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#to place our favorite toy (desmond) in
teecupangel · 1 year
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Just a little weird but would it be fun for Desmond to be a demi god or something and he does not know.
In the past ofcourse
It would be so easy to give that child the power of our artifacts and let him do as he pleases in any time that we have decided on but…
Shall we make it more interesting?
We shall let that child believe he is still human and will not place any markings upon him to show his change of status.
(Shall we let him have a blackened arm still or shall we also give him false relief?)
We will not upgrade his Vision as well.
(Although, at this point, we can be certain he has already mastered it to its fullest potential.)
And we will leave no instructions nor any messages for him but we shall give him a ‘gift’ worthy of his status.
He shall have the power to bend reality to his will thru the use of the Parcae System.
As you must have already received the latest draft of Parcae System’s user manual, I will only give a brief introduction to the system.
We will set that child as the sole user of the latest beta version of the Parcae System. The system itself have three major requirements to be activated:
Requirement 1: Another person must start the line that will be set into reality with “I wish…”. No variations (ex: “It would be nice if…”, “I hope…”, etc) will be accepted.
Requirement 2: Desmond must agree to that wish verbally. Simply thinking it will not activate the system.
Requirement 3: Both 1 and 2 must be done in succession and 2 must be done a minute or less after 1 is complete.
Only when all three requirements are satisfied will the Parcae System activate.
The Parcae System is, of course, limited to the possible branches available in the Calculations.
And it must always keep the changes to a minimum as to not cause too large waves.
And it is only allowed to not change reality if and only if the branch it will move to will not interfere with the system’s main objective:
“Keep Desmond Miles alive.”
Of course, this system was hastily created during the final days of Minerva of the Capitoline Triads.
As such, it is not without any flaws.
As you have noted in your previous report, this system does not have a failsafe for any changes that would affect us or those who have created us.
You have suggested we force the system to exclude us from any changes the child would create but is it not a good reward for that child to be given the choice of the fate that awaits us if he does learn of us?
Does the thrill of finally being shut off not excite you, Chronus?
Looking forward to your inputs and recommendations,
Aion
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breesays · 1 year
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But me, I'm still a sunbeam
THIS is a blog of a balanced person (me, right now), so let's capture this moment in my personal history.
These are the workouts I do. No talking, just simple instructions and percentage progress + music that serves the purpose. I've been trying to view workouts more as playtime and tell myself "I get to" rather than "I have to." The toys I have are bosu, bala, mini bands, kettle bells, sliders, stability ball. We're playing, that's all. Not measuring or weighing, just the tiny triumphs of "Oh, when I did this two weeks ago it was much harder."
I went to Nico Vega's comeback show at The Bellwether and got a ticket to their headlining show at The Lodge Room in December. I've used all my ticket perks for 2024 already, plus K.Flay in March. WWWY and The Postal Service next month.
We got a hummingbird feeder for our balcony, and we've started to name them. So far: Murphy (after the balm I must cover my body in to fend off the mosquitos), Quacksley, Mousey, Little Puff and Cherry. We're growing stuff out there, too - grape tomatoes, basil, nasturtiums, pretty succulents.
Read Maggie Smith's "You Could Make This Place Beautiful" and I definitely started out thinking I was going to give it 5 stars but had a lot of mixed feelings about it toward the end.
This is everything I've read so far this year - but a few on that list are DNFs (looking at YOU, Russell Brand). Speaking of that, I'm giving Clare Dederer's "Monsters: A Fan's Dilemma" another chance, but some of it is hard to stomach.
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From Kate Baer's "What Kind of Woman"
I've used ALL my kitchen appliances this month: Air fryer (everything), blender (raspberry lemon smoothie), food processor (pesto, hummus), instant pot (tomato soup, tiktok pasta). This is mostly because I can fit them ALL on my counter at once. Oh, and I made a vanilla cake from scratch. Baking is not my favorite, but I like to challenge myself. And sometimes it's more about not being able to find what I want as ready-made.
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Desmond's teacher told me his gross motor skills are advanced - he finishes projects early, is great at any sport he tries (even ones he invents) ... has he expressed interest in sports? Oh yes, I said, he loves all sports... he just doesn't want to play them with other kids. Maybe we'll give soccer another try. But I prefer to let him play openly - we draw, we build, we plant, we cook, we dance, we make up words (this is harder than it sounds). He asks for playdates with friends so I know he cares very much about them -- I just don't think he wants parameters placed around what he can do with said friends. He has a 2-year-old friend and he loves to just explore Griffith with him. It used to be ME, but he has since requested the presence of said friend. Said friend extracts more joy from sliding down piles of dirt than I do, anyway.
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Desmond has really changed my relationship with food. He is such an adventurous eater. I have a history of disordered eating that's been mostly resolved with meds and years of therapy - but I still had rules, you know? Things I wouldn't keep in the house, ingredients I didn't trust myself with. But Des is such a role model of intuitive eating. He'll try anything, even give it a few good chews before making a decision. Jicama was a recent rejection. I'm trying all kinds of recipes, not just low calorie or veggie-based. He makes me excited to make new meals, and he loves to help, too. We have a dining table and he drinks oat milk and I drink fizzy water and it's just an entirely new experience for me. Tasting and tweaking and using our senses. There's no good and bad. He's allowed to have candy, but he isn't crazy for it. We listen to our bodies. Are we full? Do we want more because it tastes good, or because we're still hungry? Listen.
