#tornioduva
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Just finished slay the princess. Amazing game, masterpiece, made me want to pick renpy again to make my own text adventure.
Then I did the first thing I always do after finishing something that I loved, the fan works. Now, most of the fanarts I've seen are beautiful, creative and inspiring. But, since I'm the same guy that obsessed over elves ear rotation and falin's height, I have to say something:
It seems that all of you seem to default the long quiet as an enormous, towering creature compared to the princess, when im my view, almost every canon iteration of two, especially in the pristine cut trailer, you can clearly see the them being the same height and roughly the same size.
To be clear, not saying that is wrong, it's fanwork, you can do what you want.
Just...it made me think.
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The TTRPGs I played in 2023: Part 2
Near the end of November, I asked for recommendations on one page TTRPGs I should play for a event I ran. The goal was to play a TTRPG for about 40-50 minutes before swapping to something new. While I sadly didn't get around to playing all of the recommendations, I still appreciate all of the games people showed me. Reading new game is something I enjoy doing, so I still had fun even if they didn't make it to the table.
Before I go into each TTRPG individually, there was a common running theme between playing all of the games that I feel like I should say. As much as I enjoy the concept and writing one page and other extremely small TTRPGs, I will admit that playing them was a rough experience. Working with that small amount of mechanics and concepts was something me and the table were not used to and I'm not sure if these kind of games are something I will play more of later. Whenever I got excited by a mechanic is one of these games, I always felt like I wanted something more. I think these types of games are great thought experiments for game design, but I can understand why these type of games haven't gotten much traction in the mainstream (with a few exceptions). However, don't let my thoughts discourage you from writing these type of games. I still love making them because its a fun challenge to see how much content you can cram into such a small space. This was something that most of these games did fairly well, so lets move onto that. If you want to check out any of these games or their authors, I have everything linked on this post.
Rollers of the Lost Artifact by JayBlnk6
This was the starting game and it left a good first impression. In this game players are archeologists looking for special artifacts. The simple skill system was nice, but what I really loved was the inventory system. Each item size has a certain shape and you have to fit it into a 3x3 square. I always love inventory systems that force you to play a Tetris (turning a mundane thing into something fun), and this game did a good job fitting it into a smaller system. Since we were playing multiple games at once, the players didn't get to sell the artifact, but I still appreciate the rules where players get a choice on what they wish to do with it.
Rats in Space by Jay Writes
I think the title of this game explains itself. The players are rats in space looking for a special piece of cheese. The theming of this game was a lot of fun to play with. The morale system was also an interesting addition to the d6 system I've seen a lot of one page games (including my own) use. It was fun to see the players start to panic as their moral system got lower because of a large streak of bad rolls. I also really liked the d6 table for determining one last consequence when the cheese is found. The players thought they finally found it, but then realized they had one last obstacle to conquer (that being the horrible smell in the room).
Rough Beginnings by @tornioduva
This was the most unique game I played that night and despite some odd moments, I had a lot of fun with it! The players are simple group of adventurers, but there is a small element of mystery to it. They each have a secret personality trait and one of them is secretly try to sabotage the rest of the group. I love the creative ideas this game had, but it was a bit of an awkward play. In order for the adventurers to escape, the GM needs to roll a 9 from a 2d6 on the scenario table. The first round, I rolled a 9 for the first scenario. The second round, I rolled a 9 after the players went through about 15 scenarios, the majority of them being the players getting HP for succeeding. I love the concept of this game and I think it inspired me to make my own deception based TTRPG, but it was rather clunky. I have no issue with that at the end of the day. I love playing games that take risks and try new things!
By String and Song by @efangamez
I've enjoyed participating in game jams run and reading some games by efangamez before, so when somebody at the game community mentioned one of their one page games but couldn't remember the name, I knew where to find it. While the game they were recommending was Barbaria, I ultimately ended up going with this game because bards seemed like more fun to play and most of the games in this series seemed like they were reskins of each other. I feel kind of bad saying this, but the game just felt like one page D&D 5e. It's a d20 game which seems to be rare for one page TTRPGs and the way everything was written with Skill Checks and attacking seemed to invoke that game. I guess if you wanted to introduce smaller games to people who have only played D&D I guess this could be a good starting point, but I think most people would just ask to go back to D&D. If I had to guess, most of my negative feelings about this game likely come from me just being burnt out of D&D. It was written well and the enemy descriptions were flavorful, but I don't ever see myself going back to play this.
