic’s history that barely had a story, meanwhile Forces seems to be focusing a bit more on its narrative. It tells the tale of how Dr. “Eggman” Robotnik has already taken over the world and it’s up to Sonic and his friends to take it back. We are given a small taste of this in the gameplay demo, as the characters communicate to each other during the stages to discuss their current situation and plans. It’s nice to see all these characters in the plot again, and this implementation makes the cast feel much more like a grand team of friends. Hopefully the writing is solid, as I loved this type of stuff in games like Kid Icarus: Uprising and Star Fox and look forward to it here as well. I do hope it can be disabled during repeated stage play-throughs however, as hearing the same dialogue when trying for higher scores can potentially get tiring.
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Ultimately this game looks to be using what fans liked about Sonic Generations as a base and expanding upon that. The trailer released for E3 also announced that previous series villains Shadow, Chaos, Metal Sonic, and Zavok will be returning along with a new mysterious villain. I am getting some Sonic Adventure vibes from how this game seems to have a plot with higher stakes, which makes me quite the happy camper. Hopefully the writing will be solid enough to add some excitement to the story without becoming too melodramatic. Meanwhile, Mania in general seems dead-set on improving the classic series in any way it can, bringing back even the smallest elements (elemental shields, level transitions, the classic trio all playable, etc.), while also adding it’s own improvements (improved graphics, the new drop-dash move for Sonic, both remixed and brand new stages, etc.). Between Mania looking like it will deliver an excellent classic experience and Forces offering a promising modern take on the series, it’s a great time to be a Sonic fan.
-Written by Rich, 2017
-Image credit to (in order of appearance) Gematsu.com, TheVerge.com, GameInformer.com, Comicbook.com, IGN.com
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aion-rsa · 8 years
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INTERVIEW: Remender Talks New Studio, Comic Work Update
Rick Remender is passionate about creator-owned comics. That passion has translated into a number of critically acclaimed titles, and given him the freedom to tell a variety of stories. Remender’s current creator-owned output published by Image Comics includes science fiction tales like “Black Science” with artist Matteo Scalera and “Low” with artist Greg Tocchini; the coming of age, crime thriller “Deadly Class, where he collaborates with artist Wes Craig; and the recently launched fantasy series “Seven to Eternity,” which features art by Jerome Opeña.
That diverse body of work has also drawn the attention of Hollywood and other companies looking to produce adaptations and licensed merchandise based on his work. So in order to build his brand and help fans and other interested parties find the work he and his collaborators do, Remender recently launched Giant Generator (Giantgenerator.com), a new studio which will serve as an umbrella for all the creator-owned books he and his co-creators produce, as well as the films, television shows and merchandise associated with them.
We spoke with Remender about the origins of Giant Generator, how it will operate, and his vision for the studio. The discussion also included updates on the status and storylines of all his creator owned books as well the development of the television adaptation of “Deadly Class,” which Remender has been working on with the Russo Brothers and Sony.
CBR: Rick, what exactly is Giant Generator? What inspired you to form it, and why do it now?
Rick Remender: Well, I have four different projects that are being adapted and developed as TV shows, and then another that we are working on a film pitch for and, on and on, as more of this kept happening it occurred to me that I needed an umbrella and company name. Someone jokingly referred to the projects as parts of the “Remenderverse.” I chuckled — and then realized I had to get a company name to make sure that didn’t stick. [Laughs]
EXCLUSIVE: Art from “Low” #17
That was really the inspiration for it; just recognizing that I’m in a position where we’re starting to make toys and sculptures, a whole line of comics, maybe movies, and TV shows. It was time for a name for the old production house.
Is Giant Generator comparable to what Robert Kirkman has with Skybound?
Yes, except while we have an exclusive arrangement with Image, and I see no sign of that changing, I am not an Image partner, and Robert is. Sky bound is a little different in that it’s a lot like Top Cow. It’s an official part of Image, whereas Giant Generator is just my home studio and will serve as an umbrella for all my jive and collaborations.
As business builds, and these creator-owned books become more and more viable for film, television, video games, and other media, more money goes on the table, which makes the business practice more difficult. In the past twenty years of working on creator-owned books, I’ve always shared ownership 50-50 with the artists. In the course of doing that as long as I’ve done it, I’ve had a couple situations where it really bit me in the ass, and I considered that it would just be easier for me to hold the copyright to myself and I’d make all the business decisions.