What else? Getting my last peak hike in might be a challenge, since WEATHER has arrived in SoCal. I feel like the window for hiking in good conditions was a relatively short one this year. Baldy is the closest, but might have to trek down to South OC for Sitton.
My show (Setlist Insider) x 311 is published
My Oli bug turned 6 years old
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I have 33k words written.
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cosmiciaria · 4 years
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Assassin’s Creed: Syndicate Review! (spoiler free - long post)
It's done! I finished my first AC game ever! And I loved it!! YAAAY!!
First things first: this is going to be an honest review. I liked the game, A LOT, more than I expected, actually, but it has flaws. Not many that I could find personally, but it has. But before I delve deeper into it, let's have an overview of the game.
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AC: Syndicate is the ninth?, installment in the Assassin's Creed franchise. It's a sequel to Unity, that came out just a year before, but you don't need to play any of the other AC games to plunge into this one (or any of them, to be honest), since each game tells a self-contained story. If you've been living under a rock for the past decade or you don't know a thing about videogames, Assassin's Creed games follow a character in the present time, joining the Order of the Assassins, warriors and masters of stealth that have been at odds with the Templars since time immemorial. The Templars desire the pieces of Eden, magical artifacts created with ancient technology by the Precursors, gods and goddesses that somehow bear the names of the Roman pantheon members. These pieces of Eden are extremely dangerous in the wrong hands, but have been long lost to the folds of History and withered pages of books. The Assassins must find them in today's world, through the genetic memories buried within the DNA of the descendants of the Assassins that at some point in History have come into contact with those artifacts.
Well, that premise is true for all Assassin's Creed games. This time, we're following the same initiate we met during Black Flag and Unity, if I'm not mistaken. The previous games have followed Desmond Miles, an actual character with a face, but in these "in-between" installments, the initiate is a faceless placeholder for the player to incarnate them. But, to be honest, the present timeline is, uh, what's this word…
BORING.
Nobody cares what's going on in the present! Let's move on to the actual plot!
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Syndicate takes us to Victorian London! Through the DNA of the initiate we travel in time to 1868, to the middle of the British capital. Our protagonists this time is a pair of twins: Jacob and, lo and behold, Evie Frye. I say "lo and behold" because this is the first official female assassin protagonist that we have in the mainline series of games. Prior to this game, we have Liberation which also followed a female assassin, the real first one, but that game is a spin off and mostly overlooked, since it came out only for the Vita sadly back in the day (although there's a remaster for the ps3!). Either way, all previous Assassin's Creed games (if Syndicate is the ninth, then you got the number) have starred male assassins as their protagonists. In Unity this came to a great peak when in the multiplayer co-op players were unable to play as female avatars, which caused a great ruckus. As Syndicate intended to mend many of the problems players found in Unity, we have now an official, canon female character in the main series! And I say: CHEERS TO THAT!
I MUST address this because it was one of the two reasons why I bought this game. I was never interested in the AC games but I've always wanted this one, because you could play as Evie Frye. As a female cis person, I find the lack of canon female protagonist to be baffling, to say the least (the actual word I'm looking for would be "annoying"). I'm not going to say that I'm forced to play as a male character all the time, because nobody forces me to play any game, I play them all because I wish to – but the truth is that, for many years, the videogame industry has been directed at one public only: boys. And some boys, for some reason, won't play the game if the protagonist is a girl or looks like a girl. And I don't care if the presence of a female character breaks your history immersion and whatnot: we have fricking magic in this game, do not throw historical accuracy at me for it. So, Ubisoft: I AM GLAD you created Evie Frye. She's fearless, she's relentless, she's clever, she has a clear goal in mind and solves every little piece to make the bigger plan work. She's badass without throwing her femininity off the window, and for a change she's the one saving the man in distress. I love her and her cloaks. Also she's cute as hell.
I am ALSO GLAD that Ubisoft created Jacob Frye! Jacob is a good balance to Evie, since he's more impulsive, a brawler, and likes throwing himself into battle. He speaks with fists, while never leaving his morals aside. He shows disregard for careful plans, but ultimately works in favor of them. He might sound a little stupid when I picture him this way, but he's not: he follows the creed strictly, during the assassination missions he shows clear precision, planification and ingenuity, and most importantly, he has a golden heart, and knows his ideals and principles very well. And for the love of Minerva, he's so handsome I might die.
So the Frye twins are both your protagonists this time! During the open world map and sidequests, you can switch between them on the fly. But during main missions, one of them will be assigned for you to play as and you'll be forced to complete the quest with either of them. Evie favors stealth, whereas Jacob is all about combat. This allows the player to tackle the game and the different activities as they see fit. If you're patient, probably Evie will be best for you, but if you can't handle the stealth, choose Jacob and start throwing punches! The city of London is open for you to choose the way you can liberate it.
And that takes me to my second reason why I bought this game: London.