Honey Heist by gshowitt
Whenever I hear one page TTRPGs discussed, this game always seems to be recommended. After playing it, I can see why. The concept of being normal bears trying to break into a convention was already an instant sell. I loved the idea of the balance of trying to keep your bear and criminal parts from not taking over. It was one of the most interesting ideas for a fail state I've seen in a game. This the game we played for the least amount of time because it was near the end of the meeting and we were all tired, but the random animal chaos mixed in with surprisingly intricate criminal planning made for a fun mix.
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Dungeon meshi and body proportions
Ok, i'm feeling the rush i got from binging the manga this last week is starting to fade away, i'll be back to being a normal person soon i think. at least, that is before i find a new something for me to dive into uhuh.
Before that happens, i want to praise Ryoko Kui for one last think. The design of the characters!
For years i've expressed (maybe not so much online) my hate towards the "anime style", this homogenization of traits and beauty standards to an artificial degree, and the mass spread and consumption of it. yes, trends exist for a reason, this is not the first nor the last art current to be popular and i'm not the first detractor of one in history. I do think there is something uniquely harmful in this one though, and that is why i'm able to find the energy to be such a pretentious dipshit about it. That is a discussion for another day though.
All this to say that going through Dungeon Meshi and seiing these characters, plus (and in a way because of it) all the additional sketches of the daydream hour bonus sections, was such a breath of fresh air! (at least for what concerns japanese exported stories)
All i could say and praise in regard to character designs in general is perfectly expressed in this video, which i recommend you to watch if you want to hear my opinions (and the video author's too, uhuh):
youtube
I want to leave you though with at least one specific praise for me: Falin.
i've seen countless time people (online) just not understanding how people's body work, how much differences there can be and how proportions do distribute and affect the body. in anime I see a lot of short and tall people (mostly women girls) that share the same proportions despite their actual height, and that often leads to think "yeah, she is short" and than she's tall when around someone, or (most often) the contrary. same lenght of limbs, same head to body proportions, and little details like this.
Falin you can tell at a glance she is a tall woman before she's around anyone, even when she is standing near her brother who is taller than her.
Kui did her homework in studying bodies and variations, and, whether consciously or not, she differentiated her in body in subtle but fundamental ways: her head being slightly smaller than her body, the neck being fairly long, and her having somewhat broader shoulders.



I accept that there might be an element of suggestion at play here, considering also how she is dressed most of the time, but I really do think there is a direct effort at differentiation here.
This is the first time in a long time (in a series like this at least) where i've seen a woman carrying herself around others and the space around here kind of like a person like me, tall, would; at first i didn't think much of it, but then i saw her near other characters and....i don't know, i felt a warm, joyful feeling, seeing that i was right in recognizing that trait and being right.
I was especially happy in seeing her next to marcille. not so much for the height difference, but for how different they were in proportions and mannerism. A lesser manga i fear would have used marcille's body type and way of moving and interacting as the default for most other girls, but here she was uniquely herself!
Now, i could've used more extreme exemples to show how this author rocks in body types representations (while aknowledging there could've been even more diversification still), given there are far larger, taller and stranger women, but to me, nailing the little, most subtle details in such a chirurgical manner shows a greater level of mastery and comprehension. As such, Falin left me with a deeper fascination than most other characters.
Sorry for this wall of text, but i needed to let my happy thoughts go, so that i could be free again uhuh.
Feel free to tell me that i'm wrong, or that i should just accept anime media as is. i'm just really happy Dungeon meshi exists as is and i want Ryoko Kui to keep refining her craft, and drawing beautiful women and dwarves.