I see plenty of sensible reasons to do that, but ultimately one of the things I wanted to do with this company was to say, “No, with the energy, effort, and love that’s put into these things, we should co-own the properties. If that means the artist wants to do something with low scruples or doesn’t have great business sense, [Laughs] so be it.”
Giant Generator is a business model where I co-own all of the properties with the artists. Usually it’s 50-50, but in some cases it’s split up a little more than that with the colorists and other team members. The artists are part of all the business decisions too, which means for those who want it the Image accounting statements get sent to both them and me, and they are involved in everything, from beginning to end.
Some other studios occasionally feature books where the main creator develops an idea and then passes it off to other creators to run with it. Is that something you see yourself doing at some point with Giant Generator?
EXCLUSIVE: Art from “Seven to Eternity” #5
I was considering that at one point for “Tokyo Ghost.” I had an art team and another writer lined up to take my outline and do the next 10 issues of the book. One factor is navigating the money of it all, but ultimately, what Sean Murphy and I created with “Tokyo Ghost” was a real labor of love. It was something we spent 2-3 years creating and was fairly personal, so it was hard to hand it off even if it might have been better with the new team. We had some very talented people lined up to take it over. Maybe that will change.
It didn’t feel natural to me to hand off my story in that kind of way. I’m not a publishing house at Image in the way Kirkman is with Skybound. I’m not going to be publishing other people’s books. This studio is my books and people that I’m working with. I don’t see myself doing that anytime soon, although I have come pretty close to it. It could just be that I’m a control freak and I can’t hand one of my things to somebody else. [Laughs]
Let’s talk about the books that fall under the Giant Generator umbrella. March’s “Black Science” #29 brings the current arc to a close, and then it looks like the series comes back after only a two-month gap.
Yeah, we had a little slowdown because Matteo injured his arm significantly. He’s gone through an operation and had some ligaments replaced, so he’s back up and running. Not at full speed, but he is sort of an inhuman monster of perfect and fast pages even when he’s injured. At this point, he’s done half of issue #29. #30 wraps the sixth volume.
Speaking to your question about the other books is the way Grant and the cast in “Black Science” can meet the cast of the other books. This is something I’ve got worked into the next arc and am pretty excited about. A way for me to get Led and Debbie form “Tokyo Ghost” or Bethany Black from “Strange Girl” out of retirement for a bit.
We recently slowed things down and dealt with character development, they are now in pretty terrible situations, which I like. Starting around issue #29 though I put my foot back on the gas and the next 12 issues will very much resemble the first six issues in that it’s a huge outline condensed, boiled down, and crammed into a smaller space. It’s going to be very fast and full of action. So for these last 12 issues I wanted to try and reduce the gap between the shipping of arcs. We’re going to do what we can and hopefully ship them all in a bit over a year. That’s our goal, anyway.
March’s “Deadly Class” #27 comes in the fallout of one of the series biggest reveals: Marcus and Maria are still alive. How did it feel to finally reveal those characters’ fates?
EXCLUSIVE: Cover art for “Deadly Class” #28
It felt good. It was a hard decision, though. I had two outlines written, and I had gone back and forth repeatedly on which way to go. Maria was going to come back in either one. Then in one outline I kept Marcus dead and the other one I brought him back. In order to make the decision, I literally had to write both outlines and see what each of them did. [Laughs]
Once I had done that, I negotiated it with Wes and I negotiated with our editor, Sebastian Girner. I also spent a lot of time talking with my screen writing partner on the “Deadly Class” TV show, Miles Feldsott. Miles was very passionate about the return of Marcus. His passion, and the other debates, convinced me to go the road where Marcus comes back, and I think we made the right decision.
It was also nice to see the reaction people had when the book came out. I think it came out at a time when there wasn’t a whole lot of good news, and “Deadly Class” in particular is not the most cheery book. Our loyal readers, who have been passionate about the series, stuck with us, and turned our book into such a hit, needed some good news, especially since we had taken things down into the depths of darkness. Getting that burst of good news seemed to make people pretty happy.
“Low” also returns in March with issue #16, which is the start of a new arc. What do you want people to know about this new story and the book’s return?
We’re at a point in the story where things seemed rather hopeless. Now is the fun of getting to see if there’s a way through to the light, and to find out what it is that they’re exactly contending with since we saw some terrifying new villain types show up in issue #15.