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For a not native-English-speaker as myself, who has learned and studied British English for over ten years, London will always hold a soft spot in my heart. Two years ago I was finally able to realize my dream and visit the city for the first time ever. I cried when I stepped out of St. Pancrasse station, understanding that my feet were touching English ground. So when I saw that this game not only offered me the chance to play as a female assassin, but it would also allow me to revisit London, I didn't think twice.
We follow Jacob and Evie to London, where they must meet Henry Green, the assassin watching over that city, in pursue of an important Templar figure: Starrick. Along the way to assassinate him, we'll take down other important Templar members, all responding to him. As I will keep this spoiler free, let's leave it at that. Let's just say that Starrick is in London, controlling every nook and cranny, while his second in command, Lucy Thorne, is reservedly researching the leads of a possible piece of Eden that might be hidden in the city's most secretive places.
London is so well recreated, I cried once when I stopped in front of the Big Ben. You're only able to visit and play through a portion of the city, around the Thames and Westminster, but still, even small though it seems, the map is big enough and full of activities to fulfill. The streets feel alive with its multiple, many, MANY npc's walking, running, driving carriages, interacting with each other, often having conversations as well! I was astonished when I was walking with Evie down an alley and an npc waved his hand to another npc that was some feet away, and the first one rushed to the second one to greet each other. It was such a realistic thing to see on the street that I was amazed at the technology behind it. As always, AC games excel at the presentation of countless npc's, each with a different animation and voices. On top of that, the city looks gorgeous, with so many details that I often stopped to stare, especially in the most emblematic buildings, like the different train Stations, the Parliament, St Paul's Cathedral, Westminster Abbey, and, of course, the Buckingham Palace. Everything is so faithful and vibrant and alive, that… yes, I love it. I fricking love it. I travelled again there in this game and I'm thankful for it.
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There are nine sequences with 4 to 7 memories each, and all of them are different and unique enough to make them memorable. In particular, the main assassination quests were complex, using exclusive scenarios to the mission, offering the player different paths to tackle the killing – they were my favorite out of all the game. The last mission was *chef kiss*.
Apart from the main missions, you can slowly liberate each neighborhood from the Templars' claws. Each borough has a set of different activities to complete in order for you to "conquer" it. Gang wars, bounty hunts, Templar hunts, there's a lot to do. It might seem a lot at first, but you'll soon see the patterns across the sidequests, only to (unfortunately) realize that they're all the same. These can get tiresome and repetitive after a while, but they're also the best way to level up and earn money quickly. My personal favorite were the child liberations, because I felt like I was doing a good deed and also as if Charles Dickens himself was asking me to do it.
Oh, yes, Charles Dickens is in this game! CAN YOU BELIEVE IT, because I don't! He's one of my favorite authors, so, to be GIVEN a QUEST by HIM, I'm in tears guys, do you understand why I loved this game so much??
But Dickens isn't the only historical person that you'll encounter: Darwin also makes an appearance, as well as Marx (of whom I believed to be in Brussels, but I guess he visited London at some point – now I want an AC game set in Brussels), and Alexander Graham Bell, who will be your DaVinci of this game (Oh, now I want to play Ezio's games), offering you new toys to tinker with as you pave your way across the city. There are other historical people, but I won't mention them, since they're probably a spoiler, so I'll let you be surprised!
You'll have like a "hub world", or more like, a hub train – a train will be your hideout, your base, where you'll collect money, take some quests, interact with some characters and buy stuff cheaper. This train will constantly move around the city – sometimes I found myself appearing on the other side of the map because I was studying and investigating the things the train offered. I really liked the idea of a "moving base house", also it's quite fancy, and besides, I love trains. This game just keeps bringing me the good content.
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Evie and Jacob are good protagonists – I'm not going to say they slay at it, but they serve the purpose. They're quite stereotypical, specially Jacob, as he seems to follow the trend Ezio imposed back in the day, and to which Arno also contributed – and Evie is quite the "polar opposite", a cliché often used on twins to express how "different they are". Their personalities are nothing new; what is endearing and worth noting, though, is their interactions. At first I thought "this is going to be another of the never-ending cases of twins acting like friends instead of siblings". I do come across this mistake more frequently than I'd like to, only broken by some exceptions (World of Final Fantasy is a really good one), even more if the twins are a boy and girl. I'm not saying twins shouldn't be friends themselves, but they're siblings first, for the love of Juno, and most creators who put twins into their stories don't seem to remember how siblings treat each other. Luckily, this game proved me wrong, since the Frye twins showed me that they're real siblings: not because they quarrel (they do, sometimes, quite forced in my opinion), but because of the way they look at each other, they care for each other, they often joke about the other, the familiarity and complicity they treat some topics with, because of the small banter that you can hear them have in the train hideout, how Jacob teases Evie with Henry or how Evie teases Jacob for the cloaks he's wearing – that, all of that, all combined, make up for a good sibling relationship and show me that these two have been brother and sister for a while now. I'm glad they ended up being one of the exceptions to this godawful rule among the fictional twin characters. I would've liked, though, maybe a few more scenes with them having a real heart to heart – I think we were robbed of one or two (specially after sequence 8 if you ask me- Jacob please, let's talk, baby).