Plus, this was very much a stream of consciousness, i didn't go into technical details about what i think conveyed what i described, but if someone is interested, or does not get what i'm saying (while expressing it in a curious and gentle way, i won't respond to spiteful assholes), i'll be happy to make a follow up post in which i try to dissect this! For example, i didn't reread the whole manga to find examples of her, i just went to the wiki uhuh. in a follow up post maybe i'll try to go through chapters and pick more specific examples of her.
Anyway, have a good day!
#tornio#tornioduva#torniod#fantasy#torniotalk#dungeon meshi#delicious#delicious in dungeon#dungeon food#ryoko kui please keep drawing beautiful people#ryoko kui#my head is free now i think#falin i want to hug you#Youtube
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An act of will.
A little idea for a fanart i had (plus any excuse i find to draw something deltarune related is a good one uhuh).
Plus a little bit of making of for those interested:





If you like what i do and would like to support me, feel free to visit my page on itch or donate (all links in pinned post)
If you too have an idea and would like for someone to illustrate it, i'm more than available!
#tornio#tornioduva#torniod#character art#deltarune art#deltarune fanart#deltarune#kris dreemurr#kris deltarune#fanart#utdr fanart#dr fanart#act
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Nitpicky rant about Dungeon meshi e Frieren elves
lately i've been reading Dungeon meshi e Frieren: Beyond Journey's End, and i've noticed a recurring detail, that will now bother me till the end of my existance:
Elf ears. Ears in general to be honest, but in elves is particularly visible.
They all share the mickey mouse ears syndrome, where they can only be seen by profile, only facing their insides, no matter the head's rotation aside from when you're behind them.

It's like these authors can't decide whether the ears are protruding or attached to the sides of the head. it's driving me crazy, because it keeps shifting the design i form in my head of the characters.
Like, i'm no expert in anatomy, let alone ears (they are the bane of my existance when drawing them) but i'm pretty sure Frieren ears should look something like this when you look at her by profile:

As i said, i'm no expert, feel free to correct me if i'm wrong, i'll accept the L.
Now, i've seen that, at least in Dungeon meshi, they are able to freely move their ears, so the quick explanation could be "ears too hard to draw in that view, elves just move them and sometimes protrude, sometimes they do not" and i can kind of live with that, but it's too consistent as a thing to believe uhuh.
Anyway, this does not influence my experience with these stories, my opinions on them lie elsewhere; just an odd detail i noticed (that carried in their animated adaptations strangely enough) that now you too can't unsee! you're welcome.
#tornio#tornioduva#torniod#fantasy#torniotalk#dungeon meshi#delicious in dungeon#frieren: beyond journey's end#fireren#sousou no frieren#elves#elf#ears#elf ears#rant#nitpick#anime and manga
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...am i alone in thinking this looks kind of better?
ok, so, i caught myself in an obsessive moment in regard to HADES II designs, i noticed something i saw in the first game too, that being a general desaturated greyness when it came to characters with darker skintones. In particular, i saw odysseus skintone being the same as the parchments on his belt, and it started to bother me uhuh.
Let's be clear, i don't think my quick recolor is "correct", now that i look at it, i probably went to the opposite problem and saturated it too much, but still; the "grey" gods (not to be confused with the chtonic ones) do not feel like people with dark skin to me.
that might be due to me just not having in archive people that look like this, and so i spent the evening looking at people trying to understand where this feeling came from, either from personal bias and expectations or from something missing in these designs.
My conclusions are that AAAAH i don't know, but i think it's because they've been colored as if they were light skin people but with no saturation and shadowier. even darker skin people with cool undertones in cool environments do not seem to match. also, a lack of reflection and shine, which seems to increase with more melanin.
i dunno, they are fine as they are, but it kinda bothers me now that i noticed it.
#tornio#tornioduva#torniod#hades game#hades supergiant#hades#hades 2#hades apollo#apollo#skin tone#nitpick#supergiant games
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I have just now finished the whole mistborn trilogy (era 1).
i am utterly broken right now
it's been years since i felt so passionate about a saga, about the evolution and growth of a group of characters this dynamic.
I feel like i want to eat the books, i don't know. in the meantime i channelled the emotions i feel in a little and very quick fanart of Vin. I yearn with all of myself to actually sit down and make a full illustration for this series, but i doubt i'll have the means to any time soon. in future, for sure, i want to share my vision of these character and world. for now, i'll just leave this.
i would especially love to illustrate certain THINGS that HAPPEN in the third book, NNNGH.