As we were moving into this, Greg Tocchini had an idea that I really fell in love with. He pitched an idea for issue #16 based on some of the things that we have coming up. We developed it together, he broke the outline with Seb, and then he went off and did it. So issue #16 is pure collaboration. It’s a jump into the past where we get to meet some new characters. We’ll also seem some familiar faces, and something that will play a big role moving forward in where were going with the story.
A lot of Greg’s pages are almost fully ink wash painted with Dave McCaig coming in and doing his magic thing. It’s one of the most beautiful issues we’ve had to date. We spend this whole arc in the City of Salus before we return to the surface and see what happens to Stel.
In April, “Seven to Eternity” returns for its second arc with issue #5. I thought the first arc moved at a highly satisfying and brisk pace. What can you tell us about this new arc?
EXCLUSIVE: Art from “Deadly Class” #27
I allowed myself to keep the pace of the first arc slower and grounded in character. Ultimately, I wanted to tell a story that didn’t rocket past everything. It’s been a joy to write this way.
The thing about working with somebody as brilliant as Jerome is that every page he draws takes him three days. That can be somewhat daunting in that you want to make sure that every single page is worth his time in visuals and action. I really had to pull myself away and ignore the fact that Jerome was going to take 10 months to draw these issues. The way I did that was, I wrote it all at once. I started writing “Seven to Eternity” a ways back, and I wrote all of the first 16 issues in one big go, and now the mighty Opena is slowly producing it. We are also bringing in some very talented friends to do origin stories and side adventures to round out the world. News on that soon.
What we see when we come back in issue #5 is the Mosak and Adam Osidis are on the road trying to take the Mud King to the wizard Torga so she can disconnect him from all of the people he has insinuated himself into. The fun of it is, issue #5 in particular is just part of the journey, but the journey allows me to go hog wild crazy in fantasy town. I get to make up new villains, new cities, and just see Jerome cut loose. [Laughs] Jerome and I like to do cinematic, fluid, widescreen action sequences, and I think that “Seven to Eternity” #5 has the best one we’ve ever done as our characters meet a new villain, another child of the Mud King.
What really surprised me about that first arc is, we meet the series’ big, seemingly all-powerful villain — and then he’s suddenly in the custody of your heroes, and the book becomes a prisoner transport story.
I’m glad that turn surprised you and hopefully hooked you. That was the turn I was going to open on, but ultimately I decided we needed to spend a couple of issues with the characters and the backstory. Then it would be surprising when that happened as opposed to just opening up with that. I struggled with where to open the book, but hearing what you just said and talking to some other people at the signing I did last week tells me it was a satisfying and unexpected turn that sets up a new situation.
You’ll be announcing a new book at Emerald City Comic Con that we’ll talk more in depth about in another piece, but any interest in revisiting the worlds of some of your older books to tell new stories?
We still talk about more “Tokyo Ghost.” Like I said, I have the next story outlined, and I know what it is. Sean is super busy over in Batman town. So I need to find someone who can follow Sean. I had someone lined up, but it’s going to be a style shift no matter which way we go. I would still like to get to that and I know the story would be pretty satisfying.
Finally, what can you tell us about the progress of your books that are being adapted for film and television?
EXCLUSIVE: Cover art for “Low” #19
“The Last Days of American Crime” adaptation got pretty far. We had F. Gary Gray directing and Sam Worthington starring in it at one point. So I almost got to see that made before it all crumbled in front of me. [Laughs] I’m told that iteration is dead, but they are working on some new angles for the project.
“Deadly Class” is a little further than that in terms of the pieces that are in place. We recently turned in a new draft to the Russo Brothers. We’ve been wrenching on it with them our incredible show runner Adam Targum for a bit now and they’re notes are crazy, insightful. I’ve been working on this pilot with Miles for quite some time so it’s very easy to become snow blind where you’ve rewritten outlines and scenes so many times that you might not be aware of where they’re working and where they’re not working. The team we have producing are ensuring what we do it working, and I genuinely think that it is. The screenplay is many magnitudes better because of their contributions. We’re one to two drafts away from taking the screenplay to the network. We haven’t announced the network yet where it landed. Then we find out if they’re going to pull the trigger on it.
It’s exciting, but it’s also terrifying, because I’ve dumped so much of my time and love into it that if they’re like, “No thanks” I’m going to want to run off to the woods and hide in a cave for three years. [Laughs] Here’s to hoping. I’d have to eventually come back from my cave and get back to work as we have some incredibly exciting stuff happening with “Low,” “Fear Agent” and “Black Science” as well. Fingers crossed.
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