Henry is another important character – although I thought he'd be more important. He ultimately appeared in less missions than I expected, and is soon relegated to be Evie's love interest and that's it. And even that is, uh… a little underwhelming. I kinda shipped them at first, then I was like "please, they're FRIENDS, don't force this", only to see myself getting disappointed. I think Henry needed more screentime for me to care more about him, and I definitely believe that, after that mission with Evie, we needed a cutscene with an explanation. It was kind of forgotten later, and he felt more like a plot device than anything else. I'm sad, because he could've been a great opportunity to show us a bit of Indian culture, and also because by the end of the game he's treated like another protagonist, when it doesn't feel like he'd earned it, though, considering the whole game. My opinion.
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There are other characters worth mentioning, like Freddy Abberline, another historical person, whose running gag about disguises soon grew on me; Clara O'Dea, a little girl who asks us to liberate her fellow children friends from the claws of foremen who exploit them and acts like a little spy for us; Ned Wynart, who brings trans representation into the game; and some other sequence exclusive characters, who I won't mention because it will spoilerish. Let's just say that Jacob comes across a very interesting man.
On the technical department, I already said that London looks great, but I want to stress this: the whole game looks great. From cinematography to animations, I think they nailed the direction in this one. As my first AC game I can't speak for the others, but this one is a gem. I must mention though that the game crashed on me only once, and I was looking for the "destruction trophy", the one that asks you to break 5000 destructible items of the city – well, it seems I had destroyed enough and the game couldn't take any more wrecked chaos across London, but other than that I didn't encounter any bug nor any trophy didn't pop up. It looks great and it plays great: the controls are responsive, you swiftly dash across the city feeling unstoppable – sometimes controls didn't do what I wanted but it wasn't the game's fault, it was mine, so I can't blame it for my own stupidity.
The soundtrack is also such an unexpected jewel in this game. The solemn tracks that play on the background while you're peacefully traversing the city – some are lyrical and dramatic, others go well with a rainy suburb. The vibrant and electrifying tracks during battles or escapes did bring all the Sherlock Holmes movies vibes to the game. It was all – so English, if you catch my drift. The music did fit well with the British atmosphere they were aiming for.
The ending is satisfying – don't expect an opera prima, or a huge revelation, or groundbreaking plot twists. The story is fairly lineal in its presentation: this is the goal? Alright, the whole game goes for it. We can say that it's quite predictable, but let's be honest, we're not here for the ending or the things that might happen to discover the characters in the present time, we're here to assassinate people with our beautifully hidden blade – wait, that sounded way too violent – we're here for the gameplay, for the historical events, for the feeling of being an assassin, and for some world-building regarding the Precursors.
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In regards to that, I cannot not mention the World War I Simulation – a rift in time appears in the Thames towards halfway through the game, and you can enter it – it will take you forward in time, to the same London that is now under the attack of the German. In this more modern time, you play as Lydia Frye, Jacob's granddaughter, also an assassin, who collaborates with no other than Winston Churchill to defeat the Templars. In this kind of DLC episode we learn way more about the Precursors, Juno, Minerva and other important figures to this world-building, that it's mostly lacking in the rest of the game. This simulation does feel like a DLC since it only offers a few hours of gameplay, the metaphor isn't in vain – it's a huge change of pace, it plays a little different since you'll be doing war stuff, and you also visit a portion of the city that isn't available in the main game: the Tower Bridge. It IS worth playing, though, not only for the trophies or for the extended map, but for what I said earlier: world-building. Juno plays a big part in this simulation, and I encourage you to play it, even though it's optional. Slowly but steadily, the world of the Precursors is unfolding before our very eyes. Also, Lydia, YASS another female assassin joins the family!
All in all, Syndicate is a positive experience. Sidequests are repetitive and mostly boring after you complete the first borough, some characters needed more screentime, Evie and Jacob could've used a sensitive cutscene with a deep conversation – but the mechanics, the gameplay, the city, the main missions, the relationship between the twins, the customization of weapons and outfits, and the fact that I literally entered Buckingham Palace after killing a royal guard or two – that, is more than enough to compensate for what it's lacking. You might be tired of the same formula over and over if you're a fan of the franchise, but do give the twins a shot. If you never play an AC game before, try this one out – it might turn you into an AC fangirl, like it did to me.
I'm a trophy hunter myself, so I'll try to platinum it! And now my eyes are intent on Unity, because, if you've seen this post, you know that Arno and Élise resemble two of my oc's, so now I need that game to be injected into my veins, thank you very much.
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introvertguide · 5 years
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Sunset Boulevard (1950); AFI #16
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The next film on our AFI list is the film noir drama Sunset Blvd. (1950). This movie was directed and part written by Billie Wilder. It was nominated for all of the acting categories, best director, and best picture...but won none of them. The movie was up for 11 Oscars but only received technical awards because of the very stiff competition that year from the likes of All About Eve, The Third Man, and Harvey. This film is often called the best movie about Hollywood ever written because it bravely looks at the life of a star and how they can be chewed up and spit out of the system when they get too old. This is not an aspect of movie stardom that Hollywood generally likes to advertise, so it is not surprising that this film was not as recognized. I would like to go over the plot before further discussion, so...