Not a perfect story, want to be somewhat levelheaded. i have thoughts and criticism, for i am nothing but a nitpicky asshole sometimes, for things that probably annoy only me, and i will probably express these feelings over the following days.
So good. I actually woke up with an headache for all the thoughts and emotions still lingering from finishing Hero of ages.
#tornio#tornioduva#torniod#character art#fanart#mistborn#mistborn era 1#cosmere#brandon sanderson#vin
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If you are feeling down, i always recommend a spoonful of Ralsei in your life.
had an idea with some silly word association and bam, uhuh. drawing the spoon was more difficult than doing Ralsei.
#tornio#tornioduva#torniod#fantasy#fantasy art#character art#deltarune#ralsei#asriel#undertale#deltarune fanart
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Felt like having fun, so i decided to try my hand with pixel hand again, uhuh.
#tornio#tornioduva#torniod#fantasy#animals#snake#mouse#pixelart#pixel aesthetic#pixel illustration#pixel art#pixel
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Gerudo Redesign (coming at some point)
ok, so, i discovered that i like being active here, it kind of motivates me uhuh. so, while i have energy, i want to give breath to some other ideas and discussion i have and want to make.
So, long story short: i'd like to propose a new look for the Gerudo women from the Zelda series. But this will require some research on my part first. But you can join in it too!
So, while this is a fun exercise on its own, it's been motivated by a specific thing, that being a series of threads on orientalism i read, plus articles and discussion.
One of the things i always praised about the Tears of the wild duology, is the way they built the world, made it feel alive and how grounded and thought of a lot of things were, especially regarding the various people living. and especially regarding the Gerudo, the citadel blew my mind at the time.
At the same time, something always felt off about how they looked, despite being extremely varied and interesting. Like, them showing so much skin in the scorching sun and freezing nights; I appreciate the sight, and i'd love nothing more than to spend the rest of my life being pressed against the midriff of these beautiful women, but it feels like their outfit is designed more for appeal than for...using it. You could say is part of their genetics in being a different race altogether to not suffer extreme temperature, but it does not convince me honestly, at least not while they look so human. At the very least, i think we can convey it better than just "they can", something along the line of the dwarves in dungeon meshi.
Plus they all wear heels and run on the sand.
In addition to my personal gripes, then all this discourse on orientalism added on, all the various borrwed aesthetics in their clothes borrowed from a century of stereotypes, and so on.
All this to say that i very much think a better design, far less rooted in orientalism and fetishitazation. also racism, because yes, having one race of people, amidst other more fantastical ones, being defined different than the regular "human" ones just by being taller, browner, genetically and culturally more violent and living in the desert,
But it requires a good amount of research on a lot of things i don't know, like how people live there, what kind of different actual cultures might be appropriate to represent and maybe some changes in their physical appeareance.
Am i stroking my ego a little in announcing it instead of just making it? maybe.
Mainly though this was to motivate others in joining the discussion if they liked the idea. i'm going to do this research on my own anyway (very slowly though, uhuh), but if anyone reading want to contribute, share ideas, culture, attires, or just their own opinion, feel free too and i'll try to consider them all!
Thanks in advance if that will be the case! otherwise, till we meet again with some actual ideas put to paper uhuh.
#tornio#tornioduva#torniod#fantasy#fantasy art#gerudo#zelda#legend of zelda#the legend of zelda#tears of the wild#zelda tears of the kingdom#tears of the kingdom#breath of the wild#botw#loz totk#zelda totk#totk#loz botw#gerudo redesign
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Thoughts on Mistoborn (Era 1)
Ok, so, as promised, the nitpicks/preference post. I wanted to wait for the excitement to cool down, but if i wait more i'll just forget everything. so.
SPOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOILERS, BIG, HEAVY, MEATY!!!!