YOU KNOW THE DRILL! PREPARE FOR SPOILERS! THIS IS A MYSTERY SO DON’T READ FURTHER UNTIL YOU SEE THE FILM!
At a mansion on Sunset Boulevard, the body of Joe Gillis (William Holden) floats in the swimming pool. Long before it was done in American Beauty, the movie is narrated through a post mortem flashback of the main character.
Six months earlier, down-on-his-luck screenwriter Joe tries selling a story to Paramount Pictures.  Producer Sheldrake (Fred Clarke) is somewhat interested but looks to the advice of a script reader that walks in on the conversation. The woman who comes in is Betty Schaefer (Nancy Olson) and she harshly critiques the script, unaware that Joe is the writer. There is some awkward banter and Joe leaves in a huff. He is driving home and sees some repossession men seeking his car, so he flees only to barely escape by turning into the driveway of a seemingly deserted mansion. After concealing the car, he hears a woman inside call to him, mistaking him for someone else. Ushered in by Max the butler (Erich von Stroheim) , Joe recognizes the woman as long-forgotten silent film star Norma Desmond (Gloria Swanson). She seems to believe that Joe is bringing a coffin for her dead monkey (that is not a typo), but becomes interested when she learns that Joe is a writer. Norma asks his opinion of a script she has written for a film about Salome, which she plans to play the role herself in a return to the screen. Joe finds her script abysmal, but flatters her into hiring him as a script doctor for enough money to buy back his car.
Norma insists that Joe move in and she has Max secretly get all of Joe’s things and move him in. Joe resents this but gradually accepts his situation as her boy toy because Norma is psychologically fragile. He sees that Norma refuses to face the fact that her fame has evaporated and learns that the fan letters she still receives are secretly written by Max, who explains that he has had to hide all of the knives and remove all locks on the doors as Norma has attempted suicide. Norma lavishes attention on Joe and buys him expensive clothes. At her New Year's Eve party, he discovers that he is the only guest and realizes she has fallen in love with him. Joe tries to let her down gently, but Norma slaps him and retreats to her room. Joe visits his friend Artie Green to ask about staying at his place. At Artie's party he again meets Betty, whom he learns is Artie's girl. Betty thinks a scene in one of Joe's scripts has potential, but Joe is uninterested. When he phones Max to have him pack his things, Max tells him Norma cut her wrists with his razor.  
Norma has Max deliver the edited Salome script to her former director Cecil B. DeMille at Paramount. She starts getting calls from Paramount executive Gordon Cole, but petulantly refuses to speak to anyone except DeMille. Eventually, she has Max drive her and Joe to Paramount in her 1929 Isotta Fraschini. The older studio employees recognize her and warmly greet her. DeMille receives her affectionately and treats her with great respect, tactfully evading her questions about her script. Meanwhile, Max learns that Cole merely wants to rent her unusual car for a film.
Preparing for her imagined comeback, Norma undergoes rigorous beauty treatments. Joe secretly works nights at Betty's Paramount office, collaborating on an original screenplay. His moonlighting is found out by Max, who reveals that he was a respected film director, discovered Norma as a teenage girl, made her a star and was her first husband. After she divorced him, he found life without her unbearable and abandoned his career to become her servant. Meanwhile, despite Betty's engagement to Artie, she and Joe fall in love. After Norma discovers a manuscript with Joe's and Betty's names on it, she phones Betty and insinuates what sort of man Joe really is. Joe, overhearing, invites Betty to come see for herself. When she arrives, he pretends he is satisfied being a gigolo, but after she tearfully leaves he packs for a return to his old Ohio newspaper job. He bluntly informs Norma there will be no comeback, her fan mail comes from Max, and she has been forgotten. He disregards Norma's threat to kill herself and the gun she shows him to back it up. As Joe walks out of the house, Norma shoots him three times and he falls into the pool.
The flashback ends. The house is filled with police and reporters. Norma, having lost touch with reality, believes the newsreel cameras are there to film Salome. Max and the police play along. Max sets up a scene for her and calls, "Action!" As the cameras roll, Norma dramatically descends her grand staircase. She pauses and makes an impromptu speech about how happy she is to be making a film again, ending with, "All right, Mr. DeMille, I'm ready for my close-up." as she makes a series of exaggerated swooping steps towards the camera, an equally exaggerated 'come-hither' expression upon her face. 
Gloria Swanson was in fact a silent film star that was having difficulty finding work. She was very well aware that the part was poking fun at people like herself and old Hollywood in general. She had worked with Cecil B. DeMille and he was happy to be part of the production for the right price. He was paid $20,000 for his cameo, which says that even he was glad to get work but still expected full price for his participation.
As mentioned in the recap, the idea of the post mortem narrator was taken full on by American Beauty. Arguably, so was the idea of somebody dealing with their growing irrelevance as they age. But it is fantastic that the movie can reveal the end result in the opening scene and yet there is still tension and it can act as a whodunnit. It becomes a question of who is going to kill Joe. The jealous butler/director/ex-husband? The crazy out of touch actress? The confused new girl? Artie the spurned fiancée? The repo men? Or maybe a distraught Joe takes his own life? As mentioned it was Norma, but I legitimately did not know the first time I watched the film and it was great.
Some more recent critics have not been kind to the acting of Gloria Swanson because she overacts to the point of camp. Yet that is exactly what you would expect from an emotionally fragile, silent film era actress that was once the biggest star and had lost her fame. She is a total drama queen and that is appropriately so. The reason that it works is that people point it out and she seems weird next to the other actors. She is like the character of Ms. Havisham in Great Expectations, but instead of tempting Pip with the love of Estella, she tries to do it herself. One part hilarious, but three parts absolutely fascinating. 
There is quite a bit of dark humor in this movie and much of it is through the campy acting of Swanson. I am glad to say that she owns it and doesn’t back away at all. There is a scene where she puts on a Charlie Chaplin outfit and attempts to entertain Joe. Also, the entertainment of the evening was watching her old silent movies and she reacts emotionally to her own portrayals. It is fantastic. I think my favorite part is that she thinks that Cecil B. DeMille is trying to get her back for a part and it turns out that an AP simply wants to use her car. 
So should this movie be on the AFI list? Without a doubt. It is brilliant mystery that takes a deep look at the downside of stardom. It was so accurate and appealing that the Academy had to take note despite likely not wanting to. It was one of the first movies to examine the fragility of an actor’s ego. It also has some of the very best single lines in cinema history. Would I recommend it? Absolutely. It might not interest younger viewers and the strange gigolo implications might not be appreciated by all, but it is a pretty fun (and funny) movie that find enjoyable every time. Well worth a watch. 
Side Note: There is a monkey burial scene when Joe first arrives and it might one of the strangest and funniest scenes in cinema. I just wonder...why did she have a monkey and how long did she keep the dead body before the burial? Yet another reason to check out the movie.
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royalbloodlp · 7 years
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ROYAL BLOOD cover & interview in French magazine MYROCK #47, July-August 2017 (click to enlarge)
Translation of the interview below (thanks to @believersdie​ for their help)
                                               ROYAL BLOOD
                   AN ALCHEMY IN THE MIDDLE OF CHAOS
Three years after winning the title of this generation's most exciting challenger, the duo composed of Mike Kerr and Ben Thatcher is coming back with "How Did We Get So Dark?" a long-awaited second album which exceeds our expectations by far. It's an authentic classic, played with only drums and bass guitar, to prove once and for all that no, guitar isn't the ultimate rock instrument.
(Thomas Malfrouche / Photos Manon Violence)
Three years ago, no one had heard about Royal Blood. Since then, you've played shows all over the planet and you've been taken under the wings of Dave Grohl, Jimmy Page and Iggy Pop. Doesn't all of this make your head feel dizzy?
Mike Kerr (lead vocals, bass guitar) : My head feels good, thank you!
Ben Thatcher (drums) : So does mine, but I try to protect it as you can see [he's wearing a typically French beret, note from the author]. Hats are my new thing. I decided to swap my usual cap for the local hat. Today, we're in Paris so it's a beret, but I intend to get a cool cowboy hat in the US!
M.K. : To answer your question, our lives did completely change in the space of three years. When we started Royal Blood, we didn't think that one day, our music would be listened to by people other than our friends. Playing our songs all over the world, in front of an audience who was always asking for more, that's what I'll remember from this two-year madness.
People are under the impression that playing shows helped a lot to increase your visibility. When your first album was released, some were skeptical. But whoever saw you live joined your adventure. Each night, each concert, were they just battlefields?
M.K. : Absolutely. Since the beginning, concerts are the essence of Royal Blood. It started up like this, making the most noise we could in a basement. We kept this. The location doesn't matter, whether it be a club, a stadium or a festival, each time we try to see ourselves in our small rehearsal premises and play with the same spirit as we did there. Moreover, being only two in the band accentuates this. We can look each other in the eye, react automatically to the other. On stage, we just follow our guts. And we lived awesome things on the last tour. I remember this concert in the plains of Quebec for the Festival d'Eté, where we opened for Foo Fighters. We played in front of a hundred thousand people, it was huge. There was a tornado notice, and the weather was becoming more and more chaotic as we were playing. We were literally seeing the lightning unleash. So much that we had to leave the stage after playing six tracks, for security reasons. But these six tracks will stay in my memory forever.
Did you get the chance to party with Dave Grohl anyway?
M.K. : Obviously! We spent almost three months on the road with the Foo Fighters guys, and we saw Dave every day.
Is the rumor true, is he the coolest guy in the rock'n'roll scene?
M.K. : No, he became number two. Right after me (laughter).
B.T. : And after me! So Dave is the third coolest dude. But it's okay, he's still on the podium!
M.K. : We're joking around, but for us, two small guys from Brighton, all that's happening to us is still unbelievable.
B.T. : Every day, I feel like I'm living a dream. For example today, being in Paris to talk about our music is completely surreal. And we were just told we are headlining a show at the Zénith [huge concert venue in Paris, note from the translator] at the end of the year [November 9th, note from the author]. That's crazy! This world is crazy!