I'll just blurt out a list of things that i didn't like/left me concerned:
The Lord Ruler ""redemption" I thought this was going to be a more controversial take, but i've seen many other express the same feeling already, so cool. Basically, the way they talked away the evil Rashek did under his rule reeeeally left me with a disappointed. understandable, yes. all the things the characters say about him are contextually right and informative, but aside from the content, the emotions behind felt...wrong. The reader should be the one kind of above all saying "i kinda get what he was going for", not the ones that saw his massacres and cruelty. Plus the emphasis on "Ruin corrupted him, he had good intent in the beginning"; i don't hate it as a concept...but it should've have been worded differently i think. I will excuse only Sazed on this because he basically achieved Nirvana, but even from him i expected more...criticism let's say. Less gush about microorganism and more fuck you Rashek.
Disconnect of powers Now, this can all be explained away with "it is the way it is, because yes", and it wouldn't be incorrect. but still. Why either Rashek nor Vin Managed to realize, even on an insticual level, what the true nature of the mist/deepness was when they took the power? Vin is told to be able to briefly see in the past of the power, and has her senses and understanding greatly expanded; how come she doesn't realize they fit together in some way? I included Rashek because i remember he moved the planet to burn the mist, and i guess this means he viewed it as something to defeat, but i may be mistaken. Again, maybe she didn't have enough time, maybe Ruin obfuscated her understanding, maybe it's just the way it is. but, if sazed took his time to explain to me that there were organism to eat ash, he could've also told me why she didn't just know what the mist were. but it's also not that important i guess, admittedly, i don't know if it wouldn't have changed the story all that much.
There's an afterlife??? That. I rode the rolelcoaster of emotions that was the final chapters of HoA and it was amazing and heart breaking, everyhting fitting together, climax climaxing, tears tearing, me dying. The sacrifice of Vin and Elend was so moving and spectacular, i wouldn't have asked for a better one. but. Then came Sazed, giving their friend a beutiful goodbye in the form of their bodies left in the flowers...and then you follow that saying "but don't worry, they be chilling were they are now, lol". why. why Ruin (lol) such a beautiful send off by demistifying their death. or at least without elaborating on it more. without that note, their death would've have left a bittersweet taste in my mouth, happy that they both died doing what they thought was right, giving their people hope, and loving each other, but without knowing what that would mean for them, if they were just gone, reunited or else. The question of an afterlife was also like one of the big questions of this book, part of the selfdiscovery journey of Sazed. To just having it resolved in a footnote like that, right after i was starting to grieve for my main characters, was terrible. "guess i was dumb for feeling sorrow for them, they're fine anyway". Plus, to me it would've been faaaar more interesting if Sazed, even in a god form, still couldn't respond to the question of what happens, to confirm that even a god does not know what lies for him in death. that'd be chilling. instead i guess there's paradise? bah. I mean, happy for them, poor things, at least they can dance for all eternity now. I'm sure someone will RAFO me in regard to the afterlife, but doesn't change my feeling about it.
Kelsier ... Everything regarding Kelsier's actual actions post death, in regard to the voices and influece, to Sanderson saying he was briefly a god before Vin...that is all just kind of silly to me. at least presented as it is. It's too little too litle to be of any interesting significance, but at the same time his actions are relevant to the story. I'd say, either have him play a quiet, interepretative but bigger part in the story, or as is, just don't have kelsier doing wierd shit that technically shouldnn't have the powers to do. hell, Vin struggled to talk to Elend the one she had a special bond with, while in FULL GOD MODE. Idk, it feels just kind of there.
Pewter Reaaaally small nitpick. It's magic, i know, but given that pewter doesn't heal by itself, but just accellerates and intensifies the natarual one of the body (at least for how i understood it), i really think mistborns and thugs should have waaay more scars and residuals bruises than they are described with, Vin in particular. i personally choose to see her as a very scarred indivdual given everything she survived.
...Why metals? This is a strange question, like asking why a mage uses a wand to cas magic. because that's how it works. i know. still. Given how in depth of the rules of how this world functions are, and how much Sanderson clearly wants to explain them to us, to the point of, again, having sazed telling us that rashek made specific micro organisms to eat ash. like, for real. why do the powers of the gods of this world need metals to express themselves. I guess this is the most likely of all my qestions to receive hordes of RAFOs, because i'm sure he will explain it at some point, maybe by talking about the power behind Ruind and Preservation. But still, in a world where everything makes kind of sense, having to eat metal to access magic still feels kind of there as "it's that way because it's cool". It's weird too, because i wouldn't quetion it if it was just, magic powers manifesting into people. but by being this specific, having to use a finite reosource to access an infinite (apparently) reserve of power, an ability that was decided and designed by the gods that created this people...idk, feels weird somehow. i fully expected Sazed to at least question it. but i guees i'll find out later. or maybe not, and honestly i'm okay with that. it's ok to not expalin everything, it just feels weird juxtaposed to everything else being explained.
Aaaand these were my main nitpick about this saga. not too many all things considered. enough to nag at me in my mind, but not to hinder at my overwhelmingly positive enjoyment of the experience.
#tornio#tornioduva#torniod#fantasy#mistborn era 1#mistborn#mistborn spoilers#brandon sanderson#cosmere#vin#sazed#kelsier
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A thought on Botw's items
So, first of all, if you were left dissatisfied and somewhat angry by Totk, go watch this wonderful video and enjoy your catharsis:
youtube
So, after watching this my mind started to fix upon this godforsaken series again and, a thought about how the wild saga handles things and why.
Now, i'm not a seasoned game designer, i don't know shit on how to deliver these massive projects, and i'll admit i haven't done proper research like in interviews, manuals, artbook, ecc., this is all very much a stream of consciousness.
What i reflected on is how many of us struggled to really bite deep with criticism into the structural exploration systems of this games, because it apparently "works", and in a somewhat elegant and cohesive way. It's much more difficult to critique the decision of adding shrines, of the dungeons, of the pad tools, of the rewards, because it easily justifies itself with the various "time limits, sacrifices needed to be made, streamlined exploration" and so on; it's much easier instead to go to the throat of the story, or characters, or the durability, because it's a much more direct frustration i think.
But then again, thinking about Botw: was giving the player all of their tools right away really the only right decision?
I honestly think that having the player roam around hyrule, letting them explore and find obstacles for which the tools are required, and then giving them said tools, would've been much better. You would accumulate small frustrations here and there, places to return to, for which you would use those pins in the map, and then you'd have the satisfaction of having finally found the solution to your troubles and a unique reward from wherever you might've taken them.
"Sure", you might say, "but then all the major dungeon and "story areas" should take into accoutn wether you have them or not". ....Yes. what's the problem in that? maybe a character, like one of the descendant could say something along the lines of "if only we had a way to freeze the water to resolve this issue that i feel might be present in the divina beast" or similar, that way the beasts would be centered around fleshing out one mechanic. i guess that might make them a bit more monotonous, but i think not; they are already kind short and boring, they might as well be a a dungeon designed around fleshing out just one of your tools in a satisfying way.
That to me would've resolved a good amount of issues i have with it with the game already, because part of the joy of exploring, at least in the first like 10 to 20 hours, would've been the anticipation of finding a tool and to finally use it! and i'd have something more memorable to remember while roaming around than just pretty sunsets.
Also, this would resolve the B I G issue i have with the intro of both of this game, of it being an unskippable slog. If you remove all of the tutorial aspect out of it, and outsource it to a later, further away area of the game, you can reduce all the time the plateau takes out of you to like, an introduction to combat, crafting, effects and that's it, you're free after that.
plus i always found stupid that the game won't let you have the paraglider before finishing it. like, just leave the tutorial there if someone wants it, but le me find the paraglider as an object and then let me go down, it's not an essential item, just a convenient one; plus, if players went around hyrule without the paraglider, you could just remind them in other ways later on that they might find one on the plateau, or let them find another one in other areas of the game. that could've been fun: "where did you find the glider? here? really? wow, these devs really thought of everything, i found it there instead, and mike down south".
i dunno, i just don't want to think about botw as the only correct way of doing this kind of game.
#tornio#tornioduva#torniod#torniotalk#zelda#zelda fandom#legend of zelda#the legend of zelda#zelda totk#loz#botw#loz botw#critique#nintendo#Youtube
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I made a small TTRPG!