M.K. : We would never have imagined all of this. Let's take Jimmy Page, for example. One of our heroes. An untouchable musician. An icon. He came to see us live a few times, and he met us after the show to talk and party. He's a real gentleman, he is very polite and sophisticated. He doesn't live in a castle tower, like most of the rockstars of his level. He keeps being passionate about music, he goes out a lot, sees many concerts, discovers new bands. It's an honor to know he likes our work.
                                     MELODIES BEFORE ALL
With all the concerts you played, how did you find the time to write this new album?
M.K. : The secret is that we didn't take any vacation, we got back to work right away. It's impossible for us to write on the road. We could have, during sound checks, especially since we're only two. But we prefered to rest and keep our energy for the show. So we wrote this record after we went back home, in Brighton, like we always did up to now. We're used to going to the Brighton Electric, a small rehearsal studio that we love. Then, we recorded at the ICP studios, in Brussels. It's the best studio which we ever had the chance to work in, a place filled with gear, with lots of microphones, amplifiers, and other toys. The location is quite isolated, and at the time the weather was cold. It was very immersive and very solitary. We spent two months there, literally cut off the world. It did us good. Especially when you see the state of the world we're living in...
The production of this record is incredible, the audience feels like you wanted to highlight the melodies. Of course, there are good old riffs, but the choruses are overpowering, they remind of the 80's, when Kiss', Alice Cooper's, Bonnie Tyler's and Joan Jett's hard rock was on the radio.
M.K. : We've always loved pop music, choruses that blow you away and make you want to sing them. For this album, we wanted to declare our love to melodies and stop hiding them behind our wall of fat sound. For me, a good chorus is the heart of a good song, it is what makes you want to listen to it over and over again. As such, I consider that this album is our most direct album. What's melodic isn't necessarily hot tempered. It's just a matter of balance and dosage. Desmond Child mastered this harmony perfectly. For instance, "Livin' On A Prayer" by Bon Jovi [co-written by Desmond Child, note from the author] is a pop song, and at the same time it's very hard, with fat guitar riffs. I love this kind of contrast.
              BEHIND THE ALBUM COVER, BY MIKE KERR
"Firstly, we wanted to create a unity between the cover of our first album and this one. When I saw this photograph for the first time, I felt like it represented exactly the impression I wanted to give with this record. It's difficult to choose an album cover. It must be aesthetically pleasant, but it must go well with the music too. And especially, it must be cool on vinyl format! What's funny is that, on our first album, you could only see the eyes of the character. Here, it's the opposite, you can see everything except the eyes. Is it the same person? You can create your own story..."
                      BASS, DRUMS, AND NOTHING ELSE!
Just like the previous one, is this album guaranteed without any guitars?
M.K. : Totally! You know, we worked hard to find our own sound, and I'm sure that if I played a guitar, we would sound like many other bands. And we'd rather keep our identity with the restraints which became our strengths, than make it easier with a guitar and blend in with the crowd. But I have nothing against guitars. Maybe one day, we'll end up adding some here and there.
B.T. : We'll call Jimmy Page then. (laughter)
Speaking of sound, did you use some new finds on this album?
M.K. : Not really, I always combine a lot of pedals with effects that transform my bass' sound. But no need to hope that I tell you my tricks, they're secret. (laughter) Let's say that this time, we minded the details way more, we made each song unique, when in our first album, all the tracks had the same sounds. In these new songs, there are a lot more variety and textures.
The drums are very wide, as if you were playing in a stadium. Did you play in a huge room with a natural reverb in the studio?
B.T. : Not at all, it was actually the opposite! The drums were in a tiny room, with a very muffled sound. I moved them in an angle of the room, which left me more space so that my hits could resonate. Sometimes you just have to be creative in the studio. The best thing is that for the first time, I was able to play in live conditions, with enough microphones to record all the parts at once. In the first album, I had to learn to play differently and record each part separately. It's very different, and it makes the tracks more groovy.
          STRENGTHENING THE BLOOD RELATIONSHIP
The album gets its name from this song, "How Did We Get So Dark?". A good old rock hit just the way we like them, heavy and overpowering at the same time. It's so efficient that we're under the impression that writing songs is quite easy for you.
M.K. : Yet we suffered with that one! The music was composed quickly, but as much as I wrote and wrote the lyrics again, I couldn't find a catchy melody. So, we left it out, and it nearly didn't make it to the album! Then, last January, I made our producer Tom Dalgety listen to it. He saw the potential of the song right away and encouraged us to keep working again and again on the chorus. Eventually, we managed to dig this crazy melody up. And in the end it became my favorite track. But it was far from easy.
Is this album title, "How Did We Get So Dark?", an assessment about the current state of the world which we live in, or is it more personal?
M.K. : A bit of both. How did we get there, why are we at the bottom of the pit? Is the planet fucked? Am I speaking to politicians? To my girlfriend? To my friends? It's hard to tell. This ambiguity made us choose this particular title. Each one can read into it whatever they like, I find it more interesting. And, well, I don't like explaining my lyrics.
Why?
M.K. : Because once they are released, they don't belong to me anymore. They literally belong to the audience. They can listen to my lyrics the way they want, there are no instructions for use.
A track like "She's Creeping" is really surprising. It's got a very 90's groove, it reminds of Nirvana, Weezer, and even the Red Hot Chili Peppers.
M.K. : We wanted a track that reminds of the greatest hours of alternative rock, with a groove that smells like sunshine. There's also a bit of a Bill Withers side. It's the first time we had ever written a song like this, and it was very pleasant to do. The approach was very minimalistic, but it reassured us on our process, because with only a bass guitar and a snare drum, you can write fucking good songs! The groove doesn't need anything else. It's also a song that says a lot about us, since it was born from an exchange between Ben and I. That's a band, it's an alchemy, an improvisation in the middle of chaos. We're in the same plane, we're working together to reach our destination. The complementarity which is the base of Royal Blood, you can really hear it on this particular song.
You were friends before starting the band, did Royal Blood change anything in your relationship?
M.K. : Oh yes, Royal Blood tightened the bonds between us. We have shared so much during these last three years... We spent more time together than with anyone else. In this kind of situation, hatred and love are your only options. We could easily have torn each other apart on the road, we could have learned to hate each other, but the opposite, we became closer than ever.
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breesays · 2 years
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Des-cap 2022
Is this blog also a kind of baby book? Yes. This is record-keeping. I have a very full-to-the-brim physical baby book, but I frequently refer back to digital musings for milestones and such. 
SO, tonight he is happy-raging because he can write an upper case "R". A marvel to me that he even knows the difference between upper case and lower case because I didn't teach one or the other first and this fascination with writing letters and numbers came about after picking up a dry erase lettering book at a mom's club toy and clothing swap.
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We spent Christmas with The Dodges and I think maybe he finally knows Christmas is a day (a season?) a spirit, and not just a place in Mountain View. My brother in law asked me several times what I wanted to DO while I was there, and while I appreciated it, all my needs were being met. Someone else was deciding what to feed Des. Someone else was reading him the same book 6 times. Someone else was fielding his barrage of questions. That's it. That's all I wanted - a bit of the mom weight off so I could breathe. It was wonderful. We slept hard, ate hotel breakfast, approached festive inflatables with curiosity, jumped in massive puddles, had dance parties, painted, colored, told jokes, shared meals and even squeezed in a few christmas crafts. I long for the day that Sarah allows sequins in crafting, which she considers an insidious cousin of glitter.
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He's three and a half, we co-sleep. I'm OK with it, I feel like I sleep better with his little body huffing next to me, as opposed to being attuned to yelps and whimpers from a room away. It often means I don't get any extra time to myself after he goes to bed, except to read on my Kindle, but that's OK too. If I keep the same schedule as he does, I can match his energy, his brightness. He works as a barrier, too, since Tim and I are emotionally but not physically separated. I (maybe weirdly) like it a lot when I wake up in the inky blue light and see both of them stretched out on their backs, arms stretched over their heads, sleep noises puffing out of their mouths. I like what we made.
We are not a minimalist household. Sometimes we can't even see Desmond's bedroom floor because it's covered with balloons. It always looks like it was just someone's birthday. He does get screen time - Little P is his favorite YouTuber and Bluey is pretty much a free for all on weekends and vacations. I like that what he's watching inspires him, though - doesn't just trap him into a zombie consuming state. He wants to replicate what he sees, what he hears, what they play. I've found both Bluey and Daniel Tiger helpful in tough situations, or when I want to illustrate something. "Tactical wee" is a solid from Bingo.
We are approaching some big changes when Tim moves out, but I don't think it has to be traumatic. I like that in stories and cartoons and ~overall~ more than a traditional nuclear family is presented. I didn't know how much it meant to see yourself in media until I realized I couldn't find myself for DECADES. And we aren't warring, like my parents were when they split. Sometimes its hard for me to even understand WHY we are separating, if most of the parts are still moving, but I also realize that I can't assume that my experience is the same as Tim's. I respect that he needs space to figure that out.
We went to my sister's without Tim this year, but it was apparent upon our return that Desmond had missed Dada time. Even when he is playing with me he wants to "make presents" for Dada, to show Dada something. He wants to badly to capture his attention. To earn it? IDK. He can write both "mama" and "dada" and damn if that isn't impressive.
He likes to have a limb or two touching one of us when he sleeps. He asks me what I'm reading as he dozes off. One night I told him the book I was reading and he said, "I thought you were reading It Girl? How did he remember a vague title of something I was reading a month previous? 
I recently read a book about someone who was addicted to motherhood and being pregnant and my mind was almost totally blown. I'm glad I experienced it but I don't want to do it again. I want to pour all my work, my love, my answers into Des. I hope he never asks for a sibling, because with his impeccable manners, he often eventually gets what he asks for.
I like that he quickly adopts our words: Actually, consideration, gamut.
I love to watch him dance. From his mambo moves in his preschool’s Winter Show to his special invented “99 Red Balloons” dance, it’s incredible to witness How a little person without self consciousness chooses to occupy the space, to express their joy. It kind of makes you wonder about that line, “dance like no one is watching” -- when did you realize anyone was watching?
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