In this game you'll play as either a caster or a fighter, delving with your partner into the caotic lands known as Lavander mists, regions where magic has drowned everything in a scented ocean of fog and clouds.
It still needs polish and tables for encounters, but it should be playable!
#tornio#tornioduva#torniod#fantasy#fantasy art#ttrpg system#ttrpg design#ttrpg community#ttrpg art#ttrpg#indie ttrpg#tabletop#mage#knight#the mage and the knight#tabletop games#tabletop rpg#gdr#fantasy roleplay#roleplay#magic rpg#magic#coop
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Avatar the last airbender - a small thought on Aang design
....Ok, so, all the talking about avatar these past days made extremely inclined to rewatch clips and episode from theoriginal. and with that, i developed a particular opinion o a specific things: Aang's tatoos.
Now, we all like the lore and worldbuilding of this world; it has its issues, but it functions really smoothly (not considering Korra). I do think one thing we can all agree too: Aang's tatoos are how they are because they look cool by themselves more than for cultural reasons, but they do even more in his avatar state:

Aang is visually really cool and iconic in both forms, and that is in gran part thanks to the tatoos.
What i want to say with this is: why only Aang has them? or to be precise, why the avatar state interacts with a visual component of the body other than the eyes only with the Air nomads tatoos? other air avatars have them, so it seems to be a peculiarity exclusive to his people. why is that?
And why is that a "problem" with me.
I'll be short with this: i just think all the other avatars should have visually highlighted elements other than just the eyes like aang does.
I just see it as a wasted opportunity, both to add cool properties to the avatar state and to add cultural details to the avatars and their people.
Like, i don't know if it's explained somewhere, i don't remember all of the show by memory, but it don't remember to any explanations as to why. One could sayis because the air temple are the most spiritual one. are you sure? that in the whole world only them have figured out tatoos that connect to the spirit? come on.
it's shown multiple times that spirituality is something possesed by all nations, and each with their own interpretation and local declination, this is just the one of the air nomads. Yeah, maybe adding to the others would leessen the specialness of the air nomads, but i think we would only gain by more visually diverse avatar states.
Like, tell me to my face that it wouldn't be cool to have fire avatar with glowing flames pattern on their fists and feet (maybe face even), water avatars with flowing waves all over their body, and maybe earth avatars with patterns all over their chest and back.
also, one, could say that the tatoos are important to aang, and so maybe this is a uniquely his thing for some reason. well, this opens even more possibilities!
if the avatar state does make things on the avatar's body glow based on their history and feelings, we could have things like hair, fingernails, only hands or feet, the mouth, and stuff like that. something like Anne from amphibia.

Listen, i just want something as badass as this for tthe other avatars too.
This all train of thought started mainly after i rewatched some TloK clips, where i realized how plain she looks if compared to Aang.

Like, she does go hard visually many times (especially here), but Aang just sticks to you.
i'm not sure what i could give to korra that does not clash too much with her design; again, maybe some arm tatoos would do the trick, but, given how her story goes, i think it would be cool if she had something like glowing cracks in her skin, giving a hint on her depowered/unstable character state, overflowing from her.
or maybe even just a glowing shade on the end of her hair.
don't know, i just think this was kind of a waste of good design, there to look cool but to not expand this privilege to others as well.
#tornio#tornioduva#torniod#torniotalk#aang#avatar the last airbender#avatar fandom#avatar aang#atla#avatar atla#atla aang#legend of korra#avatar korra#korra#avatar state#character#character design
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If this continues, i'll start a series where i just associate Ralsei to things uhuh.
Today i was thinking about his pose in chapter 2, how he walks around smug with his hands behind his back, aaaand... so Ralseanort was born, uhuh.
#tornio#tornioduva#torniod#fantasy#fantasy art#character art#deltarune fanart#deltarune#deltarune art#ralsei#ralsei deltarune#Ralseanort#xehanort#undertale#fanart
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A more refined bird dragon, based upon the medieval idea below.

#tornio#tornioduva#torniod#fantasy#fantasy art#dragon#dragon art#creature#fantasy creature#medieval#medieval art
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